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Was Titanfall a Missed Opportunity for EA and Respawn?

Are EA and Respawn keeping Titanfall's numbers a secret out of shame?

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The moment we all wait for: to hear the sale numbers in the earnings report. Surprisingly, EA's numbers for Q4 were at $1.2 billion, as compared to $1.21 billion in the same quarter last year. Yes, they shared their gross profit numbers and mobile game revenue. They also made claim to being the top publisher in the western half of the world across Xbox One and PS4 thanks to Need For Speed: Rivals, Madden, Battlefield 4, FIFA, and Titanfall.

“EA delivered outstanding results in fiscal year 2014,” CEO Andrew Wilson said. “Most importantly, we produced hit games, innovative digital content and services, and amazing entertainment for our players around the world.

“It was a transformative year for EA in a dynamic year for our industry, and I’m even more excited for the new experiences we will deliver in fiscal year 2015 and beyond.”

EA confirmed that it's "...continuing its partnership with Vince Zampella and his Respawn Entertainment team,” adding that “...through a new policy agreement, we will be working with Respawn to bring new Titanfall experiences to players worldwide."

What didn't we hear? The actual sales numbers for Titanfall, that's what we didn't hear.

Why not? With all the positive reviews from critics and gamer alike, it's hard to imagine that they did poorly. NPD has Titanfall listed in its rankings with 925,000 units sold in March and VGChartz has them listed with 2.34 million global sales across Xbox One, Xbox 360 and PC.

With EA keeping its numbers a secret, it very well may be they didn't do as well as they expected, and that's quite disappointing with so much riding on a new IP. Not sharing their data is also leaving everyone to think the worst, and is that what they really want? Are they that ashamed of the numbers? Isn't it important to focus on the sales they have made?

Let us know what you think in the comments.

Originally Published May. 7th 2014

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Comments
  • 9
    Si_W 6 months ago
    I disagree that Titanfall should have been an Xbone exclusive, mainly because I would have missed out on hours of fun on my PC as it's great for short, sharp battles.

    Not knowing of the release dates of any of those listed bar BF4 (which I love btw), maybe Titanfall has just not been out long enough...
  • 60
    Venisia Gonzalez 6 months ago
    Featured Columnist
    No I understand that.
  • 32
    Elijah Beahm 6 months ago
    Contributor
    This is the company that expected Dead Space 3 to sell 5 million copies when it took the last two games combined to make up that much. This wouldn't be surprising in the least.
  • 60
    Venisia Gonzalez 6 months ago
    Featured Columnist
    A fellow writer friend and I were just discussing that part of the problem may be that it should've been an Xbox One exclusive, which in all honesty I really thought it should've been. If you're going to promote a brand new IP like that using Microsoft it should've been exclusive for the brand new gen. Now I get that there are still Xbox 360 owners, more than there are Xbox One owners but the longer they keep producing material for the previous gen, how do they honestly expect to sell any of the new?
    I think EA thought too big for reality in terms of potential numbers perhaps but it's not like their sales were pitiful.
  • 32
    Elijah Beahm 6 months ago
    Contributor
    I still wish EA hadn't jumped the gun. I remember reading a while back that Respawn itself was in talks with Sony, even trying to get Titanfall to work on the Vita let alone a probably inclusion on the PS4, but then out of the blue EA jumped at Microsoft's offer and we'll have to wait until Titanfall 2 for a Playstation Titanfall game. The Vita prototypes didn't work great but I could see something like melee attacks or HUD elements in your Titan having utilized the touch pad for PS4.

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