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Link is Androgynous; a Female Link Isn't Progress

While some have branded Link's consistently male character as an issue, the rhetoric used against the exclusion of a female alternative is flawed at best.

The Legend of Zelda: Breath of the Wild looks like an amazing game. In fact, I couldn't get enough of the game while scribbling down notes for my coverage of the latest Legend of Zelda gameplay. Surely this game will be the one that pushes video games beyond yet another horizon just as its ancestor, the original Legend of Zelda (NES), did just over 30 years ago.

Leading up to the E3 event, there were many rumors that Link would have a female equivalent. One such rumor was covered by Nintendo Life where some were suggesting that the two Links on the badge were different. Another suggested that Ponytail Link was the cavalry call of a female hero for the Legend of Zelda universe.  

Social politics then reared its head once more, and as a result gamers and world-changers of all kinds solidified into, primarily, one of two camps:

  1. "Link is a man! He always has been, always will be, and that is how it is!"
  2. "There should be a female Link. We need more representation of women in video games!"

Oddly enough, neither side seemed particularly bothered by the possibility of a female Link. That is, up until a recent interview conducted by Kotaku in which Aonuma stated:

“You know there’s the idea of the Triforce in the Zelda games we make [...] [...] The Triforce is made up of Princess Zelda, Ganon and Link. Princess Zelda is obviously female. If we made Link a female we thought that would mess with the balance of the Triforce. That’s why we decided not to do it.”

- Quote retrieved via Kotaku

Anyone who has followed my RR-sama Talks or Rewind Reviews knows that I'm no stranger to controversy. As such, the question I quickly stumbled upon while reading this controversy quickly became: "How does one mediate between two sharply opposed sides that refuse to yield even a single step?"

Simple. As logical people we look at both sides as we argue a third path.

Link is a male character, and nothing will change this.

Whether you like it or not, Link has an established history as being a male character. Ever since Link's debut on the Famicom in Japan, Link has traveled across Hyrule, across alternate worlds, and even across time as a male. Some might argue that this is a result of male privilege, and maybe it is. I wouldn't really know.

However, I would nevertheless argue that this has nothing to do with privilege. My position on having Link remain a male character is based purely in canon and consistency.

You know... Fire Emblem: Fates is really helping me understand this situation better, even if the edits to the text are sub-standard!

The argument via lore...

One of the major arguments against Aonuma-san's quote is that the nature of Link's reincarnation means each Link is his own person. The argument goes on to state that the reason that a female Link could fit into the canon is that Link isn't just one person. Essentially, the concept of the hero in The Legend of Zelda is one of inheritance, an inheritance that a female character could take up.

However, this is a case of a fallacy of false attribution.

Enter Hylia's Chosen Hero!

When Aonuma stated that Link's change to a female character would upset the "balance of the Triforce" his argument sounded rather weak. However, the Hyrule Historia confirms that his argument is in fact true.

If we are to make the argument that the Hyrule Historia is a tell-all truth of Hyrule's lore, then all content in the book is considered canon. As such, this manga is not only canonical by its inclusion at the end of the Hyrule Historia, but also taps into the lore of The Legend of Zelda: Skyward Sword - a game that dives deep into Hyrule's history (and a game I found quite enjoyable as well).

In the Skyward Sword manga (which can be found here), Hylia's Chosen Hero falls after his battle with Demise. However, before his spirit is lost Hylia states the following:

"I will ensure that your gentle, heroic spirit will live on eternally. And I... I shall shed my divinity. The next time we meet, I wish to stand before you as a simple human. Whenever the land of Hylia is in danger... We shall be reborn..."

- Quote retrieved from Hyrule Historia, Skyward Sword Manga

In case this isn't direct enough for some readers, Hylia is literally stating that she and her chosen hero (who is a male) will be reborn eternally as mortals. Like it or not, this means that according to the canon: Link must always be male. This is further confirmed by conversations, plot points, and other events that occur within The Legend of Zelda: Skyward Sword.

B-but there was a female Link!

Let me just get a personal note off here: I feel like slapping people with a fish every time I hear people say that Linkle is a female Link. In fact, gaming news groups have still to realize that Linkle is not Link. 

As such, let me set the record straight once and for all: Linkle is not a female Link. In fact, she couldn't be further from it! Even if we entertain the idea that Hyrule Warriors - a spin off title - is canon, we still don't have a female Link. Why? Well, consider the following...

  1. Link is the Hero in Hyrule Warriors Legends. He is the one who bears the Triforce of Courage, and bearing it upon the back of their hand is canonically the signifier of a character being the Legendary Hero.
  2. Linkle cannot be Link - or the Legendary Hero by extension - as they appear in the same cutscene.
  3. Therefore, Linkle is not a female Link, and by extension is not the Legendary Hero either.

Linkle claims to be the Legendary Hero, but this is mostly a delusion put into her head by her grandmother. The only reason anyone in the game entertains the idea in Hyrule Warriors Legends is that her compass strangely glows whenever she completes a mission.

That's not to say we shouldn't have a female protagonist in a Legend of Zelda main-series title!

Seriously though, Nintendo. Thanks for the easy-access analogy here!

I honestly cannot understand how people immediately jump to the conclusion that the lack of desire for a female Link means that gamers are still a "men's club" or that they are sexist. Not wanting a female Link and being a feminist or equalist are not mutually exclusive. In fact, I would argue that wanting a female Link does more harm than good.

The reason is simple: we aren't solving the issue of female representation in video games by swapping out Link's penis for a vagina. We would only be adding to the problem by proving that no one can write a proper female character.

A female hero isn't about what's between the legs...

When discussing the lack of female role models and heroines in video games, a popular argument typically falls into the discussion: "player made characters cannot be considered for representation of women." 

The reason why many female gamers - and game critics by extension - believe that custom characters do not count is because the storylines typically get watered down in order to be gender neutral. This can be seen in many games such as Xenoblade Chronicles X, Mass Effect, The Elder Scrolls, and more. While the stories aren't bad by any means, they don't often address the character's gender, and as such it isn't an accomplishment by a female character.

However, this argumentation only adds to the argument against the inclusion of a female Link to the canon in the following ways:

  • If players have the ability to choose either a male of female Link as the protagonist, the assumption should be that it would water down the plot and invalidate the female Link as a hero, just as it does for any other franchise.
  • If the argument is that using a female protagonist instead of a male one promotes diversity and inclusion, then having only a female Link would fail to promote said diversity and inclusion.
  • In either case the inclusion of the female Link would violate the canon of the series as a whole, thus increasing tensions between series fans and those seeking to promote female equality.
  • As such, creating a female Link can only cause more harm than good.

So does this mean that men and/or gamers are horrible misogynists that cannot be reasoned with, and feminism in video games as a whole is doomed?

Not at all.

Men aren't against the idea of playing as a female character, in fact, more men would play as a woman than women as a man!

Above is an image taken from Xenoblade Chronicles X, a game in which players customize their own avatar to explore the vast lands of the uncharted planet, Mira. The character at the front is none other than your very own RR-sama's character who goes by the name Victoria Coughlan. I, for one, am one of the many male gamers who - from time to time - like to engage in playing as a female character in video games whether it be online or offline.

Now, I won't deny that there are certainly a fair share of male players who wouldn't dare play as a female character. Some people I know avoid playing as female characters, lest their frail masculinity be destroyed before an audience. However, I'd like to believe that I speak for a fair portion of the male gaming community when I say the following:

"We have no problem playing female characters. Sometimes we do it for the advantages and perks of the game, other times we do it just for a change of pace. At the end of the day, we really don't care if the female option is there - as long as it makes sense according to the game."

- RR-sama, via this article 

Of course, I'm obligated to prove this, and so I went out of the way to pull up some statistics. According to a study conducted in 2014, the researchers involved found that more men than women were likely to create characters of the opposite gender. In fact, the gap was rather wide with 23% of men who played World of Warcraft were likely to choose to switch genders for their avatars in game - this in contrast to 7% of women in the same sample.

While the researchers stated that there is a possibility that some may have played opposite to how they would play normally, it does show that there is certainly a fair share of men who would play as a woman given the chance.

Okay, we get it. So why the problem with Link then?

Sometimes the most disappointing answer for either side is the truest one. The fact of the matter is that people don't want a female Link; they want a character that is female in the Legend of Zelda universe. The problem has never been that people need Link to be female, but rather that if there is to be more female representation in the series it needs to be an individual character.

Take a look at the public reaction. While I wouldn't go so far as to call the people crying foul for the lack of a female Link, I would say that most of them are ill-informed in terms of their fandom's lore at the very least. Even those who were sent into uproar about an opposing view article on our very own site share one common element: whether you're a man or a woman, we don't want a female Link.

In fact, look closer at the people commenting. If you get past all the hate, the sh*tposters, and the extremists, you'll realize that no one ever said the game is ruined because there is no female Link. No one said that the game would be ruined if there's a female character. We just don't want a female Link because she is not the character we grew up with.

Of course, there's also a fairly basic reason for anti-female Link advocates, one that goes back all the way to Link's 3D debut.

Link is androgynous

For those who don't know what it means, androgynous is defined as: neither clearly masculine nor clearly feminine in appearance. Link has fit that bill ever since the start of the series. It's the very reason that many people still confuse Link as Zelda or as a female character to begin with.

Link isn't exactly the most masculine character around either. He's no male power fantasy. He's not running around shirtless with a chest full of muscle, he's barely able to stand up straight when he deflects an enemy blow, and he never has a game without at least one cinematic where he is terrified. In fact, most Legend of Zelda titles rarely refer to Link as a male either, instead opting for the "Legendary Hero" title or using the gender ambiguous "youth".

Link's androgyny is best seen in cosplay as both male and female cosplayers are able to pull off the character's design and proportions with relative ease regardless of their build...

This, of course, all ties into the direction of the game's design. During an interview with Time, Aonuma stated the following:

“Back during the Ocarina of Time days, I wanted Link to be gender neutral. I wanted the player to think ‘Maybe Link is a boy or a girl.’ If you saw Link as a guy, he’d have more of a feminine touch. Or vice versa, if you related to Link as a girl, it was with more of a masculine aspect. I really wanted the designer to encompass more of a gender-neutral figure. So I’ve always thought that for either female or male players, I wanted them to be able to relate to Link.”

“During the development of Twilight Princess, I went a different route and created a version of Link that was more masculine. But after Twilight Princess I went back to the drawing board and decided Link should be a more gender-neutral character. Hence I created the version of Link that you see in Breath of the Wild. As far as gender goes, Link is definitely a male, but I wanted to create a character where anybody would be able to relate to the character.”

“So that’s why I think the rumor went around that Link could be a female. Because maybe the users were able to relate in that way.”

- Aonuma via Time

So there you have it, straight from the horse's mouth. Link isn't even supposed to be identified as a purely male character. He is supposed to be your 'Link' as Miyamoto once said long ago.

And it makes sense, really. The issue of Link's gender has only become a bigger problem with the rise of social change, but it was an inevitable issue that would come into light after Link took to the 3D stage. People expect their hero to have a voice, and choosing an androgynous voice is near impossible as you risk the character sounding too feminine or masculine.

In the end, all Nintendo needs is a new character to take a stand against the forces of evil in Hyrule...

Nintendo did a great job with Hyrule Warriors. The game's 3DS port features a cast of 28 confirmed characters, 14 of which are female. I would be hard pressed to believe that every single Legend of Zelda fan who is against there being a female Link didn't play as a single female character in this game.

This game is my ultimate argument against those who say we are missing the point about a female Link, no matter what angle they try to use. We aren't against female playable characters, we aren't against female representation in The Legend of Zelda, we aren't even against the possibility of a Link-like female character.

All anyone wants is Link to be Link. You can do whatever else you want in terms of adding a female protagonist.

Is that really so hard to understand?

What are your thoughts on the male/female Link debate? Do you think we really need a genderbent Link to forward equality? Are you more centered like I am? Leave your arguments in the comments section below!

Published Jun. 21st 2016
  • Mathenaut
    Usual suspects only have themselves to blame for this. Link being bishonen isn't a horrible thing, but they want to make an issue out of it - grabbing a mile for every inch. You want to be pandered to, then congrats, you got pandered to. Got exactly what you asked for, more than deserved.

    Almost as bad as the Samus being trans thing.

    Doesn't help that most of the people on this bandwagon are just recently on the fad, as opposed to people with any experience or history with the franchise.
  • David Fisher
    Featured Columnist
    Some people just can't let the companies do what they want to do. I mean, they realize that Nintendo's goal - just like any other company - is to print money, right? If there was a market for something, they'd do it. But there isn't, so they don't. I don't understand how this goes over so many peoples' heads.
  • Mathenaut
    Nintendo, as recent controversies have shown, know what prints money. This kind of pandering generally doesn't, which is why you're seeing Linkelle as some throwaway extra in a non-cannon silly spinoff as a lazy deflection to equally lazy criticism.

    Also, the whole damsel trope bit is old - and only shows the people who have never play OoT or Twilight Princess, and nevermind the plenty of games where a heroine isn't even central to the plot to begin with, much less is a damsel.

    A Zelda focused game would be great, but there isn't a healthy demand from the people who should be asking - because they don't know enough to even know what to ask for. Those aren't the people you cater to if you want to make a return on your investment.
  • David Fisher
    Featured Columnist
    The groups arguing for female representation at the very least appear to only want it for the sake of complaining - and I mean this in the least insulting way possible. The fact is, whenever a company publishes a new game featuring a female lead - even a new IP that shares gameplay with a well established game - the title never sells nearly as well as the established one. We're not even talking about "Oh, it sold only 1/4 of the normal sales", we're talking much less - if not abysmal - sales.

    If I had to continue using my Fire Emblem: Fates analogy for this, these groups would be the Invasion missions that show up 1-3 times in the game. They're very strongly opinionated, but they don't actually follow through, and they're nowhere near as big of a party as they imagine themselves to be.

    My final point in this comment chain would be as follows: 1) we don't care if there's a female character playable in the next Zelda, as long as it's not Link; 2) Nintendo - and many other companies - aren't doing it because they are literally one step away from telling you that your group barely exists; and 3) if you really want more representation you'll need to start supporting games that have representation of females *even if they're bad* so that companies will notice the trend.
  • Mathenaut
    Well, there is an important difference. A very important line that needs to be drawn.

    There are a number of franchises with female leads. Powerful figures that are iconic in gaming (Tomb Raider, Metroid, etc.). These trend to do very well and are cornerstones of the culture and history of gaming. Ironically, these are also titles that trend to get hammered and panned by the usual suspects - because we know who they are, and there aren't many ways to address them without someone getting offended.

    Alternatively, what they do push for? Awkward, gimmicky changes in established titles and series for the sake of it. In general, it doesn't even have to be about gender, just doing this in almost any way to a franchise will lead to some sort of localized disaster. Pandering to that crowd in any way does not end well, because it alienates gamers in order to appeal to people who more or less just do not really play games.

    There are actually academic papers published about the new 'geek culture' and what is seen as a 'wave of narcissism' that are interesting to read into. The short of it is that the idly affluent are crowding into these spaces because the economy (after the crash) can no longer support the kinds of positions these people would normally be taking up.

    Still, it looks like you and I are preaching to the choir here. Always a pleasure. See you next controversy.
  • topher339
    The way I see it, if you're changing a character's gender solely for the purpose of female representation, you're doing it wrong. There should be more female representation in gaming but the last thing that should be done is the changing of an already established character.

    What they should do is create a game where you can play as Zelda/Sheik. It doesn't have to involve Link or Ganon. Not every circumstance would require their presence as protagonist/antagonist. Not every problem Hyrule faces would be that dire.

    If people want a larger female representation in gaming, more female characters need be introduced. Changing the characters we already care about and grew up with does not help in the slightest. When that happens, it becomes more about looking politically correct than actually helping anything.
  • David Fisher
    Featured Columnist
    While I full-heartedly agree Zelda/Sheik should be playable in their own game, I think Link and Ganon are required in order to perform the story - at least from my understanding of the lore (i.e.: Hylia is reborn as Zelda every time her Chosen Hero is reborn as Link). However, that doesn't necessarily mean we can't have a Zelda adventure. Maybe a co-op Zelda or a game focusing on what Zelda's doing whenever she's not being kidnapped would work. Give us a game where Zelda is playable while Link does whatever he does, then have the two meet up by the end. Hell, maybe Link can be her little toy soldier that she sends off to do adventures ACII: Brotherhood style.

    But yes, at the end of the day - as I argued - we need more female representation. We just need to make sure we're not erasing/replacing male characters to do so. It's pointless that way.
  • topher339
    "Give us a game where Zelda is playable while Link does whatever he does, then have the two meet up by the end."

    I suppose that is more or less what I meant to say. I think it would be interesting to see what Zelda was up to as Sheik while Link was locked away in the Temple of Time for those seven years.

    Zelda ruled Hyrule for some time before Link showed up in TP. That would be another interesting idea. I'm sure that Hyrule fought a good bit before Zant showed up on Zelda's door-step. That could make for an interesting game as well.
  • TheSmartestMoron
    Contributor
    Nice article. Really helped me think of one thing: why not just make Zelda more involved and more than a damsel? I mean we got her training as Shiel and she kicked ass in Hyrule Warriors. I'd rather see that instead of a female Link. Still though, without access to the knowledge of the proof you offered, it is something of a barrier to people, something Nintendo probably should have explained more of.

    Still, I'm one of the "weird" ones about character relatability. I can relate myself to some female characters not based on gender, but their actions. It's why I wrote all those Aya Brea articles after all. Hell, I can relate more to certain Senran Kagura characters like Homura and Murakumo more than most male characters.
  • David Fisher
    Featured Columnist
    This is definitely the point I was trying to get across. I know plenty of male gamers who are perfectly okay with playing/empathizing with female characters, and yet there are much less women who I know who do the opposite. If the statistic is anything to go by, maybe this isn't so much a men's problem, and more of a women's problem...

    Fufufu... Oh... the inner RR-sama calls to me to write a controversy on that alone! I can see the title now: "Is sexism in gaming a women's problem?"

    Kidding, of course. Maybe... probably. Fufufu...

    But seriously. Don't change male characters into female characters! Make more female characters who people actually give 2 shits about! If it's really that hard to sell a female lead, maybe this is a women's problem after all! Someone should research this.
  • Eric Adams
    Featured Contributor
    As weird as this is to say, halfway through the article I found myself saying 'You know what, Ellie should be the main character in Last of Us 2 and Joel should be gone.' That way we have a major main stream video game with a female protagonist that people care deeply about. Idk if people would support that idea but their should definitely be more notable female characters in gaming.

    I like how Aonuma believes in a gender neutral character that everybody can relate to because that is truly what Link is to me. He is not male nor female, he is just a hero that people can easily get behind and that is why people are so passionate in their arguments for or against a female Link. They care, probably a bit too much, but caring is important. It lets you know how great something is. People will never agree when it comes to an argument like this. There is just no such thing as a winner and a loser in this situation.
  • David Fisher
    Featured Columnist
    Ellie would make a great protagonist. I mean, just look how great it's been working for TellTale Games and their Walking Dead series. Clementine rocks! Really hope she doesn't die in the next season though. She's gone through puberty at this point, so she's fair game for death now! >_<

    As for the androgynous Link path, that is a path I have decided to walk alone. Link is an androgynous character since the beginning, and I believe that changing him to a distinctively female character will only hurt the series. I mean, why change it if it sells to all genders as is? Changing it to a lack of choice for a female role will only lead to decreased sales. Having the option wouldn't hurt, but it might also lower sales by the merit that the hardcore fans feel betrayed by lore standards. It's a no-win situation.

    At least the way they're doing it now has the most sales for the least drama. I think that's a smart move, and there's no other way to look at it.

    But hey, I'm always open to being proven wrong.
  • Auverin Morrow
    Commissioning Editor
    I'm not sure I've ever read an article that made me so whole-heartedly agree at some moments, then disagree at others.

    I want to start my response by asking for some clarification on that quote from the manga, about divinity being shed and making sure that Link's heroic spirit lives on. What exactly is there in the content of that quote that leads you to the conclusion that being reborn = always being reborn as male? There might be something about it in the lore that I'm missing because I've only played LoZ intermittently, but even when you look at the idea of reincarnation in general, it's very rare to see any group which believes that just because you were born as a male (or even as a human) means you must come back as exactly that thing again. So I'm not entirely sure that it's fair to come to the conclusion that it's true for Link unless that's explicitly stated in the lore somewhere.

    Now I'm gonna jump to my issue with Linkle. Linkle as a character concept feels outright insulting. It's like Nintendo went "Hey....everyone wants a female character that's right up there with Link." So they did that, but instead of actually creating a decently heroic character they created some chick who is delusional enough to think she could ever be a hero. It's like she was just being allowed to play dress up while everyone humored her. And to see that presented as a "solution" when there's so much good conversation (and a fair amount of effort) going toward female representation, it's frankly a little patronizing.

    Kind of building off of that, I have a theory as to why that study found more men cross-playing as women than women as men. It's because when I finally get a game where I have the opportunity to play as someone with the same body and feminine gender identity as I have, I jump on it. Why? Because that's not a privilege I have with most other games. That's not to say I mind playing male characters -- because I really don't. And most of the time I don't really think about representation. But when I approach a game and see that there's an opportunity to play as a woman, I get excited because that's not a run-of-the-mill thing for me. But men, on the other hand, get to play as themselves all the time. So playing as a girl is a fun break from the norm -- where for me, it's seizing a somewhat rare opportunity to play as someone who more closely resembles myself. So I don't think it's right to just point at the numbers and say "here's the proof" -- there's a whole underlying issue (again, a representation issue) that has kind of made the numbers turn out that way. It's been proving by marketing numbers that a lot of men straight up will not buy games that have female characters in them, and because that's still perceived as the "main demographic", that's who games are being targeted to and ultimately developed for. Even though the gaming community has become a lot more varied since the advent of straight white male heroes, publishers tend to think that games with other types of leads "just won't sell" unless it's a character customization thing.

    But to kind of wrap all this up, I think the best solution here isn't a male Link or a female Link. How about a genderless Link? Link is already androgynous, and was clearly meant to be interpreted either way. So why not just step that up a little bit and let Link be gender-neutral so that everybody's happy. Those who want a male Link can think of him as a male Link. Those who want a female Link can think of her as a female Link. And those who don't want either can just think of it as Link. It seems like a decent solution for everyone -- with a little compromise from all sides. (And before anyone gets all twisted over the idea of using "they" instead of a gendered pronoun in reference to a genderless/neutral Link....it's not a far stretch to think that "they" could be referring to the multiple incarnations of Link as the chosen hero.)
  • David Fisher
    Featured Columnist
    Yay! Time for debate! Let's tackle the counterpoints where possible:

    1) Reincarnation is not the same as rebirth. To reincarnate is the rebirth of a soul in a new body. Resurrection is the act of being brought back from the dead. However! Rebirth can be interpreted as the act of being "born again". Considering the fact that Zelda is literally Hylia reborn (as seen in Skyward Sword and literally every other Zelda game), we must assume that the definition of reborn in this series is the act of being born again (i.e.: as the same person) eternally.

    2) Linkle is an odd case because while she's not the "Legendary Hero" by any means, her delusions perpetuated by her grandmother actually lead her to become a hero regardless. I won't deny that her scatterbrained and zero sense of direction are insulting to a fault, but it was an attempt. Once again, this is another reason that Linkle is not Link. She is her own character, and has her own faults. Similar to how Link has his overbearing overconfidence in Hyrule Warriors until he gets his butt handed to him.

    3) Indeed the results of the study could be skewed by the fact that men have representation across the board. However, it doesn't undermine the fact that men *are willing* to play female characters. As such, one would think that a female dominant market (as women own more consoles than men, allegedly) would lead to female leads selling better. The sad truth is that they don't. Heavenly Sword, a game that was heavily advertised and compared to God of War but with a female lead, sold only a fourth of the worst selling God of War title. Even Metroid tends to sell better when Samus is swapped out for a male character in fan games and knockoffs. It's an odd trend when considering the fact that the desire female representation is supposedly so high.

    4) The androgynous note is sorta what I was aiming for in this article. He's already pretty much there, but there's a bit of limitation in what you can do in a 3D atmosphere when most games are criticized if their protagonist doesn't at least grunt while swinging the sword about. While they could certainly continue to make Link androgynous while removing the voice, I'm not sure that would be well received.

    On a side note, something I really wanted to point out but couldn't fit into the article is that people seem to have the impression Nintendo doesn't want money. In fact, I would safely say that most companies in the gaming industry would want to print money if they could. So if female gamers want more representation, why haven't female-led games sold as highly as other titles? You could argue the point of well-established brands, but then why are male-led new titles still dominating over female-led ones? If there's a market for it - it should sell. It's a really strange disposition between the supposedly large market and the actual sales figures.

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