Terra Battle – B Class Characters are Nothing to be Sad About

B classes aren't always disappointing. Which ones might have a place in one of your parties?

Everyone wants to pull SS or S characters in Terra Battle, but more often than not you get A and B class characters from Pact of Truth. That might be a little disappointing, but many B class characters are much stronger than new players give them credit for.

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The primary factor that separates character classes in Terra Battle is stats. SS characters have higher average stats than S; S characters have higher average stats than A; and so on.

While stats, leader skills, and a unit’s single ability are only basis for character strength in most mobile RPGs, Terra Battle breaks away from that thanks to the skill system. A single character can have up to eight skills equipped, depending on their level. Four of those are from the job they are on currently, and the other four can be taken from their other jobs.

The ability to mix and match skills among a character’s jobs means you have a huge amount of flexibility when putting your parties together — and it also means many B class characters are worth your time despite the lower stats when compared with higher class characters.

We’re going to go over what B classes are currently available and may be worth your stamina investment to get them leveled. Their skills per job will be listed, but details on those abilities can be seen on the official Terra Battle wiki.

What’s important to note before going through this information is that most buffs stack, and in instances where a character has more than one of the same ability, each of those has a chance to activate if that character meets the positioning requirements (whether pincering, pincered, or simply in a chain).

A job’s type is mentioned in each column header. For example, (Bow) or (Spear, Ice). Please visit the wiki for more detailed information on these characters, as stats and ability details can be seen there.

Amazora

A fire sword user who not only packs a huge punch, but has three opportunities to counter with her first job at 35, second job at 65, and third job at 35. Her third job Attack and Magic Attack are also quite high for a B class. (Wiki link)

Job 1 (Sword, Fire) Job 2 (Sword, Fire) Job 3 (Sword, Fire)
LVL 1: Fire Blade (80%)  LVL 1: Magic Attack +10% (Equip)  LVL 1: HP +10% (Equip)
LVL 15: Magic Attack +10% (Self; 30%)  LVL 15: Anti-Ice Shield (Self, 50%) LVL 15: Demoralization Ward (Equip)
LVL 35: Counterattack (30%)  LVL 35: Inferno Blade (40%) LVL 35: Blazing Counter (30%)
 LVL 65: Inferno Blade, Area (1) (30%  LVL 65: Counterattack (30%) LVL 65: Solar Wind Blade (40%)

 

Ba’gunar

Ba’gunar’s stats are reasonable, but nothing to write home about. You get this guy upon the completion of Chapter 4. His Anti-Darkness Capsule can be useful in some niche fights against dark types, and his third job is immune to Paralysis. (Wiki link)

Job 1 (Sword, Thunder) Job 2 (Sword, Thunder) Job 3 (Sword, Thunder)
LVL 1: Thunder Blade (80%)  LVL 1: Outflank (Equip) LVL 1: Magic Attack +10% (Equip)
LVL 15: Anti-Darkness Capsule (30%)  LVL 15: HP +10% (Equip) LVL 15: Anti-Darkness Shield (Self, 50%)
 LVL 35: Magic Defense +10% (Self; 30%)  LVL 35: Lightning Blade (60%) LVL 35: Paralysis Guard (Equip)
 LVL 65: Lightning Blade, Cross (30%)  LVL 65: Paralyzing Blade, Lateral (30) LVL 65: Tempest Blade (40%)

 

Bahl

Bahl is one of the two starter characters, and she’s pretty well-rounded in her abilities. She has multiple buffs (some being equips), three separate instances of Counterattack, and a really impressive x1.5 Attack buff. The HP buff can be used to round out her relatively low HP, and she has one of the highest B class attacks. (Wiki link)

Job 1 (Sword) Job 2 (Sword) Job 3 (Sword)
LVL 1: Counterattack (30%) LVL 1: Defense +10% (Self; 30%) LVL 1: Attack +10% (Equip)
LVL 15: Attack +10% (Self; 30%) LVL 15: Megasword (50%) LVL 15: Defense +10% (Equip)
LVL 35: Gigasword (40%) LVL 35: HP +10% (Equip) LVL 35: Counterattack (35%)
LVL 65: Counterattack (30%)  LVL 65: Physical Attack x1.5 (Self; 30%) LVL 65: Terasword (30%)

 

Dark Pegawyrm

This guy’s a niche pick, but he’ll get the job done if you don’t have any dark element characters and are up against some particularly tough light element enemies. His HP and Magic Attack are more than reasonable for a character you can get as a drop. Dark Pegawyrm has no job changes. (Wiki link)

Abilities (Sword, Dark)
LVL 1: Shadow Blade (80%)
LVL 15: Magic Defense +10% (Equip)
LVL 35: Abyss Blade (60%)
LVL 65: Darkstorm, Area (30%)

 

Gigojago

Gigojago is sort of a beast for his class. His HP and Magic Attack are both high for a B class, and his Attack and Defense could be worse. To top it all off, he has a 20% HP buff and five powerful ice abilities (three of which being AoE in some manner). A very strong addition to most parties. (Wiki link)

Job 1 (Bow, Ice) Job 2 (Mage, Ice) Job 3 (Bow, Ice)
LVL 1: Ice Arrows (80%) LVL 1: Magic Defense +10% (Equip) LVL 1: Anti-Fire Shield (Self; 50%)
LVL 15: Magic Defense +10% (30%) LVL 15: Poison Guard, Adjacent (Equip) LVL 15: Poison Guard (Equip)
LVL 35: Anti-Fire Capsule (30%) LVL 35: HP +20% (Equip) LVL 35: Ice Arrows, Cross (30%)
LVL 65: Glacial Arrows, Area (30%) LVL 65: Glacier, Pincer Area (30%) LVL 65: Absolute Zero Arrows (40%)

 

Grace

Grace is the second starter character, and is about as well-rounded as Bahl. Her Wild Beast and Dragon Defense reduction abilities are useful in niche situations, but she packs a pretty good punch overall. Her HP is slightly higher than Bahl’s, but her Attack and Defense are a little lower. (Wiki link)

Job 1 (Bow) Job 2 (Bow) Job 3 (Bow)
LVL 1: Megabow (50%) LVL 1: Defense +10% (Self, 30%) LVL 1: Attack +10% (Equip)
LVL 15: Attack +10% (Self; 30%) LVL 15: Megabow, Area (30%) LVL 15: Defense +10% (Equip)
LVL 35: Wild Beast Defense -10% (30%) LVL 35: HP +10% (Equip) LVL 35: Gigabow (40%)
LVL 65: Poison Arrows, Area (3 turns; 30%) LVL 65: Terabow (30%) LVL 65: Dragon Defense -20% (30%)

 

Kuscah

Kuscah one of the two B class staple healer characters, with the other being Sorman. Both are reliable healers and will more than get the job done through most of the game should you need a second one in your party (or as your primary, depending). Job 2 Kuscah gets Sleep Guard at 35 while Sorman gets Confusion Guard, otherwise their abilities are the same. (Wiki link)

Job 1 (Mage, Heal) Job 2 (Mage, Heal) Job 3 (Mage, Heal)
LVL 1: Mega Heal, Chain (100%) LVL 1: Defense +10% (Equip) LVL 1: HP +10% (Equip)
LVL 15: Defense +10% (Self; 30%) LVL 15: Heal All (30%) LVL 15: Control Time +2 Sec (Equip)
LVL 35: Mega Heal (Self; 30%) LVL 35: Sleep Guard (Equip) LVL 35: Giga Heal, Chain (90%)
LVL 65: Restorative Counter (50%) LVL 65: Ally Revival (Equip) LVL 65: Heal x1.5 All (30%)

 

Ma’curi

Ma’curi not only has the highest B class Attack, but also one of the highest Attack stats in the game when in battle and with his buffs. There isn’t much to say about him except he really brings the pain. (Wiki link)

Job 1 (Spear) Job 2 (Spear) Job 3 (Spear)
LVL 1: Megaspear (50%) LVL 1: Outflank (Equip) LVL 1:  Attack +10% (Equip)
LVL 15: Attack +10% (Self; 30%) LVL 15: Paralysis Guard (Equip) LVL 15: HP +10% (Equip)
LVL 35: Thousand Spears (30%) LVL 35: Gigaspear (40%) LVL 35: Megaspear, 1 Column (30%)
LVL 65: Gigaspear, Cross (30%) LVL 65: Physical Attack x1.5 (Self; 30%) LVL 65: Teraspear (30%)

 

Mantledrake

Another mage unit that can drop, and he’s not too shabby until late in the game. Mantledrake does in a pinch, but isn’t too useful overall. Still worth remembering if you need some extra fire in your team, especially early on. (Wiki link)

Abilities (Mage, Fire)
LVL 1: Fire, Pincer Area (50%)
LVL 15: Demoralization Guard (Equip)
LVL 35: Fire, Vertical (2) (30%)
LVL 65: Inferno, Pincer Area (30%)

 

O’pari

O’pari is a surprisingly strong archer. While his third job’s maximum Attack  and HP aren’t great, he can learn some really powerful skills in all three jobs. The ice damage reduction passives, which affect adjacent allies, are also very nice. A relatively squishy but powerful addition to most teams. (Wiki link)

Job 1 (Bow, Fire) Job 2 (Bow, Fire) Job 3 (Bow, Fire)
LVL 1: Fire Arrows (80%) LVL 1: Ice Damage -10% (Adjacent, Equip) LVL 1: Magic Defense +10% (Equip)
LVL 15: Anti-Ice Shield (Self; 50%) LVL 15: Fire Arrows (80%) LVL 15: Ice Damage -10% (Adjacent, Equip)
LVL 35: Fire Arrows (80%) LVL 35: HP +20% (Equip) LVL 35: Inferno Arrows (60%)
LVL 65: Inferno Arrows (60%) LVL 65: Frequency Amp +10% (Equip) LVL 65: Solar Wind Arrows (40%)

 

Ra’prow

Ra’prow is not as impressive as some of the other B class characters, but will more than do if you’ve gotten unlucky with spear character recruitment. Ra’prow has several activated spear attacks along with two AoE equip Attack buffs, but ultimately serves to be less useful than higher class spear users. That said, he does in a pinch and has high HP for a B class. (Wiki link)

Job 1 Job 2 Job 3
LVL 1: Defense +10% (30%) LVL 1: Megaspear (55%) LVL 1: HP +10% (Equip)
LVL 15: Megaspear (50%) LVL 15: Defense +10% (Equip) LVL 15: Attack +10%, Adjacent (Equip)
LVL 35: Attack +5%, Adjacent (Equip) LVL 35: Megaspear (60%) LVL 35: Megaspear (65%)
LVL 65: Counterattack (30%) LVL 65: Gigaspear (40%) LVL 65: Teraspear (30%)

 

Sabertooth King

No one’s ever thrilled to take a monster with no additional jobs into their party, but Sabertooth King can be a welcome spear user in the early to middle game. Unlike most characters and monsters, he learns his fourth skill at level 45, which can be a big help until your other characters reach 65 in one of their jobs, when they obtain their fourth skills. (Wiki link)

Abilities (Spear)
LVL 1: Megaspear (50%)
LVL 15: Defense +10% (Equip)
LVL 35: Gigaspear (40%)
LVL 45: Fangs, 1 Column (30%)

 

Sh’berdan

Sh’berdan is a versatile attacker, magic user, and healer — and his stats aren’t too bad to boot. His first job specializes in physical attacks, but gives a fairly reliable heal at 65. His second job specializes in lightning abilites, and his third in dark. There are a lot of mix and match possibilities for this guy and his Attack and Magic Attack aren’t the worst, but he suffers in the HP department. (Wiki link)

Job 1 (Spear) Job 2 (Spear) Job 3 (Spear)
LVL 1: Megaspear 30%) LVL 1: Thunder Strike (80%) LVL 1: Shadow Strike (80%)
LVL 15: Defense +30% (Self, 30%) LVL 15: Outflank (Equip) LVL 15: Defense +10% (Equip)
LVL 35: Gigaspear (30%) LVL 35: Lightning Strike (60%) LVL 35: Abyss Strike (60%)
LVL 65: Healing Fragrance, Area (2) (30%) LVL 65: Lightning Attack x1.5 (Equip) LVL 65: Darkness Attack x1.5 (Equip)

 

Sorman

Sorman is a staple B class healer, just like Kuscah. The two are identical sans some discrepancies in stats and the fact Kuscah has Sleep Guard and Sorman has Confusion Guard. Sorman also learns Ally Revival (Equip) at 65 in his first job, while Kuscah learns it at 65 via his second job. (Wiki link)

Job 1 (Mage, Heal) Job 2 (Mage, Heal) Job 3 (Mage, Heal)
LVL 1: Mega Heal, Chain (100%) LVL 1: Defense +10% (Equip) LVL 1: HP +10% (Equip)
LVL 15: Defense +10% (30%) LVL 15: Heal All (30%) LVL 15: Control Time +2 Sec (Equip)
LVL 35: Mega Heal (Self, 30%) LVL 35: Confusion Guard (Equip) LVL 35: Giga Heal, Chain (90%)
LVL 65: Ally Revival (Equip) LVL 65: Restorative Counter (50%) LVL 65: Heal x1.5 All (30%)

 

U’nasag

U’nasag is another B class that just happens to be pretty strong. He gets a number of ice attacks, including two 1 column attacks (one of which he learns at level 15 in his second job). The Defense +50% Adjacent skill is a welcome addition to almost any party, especially when paired with a character with such potential damage. His HP and Magic Attack are fairly high as well. (Wiki link)

Job 1 (Spear, Ice) Job 2 (Spear, Ice) Job 3 (Spear, Ice)
LVL 1: Ice Strike (80%) LVL 1: Anti-Fire Shield (Self, 50%) LVL 1: Magic Attack +10% (Equip)
LVL 15: Magic Attack +10% (Self, 30%) LVL 15: Ice Strike, 1 Column (30%) LVL 15: Demoralization Guard (Equip)
LVL 35: Defense +5%, Adjacent (Equip) LVL 35: Glacial Strike (60%) LVL 35: HP +10% (Equip)
LVL 65: Glacial Strike, 1 Column (30%) LVL 65: Defense +50%, Adjacent (Equip) LVL 65: Absolute Zero Strike (40%)

 

Zan

Another competent multi-element user like U’nasag, but unfortunately lacking in stats in comparison. He may be right for your party and he isn’t terrible, but his Defense is low. His HP, Attack, and Magic Attack are all average for B class characters. Can potentially do more damage to a single target than U’nasag. (Wiki link)

Job 1 (Sword) Job 2 (Sword) Job 3 (Sword)
LVL 1: Megasword (30%) LVL 1: Fire Blade (80%) LVL 1:  Ice Blade (80%)
LVL 15: Magic Defense +10% (30%) LVL 15: Magic Defense +10% (Equip) LVL 15: HP +10% (Equip)
LVL 35: Gigasword (30%) LVL 35: Inferno Blade (40%) LVL 35: Glacial Blade (60%)
LVL 65: Leeching Blade (30%) LVL 65: Fire Attack x1.5 (Equip) LVL 65: Ice Attack x1.5 (Equip)

 

Zenzoze

Primarily an elemental damage dealer, Zenzoze could be a safe bet for a party in need of dark damage. His Reduce Life 1/3 ability is unique among other B class characters, but does not work on bosses. Zenzoze’s Defense is very low and can not be compensated by his relatively decent HP. Still, an interesting and fun character who can fit well into some party comps. (Wiki link)

Job 1 (Spear, Dark) Job 2 (Spear, Dark) Job 3 (Spear, Dark)
LVL 1: Shadow Strike (80%) LVL 1: Anti-Lightning Shield (Self, 50%) LVL 1: Magic Attack +10% (Equip)
LVL 15: Magic Attack +10% (Self, 30%) LVL 15: Anti-Lightning Capsule (30%) LVL 15: HP +10% (Equip)
LVL 35: Death Guard (Equip) LVL 35: Abyss Strike (60%) LVL 35: Shadow Strike, 1 Column (30%)
LVL 65: Abyss Strike, Area (30%) LVL 65: Reduce Life 1/3 Area (30%) LVL 65: Dark Matter Strike (40%)
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Author
Ashley Shankle
Ashley's been with GameSkinny since the start, and is a certified loot goblin. Has a crippling Darktide problem, 500 hours on only Ogryn (hidden level over 300). Currently playing Darktide, GTFO, RoRR, Palworld, and Immortal Life.