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Was Watch Dogs Prematurely Unveiled?

Sounds like the game director thinks they debuted too early...maybe they did.

The controversy continues.

When Watch Dogs debuted at E3 2012, it hit hard. However, Ubisoft possibly regrets that big splash now, as expectations are absurdly high. On top of which, recently leaked gameplay suggests that the game had to be scaled back; graphically, it doesn't appear to be as impressive. That's all rumor, though, and the publisher maintains that Watch Dogs will "definitely look 'next-gen.'"

"They forced us to go at E3 2012. Yves was the one who wanted us to go at that E3, even though we felt it was a bit early."

The bottom line is that maybe the game settled into the spotlight too early. Creative director Jonathan Morin told Edge (as cited by Polygon) that in fact, Ubisoft CEO Yves Guillemot "forced" the team to bring Watch Dogs to the 2012 show:

"They forced us to go at E3 2012. Yves was the one who wanted us to go at that E3, even though we felt it was a bit early."

Morin did clarify by saying that ultimately, he thinks Guillemot was "right" in bringing the game out at that time.

I'm not so sure about that. Are you?

After the delay last year, questions started to circulate. As 2014 progressed, we started to hear rumors that perhaps the game wasn't close to ready, and that the promotional material wouldn't resemble the final product. All of this could be incorrect but the point is, these questions and rumors exist. Maybe Ubisoft could've avoided these potential pitfalls if they didn't amp everyone up way ahead of time.

Published Mar. 13th 2014
  • Venisia Gonzalez
    Featured Columnist
    If you're forced to do something your boss says, it's not "your" fault. I'd rather wait and have a great product, then have one that isn't finished. Did they show it too early? I truly can't say but I do really hope they deliver since now MANY people are amped up for its release. I know I'm one of them.
  • Delta Squad Reaper
    Correspondent
    They couldn't help that their boss forced them to do it. I don't think people will be affected as bad, because people will still enjoy it. Bottom line, we have the information we've waited for..an actual release date. Given the fact that it was supposed to hit current gen and next gen last year, it wasn't that bad of a decision. That may just be me though.
  • Pierre Fouquet
    Associate Editor
    I agree, when building software, you may hit a pitfall, when thinking the game is close to be done, you find a host of bugs, which when trying to fix, breaks other things. So it's not always the 'boss' but may legitimately be because the game hit some issues. But anyway, a longer dev time, on what seams to be a massive game, isn't bad, never had been. That is unless it takes too long, Aliens: Colonial Marines and Duke Nukem Forever I'm looking at you.

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