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Will PvP Cause Diablo 3 to Thrive or Crumble?

Alex Mayberry, lead Diablo 3 producer, confirms future desires of PvP integration into the new Reaper of Souls expansion. Will this help or hurt Blizzard's efforts to repair Diablo?

With the new Diablo 3 expansion, Reaper of Souls, unveiling at midnight, many enthusiastic D3 patrons are gathered around his/her monitor, bracing for a caffeine-infused night of exploration. 

A new story line, artisan, class type and more are just a few of the Reaper of Souls features highlighted in the newly publicized trailer available on the Reaper of Souls' official YouTube channel.

However, developers and producers continue to dodge the question many D3 advocates have been waiting for: PvP. 

Talk of Diablo 3 PvP is Still Alive

In a recent statement, Alex Mayberry made it very clear that PvP is not a dead subject:

"We are still talking about it. The thing to clarify is it has nothing to do with a lack of desire to do it. It really has to do with taking this game, underneath which lies an engine of randomness. With PvP, having everything be random and unbalanced isn’t what people want. So we have to find a way to really exploit the way the engine works in a way that doesn’t create a terribly unequal playing field."

During a recent interview with IGN, Mayberry states that PvP in D3 is something that the entire team wants to accomplish, but that it will be no easy task. The perfect PvP element to D3 will have to synergize correctly with the rest of the recent changes

Is This the Right Direction for D3?
"PvP, if we do it, we’d have to go all in."

When I think of Diablo 3, the first word that comes to mind is fragile. 

Much like World of Warcraft, Blizzard has tugged on the heartstrings of many loyal D3 players. After the infamous crash-and-burn of the auction house, the negative controversy surrounding the game skyrocketed. Although the large smudge on Blizzard's reputation seemed irreversible, the removal of the auction house, and many other changes, restored faith in a large majority of the D3 audience.  

The problem in question now is whether or not D3 could handle another blow to its feeble recovery. There's a good chance that PvP could either make or break the game. 

All In Or Not At All

While "brawling" was released in patch 1.0.7 last year, this duel-style PvP leaves many players, including me, wanting more. I would personally love to see a PvP ladder, but I believe the only way for a system to work would be exactly how Alex Mayberry stated it:

"PvP, if we do it, we'd have to go all in."

Published Mar. 24th 2014
  • Andrei Manolache
    Contributor
    This game has already did so many marketing and development mistakes, that players just don't care anymore! In my opinion, PvP will be more of an obstacle rather than a challenge, cause most people play the game for the lore as they did in the previous series.
  • Ryu Sheng
    not really sure i'd agree with that, pretty much everyone i've played with since the game's launch hasn't really cared about the lore. They played through the game completely once on each toon, then after that it just becomes a grind fest to find the best loot. Most of them never even bothered with the lore aspect
  • Ryu Sheng
    PvP is only a minor thing really and only a small portion of the fanbase are vocal about it. Neither having it or not will have no real effect on the game.

    What will however is how well the elements that have been added to the game with the expansion do. On the face of it the expansion is a rip off, 1 act and a new character for the price of a full game, hardly a good start.

    However the act, isn't what most players will come for, it's the adventure mode, rifts and bounties. If Blizzard supports these properly, adds variety and new content frequently, then yes i think it'll do well.

    The problem i have however is with the lag on the game, the really need to get rid of the online component. I don't mind my games wanting to call home now and again, or even being online all the time (Starcraft 2 style), so long as the can still be run offline. In the run upto the launch of RoS i was happily playing with a ping of only 20-30ms making for a smooth enjoyable time. Once RoS launched though and mass people joined the servers, the game dropped to a crawl and frequently hit 200-250ms and several disconnects. The last time it happened i was about to pick up a very rare recipe, which of course was lost.

    That more than anything is what will make or break the game. They need to follow EA's example with SimCity, and remove the online component
  • Danielle Marie
    Featured Columnist
    That's a really great point. I never thought about the price being the same as the original game in terms of content, but I think you're right. As long as Blizzard stays on the adventure mode, and the other features you stated, it would definitely create a positive impact.

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