Star Fox Zero loses competitive multiplayer, but gains couch co-op!

Was the trade worth it? I've got mixed feelings.

Lately, it feels like couch co-op is slowly dying, being replaced with exclusively online multiplayer modes instead. In a strange twist of circumstances, however, Star Fox Zero's developers are abandoning online play in favor of two-player couch co-op.

Star Fox Zero Co-Director Yugo Hayashi elaborated on this in an interview with IGN, explaining, "As one kind of variation, we were thinking about a co-op control scheme. Basically one person would control flying the Arwing and the other person would be aiming and shooting."

Top Left: The pilot's perspective. Bottom Right: The gunner's perspective.

While this does sound fun as a novelty, it doesn't sound like a very challenging cooperative experience. After all, if the game is designed to be played by a single person doing the flying and the shooting, splitting those tasks between two players should be a breeze

As it turns out, that's kind of the point. "This is something maybe parents and children could be doing together," Hayashi explains, suggesting that a young child might enjoy the simpler task of targeting and shooting while the parent acts as the pilot.

From the sound of things, Star Fox Zero's co-op might just be a slightly more entertaining version of Super Mario Galaxy's "co-star mode."

Or as I like to call it, "nephew mode."

In "co-star mode," a second cursor appears on the screen, seen here labeled "P2." Player 2 controls that cursor with a wiimote, using it to fire star bits and freeze enemies. As far as co-op goes, "co-star mode" is only a slightly better alternative to being handed an unplugged controller. It's a functional babysitter, but it isn't that great of a cooperative multiplayer experience.

Setting my cynicism aside, I can see how this kind of co-op might be a real blast under the right circumstances. Sure, cooperating with a peer might not provide much of a challenge, but helping a younger relative to beat Star Fox for the very first time? Now that sounds rad.

I look forward to learning more about Star Fox Zero's co-op when it releases sometime towards the end of 2015. Until then, look to GameSkinny for more information.

Published Jun. 19th 2015
View Comments
  • David Fisher
    Featured Columnist
    While I seem to be on the most unpopular stage in saying this: Starfox Assault had the best multiplayer hands-down. I mean... anyone who has played it has had a blast, I can guarantee it. Running around on foot, making up your own "rules" jumping in Landmasters, Arwings, or Wolfens whenever you want. It was a great run-and-gun multiplayer experience. Unfortunately it's somehow seen as the worst Starfox, and that makes me sad. :/
  • Fireboltz_7795
    Featured Contributor
    While I like that Nintendo is keeping the couch co-op, I would have preferred they just split screen two arwings.

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