GameSkinny RSS Feed The top articles on GameSkinny. en Guild Launch, LLC The Order: 1886 May Have a Legitimate Shot at Game of the Year 7k9zh/the-order-1886-may-have-a-legitimate-shot-at-game-of-the-year Wed, 20 Aug 2014 13:34:44 -0400 Fathoms_4209 Ever since we first saw gameplay for The Order: 1886, we've seen nothing but haters posting ridiculous headlines.

Why? The answer should be obvious: As one of the very first games announced for a brand new generation, expectations were understandably through the roof. We should all admit that no matter what Sony or Microsoft showed off early last year, many of us would've been unimpressed.

After a very long generation that led to widespread disinterest and fatigue, everyone was champing at the bit for a new era. The result: Nobody satisfied with anything, from Titanfall to inFamous: Second Son. Now, don't get me wrong; I don't believe we've seen a true example of "next-gen," either (according to my own personal definition).

But I ardently believe we'll see it in The Order: 1886.

It's ironic that everyone bashes the game for looking "generic" when in fact, "generic" is what everyone seems to want

The best-selling video games year after year? Gee, I think they're franchises with names like Call of DutyAssassin's Creed, and Madden. The most innovative, unique titles hardly crack the sales charts, so it seems to me that gamers are a bunch of hypocrites. Either that, or the core gaming group is a lot smaller than everyone seems to think, and the mainstream casual masses dictate the sales charts. Yes, I think I'll go with the latter explanation.

The Order: 1886 is a third-person shooter. So? Last I checked, Uncharted has always been a third-person shooter, too, and I don't see anyone slamming the franchise for this trait. When we finally see gameplay of A Thief's End, will it be labeled "generic?" Not a chance in hell. What separates Uncharted from The Order? A better story? From what we've heard, Ready at Dawn is attempting to pen an extremely compelling. in-depth story. Linearity? Hardly; both are linear adventures.

I'd very much like an explanation from the haters as to why one third-person shooter gets called "generic" while the other is revered above all others.

We still need to see a LOT more of The Order before we start passing judgment

I do believe The Order: 1886 will be a fantastic game when it arrives. Sony simply doesn't allow mediocre first-party titles out the door. This isn't about fancy graphics; this is about a fantastic concept, an excellent - and even unique - setting, what could be extremely intriguing characters, and a style of gameplay that is tight, polished, and even diverse. I guess everyone ignored gameplay details that involve systems beyond third-person shooting, but they do exist.

That being said, we've seen just a few minutes of gameplay and nothing more. This is a perfect example of gamers refusing to read because they base their entire opinion on a visual, and not text. The gameplay, story, setting, and character details are extremely promising; don't forget that the general feeling surrounding The Order before the gameplay footage was very positive. Then, a few minutes later, everyone reverses, and after having seen precious little of what that game will ultimately offer.

I guarantee that if Ready at Dawn comes through, this will be one of the best games of 2015.

Atari is Re-Mastering Haunted House and Alone in the Dark for PC uzw1a/atari-is-re-mastering-haunted-house-and-alone-in-the-dark-for-pc Wed, 20 Aug 2014 11:05:49 -0400 Yasmin Curren Long-time survival-horror game fans of might remember the (quite humourous) terrors of Atari's Haunted House (1982) and Alone in the Dark (1992). Although I have to admit, Alone in the Dark did scare younger-me! Atari announced yesterday that they are working on a re-mastered version of these games, which will be released this Autumn for PC. Meaning that we'll finally be able to experience these classics in HD!

Haunted House will keep its original name, becoming the fourth game under the same title. The developers behind the newest Haunted House are an Italian studio called Dreampainters. These are well-known for their PC horror game Anna, which gained popularity due to its chilling atmosphere and intimate storyline that the game managed to create, even though the player was limited to a small house. Allesandro Monopoli, the founder of Dreampainters, gave clues to the development of this game earlier this year by saying: 

“Ah! We have a fantastic announcement ready in our “send” buttons. Think about a VERY old IP from a major publisher, and the total reboot of this IP. That’s what I can tell you.”

Dreampainters also announced last year that they were going to make a follow-up to Anna based around the same universe, called White Heaven. However not much has been heard about this since. Perhaps it's because they've been working hard on Haunted House!

Alone in the Dark: Illumination, is the name of the new Alone in the Dark revitalization. This is in development at Pure, who are a smaller company with little known about them. However you can sign up for updates on the games progress from their teaser website.

alone in the dark

You can expect to see both the new Haunted House and Alone in the Dark: Illumination games at PAX Prime later this month.

Ubisoft Says No More Mature Titles on Nintendo Wii U bsivl/ubisoft-says-no-more-mature-titles-on-nintendo-wii-u Wed, 20 Aug 2014 12:49:05 -0400 PencilPusha When you hear the word 'Nintendo', what do you think of?

Mario? Zelda? Kirby?

Apparently, Ubisoft CEO Yves Guillemot is starting to think that way as well.

Watch Dogs is due for release on the Wii U at the end of the year and it will be the only Mature-rated game that Ubisoft will release on a Nintendo system. According to an interview with, Guillemot said that Ubisoft will be focusing more on the types of games that Nintendo fans play because Assassin's Creed didn't sell well last year.

Assassin's Creed III and Assassin's Creed IV: Black Flag, which was dubbed one of the Top 10 Games of the New Generation So Far, came out on the Wii U and Guillemot said that "Nintendo customers don't buy Assassin's Creed." Guillemot pointed out that Nintendo fans are more interested in games like Just Dance, so Ubisoft will focus more on what Nintendo fans want for Nintendo systems.

Guillemot also stated that, next year, Ubisoft plans to release more games for the next-gen consoles like the Xbox One and PlayStation 4. This will help Ubisoft stay in competition since many people are quickly upgrading to next-gen consoles and creating newer, faster ways to get ahold of new games, according to the GameInformer interview. Guillemot believes that people help to recommend games in a retail setting, which is better and much more personal as opposed to buying a digital copy. But digital copies are easier and faster to get rather than driving to the store for a game you can get right off the PlayStation Network or Xbox Live Arcade.

Nevertheless, Ubisoft plans to keep an eye on EA's new Access feature on the Xbox One and see how it works before they jump into something similar. Digital copies seem like the new wave of the gaming future, but sometimes nothing beats opening the case to a brand new video game.

Keep in mind, Nintendo fans, that Ubisoft is listening to you!

Early Access: Crawl - Friends Assemble! elt31/early-access-crawl-friends-assemble Wed, 20 Aug 2014 10:42:36 -0400 pixmaa Crawl is a steam early access local co-op (rather VS) dungeon crawler, brought to you by Powerhoof. Right now the game supports up to four players, but it is local only. Plans are there for online multiplayer, but as it stands it is not in the main focus for the near-future updates. The devs say that it might happen, but maybe Crawl will stay couch co-op forever.

Abandon all hope, ye who enter here.

The dungeon is procedurally generated on the run. It is different every time and the generation works well; I haven't seen any unreachable parts, broken levels, or blocked off areas. Sometimes the traps are put into awkward places making them almost useless, but that is really the only complaint I can say about the dungeon generation.

Graphically the game is very pleasing to the eye. It always amazes me how can some games achieve such great looks with 'just' pixel graphics. Luckily every little piece of pixel has its place in the game world, to complete the picture of a cursed dungeon. 

What comes around ...

As mentioned before, you take turns as the hero or the dungeon master. The tricky part is, that you can only earn a lot of money and level up your monsters, if you are playing as the enemy. This ensures, that if anyone would be the hero for too long, they will be extremely underpowered. Soon they will be facing minibosses at every encounter.

This is a neat little twist, that provides a nicely balanced playing field.

Even though the game is focused on local multiplayer the option to add AI to the game is available. Comparing playing versus the bots and your friends is obviously a stupid idea, but the game is actually enjoyable even with bots. The only problem with the AI is they will always rush to the boss, making the endgame very short. 

When playing with friends the game could provide a very similar experience to Super Smash Bros. I know, that the two games are completely different, but the whole experience wasn't really. Smashing the controllers while trying to kill each other is always fun, but Crawl proved to be much more than what we expected.

Is this really Early Access?

It is worth to note how complete the game feels. I haven't found any really big bugs. There are no incomplete features. Everything that is currently in the game is working almost perfectly. For future updates, we can mostly expect more content. A little more from everything. However, as it stands there are already plenty of content in the game. It feels like this could be full release.


Crawl is already in a pretty good shape. I could recommend it to anyone who is looking for a local co-op game to play with friends. I would even recommend it to people who loves dungeon crawlers and would just play versus the AI. However if you are looking to play this online, I would advise to wait. Right now online multiplayer as a feature is not guaranteed to happen. 

Crawl is now available on Steam Early Access and the Humble Store.

]]> May Have Leaked Resident Evil: Revelations 2 9brj8/xboxcom-may-have-leaked-resident-evil-revelations-2 Wed, 20 Aug 2014 09:13:39 -0400 Yasmin Curren It looks as though Capcom are most likely hard at work, developing another Resident Evil: Revelations game. Although, we aren't supposed to know that... has leaked a screenshot and box art of Biohazard Revelations 2, the Japanese know 'Resident Evil' as 'Biohazard'. This was first discovered by a French website called Gamer in A Box. Unfortunately, this listing has since been taken offline. As you can see, the art style of this game follows closely from the original Revelations Nintendo 3DS box art, but with a much more menacing and blood-shot eye peering out behind barbed wire.

Resident Evil: Revelations was originally released for the Nintendo DS in 2012, but was then remastered and later released for the PlayStation 3, Xbox 360, Wii U, and PC.

At this moment Capcom have not confirmed whether this is actually in production and if/when it will be released. However, they have noted in the past that the games performance was one of their financial highlights of last year.

Many websites have gotten in touch with Capcom to find out the answers to these questions, whether they will answer or not is just a matter of time.

Quest Accepted: Artix Entertainment and the ALS Ice Bucket Challenge cwe4d/quest-accepted-artix-entertainment-and-the-als-ice-bucket-challenge Wed, 20 Aug 2014 08:35:53 -0400 Lauren "Beleen" Blanset ALS is otherwise known as Lou Gherig’s Disease, and the #IceBucketChallenge is all about increasing awareness of this fatal neurological disorder. A lot of people think that the Ice Bucket Challenge is just a viral publicity stunt… and they’re right!

Thanks to the Ice Bucket Challenge, more people than ever before are aware of ALS, and the ALS Association has blown fundraising goals out of the (ice) water.

So in the name of an excellent cause, indie game studio Artix Entertainment joined the effort to raise awareness for ALS. On a hot and sunny Florida afternoon, Artix gathered the bravest, most water-resistant team members to take the frigid plunge (see video above)!

In addition to rusting a full set of armor, Artix Entertainment is making a donation at Everyone here at Artix strives to help the community in every way possible, which is just one of the many reasons Artix Entertainment is nominated in the Dragon Slayer Awards for Best Community Management Team.   

Adam Bohn, CEO and Paladin of Artix Entertainment, also challenged three other video game studios to take the ALS Ice Bucket Challenge:

  • Blizzard Entertainment
  • Rockstar Games
  • and Zynga  

Let’s hope they don’t get cold feet. Or maybe they will—it’s pretty hard to avoid that when getting drenched with a bucket of ice water.

For additional information about Lou Gherig’s Disease and the ALS Ice Bucket Challenge, head to and discover how you can be a real-life hero.

Together we can #StrikeOutALS with the #IceBucketChallenge!

Silent Hills Coming in 2016, May Be Open-World Suggests Kojima 8y38p/silent-hills-coming-in-2016-may-be-open-world-suggests-kojima Wed, 20 Aug 2014 04:05:04 -0400 zoLo567 Recently a game called P.T. released, and ended up being a playable demo for a new Silent Hill title, named Silent Hills. Now we have a release window for the "so scary you will shit your pants" title from the game's director, Hideo Kojima.

In an interview with WhatifGaming, Kojima talked about whether the game will be third person or not, having this to say:

“We’re not sure yet...Development is cycling between either allowing players to choose to play the whole game in first-person or third-person, or keeping it fixed third-person and having some areas be first-person only. Either way, we want to do something with first-person. The game will not be out more than likely until 2016, lots of time left.”

Kojima was then asked on whether or not Silent Hills will be linear. He responded with:

“All I can say is [that the] Fox Engine is meant for open world. I cannot discuss more on the game design itself in detail yet."

While much of the Silent Hill series has been in third-person, Silent Hill 4: The Room did have segments in first-person. Thus, the series is not a complete stranger to the viewpoint. As Kojima mentioned, the game will not release until 2016, so they have plenty of time to decide. P.T. worked in first-person, so it could go that way.

“All I can say is [that the] Fox Engine is meant for open world"

It would be interesting to have an open world Silent Hill. The series has always been linear, so open world would be different. If and how that would affect the series is unknown. P.T. was linear, and it worked, showing that the series is at home in that design choice. 

Kojima is working with film director Guillermo del Toro on Silent Hills, and the game will star The Walking Dead actor Norman Reedus.

Call of Duty's New Exoskeleton Becomes Optional on Multiplayer h4vgv/call-of-dutys-new-exoskeleton-becomes-optional-on-multiplayer Tue, 19 Aug 2014 22:38:41 -0400 Chris_Lemus Sledgehammer Games developers introduced the exoskeleton suit to their latest Call of Duty: Advanced Warfare title, and while it makes the game unique from previous titles, they will now be changing the online dress code as to how players can use them in multiplayer matches.

"We understand that some players may want to go back to the more traditional style," Condrey said to YouTuber DvLZStaTioN, ”so there will be a traditional playlist where you can play Team Deathmatch and Domination and Capture the Flag and others without boost jump, without the Exo.”

Without the suits, players will not be able perform abilities such as double jump, cloak themselves, extend melee combos, or activate shields.

In addition to the Advanced Warfare playlist and traditional matches, a third multiplayer mode will be revealed at a later date. Speculation is rising the mode may either be a survival mode similar to the version Sledgehammer Games put in Modern Warfare 3 or a zombie A.I. defense.

Call of Duty: Advanced Warfare will be released for the PlayStation 3 and 4, Xbox 360, Xbox One, and Microsoft Windows on November 4.

[Interview] FedPoro A Fantastic Twitch Streamer That Plays League of Legends With Only Her Feet 7zxvv/interview-fedporo-a-fantastic-twitch-streamer-that-plays-league-of-legends-with-only-her-feet Tue, 19 Aug 2014 19:58:04 -0400 Angelina Bonilla FedPoro is a League Of Legends Streamer unlike any other. Not only is she a female streamer ranked in Gold 2, she did it only using her feet. FedPoro, also known as Leana, was born in Serbia without arms and because of that she’s adapted to doing things with her feet, which includes gaming.  Watching any of her streams, FedPoro shows an amount of skill that can’t be matched by a large portion of the community and her plays are a thing of beauty when the rest of the team follows through.

Her chat stays clean for the most part and the League Community has been supportive of her stream.  With over 15,000 subscribers FedPoro proves she’ isn’t a flash in the pan sort of Twitch streamer and with her likely reaching her goal of a new gaming set up soon. FedPoro is here to stay and I had a chance to interview the awesome League player herself.

GameSkinny: How long have you been playing video games

FedPoro (Leana):  I started with console games like SEGA and Nintendo from the moment my mom bought one for me and my brother, and that was when I was around 11 years old. When I was 15 we got our first PC and my first PC game was Tarzan. 

GameSkinny:  What’s one of your favorite games?

FedPoro (Leana):  Diablo 2.

GameSkinny:  Favorite platform of gaming?

FedPoro (Leana):  PC. But I like Xbox as well.

GameSkinny:  Why did you start playing League Of Legends

FedPoro (Leana): I was playing Diablo 3 with my friend at first. Then his friends joined us and I became friends with them. They were playing LoL in the same time and they convinced me to try it out.

GameSkinny:  Where did the username FedPoro come from

FedPoro (Leana): My first user name was Leana89. Then when Riot released Poros I fell in love with them and wanted my username to contain Poro in it. I wanted it to be MadPoro but it was already taken. Then I tried FatPoro but that was also taken. FedPoro was the only free username.

GameSkinny:  Who’s your favorite champion to play in League and Why?

FedPoro (Leana):  My favorite champion is Morgana at the moment. She's been my favorite for a long time, I used to play her midlane. She had a lot of damage and cc , long range and easy farm. She is basically very easy champion for me to play, and on top of all she is safe. I always feel safe and confident when playing her. I started playing her as support before everybody else because her spell shield is really good, one of the best spells in game in my opinion.

GameSkinny:  Why is support your favorite role to play in League of Legends?

FedPoro (Leana): - At first my main role was ADC. But that was when I was bronze and low silver, and in that division no one likes or knows how to play support. As ADC I was annoyed by that, so I decided to fill in. It turned out that I really enjoyed playing support, in that division no one calls for support and you know you're gonna get your role, no need to fight over ADC and mid and then get trollers because everybody wants ADC or mid. Now I play support because I like it and I think that support, after jungler, is the second most important role in game. Good jungler and good support is usually GGWP.

GameSkinny:  Do you ever play other roles besides support? Who do you use and why?

FedPoro (Leana):  If I can't play support I will go mid or top mostly. I still like playing ADC but my PC and my mouse don't let me lel. I get low fps (especially when streaming) and my mouse is really bad, so that interferes with my farming. When I get new PC and equipment I will play ADC again (if support is taken).  The only role I dislike playing is jungle. I don't have most of the jungle champions and I'm really bad at it so I try my best to avoid it.

GameSkinny:  In your opinion who is the best support champion right now?

FedPoro (Leana): - I would say Morgana and Braum. Morgana is good early game as much as late game, Braum is more late game though. Besides two of them I would say also Nami and Thresh.

GameSkinny:  How has the League community been since you started streaming? Twitch Chat can be a little cruel to even the most awesome of players like yourself.

FedPoro (Leana):  Honestly, I was surprised how good community was. Where I come from people judge disabled people and we are mostly pushed aside or avoided. When streaming all world can see me and I learned there are so many good and awesome people in the world. Mostly everybody is supporting me and are amazed how I play and I'm deeply grateful for it. Of course there are always those people who can't see from outside of the box, but that's just internet and they will always be around. I don't find it annoying, most of viewers never saw girl without arms playing video games and they are curious, so sometimes they ask funny questions. But it's only normal, we are humans after all, I don't judge. I am here to entertain, teach and hopefully change the point of view towards people like me, I like being inspiration.

GameSkinny:  I read on your Twitch profile that you are trying to save up for special equipment to play games, are you close to your goal yet?

FedPoro (Leana):  Yes I am almost there! I need around 2000€ (because stream is my only income), and I got 1400€ so far. Thank you everybody!

GameSkinny:  Do you have any advice for anyone out there looking to get better at League?

FedPoro (Leana):  Don't be toxic! From what I learned being toxic is not gonna get you anywhere. I get mad at game and at certain players, but I don't flame them. I will nicely point out their mistake and that's it. The less you write the better are chances to win. Also, don't blame your teammates. Sometimes there are obvious mistakes that someone makes but it's not always like that. This a team game and there's never only 1 or 2 persons to blame, it's the whole team including yourself as well. And it doesn't mean that because enemy team won that they are better, or opposite, it's a champion composition that wins a game. And about trollers and afk'ers, well everybody gets them from time to time, it's not fair but it is like it is, just suck it up and keep playing. And last advice, don't let League or any other game affects your personal life or mood. I get in the bad mood because of game sometimes, but then I take a break and do something else. It is game, it is supposed to be fun, don't let it be anything else but fun. 

A big thank you to FedPoro (Leana) for taking the time to answer my questions. Check out her Twitch Channel, Youtube, Facebook and Twitter to keep up on her streaming schedule. If you want to watch a fantastic League player give her a watch, you may learn a few things.

Angry Birds Epic Walkthrough Guide: How to Get 3 Stars in Mountain Pig Castle Boss Battle 10y45/angry-birds-epic-walkthrough-guide-how-to-get-3-stars-in-mountain-pig-castle-boss-battle Wed, 20 Aug 2014 03:31:42 -0400 Stephanie Tang The multi-wave castle battles to get your eggs back are some of the hardest to beat in Angry Birds Epic, and some of the most rewarding - they're the closest thing to boss battles that we can get. 

Note that specific Pigs in these battles will may change slightly (e.g. swapping a Wizard for an Air Pirate so if the Pigs you are fighting are slightly different, this may mean taking a few more turns to kill them). While they are probably several ways that you can do it, this is how I manage to win pretty consistently with 3 stars.

Who should be in your party?

There are 5 waves to this castle, and the end wave includes some pretty vicious group attacks that hit for over 200 points against everyone in your party. You're going to want to block and heal from as much damage as possible. 

My ideal party for this battle is: Red, Matilda, and the Blues.

What should your party wear?

There is one constant in the castle battles, and that is the Pig Prince at the end, who will only take damage if it is under a certain threshold. It is best to equip your Birds with hats that will allow you to deal low initial damage but also do either a bleed effect or multiple hits.

A note on equipment: when it comes to equipping your Birds, I have found it is really the hats that matter the most. Don't worry too much about the status effects that your weapons because their secondary effects are not as important in this battle. If you have a high-percentage dispell or chance to knock out, this will work to your advantage.

(see 5 Secret Tips No One Knows in Angry Birds Epic for more about equipment and secondary effects)

Red should wear the Samurai hat; it gives 50% damage reduction to the target and 40% to the others which will be very useful in the last wave. He also deals 3x 57 damage which is well under the threshold for the Pig Prince. 

Matilda should wear the Druid hat; her support spell heals the party target by 79 and the others by 36 health. Furthermore, her Thorny Vine attack does low initial damage but high bleed damage so even if she has to take a turn out to heal someone, she will still do damage. (And the Pig Prince is affected by this total amount!)

The Blues should wear the Rogues hat; the Blues will hit with  a low initial attack but do high bleed damage (even higher than Matilda).

Wave 1

I have always suggested to players to save their Lucky Coins and buy the Golden Chili as their first purchase because you will use it in every battle and Lucky Coins take a while to save up if you don't want to spend money.

(see How to Get Lucky Coins, Snoutlings, and Essence of Friendship for Free)

However! It doesn't affect the battle too much if you don't have the Golden Chili - just Wave 1, which contains three pretty standard enemies. Just whittle them down and keep your health up.

  1. If you do have the Golden Chili, feed your full Rage Chili to Red. He will attack the Chieftan. Concentrate all your attacks on him. Remember to keep a lookout on his health bar (touch the Pig and hold) because after two turns, the bleed damage should be enough to kill him without wasting another turn.
  2. Attack one of the Pig Guards with all three birds. Attack one more time with Red and the Pig will probably have lost enough health to die just from bleed damage. 
  3. Either attack the second Pig Guard with Matilda or heal your party. Again keep a watch on the Pig's health and use a turn to heal with Matlida if you can just to keep the Birds' health topped up. After two turns, the Pig Guard will probably die either completely by bleed damage or with just a nudge in the right direction from Red. Use this opportunity to cast the Blues' support spell on Red and to sneak in another round of healing from Matilda.

Wave 2

  1. Your Rage Chili should have filled up by the beginning of the second wave or be close to it. Attack with both Matilda and the Blues first to fill up the remainder if it hasn't yet, and then use it on Red for a high-damage attack against the Pig with the most health. If it there is a Wizard, Red will hit this Pig first, keep attacking with your birds until his health is low enough to go down with the bleed damage.
  2. If there is an Air Pirate, the bleed effects won't work on him and Red will automatically target one of the Snow Pigs instead. Finish the Snow Pig by attacking once with either Matilda or the Blues (you won't need both) and using the other to attack the second Snow Pig.
  3. To kill the Air Pirate, just keep attacking with your Birds since bleed damage doesn't affect him, and heal when necessary. Save your filled Rage Chili for the next wave.

Wave 3

  1. Use the Rage Chili on Red who will automatically attack the Ice Shaman. Continue focusing your attacks (or healing with Matilda) on this Pig. He casts an annoying Mimic attack which takes any of the health your party gets through Matilda's healing and gives it to him instead. If he casts this, unless one of your party members is critically low, just keep attacking him until he dies. (It will run out in 3 turns and you won't have a party dispell with this party configuration so don't waste healing on Pigs!) 
  2. Attack the Frostpig normally. When the Mimic attack wears off, use Matilda to get your party's health up and just keep attacking until the Frostpig dies. If your Rage Chili fills, save it.

Wave 4

  1. Use your Birds to each attack a Royal Bomb (the bigger ones). You have two turns before they explode. The Blues should be able to kill one bomb per turn, Red should kill one bomb in two turns, and Matilda should be able to kill a bomb with one hit and two bleed damages. Use the second turn to heal up the party.
  2. The Trap Bombs only do 4 damage per Bird so don't worry if you don't kill the last one in time.

Wave 5

  1. If you have a full Rage Chili, use it now on Matilda if your party is not really  full on health, otherwise save it until you do need to heal since it would be wasted on both Red and the Blues right now. Attack Prince Porky with your other Birds. The Wizpig may start a countdown to a group attack. If he does, use Red's Shield spell on the Blues (they have the lowest health) on your next turn. Keep attacking the Prince with your other Birds or heal if you need to.
  2. Focus on the Wizpig only once Prince Porky is dead. His group attack will heal any half-hearted damage done to him by a single Bird, so it's better to whittle him down as a team. Try to use your bleed attacks on him when he doesn't have any protective spells on (unless you have a high chance of dispelling) otherwise you will probably take more damage than Matilda can heal. This is the hardest part of this battle; remember to shield whenever he powers up his group attack!
  3. You may need a potion or two.

If possible, make sure that your party is healed up at the very end of the battle - this will win you more points which may tip the scale on what makes a 2-star win and what makes a 3-star win!

Good luck, and don't give up!

Note: If you are still having a lot of trouble with this battle, take a look at your other equipment and check their stats. Are they too old/not very effective? Do you have blueprints for better weapons? A few free Golden Pig machine rolls? Craft a few new items and then try again!

(see here for more general tips on How to Get 3 Stars Every Time!)

]]> Makes Jungle Heat Strategy Game Available for Intel AtomTM Tablets for Android* hcy7y/mycom-makes-jungle-heat-strategy-game-available-for-intel-atomtm-tablets-for-android Tue, 19 Aug 2014 16:37:00 -0400 PR Newswire

SAN JOSE, Calif., Aug. 19, 2014 /PRNewswire-iReach/ -- Gamers with a thirst for virtual blood can now access Jungle Heat, the ferocious tropical war game, on their Intel AtomTM tablets for Android*. The recent optimization allows users to keep the battle going on their high-resolution screens.

Photo -

The jungle's riches are being hoarded by an evil general and guarded by merciless marauders. Characters and their troops must return the oil and gold to safety. By building impenetrable garrisons, training their forces and planning strategic attacks, characters can exact revenge and triumph over the malicious warlord, or each other. Gamers can choose their avatars, save their progress, compete in tournaments and win prizes and rewards.

The recent compatibility with Android* tablets brings the battle into its full glory. Vibrant graphics, a sensitive touch screen and superior audio make the explosive animation truly mind-blowing. Portability means that players can save and rejoin the intense action from anywhere. Intel Developer Zone made resources available to ensure successful optimization.

"Jungle Heat is a full-bore action adventure," says Yuriy Maslikov, Head of Publishing, - "The high-resolution screens on Android tablets make the graphics and animation spectacular. And because it is portable, gamers get opportunity to use the interactive component from wherever they are."

Jungle Heat is available for immediate download at Google Play:

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PlayStation = Hardcore, Xbox = Casual, Nintendo = Kiddie? hlds8/playstation-hardcore-xbox-casual-nintendo-kiddie Tue, 19 Aug 2014 16:24:36 -0400 Fathoms_4209 This industry still thrives on labels and stereotypes, whether we like it or not. It's what tends to fuel the most discussion because of course, those who participate in the hobby have immensely strong opinions.

As we look at the current console market today, it's difficult to apply only one word to each manufacturer. Obviously, it's not really fair to do so but in the interest of conversation and argument, it's always interesting to consider.

Over the years, stereotypes bend and change with the times. However, perhaps the labels listed in the title are more enduring than anyone cares to believe...

Nintendo = For the kiddies?

Oh, people get all bent out of shape over this one. But It's clear to anyone with eyes that Nintendo targets a lower age demographic with their products, as opposed to Sony and Microsoft. I mean, that's just logic and common sense. I think what really bugs people is the idea that Nintendo is exclusively for kids, which isn't true. That would be their intended audience for the most part, but it doesn't mean adults can't have fun with those games.

That's why the label is so insulting to Nintendo followers, especially to those who grew up with the iconic brand. It's not because they necessarily disagree that Nintendo products are family-friendly; it's just because some narrow-minded gamers mock these more accessible, inoffensive adventures for being "kiddie." At the same time, there's a reason Nintendo manufactures such software; it remains the ultimate "parent brand," so-to-speak. If you've got young children, chances are, a Nintendo platform will be your best bet.

That's not insulting; it's just reality.

Xbox = For the mainstream gamers?

This is another hot-button issue, mainly because of the preponderance of crossover titles between PlayStation and Xbox. As the vast majority of games produced end up on both platforms, how can anybody argue that one is more "casual" than the other? Well, once again, we look at the exclusive software to make certain determinations. You can also examine the hardware as well; for instance, the Xbox One features a nifty TV-oriented feature that has nothing to do with video games, and isn't anything a lot of core gamers care about.

Xbox is big on multiplayer and always has been. Now, you could say multiplayer entertainment is just as "hardcore" as single-player but I don't agree with that. The roots of multiplayer entertainment are social in nature; they spring from LAN parties and general parties where simple, easy, accessible gaming was the focal point. Yes, I know MMORPGs are a big part of the environment and they're basically the epitome of hardcore. But in the console world, multiplayer often takes on very different meanings and connotations.

Single-player entertainment we always equate with the loners, those who choose to experience their hobby by themselves. And these people are far more likely to be considered "hardcore" than those who play a few rounds of Halo or Call of Duty here and there.

PlayStation = For the hardcore "purists?"

Continuing in the same vein as above, let's look at the software: Recent exclusive PlayStation titles tend to put a premium on the single-player experience, and perhaps that's precisely why this brand draws the so-called "hardcore purists." Heavy Rain, Demon's SoulsLittleBigPlanet (commonly misconstrued to be kiddie or casual due to its cutesy exterior, but extremely in-depth), UnchartedGod of War, even Killzone (one of the few FPS franchises in the previous generation with good campaigns); these are good examples. And let's not forget that Metal Gear Solid and Final Fantasy once were PlayStation exclusives as well.

And look what's coming: BloodborneThe Order: 1886Uncharted 4: A Thief's EndThe Dark Sorcerer (or whatever Quantic Dream is working on) and hopefully, at some point, The Last Guardian. These are very often considered "core" titles and would not necessarily appeal to the casual mainstream masses. They also typically represent the cutting-edge when it comes to technology in the console world; another trait commonly associated with anything "hardcore."

Now, these are only arguments that support the labels in question, and I do not necessarily agree with everything written. It's just a presentation of what so many believe, and offers everyone a chance to rebut. :)

Five Nights at Freddy's Finally Let Loose on Steam! gknye/five-nights-at-freddys-finally-let-loose-on-steam Tue, 19 Aug 2014 15:46:21 -0400 Tobpit If you were waiting for a Steam release before getting your hands on the new indie horror everyone is talking about, now's your chance: Five Nights at Freddy's is now officially available on Steam for $4.99!

If you're a bit out of the loop, here's a quick rundown of what's in store in Freddy's:

You're a security guard tasked with watching over the animatronics of Freddy Fazbear's Pizzera during the night shift, armed only with a security monitor, two lights, and two doors.

What could be so spooky about that? Animatronics aren't that scary, right? Normally I'd be inclined to agree, but..

It's clear these animatronic mascots aren't looking to give you a good time. They are looking to give you a very very bad time.

What's best about this game isn't the jump scares (there are plenty of those to be sure), but the atmosphere and mystery behind the game. The game's one-man developer did an amazing job with Five Nights at Freddy's sound effects, elusive lore, and early-90's look. Immune to jump scares or not, this is one indie horror title worth checking out.

Freddy's is now available on Steam for the low price of $4.99, and a DRM-free version is available on Desura. Get ready for Freddy, and give what is one of the most unique horror games in some time a shot. (And protip: Press Alt+Enter to switch to windowed mode.)

Destiny Writer Quits Bungie to Work On Telltale's Game of Thrones lom01/destiny-writer-quits-bungie-to-work-on-telltales-game-of-thrones Tue, 19 Aug 2014 11:52:00 -0400 Yasmin Curren Game writer, Joshua Rubin, is saying goodbye to Bungie, where he has spent his last 2 years writing the story behind their upcoming and highly anticipated sci-fi shooter, Destiny. He's now looking forward to becoming a member of Telltale Games, where he will be getting sucked into the story behind their new Game of Thrones episodic series.

"In the end, Bungie makes games about shooting aliens in the head. And while there's a true art to 'writing between the bullets' -- as Mr. Staten once said -- I couldn't turn down an offer from Telltale, to create games that are entirely about story."

-Joshua Rubin

Joshua has built up an impressive portfolio so far, working with companies such as Capcom, Visceral, and Bungie as well as others, to help create great game stories that we know today. One such game which he is responsible for are some of the best parts of Assassin’s Creed 2.

Destiny will be released September 9th, but don't worry, the game's writing phase should be well over-and-done-with, so his departure should not affect the game in any way.

It's easy to see why Joshua is so enthusiastic about his new job with Telltale Games, especially within his job role. Telltale have gained massive popularity and a loyal fan-base for their story-driven games over the last couple of years. It all started with the release of The Walking Dead series, giving a fresh perspective on what gaming entails to their players, introducing them to strong character developments which the user plays a huge part in, deciding their actions for them. This gameplay ultimately creates strong connections for the in-game characters.

Since then, Telltale Games have been on a roll with The Wolf Among Us us being a huge success, as well as fans everywhere being excited for the releases of Tales from the Borderlands and, of course, Game of Thrones.

The Game of Thrones series is expected to be available by the end of 2014 or early 2015.

Frogdice's Stash: No Loot Left Behind on Kickstarter gfx3q/frogdices-stash-no-loot-left-behind-on-kickstarter Tue, 19 Aug 2014 13:50:39 -0400 PencilPusha Stash: No Loot Left Behind is a new MMORPG that focuses on loot - lots and lots of loot. Every gamer likes loot! It leads to great things like new weapons, better armor, health potions and other in-game goodies. Those are just a few things that make up Stash.

Stash: No Loot Left Behind is a new game-in-development that allows players to create their own characters and go on adventures in dungeons, play co-op or versus other online players (PvP), create their own clans and headquarters, and more.

According to their official website, the independent game development company, Frogdice, has been in the gaming industry since 1996. One of their most recent accomplishments was the "RPG dungeon crawler" Dungeon of Elements (DoE), according to Steam. They specialize in RPGs and MMOs alike, and for this latest project, they have a Kickstarter page up and running. With 358 backers, they've managed to raise $28,095 so far. But with only 24 days left and a goal of $50,000, they need help making Stash: No Loot Left Behind a gaming reality.

There's a range of real-life goodies for those who pledge a donation amount to the Stash cause, from wishful good karma and a digital copy to an exclusive opportunity to design a power or even a world event! The Kickstarter page breaks down many aspects of gameplay such as crafting, open-world exploration, and its use of turn-based combat.

Frogdice is aiming to have the game greenlit on Steam and Stash: No Loot Left Behind is coming out on PC, Mac and Linux, as well as on consoles such as the OUYA, PS4, Wii U and Xbox One...but not without your help! If you think Frogdice's Stash: No Loot Left Behind is a game you'd like to play, vote on Steam to help get the game greenlit. If you'd like to assist in the game's development, you can pledge a donation to the cause. For more information, visit their Kickstarter page.

The Five Must See Panels At PAX Prime 2014 bh7ph/the-five-must-see-panels-at-pax-prime-2014 Tue, 19 Aug 2014 00:51:06 -0400 WesleyG Omegathon Final Round (Monday, 5:30 PM)\n

The Omegathon is a weekend-long tournament between specially selected badge holders. The competition is designed to have a wide range of game types, including video games, tabletop, and everything in-between. The competitors, referred to as \"Omeganauts,\" are eliminated every round until only two Omeganauts remain. That's when the final round can begin.


The Omegathon Final Round is the last event held at PAX every year. The game that will be played during this final round is a secret more closely guarded than the presidential bunker locations. Once the game is revealed, the two Omegathon finalists play in front of a roaring capacity crowd. It's the most tense experience you'll have during the entire convention. 


After the winner is crowned and the celebration is over, Mike and Jerry traditionally sit down and play the game against each other. Once one of them wins and humbly gloats over the other, PAX is officially over for the year.


The panel is a bittersweet one since it signifies the end of PAX, but at least it helps the convention go out with a bang. It's always worth attending, especially since there isn't much else going on at the time anyway.


There are plenty of great panels at PAX every year. If you have a favorite, let everyone know in the comments! If you weren't lucky enough to get a pass to PAX Prime this year, GameSkinny has you covered. I'll be reporting throughout the weekend every night with news from the show floor.


Penny Arcade - Make a Strip! (Sunday 1 PM)


The Penny Arcade Expo was originally started in 2004 to celebrate the webcomic Penny Arcade. Back then, the convention centered around the strips drawn by Mike Krahulik and written by Jerry Holkins. I distinctly remember one year where the convention was covered with banners of blown up comics taken straight from the Penny Arcade archives.


These days, however, the convention has little to do with the webcomic that birthed it, leaving Mike and Jerry in more of a figurehead position. One relic from those webcomic-centric days still remains, however, and continues to be one of the best highlights of the show. That relic is the Make a Strip panel.


The Make a Strip panel is pretty self-explanatory. The audience gets to watch Mike and Jerry make a comic live on stage with the panel opening up to Q&A while Mike draws the comic. Mike and Jerry have a natural chemistry with each other and a great stage presence honed through years of PAX appearances.


The best part, however, is definitely the Q&A period. Many PAX legends have been created here, such as the hot dog fairy and \"the sound of a 1000 knuckles cracking.\" It's also incredible to hear stories from people about how Penny Arcade affected their lives.


If you can only go to one panel during the entirety of PAX, go to this one. I haven't missed this panel once in the eight years I've been attending the show. You shouldn't miss it either.


Live D&D with Acquisitions Inc. (Saturday, 8 PM)


Ah, Dungeons and Dragons. Anyone who has played this tabletop gaming staple has a few stories of tragedy, triumph, and treachery. I myself could fill an evening telling tales of possessed dice and evil GMs. The best stories, though, come from games when there's at least one person at the table with a quick wit. What happens when you fill an entire table with quick witted people? You get Acquisitions Inc.


Originally started as a Wizards of the Coast podcast, Acquisitions Inc. follows the D&D campaign played by Mike \"Gabe\" Krahulik, Jerry \"Tycho\" Holkins, Scott Kurtz, and Wil Wheaton (since replaced by Morgan Webb). The podcast was successful enough that they had a live session played on the PAX stage and it has been a mainstay ever since.


The panel is always hilarious, even if you've never rolled a twenty-sided die in your life. Attending this panel would be a critical success!

... I'm so sorry.


Extra Credits (Saturday, 5 PM, Sasquatch Theater)


There's a special place in my heart for the YouTube show Extra Credits. The show, written by James Portnow and voiced by Dan Floyd, focuses on game design concepts and issues with the industry in general. Even if you're not looking to craft the next great indie game, the episodes tend to be fun and entertaining to anyone curious about why games are made the way they are.


I cannot recommend their PAX panel enough to people who believe video games can be art. Whether it's James discussing the relationship between game narrative and mechanics, Dan discussing his new favorite OCRemix track, or Elisa \"LeeLee\" Scaldaferri/Scott Dewitt discussing animating the episodes, any creatively inclined person will find something to like.


On a side note, if you get an opportunity to talk to James Portnow at PAX, do so. He's basically the coolest college professor ever.


Assassin's Creed Panel (Friday, 5 PM)


Everyone has been pretty hard on Assassin's Creed and Ubisoft lately (including me), but they really do love their fiercely loyal fanbase. Nowhere is that more evident than with their PAX panels. You can always count on some sort of reveal for the latest AC title and other cool stuff, like a live parkour demonstration or a surprise guest. During their PAX 2013 panel, they surprised everyone by giving away a free copy of Assassin's Creed 4: Black Flag to anyone who was cosplaying an AC character. I don't care who you are, that's awesome.


If you have even a passing interest in the Assassin's Creed franchise, you cannot afford to miss this panel.


With a little luck on your side, you've finally done it. After making it through the ticket queue/buying them from a third party/making a dark pact with the underworld, you are now holding your 2014 PAX Prime badge(s) in your hands. The hard part is over, and in a little over a week you'll be in Seattle at one of the biggest gaming conventions in the world! You'll be exploring the expo hall, participating in tournaments, and sitting in on a panel or two. Or three. Or ten.


Wow, that's a lot of panels. Where do you start? That's where I come in.


As an eight year veteran of the show, I've seen just about everything this convention has to offer. Every panel has something to offer, but I've found that the following five panels are the cream of the crop. Read on to see what's worth clearing your PAX schedule for.


(All panels are in the Main Theater unless specified otherwise.)

New PS4 Playable Trailer Reveals Silent Hill Title Featuring Walking Dead Favorite nr1g0/new-ps4-playable-trailer-reveals-silent-hill-title-featuring-walking-dead-favorite Mon, 18 Aug 2014 20:01:27 -0400 Evan Lower A new Silent Hill game was announced during PlayStation's Gamescom presentation, and Walking Dead fan-favorite Norman Reedus was revealed to be the star.  In a surprise move, PlayStation released what they call a "Playable Teaser" for what is revealed to be the next installment in the SH saga: Silent Hills.

Available at the PlayStation Network Store for free download, the half demo/half trailer features first person perspective, single--looping--corridor horror gameplay.  The player has only the ability to zoom in and out on objects and walk through doors that are either already unlocked or open slightly. Just be sure you're ready for the occasional jump scare behind any cracked door.

Also revealed was the collaboration between Metal Gear Solid creator Hideo Kojima and Pan's Labyrinth director Guillermo del Toro for the game.  Hideo Kojima admitted that the low-budget graphics for the teaser demo were purposefully chosen to give it an indie vibe, but they look pretty darn good to me. 

So far this is all we know about the game, but be sure to keep up with GameSkinny's continuing coverage of all of the latest developments.

And if you are interested in seeing the events unfold for yourself, the teaser-demo is still available at the PSN Store for free.

I'd Rather Have Hellblade as a Timed Exclusive, Thanks nhzhm/id-rather-have-hellblade-as-a-timed-exclusive-thanks Mon, 18 Aug 2014 13:40:09 -0400 Fathoms_4209 There's no doubt that Microsoft stole the show at Gamescom with the announcement of a timed exclusivity deal that brings Rise of the Tomb Raider to Xbox platforms first.

However, despite the countless headlines and endless discussion concerning that news, we're forgetting that Sony announced a timed exclusive for the PlayStation 4. And quite frankly, I think it's more compelling than the new Tomb Raider.

I say that even though I loved last year's Tomb Raider reboot. I got 100% complete on that game 'cuz it was so much fun, and I can't wait to see the upcoming sequel. But gamers have very short memories when it comes to hype and anticipation; had Heavenly Sword not come out so long ago, these two announcements would rival each other.

Yeah, remember Heavenly Sword? It was pretty awesome

As far as many are concerned, Ninja Theory's excellent PS3 exclusive was one of the first must-have titles for that particular platform. When it debuted in 2007, it gave us a glimpse of the future in more ways than one. There's a reason fans have been clamoring for a sequel ever since, and why the name "Heavenly Sword 2" would've received far more attention than the new IP title, Hellblade. That all being said, the successful Tomb Raider reboot just came out in 2013, so of course, Rise of the Tomb Raider's timed exclusivity announcement garnered far more attention.

Before that reboot, would anyone really have cared that much? Prior to last year's Lara Croft adventure, Tomb Raider was sort of nowhere. It barely registered on the interest meter due to a long series of average installments. Crystal Dynamics did a great job in returning that franchise to former glory. In fact, I'll go so far as to say that last year's entry was the very best in the entire series.

That's why this news was so huge. And unfortunately, Heavenly Sword has been out of the limelight for seven years.

Ninja Theory is an elite developer in my eyes, and Hellblade will be a significant accomplishment

This is a studio that hasn't been properly rewarded for their achievements. This is what I firmly believe. Enslaved: Odyssey to the West was underrated and under-appreciated, and DmC: Devil May Cry got plenty of critical acclaim but once again, a solid Ninja Theory effort just didn't sell as well as it should've. They have yet to let me down, plain and simple, and I'm really hoping Hellblade is their breakout game.

Besides, it's a new IP (even though it looks suspiciously like Heavenly Sword), while we know exactly what we're going to get with Rise of the Tomb Raider. I've no doubt the latter title will be fantastic. It might end up being better than Hellblade; I don't know because I can't predict the future. However, given Ninja Theory's history and what this new IP could mean for the PlayStation 4, I can't understand why more people aren't talking about it.

I guess it's just another example of Ninja Theory failing to get the recognition they so richly deserve.

Micromon Tips: How to Get Vaithe ts2ej/micromon-tips-how-to-get-vaithe Mon, 18 Aug 2014 12:23:27 -0400 Synzer Vaithe is the last Micromon you fight in the game. Did you know you can actually "catch" him though? That's right, you can be a proud owner of the powerhouse that caused so many problems. The best part is you don't need to spend any diamonds or real money to do it! I'll show you how to get it.

The Four Chip Fragments

After finishing the game, the first thing you need to do is collect all 4 chip fragments. You get two of these during the story. They tell of what happened in Growtown years ago. You must find the other 2, but I'll tell you where they are.

Aera Floating Island

The 3rd fragment is in the Aera region.

  • You find it in an underground cave directly outside the entrance to the city.
  • The map is called, Floating Peninsula 4.

  • If you fast travel to the Aera city, go south and take that exit. You'll be on the right map as soon as you leave.
  • You can see the hole you must enter directly to the right of the screen at the entrance to the city. Just go in to get the chip fragment.
Mineralia Highlands

The last fragment is in the Mineralia region.

  • You need a Petrarak to get this fragment. 
  • You can either evolve a Petra, or catch one in the wild.
  • To catch one, south of the city two maps to Highlands South. The below picture shows where to catch one.

  • Once you have Petrarak in your party, go to Highlands West, left one map from where you caught Petrarak, and talk to the guy that lost his Petrarak. The picture below shows exactly who it is.

  • He gives you the fragment after you give him your Petrarak.

Catching Vaithe

After you have all 4 fragments, go back to the desert area.

  • To get there, go north from Mineralia City into the cave.
  • Follow the save until you reach the exit and you'll be in the desert.
  • Go north until you see Vaithe, then fight him.

You DO NOT use a capture chip to catch Vaithe. Just defeat him and he's yours.


Vaithe isn't hard, I beat him with a level 57 Findoran, the last form of the water starter.

  • Vaithe is level 77, can use an attack of every element except Wind, and has no weakness.
  • It uses Power Ray, a very strong normal damage attack. He must rest after using this. Use this time to hit him with your strongest attacks.
  • Make sure you bring some revives, potions, and ethers just in case.

That's how you get Vaithe. Be sure to check out my guide on How to pick starters for Micromon for help with that and an explanation on the elemental types in the game.

Why Aren't You Playing Papers, Please? mbhsw/why-arent-you-playing-papers-please Mon, 18 Aug 2014 08:53:03 -0400 Nathan Staples Has there ever been a game that sounded so unappealing to you that when, by recommendation or by chance, you play it and you fall head over heels in love with it? That's exactly how I'd describe Papers, Please to someone that is reluctant to play this addictive, exciting game about checking people's passports.

I'm serious, this game is unbelievable.

In Papers, Please, you play as a border controller for the "glorious" fictional nation of Artstotska. It is your mission to decide whether people are allowed to enter the country or not and you are free to either follow the rules, try and allow an outside group to take over or do cause chaos if you really wanted to.

The game is a mix of pixelated graphics, dull colours and text boxes, yet it works beautifully because it feels individual to Papers, Please. All of them were purposeful design choices that fit so snugly within the faux-Eastern European/Communist aesthetic, everything seems to be done for a reason and it just helps engross you in the experience.

Checking people's paperwork is strangely entertaining

As for the actual gameplay, it's very different to anything you might have played before. Your work as border patrol sees you looking at people's passports and various documentation, checking they match up with the rulebook or what you can see and deciding whether they can enter the country or not.

As you progress through the days, the more documents and various changing rules come in to play. It starts with foreigners need an entry ticket, which changes to a permit, then residents need ID cards, then if a foreigner wants a job they need another paper, then they also need ID supplements before an epidemic includes medical forms and so forth. It adds to the challenge, the speed that you can process people before the end of the day and it keeps things interesting, you never want to miss that one bit of information.

The more people you see to, the more money you get to pay for food, heat, shelter and medicine for your family so you're incentivized to improve processing people through so that you can gain new perks and new accommodations. Why is that an incentive? well should you lose family members you could end up with entirely different endings.

There are 20 different endings in the game that range from committing too many mistakes too often, to killing guards or attempting to overthrow the government. You never really get the same playthrough each time you play, it's interesting to try and find the alternative endings and one of them grants you access to the endless mode.

Are you "really" sure you're a woman?

There are a few complaints, but even then they are fairly nit-picky. On occasion when you question someone's gender on first look then you are told by the inspection system it's matching can be odd, especially when the face animation has a beard and it's a woman. Also, the fact that perks to slightly speed up your job are tied to money can restrict gameplay if you're going for a certain ending and the advantage isn't enough to warrant the expense.

However, considering all the above, I don't think there is a game that is so addictive so quickly. You feel a great sense of pride when you get a perfect day or when you prove someone wrong, it becomes that kind of drug that keeps bringing you back to find that other ending or earning that other nation's coin.

Even if you have your doubts, pick up this game. It's only for PC, it regularly comes up on their sales but it's also available right now on Steam in the UK for just £7.99/$9.99 USD, and you will not regret it. This is a real gem that everyone should experience for its complete and unashamed uniqueness.

Catch a Bulbasaur by Growing One Yourself! 84a3h/catch-a-bulbasaur-by-growing-one-yourself Mon, 18 Aug 2014 09:25:11 -0400 Angelina Bonilla Note: These adorable Bulbasaurs are no longer available due to a cease and desist from Nintendo. However,  you can still get the original patern free to download here.


Gamers make the best merchandise for video games they love because they aren’t just looking for a profit, they want to show off their love for their favorite games. This is most definitely the case with ShamefulSquid’s Succulent Monster.  For the first time, you can grow your very own Bulbasaur with a little bulb on its’ back.

This is probably one of the best pieces of “Gamer Swag” I’ve ever seen because not only is it a cute little ceramic Bulbasaur but it is also a planter. This planter works like any other planter and it's equipped with a drainage hole and is big enough to fit a fairly sizable bulb based plant for your favorite botanical bizarre toad Pokémon. It comes in a variety of colors including white, black, green, yellow and blue giving you a nice customizable Bulbasaur, it’s just like having your own shiny Pokémon.

This little ceramic guy is $49.99 which is fairly cheap for a piece with this sort of craftsmanship attached to it. If you want to go catch this little guy check out his page on ShamefulSquid’s Shapeways page. Be careful though, you never know when a great catch like this is going to flee from battle!

5 Games I'm Looking Forward to Playing Before 2014 Ends um0k2/5-games-im-looking-forward-to-playing-before-2014-ends Sun, 17 Aug 2014 22:41:11 -0400 Mary-Kate Wagamon I know it's only August, and  it seems like it'll be forever before you finally get that game you've been waiting for all year, but the end of the year will be here faster than you think.

Gamers, including myself, are going to have so many choices to make in the coming months, so I've decided to make a list of the 5 games that I'm most looking forward to playing. 

5. Civilization: Beyond Earth

I can't wait to see this science fiction futuristic take on the traditional Civilization game. The idea of not just colonizing other parts of Earth, but exploring other planets  is the main reason I want to play this game.

Also, the three affinities players can choose, (Harmony, Purity, and Supremacy) are a new aspect to Civilization, and seems like a great way to give players a good number of options when interacting with alien races. 

Releases October 24th for PC.

4. Middle-Earth: Shadows of Mordor

I've heard mixed reviews about this game so far, but I find it intriguing for a variety of reasons. 

First of all, I am really interested in "the Nemesis System" and the wraith abilities the player gets. According to the Gameplay Trailer, certain characters will remember past actions that the player has taken, and it will influence how those characters react later in the game. The wraith ability allows players to control enemies, as well as ways to better focus on which enemies you want to attack first.

I'm a huge Tolkien fan, so being able to play a game based off of the Lord of the Rings world is definitely exciting, as is the idea of seeing some familiar characters.

Releases September 30th for Xbox One and 360, PS3, PS4, and PC.

3. Assassin's Creed Unity

I enjoyed playing the other Assassin's Creed games, and I am sure I will enjoy Unity just as much. I'm ready to scale walls, dive into haystacks, and leaps of faith all over again, this time in the setting of the French Revolution. 

Of course, there is also the four person multi-player option, which is a new addition to Assassin's Creed games that I really want to try. I am also definitely looking forward to what they do with the main female character, Elise, and her relationship to the player character Arno Dorian. I'm really hoping Ubisoft will make her a strong and interesting female character.  

Releases October 28th for Xbox One, PS4, and PC.

2. Alien: Isolation

I love the movie Alien, so once I found out the original cast was returning for one of the Alien: Isolation DLCs, I was hooked. 

The more I hear about it, the more I want to play it. I like that it's from the perspective of Ripley's daughter, who is mentioned in the Alien movie series a few times, but never seen. I've also heard that this game is pretty scary and a lot better than some of the Alien based video games released in the past: both points in this games favor. 

Releases October 7th for Xbox One, Xbox 360, PS4, PS3, Wii, Wii U, and 3DS. 

1. Dragon Age: Inquisition

So far, everything I've seen of Dragon Age: Inquisition looks incredible.The tactical view seems like it's super helpful for smart planning during battle. I also really like that you can choose to attack specific areas like arms and legs of a dragon. Plus, unlike in Dragon Age 2 you choose your race, and even have the option of playing a Qunari.

What I really can't wait for is meeting all the new characters and interacting with them. The storyline is the main reason why I play the Dragon Age games, and it looks like the team for Inquisition focused a lot on that aspect. 

 Releases November 18th for Xbox One, Xbox 360, PS4, PS3, and PC.

Q.U.B.E. 2 Announced for PS4 With Project Morpheus Support z361x/qube-2-announced-for-ps4-with-project-morpheus-support Sun, 17 Aug 2014 21:45:25 -0400 Travis McGee Toxic Games - the developers that brought us the first Q.U.B.E. game - announced on the PlayStation blog this week that Q.U.B.E. 2 will be coming to PS4. The sequel will build upon the physics puzzles of the first game as well as integrate Project Morpheus - Sony's virtual reality headset.

Managing director Dan Da Rocha assures us in the blog post that Q.U.B.E. 2 will bring players a "slew of new and exciting puzzles that will boggle your mind", along with a tightly-woven narrative to help expand the Qube universe and draw players deeper into it. The inclusion of functionality with Project Morpheus also means that Q.U.B.E. 2 will physically immerse players in the puzzles they're solving.

Imagine trying to solve puzzles similar to the ones in the video above by physically using your hands and body - in a virtual 3-D environment. That is what Q.U.B.E. 2 intends to bring fans. No official release date has been announced yet, but for full Project Morpheus functionality, development will undoubtedly take a while. Even so, according to the blog post, Toxic has already been testing the hardware for Morpheus extensively and getting ideas for how they're going to implement it once Sony provides development kits.

Ubisoft's Heroes VII Announced gr3py/ubisofts-heroes-vii-announced Sun, 17 Aug 2014 21:25:41 -0400 Travis McGee This week Gamescom brought us many announcements, but one of the most exciting is news that Ubisoft is working on a new title in the Might and Magic IP: Heroes VII, and they're letting the fans help them choose the remaining factions.

The announcement trailer is standard fare: a pretty CGI cinematic that somewhat outlines the plot of the new game. Coming off of their recent success with the Assassin's Creed IP, it's no surprise that Ubisoft is pushing forward with other series, but fans are surely wondering what can be expected from the new Might and Magic game. One thing that fans will definitely be looking forward to is the teaser at the end of the trailer that tells us fans will be choosing the remaining two factions that will join the game.

Well, those lucky enough to have gone to Gamescom this year would have played the above demo of the game, and as a fan of the series I have to say I'm very impressed with what Ubisoft has done. They've remained true to the roots of the series with turn-based fantasy-styled combat where players control armies in battle, but the graphical improvements make the game look beautiful.

Ubisoft has announced that Heroes VII will be launching in early 2015, and if the Gamescom demo is any indication, fans of the series will be impatiently awaiting an official release date.

PS4 2.0 Software Update: Share Play is Coming 9abg8/ps4-20-software-update-share-play-is-coming Sun, 17 Aug 2014 21:01:56 -0400 Travis McGee Earlier this week this post on the PlayStation blog confirmed that with the 2.0 software update, PlayStation 4 will be getting a new feature called "Share Play". According to director of product planning and software innovation Scott McCarthy, the new feature will work like a "virtual couch."

According to the blog post we can expect to play games online with our friends via the PS4 - which is nothing new - but what changes is that now you can invite friends to play with you directly to facilitate that feeling of having them actually sitting on the couch next to you. Share Play will also allow a player to "hand" the controller to their friend, basically letting them beat a difficult part of a game for you.

The announcement of the PS4 software update 2.0 was a major highlight of Gamescom this year, but more importantly the features it promises to bring to social gaming look very promising

Along with Share Play, the 2.0 update will be introducing a dedicated YouTube app specifically designed to allow players to capture and upload game footage from their Share Play sessions. It appears from these changes that Sony intends to make console gaming a much more social experience, and if this and the other announcements they made at Gamescom 2014 are any indication the PS4 is shaping up to be the console best-positioned to dominate the social experience of gaming.