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Grand Theft Auto has shipped 220 million units

The Grand Theft Auto franchise has shipped over 220 million copies, and Red Dead Redemption has shipped a respectable 14 million copies by itself.

The Grand Theft Auto series has shipped over 220 million units.

 

This number came out of a shareholder presentation from Take-Two Interactive, Rockstar's parent company.

The success of the Grand Theft Auto franchise has a lot to do with it's most recent entry, Grand Theft Auto V. GTA V alone has shipped over 54 million units, a staggering accomplishment.

The report also stated that Rockstar's Red Dead Redemption has shipped more than 14 million units and 2K's Borderlands series has shipped more than 26 million units. 

If I had to guess, I would say that Grand Theft Auto's success has a lot to do with timing. Since we don't receive a GTA game every year it seems to be much more welcomed, as opposed to an annualized franchise.

In addition to not wearing down their brands, Rockstar just flat out makes very good video games, specifically GTA and Red Dead Redemption. So let me know in the comments what you think makes GTA and other Rockstar franchises so great.

Published Aug. 22nd 2015
  • Pierre Fouquet
    Associate Editor
    You hit the nail right on the head! Rockstar don't release annually, of any game. They put effort into their games in all aspects, making a large open world with all the small details covered.

    Even really small things which some developers may consider useless, Rockstar do them. the little easter eggs, the people on the street are varied you very rarely see the same people near each other. The cars fit the location, even just down to bush placement and rendering techniques (specifically for GTA V). The level of care and detail put into the animations, the voice work, the script... etc etc... I could go one for years about how I think Rockstar are great, but I will stop.

    It's not like I don't see any flaws with GTA V, If I had to score it I would give it a 9.5/10 (or 9/10 if no half marks are there). It could just do more with the characters, setting and story, but it stops short of actually making a clear statement too many times, and just blindly satirizes everything. I thought, and see, satirical content as making a statement while taking the piss out of something. So you aren't doing that 'thing' (Far Cry 3: Blood Dragon tutorial I'm looking at you!) but you are just poking fun at it. I think GTA V gets swept up in satire and forgets to say something with it, but instead just blurts it all out and hopes you make your own meaning (which is fine, as that is what art does, but art has a focus, which many parts of GTA V lack).

    The infamous torture scene just seems thrown in there for shock value. By all means have a torture scene, but the fact they made it interactive makes it horrible to play. Then what Trevor says at the end just doesn't line up (that's one of the places it falls short on statement making). Sure the dialog is a nice bit of comic relief, but it just doesn't work.

    Anyway, I digress, the attention to detail, the length between releases, the writing, the openness, the interactivity, the actions, the beauty, and many other reasons make GTA V (and all Rockstar games I can think of, and have played) just so special.

    I think that's enough... I still hope for RDR on PC, but at the same time I don't care. I got my playtime out of that game and don't think I will go back. Still an amazing game but shame about the ending.

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