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Titanfall's Vince Zampella Confirms Multiplayer Numbers on Twitter

Titanfall falls short of some fans multiplayer expectations.

One of the most anticipated titles coming out this year is Respawn Entertainment's Titanfall. Titanfall is a first-person shooter that takes single-player story and combines it with multiplayer gameplay. The game impressed many at last year's E3, but the hype hasn't come without its controversies. Last year, Titanfall was confirmed to only run in 720p when many thought the standard would be 1080p for next-gen titles. 

The founder of Respawn, Vince Zampella, confirmed on Twitter recently what many fans wanted to know: What is the max player count for an online match?

Zampella wrote a brief but declarative statement:

That's right, a next-gen game running a 6v6 match. I haven't seen these numbers since the original Call of Duty when it was 4v4 or Gears of War with their 5v5 multiplayer. However, this may not be inherently bad news, and could keep the games competitive, which a lot of gamers may appreciate. Since players can use their Titans as separate entities, the game could end up being a 12v12 with 6 ai opponents on each side.  

Titanfall lands in the US March 11th and in Europe, March 13th.

Published Jan. 7th 2014
  • Jay A
    Featured Contributor
    I'm 100% behind the last statement. 6v6 Multiplayer is exactly what Titanfall needs to do well. It keeps the gameplay grounded, it keeps the developers focusing on smaller map intricacies and provides a better breeding ground for competitive play. At the end of the day, people will play Battlefield if they want 64 player combat. Titanfall will be an experience of it's own.
  • Miranda Kirk
    Featured Columnist
    Exactly! Titanfall will be great because the devs have kept the game more about strategy than games like Battlefield and COD. I think the people that are complaining about the "low" numbers are not in the audience the creators are trying to attract.

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