Mobile Platform RSS Feed | GameSkinny.com Mobile RSS Feed on GameSkinny.com http://www.gameskinny.com/ en Launch Media Network 5 Reasons To Play Zero Escape: The Nonary Games http://www.gameskinny.com/7ej9i/5-reasons-to-play-zero-escape-the-nonary-games http://www.gameskinny.com/7ej9i/5-reasons-to-play-zero-escape-the-nonary-games http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/o/n/nonary-22de3.jpg 7ej9i/5-reasons-to-play-zero-escape-the-nonary-games Sun, 26 Mar 2017 14:11:46 -0400 errollm

Zero Escape: The Nonary Games, an enhanced collection of two of the three games in the Zero Escape visual novel trilogy originally for the Nintendo DS and Nintendo 3DS, just released on PlayStation 4, PlayStation Vita, and PC. This underappreciated series has a bigger following in the West than in Japan, and with the games now expanding to other consoles, more people will be able to experience them. Here are five reasons why you should play Zero Escape: The Nonary Games:

1. You Will Probably Learn Something New

The Zero Escape series is far from an educational game series, but most of the scientific theories and conspiracies discussed between the characters are real. The dialogue provides a great deal of thought provoking content, although it's hard to talk about what they are specifically without going into spoiler territory. If you like lengthy conversations about weird mysteries, some you may have never even heard of, then this a a great reason to familiarize yourself with the Zero Escape series.

2. Plenty of Satisfying Puzzles, If You Can Figure Them Out


The second way Zero Escape works your brain is by having you solve different puzzles to help the characters seek a way out of each escape room and avoid their demise. Some solutions are easier than others, and they aren't for everyone, as some players may find a few of these puzzles to be more annoying than others at times. The end result of solving most of these complex puzzles, is that these can leave the player feeling satisfied and even rewarded at times, no matter the difficulty or the length of time it took the player to find the solution.

3. Experience Multiple Pathways Without Having to Start The Whole Game Over

Games in the Zero Escape trilogy, like many other visual novels, are known for multiple pathways. Since scenes are charted out for you by the FLOW chart, you don't have to go all the way back to the beginning of the game for most of the pathways or replay through escape rooms. There are also auto-advancing text boxes and a fast forward option in case you do have to rewatch a scene to access certain pathways.

4. The First Game, 999: Nine Hours, Nine Persons, Nine Doors, is Now Fully Voice Acted

999: Nine Hours, Nine Persons , Nine Doors,  was originally on the Nintendo DS, later ported to iOS, and contained no voice acting due to the limits of the console at the time. It's successors, Virtue's Last Reward and Zero Time Dilemma. were both on the Nintendo 3DS and PlayStation Vita and both were fully voice acted. Zero Escape: The Nonary Games has dual audio in English and Japanese, so if you aren't a fan of the chosen voice cast or dislike English voice acting you can listen to the characters in Japanese instead. Alternatively, you could also play the game with voices disabled and play the game almost as if it were the original version, if that's the experience you'd prefer.

5. The Finicky Touchscreen of the Nintendo 3DS is No Longer an Issue

Despite plenty of benefits the touchscreen may have provided when solving puzzles, on the Nintendo 3DS in particular, sometimes the game would refuse to go closer to an object to investigate it or rotate to another part of the room. This problem could be exceptionally frustrating when an object was placed in a corner on the screen, and it would take a few tries to actually get near the object.

The PC version of Zero Escape: The Nonary Games uses a mouse instead of a touchscreen which provides more accuracy when different objects or parts of the room are clicked on. To workaround the dual screens of the Nintendo 3DS, Zero Escape: The Nonary Games alternates between "NOVEL" and "ADV" ("Adventure") modes, instead of separating them with each screen.

---

There are plenty of other reasons to play the Zero Escape series, but these are just five reasons to help pique your interest specifically for Zero Escape: The Nonary Games.

Zero Escape: The Nonary Games is available for PlayStation 4, PlayStation Vita, and PC. The third game in the series, Zero Time Dilemma, which is not included in the collection, is available for Nintendo 3DS, PlayStation Vita, and PC.

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5 Reasons To Play Zero Escape: The Nonary Games http://www.gameskinny.com/7ej9i/5-reasons-to-play-zero-escape-the-nonary-games http://www.gameskinny.com/7ej9i/5-reasons-to-play-zero-escape-the-nonary-games http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/o/n/nonary-22de3.jpg 7ej9i/5-reasons-to-play-zero-escape-the-nonary-games Sun, 26 Mar 2017 14:11:46 -0400 errollm

Zero Escape: The Nonary Games, an enhanced collection of two of the three games in the Zero Escape visual novel trilogy originally for the Nintendo DS and Nintendo 3DS, just released on PlayStation 4, PlayStation Vita, and PC. This underappreciated series has a bigger following in the West than in Japan, and with the games now expanding to other consoles, more people will be able to experience them. Here are five reasons why you should play Zero Escape: The Nonary Games:

1. You Will Probably Learn Something New

The Zero Escape series is far from an educational game series, but most of the scientific theories and conspiracies discussed between the characters are real. The dialogue provides a great deal of thought provoking content, although it's hard to talk about what they are specifically without going into spoiler territory. If you like lengthy conversations about weird mysteries, some you may have never even heard of, then this a a great reason to familiarize yourself with the Zero Escape series.

2. Plenty of Satisfying Puzzles, If You Can Figure Them Out


The second way Zero Escape works your brain is by having you solve different puzzles to help the characters seek a way out of each escape room and avoid their demise. Some solutions are easier than others, and they aren't for everyone, as some players may find a few of these puzzles to be more annoying than others at times. The end result of solving most of these complex puzzles, is that these can leave the player feeling satisfied and even rewarded at times, no matter the difficulty or the length of time it took the player to find the solution.

3. Experience Multiple Pathways Without Having to Start The Whole Game Over

Games in the Zero Escape trilogy, like many other visual novels, are known for multiple pathways. Since scenes are charted out for you by the FLOW chart, you don't have to go all the way back to the beginning of the game for most of the pathways or replay through escape rooms. There are also auto-advancing text boxes and a fast forward option in case you do have to rewatch a scene to access certain pathways.

4. The First Game, 999: Nine Hours, Nine Persons, Nine Doors, is Now Fully Voice Acted

999: Nine Hours, Nine Persons , Nine Doors,  was originally on the Nintendo DS, later ported to iOS, and contained no voice acting due to the limits of the console at the time. It's successors, Virtue's Last Reward and Zero Time Dilemma. were both on the Nintendo 3DS and PlayStation Vita and both were fully voice acted. Zero Escape: The Nonary Games has dual audio in English and Japanese, so if you aren't a fan of the chosen voice cast or dislike English voice acting you can listen to the characters in Japanese instead. Alternatively, you could also play the game with voices disabled and play the game almost as if it were the original version, if that's the experience you'd prefer.

5. The Finicky Touchscreen of the Nintendo 3DS is No Longer an Issue

Despite plenty of benefits the touchscreen may have provided when solving puzzles, on the Nintendo 3DS in particular, sometimes the game would refuse to go closer to an object to investigate it or rotate to another part of the room. This problem could be exceptionally frustrating when an object was placed in a corner on the screen, and it would take a few tries to actually get near the object.

The PC version of Zero Escape: The Nonary Games uses a mouse instead of a touchscreen which provides more accuracy when different objects or parts of the room are clicked on. To workaround the dual screens of the Nintendo 3DS, Zero Escape: The Nonary Games alternates between "NOVEL" and "ADV" ("Adventure") modes, instead of separating them with each screen.

---

There are plenty of other reasons to play the Zero Escape series, but these are just five reasons to help pique your interest specifically for Zero Escape: The Nonary Games.

Zero Escape: The Nonary Games is available for PlayStation 4, PlayStation Vita, and PC. The third game in the series, Zero Time Dilemma, which is not included in the collection, is available for Nintendo 3DS, PlayStation Vita, and PC.

]]>
Endless Frontier - What Is the New Spirit Rest Function? http://www.gameskinny.com/uadsc/endless-frontier-what-is-the-new-spirit-rest-function http://www.gameskinny.com/uadsc/endless-frontier-what-is-the-new-spirit-rest-function http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/p/i/spirit-rest-guide-88951.png uadsc/endless-frontier-what-is-the-new-spirit-rest-function Sun, 26 Mar 2017 11:26:59 -0400 Ashley Gill

Endless Frontier's March 24 update brought a new Spirit Rest function for players to play with and figure out. This one's explained just about as well as the game's other features, so let's take a look at what this is and how you can make use of it.

In case you're a bit behind and haven't found Spirit Rest, wander to the Premium Shop and scroll all the way down to feast your eyes on the new option there.

Doesn't it look tempting? That icon looks so welcoming for good reason as it leads to a convenient new option to farm medals while the game is closed. Considering how heavy the medal grind gets and how battery-hungry Endless Frontier is, this is one feature any dedicated player needs to make friends with.

So, first things first: Spirit Rest is only available if you have passed and revived after stage 2,000. If you haven't gotten that far, you now have some serious motivation to push your team's cores further and reach the big 2k.

What Does Spirit Rest Do?

Spirit Rest grants you medal gains based on your best medal per minute record -- since the function has been implemented. Each minute of Spirit Rest grants you medals based off that number.

Past that, there are certainly some things to know:

The first thing to know is that initiating Spirit Rest pauses your current run -- so don't initiate unless you're ready to take it easy for a while. Quests still accumulate money during this time.

Your run may be put on hold for the duration of Spirit Rest, but you can still tackle critical side content. The Battle Arena, Spirit Highlands, Dungeon, and Tower of Trial can all still be entered while you are on Spirit Rest. So don't worry about missing artifacts or arena matches.

The second thing to know is that Spirit Rest will only accumulate medals during the first 4 hours it is running. It is only beneficial for 4 hours, and does not automatically quit once it's come to completion. Instead, it will wait until you come back to the game and stop Spirit Rest manually, so be mindful of the time unless you're setting it before bed.

The third thing is that Spirit Rest packs an 8-hour cooldown once you have turned it off. The cooldown does not start counting down when you start Spirit Rest, nor does it do so when it's done accumulating medals. Only when you manually wrap it up will the cooldown begin. This includes when you cut your Spirit Rest short.

What this all boils down to is it allows you to autofarm medals every 12 hours with the only cost to you being an active game screen. The formula for Spirit Rest's medal gains is as follows:

Spirit Rest time * best medals per minute * 0.9

One thing to note is that you can spend 1,000 Gems at the end of the Spirit Rest duration to double your gains. If you have the Gems and are in dire need of the medals, this may be a good Gem investment.

Getting better gains in Spirit Rest essentially equates to getting an overall better advancement team and strategy down.

About time to get a revival team full of Dark Archers ready.

Medal gains in normal runs are entirely based off of how far you get, and with Spirit Rest taking medals per minute into account, you also have to think about your advancement speed. If you're going for a new medals per minute record, you're not going to want to keep your active run going if you're progressing slowly.

The community will surely come up with some in-depth strategies for optimizing their medals per minute records and milking Spirit Rest for all it's worth. If you already have some ideas, get to it! But if you're just playing casually, just take this new function as a convenient way to make medals overnight.

]]>
Endless Frontier - What Is the New Spirit Rest Function? http://www.gameskinny.com/uadsc/endless-frontier-what-is-the-new-spirit-rest-function http://www.gameskinny.com/uadsc/endless-frontier-what-is-the-new-spirit-rest-function http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/p/i/spirit-rest-guide-88951.png uadsc/endless-frontier-what-is-the-new-spirit-rest-function Sun, 26 Mar 2017 11:26:59 -0400 Ashley Gill

Endless Frontier's March 24 update brought a new Spirit Rest function for players to play with and figure out. This one's explained just about as well as the game's other features, so let's take a look at what this is and how you can make use of it.

In case you're a bit behind and haven't found Spirit Rest, wander to the Premium Shop and scroll all the way down to feast your eyes on the new option there.

Doesn't it look tempting? That icon looks so welcoming for good reason as it leads to a convenient new option to farm medals while the game is closed. Considering how heavy the medal grind gets and how battery-hungry Endless Frontier is, this is one feature any dedicated player needs to make friends with.

So, first things first: Spirit Rest is only available if you have passed and revived after stage 2,000. If you haven't gotten that far, you now have some serious motivation to push your team's cores further and reach the big 2k.

What Does Spirit Rest Do?

Spirit Rest grants you medal gains based on your best medal per minute record -- since the function has been implemented. Each minute of Spirit Rest grants you medals based off that number.

Past that, there are certainly some things to know:

The first thing to know is that initiating Spirit Rest pauses your current run -- so don't initiate unless you're ready to take it easy for a while. Quests still accumulate money during this time.

Your run may be put on hold for the duration of Spirit Rest, but you can still tackle critical side content. The Battle Arena, Spirit Highlands, Dungeon, and Tower of Trial can all still be entered while you are on Spirit Rest. So don't worry about missing artifacts or arena matches.

The second thing to know is that Spirit Rest will only accumulate medals during the first 4 hours it is running. It is only beneficial for 4 hours, and does not automatically quit once it's come to completion. Instead, it will wait until you come back to the game and stop Spirit Rest manually, so be mindful of the time unless you're setting it before bed.

The third thing is that Spirit Rest packs an 8-hour cooldown once you have turned it off. The cooldown does not start counting down when you start Spirit Rest, nor does it do so when it's done accumulating medals. Only when you manually wrap it up will the cooldown begin. This includes when you cut your Spirit Rest short.

What this all boils down to is it allows you to autofarm medals every 12 hours with the only cost to you being an active game screen. The formula for Spirit Rest's medal gains is as follows:

Spirit Rest time * best medals per minute * 0.9

One thing to note is that you can spend 1,000 Gems at the end of the Spirit Rest duration to double your gains. If you have the Gems and are in dire need of the medals, this may be a good Gem investment.

Getting better gains in Spirit Rest essentially equates to getting an overall better advancement team and strategy down.

About time to get a revival team full of Dark Archers ready.

Medal gains in normal runs are entirely based off of how far you get, and with Spirit Rest taking medals per minute into account, you also have to think about your advancement speed. If you're going for a new medals per minute record, you're not going to want to keep your active run going if you're progressing slowly.

The community will surely come up with some in-depth strategies for optimizing their medals per minute records and milking Spirit Rest for all it's worth. If you already have some ideas, get to it! But if you're just playing casually, just take this new function as a convenient way to make medals overnight.

]]>
Brutal.io Newest IO Game from Wings.io Creator http://www.gameskinny.com/p3dfc/brutalio-newest-io-game-from-wingsio-creator http://www.gameskinny.com/p3dfc/brutalio-newest-io-game-from-wingsio-creator http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/r/u/brutalio-15102.png p3dfc/brutalio-newest-io-game-from-wingsio-creator Sat, 25 Mar 2017 17:20:47 -0400 LillyBilly

The creator of the acclaimed .io game, Wings.io, has just released his latest brainchild -- and it looks spectacular. Because of the success of both Wings.io and other .io games, Brutal.io will most likely be a big hit within the community. But will it be the biggest?

A Quick Overview of Brutal.io

If you ever played Zlap.io, then things will feel somewhat similar, but for those of you that haven't, I'll break it down for you.

You start the game as a "car," although it looks more like a computer mouse. Behind you is a tail and attached to that is a flail. As with most .io games, the object of the game is to simply kill everyone else and gain the top spot on the leaderboard. You can, of course, kill other players to gain points or you can eat the little triangular creatures that spawn. Doing any of these things makes your flail grow -- and you more dangerous.

The little creatures seem to have some basic AI, as they will not mindlessly allow you to kill them. Instead, they will avoid you -- which makes things a little more interesting.

To kill a player or the creatures, you can try and position your flail so that it hits them. This can be done by moving your car around. Or, and this is the more fun option, you can attempt to smash your target with your flail by driving toward them at speed and detaching it. This will send your flail hurtling through the world, killing anything it hits. Oh and don't worry, you can get your flail back. Just click and hold the mouse.

All the above would constitute a pretty good .io game on its own, but as expected from the developer of Wings.io, we get more.

The map is littered with obstacles, food dispensers, traps, and all manner of hazards. Plus the visuals are really nice; The graphics are clean and simple and the animations and effects give the game more life.

Already garnering a lot of support from the Wings.io community and I am sure we will see Miniclip joining in very soon. Will it become one of the biggest games? Sadly Brutal.io was released very closely behind the release of Moomoo.io, a game that is positively exploding right now. That may see Brutal.io receiving a slightly quieter debut than expected. As with all new game releases, only time will tell.

--

Source and Credit

Details for this post came from Brutal.io

Full video credit goes to iStealth

]]>
Brutal.io Newest IO Game from Wings.io Creator http://www.gameskinny.com/p3dfc/brutalio-newest-io-game-from-wingsio-creator http://www.gameskinny.com/p3dfc/brutalio-newest-io-game-from-wingsio-creator http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/r/u/brutalio-15102.png p3dfc/brutalio-newest-io-game-from-wingsio-creator Sat, 25 Mar 2017 17:20:47 -0400 LillyBilly

The creator of the acclaimed .io game, Wings.io, has just released his latest brainchild -- and it looks spectacular. Because of the success of both Wings.io and other .io games, Brutal.io will most likely be a big hit within the community. But will it be the biggest?

A Quick Overview of Brutal.io

If you ever played Zlap.io, then things will feel somewhat similar, but for those of you that haven't, I'll break it down for you.

You start the game as a "car," although it looks more like a computer mouse. Behind you is a tail and attached to that is a flail. As with most .io games, the object of the game is to simply kill everyone else and gain the top spot on the leaderboard. You can, of course, kill other players to gain points or you can eat the little triangular creatures that spawn. Doing any of these things makes your flail grow -- and you more dangerous.

The little creatures seem to have some basic AI, as they will not mindlessly allow you to kill them. Instead, they will avoid you -- which makes things a little more interesting.

To kill a player or the creatures, you can try and position your flail so that it hits them. This can be done by moving your car around. Or, and this is the more fun option, you can attempt to smash your target with your flail by driving toward them at speed and detaching it. This will send your flail hurtling through the world, killing anything it hits. Oh and don't worry, you can get your flail back. Just click and hold the mouse.

All the above would constitute a pretty good .io game on its own, but as expected from the developer of Wings.io, we get more.

The map is littered with obstacles, food dispensers, traps, and all manner of hazards. Plus the visuals are really nice; The graphics are clean and simple and the animations and effects give the game more life.

Already garnering a lot of support from the Wings.io community and I am sure we will see Miniclip joining in very soon. Will it become one of the biggest games? Sadly Brutal.io was released very closely behind the release of Moomoo.io, a game that is positively exploding right now. That may see Brutal.io receiving a slightly quieter debut than expected. As with all new game releases, only time will tell.

--

Source and Credit

Details for this post came from Brutal.io

Full video credit goes to iStealth

]]>
Indiewatch: Gunman Taco Truck - Become a Post Apocalyptic Taco Master http://www.gameskinny.com/ykc1p/indiewatch-gunman-taco-truck-become-a-post-apocalyptic-taco-master http://www.gameskinny.com/ykc1p/indiewatch-gunman-taco-truck-become-a-post-apocalyptic-taco-master http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/header-4d85e.jpg ykc1p/indiewatch-gunman-taco-truck-become-a-post-apocalyptic-taco-master Fri, 24 Mar 2017 08:00:01 -0400 Damien Smith

Welcome to Indiewatch, a series where every Friday we take a look at a good yet unknown, unappreciated and overlooked indie title. It is time to give some appreciation, attention, and love to those games that deserve it but never got it. In order for a game to be covered on Indiewatch, it must fit into the following criteria:

  • It must be an indie game
  • It was not covered or given minimal coverage by mainstream video game websites and YouTubers (Destructoid, Polygon, IGN, Totalbiscuit etc.)
  • It must be good! Nothing below 7 out of 10 will be covered.

This week we are taking a look at the post-apocalyptic roguelike action game, Gunman Taco Truck. It is developed by Romero Games and is the concept of the Romero's 12-year old son, Donovan. After Donovan pitched the game to his parents John Romero (DOOM) and Brenda Brathwaite Romero (Wizardry) at age 9, the family worked together to turn it from an idea into a game.

It released on Steam January 28th, 2017 and later on Android and iOS mobile devices.

Gunman Taco TruckI'm in the green, the greatest challenge is yet to come.

A journey from Mexico to Canada

One day a scientist accidentally puts his cup of coffee down on a nuclear launch button, almost destroying the entirety of the American population. All that remains are a handful of survivors in the once great cities who struggle to survive.

The lands are full of mutants from insects turned into gigantic versions of themselves, to hulk-like human beings and horrifying animal combinations.You take on the role of a Mexican Taco Truck owner who is attempting to make his way through post-apocalyptic America to reach Winnipeg Canada.

With there being no taco trucks in Canada, your family business will thrive. You must journey the American wastes feeding the survivors your delicious tacos with mutant meat fillings, eventually reaching Winnipeg where you can introduce the Canadian population to real tacos.

Gunman Taco TruckAnother day, another happy customer.

And that is pretty much the plot for Gunman Taco Truck. Never the less it does exactly as it is intended to. It creates the world that the game revolves around. That being the post-apocalyptic United States and you are a taco truck owner attempting to make his way to Canada.

For what plot there is, it has a whole bunch of charm and humour to it but it is the gameplay that is the focus of this game and it is there where it shines.

Why let fresh mutant meat go to waste?

As you make your way from city to city throughout your quest to reach Canada you will need to kill any mutants you come across along the way with your mounted gun. Each type mutant you kill drops meat that is exclusive them. You then use the meat to serve your customers their desired delicious mutant-filled meals.

Gunman Taco TruckThe western taco truck of destruction!

While on the road you will also gain scrap from destroying signs, rubbish bins and explosive barrels that are used to upgrade your truck and buy new ones. You will also come across raiders too who occasionally drop extra cash upon death. Cash is used to buy more fillings for your recipes such as cheese, salsa sauce and mould. Yes, I said mould!

Overall having such a design works really well. You will need to travel between the cities often to keep up your meat stocks or feel the angry ranting of a pissed off customer you just denied. As you travel further into the American wastes, you will begin to come across tougher and more dangerous mutants, each with new meat.

This unlocks a selection of new recipes that you will then have to serve your customers. From Undead tacos to ant tacos to roadside cow tacos, there are so many different and creative recipes for customers to choose from. The humour mixed in with the addictive and fun gameplay, really make for an enjoyable experience.

Gunman Taco TruckI guess that mould topping wasn't as fresh as I thought.

Survivors can't live forever but they are bottomless pits

To keep you on your toes and ever moving along, each time you revisit a city you will have one less survivor to serve tacos to. That might not sound like such a problem but here is the thing. Without customers, you can't obtain money, without money you can't buy more ingredients or fuel.

If you don't have the ingredients for tacos, the survivor will leave the town in anger never to return. If you don't have money to refuel, you will run out on the way to your next destination, leaving you vulnerable to being attacked until the fuel truck arrives. So yes, having no customers can cause of the whole bunch of problems.

Due to the procedural nature of the game, the shops at each city also change each playthrough, so you cannot plan what each shop has in each game. Very often you will come across places that might not have one particular topping several times in a row.

Gunman Taco TruckMy inventory of delicious goodness.

This may result in you having to return to an area you previous visited that has no survivors left. Leaving you with a save the cash or get the toppings dilemma. While the cash problem can be resolved to a point due to customers being bottomless food and money pits eating as much as you serve them, they will quickly eat away your stockpile of ingredients.

If you advance to the more difficult areas too quick, you will find yourself unprepared often leading to a quick journey's end. It is a much-needed mechanic for this sort of game and it works really well. It stops you from rushing through the game while also denying you having a prolonged comfort zone. Sooner or later, you are going to have to move on whether you are prepared or not and it can lead to some intense moments.

From a standard taco truck to a taco selling armoured tank

As you journey into the more difficult areas, more powerful upgrades will become available to you at garages in varying cities. Here is where you will use your collected scrap on buying these upgrades and repairing any damage your truck has sustained.

Gunman Taco Truck

Upgrades include metal plating for extra armour, a vacuum for the back of your truck to suck up all the meat, scrap and cash on the road without having to click on it. A flamethrower to roast your enemies, metal wheels and even a giant hammer attached to the front of your truck.

Then there are the new trucks. While you start off with a relatively standard truck, you can trade your scrap for bigger and better ones, with more powerful mounted weapons. From the standard truck with a machine gun to a western truck with a tommy gun to the armoured truck with a bazooka. There are quite a few different trucks that you gain throughout the game.

Gunman Taco TruckThis truck isn't going to get me far.

The upgrades are all quite creative and fun additions to your truck. Having a military missile launcher on the top of your truck that destroys everything in your path is always satisfying to use. The trucks are all quite different from each other in design and give you a temporary sense of power upon acquiring a new one. All in all, there is nothing but good fun to have with the upgrades.

Difficulties that cater for all players

There are three difficulties to choose from in Gunman Taco Truck, that being Easy, Normal and Hard. The difficulties affect a number of the mechanics of the game. For example, the higher the difficulty the tougher the enemies are along with ingredients becoming a lot more rare to find.

Along with that, the price of ingredients is increased with higher skill levels too, resulting in ever more challenges being presented to you. For the more casual of players, the easiest difficulty would be best suited, while for the more experienced of gamers, Normal is the best. As for Hard, that would be for those looking for a real challenge and who have mastered how the game works.

Gunman Taco TruckA vehicle whisperer eh? I wonder what story this truck has to tell him.

While Gunman Taco Truck isn't the easiest of games even on the lowest skill level, it still remains fair and once you have gotten the hang of it, Easy is quite a breeze to get through. It is a game that really does cater for all forms of players.

It's all good so far, is there anything wrong with the game?

Unfortunately, yes. There are a number of issues currently plaguing the game that ultimately stop it from being a 10 out of 10 title as oppose to the 8 out of 10 I am giving it. Firstly while switching between different screens, occasionally the screen will remain entirely black. This forces you to press alt and tab to go back to your desktop and having to close the game entirely.

While it takes only a matter of seconds to load back up the game, it is still a minor frustration having to do this from time to time. The second is the controls responsiveness on the map screen and when serving tacos. At times when attempting to click on your next destination on the map, when you click it simply does not respond. It can take quite a few clicks before it will register and activate.

Gunman Taco TruckRain, sun or snow, it matters not, survivors are always up for a taco.

When serving tacos it can be hard to click and drag the ingredients sometimes, especially if you make a mistake and are attempting to put ingredients back into their container. Thirdly are the achievements, they are not unlocking at all.

While they are but minor annoyances that don't hinder you from experiencing the game, they are simple issues that should be fixed by now, especially since the game released almost two months ago. Aside from those issues, however, it really is a stellar game.

A game created with heart as opposed to dollar signs

Gunman Taco Truck is clearly a title that has been made with nothing but pure and utter love as opposed to many games these days which are made for no other reason that cold hard money. It is creative, imaginative and most of all a hell of a lot of fun.

It is a tough game, to begin with, but once you understand how everything works and start to master it, you really become addicted to it. It isn't perfect and does has a few issues but other than that it is a great game that anyone who loves roguelikes or looking for something different, should definitely try out.

If there is anything I have left to say about Gunman Taco Truck it would be that it shows us that some of the best and most original games come from the heart, not the dollar signs. If a 9-year-old can create such an interesting and unique concept, then it is about time many other developers started doing the same thing. A little bit of imagination can go a hell of a long way.

Gunman Taco Truck is available on Steam for $11.99. It is also available on Android and iOS on their respective stores for free with optional in-app purchases.

Interested in seeing more Indiewatch reviews? Check out my review of Cthon and Alien Shooter 2 Reloaded.

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Indiewatch: Gunman Taco Truck - Become a Post Apocalyptic Taco Master http://www.gameskinny.com/ykc1p/indiewatch-gunman-taco-truck-become-a-post-apocalyptic-taco-master http://www.gameskinny.com/ykc1p/indiewatch-gunman-taco-truck-become-a-post-apocalyptic-taco-master http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/header-4d85e.jpg ykc1p/indiewatch-gunman-taco-truck-become-a-post-apocalyptic-taco-master Fri, 24 Mar 2017 08:00:01 -0400 Damien Smith

Welcome to Indiewatch, a series where every Friday we take a look at a good yet unknown, unappreciated and overlooked indie title. It is time to give some appreciation, attention, and love to those games that deserve it but never got it. In order for a game to be covered on Indiewatch, it must fit into the following criteria:

  • It must be an indie game
  • It was not covered or given minimal coverage by mainstream video game websites and YouTubers (Destructoid, Polygon, IGN, Totalbiscuit etc.)
  • It must be good! Nothing below 7 out of 10 will be covered.

This week we are taking a look at the post-apocalyptic roguelike action game, Gunman Taco Truck. It is developed by Romero Games and is the concept of the Romero's 12-year old son, Donovan. After Donovan pitched the game to his parents John Romero (DOOM) and Brenda Brathwaite Romero (Wizardry) at age 9, the family worked together to turn it from an idea into a game.

It released on Steam January 28th, 2017 and later on Android and iOS mobile devices.

Gunman Taco TruckI'm in the green, the greatest challenge is yet to come.

A journey from Mexico to Canada

One day a scientist accidentally puts his cup of coffee down on a nuclear launch button, almost destroying the entirety of the American population. All that remains are a handful of survivors in the once great cities who struggle to survive.

The lands are full of mutants from insects turned into gigantic versions of themselves, to hulk-like human beings and horrifying animal combinations.You take on the role of a Mexican Taco Truck owner who is attempting to make his way through post-apocalyptic America to reach Winnipeg Canada.

With there being no taco trucks in Canada, your family business will thrive. You must journey the American wastes feeding the survivors your delicious tacos with mutant meat fillings, eventually reaching Winnipeg where you can introduce the Canadian population to real tacos.

Gunman Taco TruckAnother day, another happy customer.

And that is pretty much the plot for Gunman Taco Truck. Never the less it does exactly as it is intended to. It creates the world that the game revolves around. That being the post-apocalyptic United States and you are a taco truck owner attempting to make his way to Canada.

For what plot there is, it has a whole bunch of charm and humour to it but it is the gameplay that is the focus of this game and it is there where it shines.

Why let fresh mutant meat go to waste?

As you make your way from city to city throughout your quest to reach Canada you will need to kill any mutants you come across along the way with your mounted gun. Each type mutant you kill drops meat that is exclusive them. You then use the meat to serve your customers their desired delicious mutant-filled meals.

Gunman Taco TruckThe western taco truck of destruction!

While on the road you will also gain scrap from destroying signs, rubbish bins and explosive barrels that are used to upgrade your truck and buy new ones. You will also come across raiders too who occasionally drop extra cash upon death. Cash is used to buy more fillings for your recipes such as cheese, salsa sauce and mould. Yes, I said mould!

Overall having such a design works really well. You will need to travel between the cities often to keep up your meat stocks or feel the angry ranting of a pissed off customer you just denied. As you travel further into the American wastes, you will begin to come across tougher and more dangerous mutants, each with new meat.

This unlocks a selection of new recipes that you will then have to serve your customers. From Undead tacos to ant tacos to roadside cow tacos, there are so many different and creative recipes for customers to choose from. The humour mixed in with the addictive and fun gameplay, really make for an enjoyable experience.

Gunman Taco TruckI guess that mould topping wasn't as fresh as I thought.

Survivors can't live forever but they are bottomless pits

To keep you on your toes and ever moving along, each time you revisit a city you will have one less survivor to serve tacos to. That might not sound like such a problem but here is the thing. Without customers, you can't obtain money, without money you can't buy more ingredients or fuel.

If you don't have the ingredients for tacos, the survivor will leave the town in anger never to return. If you don't have money to refuel, you will run out on the way to your next destination, leaving you vulnerable to being attacked until the fuel truck arrives. So yes, having no customers can cause of the whole bunch of problems.

Due to the procedural nature of the game, the shops at each city also change each playthrough, so you cannot plan what each shop has in each game. Very often you will come across places that might not have one particular topping several times in a row.

Gunman Taco TruckMy inventory of delicious goodness.

This may result in you having to return to an area you previous visited that has no survivors left. Leaving you with a save the cash or get the toppings dilemma. While the cash problem can be resolved to a point due to customers being bottomless food and money pits eating as much as you serve them, they will quickly eat away your stockpile of ingredients.

If you advance to the more difficult areas too quick, you will find yourself unprepared often leading to a quick journey's end. It is a much-needed mechanic for this sort of game and it works really well. It stops you from rushing through the game while also denying you having a prolonged comfort zone. Sooner or later, you are going to have to move on whether you are prepared or not and it can lead to some intense moments.

From a standard taco truck to a taco selling armoured tank

As you journey into the more difficult areas, more powerful upgrades will become available to you at garages in varying cities. Here is where you will use your collected scrap on buying these upgrades and repairing any damage your truck has sustained.

Gunman Taco Truck

Upgrades include metal plating for extra armour, a vacuum for the back of your truck to suck up all the meat, scrap and cash on the road without having to click on it. A flamethrower to roast your enemies, metal wheels and even a giant hammer attached to the front of your truck.

Then there are the new trucks. While you start off with a relatively standard truck, you can trade your scrap for bigger and better ones, with more powerful mounted weapons. From the standard truck with a machine gun to a western truck with a tommy gun to the armoured truck with a bazooka. There are quite a few different trucks that you gain throughout the game.

Gunman Taco TruckThis truck isn't going to get me far.

The upgrades are all quite creative and fun additions to your truck. Having a military missile launcher on the top of your truck that destroys everything in your path is always satisfying to use. The trucks are all quite different from each other in design and give you a temporary sense of power upon acquiring a new one. All in all, there is nothing but good fun to have with the upgrades.

Difficulties that cater for all players

There are three difficulties to choose from in Gunman Taco Truck, that being Easy, Normal and Hard. The difficulties affect a number of the mechanics of the game. For example, the higher the difficulty the tougher the enemies are along with ingredients becoming a lot more rare to find.

Along with that, the price of ingredients is increased with higher skill levels too, resulting in ever more challenges being presented to you. For the more casual of players, the easiest difficulty would be best suited, while for the more experienced of gamers, Normal is the best. As for Hard, that would be for those looking for a real challenge and who have mastered how the game works.

Gunman Taco TruckA vehicle whisperer eh? I wonder what story this truck has to tell him.

While Gunman Taco Truck isn't the easiest of games even on the lowest skill level, it still remains fair and once you have gotten the hang of it, Easy is quite a breeze to get through. It is a game that really does cater for all forms of players.

It's all good so far, is there anything wrong with the game?

Unfortunately, yes. There are a number of issues currently plaguing the game that ultimately stop it from being a 10 out of 10 title as oppose to the 8 out of 10 I am giving it. Firstly while switching between different screens, occasionally the screen will remain entirely black. This forces you to press alt and tab to go back to your desktop and having to close the game entirely.

While it takes only a matter of seconds to load back up the game, it is still a minor frustration having to do this from time to time. The second is the controls responsiveness on the map screen and when serving tacos. At times when attempting to click on your next destination on the map, when you click it simply does not respond. It can take quite a few clicks before it will register and activate.

Gunman Taco TruckRain, sun or snow, it matters not, survivors are always up for a taco.

When serving tacos it can be hard to click and drag the ingredients sometimes, especially if you make a mistake and are attempting to put ingredients back into their container. Thirdly are the achievements, they are not unlocking at all.

While they are but minor annoyances that don't hinder you from experiencing the game, they are simple issues that should be fixed by now, especially since the game released almost two months ago. Aside from those issues, however, it really is a stellar game.

A game created with heart as opposed to dollar signs

Gunman Taco Truck is clearly a title that has been made with nothing but pure and utter love as opposed to many games these days which are made for no other reason that cold hard money. It is creative, imaginative and most of all a hell of a lot of fun.

It is a tough game, to begin with, but once you understand how everything works and start to master it, you really become addicted to it. It isn't perfect and does has a few issues but other than that it is a great game that anyone who loves roguelikes or looking for something different, should definitely try out.

If there is anything I have left to say about Gunman Taco Truck it would be that it shows us that some of the best and most original games come from the heart, not the dollar signs. If a 9-year-old can create such an interesting and unique concept, then it is about time many other developers started doing the same thing. A little bit of imagination can go a hell of a long way.

Gunman Taco Truck is available on Steam for $11.99. It is also available on Android and iOS on their respective stores for free with optional in-app purchases.

Interested in seeing more Indiewatch reviews? Check out my review of Cthon and Alien Shooter 2 Reloaded.

]]>
ESL Halo World Championship Pro League Series Starts Today http://www.gameskinny.com/7s05f/esl-halo-world-championship-pro-league-series-starts-today http://www.gameskinny.com/7s05f/esl-halo-world-championship-pro-league-series-starts-today http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d7165e63ea926bbfd552f03d8393dd7a.jpg 7s05f/esl-halo-world-championship-pro-league-series-starts-today Fri, 24 Mar 2017 06:37:38 -0400 tofuslayer

After an intense series of qualifiers all over the world, the top 12 Halo teams in the world will meet in Burbank, California at the ESL campus to fight for undisputed Halo supremacy. As well as a share of the $1,000,000 prize pool.

The final lineup for the ESL Halo World Championship Pro League Series is as follows:

North America

  • OpTic Gaming
  • Team EnVyUs
  • Team Liquid
  • Str8 Rippin
  • TMMT Crowd Pleasers (Formerly Pnda Gaming)
  • Luminosity Gaming
  • Splyce

Europe

  • Fab Games eSports
  • Supremacy
  • London Conspiracy

Australia

  • Team Immunity 

Latin America

  • SoaR Gaming (Formerly Shock The World)
Group A: TMMT Crowd Pleasers, Supremacy, OpTic Gaming

Obviously, OpTic Gaming has been looking sharp throughout the qualifiers, after finishing in first at the Las Vegas Qualifiers and is favored by many to place high. However, the rest of Group A shouldn’t be brushed off. Many did not see TMMT finishing in the top 6 for NA, the addition of Danoxide to the roster plus a solid performance in Las Vegas earned them a spot at finals. I’m personally very interested in seeing TMMT’s performance at Finals after watching them play through the Las Vegas Qualifier. Supremacy shouldn’t be counted out just yet either. After adding Solar to their lineup, the French team beat out many favored U.K. teams to qualify for Finals.

Group B: London Conspiracy, Team Liquid, Luminosity Gaming

London Conspiracy returned to the Halo Scene with a vengeance after acquiring the Team Vibe roster. LC was beat out of the EU bracket at the hands of Sy, but after their performance at the EU Last Chance Qualifier, it’ll be interesting to see how they compete against some of the top NA teams, especially in their match against OpTic. In addition, new Liquid roster asserted themselves as a dangerous opponent against OpTic during the qualifiers, and anyone who doubted the new Liquid roster after the St. Louis Qualifiers definitely saw the potency in this new lineup after they secured their second place win at Las Vegas. Finally, like Liquid, LG did not perform their best at St. Louis, but returned to Las Vegas with an aggressive performance that earned them their place at Finals. I’m definitely looking forward to seeing what Group B does at Finals.

Group C: Splyce, Team Immunity, Team EnVyUs

Splyce was very close to qualifying for Worlds before Luminosity eliminated them at Las Vegas Qualifiers. They managed to come back and become the final NA team to head to Finals after winning the Last Chance Qualifier by taking out CryptiK in a second BO7. It’ll be exciting to see how the young roster performs against EnVyUs, the Fall 2016 champions, in the first match on the main stream. Pistola of EnVyUs had an absolutely deadly performance at Las Vegas, and I’m personally going to be keeping my eyes on his feed at Finals. The Australian team iM will also have their first match against EnVyUs, and after iM’s total domination at the ANZ Qualifier, I’m anticipating a solid performance from the Australian team against the top ranking NA team.

Group D: SoaR Gaming, FAB Games Esports, Str8 Rippin

SoaR asserted themselves as the top Latin American team at Mexico City Qualifiers, but many are doubting the roster’s ability to stack up against the top EU and NA teams. After SoaR’s performance at the LA Qualifiers, I think they’ll put up a fight against the German team, FabE, in their first match at Finals. FabE also struggling against the notion that EU teams aren’t a competition for the top NA teams in Halo, but after their first place win at London Qualifiers, I see FabE putting on a great show to prove those stereotypes wrong. I’m anticipating a great match between FabE and Str8 after the NA team’s tenacious performance in the NA Qualifiers where Str8 came back from the losers bracket in Las Vegas to make it to Finals.

Who are you rooting for? Do you mind that global teams are allowed in the finals? Let us know in the comments below!

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ESL Halo World Championship Pro League Series Starts Today http://www.gameskinny.com/7s05f/esl-halo-world-championship-pro-league-series-starts-today http://www.gameskinny.com/7s05f/esl-halo-world-championship-pro-league-series-starts-today http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d7165e63ea926bbfd552f03d8393dd7a.jpg 7s05f/esl-halo-world-championship-pro-league-series-starts-today Fri, 24 Mar 2017 06:37:38 -0400 tofuslayer

After an intense series of qualifiers all over the world, the top 12 Halo teams in the world will meet in Burbank, California at the ESL campus to fight for undisputed Halo supremacy. As well as a share of the $1,000,000 prize pool.

The final lineup for the ESL Halo World Championship Pro League Series is as follows:

North America

  • OpTic Gaming
  • Team EnVyUs
  • Team Liquid
  • Str8 Rippin
  • TMMT Crowd Pleasers (Formerly Pnda Gaming)
  • Luminosity Gaming
  • Splyce

Europe

  • Fab Games eSports
  • Supremacy
  • London Conspiracy

Australia

  • Team Immunity 

Latin America

  • SoaR Gaming (Formerly Shock The World)
Group A: TMMT Crowd Pleasers, Supremacy, OpTic Gaming

Obviously, OpTic Gaming has been looking sharp throughout the qualifiers, after finishing in first at the Las Vegas Qualifiers and is favored by many to place high. However, the rest of Group A shouldn’t be brushed off. Many did not see TMMT finishing in the top 6 for NA, the addition of Danoxide to the roster plus a solid performance in Las Vegas earned them a spot at finals. I’m personally very interested in seeing TMMT’s performance at Finals after watching them play through the Las Vegas Qualifier. Supremacy shouldn’t be counted out just yet either. After adding Solar to their lineup, the French team beat out many favored U.K. teams to qualify for Finals.

Group B: London Conspiracy, Team Liquid, Luminosity Gaming

London Conspiracy returned to the Halo Scene with a vengeance after acquiring the Team Vibe roster. LC was beat out of the EU bracket at the hands of Sy, but after their performance at the EU Last Chance Qualifier, it’ll be interesting to see how they compete against some of the top NA teams, especially in their match against OpTic. In addition, new Liquid roster asserted themselves as a dangerous opponent against OpTic during the qualifiers, and anyone who doubted the new Liquid roster after the St. Louis Qualifiers definitely saw the potency in this new lineup after they secured their second place win at Las Vegas. Finally, like Liquid, LG did not perform their best at St. Louis, but returned to Las Vegas with an aggressive performance that earned them their place at Finals. I’m definitely looking forward to seeing what Group B does at Finals.

Group C: Splyce, Team Immunity, Team EnVyUs

Splyce was very close to qualifying for Worlds before Luminosity eliminated them at Las Vegas Qualifiers. They managed to come back and become the final NA team to head to Finals after winning the Last Chance Qualifier by taking out CryptiK in a second BO7. It’ll be exciting to see how the young roster performs against EnVyUs, the Fall 2016 champions, in the first match on the main stream. Pistola of EnVyUs had an absolutely deadly performance at Las Vegas, and I’m personally going to be keeping my eyes on his feed at Finals. The Australian team iM will also have their first match against EnVyUs, and after iM’s total domination at the ANZ Qualifier, I’m anticipating a solid performance from the Australian team against the top ranking NA team.

Group D: SoaR Gaming, FAB Games Esports, Str8 Rippin

SoaR asserted themselves as the top Latin American team at Mexico City Qualifiers, but many are doubting the roster’s ability to stack up against the top EU and NA teams. After SoaR’s performance at the LA Qualifiers, I think they’ll put up a fight against the German team, FabE, in their first match at Finals. FabE also struggling against the notion that EU teams aren’t a competition for the top NA teams in Halo, but after their first place win at London Qualifiers, I see FabE putting on a great show to prove those stereotypes wrong. I’m anticipating a great match between FabE and Str8 after the NA team’s tenacious performance in the NA Qualifiers where Str8 came back from the losers bracket in Las Vegas to make it to Finals.

Who are you rooting for? Do you mind that global teams are allowed in the finals? Let us know in the comments below!

]]>
Above the Law: The Walking Dead Ep. 3 Trailer -- What Choice Will You Make? http://www.gameskinny.com/wz11f/above-the-law-the-walking-dead-ep-3-trailer-what-choice-will-you-make http://www.gameskinny.com/wz11f/above-the-law-the-walking-dead-ep-3-trailer-what-choice-will-you-make http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/0e6ffc22d01206d4c0995ef78baa1468.jpg wz11f/above-the-law-the-walking-dead-ep-3-trailer-what-choice-will-you-make Fri, 24 Mar 2017 05:49:15 -0400 Jules B.

Clementine returns to save Javier once again, yes, TellTale's trailer for The Walking Dead: Above The Law -- that aired this morning -- has everything fans wanted and more.

Not only did it show as much gruesome aluminum baseball bat action as we could ask for, but also dropped an official date for episode three. Will Lee ever come back? Will we get to visit The Kingdom? Will Clementine wake up in her tree house to find this is all just a bad dream?

Be ready to decide David's fate next Tuesday, the 28th -- if Clementine says David isn't a good guy, then we'll make that decision without hesitation.

The first two Episodes of A New Frontier have received positive critical reception, so let's hope Episode 3 keeps this up.

What choice will you make? Which character are you rooting for or against? Are you are excited after this trailer? Let us know in the comments!

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Above the Law: The Walking Dead Ep. 3 Trailer -- What Choice Will You Make? http://www.gameskinny.com/wz11f/above-the-law-the-walking-dead-ep-3-trailer-what-choice-will-you-make http://www.gameskinny.com/wz11f/above-the-law-the-walking-dead-ep-3-trailer-what-choice-will-you-make http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/0e6ffc22d01206d4c0995ef78baa1468.jpg wz11f/above-the-law-the-walking-dead-ep-3-trailer-what-choice-will-you-make Fri, 24 Mar 2017 05:49:15 -0400 Jules B.

Clementine returns to save Javier once again, yes, TellTale's trailer for The Walking Dead: Above The Law -- that aired this morning -- has everything fans wanted and more.

Not only did it show as much gruesome aluminum baseball bat action as we could ask for, but also dropped an official date for episode three. Will Lee ever come back? Will we get to visit The Kingdom? Will Clementine wake up in her tree house to find this is all just a bad dream?

Be ready to decide David's fate next Tuesday, the 28th -- if Clementine says David isn't a good guy, then we'll make that decision without hesitation.

The first two Episodes of A New Frontier have received positive critical reception, so let's hope Episode 3 keeps this up.

What choice will you make? Which character are you rooting for or against? Are you are excited after this trailer? Let us know in the comments!

]]>
Power Rangers: Legacy Wars Released Today -- Battle Your Friends! http://www.gameskinny.com/nlklo/power-rangers-legacy-wars-released-today-battle-your-friends http://www.gameskinny.com/nlklo/power-rangers-legacy-wars-released-today-battle-your-friends http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/ad6d6b53f712271bafdf799abbc105df.jpg nlklo/power-rangers-legacy-wars-released-today-battle-your-friends Fri, 24 Mar 2017 05:24:59 -0400 Jules B.

Saban ushers in the release of Power Rangers with their new mobile PVP game; Power Rangers: Legacy Wars. From the creators of ChronoBlade, San Francisco based nWay Inc. throws us into the Multiverse.

Rita Repulsa is back, and as evil as ever, and forcing you and the rest of the Rangers to step into an infected Morphin' Grid. You must battle alternate dimension versions of the Rangers, by using Zeo Shards to strengthen your team, you go head to head with fellow fans in fast paced, real time battles.

You will be battling it out Morphin' style with characters from every Power Ranger universe, while unleashing a multitude of devastating attacks against your foes. You can unlock heroes, and villains to help destroy your foes. By winning battle after battle, you'll rack up Morphin' Boxes that give you access to Ranger after Ranger.

With a guild system called Alliances, you can join up to chat, trade resources, and strategies. Team building, and strategic duels come to your home on iOS and Android devices March 23rd.

Follow Power Rangers: Legacy Wars on Facebook, to receive news on upcoming events and be the first to know anything Legacy Wars related. And don't forget to follow GameSkinny's Facebook page for all things gaming!

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Power Rangers: Legacy Wars Released Today -- Battle Your Friends! http://www.gameskinny.com/nlklo/power-rangers-legacy-wars-released-today-battle-your-friends http://www.gameskinny.com/nlklo/power-rangers-legacy-wars-released-today-battle-your-friends http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/ad6d6b53f712271bafdf799abbc105df.jpg nlklo/power-rangers-legacy-wars-released-today-battle-your-friends Fri, 24 Mar 2017 05:24:59 -0400 Jules B.

Saban ushers in the release of Power Rangers with their new mobile PVP game; Power Rangers: Legacy Wars. From the creators of ChronoBlade, San Francisco based nWay Inc. throws us into the Multiverse.

Rita Repulsa is back, and as evil as ever, and forcing you and the rest of the Rangers to step into an infected Morphin' Grid. You must battle alternate dimension versions of the Rangers, by using Zeo Shards to strengthen your team, you go head to head with fellow fans in fast paced, real time battles.

You will be battling it out Morphin' style with characters from every Power Ranger universe, while unleashing a multitude of devastating attacks against your foes. You can unlock heroes, and villains to help destroy your foes. By winning battle after battle, you'll rack up Morphin' Boxes that give you access to Ranger after Ranger.

With a guild system called Alliances, you can join up to chat, trade resources, and strategies. Team building, and strategic duels come to your home on iOS and Android devices March 23rd.

Follow Power Rangers: Legacy Wars on Facebook, to receive news on upcoming events and be the first to know anything Legacy Wars related. And don't forget to follow GameSkinny's Facebook page for all things gaming!

]]>
Super Mario Run Has Released Early on Android http://www.gameskinny.com/vrrdu/super-mario-run-has-released-early-on-android http://www.gameskinny.com/vrrdu/super-mario-run-has-released-early-on-android http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/m/r/smr-3f021.jpg vrrdu/super-mario-run-has-released-early-on-android Thu, 23 Mar 2017 12:08:07 -0400 Paige McGovern

Super Mario Run was set to release on Android today, March 23. But instead, Nintendo put the game on Google Play shelves a day before expected. And that's good news for the Android community, since the game has been an iOS exclusive for several months. 

Nintendo revealed the early launch in a Tweet:

In the game, the player controls a running Mario by tapping the screen to jump and spin their way to course completion. In the World Tour mode, there are 24 courses to clear across 6 worlds. Players can also compete against their friends in Toad Rally and build their own kingdoms. 

In addition to bringing Super Mario Run to Android, Nintendo has also updated the game to Version 2.0 on both Android and iOS. This update includes new characters to play and more free content. According to the game's Google Play page, it has already been reviewed over 120,000 times, with the majority of reviews being 5 stars.

The full game can be purchased on both platforms for a one-time payment of $9.99.

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Super Mario Run Has Released Early on Android http://www.gameskinny.com/vrrdu/super-mario-run-has-released-early-on-android http://www.gameskinny.com/vrrdu/super-mario-run-has-released-early-on-android http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/m/r/smr-3f021.jpg vrrdu/super-mario-run-has-released-early-on-android Thu, 23 Mar 2017 12:08:07 -0400 Paige McGovern

Super Mario Run was set to release on Android today, March 23. But instead, Nintendo put the game on Google Play shelves a day before expected. And that's good news for the Android community, since the game has been an iOS exclusive for several months. 

Nintendo revealed the early launch in a Tweet:

In the game, the player controls a running Mario by tapping the screen to jump and spin their way to course completion. In the World Tour mode, there are 24 courses to clear across 6 worlds. Players can also compete against their friends in Toad Rally and build their own kingdoms. 

In addition to bringing Super Mario Run to Android, Nintendo has also updated the game to Version 2.0 on both Android and iOS. This update includes new characters to play and more free content. According to the game's Google Play page, it has already been reviewed over 120,000 times, with the majority of reviews being 5 stars.

The full game can be purchased on both platforms for a one-time payment of $9.99.

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Pokemon Go Water Festival Event Has Started http://www.gameskinny.com/ig23e/pokemon-go-water-festival-event-has-started http://www.gameskinny.com/ig23e/pokemon-go-water-festival-event-has-started http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/a/t/waterfestival-03c46.jpg ig23e/pokemon-go-water-festival-event-has-started Thu, 23 Mar 2017 05:58:14 -0400 tofuslayer

Niantic Labs announced that starting March 22nd at 1 pm PDT, Pokémon Go is celebrating a global Water Festival by giving trainers an opportunity to catch more Water-type Pokémon.

According to an update on the Pokémon Go website, trainers anywhere in the world are more likely to encounter Magikarp, Squirtle, Totodile, as well as their Evolutions. If you already have all of those Pokémon and their evolutions, there’s still more. If you explore areas where Water-type Pokémon typically dwell, you’ll have a better chance of encountering Water-type Pokémon that were originally discovered in the Johto region. The update also hinted that trainers may be more likely to encounter Lapras in these areas.

In addition, trainers will be able to access a new avatar wardrobe item, the Magikarp Hat, later today.

For trainers interested in capitalizing on these limited-time festivities, the Pokémon Go Water Festival celebration ends on March 29, 2017 at 1 pm PDT.

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Pokemon Go Water Festival Event Has Started http://www.gameskinny.com/ig23e/pokemon-go-water-festival-event-has-started http://www.gameskinny.com/ig23e/pokemon-go-water-festival-event-has-started http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/a/t/waterfestival-03c46.jpg ig23e/pokemon-go-water-festival-event-has-started Thu, 23 Mar 2017 05:58:14 -0400 tofuslayer

Niantic Labs announced that starting March 22nd at 1 pm PDT, Pokémon Go is celebrating a global Water Festival by giving trainers an opportunity to catch more Water-type Pokémon.

According to an update on the Pokémon Go website, trainers anywhere in the world are more likely to encounter Magikarp, Squirtle, Totodile, as well as their Evolutions. If you already have all of those Pokémon and their evolutions, there’s still more. If you explore areas where Water-type Pokémon typically dwell, you’ll have a better chance of encountering Water-type Pokémon that were originally discovered in the Johto region. The update also hinted that trainers may be more likely to encounter Lapras in these areas.

In addition, trainers will be able to access a new avatar wardrobe item, the Magikarp Hat, later today.

For trainers interested in capitalizing on these limited-time festivities, the Pokémon Go Water Festival celebration ends on March 29, 2017 at 1 pm PDT.

]]>
Who Won at This Year's SXSW Gaming Awards? http://www.gameskinny.com/sfk2r/who-won-at-this-years-sxsw-gaming-awards http://www.gameskinny.com/sfk2r/who-won-at-this-years-sxsw-gaming-awards http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/r/e/break-down-4ba60.jpg sfk2r/who-won-at-this-years-sxsw-gaming-awards Thu, 23 Mar 2017 05:10:10 -0400 Dan Roemer

Since 2014 the South by Southwest Festival has been awarding excellence in video games. This year the show was co-hosted by WWE® Superstar Xavier Woods® and popular Twitch personality “OMGitsfirefoxx” – aka Sonja Reed.

The event featured 23 different award categories, so let's go ahead and break down the winners and nominees for each category.

Video Game of the Year – Uncharted 4: A Thief's End

Developer Naughty Dog and even Nathan Drake himself are walking away with five awards this year, including Video Game of the Year, Excellence in Narrative, Most Memorable Character, Excellence in Animation, and Excellence in Visual Achievement. Considering this is possibly the final entree in the series, it's great to see Nathan Drake walking away with a bang and a well deserved win, Uncharted 4: A Thief's End is a must own for anyone with a PlayStation 4.

Nominees for Video Game of the Year

Dishonored 2, DOOM, Overwatch, Titanfall 2, and winner Uncharted 4: A Thief's End

Nominees for Excellence in Narrative

Firewatch, The Last Guardian Oxenfree, That Dragon, Cancer, and winner Uncharted 4: A Thief's End

Nominees for Most Memorable Character

Henry & Delilah from Firewatch, Trico from The Last Guardian, Tracer from Overwatch, BT-7274 from Titanfall 2, and winner Nathan Drake from Uncharted 4: A Thief's End

Nominees for Excellence in Animation

DOOM, INSIDE, The Last Guardian, Overwatch, and winner Uncharted 4: A Thief's End

Nominees for Excellence in Visual Achievement

Battlefield 1, DOOM, Final Fantasy XV, Titanfall 2, and winner Uncharted 4: A Thief's End

Esports Game of the Year – Overwatch

Naughty Dog aren't the only ones walking away with numerous awards, the fine folks over at Blizzard are also walking away with four awards to add to their already growing collection, including Esports Game of the Year, Trending Game of the Year, Most Promising New Intellectual Property, and Excellence in Multiplayer. I've personally sunk over a hundred hours into Overwatch myself and it's still my go to multiplayer game to date, so it's no surprise to me it's walking away with numerous awards.

Nominees for Esports Game of the Year

Call of Duty: Infinite Warfare, Gears of War 4, Killer Instinct: Season 3, Street Fighter V, and winner Overwatch

Nominees for Trending Game of the Year

Dead by Daylight, Job Simulator, SUPERHOT, Who's Your Daddy, and winner Overwatch

Nominees for Most Promising New Intellectual Property

Firewatch, Stardew Valley, SUPERHOT, Tom Clancy's The Division, and winner Overwatch

Nominees for Excellence in Multiplayer

Battlefield 1, Gears of War 4, SpeedRunners, Titanfall 2, and winner Overwatch

Mobile Game of the Year – Pokémon GO

Just like in Pokémon itself, it seems Pokémon were pitted against one another this year as Pokémon Sun & Moon were also a nominee for Mobile Game of the Year, but it shouldn't surprise you that Pokémon GO walked away with the honors -- considering it took the mobile marketplace by storm last year; with over 500 million downloads as of September 2016.

Nominees for Mobile Game of the Year

Pokémon Sun & Moon, Reigns, Severed, and winner Pokémon GO

Tabletop Game of the Year – Arkham Horror: The Card Game

With possibly the power of Cthulhu himself it seems Arkham Horror: The Card Game set in the Call of Cthulhu universe takes the top prize for Tabletop Game of the Year.

Nominees for Tabletop Game of the Year

Captain Sonar, Inis, Mechs vs Minions, The Others, and winner Arkham Horror: The Card Game

Fan Creation of the Year – Brutal Doom 64

From creator Sergeant_Mark_IV comes Brutal Doom 64, allowing you to experience a bloodier, and more brutal Doom 64 than ever before on the PC. With revamped weapons featuring new sounds and animations, restored content, and multiplayer support for up to 64 people, it's no surprise Brutal Doom 64 slaughtered the competition.

Nominees for Fan Creation of the Year

Enderal – The Shards of Order, Fallout 1.5: Resurrection, Fallout: Revelation, Jack – A Stanley Parable Short Film and winner Brutal Doom 64

Gamer's Voice Single/Multiplayer

SXSW this year also celebrated the indie scene by having two categories for single player and multiplayer indie games.

Gamer's Voice Single Player – Owlboy

Owlboy, from developer D-Pad Studio, with a development span of over nine years and plenty of critical acclaim at release, shocked nobody when it took the top spot for the single player category.

Nominees for Gamer's Voice Single Player

Ape Out, Asura, Bootleg Systems, CHKN, Circles, Code 7, Cryptark, Diaries of a Spaceport Janitor, Event [0], Far From Noise, Haimrik, Hollow Knight, Katana Zero, MachiaVillain, Mages of Mystralia, Night in the Woods, No Truce With The Furies, Obduction, Shadow Tactics: Blades of the Shogun, She Remembered Caterpillars, Sundered, The Hex, The Metronomicon, The Pedestrian, The Shrouded Isle, Tumbleseed, Where the Water Tastes Like Win, and winner Owlboy

Gamer's Voice Multiplayer – ARENA GODS

Taking the top spot for indie multiplayer games is ARENA GODS, an isometric arena battle game from developer Supertype that let's you throw spears at someone off screen!

Truly satisfying

Nominees for Gamer's Voice Multiplayer

Akuto: Mad World, Antihero, Beasts of Balance, Flat Heroes, Friday Night Bullet Arena, Human: Fall Flat, Invisigun Heroes, Overcooked, Schlicht, Red Rope: Don't Fall Behind, Saltlands, Sky Noon, Strikers Edge, Tooth and Tail, Vast: The Crystal Caverns, and winner ARENA GODS

Matthew Crump Cultural Innovation Award – That Dragon, Cancer

For those that don't know or are confused by this category, it's named after and dedicated to Matthew Crump; who was a SXSW Gaming Expo coordinator and game developer who passed away in 2014. The category is awarded for games that challenge the “norm” of gaming and can deliver a culturally innovative view of the game world, characters, or gameplay – and I can't think of a better game that achieves this then That Dragon, Cancer -- after having played it myself, the game and its creators Ryan and Amy Green and there studio Numinous Games are definitely deserving of this award.

Nominees for Matthew Crump Cultural Innovation Award

1979 Revolution: Black Friday, Fragments of Him, Orwell, Quadrilateral Cowboy, and winner That Dragon, Cancer

Excellence in Design – Dishonored 2

With Dishonored 2's open ended level design giving you a vast amount of options to approach any given situation thrown at you, it's no surprise to me Arkane Studios are taking home this award for their well crafted sequel that builds upon everything the first game achieved.

Nominees for Excellence in Design

INSIDE, Overwatch, Uncharted 4: A Thief's End, The Witness, and winner Dishonored 2

Excellence in Gameplay – DOOM

When DOOM was first announced my gut reaction was negative; simply because I didn't like the idea of a reboot. I'm happy to say though that Id Software completely blew away not only my expectations -- but I'm sure plenty of other people's expectations and crafted a masterpiece in first person shooter game design and won this category with a well deserved win in this category, as well for Excellence in Musical Score which shouldn't surprise anyone if you've heard the soundtrack.

Nominees for Excellence in Gameplay

Dark Souls III, Dishonored 2, Firewatch, I Expect You To Die, and winner DOOM

Nominees for Excellence in Musical Score

Final Fantasy XV, Hyper Light Drifter, The Last Guardian, Thumper, and winner DOOM

Most Fulfilling Community-Funded Game – Starbound

Announced originally in 2012 for Kickstarter, Starbound in many ways is a spiritual successor to Terraria in terms of gameplay mechanics, but now allowing players to explore the vast reaches of procedurally generated SPAAAACE! While also taking the win for developer Chucklefish Games.

Nominees for Most Fulfilling Community-Funded Game

Darkest Dungeon, Hyper Light Drifter, Starbound, SUPERHOT, That Dragon, Cancer, and winner Starbound

Excellence in Convergence – Batman: The Telltale Series

For those curious about the category; Excellence in Convergence is awarded to games that excel in crossing over to other entertainment mediums such as movies, music, animation, etc. -- and I can't think of a better choice than someone accomplishing this better than the Dark Knight himself, hell he had two games up for nomination this year! Both Batman: The Telltale Series and Batman: Arkham VR, but in the end it was Telltale Games taking home the award.

Nominees for Excellence in Convergence

Batman: Arkham VR, FIFA 17, NBA 2K17, Total War: WARHAMMER, and winner Batman: The Telltale Series

Excellence in Art – Firewatch

To take a quote from my own video review:

“I was immediately drawn in by its gorgeous visuals, Firewatch is a beautiful blended art style mixing both cartoony and realism; a mix of simplistic and the complex. Throw in some warm color pallets on top of that with some great looking backdrops and sky boxes and it's a fantastic looking game.”

Easily deserving of the award for developer Campo Santo.

Nominees for Excellence in Art

ABZÛ, INSIDE, Overwatch, The Witness, and Firewatch

Excellence in Technical Achievement – Battlefield 1

With developer EA DICE's Frostbite Engine 3 at work and the use of photogrammetry; making textures up close look almost photo realistic -- Battlefield 1 is without a doubt one of the best looking games released last year. It's also extremely well optimized, my jaw almost hit the floor when I was able to run the game at above 60FPS on medium to high settings on my mid-range computer setup, so it's not hard to see why Battlefield 1 achieved Excellence in Technical Achievement and Excellence in SFX, bravo EA Dice.

Nominees for Excellence in Technical Achievement

No Man's Sky, Overwatch, Pokémon GO, Uncharted 4: A Thief's End, and winner Battlefield 1

Nominees for Excellence in SFX

Dishonored 2, INSIDE, Titanfall 2, Uncharted 4: A Thief's End, and winner Battlefield 1

But what are you picks for each category? Let me know in the comments below and thanks for reading!

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Who Won at This Year's SXSW Gaming Awards? http://www.gameskinny.com/sfk2r/who-won-at-this-years-sxsw-gaming-awards http://www.gameskinny.com/sfk2r/who-won-at-this-years-sxsw-gaming-awards http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/r/e/break-down-4ba60.jpg sfk2r/who-won-at-this-years-sxsw-gaming-awards Thu, 23 Mar 2017 05:10:10 -0400 Dan Roemer

Since 2014 the South by Southwest Festival has been awarding excellence in video games. This year the show was co-hosted by WWE® Superstar Xavier Woods® and popular Twitch personality “OMGitsfirefoxx” – aka Sonja Reed.

The event featured 23 different award categories, so let's go ahead and break down the winners and nominees for each category.

Video Game of the Year – Uncharted 4: A Thief's End

Developer Naughty Dog and even Nathan Drake himself are walking away with five awards this year, including Video Game of the Year, Excellence in Narrative, Most Memorable Character, Excellence in Animation, and Excellence in Visual Achievement. Considering this is possibly the final entree in the series, it's great to see Nathan Drake walking away with a bang and a well deserved win, Uncharted 4: A Thief's End is a must own for anyone with a PlayStation 4.

Nominees for Video Game of the Year

Dishonored 2, DOOM, Overwatch, Titanfall 2, and winner Uncharted 4: A Thief's End

Nominees for Excellence in Narrative

Firewatch, The Last Guardian Oxenfree, That Dragon, Cancer, and winner Uncharted 4: A Thief's End

Nominees for Most Memorable Character

Henry & Delilah from Firewatch, Trico from The Last Guardian, Tracer from Overwatch, BT-7274 from Titanfall 2, and winner Nathan Drake from Uncharted 4: A Thief's End

Nominees for Excellence in Animation

DOOM, INSIDE, The Last Guardian, Overwatch, and winner Uncharted 4: A Thief's End

Nominees for Excellence in Visual Achievement

Battlefield 1, DOOM, Final Fantasy XV, Titanfall 2, and winner Uncharted 4: A Thief's End

Esports Game of the Year – Overwatch

Naughty Dog aren't the only ones walking away with numerous awards, the fine folks over at Blizzard are also walking away with four awards to add to their already growing collection, including Esports Game of the Year, Trending Game of the Year, Most Promising New Intellectual Property, and Excellence in Multiplayer. I've personally sunk over a hundred hours into Overwatch myself and it's still my go to multiplayer game to date, so it's no surprise to me it's walking away with numerous awards.

Nominees for Esports Game of the Year

Call of Duty: Infinite Warfare, Gears of War 4, Killer Instinct: Season 3, Street Fighter V, and winner Overwatch

Nominees for Trending Game of the Year

Dead by Daylight, Job Simulator, SUPERHOT, Who's Your Daddy, and winner Overwatch

Nominees for Most Promising New Intellectual Property

Firewatch, Stardew Valley, SUPERHOT, Tom Clancy's The Division, and winner Overwatch

Nominees for Excellence in Multiplayer

Battlefield 1, Gears of War 4, SpeedRunners, Titanfall 2, and winner Overwatch

Mobile Game of the Year – Pokémon GO

Just like in Pokémon itself, it seems Pokémon were pitted against one another this year as Pokémon Sun & Moon were also a nominee for Mobile Game of the Year, but it shouldn't surprise you that Pokémon GO walked away with the honors -- considering it took the mobile marketplace by storm last year; with over 500 million downloads as of September 2016.

Nominees for Mobile Game of the Year

Pokémon Sun & Moon, Reigns, Severed, and winner Pokémon GO

Tabletop Game of the Year – Arkham Horror: The Card Game

With possibly the power of Cthulhu himself it seems Arkham Horror: The Card Game set in the Call of Cthulhu universe takes the top prize for Tabletop Game of the Year.

Nominees for Tabletop Game of the Year

Captain Sonar, Inis, Mechs vs Minions, The Others, and winner Arkham Horror: The Card Game

Fan Creation of the Year – Brutal Doom 64

From creator Sergeant_Mark_IV comes Brutal Doom 64, allowing you to experience a bloodier, and more brutal Doom 64 than ever before on the PC. With revamped weapons featuring new sounds and animations, restored content, and multiplayer support for up to 64 people, it's no surprise Brutal Doom 64 slaughtered the competition.

Nominees for Fan Creation of the Year

Enderal – The Shards of Order, Fallout 1.5: Resurrection, Fallout: Revelation, Jack – A Stanley Parable Short Film and winner Brutal Doom 64

Gamer's Voice Single/Multiplayer

SXSW this year also celebrated the indie scene by having two categories for single player and multiplayer indie games.

Gamer's Voice Single Player – Owlboy

Owlboy, from developer D-Pad Studio, with a development span of over nine years and plenty of critical acclaim at release, shocked nobody when it took the top spot for the single player category.

Nominees for Gamer's Voice Single Player

Ape Out, Asura, Bootleg Systems, CHKN, Circles, Code 7, Cryptark, Diaries of a Spaceport Janitor, Event [0], Far From Noise, Haimrik, Hollow Knight, Katana Zero, MachiaVillain, Mages of Mystralia, Night in the Woods, No Truce With The Furies, Obduction, Shadow Tactics: Blades of the Shogun, She Remembered Caterpillars, Sundered, The Hex, The Metronomicon, The Pedestrian, The Shrouded Isle, Tumbleseed, Where the Water Tastes Like Win, and winner Owlboy

Gamer's Voice Multiplayer – ARENA GODS

Taking the top spot for indie multiplayer games is ARENA GODS, an isometric arena battle game from developer Supertype that let's you throw spears at someone off screen!

Truly satisfying

Nominees for Gamer's Voice Multiplayer

Akuto: Mad World, Antihero, Beasts of Balance, Flat Heroes, Friday Night Bullet Arena, Human: Fall Flat, Invisigun Heroes, Overcooked, Schlicht, Red Rope: Don't Fall Behind, Saltlands, Sky Noon, Strikers Edge, Tooth and Tail, Vast: The Crystal Caverns, and winner ARENA GODS

Matthew Crump Cultural Innovation Award – That Dragon, Cancer

For those that don't know or are confused by this category, it's named after and dedicated to Matthew Crump; who was a SXSW Gaming Expo coordinator and game developer who passed away in 2014. The category is awarded for games that challenge the “norm” of gaming and can deliver a culturally innovative view of the game world, characters, or gameplay – and I can't think of a better game that achieves this then That Dragon, Cancer -- after having played it myself, the game and its creators Ryan and Amy Green and there studio Numinous Games are definitely deserving of this award.

Nominees for Matthew Crump Cultural Innovation Award

1979 Revolution: Black Friday, Fragments of Him, Orwell, Quadrilateral Cowboy, and winner That Dragon, Cancer

Excellence in Design – Dishonored 2

With Dishonored 2's open ended level design giving you a vast amount of options to approach any given situation thrown at you, it's no surprise to me Arkane Studios are taking home this award for their well crafted sequel that builds upon everything the first game achieved.

Nominees for Excellence in Design

INSIDE, Overwatch, Uncharted 4: A Thief's End, The Witness, and winner Dishonored 2

Excellence in Gameplay – DOOM

When DOOM was first announced my gut reaction was negative; simply because I didn't like the idea of a reboot. I'm happy to say though that Id Software completely blew away not only my expectations -- but I'm sure plenty of other people's expectations and crafted a masterpiece in first person shooter game design and won this category with a well deserved win in this category, as well for Excellence in Musical Score which shouldn't surprise anyone if you've heard the soundtrack.

Nominees for Excellence in Gameplay

Dark Souls III, Dishonored 2, Firewatch, I Expect You To Die, and winner DOOM

Nominees for Excellence in Musical Score

Final Fantasy XV, Hyper Light Drifter, The Last Guardian, Thumper, and winner DOOM

Most Fulfilling Community-Funded Game – Starbound

Announced originally in 2012 for Kickstarter, Starbound in many ways is a spiritual successor to Terraria in terms of gameplay mechanics, but now allowing players to explore the vast reaches of procedurally generated SPAAAACE! While also taking the win for developer Chucklefish Games.

Nominees for Most Fulfilling Community-Funded Game

Darkest Dungeon, Hyper Light Drifter, Starbound, SUPERHOT, That Dragon, Cancer, and winner Starbound

Excellence in Convergence – Batman: The Telltale Series

For those curious about the category; Excellence in Convergence is awarded to games that excel in crossing over to other entertainment mediums such as movies, music, animation, etc. -- and I can't think of a better choice than someone accomplishing this better than the Dark Knight himself, hell he had two games up for nomination this year! Both Batman: The Telltale Series and Batman: Arkham VR, but in the end it was Telltale Games taking home the award.

Nominees for Excellence in Convergence

Batman: Arkham VR, FIFA 17, NBA 2K17, Total War: WARHAMMER, and winner Batman: The Telltale Series

Excellence in Art – Firewatch

To take a quote from my own video review:

“I was immediately drawn in by its gorgeous visuals, Firewatch is a beautiful blended art style mixing both cartoony and realism; a mix of simplistic and the complex. Throw in some warm color pallets on top of that with some great looking backdrops and sky boxes and it's a fantastic looking game.”

Easily deserving of the award for developer Campo Santo.

Nominees for Excellence in Art

ABZÛ, INSIDE, Overwatch, The Witness, and Firewatch

Excellence in Technical Achievement – Battlefield 1

With developer EA DICE's Frostbite Engine 3 at work and the use of photogrammetry; making textures up close look almost photo realistic -- Battlefield 1 is without a doubt one of the best looking games released last year. It's also extremely well optimized, my jaw almost hit the floor when I was able to run the game at above 60FPS on medium to high settings on my mid-range computer setup, so it's not hard to see why Battlefield 1 achieved Excellence in Technical Achievement and Excellence in SFX, bravo EA Dice.

Nominees for Excellence in Technical Achievement

No Man's Sky, Overwatch, Pokémon GO, Uncharted 4: A Thief's End, and winner Battlefield 1

Nominees for Excellence in SFX

Dishonored 2, INSIDE, Titanfall 2, Uncharted 4: A Thief's End, and winner Battlefield 1

But what are you picks for each category? Let me know in the comments below and thanks for reading!

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