Mobile Platform RSS Feed | Mobile RSS Feed on en Launch Media Network Postknight Mini Guide: How to Get Siren Scales,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/h/e/shello-bay-header-bf4cf.png 74195/postknight-mini-guide-how-to-get-siren-scales Sat, 18 Feb 2017 19:58:01 -0500 Tobbpitt

So you're in Shello Bay, you're looking through Merchant Stevie's wares, and you see a piece of the tier 2 Seagleam set. Man, that set looks good. And 15 percent additional EXP when you have the whole thing equipped? That's not bad at all.

You want that Seagleam set, I get it. Postknight gets it, too -- which is why Siren Scales are so elusive.

When in the first area, the most elusive items you needed that could buy equipment were copper bars, and getting those is easy enough. Siren Scales aren't quite so easy, but they're not as hard to get as you might expect. Your need for them may change the way you progress in Postknight for the better.

At the signboard of every area you can both turn in quests and pick up deliveries, being a brave knight of the post and all.

Quests are completed as you whack your way through the area, but the deliveries are mini-objectives themselves that send you out on a solo delivery mission. Deliveries are going to be your key to Siren Scales, as well as other rare materials as you progress through the game.

Deliveries and Quests for Scales

Deliveries were easier than actually progressing in Pompon Village, but in Shello Bay, they're more difficult than just heading out and progressing through the story. Make sure you have full health and have upgraded your equipment sufficiently before leaving, and use your skills and potion well while on deliveries to avoid dying. Just be aware not every delivery will give you a scale.

If you're in a real rush for more Siren Scales, you can refresh the delivery list if it's got a long time until it refreshes automatically. Sure, you'll have to watch an ad -- but it's worth it if you're getting close to a coveted Seagleam piece or just want the set.

Some quests also give rare materials like Siren Scales. Be sure to do the quest where you watch an ad, as this one seems to be consistent in giving an area's rare materials.

Merchant Stevie

Alternatively, you can sometimes buy Siren Scales from Merchant Stevie.

Siren Scales do not come up often and are fairly expensive, costing 8 Bag O' Blooplets and 6500 coins. I wouldn't recommend buying them this way unless you need them badly. Don't forget you can refresh the Merchant's stock by watching an ad, just like you can with deliveries.

Let your hunt for Siren Scales teach you that deliveries are at a higher priority than progressing in an area. Always do delivery orders when they are up to keep up with the materials you need to both upgrade and buy equipment.

How to Get the Special Evolution Items in Pokemon GO After Gen 2 Update,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/t/e/item-guide-1665e.jpg wvjgk/how-to-get-the-special-evolution-items-in-pokemon-go-after-gen-2-update Fri, 17 Feb 2017 17:52:31 -0500 ESpalding

With a whole host of new items and Pokémon now added in Pokémon GO with the latest update, comes brand new ways on evolving new and existing Pokémon. This is done by finding special evolution items throughout the World.

Special evolution items are as follows:

  • King's Rock
  • Dragon Scale
  • Sun Stone
  • Metal Coat
  • Up-Grade

Players can only find these special items by spinning Pokéstops -- but as reports suggest, the drop rate is pretty low.

Those familiar with the original games will know that to get these particular evolutions, you needed to trade your Pokémon with someone who had the particular item required. Luckily, you don't need to do that in Pokémon GO! All you need to do is collect the required amount of candies as usual and get lucky with finding one of these new evolution items at a PokeStop...then you can evolve!

This little guide  will tell you which special items you need to get for the new evolutions in PGO.

Special Item: King's Rock

Slowpoke to Slowking

(Slowpoke usually evolves in Slowbro)

Poliwhirl to Politoad

(Poliwhirl usually evolves into Poliwrath)

Special Item: Dragon Scale

Seadra to Kingdra

(This is a direct evolve. Seadra is evolved from Horsea)

Special Item: Sun Stone

Gloom to Bellossom

(Gloom usually evolves into Vileplume)

Sunkern to Sunflora

(This is a direct evolution)

Special Item: Metal Coat

Scyther to Scizor

(In Gen 1, Scyther did not evolve into anything so this is a direct evolution)

Onix to Steelix

(As with Scyther, Onix did not evolve into anything in Gen 1. This is a direct evolution)

Special Item: Upgrade

Porygon to Porygon2

(Porygon is a man-made Pokémon made from programming code. The Up-Grade to Porygon2 is just further code)

Have you been lucky to find one of these rare items? We'd love to hear from you. Drop us a comment below!

[Individual Pokémon images from Bulbapedia]

Complete Noob's Guide to Getting Started with Shadowblood,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/v/cover1-ddd5d.jpg e58ku/complete-noobs-guide-to-getting-started-with-shadowblood Fri, 17 Feb 2017 15:46:06 -0500 Ty Arthur

There's been an absolute storm of free-to-play RPGs landing on mobile over the last year that straddle the line between time wasting diversions and full-scale games.

One of the latest to arrive in full launch version is Shadowblood, which offers up an intriguing mixture of styles: the aesthetic and character designs of a Korean MMO (think Lineage or Black Desert), but with the UI of a western freemium and the gameplay of a full 3D ARPG.

As expected, there's a ton going on in all that mashing of genres, and the game is a little intimidating to the newbie. Below we cover everything you need to know to jump right in and get playing.

Getting Started in Shadowblood

Choose The Best Class

First up are six options to pick from, with male or female versions of the Berserker, Assassin, and Ranger classes. While the descriptions make it seem like there's a lot to ponder in your choice, in reality you are essentially just choosing your weapon and combat range -- a comically oversized maul, short swords that require up-close melee, or a long range bow.

       Agatha the Berserker

There is a clear winner this time around: the Berserker is easily the best class. You can hit tons of enemies at the same time for large amounts of damage with a single swing, and you don't even have to be close to the enemy while attacking.

Your ability to strike multiple opponents goes down with the other classes due to their decreased strike range. There's a trade off between Assassin and Ranger -- both of which are harder to play, depending on whether you want to be up close or hit from far away.

        Eve the Assassin

The assassin can rack up bigger combos and do more damage than Ranger, but you have to get closer. This can make boss fights significantly more difficult, as you have to get directly next to larger enemies and be within range of devastating attacks.

On the other side, the Ranger deals less damage overall, but can do so from across the screen. If you are particularly nimble, Ranger can be the second best option. Otherwise you should go with Assassin.

All three classes start with a rolling/dash/jumping skill meant to quickly approach enemies – but its more likely you should use that skill to flee a large group of mobs with the Ranger.

       Bella the Ranger

Customize Your Character

Thankfully, you don't have to stick with just one class. You can create your first two characters for free, while the third costs 500 gems to unlock.

Here's the important part to keep in mind: each character has their own gold and energy. This means you can switch between them to keep playing if you've run out of energy with a different one, but you have to share a gem pool between all your characters.

After picking a class, your other consideration is where to put skill points at each level up. But there's less customization here than you'd think, as increases to your active, passive, and special skills unlock at specific levels. Due to these restrictions, most players are essentially going to be taking nearly the same path no matter what.

So how do you stand out? The big difference will be in your equipment, which is randomized based on how well you do on any given level and can also be upgraded by sacrificing other items.

    Picking new skills

Work Those Freebies

There are tons of options to earn freebies – daily login rewards, Lucia's Blessings that count down over a period of in-game minutes, Freya's Requests for completing tasks like enhancing gear or raiding a specific level, and then Missions for defeating certain numbers of enemies or accomplishing other achievements.

These are your best friends -- and as with all the options available during the launch event, its unlikely you'd ever need to spend any money. Using the gold, gems, and upgrade stones from freebies are where you have the ability to distinguish your character from any other and upgrade your equipment.

There's another way to get really lazy with freebies, though. You need a steady supply of new equipment to imbue the old stuff and acquire upgrades, right? You could play each level over and over manually, but that's time consuming. If you managed to get a daily or signup reward with a ton of bonus energy (I lucked out with 250 energy first thing), you can set the game to Continuous Play mode.

This mode plays the same level with auto-battle enabled over and over until either your inventory is full or you run out of energy. Just make sure to put on some good skill buffs for any given level and you are unlikely to die -- reaping in tons of rewards while there's still room in your backpack for more loot.

I don't personally understand the appeal of having the game play itself, but for those wanting to farm lots of equipment and gold while at work or playing something else, here you go. Just don't forget to actually go into your mailbox and claim your rewards! Anything besides equipment isn't claimed automatically and must be manually collected.

When you do play manually, be sure to go back and repeat any level where you didn't get Rank-S. A huge gold bonus is offered for each cumulative Rank-S win, with the pot getting larger the more levels that have maximum rank wins.

   Ready to get playing?

That's all the basics you need to know to get started! What other Shadowblood tips and tricks have you learned since trying out the game that you'd recommend to new players?

Postknight Mini Guide - How to Get Copper Bars,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/s/postknight-copper-bar-head-19913.png mjdao/postknight-mini-guide-how-to-get-copper-bars Fri, 17 Feb 2017 15:38:15 -0500 Tobbpitt

Postknight is a ton of fun, cute as a button, and luckily does not have a lot of guesswork. You go out and whap on bandits and monsters, then come back to upgrade your stuff and talk to villagers -- then see that you need copper bars to buy something from the Merchant. Okay, that's cool. Where do you get them?

Copper bars are an upgrade from copper ore, which you find frequently enough and use toward equipment upgrade and purchases. So the big question is really how you turn copper ore into copper bars, and the answer to that is easy enough.

You can get copper bars from the Merchant for a trade of 10 copper ores and 600 coins. This is pretty cheap in the scope of things, but adds up in both time and coins spent once you need multiple copper bars.

You can only trade one copper bar at a time, and you can only do it once per item listing. You can choose to either wait for the Merchant to refresh her wares or you can just watch an ad and have her replenish her stock immediately.

If you need more than one copper bar right away, I highly recommend just watching an ad to grab the next one. Especially if you're enjoying the game.

It's worth mentioning that the Merchant will only ever have one bar at a time, and she won't necessarily have a copper bar for sale with each refresh. You may have to refresh the stock more than once to have a copper bar show up.

The Merchant is useful for buying materials, gifts, and equipment. If you haven't made much use of her yet, it's time to get used to it as you increasingly need her expensive wares as you progress. She is also the easiest source of a number of gifts for the villagers. 

Everything You Need to Know About the Johto Update to Pokemon GO,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-pokemon-gothumb-f3b16.jpg ka41e/everything-you-need-to-know-about-the-johto-update-to-pokemon-go Fri, 17 Feb 2017 15:19:46 -0500 ESpalding

Players have been waiting quite a while for the "Gen 2" Johto Pokémon to reach Pokémon GO. And it's finally happened! Along with a whole host of new items and game features, 80 new Pokémon have now been added to the Pokédex.

Until today, players have only been able to see Togepi, Pichu, Magby, Elekid, Igglybuff, Smoochum and Cleffa from the new wave of Pokémon headed to the game. They have been available since December 2017 and can be hatched from any distance egg.

Baby Smoochum evolves into Jynx

So what else arrived in today's update?

2 New Berries

Nanab Berry

The Nanab Berry calms a Pokémon down and makes it less erratic. Instead of remaining stationary on the screen, some Pokémon will now move around the screen, trying to miss your Pokéballs. Even original Pokémon, such as Gastly, will now zigzag around the screen trying to throw you off. This berry will help prevent this.

Pinap Berry

The Pinap Berry will come in very handy as it will make a Pokémon drop more candies. Every been in that annoying situation when you need a couple more candies to evolve that semi-rare Pokémon? Well, make sure you feed this to the one you are catching and, BINGO! The Pokémon will now drop more than the usual 3 candies.

There is now a menu specifically for Berries and Pokéballs, so no more navigating to your inventory!

Special Evolution Items

The update has also added new items at Pokéstops, which can be used to evolve certain Pokémon into a second evolution. For example, instead of evolving a Slowpoke directly into a Slowbro you can use a King's Rock and it will evolve into a Slowking.

Customization Options

It is now possible for players to fully customize the appearance of their avatar. It has always been possible to change the way you look, but in a very generic sense. These new options allow you to buy items for gold. From giving your avatar a Pokémon-themed top hat to adding faction-specific hoodies, you can really make your avatar stand out!

Don't you look all la-de-dah with your top hat?!

New Pokemon 

Included in the 80 new Pokémon coming to the game are the Johto region's unique starter Pokémon. Pokémon GO now has the fire-type Cyndaquil, the grass-type Chikorita, and the water-type Totodile. Eevee fans will also be able to evolve Eevee into two new "eeveelutions", Espeon and Umbreon!

There are six legendary Pokémon in Gen 2, which are Celebi, Entei, Ho-Oh, Lugia, Raikou, and Suicune. But as the legendary Pokémon from Gen 1 aren't available yet, it is highly unlikely that players will be able to catch any of these.


Other items included in the patch notes include adding gender-specific variations of some Pokémon (think the male and female Nidoran), and a new night-mode map. Players will also benefit greater from catching evolved forms of Pokémon, as they are rewarded bonus candies for doing so.

With all the new content in Pokémon GO, you will surely be busy and see a surge in players around. What do you think of the new update? Which Pokémon are you looking forward to catching the most? Let us know below and make sure you check back with us for more Pokémon GO hints and tips!

Fire Emblem Heroes Update: A Guide to New Heroes Julia and Seliph,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/5/5/4558a4c48651d1f.jpg x8553/fire-emblem-heroes-update-a-guide-to-new-heroes-julia-and-seliph Wed, 15 Feb 2017 18:11:00 -0500 Ty Arthur

We've had new mobile entry Fire Emblem Heroes for less than a month and we've already gotten a major update that adds in new content and additional heroes for beefing up your army's roster. Hopefully this is an indication of what Nintendo has in store going forward, with a strong commitment to giving players a reason to keep coming back again and again.

Two of the freshly arrived heroes are the unexpected Julia and Seliph from the much earlier title Genealogy Of The Holy War -- who are as different on the combat utility front as you can possibly get. They are both exceedingly rare pulls at this point, so consider yourself extremely lucky if you get either one! Below we cover all the skills and combat options for these divergent siblings.

We've already extensively covered the other two new hero additions Ephraim and Eirika, along with all the extra gameplay changes in this February update, so if you're looking for that info, you'll want to head over that way.


A less useful overall character than any of the others added in the Fire Emblem Heroes February update, Julia's passives aren't super impressive and her attack is low at early levels -- but if you are fighting dragons she has useful abilities. The combination of ranged attacks and minor healing can make Julia worth using, however.

This green hero spellcaster starts with 15-17 HP, 8-10 Atk, and has the following skills available to learn:

Weapon Skills
  • Wind - Damage 4, Range 2
  • Elwind - Damage 6, Range 2
  • Rexcalibur - Damage 9, Range 2
  • Naga - Damage 14, Range 2, Effective against dragons and grants Def / Res+2 when this unit is attacked
Special Skills
  • Dragon Gaze - Grants +30% to Atk, Cooldown 4 turns
  • Dragon Fang - Grants +50% to Atk, Cooldown 4 turns
Passive Skills
  • Resistance 1 - Grants Res +1
  • Resistance 2 - Grants Res +2
  • Resistance 3 - Grants Res +3
  • Breath Of Life 1 - If unit initiates attack, adjacent allies recover 3 HP after combat
  • Breath Of Life 2 - If unit initiates attack, adjacent allies recover 5 HP after combat
  • Breath Of Life 3 - If unit initiates attack, adjacent allies recover 7 HP after combat.

 New Hero Julia


Now we're talking! This front line fighter has much more useful passives with increased HP, in addition to becoming significantly more of a threat as his health goes down. When hitting certain HP thresholds after sustaining damage, Seliph gets bonuses to his defense and even lands extra hits.

This red hero sword wielder starts with 18-20 HP, 7-9 Atk, and has the following skills available to learn:

Weapon Skills
  • Iron Sword - Damage 6, Range 1
  • Steel Sword - Damage 8, Range 1
  • Silver Sword - Damage 11, Range 1
  • Tyrfing - Damage 16, Range 1, Grants Def +4 in battle if unit's HP is equal to or less than 50%
Command Skills
  • Rally Speed - Range 1, Grants Spd +4 to an adjacent ally until the end of the turn
Passive Skills
  • HP 3 - Grants +3 to max HP
  • HP 4 - Grants +4 to max HP
  • HP 5 - Grants +5 to max HP
  • Brash Assault 1 - Unit automatically makes a follow-up when HP is less than or equal to 30% and attacking a foe that can counter
  • Brash Assault 2 - Unit automatically makes a follow-up when HP is less than or equal to 40% and attacking a foe that can counter
  • Brash Assault 3 - Unit automatically makes a follow-up when HP is less than or equal to 50% and attacking a foe that can counter

 New Hero Seliph

Have you managed to nab either of these two additions to the game yet? Let us know about your preferred combat lineup and tactics below!

For those still getting acclimated to the new combat system in this mobile edition of the tactical RPG series, be sure to also check out our walkthroughs covering every aspect of the game:

Fire Emblem Heroes February Update Brings New Heroes: Ephraim and Eirika,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/v/cover-aaf70.jpg suijd/fire-emblem-heroes-february-update-brings-new-heroes-ephraim-and-eirika Wed, 15 Feb 2017 15:06:34 -0500 Ty Arthur

Following the slew of free-to-play mobile games resurrecting RPG franchises in miniature form like Final Fantasy Brave Exvius or Sword Art Online: Memory Defrag, now the long-running Fire Emblem series has gotten in on the Android and iOS action.

The first major North American update for Fire Emblem Heroes has already arrived, and it brought about changes that fans clamored for. Notably, there will be (for now anyway) no increase to stamina costs for equipping skills or using the Training Tower -- a good call, as high energy actions are the bane of any freemium entry.

Additionally, the two orb launch bonus will remain through mid-March, so if you haven't jumped in yet, now's the time to do so. New rewards are also slated to arrive for the Training Tower on the 20th. An expected March update will then further add in experience for beating opponents of far lower level, helping to reduce the grind.

New Fire Emblem Heroes Characters

Most importantly with the February update comes a chance to pull a slew of new heroes including Ephraim and Eirika from The Sacred Stones and Julia and Seliph from Genealogy Of The Holy War.

Below we'll cover the new stats and skills for the former two brother/sister heroes. Chances of getting a high star version are of course predictably low, so keep trying! The higher the start count, the better your starting stats at level 1.

You can always use more heroes to deploy!


This red hero sword wielder starts with 17-19 HP, 6-8 Atk, and has the following skills available to learn:

Weapon Skills
  • Iron Sword - Damage 6, Range 1
  • Steel Sword - Damage 8, Range 1
  • Silver Sword - Damage 11, Range 1
  • Sieglinde - Damage 16, Range 1, Grants adjacent allies Atk+3 through their next actions at the start of each turn.
Command Skills
  • Pivot - Range 1, Move to opposite side of adjacent ally
Passive Skills
  • Drag Back - If unit initiates attack, the unit moves 1 space away after combat, foe then moves into unit's previous space
  • Hone Spd 1 - Grants adjacent allies Spd +2 through their next actions at the start of each turn
  • Hone Spd 2 - Grants adjacent allies Spd +3 through their next actions at the start of each turn
  • Hone Spd 3 - Grants adjacent allies Spd +4 through their next actions at the start of each turn

New Hero Eirika


This blue hero spear wielder starts with 18-20 HP, 8-10 Atk, and has the following skills available to learn:

Weapon Skills
  • Iron Spear - Damage 6, Range 1
  • Steel Spear- Damage 8, Range 1
  • Heavy Spear - Damage 8, Range 1, Effective against armored units
  • Siegmund - Damage 16, Range 1, Grants adjacent allies Atk+3 through their next actions at the start of each turn
Special Skills
  • New Moon - Resolve combat as if foe suffered Def / Res -30%, Cool down 3 turns
  • Moonbow - Resolve combat as if foe suffered Def / Res -30%
Passive Skills
  • Seal Def 1 - After combat, foe suffers Def -3 through its next action
  • Seal Def 2 - After combat, foe suffers Def -5 through its next action
  • Seal Def 3 - After combat, foe suffers Def -7 through its next action
  • Threaten Def 1 - Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn 
  • Threaten Def 2 - Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn
  • Threaten Def 3 - Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn

 New hero Ephraim

Stay tuned for more coverage on the new characters, bonuses, and side quests arriving with each patch.

Have you managed to pull any of the new Fire Emblem Heroes update characters yet? Let us know who you got and how many stars they were below!

Pokemon GO Update Introduces Johto Pokémon and Much More!,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/k/pokemon-logo-9ac8e.png 3dup6/pokemon-go-update-introduces-johto-pokemon-and-much-more Wed, 15 Feb 2017 11:43:48 -0500 Will Dowell

Pokémon GO took the world by storm, and now with the addition of 80 Johto Pokémon, will do so all over again. Encounter gameplay is said to be tweaked as well, with Pokémon acting in "new ways as you're trying to catch them." The addition of an item carousel will allow players to switch Pokéballs during encounters.

Outside of encounters, you can further customize your trainer with a new selection of clothing and accessories. Just another step in making your trainer completely unique.

Coming from the Pokémon Gold and Silver games, some of the added Pokémon include Marill, Cyndaquil, Chikorita, Totodile, and Crowbat. Many others were also seen in the announcement trailer shown below. With at least 80 Pokémon are coming to the game, players can look forward to hours of exploration.

While there is no exact date, this update will come to all Android and iOS users later this week.  

Pokémon and RPG fans can expect more details soon.

I'll Bet You Will Be Big in 2017,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/a/r/kartwars-header-a1472.png wdz5m/ill-bet-you-kartwarsio-will-be-big-in-2017 Wed, 15 Feb 2017 05:17:30 -0500 Tobbpitt

How many .io games are there now? I have no idea, and you probably don't either. The amount I know of at this point can't be counted on just two hands, let's put it that way.

There are so many of these games floating around, and as always I want to point out the ones that are probably better than most of the others out there. This time around it's the oft-overlooked, which has been on the scene since September of last year. Now that this baby is out on mobile it's time for it to shine.

So what's special about Well first: its awesome '80s aesthetic, complete with scanlines!

The game has a really appealing neon '80s look that's hard to ignore. Graphics only go so far, though; luckily the game itself is quite fun and it keeps stats across all of your played games.

Like every real .io game out there (singleplayer with bots aren't real .io games), pits you against other players in a score competition. This time around you drive a nifty neon car and pick up power ups to shoot down other players.

The power ups are the real stars of the show here and are what makes it so fun -- I mean, driving around and picking up little yellow dots is kind of fun, but picking up a forward-shooting shockwave or homing missiles is way better and is the basis for the game. No power ups? You're not going to kill anybody.

Here are the power ups you can use:

Grants you a shield that makes you immune to damage and can destroy other players if you run into them. All-around a great pick up, even if it doesn't have the pizzazz of other power ups.

Gives a homing missile that will roam and chase other players. If you have one of these chasing you, use your turbo boost to stay out of its range until it explodes. You can get a 3-in-1 version of this.

Gives a landmine you drop on the ground for other players to hopefully run into. Tip: Place these on top of power up icons on the ground. Also comes in 3-in-1.

Shoots a large bullet in a straight line. Not as good as the homing missile, for obvious reasons. You may also get 3-in-1s of this one too.

Places an immediate landmine that detonates over a wide area a couple seconds after it's placed. Definitely different from the rest, but hard to use.

Makes nearby hexacoins and power ups near you come right to you. Useful pretty much all the time, but if you have to choose it's probably better to pick another power up.

Makes you (mostly) invisible on use. This one is sort of useful but, much like the magnet, you may be better of grabbing a different power up if you have to choose.

Shoots a shockwave forward that spreads out the further it gets. This power up is absolutely decimating if used properly, which is probably why you can only get one at a time.

If you want to let a bunch of shots loose in quick succession, this is a great power up to grab. This one lets you shoot as much as you want as long as you have it, which only lasts a few seconds.

All of these make for a powerful arsenal, and each one has its uses. Along with these is the ability to turbo boost, which makes you drop hexacoins but allows you to move quickly and safely.

The overall premise of is very simple, but that simplicity is its strength. With the game finally now out on iTunes and Google Play, it's time for it to shine.

Would I bet on this one being one of the most popular .io games of 2017? Between the neon '80s aesthetic, simple gameplay, and stat tracking I'm going to say yes. We'll see where is in another six months, but for now give it a go and see why this is my current recommended .io game.

One Piece Thousand Storm Is Great but Is in Dire Need of Fixes,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-e527d.jpg yinds/one-piece-thousand-storm-is-great-but-is-in-dire-need-of-fixes Mon, 13 Feb 2017 08:00:01 -0500 Caio Sampaio

Smartphones are becoming more sophisticated and game developers have taken advantage of this trend, in order to tackle more ambitious projects, including RPGs.

An example is One Piece Thousand Storm.

Developed by BANDAI NAMCO Entertainment Inc. for both the Android and iOS systems, this game allows players to experience the universe of the One Piece anime and manga.

This title offers plenty of features to the community, including skills that are exclusive to one character, multiplayer and the possibility of collecting objects and characters from the One Piece universe.

Despite the positive elements of this title, there are some downsides that may persuade a player to give up on the experience.

However, before discussing the negative attributes of One Piece Thousand Storm, let's see two elements that this game did right.

Gameplay mechanics

As players venture themselves into the universe of the franchise, they can unlock skills that are exclusive to the character in use. The game also gives to players the chance of being joined by two other friends and create a trio.

This is useful as players start to tackle missions of higher difficulty in the game, as they will need to pick their characters carefully, in order to ensure that the skills of each member of the party complement each other.

The process of discovering which skills work best when combined leads players to explore the gameplay mechanics of the game, thus ensuring they need to make choices.

This process makes the experience have more meaning for players, as their choices will dictate whether they will emerge victorious or fall defeated.

The combat itself can be simple, if players wish. Characters can automatically move towards and attack enemies, in order to reduce the number of places players can put their finger on, thus keeping them from blocking their own view with their thumbs.

However, if players decide to control the character at all times, this option can be enabled through the menu of the game.

Visual Experience

The art team of BANDAI NAMCO Entertainment Inc. made an excellent job in ensuring that the graphics of the game are faithful to the visual identity of the manga and the anime of One Piece.

This is a particularly tricky task, because the anime features 2D hand-drawn animations, whereas the video game offer to players computer-made animations and 3D environments.

There is a clear dissonance between the techniques used in both mediums to bring the characters to life, but the team managed to overcome it and make the cast of the video game look similar to one from the anime.

The artists working on One Piece Thousand Storm managed to accomplish this by always displaying characters in a "plane view," which means that players mostly see the characters either from the front or from the back.

In order to give players a sense of depth, every pose the characters stay in are asymmetrical, with a character having his right foot a step forward, as done in 2D animation, as the image below shows.

With this simple trick, developers managed to reproduce the 2D characters of One Piece in a 3D world, whilst remaining true to the visual identity of the franchise.

Overall, the ideas executed in this project do a good jog at pleasing the fans of the series, but what this game lacked was planing. I will explain this with more detail in the next topic, as I address the problems with this title.

Various small issues that, when put together, become major:

This game has several annoyances, including glitches, drops in FPS, long loading times and crashes. One Piece Thousand Storm is a perfect example of how poor planning can influence negatively the experience of a otherwise good game.

In video game development it is paramount to have a clear vision and stick to it whenever possible, but it may change during production. It this is the case, it is crucial to have a good understanding of how these alterations in the project will affect the schedule and adjust it accordingly.

In an RPG game, as One Piece Thousand Storm, due to the complexity of the project and of the universe thereof, it is normal for the project to undergo several changes throughout development.

The problem with making various changes is that the more a developer shifts the course of a project, the harder it is to adapt the schedule to the new reality.

This may result in poorly established deadlines, which result is a team working under due dates that are not reasonable with the reality of the project.  This gives them less time to work on polishing the game and testing it.

This is often the reason why some games reach the market filled with glitches and performance issues.

With this said, it is reasonable to presume that this is what happened with One Piece Thousand Storm, a game with good ideas, but that suffered from the lack of testing and polishing.


One Piece Thousand Storm is a worthy addition to the franchise and the game features interesting elements in its gameplay, which forces players to make careful decisions, whilst being simple at the same time.

The downside of the game, however is how it suffered from many performance issues that seem obvious to the players and most likely occurred due to poor planning, that led to insufficient testing and polishing of the product.

If you are patient enough to make your way through the long loading screens and the constant drops in performance, this is a game that will provide you with the fun you seek.

My only concern is that once the developers fix the issues with this game, it will be too late to revert the negative reputation it has built and players who became frustrated with the performance issues may never come back.

If You Can Believe it: Evony Is Back, This Time on Mobile,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/c/r/screen520x924-0feb9.jpeg 8d0pi/if-you-can-believe-it-evony-is-back-this-time-on-mobile Mon, 13 Feb 2017 08:00:01 -0500 Michael Llewellyn

Evony is once again back in the media spotlight with its recent Superbowl TV ad, and credit where credit is due with it's big production values and A list celebrities they crafted a very impressive and epic piece of advertising. With stars like Jeffrey Dean Morgan (The Walking Dead), Aaron Eckhart (The Dark Knight Returns), Fan Bingbing (X-Men: Days Of Future Past) bringing recognisable faces to the campaign. With the average $5 million price tag just for a 30 second ad during the Superbowl and the multi million dollar production which is planned to span a further 11 episodes throughout the year, the developers Top Games US  are certainly putting their all into "The Battle of Evony" ad campaign.

Having popular celebrities endorse a product is nothing new in advertising but you don't often see ads with as big a scale as this and pulling in reputable very well known actors couldn't have been cheap. It's a respectable ad that while a bit over the top, references the themes and the eras you will be participating in during your time with the game. If you go back just six years the prospect of respectable advertising and Evony being in the same sentence would have been considered absolutely laughable.

Evony LLC's Sleazy Advertising

The company behind Evony gained a reputation as one of the most hated in the industry with allegations of stealing content like images or text that look like it was copied and pasted from Civilization. What really got everyone's attention though was the choice of adverts with scantily clad big busted ladies that they used to spam peoples browsers and social media pages. The original ad campaign for Evony started out quite innocently enough with normal generic medieval knights it wasn't anything too eye catching like this one:


It's quite possible the developers felt that ads like this weren't going to cut it and in fairness it is quite bland. So someone in their marketing team decided a shake up was needed in order to get their game noticed. The answer for them was to get a bit more risque with ads like the ones below.

 As you can see they got progressively worse even to go as far as using images like the one above with the two blonde models from the DVD cover of a pornographic film.

There was a lot to hate about these adverts, they inappropriately resembled something you would see on an adult website. Perhaps more inappropriately for some customers the game itself contains absolutely zero in the way of half naked women. It's a strategy game with more in common with games like farmville or a small scale Age Of Empires rather than a videogame that contains busty maidens in need of rescuing. It was a strange ploy to get new customers and the fact that it used misleading adverts to dupe potential customers into signing up to their game should have failed spectacularly -- It was a deliberate attempt create a massive controversial viral marketing campaign -- Sales data has shown that with enough controversy a game has better chance of selling, and using sex to sell a product is about as controversial but at the same time as common as it gets.

The games developers were villainized in the gaming community and industry alike and the original games lead producer Darold Higa doesn't regret a thing. In an interview with Kotaku he said:

"The whole idea with a browser-based free-to-play game like Evony is to put it in front of a large an audience as possible and say ‘Here you go, try it for yourself'. That was the end message: ‘Look at this'."

With 33 million registered users reported in 2016 the campaign clearly worked in what is a massively crowded market. As of right now there's no sales figures but with the multimillion dollar advert they've just launched and more on the way with some big name stars involved, they're definitely not short of a few dollars. A campaign that many expected (and wanted) to blow up in their faces helped them hit the ground running.

Controversy Continues To Create Cash

Even though Evony dropped its line of the soft porn marketing once it established a strong enough install base to be taken seriously, it didn't and probably never will stop other developers using similar methods to sell their game.

In a $40 million dollar ad campaign developers Machine Zone, hired Kate Upton to be the face of Game Of War: Fire Age in another Super Bowl ad back in 2015. Unlike Evony though she is actually an avatar in the game as the Greek Goddess Athena. That's not a particularly great compliment though. As her sole purpose for being in the game is to use her assets to encourage a certain demographic of male gamers to spend money on microtransactions to gain more success in the game.

Just like Evony the game was met with a lot of criticism from the gaming community and the media in general. Yet, just like Evony's clickbait banners worked for them, Kate Upton's invitations to "come play with me" worked, because their sales figures doubled to pulling in a million dollars a day according to the data figures on Think Gaming. Surpassing Clash Of Clans to reach the top spot -- It is still the number one seller on mobile devices at the time of writing -- It is definitely safe to say that Machine Games ROI (Return on Investment) in marketing this game was definitely a successful one.

There is clearly billions to be made from mobile gaming industry, which was something that seemed unlikely a few years ago. Yet now we see more ads for mobile gaming apps on the television than we see AAA games. These adverts are on all year round rather than just at launch and again with more A-list celebrity endorsements like Arnold Schwarzenegger in Machine Zones other mobile gaming success story Mobile Strike -- that is currently sitting at number 2 on Think Gaming.

One has to wonder if either Evony LLC or Machine Zone would have reached the same level of success without the questionable marketing? We'll never know for sure, but I doubt it. If you back to 1997 there was a little top down 2D crime game called Grand Theft Auto. Which was a fun game but there is no way it would have reached the level of success it did, had it not capitalised on the negative media campaign that rallied against it trying to get the game banned. Going as far as labelling it as a "murder simulator" and throwing around ridiculous statements saying the game shows children a "step by step guide on how steal cars". It worked brilliantly in the developer's favor, because its intended audience bought the game in defiance and it sold millions as a result -- The rest as they say is history.

It's through investing in big budget productions and celebrity endorsements like the ones seen in "The Battle For Evony" adverts, that the developers are hoping to reach a new platform by breaking the mobile gaming market but it was their original campaign that afforded them the luxury of such deep pockets. So in spite of the questionable way they got their success, other small upstart developers have to be looking at ways of replicating that success for themselves. So in all likelihood the use of sex appeal with cheap marketing techniques to sell a game like this is bound to happen again. For Evony it was a quick fix to get the game noticed without investing too much cash in a massive advertising campaign, it developed a large install base and gained some free marketing as a result of the controversy and like it or not, it paid off for them in a big way.

What's The Verdict on Fire Emblem Heroes? Small, but Mighty,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/c/r/screenshot-20170210-132313-91eb2.jpg vkmr6/whats-the-verdict-on-fire-emblem-heroes-small-but-mighty Fri, 10 Feb 2017 16:53:11 -0500 Bryantcpereira

A week after its release, Fire Emblem Heroes continues to captivate players around the world with its charming characters and strategic gameplay. Nintendo’s free-to-play strategy resembles that of many other popular “gacha” style games like Final Fantasy Brave Exvius and Puzzle and Dragons while incorporating the classic Fire Emblem tactical gameplay. With an extensive cast of heroes spanning multiple titles, Fire Emblem Heroes is an adequate game for newcomers and veterans alike.

Everything you expect from a Fire Emblem game is present right from the start -- but scaled down significantly for a proper mobile experience. Battles are laid out on a chess-like grid where you move heroes in a tactical fashion to attack enemies, and the game uses a “rock-paper-scissors” weapon triangle to determine the strengths and weaknesses of weapons and magic. While these are well-known standards for a traditional Fire Emblem game, they are presented in a bite-sized fashion.

Although you can collect dozens of heroes, each battle only allows the deployment of four at a time. Unlike past titles, each hero is limited to one weapon, making varying teams a necessity in order to play efficiently. The maps are scaled down to a fraction of the size of normal maps, with heroes only being able to move two to four spaces. Terrain plays an equally important part as it did before, as particular areas like forests and mountains can slow enemies down and bolster stats. Unlike traditional games in the franchise, Heroes does not have a perma-death feature -- but instead, dons an experience penalty for the death of heroes. The stamina system in the game requires you to stop playing for a bit until it refills, emphasizing short play periods.

Fire Emblem Heroes is designed to be played over many weeks or months, but the story itself is not very long. The story puts the player in the shoes of a tactician who can summon heroes from different “Emblian” worlds, and pits these heroes against other popular characters in the series. Sometimes you’ll even have the same hero on each side of the battlefield. Generally, cross-over games, whether in the same series or not, don’t have the most in-depth stories, but Fire Emblem: Heroes ends rather abruptly after its 45 quick chapters. The story may not have been the most engaging from the start, but I would have liked to see some resolution towards the end.

Obtaining heroes to fight with is probably the longest and most frustrating part of Fire Emblem Heroes. Through the use of in-game orbs, you can summon heroes from different games from the Fire Emblem universe to fight by your side. Similar to Puzzle and Dragons, each summoned hero comes bearing their own individual stats and ranking from three to five stars. However, like most “gacha” style games, your chances of getting a highly ranked hero are extremely slim, and ranking up a hero from four to five stars is a costly process as well. Unless you plan on restarting over and over, you probably won't see a five-star hero for a while. After leveling up a hero to level 20, you can spend Hero Feathers and Badges to rank up your hero. These resources can only be gained through Arena Duels or fighting in the Training Tower.

Orbs are obtained through logging in each day, completing the story missions, and through a number of quests and missions. At first, it seems easy to get the orbs, but once you finish the story mode they become quite difficult to obtain unless you spend real money -- like this Redditor who spent four thousand dollars to get every character.

Arena Duels are matches played against teams created by other players but controlled by enemy A.I. Winning a series of these matches will reward you with the Hero Feathers needed to rank up your characters. Special Maps are also available on a daily basis, and reward players with a character to add to their army. The game has some grayed out features in the battle menu like “Paralogues” that seem to be extra content coming in the future.

One aspect that truly stands out is the phenomenal artwork and character design. Each available hero is hand-drawn beautifully, and the differing art styles and voice acting do a tremendous job at fleshing out each hero's character. The game could use some better battle animations like personalized critical hits, but being able to see some of my favorite heroes re-drawn in the Codename S.T.E.A.M style makes up for it.

Fire Emblem Heroes is a fun, bite-sized version of one of Nintendo’s most esteemed franchises. While it may not be as in-depth or involved as past games of the franchise, it’s easy to pick up and play for a few minutes at a time. After beating the main story, the game becomes very grindy -- but it’s a bit more forgiving and incentivizing than other games in the “gacha” genre. While I won't spend any money until the next proper game in the franchise, Fire Emblem Heroes will keep me glued to my screen while I’m waiting in line or finding myself with a few minutes to spare.

Guild Guide: Dealing with Disgruntled Members,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/u/i/guildguide-disgruntled-epl-210-374aa.jpg z4n15/guild-guide-dealing-with-disgruntled-members Fri, 10 Feb 2017 11:08:35 -0500 Eliot Lefebvre

As an officer, your job really comes down to managing situations wherein someone walks away unhappy. That's inevitable. Half of the guild wants to focus more heavily on raiding, half of the guild wants to focus more on small-group activities. As an officer, you hear both sides, you make a decision, and the issue is resolved painlessly. Hooray!

And now half of the guild is angry. Less hooray! Anti-hooray! (What's the opposite of hooray?)

It's obvious when you think about it, but as an officer you are never going to make everyone happy. Any time you have people with differing opinion, someone's going to get what they want... and someone is not. And thus, you have to manage the fact that some people in the guild are going to be unhappy with the end result.

There's no easy way to deal with this and pretty much no way to prevent it, but you can at least work to minimize the effects. So let's talk about how you can deal with disgruntled members before they're former members.

Avoid disgruntling people in the first place

One of the first tools in an officer's toolbox is making sure that someone doesn't ever become disgruntled, which seems kind of obvious but also has some long-term impacts. The trick is trying to thread a middle path without looking at any of your options as either-or propositions, which is especially difficult when you consider that most of the members of your guild will look at things that way.

Let's look at that example from the introduction again. Yes, your guild cannot be focused on both raiding and not-raiding at the same time; either you're splitting your focus or you aren't really supporting either. But you can put in the effort to find out why the groups involved feel pulled in two different directions. It's possible (albeit not necessarily likely) that you can mitigate the issue with some minor changes, thus ensuring that the group which doesn't get their way still feels like they're being heard and mollified.

This isn't always the case, of course. Sometimes the issue is going to be as simple as the raiding group wanting everything to center around raiding and the non-raiding group wanting the inverse. Someone's going to wind up unhappy there no matter what you do. But you should at least try to find out what's actually mutually exclusive before assuming that it's everything. Sometimes you'll find that it's less than you thought.

It's also important to know how intense support for each side is. It's possible that one side really wants more focus on raiding, but the non-raiding group is generally not very passionate about opposing it. In that case, the non-raiding group won't be very disgruntled if they don't get their way... but the raiding group is likely to be spitting fire.

Usually, there are passionate people on both sides, but the real question remains which side has more passionate people and which side has more people whose support comes with a shrug. Those people are unlikely to be upset if things don't go their way. Realize that when making tricky calls, and you can at least minimize the fallout if not avoid it altogether.

Throw immediate bones to the losers.

Let's say that your had an issue where some of your guild wanted to have a regular group dungeon run schedule while the majority favored having a loose system. The majority won, and there's no regular schedule. Now, your first step should be to start scheduling some runs yourself.

"But why? That side lost." Yes, but the important thing is to realize that they wanted this for a reason. You may not be offering regular scheduled stuff that this group wanted, but you can show them that you understand their position and still want to support them by taking a smaller action.

Maybe that group of players gets nervous around strangers, maybe that group only can play for limited times during the week and needs to get things done promptly, maybe it's just easier for them to mark off specific times for dungeon runs and forget about them otherwise. It doesn't actually matter; what matters is that even though they lost the battle, they still feel like their concerns and needs were heard and are being addressed by the officers.

It's important to also make it clear, though, that you're doing this as an olive branch rather than capitulating after the fact. You're happy to schedule a few runs and run them with these folks, but they're also going to need to step up if they want to do this on a regular basis. If they don't... well, it won't happen. You're making it clear that you care, but you're not reversing the decision. You just want to meet people halfway.

Talk with the losing side

You might be surprised how many situations can be forestalled just by sitting down with the people who disagree with your decision and explaining why you made the decision. Maybe not 100%, but easily 80%.

The fact of the matter is that most of the people who are in your guild are likely there because they want to be there. So when a conflict comes up, both sides find themselves in an odd position. They both want to continue being in the guild, but they also both feel that they need something the guild isn't providing. Dissatisfaction comes from when they still need X but aren't getting it, even after making it clear that they need X.

Talking with them, then, is crucial. It helps to convey the message that you know they need X, but the other side needs Y and Z, and you can't provide all of them. It gives you the opportunity to make it clear that you aren't happy either, that your preferred sequence of events involves everyone getting what they need instead of this being a conflict. You can't accomplish that, unfortunately, so you have to go with a compromise.

Not everyone will care, of course, but you'd be surprised how many people will be more amenable to things when they realize that the alternative is doing more long-term damage to the guild as a whole. Oh, sure, they'll still want the same things (you can hardly blame them for it), but they also want to be here in the first place and thus don't want to damage what already exists. Realizing that what they need hurts the group that they love is the sort of thing that can soften opinions.

Obviously, you will never be able to entirely eliminate hurt feelings. When people want something and they don't get it, they're going to be upset. But you can take steps to make sure that the disgruntled members of your guild grumble a bit and then move on instead of becoming a festering sickness, which is probably the best outcome in the long term. No one likes festering sicknesses, after all; they're unhealthy.

One Piece Thousand Storm Character Guide,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/n/e/onepiecethousandstorm-f0865.jpg enwiw/one-piece-thousand-storm-character-guide Thu, 09 Feb 2017 17:25:28 -0500 Autumn Fish

All characters after the first two you receive for free in One Piece Thousand Storm are essentially hired with medals. Additionally, you can level up and increase their Luck stat by feeding them more medals. 

You'll need to farm stages in different regions to win their medals. Before you jet off to grind, however, we have a few tips to help you get the most character medals out of every run.

How to Maximize Per-Run Medal Earnings
  • First of all, quests with story bosses grant more medals than those without, so favor these over other missions when farming.
  • Playing with others in multiplayer also increases medals rewarded in the end.
  • Finally, always choose Hard mode if you have it unlocked for the mission. The higher the risk, the better the reward. Note, however, that Luffy Medals do not spawn in Hard mode.

It's a nice idea to form farming groups if you're acquainted with anyone else who plays. Farming groups save you time wasted on waiting for random players to join, which really adds up after a while.

Character Medal Locations

Each region drops a specific character medal more frequently than others. Here you'll discover which medals are most often found in each region.

  • East Island - Zoro Medals and Luffy Medals
  • West Island - Nami Medals and Luffy Medals
  • North Island - Sanji Medals and Luffy Medals
  • Sabaody Archipelago - Chopper Medals
  • Fishman Island - Brook Medals
  • Punk Hazard - Usopp Medals
  • Dressrosa - Rebecca Medals

Currently, you cannot go to either of the other two starter islands (East Island, West Island, North Island) on your own. You can, however, visit a friend when they're at their starter island.

However, even though you can visit the other starter islands, you cannot start any of the quests on your own. Instead, you must join them. This is another reason why having a coordinated farming group is extremely beneficial.

Though if you don't know anyone that can help you, you can still help yourself given you have a second device that can run One Piece Thousand Storm. You won't need a third. After you're done grinding medals on the second starter island, simply wipe the secondary device's save data to tackle the final island.

You're now equipped with everything you need to know about farming character medals in OPTS. How far along are you? Show off your stats in the comments below!

Pokemon Duel's Recent Update Opens Gyms in Flying Cup Event,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/k/pokegym-4915c.png iq9rb/pokemon-duels-recent-update-opens-gyms-in-flying-cup-event Thu, 09 Feb 2017 17:21:57 -0500 ElectricNerd

Pokemon Duel, Nintendo's latest Pokemon-branded mobile game, has just gotten a large update that adds gyms to the game experience for a new event.

These gyms are not really like the gyms in the cartoons or games; they just share a name. In the new update -- in addition to the large reward for people who have been playing since before the patches fixed the majority of the lag -- there's a new gym button on the main screen which takes players to the "Flying Gym Cup" event.

The Gym Cup works a lot like you're playing a random person online, but instead of being rewarded you're givien a box with a 1. Every time you win, that number increases.

Starting at the lowest tier you're looking at prizes like a few thousand coins. Move your way up and you get things like AI Tickets, Booster Tickets, and Cubes. If you make it to 200, you get a Cube EX, which permanently boosts a chosen Pokemon's attack.

If you cash it in at 50 wins, you get a Flying Gym Cup trophy. It's not entirely clear what this does, and the description is simply:

"Trophy given to the player with the most battles won in the Round 1 Flying Gym Cup."

There's other trophies given out based on rank at the end of the tournament -- but similarly, we know very little about what these do.

Pokemon Duel might be getting a minimal amount of publicity from Nintendo, but it does seem to be getting more frequent updates. There's no word on future updates planned for the game. 

Opening Doors to the Public Is the Worst Thing That Could Happen to E3,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/r/o/promo2e3-19bde.jpg e2669/opening-doors-to-the-public-is-the-worst-thing-that-could-happen-to-e3 Thu, 09 Feb 2017 05:56:29 -0500 Jeffrey Rousseau

Today it has been announced by the ESA that E3 will be open to the public. The Electronic Entertainment Expo has been exclusively a press only event, but for the first time in a while the public will be able to purchase tickets from February 13. 15,000 tickets will be available for purchase priced at $250 or $150 for early buyers.

The event is scheduled for June 13 to June 15 and will be held from the Los Angeles Convention Center. The ESA will be partnering with Geoff Keighly for interviews and features.

Now I'm set to argue this is a mistake. The event should have remained a press only invite. My reasoning doesn't lean on a holy grail mentality -- my opinion is mainly from a logistics standpoint.

In a Nutshell...

Let's say you have anxiety issues over crowds. This would be terrifying and that's putting it mildly. Now, perhaps you have no problem with crowds. Understandable, but tell me how fun this scenario would be? You would be essentially swimming through crowds of 15,000 across your 3 days at the expo -- these numbers don't include members of the press, or other industry employees (developers, PR, marketers, etc).

History lesson

Before we continue here's some history to reflect upon. E3 is the industry's largest annual trade show and party. It was founded in 1995 and has had attendants numbering over 60,000. Now the show effectively is where companies are competing to gain attention among the press and public whom could gain attendance.

In 2006, it shifted to invitation only. The reason for this change was that exhibitors felt the battle for best booth, and so forth, became too much. They reached their breaking point, and so with this change the show became quieter. Thus, over the years it has lost some of it's luster -- but it's place of importance remained.

So what lead to that the tipping point that made gaming companies demand it become press only? It became bigger and harder to manage than they imagined. The money being spent didn't make sense in the midst of the chaos.

Should I Stay or Should I Go?

Now should you go? Allow me to explain with the picture above. Now this isn't E3 but this is an example of what you'll be seeing. Mind you, if you watched any show of E3 over the past few years, you'll notice something. It's already crowded and that is only the press and other industry individuals -- how much of a positive experience could you have with this?

For every booth, presentation, and demo you'd like to visit there will be nearly 10,000 plus wanting to do the same. An overcrowded party is definitely not a fun party. Long waits, getting around in cumbersome fashion, and that general awkwardness that arises from crowds.

In a more serious note, the matter of security is also important. Of course it'll be secure but it would be far too easy lose your items in this madness -- let's assume no one would ever steal anything, it's easy to get jostled, and drop something.

The Show Must Go On...

Now let's move to how this would effect the show. So the main purpose of E3 is that it's a showcase.

This influx of people would get in the way of press doing their work. Tell me how effective the coverage of show will be with 15,000 more bodies to get through? An example; there's an indie title or game that seems really interesting. However, the press may overlook it due to having to make enough time to make it to AAA demos -- games will be overlooked and that would be a determinant for everyone at large -- as wading through crowds takes time right?

The other victim would be an effective show for viewers at home. Let's say that a publication is at a demo and conducting an interview. How effective will that interview be when drowned out by thousands of extra (unnecessary) voices? I'd be willing to wager it won't be a very good one. With the quality of work being effected readers, viewers, and consumers overall would be the losers. The only interviews which would be any good, are the ones who are conducted by larger publications with more money for high end equipment -- such as high end directional microphones, and camera rigs.

Coming full circle...

Another reason why this is a bad idea is because history would be repeating itself. The Expo moved away from a large showing because of the levels of stress it brought. What was being affected was that the attendance numbers took away from the show. It was more party than industry annual show. The ESA will of course do their best to organize the show overall. You know what you can't control? A lot of people. That's a massive, unpredictable, variable.

The other argument I offer is that the audience may not necessarily understand the show's purpose. I mean yes, everyone knows it's a show of previews and demos. Companies often take the time to create a workable and presentable demo for their titles. In truth, these demos may not be a proper representation of a game in anyway. Now combine the fact they can only be played for say 5-10 minutes, the said title could end up receiving unfair public opinion.

In the End...

...the show is best left in its current form. It should be a show for the industry and those work to provide us all the news surrounding it. It's a big spectacle anyway, and it already does well without the extra visitors. As of now E3, while yes it's not perfect, but it's fine without the extra white noise.

Fire Emblem Heroes Team Building and Field Positioning Guide,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/e/a/team-building-header-5065f.png lz2ul/fire-emblem-heroes-team-building-and-field-positioning-guide Wed, 08 Feb 2017 13:22:16 -0500 Synzer

There are plenty of characters to choose from in Fire Emblem Heroes, all with their own strengths, weaknesses, and skills. You can only have 4 on a team, so it can be hard to choose. Besides wanting all your favorites, it is a good idea to look at what each unit can do, and how they can help each other.

Where you position your units also plays a big role in whether you win or lose. Your units abilities could turn a losing battle, into a winning one.

I'm here to give some tips on building a strong team -- and how to position them to take you through high level missions, and win arena battles.

This guide will go over building and positioning your teams in Fire Emblem Heroes including:

  • Team Building Tips - What to look at when building teams and examples of units that work well together.
  • Field Positioning Tips - How to use the field to your advantage, and how you should place your units.

Team Building Tips

There are a few things you want to keep in mind when building a team:

  • Weapon/Color Type - The weapon triangle is important because you will deal more damage to a unit you are strong against, and they will deal less damage to you.
  • Skills - Passive and support skills can greatly change how your team performs.
    • For example: Having different units that can lower Atk, Def, and/or Spd can make you win against units you wouldn't normally be able to beat.
  • Star Rank - You may not think too much about this, but each star rank gives a big improvement over the previous.
    • You can get more skills, better weapons, and higher stats overall.
    • 4 star and higher is what you should shoot for, but certain 3 stars will also work.

It is a good idea to try to cover each weapon type in the triangle, but sometimes you can't, or shouldn't, based on who you are fighting.

I do suggest getting at least 2 of the 3 colored weapon types. This way you will have someone neutral to a weapon, even if you don't have someone strong against it.

  • Get a mage - Any mage, but particularly one that's a different color from your other units if you can.
    • Mages can attack from 2 spaces away and can deal a lot of damage to knights and other units that have low Res.
  • Support and/or Healer - These save games, especially healers.
    • My main team uses 2 Red Sword users, a Blue Mage, and a Healer.
    • Healers can keep you alive and beat a unit you would lose against, and even offer extra benefits like Atk or Def.

fire emblem heroes azama

    • Singers or Dancers like Olivia are great as well because they can let one of your units act twice in a single turn. 
  • Bows and Daggers - These are also good to have on any team because they can attack from 2 spaces away.
    • They are colorless type, so they don't have normal weaknesses, but they offer extra benefits.
    • Bows are strong against flying units, and could have skills that make them strong against other bows or colorless units.
    • Daggers can lower the stats of units

When deciding also look at the unit type. Some can fly, while other have horses or walk on foot. This changes how they can move around the field, which is import for the Field Positioning section.

Field Positioning Tips

No matter how strong your units are, you can lose if you go up against units of a similar level. Positioning and moving around the field correctly can give you an advantage.

Many units have skills that can either raise a stat of allies when next to, or within 2 space -- or lower the stat of an enemy when within 2 spaces.

Others may also trigger bonuses when at a certain HP% -- or after combat with another unit.

All of this determines how you should move around the battlefield, and how you pick your units.

It is a good idea to have at least 2 units that can raise or lower Def and Res. This will give your team the advantage in any situation.

  • If you have multiple units that all give bonuses to allies or debuff enemies, make sure they are within range of one another.
    • Ranged units can venture out, but check the movement range of the enemy to see if they can counter you next turn.
    • If your bonuses are to adjacent allies, make a "+" formation so that your leader will get the bonuses of everyone.

fire emblem heroes field positioning

  • I use Roy, Lucina, Robin, and Azama.
    • Roy lowers the Def of a unit after combat, Lucina raises Atk of adjacent allies, Robin raises Def of adjacent allies, and Azama lowers Atk of enemies within 2 spaces.
    • If I put Roy in the middle, Robin or Azama in the back or side, and Lucina or the other side, Roy can get all the bonuses, plus apply his own debuff to the enemy.
  • Always see where the enemy can move.
    • This greatly affects where you should position your units.
    • Most of the time if you are not within range of the enemy, they will not move and that's okay.
    • Use this time to position your team just right.

There are multiple ways to build a team, and it is a good idea to level multiple characters so you can switch when you need to counter specific units.

That's all for my guide on building better teams and positioning them on the field in Fire Emblem Heroes.

Pokemon Duel is the Best Smartphone Game by Nintendo, So Why is Nobody Talking About it?,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/d/l/pdlogo-ef2fe.png ximsc/pokemon-duel-is-the-best-smartphone-game-by-nintendo-so-why-is-nobody-talking-about-it Wed, 08 Feb 2017 12:00:01 -0500 ElectricNerd

In 2016, Nintendo surprised long time gamers by announcing that they'd be putting several of their beloved franchises on smart phones. Franchises like Pokemon, Mario, Animal Crossing and Fire Emblem. People, like myself, had their doubts until Pokemon Go dropped.

Pokemon Go was a MASSIVE hit. Not just for Nintendo or Niantic, but smartphone games in general. Suddenly people were upgrading their phones for an app; it was a phone seller.

Then, recently, Nintendo dropped Super Mario Run, a runner game starring Nintendo's main man, Mario. It was also hit with success.

And just recently, the world was introduced to Fire Emblem Heroes, a mini-bite sized version of Fire Emblem featuring heroes from every game, taking part in four on four battles.

But it when I was looking up Fire Emblem Heroes by searching "Nintendo" that I saw another game I had never heard about. Pokemon Duel. I downloaded it and, honestly, I don't need any other Nintendo app for the rest of my life as it is perfect, and I'm a little bothered no one's talking about it. So here I am. Let's discuss.

Pokemon Duel is, like many smartphone games, based on collecting characters. In this case, it's about collecting Pokemon because of course it is. Each Pokemon is rendered as a beautiful 3D statue with a base indicating its type. For example, my Manaphy (shown below) has an aquatic landscape below it.

How the game is played, however, differs from just about any other Nintendo app (and most other apps in general). It starts off as a basic variation of the old board game "Cops and Robbers." You have six Pokemon per side, two spots in the corner where your pieces can enter the board and a goal piece on both sides -- yours, that you have to defend, and your opponent's that you have to capture.

Just like in the original board game, surrounding a piece removes it from the board. Where the game differs though is in the Pokemon you select. You can also choose to battle Pokemon. When this happens, a battle screen appears and two wheels come down, one with your Pokemon's available moves, the other with your opponents. They spin rapidly till you tap to stop them. Whoever has the strongest move wins. You also have "MISS" spaces on both sides that are impossible to remove. Because of this, my adorable little scamp of a Polywog has beaten a Ho-oh.

Other things to add to the strategy are special abilities innate in the Pokemon. My adorable little Manaphy that you saw earlier? If you were wondering why my team is mostly Water type, it's because when he's in play, all water type Pokemon get a +20 in their attack, which is huge.

There's also speed to consider. Manaphy brings a lot to the table but can only move one space at a time. My Keldeo or Polywog, however, can move three.

One of the coolest parts of the game is quickly looking through your opponent's Pokemon, seeing what they're capable of and trying to devise what THEY can do. I didn't think I'd have to worry about this at first, until the first time I attacked a Sandshrew and it thanked me by using Dig, crawling under my piece and taking my goal.

Pokemon Duel is easily the most brain consuming app I've ever used -- I have to think a lot. Unlike the mindless smashing of Pokemon Go battles, Pokemon Duel is like a game of chess where every piece is capable of something different every battle. This is without going into the fact that you can still level a Pokemon's tier evolution, so that they can evolve during the battle and raise their stats -- among other fun things.

Not only that, but there's two other places where Pokemon Duel shines.

For one thing, they have a story mode. While the stakes aren't as high as Fire Emblem Heroes' story, it's definitely better written and you actually get dialogue choices.

For another thing, you can actually play your friends. Not just an AI controlling them. I've sat down, told a friend on Facebook I wanted to play them, and gone back and forth with them. All the while using Facebook to yell obscenities at each other every time someone revealed a trick up their sleeve.

So with gorgeous 3D graphics, a charming story, an incredibly solid free-to-play model, a wealth of game modes, a stunning amount of strategy, and so much more, honestly, why is no one talking about this?

Go. Download it. Try it. Love it.

P.S: If you end up wanting to play someone, heck, comment, maybe I or another commenter will be willing to challenge you.


[UPDATE: The game was off to a rocky start with a few lag problems but the game has not only been fixed of practically every lag problem but they also added "gyms" which our tournaments where the amount of wins you get against other players in a row give you better and better prizes the higher you get.]

WWE Champions Guide: Fusing Wrestlers Into Superstars,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/u/s/fusing-wrestlers-d42cf.jpg 79huh/wwe-champions-guide-fusing-wrestlers-into-superstars Wed, 08 Feb 2017 07:05:05 -0500 Jonathan Moore

One of the best ways to get new wrestlers in WWE Champions is to take advantage of daily and weekly deals in the game's loot store. However, if you're not too keen on slapping down real dollars to get some truly badass WWE superstars on your roster, there's another (albeit luck-of-the-draw) way to quickly enhance your wrestlers: It's called fusion.

In this guide, we'll take a look at how fusing wrestlers and superstar posters with wrestlers and superstars already in your roster can bring massive dividends to your wrestling game -- sometimes even for free.

What is Fusing in WWE Champions?

The answer is pretty straight forward. As you're playing WWE Champions, you'll find that through loot, mission rewards, and road-to-glory prizes, you'll also come into the possession of various wrestler posters. These posters act as wrestlers that you can add to your active superstar roster.

Most often, you'll probably find that you acquire these wrestlers via "The Road" and "LT Tours" game modes. Why? Because each set of missions and bouts has a boss at the end of its rope. Beating these bosses will net you the character poster of that wrestler, effectively adding him to your roster.

After some time playing, you'll also discover that, as was the case in my situation, you'll have, for example, two Kanes or two The Rocks. But don't worry about what to do with them: The game tags you in here.

Remember when we talked in our WWE Champions Guide: How to Enhance Your Wrestler and Evolve Your Superstars about evolving and enhancing wrestlers, and how to do it? Well, it's not all about talent ranking, but also star ranking (the color and amount of stars a wrestler has on his poster) that makes your wrestlers more and more powerful.

And that's what fusing your champions can help you do faster: evolve and enhance your superstars without having you grind for coins or in-game cash. Fusing superstars also means that you're able to enhance and evolve your wrestlers without having to acquire the necessary tokens for each enhancement or evolution -- greatly speeding up the leveling process.

So How Do You Fuse Wrestlers?


It's a pretty easy process. When you acquire a new wrestler that's already on your roster, that wrestler poster can then be fused with the superstar already on your roster to make that particular superstar more powerful. The new poster will be automatically placed in your roster. So, to fuse wrestlers and superstars:

  1. Open your roster
  2. Look for the wrestler with the green "Fuse" banner across his profile
  3. When you manage your wrestler, the poster you've just acquired will be to the right of the wrestler's avatar
  4. Click "Fuse Up" -- if you have the required coin -- to enhance your wrestler to a new star level
  5. You can fuse wrestlers from Bronze to Silver to Gold and beyond

That's it on fusing wrestlers in WWE Champions. Make sure to stay tuned to GameSkinny for more guides and check out our Beginner's Tips for Getting Started in WWE Champions.

Fire Emblem: Heroes Rerolling Guide,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/daad85d8068ddf8de126d3b0df00dda2.jpg sfihw/fire-emblem-heroes-rerolling-guide Wed, 08 Feb 2017 06:05:09 -0500 Bryantcpereira

Fire Emblem Heroes is rising up the ranks in the major app stores, proving a successful first week for Nintendo’s niche franchise. The “Gacha” styled game encourages players to spend their in-game currency to summon heroes from different entries in the series. Each hero can be summoned with a rank of three to five stars -- and can be upgraded to five stars using in-game resources. However, that can be a lengthy process. If you want to start the game off on a strong foot, here’s the best way to get the heroes you want right from the start.

Steps to Reroll

  1. Install Fire Emblem Heroes.
  2. Skip the “Link Nintendo Account” option.
  3. Finish the tutorial and collect 15 orbs.
  4. Complete the first three Main Story quests from the Prologue.*
  5. Collect 2 orbs from the Owl inside your Home Castle.
  6. Go to the Summon Page and start pulling your heroes.
  7. If you’re unsatisfied with your heroes, it’s time to start over.
    1. iOS users: Uninstall and reinstall the game.
    2. Android: Go to System Settings -- Apps -- Fire Emblem Heroes -- Storage -- Clear Data.
  8. Repeat from Step 1 until you get a good pull.

* For the month of February you can actually replay the second mission and get an orb for completing the “KO Flying Foes” quest. This is faster than playing through the third mission, but will only be available for the month of February.


As you can probably already tell, this can be a lengthy process if you’re looking for a specific hero -- or want two characters with five stars. Here are a few tips to speed up the process.

Use a Wi-Fi connection

You have to redownload all the game data each time, and using mobile data can slow down the process.

Turn off animations

This will speed up the main story missions as you go through them over and over again.

Turn on Auto-Battle

None of your characters will die and you’re guaranteed to beat the early missions each time with Auto-Battle.

Know your hero types

If you’re looking for a specific hero (like Hector), knowing their hero type will speed up the process. When you get to the summon page, the different colored symbols represent hero types. If you don’t see the type of hero you’re looking for, you can restart without going through the summon animations.

Focus Heroes

There are two different options on the summon page -- Legendary Heroes and Deep Devotion. The heroes displayed on each banner can only be obtained within that focus. So if you want to pull our boy Roy, make sure you only select the Deep Devotion focus.

Rooted Android Devices

If you have a rooted Android device, instead of deleting the game data in System Settings you can go to Directory -- Data -- com.nintendo.zaba/shared_prefs. Delete that folder and you won’t have to redownload everything.

Already linked your Nintendo Account?

In the game go to the Misc. option in the bottom right, then hit Account Management -- Delete All Data.

This will allow you to reinstall the game and link your Nintendo Account again.

Don’t get greedy

This can be a very lengthy process. Remember, this is only to get good characters to start the game off, you’ll have plenty of chances to get more heroes as you progress through the game.

Know your chances
    • Five-star focus characters have a 3% chance of being pulled
    • Five-star characters have a 3% chance
    • Four-star characters have a 36% chance
    • Three-star characters have a 58% chance

Have you managed to reroll and beat the odds? Let me know in the comments below!