Mobile Platform RSS Feed | Mobile RSS Feed on en Launch Media Network Star Wars Force Arena Rebel Alliance Leader Tier List,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/b/rebel-tier-list-7bf34.png 2b1qm/star-wars-force-arena-rebel-alliance-leader-tier-list Thu, 19 Jan 2017 20:08:27 -0500 Synzer

Star Wars Force Arena has several leaders to choose from for both the Rebel Alliance and the Galactic Empire. Of course, your overall deck is still very important to implementing your winning strategy, but choosing the right leader to control your units can tip the scales to victory faster.

This guide is going to rank each leader for the Rebel alliance so you can easily see which ones you need to go for.

D Tier

Lando Calrissian 

Lando is not completely terrible, but definitely the weakest of the leaders. If used correctly, he can send out more units than other leaders since his ability randomly gives him 1-2 energy when he uses his skill.

His skill swaps the cards out in his hand for new cards. Not bad, but definitely only useful in certain situations.

C Tier

Sabine Wren

star wars force arena tier list

Sabine is a wild card. Her ability increases the attack power of ally units that use explosives by 25%, which is amazing in a plethora of situations. The problem is, there are only two units that use explosives and they can die easily.

Her skill does 300 percent area damage, which is nice, but her passive can get you killed. After firing consecutive shots, she dashes forward with a melee attack.

If you get her unique unit, Fenn Rau, she is much better.

Baze Malbus

Baze is a decent character, but he suffers from his ability being unusable without his unique card. As long as Chirrut is alive, his attack speed increases by 25 precent.

His Buster Shot skill does good damage to gine or multiple targets, but overall, he isn't that much better than other, more reliable leaders.

Bodhi Rook

Bodhi Rook is actually a decent leader, and even better in 2v2. His special ability reduces the damage his structures and land vehicles take by 20 percent. This does not include the turrets and shield generators you start with.

His skill makes him a support character because it calls in supplies that can either restore energy or health. It is also usable by anyone.

B Tier

Princess Leia

Leia's special ability gives a permanent 7 percent speed boost to her units, which helps them get to turrets much easier.

Her skill also calls in three honor guards, which helps you overrun your opponent when you already have units on the battlefield.

Her overall weak build keeps her from placing higher. 

Ezra Bridger

Ezra's ability is pretty good if you can charge it multiple times. If Ezra's HP is less than 40 percent, all of Ezra's units gain 10 percent attack speed.

He has a decent amount of health but is a melee character, so it could go down fast. His skill is a strong area attack that can help save some units.

A Tier

Luke Skywalker

 star wars force arena tier list

Luke can provide mixed results. Sometimes he is overpowered and does a lot of damage in a short time. He also has a lot of health, so he can rush turrets or shield generators.

But if he is focused, he isn't as much of a threat. 

What really makes Luke good is his unique unit, Ben Kenobi. Ben can change enemy units into allies, which can instantly turn a game into a win if used at the right time.

Luke's ability also causes him to deal 20 percent more damage for 30 seconds, or until death, when Ben is defeated.

Since most of this is only useful with the unique card, he isn't ranked higher.

Jyn Erso

Jyn can turn games and has a great ability and skill, which increases the attack power of her units by 18 percent when there are more enemy turrets up than ally turrets. Her skill uses a sniper rifle to deal 400 percent damage to a distant enemy. 

Combining these makes Jyn a fantastic character, especially if you need to make a comeback.

S Tier

Han Solo

Han Solo's skill alone is worth being in S tier. He places a trip mine on the ground that deals 500 percent attack power when stepped on. The best part is that you can place multiple mines at one time.

You can put mines in one lane to protect it from the enemy, then use them to attack another lane.

His ability also gives him a 15 percent chance to deal 100 percent critical damage on basic attacks, which can add up to a lot of damage.

SS Tier

Captain Cassian Andor 

Star Wars Force Arena tier list

Range is the number one reason Cassian is one of the best leaders in the game and deserves his own tier. He has almost twice as much range as any other range leader in the Rebel Alliance and can hit turrets outside of their firing range.

For this reason, he can go solo to a lane to attack a turret and send all units to another lane.

His ability also increases the range of his ranged units, so you can attack people and turrets much faster. His skill calls in 2 ranged units, so you can have even more on the field at once.

Destroying turrets is how you win games, and it is hard to beat Cassian at that.

That's it for my Rebel Alliance Leader tier list for Star Wars Force Arena. Let me know what you think and if you would rate them any differently! 

Nintendo Crams Four Fire Emblem Games Into Their Latest Nintendo Direct,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/i/t/title-1d7a7.jpg fsh4j/nintendo-crams-four-fire-emblem-games-into-their-latest-nintendo-direct Wed, 18 Jan 2017 18:12:35 -0500 David Fisher

Today, Nintendo gave us some insights into their future Fire Emblem titles during their Fire Emblem Direct. Among them are: Fire Emblem Echoes: Shadows of Valentia, which is a remake of the Japanese exclusive Fire Emblem Gaiden; a Fire Emblem Switch announcement, Warriors, and more!

Let's check them out!

Fire Emblem Echoes: Shadows of Valentia

Fire Emblem: Echoes - Shadows of Valentia is the name of the upcoming Fire Emblem title for the Nintendo 3DS family of systems. Inspired by the story and gameplay of the Japanese exclusive NES title, Echoes will follow the story of two warring kingdoms, each with very opposed methods of ruling their kingdoms.

The story will include two protagonists: Alm and Celica. Both characters will travel over the continent of Valentia to try to achieve peace between the warring nations of Rigel and Zofia.

Fire Emblem Echoes is unique in that units have entire class trees, as opposed to singular classes. Furthermore, units promote by going to special shrines instead of using Master Seals or other special items to change class.

There are various other features that are unique to Gaiden that are recreated in Echoes -- like free roaming, dungeon exploration, flexible character progression, and more. The game will also feature animated cutscenes by Studio Khara - known for Rebuild of Evangelion, and Gurren Lagann.

Fire Emblem: Echoes - Shadows of Valentia is expected to release on May 19th, 2017. Also, be on the lookout for the two-pack of Fire Emblem amiibo coming out on release date as well (below).

Fire Emblem Switch

While there was nothing yet to show, Nintendo made sure to announce that there is an upcoming Fire Emblem title coming to the Nintendo Switch in 2018. No details about the game have been revealed as of yet. However, it is interesting to note that this would be the first console Fire Emblem to be released ever since Radiant Dawn on the Nintendo Wii.

Speculation Alert!

It is also possible that the reveal might also hint at the Nintendo 3DS line of systems, perhaps seeing their retirement in 2018 as the focus shifts over to the Nintendo Switch.

Fire Emblem Warriors

Today we also got our first video presentation of Fire Emblem Warriors in action. In it we see Chrom mowing down a horde of enemies in true Warriors fashion, with special skills featuring the cut-in critical lines we've come to expect of modern Fire Emblem titles. How else they will implement Fire Emblem into gameplay has yet to be seen.

Hopefully we'll get to see more characters in the near future. As for now, the game has an expected Fall 2017 release, and will also be coming to the Nintendo new 3DS line of systems.

Fire Emblem Mobile

The mobile game that was announced almost a year ago was also featured during the Fire Emblem Direct. Branded Fire Emblem: Heroes, the free-to-play mobile title is headed to smart devices on February 2nd and will feature a brand new Fire Emblem story, as well as the majority of past characters from the series.

In Fire Emblem: Heroes, players will assume the role of a summoner. As the summoner, you will be responsible not only for basic strategy on a 8x6 grid, but also to summon various heroes from past Fire Emblem games. All of the classic Fire Emblem strategy is there, as well as some typical mobile game approaches.

One example of the mobile transition is the requirement to use orbs in order to summon new Fire Emblem characters. These are acquired by rather playing through the game, or through in-game purchases.

The color of the orb determines what type of character you will get, and the more you use will reduce the required orbs over time. Successive summons will likewise reduce the number of orbs temporarily. Each orb also has varying traits, be it elemental types, weapon types, or otherwise. As such, it is somewhat easier to get the exact heroes you want.

Similar to games such as Final Fantasy: Brave Exvius, summoned characters will have a star rating which determines how powerful they will be compared to other versions of themselves. Characters will also feature various artworks, and so it is possible to get multiple versions of the same character without the two ever being identical.

There are also other modes for players to explore outside of the main story and summoning. The Training Tower allows for experience grinding and rewards, special maps will correspond with various seasonal events, arena duels are a leaderboard style game, and also a separate hero battle game mode will allow players to hire much more powerful units.

What the game essentially boils down to is a simplified mobile version of the franchise. Whether or not it is successful comes down to the individual player, but considering it's an entirely free to play game there's no harm in at least trying it out when it releases next month.

That's it for now!

This Fire Emblem Direct certainly took viewers for a spin as it showcased two announcements that no one expected. While the focus was certainly on Heroes and Echoes, Nintendo has at the very least shown that it is dedicated to its Fire Emblem fans.

But what about you guys? Are you excited about any of the upcoming titles? Still wish Fire Emblem Fates was still coming to the Switch like rumors said? Leave your thoughts in the comments section below!

3 Things Clash Royale Does That SMITE Rivals Must Do Better To Succeed,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/n/banner-4ac2c.jpg 6h5xz/3-things-clash-royale-does-that-smite-rivals-must-do-better-to-succeed Wed, 18 Jan 2017 12:00:01 -0500 Rob Kershaw

Clash Royale has been out for less than a year, but it’s already made some significant waves in the freemium market. Its quirky hybrid of different genres resonated with gamers to such an extent that it was only a matter of time before someone came along to challenge it.

We also recently got the announcement of SMITE Rivals, which comes at a time when SMITE has never been so popular. Fresh from the success of the Hi-Rez Expo, the MOBA’s creators are hoping to steal some of the success (and players) away from Supercell’s mobile darling.

But if they want to lure players away from Clash Royale they’re going to need to not only match their competitor, but offer something new too.

With that in mind, we've picked out three key areas that could make SMITE Rivals a success.

Platform Distribution

While Clash Royale is available on both Android or iOS, SMITE Rivals plans to take this one step further and open itself up to the PC market. It’s a bold statement of intent from Hi-Rez who are doubtlessly looking to hook potential new players through their desktop offering, before porting them over to their mobile version to continue playing on the go.

The fact that the same ecosystem is being used for all versions of SMITE Rivals means that true cross-play is on the table, which opens up a raft of possibilities for players. Since they are no longer restricted to only battling with friends on the same operating system, the flexibility of cross-play brings potentially exciting new matches with their Android, iOS and desktop-owning buddies.


Clash Royale is one of the more generous freemium games in terms of shaking down players for cash. When you win a battle, you are rewarded with time-restricted chests to open. You can either wait for the timer to tick down, or pay to open them more quickly to nab the loot. Either way, the microtransaction model doesn’t limit you from actually playing the game.

If SMITE Rivals is to succeed, it’s got to ensure that its gamers don’t have a reason to stop playing. As soon as you put down barriers to entry, you’ll lose custom. And whilst Hi-Rez haven’t revealed how they plan to monetize the game, there's every chance they will follow a similar path to their previous titles and allow you to pay a one-off fee to unlock all current and future character content.

SMITE's God Pack retailed at $29.99 and presented a reasonable choice to hardcore players who were likely to invest a lot of their time into the game -- a similar option for this new title could prove a popular alternative to the drip-feed of Clash Royale's microtransactions.

Depth Of Gameplay

You don't need to be eagle-eyed to see that there are similarities between the two games, not least in the visual department. When you add in the identical eight card deck and the tower defense mechanics, one has to wonder what SMITE Rivals is going to do to distinguish itself.

The first and most obvious change is the number of lanes -- three in comparison to Clash Royale's two. The battlefields are therefore a lot more frenetic and crowded at times. Micromanagement is going to be key to your success, and the extra lane means that the depth of strategy is also increased.

This can only be a positive since it may help escape one of the pitfalls of Clash Royale -- playing opponents who could simply outmatch you by spamming both lanes. A third route into enemy territory may negate that, leaving room for a more balanced back-and-forth between players, and a more fluid gaming experience overall.

Furthermore, the introduction of God cards in SMITE Rivals offers the possibility of turning a battle on its head. A compulsory addition of one of these cards to your deck means that during each game you have the ability to unleash a unit against your enemy anywhere upon the battlefield. Each God is not only powerful in their own right, but they also have skills limited by a cooldown which you can activate for further advantage. Being able to decrease the cost of your cards or make your units briefly invincible brings a host of new tactics to every battle.

Given the initial similarity between the two games, you'd be forgiven for thinking that SMITE Rivals is just another clone of a successful mobile strategy title. Then again, people said the same thing about Hearthstone when it launched against the stalwart Magic: The Gathering -- and Blizzard aren't complaining about its performance.

The extra layers of strategy could ultimately be what pulls players away from Clash Royale... as long as Hi-Rez get the balance right.

Are you excited about the release of SMITE Rivals? Or do you think it will struggle to distinguish itself from Clash Royale? Let us know in the comments!

Confessions of a Hardcore Mobile Gamer,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/p/a/ipad-game-dc85d.png n0ejn/confessions-of-a-hardcore-mobile-gamer Wed, 18 Jan 2017 08:00:01 -0500 schenermansam

When you think of hardcore gamers, you don't picture them using an iPad.

When most people think of hardcore gamers, they think of individuals devoting all their free time in massive gaming sessions, finishing the latest AAA title with religious like fervor. However, more importantly to this article, what is the platform which is commonly thought of as the hardcore gamer's prime choice?

Rightfully so, the standard hardcore gamer uses one of four choices: a PC (Macs are very rare in this category), Xbox, Playstation, or Nintendo. For a millennial like myself, this is very true. I spend dozens of hours every week jamming away on my Xbox One.

I just recently bought myself an EA Access account and I'm enjoying killing Rebels aplenty for free with Star Wars: Battlefront. However, over the past year, I've noticed myself going more and more towards my iPad when looking for that gaming fix. I originally bought an iPad all the way back in 2010 or 2011 when the first generation came out. I bought it to use instead of a Gameboy or PSP (both of which I owned at one time or another). It was a good choice, as every tablet or iPad user can attest to. It just does way more than play games. However, ever since then, whether it was my first iPad, my phone, or my most recent iPad Air purchase, I've used it to play games.

It started just as a replacement for a Gameboy. But it's grown bigger than that

Ever since the release of the 1st Infinity Blade, games on the iOS device have really gained in quality. Titles coming out now such as the previously named series, the Dead Trigger series, and many more mobile exclusive games have delighted both me and millions of other users across the globe.

However, I've found that I'm playing Madden Mobile instead of buying Madden 17. I had my first taste of Star Wars: Knights of the Old Republic not on an Xbox or through Steam, but on my iPad. I've played just as many hours of FIFA games on my iPad as I have on my Xbox. I even withheld altogether a purchase of the newest installment of the Guitar Hero franchise and instead waited for the iOS version to reduce in price to $9.99 and play it happily, without the guitar controller and just using touch. Now, instead of on long car rides and commutes, I am playing PES Club Manager as much as I am playing FIFA 16 career mode (I haven't felt the need to spring for FIFA 17, mostly due to my completely irrational fear of playing a FIFA game without Leo Messi on the cover. I'm a Barça fan, so go figure). I find it peculiar, but not as surprising it it once might have been.

Mobile Games have evolved and improved in quality at a similar pace with the hardware they are consumed on

I think it probably has to do simply with the amount of time, effort, and money being invested in games for iOS and Android (and others I suppose, but these are the big names where the vast majority of the money is). Comparing games released today, such as Galaxy on Fire 3: Manticore, with mobile games that originally released, and you notice many things.

One of these is obvious: the quality of the graphics. Unlike in the beginning, the processing power of modern smartphones and tablets allows game developers to push the graphics of their games to almost comparable levels with modern AAA games. I could easily see the aforementioned GoF game coming out for the Xbox 360 just a couple of years ago and be considered of pretty decent graphical detail.

Another important innovation is the evolution of mobile game production. For instance; there are more and more games that utilize full cutscenes, dozens of voice over artists, and have a dozen or more people on the development teams.

Much more money is invested and time spent in the making of mobile games than was the norm at the beginning of the decade. Just like the phones and tablets that power them, mobile games have come a long way from simple and low resolution puzzlers, to full quality AAA level immersive entertainment that can be played just as religiously as the latest and greatest installment of Grand Theft Auto. They even have many classic GTA games ported to app stores!

8 Action Flicks that Would Rock as Telltale Adventure Games,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/e/l/telltale-games-917b4.png u77vr/8-action-flicks-that-would-rock-as-telltale-adventure-games Mon, 16 Jan 2017 06:19:25 -0500 Neal Cox


Those are the action movies that we think would make for great Telltale games. What do you think?


Do you disagree? What about Jurassic Park and Back to the Future? Why isn't Blade Runner on the list? Argue about it in the comments below!

The Departed

Why this works:


Much like No Country for Old Men, The Departed would be a big departure from the usual type of games that Telltale produces. Most of the games on this list exist in a very clear world of fiction. The events of Die Hard would probably not occur in real life. Nor would those of The Thing, The Raiders of the Lost Ark, or The Terminator


The Departed, however, has events that feel possible. It would be tough for Telltale to tackle these kinds of characters and situations, especially with such adult materials, but I think it would make the game so much more interesting if handled correctly. There's plenty of gameplay opportunities there, so its up to the writers to show that they can deal with a story like this.

No Country for Old Men

Why this works: 


Much like The Fugitive or The TerminatorNo Country for Old Men gives us multiple protagonists to play and experience the story with, such as Llewellyn Moss and Sheriff Ed Tom Bell.


On top of that, however, it gives us one of the most terrifying antagonists in film to deal with: Anton Chigurh. Not only is he ruthless, but he brings a more grounded type of horror that is certain to unsettle many. If you haven't seen the gas station scene, I recommend you check it out. And if you have, imagine having to deal with that.

The Fugitive

Why this works:


Like any good adventure game, there is plenty of mystery driving the plot of the movie The Fugitive. In this case, there is one important mystery that needs to be solved: Who set up Doctor Richard Kimble?


Not only does this give the story an emotional core, but it also allows for Telltale to include another protagonist: Samuel Gerard, the US Marshal hunting Kimble, who is convinced for most of the movie that he is guilty.


Not only does this give the player some interesting character interactions, but it also allows them to see the how choices one character affects the other immediately.

The Terminator

Why this works:


I think everyone can agree that the 1980's are so in right now. So what better of a way to cash in on that neon-soaked '80's nostalgia than with a great movie that wears all of the tropes of the era like a leather coat.


Not only do the characters of Kyle Reese and Sarah Connor need some fleshing out, it also wouldn't be too hard to adapt the Terminator's hunting prowess to a genre focused on hunting for things.


All of this points to a movie worthy of the Telltale treatment.

The Bourne Franchise

Why this works:


A lot of people only remember the Bourne franchise for its action scenes and camera-work, but there was an important element that many forget; Jason Bourne is always looking for something. Beating up bad guys is a means to an end.


This is why I think that a developer like Telltale would be the best to bring Bourne successfully to video games. With them focusing more on the investigation than on the action, Telltale might finally be able to fully realize what the Bourne Franchise is all about.

The Thing

Why this works:


The Thing would make for an interesting Telltale game because at its core, it is more horror than action. Not only has Telltale stayed away from the horror genre (no, The Walking Dead does not count), they have also steered away from small, single setting franchises that deal exclusively in character drama. 


This could fall flat on its face, or it could be one of the most intense and interesting games Telltale has ever released. 

Raiders of the Lost Ark

Why this works:


This is another movie rife with adventure game potential. We have strong characters, different and unique settings, and plenty of puzzle solving to boot.


On top of that, Telltale's QTE style of gameplay better serves a game that deals with the fast, split-second decisions that Indy has to make throughout the movie.


Die Hard


Why this works:


After the original movie, game designers and hollywood directors both have found it near impossible to duplicate the charm and charisma of the original Die Hard.


For one, it had characters that were relatable, and on top of that, there wasn't balls-to-the-wall action all the way through. That's why I think Telltale could really replicate the kind of greatness that no-one else could. By focusing more on the human side of the story, they might be able to bring back what Die Hard fans have been missing.


It's hard for anyone to deny that on the story side of things, Telltale games has been killing it. The Walking Dead has been consistently good, Tales from the Borderlands was great, and even Batman, a series that has traditionally thrived in the action-genre, put a new and interesting spin on the character of Bruce Wayne that has kept players coming back for more. So, why stop at video games and comic books? Here are 8 Action Flicks that would Rock as Telltale Adventure Games.

Crashlands Doesn't Crash and Burn,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/r/a/crashlandspromo-final-600-7034a.png nlji6/crashlands-doesnt-crash-and-burn Mon, 16 Jan 2017 05:58:06 -0500 BizarreAdventure

Crashlands is a top-down, 2D open world survival game, akin to Don't Starve, available on PC and mobile devices. Over the past several days, I've put into it more than 20 hours on PC and every one of those has felt super fun and rewarding. I picked it up during the wallet-destroying Steam holiday sale and it was well worth it. In fact, I would have paid full price for this nice little gem.

Each bit of the game feels very polished. The story is, well, present. It's funny and actually gives a level of depth to your player character, which is more than many games like this can say. Flux and their robot companion JuiceBox embark on a not so heroic adventure to deliver their company's cargo, when the alien Hewgodooko attacks them to steal their ships battery. They then have to fight and build their way through a fantastic alien world with many unique inhabitants and biomes. Ranging from frogs that spew fire that congregate around tar pits, to nocturnal flying jellyfish that love to be around plants that discharge electricity. The creativity combined with believably make the flora and fauna shine.

Speaking of inhabitants, they have as much personality as your protagonist. Each alien species has different beliefs, actions and goals. While one species is peaceful and in tune with the planet, and very vengeful. The next is mischievous and always trying to further their own goals. This makes each quest you get as you progress feel unique and enjoyable.

The crafting is easy and intuitive, albeit requiring a bit of grinding at times. The RPG elements add a nice bit of Diablo-esque strategy. Do you want to have extra toughness and reflect damage, or have a chance to summon lightning bolts and fire to decimate your enemies? Both of those are possible -- with some luck -- while crafting random stat-generated armor and weapons. However a lot rides on player ability regardless of play style. Each enemy has several attack patterns that they follow with bright red visual indicators. These show where the attacks will be, or what trajectory a projectile will follow. The rest is on the player to be able to memorize and dodge each while making sure to use attack items or equipped melee weapons to counter. 

My only big complaints with the game are how expansive it is in relation to how slow your character can be, and the lack of multiplayer. The former is alleviated a bit by the ample amount of teleportation pads scattered around. However teleportation pads are not activated until found. So a majority of the time running to a quest objective is spent on foot. This can be a bit tedious due to your characters run speed and how almost ridiculously massive each map is. Sadly, the latter is simply not a feature of the game at this time.

The pros greatly outweigh the cons for this game though. I would greatly recommend this game to anyone who is a fan of action RPG or survival games.

The Perfect Landings

  • Addicting gameplay
  • Unique locale for the survival genre
  • Fun humor

The Stumbles

  • Can feel a bit slow paced at times
  • Lack of multiplayer
Lifeline Whiteout: Are Flare Fumes Toxic And Other Silly Survival Questions,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/v/cov1-503f6.jpg z93em/lifeline-whiteout-are-flare-fumes-toxic-and-other-silly-survival-questions Fri, 13 Jan 2017 18:55:56 -0500 Ty Arthur

Moving away from the fantasy and sci-fi tales of previous entries, the Whiteout edition in the ongoing Lifeline series offers a new conspiracy to unravel while you try to keep someone from doing dumb things that will get them killed.

What advice you offer in real time while getting pings on your tablet will determine whether your ward lives or dies (or in some cases, whether something even worse than death happens).

Some choices are obvious -- injured people in the snow can't outrun wolves -- but there are a couple of instances where the seemingly-obvious answer isn't the correct one. These surprise segments keep you on your toes with fakeouts on which direction will lead to death and which keep you going longer.

In the original Lifeline, telling your companion Taylor not to sleep next to a radioactive spaceship reactor actually results in freezing to death when it would seem the opposite would be the case. This time around, a similar situation occurs involving using flares in a confined space.

Below we cover three of the branching paths where players meet the death screen most frequently.

Just (Don't) Do It Quickly

One of the very first options to get the amnesiac Adams killed comes after inspecting the wrecked snowmobile (if you take that route instead of going for the briefcase), where you can tell the survivor to either leave because its not worth it, or instead try to grab the wood.

Before long, Adams realizes this is a wolf den, and you've got the option to either forget the wood or "just do it quickly."

This should be an obvious choice. I mean, are you actually considering telling this person to just quickly intrude in a wolf den and expecting them to make it out the other side unscathed? If so, then you deserve that "connection lost" screen you are about to see...

 Maybe try petting them?

Don't Swim Towards The Light Carol-Anne!

After the wolf den debacle, you will reach a branching path to either investigate a crashed helicopter or head off towards some mysterious lights that turn out to be a relay station that could be very helpful.

This is one of those options where you will end up having to double back and take one path no matter what, as one entry always leads to death. Turns out there's a river between Adams and that relay station with the blinking lights, bringing us to the options of "Don't Risk It. Head For The Crash Site" or the ill-advised advice to "Swim across."

Sometimes risks like swimming across a fast current river in sub-zero temps are necessary to stay alive. This is not one of those times. Tell Adams not to take the risk and head over to the helicopter crash site instead.

 Not worth it pal!

Toxic Flare Fumes

Just under halfway through the game (if you make it all the way to the true, final ending) Adams reaches a makeshift station. After gathering up some wood, a sad truth reveals itself: there's nothing to light this with except a single flare in a tiny room.

It's time to ask yourself: are flare fumes toxic? In this, case turns out the answer is "No" (or perhaps, "doesn't matter, cuz freezing to death is worse"). If you tell Adams not to light the fire, a numbing death is all that awaits. Instead, pick "It's your only option. Use it."

Woops, sorry!

There are a truly staggering number of options to take for such a simple game, with a huge number of endings and hundreds of branching paths, so let us know: what Lifeline Whiteout endings and story branches would you like us to see cover next?

Star Wars Force Arena Beginner Tips and Tricks,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/e/g/beginner-header-84916.png azmeb/star-wars-force-arena-beginner-tips-and-tricks Fri, 13 Jan 2017 12:59:03 -0500 Synzer

Star Wars Force Arena is a new mobile game that plays like a MOBA (Multiplayer Online Battle Arena). If you are familiar with games like League of Legends, Dota 2, or Heroes of the Storm, you will catch on quick.

For those that are not familiar, don't worry! I'm going to explain this game and give tips for getting better.

This guide will go over getting started in Star Wars Force Arena including:

  • Gameplay Info - How to play the game.
  • Cards and Decks - What they do and how they help you in battle.
  • Packs, Shop, and Trade - What these are and why they are important.
  • Battle Tips - Tips to make winning easier.

Gameplay Info

Battle takes place in 1 of several Arenas.

  • Each side has a shield generator and multiple turrets to protect it.
  • Destroying the shield generator wins the game.
    • When the turrets are destroyed, you can freely attack the generator.
  • Each player has a leader that they can control and move around.
    • Each leader also has a special attack. You must wait for a period of time after using it for the ability to "cooldown" before using it again.

star wars force arena battle screen

  • You also get squads you can spawn to attack.
    • Sending in squads costs energy, which you regenerate over time.

The game offers 1v1, which is just 1 player against another. These maps have 2 lanes, with turrets on each side. There is also a turret defending the generator.

There is also 2v2 when you reach player level 3. this involves 2 players on each side. It also has a middle lane in addition to the left and right lanes, but no extra turret.

You can level by winning battles and upgrading cards.

Cards and Decks

Cards are your leaders and squads. Decks are how you form your party for battle.

Each deck can have 1 leader card and 7 squad, support, or structure cards.

Support cards are items you can use, such as grenades. they still take up a pot and cost energy like the squad cards. You can tap a card to see its info and even what they are strong or weak against.

Structure cards are things like turrets you can place on the field.

When you collect multiples of the same card, you can upgrade it. The number and bar underneath the card tells you how many you need to rank it up. You will also need to spend Credits, the in-game currency, to rank up.

Packs, Shop, and Trade

Every victory gets you a Victory Pack, which you can open for cards. You can get a Play Pack every 24 hours, and a Free Pack every 4 hours.


You can also buy cards individually from the shop. It resets periodically, so be sure to check back for new cards.

star wars force arena card packs

The shop also lets you buy card packs for Crystals, the premium currency. You can get crystals by completing missions, or spending real money. You can also use crystals to buy credits.

You can also trade in cards every 6 hours after reaching level 3. This allows you to trade cards you own for new cards, though what you get is random.

Battle Tips

The most important thing to know before going into battle is what your cards do. You will want a mixture of ranged, melee, and support.

  • It is also a good idea to know what each of your cards is strong against, so you don't waste energy spawning them on the wrong area.
    • If you spawn squads that die quickly, you will get overrun eventually and lose.
  • Watch the map at the top of the screen to see where the enemy is headed.
    • You can see how many units are in each lane, as well as where the enemy leader is going.
  • Spawn squads in each lane at the start of battle.
    • I try to send stronger units by themselves, then travel with my weaker units
  • Always use a support ship like X-wing or TIE-fighter.
    • These can target airstrikes anywhere, including the generator, even if you haven't made it that far.
  • Adjust your strategy as the game goes on.
    • Sometimes you will want to push one side hard, other times you will want to go back and play defense.
  • Don't forget to heal your leader with the health on the field.
    • You can save valuable time by retreating to heal yourself instead of dying and waiting for the respawn timer.

That's all for my Beginner Tips and Tricks for Star Wars Force Arena. Let me know if you have any questions!

The 7 Best Final Fantasy Titles You May Not Have Played,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/b/s/obscureff-header-5d722.jpg yh95l/the-7-best-final-fantasy-titles-you-may-not-have-played Fri, 13 Jan 2017 08:00:01 -0500 Eliot Lefebvre

It's hard not to talk about Final Fantasy XV at this point, but then, it's hard not to talk about the series in general. With the first eponymous title having released in Japan back in 1987, you can expect the year to be full of celebration of Square-Enix's flagship series, the one that came before hearts and associated kingdoms, before the merged company was questing for dragons, and long before tombs and the raiding thereof.

But here's the fun part: Even if you've already played every numbered installment, you've still probably got some titles in the franchise you've never played. After all, three decades is a long time, and there are a lot of spin-offs, side stories, and connected titles that you can jump into if you're new to the franchise or an old friend.

Here, then, are some of the better titles that are also on the more obscure side. There are lots of spinoffs for the series that span mobile phones, handheld consoles, and various re-release formats, but these are the ones you might miss outright if you assume that Final Fantasy XV just had 14 predecessors.

1. Final Fantasy Dimensions

If you're an old-school fan of the franchise from the days of Final Fantasy VI, you may also be a fan who's loudly complaining about the fact that we haven't really gotten a direct sequel to the series' SNES history. But we have! Final Fantasy Dimensions came out in 2012, and it's really more or less everything you could want if you're a fan of the days when games were cartridges, graphics were sprites, and "blow on it and try again" was useful advice.

FFD follows the story of two separate adventuring parties, the Warriors of Light and the Warriors of Darkness, as they seek to understand a magical cataclysm that has hit the crystals (and, by extension, the world). Players can swap between numerous jobs for both parties, equipping secondary abilities learned by leveling jobs; you also unlock additional levels in jobs over time, and both Light Warriors and Dark Warriors earn new (and divergent) job options during play. It's a nostalgia trip for old-school fans and a fine way to while away time besides.

Acquiring the game: Some of the titles on this list can be a bit hard to pick up, but this one is going to mostly depend on your hardware; Final Fantasy Dimensions is available for iOS and Android mobile devices, but not for any console or PC platforms. It's probably best played on a tablet, but you can manage with a phone if you don't have a tab - and it's well worth the entry price if you can.

2. Final Fantasy Adventure

The Mana series, for most people in North America, seemed to have started and more or less ended with the excellent Secret of Mana on the Super Nintendo. What's easy to miss is that that game was itself a sequel to an explicit Final Fantasy spinoff, sort of a halfway point between the traditional gameplay of Final Fantasy games and the top-down adventuring of classic Legend of Zelda titles.

As you might expect, the gameplay still holds up remarkably well over the years, although what hasn't held up terribly well is the branding. Every remake of the game (and there have been several) tends to drop the Final Fantasy connection for one of several titles tying it back into the Mana franchise, which makes a certain amount of sense, but also means that you could easily miss that the game existed in the first place.

Acquiring the game: Despite the wishes of the fans, the original title is still not available on the various Nintendo Virtual Console stores, so you'll have to settle for the 3D remake Adventures of Mana on Android, iOS, and PlayStation Vita. Or you can hunt down the original Game Boy cartridge, if you feel like making more of a project out of it.

3. Vagrant Story

The answer of whether or not Vagrant Story is a Final Fantasy game changes depending on the day of the week, but the bulk of the evidence indicates that it is. The game never explicitly says where it takes place, but it's full of evidence that it takes place in Ivalice, and a lot of contextual clues support the idea that it's a sequel, in ways, to Final Fantasy XII. Considering that both titles are the brainchild of Yasumi Matsuno, this is not entirely surprising.

But even if you aren't totally sold on the connection, there's plenty to like within the game itself; it's a one-man romp through a complex city full of jumping puzzles, magical traps, and weapon customization. Figuring out the game's in-depth reforging system will take up plenty of time, and it will also be integral to properly dealing with the game's array of magical beasts. And if you like terse political stories about complex power interplays like Final Fantasy XII... suffice to say you're in for a treat.

Acquiring the game: This one is nice and easy; it's on the PlayStation Network, so you can easily download and play on a variety of different consoles and handheld devices. Although it's still a game meant for prolonged session play, so don't expect to load it onto a PSP and just pick up and go.

4. The Final Fantasy Legends series

While Final Fantasy Adventure is a title always included in the franchise that has later been excised, The Final Fantasy Legend was never part of the franchise in Japan. It's part of a wholly different series, the SaGa series which most people remember for going hideously off the rails into unplayable with Unlimited Saga. These three titles, then, are forgotten.

This is a shame, though, as The Final Fantasy Legend, Final Fantasy Legend II, and Final Fantasy Legend III are still really interesting games partly because of their weirdness. Even if they got into the franchise via backdoor branding, you can't really compare to the niftiness of a game that lets you install parts to turn your characters into cyborgs or evolve into new forms based on eating monster meat. They're far afield from the usual franchise, in other words.

(Full credit to GameFAQs for the screenshot.)

Acquiring the game: Unfortunately, this is going to be difficult. Final Fantasy Legend II had a re-release on the Nintendo DS back in 2009, but only in Japan; Final Fantasy Legend III, which may be the best of the batch, has never had a re-release since 1998. You'll need to hunt down the original cartridges and a working Game Boy to play through these, or resort to emulation.

5. Final Fantasy Tactics

If the only experience you have with this series involves the subtitle "Advance," you're missing out. Final Fantasy Tactics is a marvelous game that was still eminently playable long after its release, and its updated re-release The War of the Lions is an even better game, complete with a translation that hasn't been mangled beyond all comprehensibility.

Aside from featuring excellent tactical battles that pit players against a variety of terrain features and force you to think about aspects of jobs that you would have never otherwise considered, FFT features a complex, mature plot covering the rise and fall of nations while the player characters move on the periphery of huge events. It's a game that still has an active fan base and community nearly two decades after it came out in North America, and it's the sort of game you can lose yourself in for months... even after you've beaten it.

Acquiring the game: Fortunately, this one is easy; the remake for the PSP is a few years old, but the game is also available for iOS and Android devices, so you can doubtlessly find some way to play it.

6. Final Fantasy Explorers

Pretty much all of the titles on here are older titles, since many of them came out in a time when the game industry was akin to the Wild West, with no sort of central knowledge about what in the world was coming out for any given system. Final Fantasy Explorers, though, is just a year old, but it seems to have been largely forgotten despite that... which is a shame, as it's a fun game with lots to recommend it.

While the story is more or less purely an excuse plot, the actual gameplay is something of a fusion between Final Fantasy and the Monster Hunter series, with elements of Final Fantasy XI's baroque design. It also has a strong multiplayer focus, which encourages you to spread the game to your friends and farm up weird items together. That's always fun.

Acquiring the game: Again, this one came out in 2016; it shouldn't be too difficult to find. It's only for the 3DS, but since the 3DS is about as common as air molecules, that shouldn't pose a problem.

7. Crisis Core: Final Fantasy VII

With the Final Fantasy VII remake on the way, it's a fair bet that Square-Enix has forgotten that the plot of that game was in no small part focused on how Cloud Strife wasn't a hero. He was some random dude pretending to be a hero for the sake of his ego. Harsh? Yes. But you can play as the hero of Final Fantasy VII; you just have to jump back to the prequel, Crisis Core. Which was released many years later, of course.

Crisis Core is an odd blend of turn-based and real-time combat set in the same world with a number of new systems derived from Final Fantasy VII's Materia system, with the story filling in the events before the start of the main entry. So you get all of the fun of swinging a huge sword without a hero who lapses into catatonia partway through. It's win-win.

(Full credit to the Final Fantasy Wiki for the screenshot.)

Acquiring the game: This one is only a few years old, but you'll need a PSP to play it, which might actually be more of a chore than finding the game itself. Gaming is weird like that.

Telltale's Next Installment Will Be Guardians of the Galaxy,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/ca617eef914a9ff2985c9f603dfdd397.jpg xzbwk/telltales-next-installment-will-be-guardians-of-the-galaxy Wed, 11 Jan 2017 16:47:48 -0500 Marc Anthony

Telltale has announced that their next narrative driven game will be surrounding the critically-acclaimed Marvel Comics IP, Guardians of the Galaxy. The installment will follow each member of the team such as Star-Lord, Gamora, Rocket Racoon, Drax the Destroyer, and everyone's favorite oak, Groot. 

Kevin Bruner, Co-founder and CEO of Telltale games had this to say:

"The energizing blend of humor, emotion, teamwork, and full-on sci-fi action-adventure of the Guardians provides an enormously satisfying space to explore through Telltale's unique style of interactive storytelling...We are always honored to be working with the best creative partners and storytellers in entertainment, and working with Marvel on this series leaves us excited to share what we've been developing when it premieres in 2017."

Jay Ong, Senior Vice President, Games & Inovation, Marvel Entertainment had this to add:

"With the story at the core of everything that Marvel creates, who better to team with than master storytellers Telltale Games. Marvel's Guardians of the Galaxy: The Telltale Series fully showcases Marvel and Telltale's rich legacy of storytelling, and fans will find themselves immersed in an original, character-driven narrative."

According to Gamestop's product page, the Guardians will be in possession of a particular artifact of unimaginable power that is desirable to each member of the Guardians, as well as a cruel villain whom will do anything to obtain it for her own personal goals. Putting yourself into the role of the self-proclaimed "legendary outlaw", Star-Lord, you will make your own path through the next Telltale story, where your decisions define your experience from Earth to the Milano to Knowhere and beyond. 

Get ready to be hooked on a feeling as Guardians of the Galaxy: A Telltale Series will be released in 2017 on console, PC, and mobile devices.

Five Action Games That Could Become The Next Big RTS,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/n/banner-0e2a9.png a7hjk/five-action-games-that-could-become-the-next-big-rts Wed, 11 Jan 2017 14:16:00 -0500 Rob Kershaw

Spin-offs are an interesting beast. If you have a hugely successful franchise, there's always the temptation to try and milk it dry by chucking your characters into a completely different genre and seeing if they gain traction.

A lot of the time, they fall flat (like Dizzy's foray into Tetris territory in Panic Dizzy, the light gun-directed point-and-click of Pac Man 2...). Sometimes, they work incredibly well (Mario KartMario Tennis, Mario & Luigi -- yeah, Mario seems to have this covered). 

However, the crossover from action game to real-time strategy is an interesting beast, which studios seem averse to exploring. Halo Wars demonstrated that you could take a straightforward FPS and turn it into a polished and surprisingly accessible RTS, but there has been a dearth of similar titles since. 

That absence is all the more intriguing, since many action games appear to be perfect candidates for the RTS spin-off treatment. Whether that's due to their existing lore, predesigned units, or perceived ease at which a crossover could take place, it's time someone made the case for new strategy franchises.

In that respect, fear not -- we've thought about it long and hard, so you don't have to. 

Battlefield 1

World war is making a comeback in gaming (must...avoid...real world commentary...), so what better way to ride the tide of interest than with an RTS based on the latest revered installment of DICE's franchise?

If you consider it for a moment, all of the pieces are already in place. The classes all translate perfectly into selectable and upgradeable units, meaning that your play area can be littered with tanks, medics, pilots horses.

The missions can be ripped directly from the FPS campaign's individual War Stories and adapted for strategy purposes. And when the new Battlefield 1 DLC drops this year, there'll be even more meat to pick apart for potential missions.

All told, this could be a killer addition to the franchise. Sure, Company of Heroes may have done something similar. But did it have horses?

No, it did not.


Vigil Games' apocalyptic hack 'n' slash has all the elements needed for a real-time strategy. Think about it. On one side, you have War, Samael, Azrael and Vulgrim. On the other, Abaddon, Uriel, Straga and the Charred Council.

There are angels and demons aplenty, which would make superb ground units. What's more, they're all wildly different -- from massive Gholen through to the smaller Swarm. The individual characters from both sides could act as commanding units, leading the assault and unleashing their supernatural abilities to wreak havoc. 

Drawing on its mythic lore, the environments could be pulled from Heaven, Hell and Earth, allowing for a robust and varied series of campaign battles. And persuading Mark Hamill back to voice The Watcher would be a timely move, given his resurgence on the big screen. This one's a definite winner. 


It's perhaps not a natural candidate for an RTS, but DOOM certainly has potential. Pretty much all of the enemy classes could be ported into varied and interesting units, whilst setting the game in Hell would certainly be a unique locale for a strategy game. 

The multiplayer aspect of id Software's reboot is where the most exciting ideas could be culled, however. Hack modules such as "Scout" would work perfectly in giving you a brief overview of where your enemy is located on the battlefield, while "Power Seeker" could be adapted to point players to resources to help tip the campaign in their favour. 

Of course, what we'd really want to see is the good guys upgrading their units to allow them to morph into demons, before sending a swarm of Mancubi at the incoming hellspawn army.

That would be lovely.


If there's one game ripe with RTS booty for plundering, it's Titanfall. The huge variety of mega-mechs with varying powers would mesh particularly well with the tactical abilities of the game's pilots. It would allow for a playing field filled with cloaked infantry, an exhausting array of weaponry and a lot of explosions.

Better still, the multiplayer maps would make the perfect foundation for a strategic campaign, and the franchise's rather flimsy storyline can be easily manipulated into something far more digestible over a series of missions. 

The crossover would need to be careful not to edge too far into Dawn of War's territory, but if the development team stuck to what they were good at -- massive, interesting units battering the living heck out of each other -- then this could make a surprisingly good RTS.

God of War

Go along with us here. There's an opening for a Kratos-driven RTS that you probably haven't considered. Far from the series being just one man against the entire pantheon of Gods, you may recall that Kratos has had his share of help along the way.

The enemy faction would obviously be overseen by Zeus. There is no shortage of fantastic gods and beasts that could make up the opposing ranks. Medusa, Poseidon, the Kraken? All viable choices. Splendid, that's one side locked down.

The allied faction could be made up of the huge array of characters who stood with Kratos and aided him throughout his entire journey. Cronos would be a great addition to begin with. Hold on, scratch that -- Kratos sliced him open. Hades seemed like a stellar chap, yeah? Well, up until the point where he tried to rip out Kratos' soul, that is. How about Gaia? Nope, that alliance didn't end too well, either. Aphrodite? She'd be good at..erm... Right.

So, it seems that the allied faction would be Kratos and Deimos.

And Deimos is dead. 

Look, not every idea is a gold-plated winner, OK?

What action games would you love to see spun off into an RTS? Give us your best suggestions in the comments below!

5 Games That'll Get You So Hooked, You'll Forget Any Other Games Exist,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/a/m/games-that-make-you-forget-that-all-other-games-exist-38baa.png 72e1p/5-games-thatll-get-you-so-hooked-youll-forget-any-other-games-exist Wed, 11 Jan 2017 12:50:49 -0500 Naomi N. Lugo



Average Singleplayer Playthrough: 98-125 hours
Co-op: 204

This list just wouldn’t be complete without Minecraft. This is the game that incites a cycle. Start up casually, find an amazing spot to build, don’t quit for a billion hours, leave the game, forget about for a few months, start up again, repeat.


Are there any games that you just can't stay away from? I would love to know so I can add to my collection. Let me know in the comments below!



Average Playthrough: 55.1 hours
Completionists: 144

(Data average from Sun and Moon, X and Y, Omega Ruby and Alpha Sapphire, Black and White and Red and Blue)


The games within the Pokémon series are the only ones on this list that aren’t indie and sandbox. What makes them have the addiction factor, however, is the ability you have as the player to explore. You can rush through the story, sure, but that’s not where the fun of Pokémon comes from. Finding the perfect team of pocket monsters and training them to their best is what makes all other games in your digital libraries slowly fade away.


Plus, gotta catch ‘em all right?


The Long Dark

Average Playthrough: 54 hours
Completionists: N/A

The Long Dark might be the most dedicated-to-realism game on the market right now. Everything from the clothes on your back to when and if you decide to sleep affects your survival probability in the Canadian wilderness. This game is still in Early Access, but has so many features and worlds to explore that it just sucks players back in.


Stardew Valley

Average Playthrough: 74.5 hours
Completionists: 123

This game was the indie darling of 2016 for a good reason. It’s a farming sim, which is a recipe for addiction alone. But combine that with mining, crafting, sandbox and genuinely endearing NPC interactions, and you have a game that is going to slowly but surely take over your waking hours.


Don’t Starve

Average Playthrough: 87 hours
Completionists: 177 hours

Don’t Starve is equal parts engaging and punishing. The objective is right there in the title, but there are enough additional features in the game to keep players engaged past basic survival.


The multiplayer version, Don’t Starve Together, only adds to the addiction by adding friends into the mix. Then when the vanilla world gets dull, you can load up the “Reign of Giants” or “Shipwrecked” DLC.


Every gamer seems to have that go-to game (or games) to play when they just don’t have anything else to get into. Whether you're broke, or don't see any enticing new releases, or simply have a game hangover, we all tend to fall back on that one game at some point or another.


These games are kept on the back burner because they are reliably fun...and addicting. Most of the time, these titles are in the 100+ hours club and usually have already been beaten (or completed to their fullest extent) at least once.


But that go-to game isn't just any major release. Games like The Witcher 3 might be addicting and deserving of many playthroughs, but oftentimes are lacking a certain open-ended element that other games use to suck you in. 


So what games do most gamers default to when they're between games or just looking to spend time in a world they know and love? Let's take a look! For curiosity's sake, we've also included stats from HowLongToBeat which show the average playthrough time for each game, plus the amount of time needed for "completionists" to do everything there is to do. 

Chinese Pokémon Fans May Miss Out on Global Hit, Niantic Potentially Loses Huge Audience.,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/y/y/cyy9ry8xeaa0qqp-2eda7.jpg p9mmt/chinese-pokemon-fans-may-miss-out-on-global-hit-niantic-potentially-loses-huge-audience Wed, 11 Jan 2017 05:24:53 -0500 Bryantcpereira

The Chinese Government is evaluating augmented reality games like Pokémon Go for security reasons. The game that brought Pokémon fever back won’t be releasing in China until these possible risks are assessed.

Source: Credit George Etheredge/The New York Times
Reuters reports that the State Administration of Press, Publication, Radio, Film and Television finds a “high level of responsibility to national security and the safety of people’s lives and property.”

The game focuses on exploring real-life neighborhoods and cities, and last year led a teenager to find a dead body in a river.

Until similar risks can be judged, the Chinese government will not allow fans to download and play the game, leaving Niantic out of millions of potential players.

Pokémon Go topped the mobile market charts for weeks straight, and although the number of daily users is dwindling, the craze that swept the nation will likely be remembered for years to come.

If the Chinese release of Pokémon Go resembles that of the US launch, this set-back blocks Niantic from gaining huge profits.

Another hurdle for the game is its usage of Google Maps services, which are currently blocked in China.

Pokémon Go released an update at the end of last year introducing a few Pokémon from the second generation.

2017 Game Releases That Are Perfect For Storytellers,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/l/d/old-book-1426980-3094d.jpg xs3pi/2017-game-releases-that-are-perfect-for-storytellers Tue, 10 Jan 2017 14:09:49 -0500 Rob Kershaw

There are some incredible games coming out this year running the gamut of genres and focuses. But for me, storytelling will always take priority. The way developers and writers continue to offer up new, inventive, and exciting ways to tell a tale never fails to impress -- and for the coming year there seems to be an abundance of creativity that story fans can eat up.

While it would be easy to pick out some bigger releases to highlight the upcoming influx of epic, sweeping narratives -- such as Mass Effect: Andromeda, Torment: Tides of Numenara, or Ni No Kuni 2 --  I'd instead like to focus on some of the slightly less well-known titles that I'm looking forward to playing. Each of them approaches storytelling in a different way, but whether through aesthetic, exploration or the choices you make, they are all looking to deliver their message in a unique fashion. 

Tokyo Dark

Release Date: TBA 2017


Fans of noir and anime could be in for a treat with Tokyo Dark, a side-scrolling point-and-click set in downtown Tokyo. You play as Detective Itō, searching for her missing partner and uncovering a macabre mystery that threatens her own mind. 

A unique system tracks your choices -- monitoring your sanity, professionalism, investigation, and neurosis, then opening or closing options dependent on your state of mind at any point. With eleven possible endings, the potential replay value of this crime thriller is impressive.

Tokyo Dark followed up a sterling Kickstarter campaign with a strong showing at last year's EGX that left me eager for more. The decision to delay its original October 2016 release may have been wise -- it's already looking polished, but a few more months ironing out those final bugs certainly won't hurt. 


Release Date: TBA 2017

Fans know very little about the next game from the creators of Gone Home. The similarities are there, but the setting is completely different. You arrive on an abandoned space station in 2088, and have to figure out exactly what happened. Where is everyone?

Unlike Fullbright's first indie darling, which had an absence of other characters, in Tacoma you'll actually be able to observe some of the station's crew whose earlier movements and actions are replicated through polygon avatars. By discovering and manipulating items, listening to the crew's conversations and exploring your environment, you'll try to make sense of the situation. Like Gone Home, there'll be no weapons and no fighting; story is front and center.

Having just watched Passengers (I enjoyed it, even if the critics were divided), I'm incredibly excited about the prospect of mooching about a similarly outfitted high-tech space station, and nosing into the crew's personal lives. The overarching mystery is an added bonus, and the world-building elements are placed primarily in your hands. The more you search, the more you'll be able to piece together the backstory. Not every item will be essential to the plot, but it all adds to a fully rounded narrative experience. Hopefully Fullbright's sophomore title will build on the foundations which made Gone Home a delight to play.

What Remains of Edith Finch

Release Date: TBA 2017

Another mystery, this time split into short stories which each focus on the death of a member of the Finch family. As Edith, the last remaining family member, you play through her eyes as she relives the final moments of each of the Finches. 

Developer Giant Sparrow isn't afraid of taking a progressive approach to storytelling, as their first title The Unfinished Swan demonstrated. Their follow-up may not have the same stylized aesthetic, but the events that occurred in the house look to be delivered in a wonderfully dreamlike manner, imbued with a cinematic quality.

It's difficult to say how the story will play out, or how much agency the player will have. However, it's been suggested that the stories will morph from the mundane to the surreal, and offer different control systems as you play through them to their inevitably morbid conclusion. Can hope and wonder spring from death? Hopefully, as we discover alongside Edith what happened, the final outcome won't be as gloomy as we might fear...   

The Sexy Brutale

Release Date: TBA 2017

As a kid, I loved Infocom's text adventures. They were witty, intelligent, and meticulously crafted pieces -- each with a unique voice that told a captivating story. One of my favorites from their catalog was Murder, which cast you in the role of a detective at a dinner party as you moved from room to room, and interacted with guests before the titular event took place. Subsequent playthroughs saw you go to different rooms, follow different people, and try to work out who committed the crime, how they did it, and for what reason.

With The Sexy Brutale, Tequila Works and Cavalier Game Studios appear to have crafted a visual version of that text adventure, set at a masquerade ball. There are a couple of twists though: multiple people are being murdered, and a Groundhog Day MacGuffin means you can rewind the day and try and save them all. Each person you save will grant you powers that will allow you to save more people. 

Working out how to stop their demise will be tricky -- you play a frail priest, so you'll need to rely on your wits rather than physicality. If a hunting rifle (a potential murder weapon) is too heavy for you to pick up and hide, why not swap out the live round with a blank one? It's unclear at this stage whether there will be multiple approaches to stopping each guest from snuffing it, but I'm very keen to see how the time-travel element can be utilized in driving the narrative forward.


Release Date: Q1 2017 TBC

Gorogoa is the most unique entry in this list, since it contains no dialogue or language at all. The story is told purely through visuals, hand-drawn and meticulously detailed, and tells the tale of a boy searching for a monster who may or may not have divine powers. 

The game is a succession of four different tiles, each depicting an image. By moving the tiles around, you can form linked pictures which interlock and then activate. The narrative is presented through the animated sequences which are triggered whenever you correctly discover how these images are linked. It sounds complicated, but a quick look at the trailer below reveals a unique and beautifully designed mechanism for storytelling, with the artwork invoking shades of Studio Ghibli. 

It's part jigsaw puzzle and  part room escape, but the gameplay is incredibly mellow. And with the reliable Austin Wintory handling music duties, it may be one of the most relaxing gaming experiences you'll have all year. Designer Jason Roberts has been working on Gorogoa for over half a decade, but we may finally be closing in on a release this spring. 

All in all, it looks like a great year for story-driven games.

Personally, the most exciting thing about 2017 from a storytelling perspective is that these games are merely a small selection of what the industry has to look forward to. The big RPGs on the horizon (Valkyria Chronicles and Dragon Quest XI to name a few) will no doubt hit the headlines, but I've historically found the smaller titles such as Brothers and Year Walk to be far more affecting. So to have such a wide selection of potentially stellar games to choose from is wonderful. Regardless of where your priorities lie though, there's no doubt that it's going to be a good year for narrative gaming.

Which story-driven games are you most looking forward to playing in 2017? Let me know in the comments below! 

The Top 7 Games of 2016 As Dictated By Me,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/o/p/top-7d9b3.png 93cuo/the-top-7-games-of-2016-as-dictated-by-me Tue, 10 Jan 2017 12:00:02 -0500 Clayton Reisbeck


And that's it! 2016 really was something fantastic for me in gaming. These games are ones that I feel will stick with me for some time and I can't wait to sink more hours into each of them. It's going to be interesting to see what 2017 is going to hold for us.


What games did you love this year? Am I wrong for loving any of the games here? Let me know in the comments!

Dark Souls III

Developer: From Software


Platform: PlayStation 4, Xbox One, PC


It's sad to think that I won't be getting another Dark Souls game. While I was late to the SoulsBorne bandwagon, I have absolutely adored my time with Dark Souls III. I've talked before about how I am definitely not the best gamer you are going to find. I'm not the biggest fan of games that market themselves about being extremely difficult. For this reason, I thought I would never be a fan of the SoulsBorne series. But boy, was I wrong.


I started late with Bloodborne, but I immediately fell in love with the game and was hooked. When Dark Souls III came out earlier this year, I couldn't press the purchase button fast enough on Steam so I could finally get into the game.


Everything about this game is something to behold. The visuals are absolutely gorgeous. Every place you travel to in the game is just screenshot fodder (especially the first time you see Irithyll of the Boreal Valley). I was constantly being wowed by the look of this game. The way the game teaches you how to slow down and think through your attacks is one of the most interesting things I've seen in gaming in a while.


We live in a world where games that have quick kill times are the kings of the industry, but this game about slowing down and taking your time has been an absolute hit for years. It really is refreshing.


I think my favorite thing about the game, though, is that there is no obstacle that can't be overcome. Yes, it may take you more time than you thought, but you will always overcome that challenge. It's hands down one of the most satisfying games I've ever played, and I can't wait to see what From Software produces next.


Developer: id Software


Platform: PlayStation 4, Xbox One, PC


I'm going to get this out of the way now. I have never played the original Doom games. I respect the position they have in the gaming community and recognize the trends that they really started for our industry, but I still haven't gotten around to playing them. That being said, 2016's DOOM may be one of the best games I've played in years.


There is just so much to love here. The fast paced action, the gruesome glory kills, the personality of this silent Doom Slayer, the soundtrack (my god the soundtrack), the variety of weapons, the extremely well designed levels, the list goes on and on. I have just loved my time with this game and I was even late to the party. I started really playing this game around Christmas, but even then I knew I was getting into something special. Every moment I played I realized more and more why id is the juggernaut that it is. 


If you haven't gotten the chance to rip and tear your way through DOOM yet, drop everything you're doing and go get this game. You most definitely won't regret it.

The Jackbox Party Pack 3

Developer: Jackbox Games


Platform: PlayStation 4, Xbox One, PC/Mac, Android TV, Apple TV, Amazon Fire TV


A few years ago I learned about a collection of party games called The Jackbox Party Pack. The collection contained a series of 5 different party games that were played on whatever device you bought the game on. The catch was that you controlled the game with any mobile device you hooked into the website. The games always brought laughter to my living room and gave me and my friends a real good time.


This year, the fine folks brought out the third iteration of the collection adding 4 new games along with a sequel to the previous collection's game Quiplash. I truly believe that this is the finest collection of games they've released yet.


With the previous collections, there were always a couple games that really had my attention but the other games could have been left to the side for me. This new collection, though, has a series of games that I have yet to get tired of. All of them are huge hits whenever I gather my friends over. Whether it's trying to escape from a gameshow loving serial killer, or just trying to make the group laugh with different quips, I have had a hell of a lot of fun with these games this year. The next time you get some friends together and are searching for things to do, The Jackbox Party Pack 3 can definitely liven up that gathering.

Sid Meier's Civilization VI

Developer: Firaxis Games


Platform: PC


Civilization V is my most played game on Steam. As of this writing, I have sunk 120 hours into the game. When Civilization: Beyond Earth came out, I was looking forward to continue my Civilization experience beyond the stars. Unfortunately, that game just doesn't click with me, so I was ready for a new Civilization game that could bring my attention back to the series that had taken up a lot of my time. Enter Civilization VI.


Civilization VI is hands down the most polished base Civilization game to date. It's clear that Firaxis learned from their missteps with Civ V and Beyond Earth.


This new game just feels polished in just about every way (save for the AI. Hoo boy does that need some work). I have already found myself saying, "just one more turn," and then looking over three hours later to find myself still playing. Civilization VI is definitely worth your time if you've been a fan of the series for a long time or are just now looking to get in on the fun.

Titanfall 2

Developer: Respawn Entertainment


Platform: PlayStation 4, Xbox One, PC


I never played much of the original Titanfall so I wasn't on the bandwagon of wanting this. After picking the game up when it was on sale earlier this year, I can safely say that I wish I would have played the original.


Titanfall 2 has done so many things right. It's campaign is one of the best first-person shooter campaigns I've ever played. Each level had some unique elements that it introduced that kept me wanting more. On top of this, the multiplayer is one of the best multiplayer experiences I've had in a very long time. I haven't this heavily into the fast paced shooter action since my days with Modern Warfare 2. What makes it so good? I think it's the relationship between the fast paced pilot combat and the slower, more strategic, Titan combat. This relationship is just fantastic to watch play out in any match in multiplayer.


I have had an absolute blast with this game and it's sad to think that more people aren't playing it. Sure, the game came out in a really poor time between the latest Call of Duty and Battlefield 1 but I really think that this is the title worth your time.


Developer: Blizzard Entertainment


Platform: PlayStation 4, Xbox One, PC


I've been watching people play Overwatch since Blizzard started letting streamers and YouTubers play it early. With every person I saw playing it, my desire to play this game grew and grew. Finally this year, I got to experience what may be my new favorite shooter.


Overwatch is a game that I find myself coming back to time and time again. The team based combat really is something that I found that I really got on with. Being able to coordinate with your teammates to get that victory feels absolutely fantastic. The colorful cast of characters bring something desperately needed after years of drab military shooters. These characters feel like a lot of time, love, and effort were put into crafting them. The competitive scene is actually one of my favorite things I've gotten into this year. This is surprising for me as I am definitely not someone who was about the heavily competitive gaming scene. Now I can't wait to get my rank up and climb the ladder in the competitive mode.


On top of all this, we get the world class support of Blizzard behind it releasing free content in the way of new characters, game modes, and new maps. This game is truly something special and something that I genuinely look forward to playing for quite some time.

Pony Island

Developer: Daniel Mullins


Platform: PC


Last year, I was completely blown away by Undertale and was introduced to the concept of the meta game. These are games that play with your mind and bring the person behind the keyboard or controller into the game in a very real way.


This year, Pony Island was able to capture a lot of the same feelings I had while playing Undertale and really show what this new genre can do. This game takes a basic runner game and adds some extremely interesting mechanics and some fantastic storytelling elements to make you question what is truly going on in the game.


If you haven't had the chance to play this game, you owe it to yourself to head over to Steam and pick it up. You definitely won't be disappointed.


Last week I posted an article listing the top games of 2016 as reviewed by us here at GameSkinny. There were some great games on that list, but I wanted to take some time to talk about other games from 2016 that didn't make the list (but I personally love), as well as expound on some of the games on that list and why I thought they were some of the best-reviewed games of 2016.


As I said in that article, I explored many new worlds that have stuck with me as I gamed my way through the year, and there were titles that I got into that I would have never expected myself to even touch. On top of that, some of those games have quickly become some of my favorite games ever played.


So while this list isn't in any particular order, it's a list of games that meant the most to me last year. Let's get into it.

Play Lost Order Wherever, Though Probably Not on Handhelds,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/o/s/lostorder-17f9c.jpg 6ueeh/play-lost-order-wherever-though-probably-not-on-handhelds Sat, 07 Jan 2017 11:54:53 -0500 Danny21_2396

It has been a year since Cygames announced Lost Order (as Project Re:Link), their real-time tactics game, and not much has been heard about the game since.

We do know that the game is developed by Platinum Games and helmed by people who have worked on many Final Fantasy titles in the past. Names like Yasumi Matsuno and Akihiko Yoshida, both are famous for Vagrant Story, Final Fantasy Tactics and Final Fantasy XII. There's also Yoshiki Kashitani, who was the lead game designer for Final Fantasy XIII-2 as well as being main programmer for Final Fantasy XIII and Dirge of Cerberus, and Daisuke Sakata who was the sound designer for Bayonetta.

Speaking to Famitsu magazine, the developers said that the game, which is planned to be released on iPhone and Android, is about 70% complete and they will have some information to share at the beginning of 2017. Unfortunately, they didn't mention when they will update us exactly, nor did they mention the game's release date. But, they said that they aim to make Lost Order go beyond the limitations of smartphone apps in terms of quality, with its rich 3D graphics and enhanced contents such as team composition, equipments, and other strategic elements.

Lost Order takes place in the “Perished Capital of Gold Heaven,” a hierarchical city created for colonization purposes in a new continent. Not much can be shared about the story other than it will revolve around the social disparity issue rooted in the city. It is said that there will also be a “Legend of the Thirteen Soaring Jet Black Knights” that will play a key part in the game’s storyline.

The game is labeled as a “real-time tactics” game where players will have to make strategic choices for automatic battles in a vast field. It has not been confirmed whether the game will have a multiplayer mode, either local or online. There has also been no confirmation if we will see the game on home or handheld consoles. But, stay tuned on GameSkinny for the updates on Lost Order.

Top 5 Gamer Resolutions of 2017,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/2017-29c3f.jpg gr20v/top-5-gamer-resolutions-of-2017 Fri, 06 Jan 2017 12:00:02 -0500 Will Dowell

Number 1: Tackle That Backlog

This may not be specific to 2017 itself, but with new games just around the corner, make sure to take the time to experience games you have already purchased. We all have the stack of shame, of games we have bought and never played. This year can be your year of clearing your backlog and experiencing the gems you have forgotten. The new year is upon us and gaming has never been better.


What gaming resolutions have you made for 2017? Have you opted to take one of these? Let me know in the comments below!

Number 2: Switch Up Your Gaming Style.

With the Nintendo Switch arriving in March, so does a new way to play with. You will feel the wonders in Legend of Zelda: Breath of the Wild or compete in classic Nintendo multiplayer. Combining the mobility of a handheld and the power of a console, you will experience all there has to offer anywhere. This new console will reinvent how you play console games -- we hope.

Number 3: Push Your Boundaries

The AAA titles tend to stick to the safe formulas and can leave gamers with a need for the new. This is where the indie games come in. They will revive dead genres and form their own, risking their success in the process.


Classics such as Undertale and Limbo have been heralded as art, while Volume and Super Meat Boy provide a new spin on established genres. You may have to wade through shovelware, but the indie darlings make it all worth it. 

Number 4: Explore New Worlds

Gaming provides worlds to explore, characters to love, and quests to complete. Run through the post apocalyptic world in Horizon Zero Dawn or battle through ancient Japan in Nioh. Fall in love with Velvet Crowe in Tales of Berseria and become intertwined in in crime in Yakuza 0. Or for those traditional, experience the wonders of Dragon Quest Heroes II. With new IP's and sequels abound, many worlds are there to explore.

Number 5: Feel the Fear

Few games make you feel despair quite like the horror genre itself. Sadly, not many AAA games have fulfilled that feeling, instead opting to create a sense of empowerment through action.


This changed with the introduction of Silent Hill: PT, the demo that recreated the AAA horror, but was scrapped after Kojima's departure from Konami. With Resident Evil: Biohazard taking PT's place, now is the perfect time to fully immerse yourself in dread.


A new year is upon us, and with that, comes new resolutions. We all love to experience what gaming has to offer and the new year gives us a time to improve.


This new year brings the revival of genres and a new console to experience. It's the year to remember those games which have been forgotten. The indie scene is still thriving, providing experimentation and discovery to all who are willing. There is so much to enjoy, that many gamers may feel overwhelmed in the new year. To gain what gaming fully has to offer, here are five gaming resolutions for 2017.

Guild Guide: What to Think About for the Next Year,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/u/i/guildguide-newyear-epl-105-dd895.jpg zfiny/guild-guide-what-to-think-about-for-the-next-year Fri, 06 Jan 2017 08:00:01 -0500 Eliot Lefebvre

Here we are, folks! It's 2017! If you're reading this, you made it through a rough year. Now what are you going to do with this one?

All right, that's a little broad for a column about guilds. Let's be more specific: What are you going to do guild-wise for this year?

Last year at around this same time, I penned an article on #GuildResolutions, which is still worth reading and hashtagging. But today, I want to talk about looking over the past year and evaluating how well those resolutions worked and how well you can make things work as we head into the choppy waters of 2017. What worked, what didn't, and how can you tell the difference? For that matter, how can you tell the things that need to be improved over the next year?

Metrics vs. feelings

One of the things that I've noticed happens far too often with guilds -- sometimes not even over the course of subsequent years -- is that they follow a rather distressing cycle. For the purposes of this example, we'll go with a yearly format, because it looks something like this:

  • 2014: Guild forms in World of Warcraft with an eye toward progression
  • 2015: Guild refocuses on firmer and more adamant progression
  • 2016: Guild does far better with progression content, getting to the position of being one of the better progression groups on the server
  • 2017: Guild looks back at doing great over the past year while announcing that it's disbanding

What the heck happened? It's a case of confusing metrics with what the group is actually feeling, and that's going to bite you hard when it comes to resolutions.

See, metrics are nice and trackable. It's very easy to look back and say "for this raid, we cleared 3/10 bosses on Mythic; next tier, I want us to be clearing 5/10." That gives a very straightforward thing to track and work on over the next tier, and it's the sort of thing that you can talk over and just work on. All well and good. By the time the next tier rolls around, you can see whether or not your guild is progressing further or getting stopped at around the same point.

But there is always a cost that goes along with it, and in the cases of these guilds that are doing well right up until they fall apart, the cost is in the character of the guild. As they're pushing themselves harder and hard, people are getting more and more annoyed and burnt out, until you find yourself hitting a wall due to sheer lack of morale. Yes, the group is driving hard enough to be better; no, it's not actually a success story, because the ultimate triumph takes everything out of the group.

When looking back over the past year, don't just evaluate how much the group accomplished in a technical sense. If you held two dozen big events in your guild, twice as many as the year before, ask how many people enjoyed all of those events. If you find that the answer is small, you might need to re-think your strategy rather than just going with "more is better, let's double up again."

Understand the reasons behind your goals

One of the things I've harped on, time and again, is the need for a guild to have a focus. You need to have something that your guild is meant to accomplish, first and foremost. But as you make your plans for the next year, you want to also understand why that's your focus, because that's going to make a pretty huge difference.

Take a look at progression, for example. You might be focused on progression content because you want your guild to be better than anyone else. You might be focused on that because it provides a challenge. You might be focused on it because you just want all of the nifty appearances that go along with it. All of those are entirely valid reasons for the focus, but all of those are going to require entirely different approaches as you start moving through the next year as you take the general morale level into account.

If your guild is primarily focused on progression for the challenge, for example, obviously you need to keep that focus. But if they're primarily focused on it from a competitive angle, if everyone's running low on gas, maybe it's time to shift to another arena. Perhaps it's time to focus on overall progression rather than speed of progression, or otherwise tweak your roster (or restart recruitment) to prevent burnout.

Naturally, over enough time you'll have members of your guild with different feelings on the matter. That's normal. Sharing a focus doesn't necessarily mean you share your reasons behind that focus. Just understand what that focus means for the majority of the guild and try to shift accordingly. You may well lose some members if you do, but you you'll provide a guild that's more in line with the goals of the players if you recognize the reasons behind your targets.

Plan for what you know is coming

In Final Fantasy XIV right now, guilds need to plan for June. They don't know what's coming after June, no, but that's when the second expansion launches, and that means that leveling will need to happen, new jobs must be learned, and new progression will open up. Good planning for the next year thus becomes a matter of figuring out who levels the fastest within the guild, who will be ready to charge up levels with the new jobs, who's going to be able to do the math for optimal gearing... all of that stuff. You need people to plan around that. Similarly, World of Warcraft guilds need to be planning for the upcoming Nighthold opening and the eventual patch 7.2.

More stuff is going to happen in these games after these events, of course, and specific plans don't overwrite more general plans. But good planning for the next year is about what you know as much as what you don't yet know. You may not know how viable Red Mage will be in FFXIV, but you know it's coming, and you know your guild members will need someone who knows the job. So you need to have someone on that from the launch onward.

Does that mean your overall goal can't be, say, holding more community events? Not at all. It means planning for both.

Specific plans beat general plans, but both are important to move into the next year. Just planning generally means that when big stuff comes along, you're ill-suited to deal with it... and in the case of stuff you knew was coming, that's just plain irresponsible. By contrast, having nothing more than specific plans means that you're leaving out important plans for what to do when those specific plans aren't yet happening.

It's always tricky preparing for the new year, because there will always be surprises. Heck, a lot of those surprises are ones you may not even see coming from the game -- you never know when a member needs to quit for family reasons, for example. But with a bit of planning -- and an understanding of why you're planning -- you can make sure that you're as ready to go at this year as you can be.

Hi-Rez is Making a SMITE Mobile Game,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/0c7b70d667ff0b40462d5721d72cfec6.jpg wqpin/hi-rez-is-making-a-smite-mobile-game Thu, 05 Jan 2017 11:04:56 -0500 Auverin Morrow

First, they took the MOBA world by storm with a third-person title based on ancient mythology. Then they ported it successfully to console. Then turned it into a turn-based CCG featuring fan-favorite gods. And now... SMITE is getting a mobile game. 

Today at their 2017 Hi-Rez Expo, the developer announced that it's currently working on SMITE Rivals -- a collectible card arena game that uses fast-paced, deck-based gameplay to bring a new SMITE experience to mobile devices.

Rivals will pit players against each other in quick, intense one-on-one matches that take place on a three-lane battlefield. You must collect cards and use them to build decks that will help you deploy units across lanes, destroy enemy objectives, and defend your own base. As you accumulate more cards, you'll get access to new units and strategies that will help you reign supreme on the battleground. 

According to Executive Producer Brian Grayson, Rivals will also be fully cross-platform compatible. Any progress players make on their account from one devices will be synced to that account across all other devices for a consistent gameplay experience. He elaborates in the official press release:

"If you play on PC, you can pick up wherever you left off on your mobile device, and vice versa.”

This will be Hi-Rez's second mobile game, following their colorful platformer Jetpack Fighter, which released last year. There's no word yet on when we can expect to see a full release, but the game is currently playable for all attendees at Hi-Rez Expo. Others who aren't in attendance can sign up for the closed beta on the official website.

Stay tuned to GameSkinny for more info and reveals as this year's Hi-Rez Expo kicks into full swing.

5 Most Useless Party Members in the Most Popular RPGs,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/d/s/udscop-ac969.jpg co7mp/5-most-useless-party-members-in-the-most-popular-rpgs Wed, 04 Jan 2017 08:00:02 -0500 StraightEdge434

1. Any Companion from Skyrim

Watch out Lydia fans, cause we're coming for you! Companions (no, not the group in Whiterun...) suck. All of them. Yes, each one is different, with a different arsenal of skills and weapons, but at the end of the day, they'll simply ruin your experience.


Traveling through a Draugr dungeon, being careful enough not to set off any pressure plate traps (or any other traps for that matter)? Don't worry! Those brainless fools will take care of that, ignoring the trap completely and setting it off for you! Or, wish to avoid a more powerful enemy, and not engage it in combat, knowing that it'll annihilate you? No fear, your awful companion is here! They won't care who the opponent is! Brave, or stupid? Probably the latter. By them fighting a stronger enemy, they are increasing the chances of their own death, and are dragging you into the fight, hoping that you'll rescue them...or most likely die a stupid death.




Did you ever have any terrible party member experiences during your playthroughs of RPGs? Who were they, and what did they do? Let us know down below!

2. Unknowns (Pokemon)

Pokemon games are full of Pokemon! There are hundreds of them, so why this thing specifically then? Simple. Unknowns suck... even Magikarp is better than them (if used properly. Oh, Magikarp also evolves into Gyarados!)! Their stats are terrible, they don't evolve, and they can only know one move -- Hidden Power, a move that literally any other Pokemon can easily learn.


Besides their lore in the Pokemon games, don't ever have one on your team! They won't be able to defend you, and will drop like flies if you try to tackle a gym, Pokemon League, your rival, and more adversaries. 

3. Strong (Fallout 4)

Strong disliked this! Strong disliked that! Strong dislikes everything! Oh, what's next? I stop to tie my shoes, and Strong will probably dislike that as well! We are serious when we say this... Strong HATES everything you do! If you are the type of person that shows sympathy, and doesn't want to harm innocent people, Strong will despise you for that! Seriously, why is he even in the game!


In combat situations, his giant size not only makes him an easy to hit target, but he'll probably get stuck in narrow areas, thus forcing him to find an alternative route, meaning that he won't be able to watch your back. Speaking of watching your back, his default weapon of choice is an Automatic Pipe Rifle, a laughable version of any automatic weapon in the game. He would be better off with a water gun!

4. Cait Sith (Final Fantasy VII)

An easy argument can be made here in regards to all Final Fantasy companions -- all of them have their ups and downs. So, why are we picking on this guy, right? Well, it's bad enough that that damn cat is riding on top of a fat/stuffed Moogle, a somewhat of a mockery of a beloved Final Fantasy character that many fans hold dear, but it also has reduced number of limit breaks.


The choice here is very obvious. Don't want this thing to be in your party? Switch it out! We are certain that there are many other companions that are far better and more powerful than Cait Sith.

5. Solas (Dragon Age Inquisition)

Rude, arrogant, full of himself, disrespectful, belittling -- these are just some of the words players can describe this elf with. Just look at that mug! Seriously, do you expect this clown to say something nice to you, or offer words of encouragement and support. He looks like one of those people who would tell you something like, "Told you so!" He always has a response to everything that is said to him, and thinks he's better and more superior than you. 


As far as him in combat goes, let's just say that there are much better and more suitable choices that could easily replace him. Sure, he's a mage, but if you can find a replacement for him (which you can!), do so quickly...


Did you ever suffer through a terrible gaming experience, when it wasn't actually your fault, but the fault of an NPC? You tried your best, but got screwed over by artificial "intelligence," right? 


Let's be honest. Though a lot of RPGs have useful sidekicks and companions, that will stand by your side until the very end, there will always be a bunch of ignoramuses who will screw up your journey and let you down!


This slideshow talks about some of those "companions" who think they are trying to do a good deed for you, but end up making your life miserable instead. They were selected from RPGs far and wide for their foolishness, lack of situational awareness, and just not being helpful whatsoever!