Nintendo Platform RSS Feed | Nintendo RSS Feed on en Launch Media Network Nintendo Switch Sold Out At Gamestop, Amazon,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendoswitch-hardware20-16287.jpg iu1o9/nintendo-switch-sold-out-at-gamestop-amazon Sun, 22 Jan 2017 22:09:42 -0500 gbarber98

As March gets closer, and the inevitable release of Nintendo's newest console, the Switch, grows more tangible, preorders for the system are becoming harder and harder to find. 

Bob Puzon, senior vice president of merchandising at Gamestop, recently told Kotaku that the company is "working closely with Nintendo to get additional Nintendo Switch units, and will let our customers know when they become available." 

He continued by saying that the entire first allotment of Switch consoles purchased by the company had been preordered shortly after Nintendo's Switch presentation. 

Of course, gamers could just buy the Switch from another retailer, right? ,,, Maybe. According to the same Kotaku article, it appears that Amazon has also been experiencing supply shortages due to overwhelming preorder demand. 

Nintendo's Reggie Fils-Aime recently spoke with Wired (after the Nintendo Switch presentation in early January) and said that there would be 2 million Switch consoles available worldwide at launch. and of course, that sounds like a lot of units, but when you account for hundreds of millions of gamers around the world (many of whom will most certainly be interested in buying a Switch on launch day), that number quickly seems very small. 

And it's no wonder Gamestop and Amazon have sold out so quickly. What's more, as of this writing, Amazon was still unable to take Switch preorders. 

The Nintendo switch will launch worldwide on March 3 with several titles, including The Legend Of Zelda: Breath Of The Wild, 1-2-Switch, Has-Been Heroes, Just Dance 2017, and I Am Setsuna. 

Stayed tuned to GameSkinny for continued coverage of the Nintendo Switch. 

Capcom Says It Has No Plans To Bring Resident Evil 7 To Nintendo Switch,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/s/resident-evil-new-e4dbc.jpg vm5hk/capcom-says-it-has-no-plans-to-bring-resident-evil-7-to-nintendo-switch Sun, 22 Jan 2017 20:43:15 -0500 Samuel Schenerman

Bad news for Resident Evil fans hoping for a Nintendo reunion: Capcom has stated it isn't happening anytime soon. The newest installment in the survival horror franchise, Resident Evil 7, comes out this Tuesday for the Playstation 4, Xbox One, and PC. However, Capcom has thus far been tight-lipped about the possibility of one of their flagship franchises newest games landing on the Nintendo Switch.

But in a recent interview, RE7's producer, Masachika Kawata, had this to say about a potential port of the newest entry in the revered franchise:


"I think it's a very unique piece of hardware...I'm looking forward to the possibilities of the system itself, but we have no plans at the moment regarding Resident Evil on Switch."-- Resident Evil 7 Producer Masachika Kawata

Although they may have nixed a port to Nintendo's newest console as of this writing, Capcom have a long history of working with Nintendo. One of the Switch's confirmed titles is Ultra Street Fighter II, an update of one of the company's most successful games of all time. So there is still hope for RE on Nintendo Switch in the future. 

What do you think? Will Capcom cave and work with Nintendo to bring RE7 to the Switch sometime in the near future? Sound off in the comments below?

6 Horror Games That Use the First-Person Perspective to Deliver Their Scares,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/u/t/outlast-c34d8.jpg w16tt/6-horror-games-that-use-the-first-person-perspective-to-deliver-their-scares Sun, 22 Jan 2017 11:57:01 -0500 Michael Llewellyn


The rise in first-person horror games has demonstrated just how well suited to the survival horror genre the perspective is. It adds a level of immersion that works so well with the dark and oppressive atmospheres, effectively placing the player directly in the fear-inducing action.  There's something about facing horrors of all types when up close and personal. And not knowing what is around the next corner or if something is behind you, definitely adds another layer fear.


There's something about facing horrors of all types when up close and personal. And not knowing what is around the next corner or if something is behind you definitely adds another layer fear.


Obviously, there is still room for horror games that use a third-person perspective, but unless aided by awkward controls and clever camera angles (to ratchet up the scares and sense of helplessness), I don't feel they quite pull you in and play around with your senses and emotions in the same way the first-person perspective does.


What do you think? Is the third-person perspective better for horror games or do you like your scare up close and personal? Let us know in the comments below!


Alien Isolation


Platform: PC/PS4/Xbox One/PS3/Xbox 360


One of the first big-budget games to take inspiration from the likes of Amnesia and Outlast with its run and hide mechanic, Alien: Isolation perfectly melds stealth and exploration to create a work that perfectly captures the context of the first film.


Through the eyes of Amanda Ripley, you're completely underpowered and unprepared as the Alien AI is completely dynamic, doesn't follow any set patterns, and is every bit the predator the Alien should be. It hunts you down through the narrow corridors of the Sevastopol, a decommissioned trading station -- and it's horrifying. 


When the Xenomorph appears you truly get an up close sense of its size and terrifying nature, whether you're facing it down for the first time or hiding inside a locker, a first-person perspective really adds to this level of immersion. Coupled with the impeccable sound design, the PoV works wonders. 


Alien: Isolation recaptures everything that made the first Alien movie so intense and atmospheric and puts you right in the middle of the horror. It not only manages to be one of the best survival horror games of any generation, it's also easily one of the best-licensed video games ever made.




Platform: PC/PS4/Xbox One


I challenge anyone not to get more than a few scares playing this game.  Another indie title but from experienced developers who set out to make their passion project, Outlast shines through its execution and is one of the purest horror games I've played.


There's no way to defend yourself beyond just mashing buttons to escape and run from some of the inmates. The object is to hide and use the darkness to your advantage.  


The game carries many genre influences from films such as REC and The Blair Witch Project, and it uses them to full effect as you work your way through the asylum completely terrified and defenseless. So the first-person perspective here is a completely natural fit that works when looking down the lens of a camcorder, constricting your field of view, and ratcheting up the horror. 


Amnesia: Dark Descent 


Platform: PC/PS4


I didn't get to play Amnesia upon release in 2010 because I never had the PC to play it, but it's impact and influence still echoes today in modern and future horror games. It has recently been ported to the PlayStation 4 as part of a collection and is absolutely worth playing.


The game is starting to show its age a bit now, but the scare factor hasn't weakened in the slightest. Just like Frictional Games' successive title SOMA, to give away too much information would be to spoil some of Amnesia's impact, as you really should experience it all for yourself. But I will say its execution is a masterstroke in psychological horror every step of the way.


The first-person perspective here allows the player to feel lost in some of the game's ultra dark areas. If this was played from a third-person viewpoint, there would have been a risk of making the player feel disconnected from the surrounding horrors.




Platform: WiiU/PS4/Xbox One


Originally an exclusive WiiU launch title known as ZombiU, Zombi was overlooked at launch, just like Condemned.


This game was Nintendo's attempt at trying to draw in a mature audience from the get-go, rather than just being associated with itsfamily-friendlyy roots.

It wasn't a big seller, which was a shame because ZombiU is a superb horror title on any system and one of the scariest games in the zombie genre. It brings a perfect blend of tension, atmosphere, and challenge to make it truly stand out on its own. ZombiU was also one of the few games that made good use of the WiiU controller, without it feeling too gimmicky.


Perspective aside, the game cleverly follows a similar structure to the Dark Souls series. Only this time, after your character dies (permanently) you will wake up as an entirely new character in the safehouse, and instead of trying to retrieve your "souls," you'll aim to try and recollect your previous corpse's belongings.  Unlike the Souls series though the first person viewpoint helps immerse the players in its truly desolate and dark environments.


It's recently been remastered on the PS4 and Xbox One, and I would definitely give this game a look if you missed it the first time round.


Condemned Criminal Origins


Platform: Xbox 360


Condemned is a game that was criminally overlooked as an Xbox 360 launch title in favor of the Perfect Dark sequel, but for me, Condemned was the real system seller. I loved the intense and gritty atmosphere, the lighting effects, the shadows and legitimately horrifying gameplay.


There are so many moments that stand out so well for me in this game that it remains one of my favorites today. It would be higher on my list if not for the weird final chapters. But it's still a fantastic game in spite of this.


Taking an alternate approach to the defenseless run and hide gameplay mechanics of more recent titles, Condemned features one of the most brutal and well-implemented hand-to-hand combat systems I've seen in a horror FPS. The brutality of the game doesn't pull any punches at all and the perspective definitely adds to that.  

If viewed from a third-person viewpoint, I think the atmosphere would have been lost in what may have looked and played like a half-baked action game.




Platform: PC, Mac, and PS4


Following their success with Amnesia: The Dark Descent, developers Frictional Games released SOMA, a.A disturbing sci-fi horror game set in an underwater facility.


As much as it's a horror game dealing with disturbing alien lifeforms with a similar running and hiding mechanic previously seen in Amnesia, the real impact comes from the psychology and the philosophical questions raised in the game. To go into too much detail will probably spoil game, but I feel it's a definite stand-out game in the horror genre and one that will stay memorable long after you're finished.


The first-person perspective works brilliantly with SOMA's vision of horror. The true horror is found in its psychological and atmospheric surroundings and the perspective here helps the player feel fully immersed in the shoes of the protagonist.


Ever since I was first introduced to the genre through Alien 3 on the Sega Megadrive/Genesis and later Resident Evil on the original PlayStation, the survival horror genre has been a favorite of mine. 


The portrayal of the of the genre in gaming has varied over the years in my experience, as I've seen it implemented in 2D side-scrolling horror-fests like the aforementioned Alien 3, the static prerendered back drops of the first three Resident Evil games and the now familiar over-the-shoulder action oriented horror games like Resident Evil 4, Silent Hill, the Dead Space series and Gears Of War.


The direction most big-budget horror games have been moving in in the last several years has been more action based than we've previously seen, and unfortunately, a lot of these action-horror games have lost their fear factors, too. And it all seems almost ironic that as revolutionary as Resident Evil 4 was at the time of its release, it was so in a totally unforeseen way: It was instrument in moving the genre into far less scary, more action based territory that influenced games for years to come.


There has been the occasional exception to the rule, but overall, horror quickly fell out of favour with publishers. Even Capcom's own Masachika Kawata declared there was no market for survival horror anymore.


That is until a passionate few indie developers brought in a sort of renaissance with titles like Amnesia: The Dark Descent, Slender Man, Outlast and others.  They opted for a more immersive first-person perspective and added in a feeling of helplessness with deeply oppressive atmospheres that had been lacking from the genre for so long.


And all of those indie titles have since had good success beyond the PC, and made their way to the current generation of consoles, too. They have given rise to many similar titles in the genre and now even the upcoming Resident Evil 7 has taken quite a lot of inspiration from those very games, right down to the first-person viewpoint. And based on my experience with the demo, it is set to be a fantastic horror experience.


So here, and without further ado, I have listed some of my favorite survival horror games that like Resident Evil 7, use a first-person perspective for that all important level of immersion -- and horror. 

Save the Switch: How Nintendo Can Save the Switch from Themselves,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/w/i/switchzelda-666c7.jpg zdbmw/save-the-switch-how-nintendo-can-save-the-switch-from-themselves Sun, 22 Jan 2017 10:00:01 -0500 Neal Cox

The Nintendo Switch is a bit of a mess.

We've discussed it many times here on Gameskinny, with some opinions ranging from positive to ehh. So it's safe to say that the presentation of the device on January 12 was not the knockout success that many people, including members of the press and myself, were hoping for. And, as more and more information has slithered out from various news outlets such as Nintendo of America, Kotaku and more, it seems that the situation for the handheld/console hybrid is getting more and more grim as time goes on.

So, now what? 

PART ONE: The Marketing

First and foremost: Nintendo needs to stop marketing the Switch as a console.

If it were more powerful in its console form, I would understand. But it's not. Even the master of under-performing, the Xbox One (which I love dearly), is out-classing it. I did not pre-order the Switch because it is a home console that can compete with my Xbox and PlayStation. Instead, I pre-ordered it because it was a handheld that could play real games. Not some hacked-to-pieces versions of games we love, but actual games that could be played on console or PC. 

So the fact that Nintendo is trying to market the Switch as a console that runs at 1080p (sometimes) in a world of Scorpios and Pros has me worried. Do they understand what they've got here? It's the Shield, but better. It's the Vita, but with more support. It's the 3DS with more power under the hood. It is quite possibly the future of handhelds and consoles. But if they don't treat it like that, why should we?

PART TWO: The Games 

The common complaint among those who don't want to buy the Switch is the games. The launch lineup is, to put it nicely, abysmal. Is it as bad as the Nintendo 64? No. There were only two games for that launch, but that doesn't make it right. And if this thing is still being marketed as a console against systems like the Xbox One and PS4, then it makes this lineup even worse.

And while I wish I could go back in time and tell Nintendo to get third parties on board for launch so we could have games like Minecraft, Skyrim and Shovel Knight now instead of later, I can't. Their first-party content, while usually awesome, will not save them (just ask the Wii U). So if Nintendo wants to keep people like me around, who see the potential and want Zelda, they're going to need games. 

In an article that was published on January 16 by IGN, it was revealed that talks between Gearbox, the developers of Borderlands, and Nintendo have broken down. While this is bad news to begin with, it is important to remember that Borderlands 2 was on quite a few systems. I even played Borderlands 2 on my Macbook back in the day. It didn't look good, but it was playable. If they could make it work on a Macbook in 2012, they can make it work on a Nintendo Switch in 2017. But it's not there.

On top of that, the Virtual Console, a feature that really could be saving the Switch in its early days, has not really been discussed. And from what little we have heard, it's not sounding good. From several demonstrations of games like Legend of Zelda: Breath of the Wild and Mario Kart 8, it would appear that the Switch is not lacking in power on the handheld side of things. So the question becomes this: Who is holding Nintendo back?

PART THREE: The Software

I know what you may be thinking: Didn't we just talk about software? Yes, but this section refers to two other kinds of software: 

A. The OS/UI of the Switch

B. The Switch's applications 

With Subsection A, I want to start out by saying that, from the brief glances we've seen at the press conference, reveal and several demos, the UI itself looks great. Simple, functional and pretty, it appears that Nintendo was looking more toward Apple than Android for its design, which I think works better for a console. That being said, it seems that there are two functions of most modern consoles that the Switch is missing: voice chat and achievements/trophies. 

What about that mobile app that handles voice chat, you may ask? That is something that should have been baked in, rather than slapped on like some last minute addition that Nintendo forgot about. Xbox and PlayStation have voice chat built in. If this thing is a console you can move, why did you leave that out? And before Nintendo thinks they can just change their marketing and call it a day, both the Vita and 3DS have mics. This may be a pure hardware issue, but as I've said before in this very article, that doesn't make it right. 

Now, with the achievement and trophy deal, I can live with not having them. Do I like my gamer score on Xbox? Yes, I do. Do I like hunting for achievements every now and then, going back to games that I would have long forgotten about to get them? Yes. Does it give a longevity to games that they might not have otherwise? Yes. So why doesn't the Switch have them?

I have some ideas, but I'm saving them for later. So in the meantime, I will leave you (and hopefully Nintendo) with this: You can always add them with a software update. PlayStation did it, you might be doing it. But if you haven't started those plans, get them ready for E3. 

With the applications, it seems that Nintendo is missing something big. Something so big that very few devices do not have it. No, not tetris. They've got that. Sort of. No, I'm talking about Netflix and video-streaming services.

Sure, it's good to focus on games. We learned from Xbox One's botched announcement that too much entertainment will leave consumers, uh, less than pleased. However, there is such thing as a balance, and these kinds of apps are important to have on a system that you are supposed to be taking with you everywhere. While one of my colleagues believes that not having Netflix on the Switch at launch isn't that bad, I am inclined to politely disagree. It's one less thing that the Switch has to offer. And, as we've seen, the games are lacking, so this is not the time to be delaying features. 

So, if Nintendo's got Netflix in the pipeline, it would be best to get it and services like it on the system sooner rather than later. 

PART FOUR: Accessories

I could use this video to essentially summarize this entire article. It's not perfect, because I am not plagiarizing (please don't sue me), and our focuses are different. But it does a great job of nit picking the multitudes of missteps that Nintendo has taken with the Switch. One of the main points of this video, much like my article (still not plagiarizing) is the accessories for the Switch. 


This is an actual screenshot from Gamestop's website. One Joy Con is $49.99, before taxes. And that's just in the United States. What about in Canada, England, Australia, the EU and other countries with high taxes? 

If you lose a controller, or break it, you have to shell out anywhere from $50 to $80 to get it replaced. So why bother? Why not get an Xbox or PlayStation, get a controller with the console, and get another, full-fledged controller for $60? Sometimes they aren't even that much, if you get one used. The point is, we're paying for the tech inside of those controllers, whether we want to or not. I don't know about you, but I wasn't jonesing for HD-Rumble and evolved motion controls. 

On top of that, the system is launching with a meager 32 GB SD card. Sure, SD cards with higher storage might be easy to get, but that's another hidden cost that the system carries with it, unless you go all physical. So, Nintendo's got two options again: Stay the course, and scare people off, or, lower the prices, and make getting this "console" for birthdays/Holidays a little more affordable. 


I hinted at this earlier in the Software section, so I wanted to come out with it here at the end: The Switch seems a little half-baked.

It has so much potential, and from what we've heard from those who've gone hands-on, it's a well put together machine. But from its dismal launch lineup to its lack of features, it is apparent that this launch is premature.

However, I do not have a time machine. I can't go back and, with my "decades" of "industry experience," and tell Nintendo what to do. This is the world we live in now, and if we want to see the Nintendo Switch survive and thrive, it falls on Nintendo to start righting its wrongs. 

TLDR: Nintendo need to come out swinging at E3. 

DISCLAIMER: I am not a member of the Games Industry, nor do I work at Nintendo. I do not claim to know how their business is operated or why they do the things that they do. I am also not claiming they are idiots. Nintendo hasn't been around this long because they're stupid. 

10 Worst Reviewed Games of 2016,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/c/r/screens-1468512970-5239a.jpg s2103/10-worst-reviewed-games-of-2016 Sun, 22 Jan 2017 09:00:01 -0500 Curtis Dillon


Well there you have it -- the awful, the bad, and the ugly. Some titles on this list were disappointing because they had potential to be great games (i.e. Alekhine's Gun, Weeping Doll), while a few others were laughably bad, (like Soda Drinker Pro).


Like I said at the beginning of this list, if there is a positive to be taken, it's the fact that none of the games on this list were downright unplayable -- at least not the way Afro Samuari or World Cup Rugby were last year. Heck, not every game on this list would be a complete waste of your time and money, but there are definitely better things to spend it on.


2016 boasted many great video games like those pictured above. In fact, we'll be doing a Best of 2016 list really soon, so be sure to check back here for that rundown!


Did any of you actually play any of these titles? Are they as bad as we think? Let us know your thoughts in the comments and stay tuned to GameSkinny!


1. Ghostbusters

Metacritic Score: 30 (User Score: 0.6)

You know what happens when you take a franchise like Ghostbusters and make an atrocious video game? Hmm? Activision, you just made the list!


Wrestling references aside, you would think it would be fairly easy by now to make a fun 4-player game that utilizes the Ghostbusters license, and yet here we are. Activision and FireForge Games clearly wanted to copy the Helldivers/Alienation formula, but they missed the key component of those titles: fun gameplay.


You could maybe forgive the bad sound design, bad script, bad story, and sheer repetitiveness if the game was fun to play, but it's far from it. Sadly this is just another example of a terrible game made to service a movie deadline.


2. Dino Dini's Kick Off Revival

Metacritic Score: 31 (User Score: 4.5)

The Kick Off series dates all the way back to 1989, and back then it was a critically adored smash hit. Well, jump forward almost 30 years and the formula just ain't popular anymore.


Importantly, Dino Dini's Kick Off Revival is seemingly less of a game than the 1989 original. It features shoddy graphics, cheesy music, and (literally) one or two sound effects. Just like its predecessor, Kick-Off Revival has only 3 modes and uses only one button to kick/head/tackle the ball.


Dino Dini's Kick Off Revival is proof that some things are just better left in the past, where nostalgia can gloss over impurities.


3. Soda Drinker Pro

Metacritic Score: 31 (User Score: 4.7)

Now, here we have the worst visuals imaginable. (Seriously, how freakin' bad can a video game look?) This looks like it was made in Microsoft Paint, and would make the list for simply looking this bad.


Soda Drinker Pro is a soda-drinking simulator...whatever the heck that means. Allegedly akin to a flight simulator, the objective is to -- you guessed it -- drink from a cup. You traverse levels and drink until the cup is empty. That's all there is. It might not be as basic and insane as My Name Is Mayo, but Soda Drinker Pro really is asking a lot for anyone to spend money on it.


Even in a world where farming simulators and a goat simulator can be big successes, I don't think anyone was asking for this.


4. Weeping Doll

Metacritic Score: 34 (User Score:3.8)

Without doubt, Weeping Doll is far and away the prettiest game on this entire list. But as we all know, looks are far from everything.


Weeping Doll is a VR horror game that only lasts around an hour, and offers very little in the way of interactivity. The narrative is delivered via voice-over, which robs the game of much of its eerieness -- and the VR isn't offensively bad but up-close the objects are very blurry, which could cause a headache.


All in all, Weeping Doll isn't the worst game on this list, especially as a proof-of-concept VR title. But it fails to deliver in most regards, and clocking in at the hour mark makes this one very hard to recommend.


5. 7 Days To Die

Metacritic Score: 35 (User Score: 5.2)

7 Days To Die is an open-world, sandbox zombie game, that is much more H1Z1 than it is State of Decay.


First and foremost, it's startling that a game can look this awful in 2016. I mean, it reaffirms the concerns that the Xbox and PlayStation stores are seriously lacking in quality control. This level of crappiness is to be expected in the deep depths of Steam, or all over the App Store, but you don't expect to find it on consoles.


And yet, Telltale Games actually published this series. I'm not sure what Telltale saw in 7 Days To Die that made the developer want to publish the game. But is an ugly, glitchy mess that no-one should waste their time on.


6. Langrisser Re:Incarnation - TENSEI

Metacritic Score: 35 (User Score:6.3)

I'm going to go out on a limb and guess you've never even heard of Langrisser Re:Incarnation - TENSEI, well don't worry, you're better off not knowing it.


A 3DS game from developer Masaya, Langrisser is a strategy-simulation RPG in the same vein as Fire Emblem, minus all of the charm and quality. Amazingly, the Langrisser series has been around since 1991 but this might be the worst installment yet.


The action is lackluster and downright boring, while the visuals leave a lot to be desired -- even on the 3DS. The biggest problem with this title is that it's so close to the competition that its flaws are glaring in comparison.


7. Umbrella Corps

Metacritic Score: 36 (User Score: 2.3)

Ahh, the last straw for the Resident Evil we knew it. After the mega-success of Resident Evil 4, developer Capcom seemingly misunderstood what we loved about the series. In the follow-ups to the masterpiece, Capcom chose to focus on big-budget action (as opposed to survival horror), and the series took a serious downturn as a result.


Just when you thought the series couldn't get any worse, Capcom followed-up Resident Evil 6 with Umbrella Corps - a multiplayer shooter. Clearly Capcom was attempting to capitalise on the success of the FPS genre but it didn't believe enough in Umbrella Corps to give it the RE branding. Well, that turned out to be a smart decision; Corps is a clumsy, ugly, un-fun mess that should have been aborted.


While Umbrella Corps was undoubtedly the ultimate low-point for the Resident Evil series, it's great to know that Resident Evil 7 is about to release and looks like a genuine return to form.


8. Alekhine's Gun

Metacritic Score: 36 (User Score: 3.7)

Cold war games are extremely rare, despite it being a fascinating period in history. So when one comes around you want it to be good. Well, want all you like -- Alekhine's Gun is not the game you've been waiting for.


Although it borrows from great stealth games like Hitman and Splinter Cell, Alekhine's Gun never quite managed the level of polish or design ingenuity of those titles. It's even been said that the game outright rips off some levels from early Hitman games, and still couldn't match the quality of the almost-two-decade-old series.


Although it features a great premise, and time period, Alekhine's Gun fails to hit the mark.


9. Coffin Dodgers

Metacritic Score: 36 (User Score: 4.4)

On the face of it, Coffin Dodgers is a pretty great idea for a game. The grim reaper comes to take the lives of the residents of a retirement home, so they hop on their mobility scooters and try to outrun him. Kart racers are usually great -- they're hard to screw up -- but Coffin Dodgers did just that.


The mechanics are everything in a kart racer, which is partially why Mario Kart is so fantastic, and Coffin Dodgers definitely needed some more time in the oven to balance out the gameplay. You'll find yourself braking with frustrating regularity -- and should you find yourself in 1st place, you'd have to throw the race away to actually lose.


It's a shame how this one turned out because the visuals are nice, the idea fun, and the soundtrack lively. Alas, Coffin Dodgers is one better left in the grave.


10. Ace Banana

Metacritic Score: 38 (User Score: 4.8)

You'd be forgiven for thinking that a VR game in which you play as a banana with a knack for archery couldn't be anything but amazing. Sadly, Ace Banana for PSVR is anything but ace. Sorry.


Ace Banana sees waves of monkeys trying to steal your banana friends, forcing you to pull out your bow and ward them off -- using the Move controllers. The actual act of shooting the arrows is OK, but not as accurate or responsive as one would hope, and the visuals are like that of a PS2 (or Wii U) game.


Ace Banana isn't a broken game, but it's a PSVR launch title that Sony will be hoping you forget sooner rather than later.


2016 was home to many great video games, but you'd be wrong to think it was all fun and good times. Unfortunately every year sees many more terrible games get released than it does great ones, and 2016 saw some serious stinkers.


I guess one upside to this year's list is that it doesn't feature a single game as bad as the worst from 2015 -- Alone In The Dark: Illumination. Nor does this list of games feature many recognizable franchises, whereas last year had big-hitters like Tony Hawk's Pro Skater, Afro Samurai, and more.


Alas, that's about as good of a spin as I can put on this list. The upcoming games you're about to read about are the very worst of the worst, be they completely broken or just downright terrible. Two things worth mentioning though. The scores from these games (and therefore their listing) comes from Metacritic. Also this is a list of bad games, not disappointing, so don't expect No Man's Sky to make an appearance!


So, without further ado, your eyes on the very worst that 2016 had to offer!

Zelda: Breath of the Wild to Have Alternate Ending,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/e/g/legend-zelda-breath-wild-logosvg-e1b73.png 5h445/zelda-breath-of-the-wild-to-have-alternate-ending Sat, 21 Jan 2017 13:51:47 -0500 Bryantcpereira

Video game developers have messed with the minds of gamers for decades now. Before the days of Youtube and gaming forums, if you wanted to see everything a game like Chrono Trigger had to offer, you had to beat the game multiple times or play a friends’ file.

Most games are pretty straightforward with how their stories play out, and no matter what you achieve or fail at, the ending is usually singular. However, there have been notable titles in the past where multiple endings are the main focus of the game. Heavy Rain, Catherine, and Mass Effect are just a few that come to mind that did an excellent job of executing this concept.

The Legend of Zelda series dabbled with this idea before. If you play through the entirety of Link’s Awakening without losing a single life, a secret ending cinematic is unlocked. Majora’s Mask features a different credits sequence if you collect enough masks, and of course, there is the famous Hero Mode, which is often available in multiple titles after you beat the game the first time.

In a recent interview with IGN Portugal, Zelda Producer Eiji Aonuma said there will be a whole new alternative ending in Breath of the Wild if specific tasks are completed.

“There is an alternate ending if you meet certain criteria. If you do a few things, you may see a different ending,” Aonuma replied during the interview."

Breath of the Wild is already expanding beyond the traditional Zelda formula. The game will feature an expansive open-world along with survival elements. Aonuma’s full interview with IGN Portugal will be posted soon, but we’ve already learned about the alternative ending, the lack of multi-language support, along with a golf-like mini game that will be playable.

The story in Breath of the Wild already gives the impression of an epic adventure unlike any other, and with an alternative ending, Nintendo looks like they’re trying to give fans lots to do for the newest entry in the legendary franchise.

Are you looking forward to Breath of the Wild's alternative ending? Will you complete all of the tasks necessary to view the ending, or will you watch it on YouTube as soon as you finish the game? 

Nintendo Switch Not Having Netflix For Launch is No Big Deal,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/e/t/netflix-a5a67.jpg 2nut7/nintendo-switch-not-having-netflix-for-launch-is-no-big-deal Sat, 21 Jan 2017 11:44:39 -0500 Eric Adams

The latest news for the Nintendo Switch has revealed that there will be no Netflix or any streaming services available on the console at launch. Nintendo has also revealed that while the Switch won’t have streaming services at launch, it is being considered for future updates.

While it’s disappointing that these services won’t be available at the start, it really is not a very big deal. Here's why. 

Chances are if you are buying a Nintendo Switch, you have at least one device in your household that can already stream Netflix or Hulu. If you are a family that shares that one device and are upset that the Switch can’t provide you this service, then yes, you should be upset. However, it’s not the end of the world because you still likely have a device that allows you to watch Netflix or Hulu.

Also, if you are worried about services such as Netflix and Hulu never coming to the Switch, worry not. One just has to look to the two latest systems from Nintendo to know that these services are an eventuality. Nintendo 3DS and WiiU both have these downloadable apps; so odds are the Switch will have them as well. It would be too dumbfounding a move for Nintendo to exclude Netflix and Hulu from the Switch if they truly believe that the Switch has a bright future. Be patient, and I’m sure these services will eventually become available. 

Nintendo Switch will launch on March 3, 2017. Is the lack of Netflix and other streaming services concerning for you? Will it sway you in your decision to buy a Switch? Let us know in the comments below!

Do we REALLY need Another Splatoon Game?,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/a2af6d8db796f6c9c9a2ed3f5e5647b1.jpg t6m2m/do-we-really-need-another-splatoon-game Sat, 21 Jan 2017 10:52:11 -0500 Marc Anthony

Splatoon was a new and unique addition to Nintendo's lineup when it was first released on the Wii U in 2015. The game was a success and a new take on the shooter genre, where players used paint, instead of bullets, to shoot down their targets, or cover areas of the map, to win in a match. However, is it necessary to have a sequel to Splatoon?

Splatoon initially caught audience intrigue, but not as much initial excitement as it would have had it been a new Mario game, for example. It's impressive take on shooters, as well as depth and artistry, made Splatoon into its own unique experience and drew audiences in with color, fluidity, and gameplay, making it a huge success in the long run. It went as far as to establish its own tournament at the Nintendo World Championship 2015.

Getting a release on the Nintendo Switch, Splatoon 2 will be no less engaging with its capturing aesthetic in color, sound, and character animation. Splatoon 2 will also introduce more features, ranging from overall gameplay to customization. Let's take a look at some. 

New Features

Weapons and Gameplay: Brand new weapons are set to be introduced in Splatoon 2, including duel-wielding Splat Dualies. What's more, a new dodge roll move and super jumping will be added to help players quickly assist teammates. The splat charger and splat roller will be making a return with new game mechanics.

Local and Online Multiplayer: Online battles return with the option for local play Turf Wars, as well as smart device support, which will enhance matchmaking and allow voice-chat.

Characters: As the game takes place two years after the release of Splatoon, a few new characters will make their way onto the roster. Customization has been improved with new hairstyles and more.

New Ways to Play: The Switch's Joy-Cons allow for players to use motion control for better, more precise aiming. The Pro controller can also be used, but the Joy-Cons will bring a new way of playing to the game.

These new features seem like great additions and definitely warrant a new, fresh release on Nintendo's new consoles -- not DLC for the Wii U. A relaunch of a popular title on the Switch would seem lazy and less interesting, but with the notion that the game is slated to be taking place two years in the future, it's evident Nintendo intended Splatoon 2 to be a sequel, rather than an updated version of the prequel.

Seems to me this franchise is here to stay, and rightfully so, as it has done very well with Nintendo's fanbase and critics alike.

With this in mind I believe Nintendo was right in creating a sequel as the product is very imaginative for a shooter, in addition to its engaging gameplay for various audiences. 

Judging from this gameplay, Splatoon 2 will be an exciting sequel in the series. Not only will old fans find something familiar here, they'll find something altogether new and exciting. Even better, these news features (and a release on the hotly anticipated Nintendo Switch) will bring the Splatoon universe to a new set of fans, helping Nintendo grow this amazing franchise even further. 

What's got you excited for Splatoon 2? Will you be picking it up when it releases for the Nintendo Switch? Sound off in the comments below! 

Why Zelda: Breath of the Wild Being on Wii U is Bad for the Switch,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/i/p/rip-wii-c6f19.jpg ko0u0/why-zelda-breath-of-the-wild-being-on-wii-u-is-bad-for-the-switch Fri, 20 Jan 2017 14:34:14 -0500 Eric Adams

Nintendo is preparing to launch its newest console, the Switch, on March 3 of this year. But in the midst of all the pre-release chaos, the company also gave an update on the state of its last console, the Wii U.

Unfortunately, Nintendo basically announced the death of the Wii U. This isn’t that shocking, and most fans were really expecting it. But the announcement that Legend of Zelda: Breath of the Wild will be the final Wii U game is big news for those who are hoping to play Wii U titles via virtual console on the Switch.

The Virtual Console has been a hot topic for the Switch since it was officially unveiled last week. Fans would like to know if their digital purchases from the Wii U will carry over, or if will they have to pay all over again to play older games on the Switch. They also want to know if GameCube and Wii titles will be available on the Switch as well.

The unfortunate answer to the last question is....not for a while.

Since Zelda will release for Wii U, there’s no real reason to buy a Switch until at least the summer time. Mario Kart 8 is already on Wii U, so most people won't be able to justify buying a new system plus the game when they already have it available to them. Many fans who didn't pre-order the console will likely wait until Splatoon 2 or even Super Mario Odyssey to consider picking it up. More titles could be announced that will make Wii U owners want to buy the Switch -- but if there is still a reason for people to play certain games on the Wii U console, then Nintendo doesn't have much motivation to bring those games to the Switch. At least not yet.

I’m not saying the Wii U gaming library won’t eventually come to the Switch. I'm just saying that only when Nintendo stops seeing a return on the Wii U and its exclusive titles -- or rather, when they finally sell out the last of their Wii U stock -- will they start considering porting that library to the Switch.

Until then, people will get the last amount of usage out of their Wii U systems while waiting for a reason to upgrade. If Legend of Zelda: Breath of the Wild isn’t it, then they could be waiting for a while.

The Nintendo Switch releases on March 3, 2017 for $299.99. Legend of Zelda: Breath of the Wild also releases on March 3 for $59.99, and wll be available for Wii U and Switch.

Dragon Quest 8 Beginner Info and Tips,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/35d7810983f8e602ad1d66152f5e9c37.jpg 8nn8j/dragon-quest-8-beginner-info-and-tips Fri, 20 Jan 2017 13:30:52 -0500 Synzer

Dragon Quest 8 is finally available for the Nintendo 3DS. This is an enhanced version of the original game that launched for PlayStation 2 in 2004. There are several changes in this version, so check those out if you haven't already.

Even though this is an old game, there are plenty of people who haven't played the original. The updates also change how you go about the game, so this will help even veteran players.

This guide will go over everything you need to get started in Dragon Quest VIII including:

  • Basics - Important things to know if you are new to this game or series.
  • Attributes and Skills - What they are and why they are important.
  • Extra Tips - Things to keep in mind when playing through the game.


Dragon Quest 8 is a traditional turn-based JRPG. This means that you and the enemy take turns fighting in battle. During your turn you can intimidate, attack, defend, use spells, use abilities, use items, psyche up, or run away.

Intimidate can stop the enemy from attacking, but it can also fail and uses up everyone's turn.

Psyche Up will raise your Tension. This increases the damage of your next attack. You can do this multiple times, but after attacking once, Tension drops back to 0 and you deal normal damage. 

Inns and Houses of the Goddess

Inns allow you to rest and recover all of your HP and MP. You can also choose to stay overnight, or rest until evening. Some monsters are events might only appear in a certain time of day, which makes this a good way to wait for them.

Houses of the Goddess offer a variety of features:

Dragon Quest 8 house of the Goddess

  • Confession - This is how you save your game so you can continue playing later. Make sure you come here early and often.
    • You can do a quick save in the field, but this is only if you want to take a break. You will need to save at a house of the Goddess for a real save.
  • Resurrection - Revives dead party members.
  • Purification - Removes the Poison effect.
  • Benediction - Removes the Curse effect.

Besides saving, you can cure those effects with the right items. If you don't have them, the house of the Goddess is the only way.

Attributes and Skills

There are 4 main attributes in Dragon Quest 8:

  • Strength - This number is added to your weapon damage to determine how much physical damage you deal.
    • Some skills may depend on Strength.
  • Agility - Affects your turn priority. High Agility means you will most likely go first in battle.
    • It also determines how likely you are to dodge a physical attack.
  • Resilience - This is added to your equipment's defense to determine how much damage you take from physical attacks.
  • Wisdom - This determines how strong spells are and how A.I. will react if you let them fight on their own.
    • High Wisdom means that the A.I. will react to what the player does and the state of the enemies before deciding what to do.

Each character has their own set of skills they can put points into. These are mostly weapon skills, and unlock certain traits, spells, or abilities when raised to a certain level.

It is very important to think about what you put your skill point into, because you cannot change them later.

Every character has a unique skill, such as Courage for the Hero and Humanity for Yangus. Each character can also only use certain weapons and have skills for those weapon.

There will be a detailed guide on skills and skill allocation, but for now let me give you a few tips.

Dragon Quest 8 Skill Points

  • Put Points into Courage and Fisticuffs for the Hero at the beginning and use Boomerangs as your weapon.
    • No need to put skill points into Boomerangs, it is only there so you can hit multiple enemies at once.
  • Don't put points into Clubs for Yangus.
    • If you are like me, you probably started putting points in this since Yangus starts with a Club, and that's okay.
    • If you didn't put too many points in, just switch to Humanity until 16 to get Nose for Treasure, then Axes until Helm Splitter.

Fisticuffs allows you get get Thin Air at 42 skill points, which allows you to attack multiple enemies, even without a Boomerang. This is why it is a good skill for most, if not all, to have.

Extra Tips

  • Investigate everywhere and talk to everyone.
    • RPGs like this often have extra items you can find by exploring. 
    • You also might find new info, or are required to progress, by talking to people.
  • Be sure to heal between battles if health is low.
    • You never want to start a battle with low health, because you might die before you can heal. Plus it uses up a turn.
  • Don't forget you can Defend and Psyche Up.
    • Sometimes it is better to raise your attack to take out an enemy quicker, than hitting them multiple times until they die.
    • You can also save yourself from dying by defending at the right time. Some enemies only have enough MP to use powerful spells once.

That wraps up my Beginner Info and Tips for Dragon Quest 8. Let me know if you have any questions!

Top 7 Pokemon Generations,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/a/n/dance-66d0b.jpg aucnw/top-7-pokemon-generations Fri, 20 Jan 2017 12:00:01 -0500 Unclepulky

It's 2017, and that means Pokemon has been around for 21 years. In that time, we've gotten dozens of games, 801 individual Pokemon, over 950 anime episodes, and an uncountable amount of merchandise.

One of the ways fans have broken down the series is by labeling different eras of the series as "Generations." Pokemon Red, Blue, and Yellow, along with their spinoffs, are Gen 1, Pokemon Gold, Silver, and Crystal, and all of their spinoffs are Gen 2, etc.

I've been playing Pokemon for as long as I can remember, and I'm proud to say that I've played nearly every official Pokemon game ever made. As such, I've decided to rank my Top 7 Pokemon Generations, meaning I'll be ranking them from my least favorite to my favorite.

Just a few things to note before getting to the list itself: Despite my hefty experience with most of the spin off games, this list will only be taking into account the main series RPGs, on account of Pokemon Sun and Moon having just recently come out, meaning they haven't had time to grow a list of spinoffs. Also, I will not be taking any remakes into account.

7. Generation 6 (Pokemon X and Y)

I do not hate any main series Pokemon games. In my eyes, they all have something that makes them worthwhile, be it their story, their presentation, or just the Pokemon they introduced.

That said, Gen 6 is both my least favorite generation of Pokemon, and the first of three generations which I view as far inferior to the other four.

The biggest mechanic Pokemon X and Y introduced to the series was mega evolution. Through the use of mega stones, previously fully evolved Pokemon could now go one step beyond. While some viewed these new mega forms as unoriginal and game breaking, others became quite fond of them, myself included.

Pokemon X and Y were the first main series games to be in 3D, and for being the first of their kind, they look quite good, a few areas in particular looking truly stunning. Also, despite this being the developer's first attempt at 3D, the game plays very fluently.

And sadly, that's where the good ends with these games.

Not counting mega evolutions, a mere 71 Pokemon were introduced in this generation. This would be alright if the Pokemon were all amazing, but there are only a handful that I have strong feelings toward.

The story of these games is also, in my opinion, the worst in the series. It's poorly paced, cliche, and most damaging of all, flat out boring.

Ultimately, while I don't like X and Y too much, I do have an appreciation for them, being the games where I truly got involved with competitive play.

6. Generation 4 (Pokemon Diamond, Pearl, and Platinum)

Looking at these games as games, they're the worst. However, as Pokemon games, Diamond, Pearl, and Platinum are great.

The thing that really kills these games is the general speed of everything. Getting anywhere takes forever, battles seem endless with long animations and slowly decreasing health bars, and the pacing of the story is painfully slow.

As far as presentation goes, while the graphics are technically better than all of the generations which came before them, I find Diamond, Pearl, and Platinum to be rather ugly games.

The only positive to these games on a technical level is the soundtrack, which is quite memorable.

Now, a good soundtrack alone wouldn't be enough to put this generation over Generation 6. However, where this game fails as a game, it more than makes up for it in aspects which are specifically Pokemon related.

The gym leaders, elite four, and champion are all likeable, especially the champion, Cynthia, the post game is massive compared to most other games in the series, and, best of all, the Pokemon introduced in this generation rock.

106 Pokemon were introduced in these games, including an abundance of evolutions and baby forms for older Pokemon, and, in stark contrast to Generation 6, there are very few that I don't like.

Pokemon Diamond, Pearl, and Platinum almost made me give up on a series I held dear. Thankfully, their immediate successor more than redeemed the series in my eyes.

More on that later.

5. Generation 1 (Pokemon Red, Blue, and Yellow)

The best of the "Weak Trio" as I call these bottom three generations, the original Pokemon games were fun to play in 1998, and they're fun to play in 2017. Fun...but not without flaws.

Yes, these games are horribly outdated. But be it out of nostalgia or just their natural charm, I find the poor visuals, chip tune music, and glitches to all just be part of the experience.

All of those things that I complimented Generation 4 on? Generation 1 is better in every area.

The members of the Kanto elite four and the Kanto gym leaders are ingrained in the minds of all Pokemon fans, and, of course, these games introduced the original 151 Pokemon.

This roster is far from flawless. But for every bland, unoriginal design, there's a really cool Pokemon to make up for it. Again, possibly because of nostalgia,  the Gen 1 lineup is still one of my favorites.

The story is much simpler than the ones in future games, and frankly, with two exceptions, its better than all of the overly complex stories. You're just a kid out to catch them all, become the Pokemon League champion, and who occasionally meddles in the plans of Team Rocket, essentially a bunch of mobsters.

However, the true star of this story is your rival. I didn't mention the rivals in the previous entries because they're so bland they're not worth mentioning, but your rival in these games is the best the series has ever produced.

The one. The only. The man we all named either Gary or Assface...


Pokemon Red, Blue, and Yellow served as an excellent template for future games. However, in terms of pure quality, they would be surpassed multiple times over the course of two decades.

4. Generation 5 (Pokemon Black and White and Black and White 2)

Ladies and gentlemen, the games that reinvigorated love for the franchise!

When I was a kid, the first two generations were already out, and I played the games from them all the time. For gens 3 and 4, I got the games as soon as they came out. However, when Pokemon Black and White were released, I had no intention of getting them. I'd even stopped watching the anime at this point.

Thankfully, on my first birthday following the release of the Gen 5 games, my brother got me the best gift he's ever gotten me: A copy of Pokemon White.

I started the game with low expectations, and as such, was blown away. Because despite what some fans of the series will tell you, Black and White are absolutely fantastic.

Generation 5 introduced 156 Pokemon, the most introduced in any generation. They aren't all my favorites, but they're certainly a very creative bunch.

The graphics were a huge step up from generation 4, with a very appealing art style to boot. Your rivals, Cheren and Bianca, while friendly, were the best rivals we'd gotten since generation 2.

The elite four and gym leaders weren't the most memorable, but more than making up for that is the story of Pokemon Black and White. N is a fascinating character, and the debate over Pokemon rights serves as both a good theme in its own right, while also serving as a satire of real-world complaints launched at the series.

Taking place two years after the first games, Black 2 and White 2 don't have quite as strong a narrative as their predecessors, but the stellar post-game serves as an adequate substitute.

Generation 5 made me fall in love with the series all over again, and as it stands now, it's right in the middle as far as my favorites go.

 3. Generation 2 (Pokemon Gold, Silver, and Crystal)

 Pokemon Gold is the Pokemon game I have the most nostalgia for. It was the first game in the series I played, it was the first game in the series I completed, and it was the first game where I got a Pokemon to level 100, that being my Typhlosion.

However, even taking nostalgia out of the equation, these games are still objectively some of the best made in the franchise.

Pushing the Game Boy Color to its limits, these games had, in my eyes, the most appealing visuals up until Generation 5. The soundtrack is also one of the best in the series, and actually, the top three generations have the top three soundtracks.

While I don't want to talk about the remakes of these games, HeartGold and SoulSilver, I will quickly mention that they absolutely butchered the soundtrack of the original games.

These games introduced 100 new Pokemon, and it's definitely one of the best rosters we've ever seen. Along with plenty of other fan favorites, this generation also introduced my favorite Pokemon of all time, Umbreon.

All of the flaws from Generation 1 were ironed out in these games, leaving the gameplay to be as smooth as butter.

The story of these games is nothing compared to Generation 5, and especially the next entry on the list, but for a GBC game, it's good enough.

Plus, while the main plot was nothing special, the character development of Silver was done expertly. He's no Blue, but his character development from a jerk who only cares about himself to someone who takes care of his Pokemon well is great to see.

Lastly, we have the two things everyone remembers about this generation.

Whereas other games only allow you to travel through one region, here, once you've completed the Pokemon League in Johto, you get the privilege of going back to Kanto and fighting all of the gym leaders from Generation 1.

And then, there's the final battle. While the battles with Blue and Ghetsis are filled with greatness, they really can't compete with getting to battle Red, the player character from Generation 1.


Let's be honest though: As kids, we all thought this was Ash.

2. Generation 7 (Pokemon Sun and Moon)

The newest additions to the series are, without question, the most finely crafted games in the main series of Pokemon RPGs. However, my own personal bias has allowed one generation to rank above them on this list, and by the process of elimination, you already know what number one is.

Before we get to that though, we must discuss some of the things that make Sun and Moon so brilliant.

These games are by far the most cinematic Pokemon games we've ever seen. With a heavy emphasis on what's actually an interesting story, a villain who's essentially Ragyo Kiryuin from "Kill la Kill", and the magnificent bunch of bumblers known as Team Skull, Sun and Moon possess the best narrative in any Pokemon game.

While Generation 6 brought the franchise into 3D, Generation 7 perfected it! The visuals are absolutely gorgeous, and, for the first time, the player is not confined to a grid of any sort, able to move around with complete freedom.

As said in the previous entry, the top three generations have the top three soundtracks. However, the order is not the same, as Generation 7 has, bar none. the best OST in the series.

Whereas other games have only had a few standout characters, Generation 7 has introduced a plethora of likeable and interesting characters. I love Lillie and her family, I love the Trial Captains, more on them in a moment, I love Team Skull, and I love your rival, Hau.

Hau: The video game character my girlfriend thinks is more attractive than me.

Sun and Moon changed a lot about the series. Gone were tedious, move-slot wasting HMs, and in their place is Poke Ride. Gym Leaders are gone too, having been replaced by Trial Captain, each with their own unique trial and Totem Pokemon.

Generation 7 has so far introduced 80 Pokemon. While this is a small amount, unlike Generation 6, all of these Pokemon are great! And, rather than adding more Mega Evolutions, these games introduced all new Alola Forms for an assortment of Kanto Pokemon, essentially making them all new Pokemon.

Sun and Moon are brilliant games, and by the end of Generation 7, it may be the best. For now though, that title still belongs to...

1. Generation 3 (Pokemon Ruby, Sapphire, and Emerald)

 I've never played Pokemon Sapphire...but Pokemon Ruby and Pokemon Emerald were my childhood.

Between the two games, I put in literally over 2000 hours. I may have played Pokemon Blue, Pokemon Yellow, and Pokemon Gold before these games, but they were the ones that made me a lifelong Pokemon fan.

I'll fully admit that on a technical level, these games aren't the best in most areas. The soundtrack, while very memorable and enjoyable, is still outclassed by Generation 7's soundtrack, and I know that some people don't care for the OST's focus on the use of trumpets and french horns.

These games aren't the best looking, and they weren't even the best looking when they came out.

So, even with all of my nostalgic bias, how can I justify putting Generation 3 at the top?

 Well, first off, I believe these games to be the most fun to play and replay. Even after over a dozen playthroughs, I'm not even close to being tired of them.

Helping this is that this game's opening goes by very quickly. Contrast that with Gen 7's prologue which, while well crafted, still takes up the better part of two hours.

The Gym Leaders are all great, especially your father, Norman, who I believe to be the best Gym Leader in any Pokemon game, and likewise, I believe this generation to have the best elite four of them all.

Generation 3 also has both the best bunch of starters in the franchise, and debatably the best group of Pokemon as a whole.

As for the story, it's absolutely ludicrous, focusing on two groups of Eco-terrorists, one out to expand Earth's land mass, and the other out to expand the ocean. It's like something you'd find in a Saturday morning cartoon, and I love it!

While Ruby and Sapphire's were lacking, Emerald has far and away the best post-game in the franchise, with its expansive Battle Frontier.

If I were making this list purely objectively, Gen 2 would be at the top, Gen 7 would still be in 2nd, and Gen 3 would be in 3rd.

However, this list is subjective, so Generation 3 takes home the crown.

Do you agree with my list? What's your favorite generation of Pokemon? Who's your favorite Pokemon? Let me know in the comments!

This Is Why It's MORE Than Time for a New Super Mario RPG,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/q/q/q/qqqqq-064a9.jpg mnmsb/this-is-why-its-more-than-time-for-a-new-super-mario-rpg Fri, 20 Jan 2017 08:00:01 -0500 Marc Anthony

The most recent installment of Mario's RPG career, Paper Mario: Color Splash, released in October 2016 to positive acclaim in the community scoring average results around 7-8 (on a basic scale of 1-10), according to IGN, Polygon, Gamespot and user reviews. Past Mario RPG's have been met with positive acclaim (even from Super Mario RPG: Legend of the Seven Stars).

Mario's RPG career has been sincerely lucrative for Nintendo, and with the recent announcement of the Nintendo Switch -- along with several new games being announced and developed -- I believe it is high time for a brand-new Super Mario RPG, but why?

(Currently how I feel making this statement *breathes heavily*)

The first, and possibly most obvious reason for Super Mario getting another installment of the RPG genre is to add another interesting Mario game into the spectrum. As well as broaden the hemisphere of games coming out on the Switch, and add to the RPGs that many players are excited for; including Xenoblade Chronicles 2, as well as Dragon Quest.

Mario can also make a return in another Paper Mario game, to once again add more options for gaming on the Switch.

The implementation of Joy-Cons can allow for motion controls in a Mario RPG to incorporate more action into the game. Allowing players to fully take control of Mario's actions can put a player more into the story, but in addition it can be possible to incorporate interesting co-op multiplayer into the game.

The ability to switch to co-op play immediately with local play can be beneficial to gameplay, especially with two Joycons allowing quick adaption into playing with a friend. Two different players following two of their selected characters, who have been picked from a variety of characters, can travel around together and share in their endeavor -- hopefully Mario let's Luigi get some screen time.

It can even be as possible as to add online co-op play even up to four characters with Switch to Switch play. This feature can have more options to work as a team to face more difficult bosses with more strategic gameplay other then stomping three times--it gets old. Turn based gameplay or more open-combat (my personal favorite) would be done with the Mario charm to pull players into riveting and core gameplay that has been proven successful in the past, hopefully with this new platform in mind.

In addition to gameplay, it's always a pleasure, in my opinion, to see more humor in Mario's RPGs, whether that comedy is underlining the overall story, or the comedy is a big part of the story. The dialogue within such Mario RPGs has always been more lax, comical (sometimes corny), as well as modern and serious -- bringing together the two sides of the fan base, the straight faced, and the common jokers.

Dialogue in Mario has always benefited from its sarcasm and over-the-top cartoon humor, this means it's great for kids and adults. Everyone can experience another comical Mario storyline thrown into the mix, especially since Nintendo seems to let loose with their comedy might in their RPGs (more so than in other Mario games). There are often even little gems and easter eggs -- such as Samus from Metroid and Link being seen. found a few in Super Mario RPG, which you can see in the image below.

It would be more interesting to see a new spin on a Mario RPG with a Mushroom Kingdom which feels more alive. The inhabitants should bring quests and rewards to you as you travel freely in a more open world -- something that can push the boundaries for Mario in a new setting.

I want Nintendo to come back strong, and once again set the standard for future development and gameplay in the industry. The sheer thought of running around and exploring different aspects of the Mushroom Kingdom leaves nothing to the imagination. Along with the player experience, I'm sure developers can have a ball designing their world and finally show it off to their fanbase.

We could finally see what Mario and his friends, or enemies, do within this world and what exactly resides within its landscape. With the Switch being announced its more then a good time to release a new Mario RPG, and even better if it pushes the boundaries from its regular standards and tries something completely new to lure fans in -- as well as new players. With co-op multiplayer having more players, a quest-line plot and engaging gameplay Mario can make a return to the RPG scene in a tremendous way.

Ubisoft Picks Up FreeStyle Games from Activision,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/r/hero-f189f.jpg pxesi/ubisoft-picks-up-freestyle-games-from-activision Thu, 19 Jan 2017 13:51:57 -0500 Tinh Nguyen (Tinhn778)

Polygon recently reported that Ubisoft acquired the studio that was behind DJ Hero and Guitar Hero Live. The musical titles' developer, FreeStyle Games is now Ubisoft Leamington.

The Studio was formed in 2002 and has made multiple rhythm-based games with Guitar and DJ peripherals.

After their last game didn't do as well as they expected, Activision decided to sell it to Ubisoft. Activision believed that FreeStyle Games can be a great asset to the Ubisoft.

In Ubisoft’s blog, Pauline Langourieux, current Managing Director of Ubisoft Leamington, wants to be more hands-on with productions within the studio. With that news, there will have to be someone to step-up, that's where Richard Blenkinsop comes in.

Richard has over 17 years of experience in the gaming industry as a producer, senior producer, and executive producer. He has worked on many games like Blur, Call of Duty 3, The Division, The Crew and more. He joined Reflections in 2012, which is one of the biggest studios within Ubisoft, and has then moved up from Associate Managing Director to Managing Director.

With all his experience serving as Managing Director for Ubisoft Reflection and now Ubisoft Leamington, it will bring them new forms of game development..

A Man Can Dream: 5 Games Perfect for the Nintendo Switch,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/w/i/switch-system-b2584.jpg r4bug/a-man-can-dream-5-games-perfect-for-the-nintendo-switch Thu, 19 Jan 2017 12:00:01 -0500 Eric Adams


So there you have it, my 5 games that will probably never come to the Switch. Would they be great on the system? Absolutely, but that doesn’t change the fact that I don’t make the decisions around here so bully. Sure, some have a better chance than others but you should take all of these as a dream scenario rather than a realistic one.


The Nintendo Switch will launch on March 3rd, 2017. What games would you like to see come to the latest console by Nintendo? Let me know in the comments below!


Dead By Daylight

Chances of getting Switched: 5 percent

Here we have the ultimate reach. I don’t think Dead By Daylight has a chance to come to PS4 and Xbox One, much less the Nintendo Switch, but the title of the article is A MAN CAN DREAM! Dead By Daylight is literally the game that was made for the Switch. Think about it, local multiplayer allows for up to 8 people to connect online. If that isn’t what Dead By Daylight was made for then I’m at a loss for words.


Imagine you and some friends hanging out in a dark room playing Dead By Daylight on your own Switch. While the killer of the group is certainly having fun, the others can all freak out together so it’s great! I know it isn’t likely at all, but this game would be endlessly fun on the Switch.



Chances of getting Switched: 50 percent

I will be supporting Skyrim for the Switch by purchasing the game. I want Skyrim to do well for one reason, show Bethesda that your titles will sell well on the Switch. I am glad that the Switch has a game as big as Skyrim even if it is a port of a 5-year-old game. It’s still a big deal and Nintendo should treat it as such.


The Fallout series is incredibly popular and, like the Dark Souls series, would be perfect on the go. If Bethesda sees potential gain and profits from Skyrim selling well on the console, then they will return to do business with Nintendo. If Skyrim does well, then Fallout on the Switch will be a possibility.


Dark Souls 3 (or any Souls game for that matter)

Chances of getting Switched: 25 percent

It has been confirmed that Nintendo has a large list of developers helping them create content for the Switch. Among that list is From Software, the company responsible for the Dark Souls series of games. When the list of developers was revealed, all players of the Dark Souls Franchise revealed at the possible thought of Dark Souls on the go.


Now, it’s important to note that developer support for the WiiU faded once the system launched and some may be cautious about that happening to the Switch. The Nintendo Switch will go over way better with the public than the WiiU did, but enough to merit a Dark Souls port? I don’t think so. Would love to see it happening but don’t get your hopes up.


Final Fantasy XV

Chances of getting Switched: 30 percent

Other than Final Fantasy XV director Hajime Tabata saying that he would like to make games for the Switch, there’s not much to go on here. There were some rumors for a remaster of a past game for the system, but we’ll believe it when we see it. There are also plenty of other Square Enix games slated for release for Switch this coming year, so it's not like the two companies are unfamiliar with one another. Reading what the director of the game had to say, it certainly seems as if it can be done then it will be done.


However, Final Fantasy XV is a very demanding game in terms of graphics and it remains to be seen if the Switch can handle such a game. If Skyrim is coming, then a game like this surely seems possible. Right?


Rocket League

Chances of getting Switched: 50 percent

Let’s start with THE perfect game for the Switch. Rocket league has been a major hit ever since it launched in the July of 2015. It has only grown bigger and bigger over time, and developer Psyonix has really created one of the best sports games ever with one of the quirkiest of ideas. So, since Rocket League spans across Xbox One, PS4, and PC, is there a chance it comes to Nintendo’s latest console?


Since Rocket League is on 3 platforms, the hope is that it can come to a 4th. However, Nintendo needs to show it can handle online multiplayer with more stability than it has in the past. Fans of Nintendo don’t want a watered down Rocket League, they want the real thing. If it is at all possible and Nintendo creates a stable online service with the ability to play games such as Rocket League, then it will happen.


Nintendo, having recently unveiled the Nintendo Switch launch details, has started to fill out the slate of games that will release in the first year. There are plenty of big games coming such as Legend of Zelda: Breath of the Wild at launch, Mario Kart 8 Deluxe Edition in April, Splatoon 2 coming this summer and Super Mario Odyssey coming during the holiday season.


However excited people may be, they will always look at the games list and think about that one game that they would love to see come to the Switch. While most of the games people are hoping for are extremely unlikely, some have a much better chance than others.

The Three Best Things from the Fire Emblem Direct,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/o/g/logo-acb13.jpg jtr26/the-three-best-things-from-the-fire-emblem-direct Thu, 19 Jan 2017 09:45:45 -0500 Bryantcpereira

The Fire Emblem Nintendo Direct on Wednesday surprised fans everywhere with their big plans for the esteemed franchise. After the Nintendo Switch presentation last week, one would assume the majority of the direct would be about the recently announced Fire Emblem Warriors.

Instead, Nintendo decided to blow away fan expectations by announcing three additional Fire Emblem titles -- Fire Emblem Echoes: Shadows of Valentia for the 3DS, Fire Emblem Heroes for mobile platforms, and an untitled game for the Switch.

Other than rewarding fans with a ton of new content, here’s the three best things from the Direct.

Art and Sound


Hearing the familiar Fire Emblem melody gave me chills, and as soon as the first illustration appeared, I was already impressed. The hand-drawn art in the Fire Emblem series always stood out to me. Intelligent Systems even outsourced some of the animation for Fire Emblem: Echoes to Khara Studio, known for the Rebuild of Evangelion films. The vibrant cutscenes give the game an artistic feel found only in Japanese anime.

For a series with such an immense cast, it does an excellent job of making each character unique and shining with personality. In addition to the writing, this is done with excellent character design.

Seeing the character portraits for warriors re-drawn for Fire Emblem: Heroes was enough to sell me on the game. The attention to detail in each character makes them instantly recognizable. The chibi-style character models in the mobile game are cheesy enough to make me slightly uneasy, but the portraits absolutely make up for it.

Although Fire Emblem: Warriors was only briefly shown, it features familiar character models, and the classic battle animations the series is known for.

Fire Emblem: Echoes will also be fully voice acted, which for fans of Japanese games who enjoy hearing characters speak in English, this is big news.

Serious Fan Recognition

For a long time, Fire Emblem had a very small but loyal fanbase in the West. The series was exclusive to Japan until the 7th game, released for the Game Boy Advanced as Fire Emblem. Unfortunately, the games were never hot system sellers.

However, Fire Emblem: Awakening gave Nintendo a whole new perspective on its IP. The game sold more units than any game before it and was supposed to be the last game in the series. The success of Awakening prompted Nintendo to keep supporting its franchise.

With the Switch on the horizon, Nintendo is still releasing two Fire Emblem titles for the system that brought the series to popularity. Echoes - Shadows of Valentia is exclusive to the 3DS and Fire Emblem: Warriors will also be ported to the handheld. This is especially important because although the Switch will be Nintendo’s main focus very soon, it shows that they still care about the 3DS fans who might not switch to the new system so soon.

Echoes is especially heartfelt due to it being a remake. The game is based off Fire Emblem: Gaiden, released for the Famicom system in 1992. Nearly every Japanese Fire Emblem game has multiple fan translations, and Gaiden is generally considered the most offbeat game in the series, adding multiple features not included in later entries. Western fans have been waiting years for official releases of past Fire Emblem games.

Although Fire Emblem: Heroes is catered to a larger mass audience, Intelligent Systems made sure that its core fanbase is in control. They are giving fans the opportunity to pick which heroes from past games they want to be featured in it. This feature even includes official translations of all characters in the Japanese only games, and an official subtitle for the series’ western debut -- Fire Emblem: The Blazing Blade. Hopefully, after everyone picks Hector, we can move on to adding more beloved characters into the game.

The Bright Future of Fire Emblem

Fire Emblem has been around longer than most people think, and after seeing the recent Direct, we know it’s not going anywhere for a long time.

Releasing a mobile title isn’t meant to cater to Fire Emblem’s hardcore fans. Those fans will continue to buy new games as long as they keep coming out. However, Nintendo knows that simplifying games for mobile devices can draw new fans into their IP.

Pokemon GO was a cultural phenomenon, Super Mario Run was downloaded millions of times, and as long as people find out what Fire Emblem IS then the potential for a whole new audience is there. Out of all of Nintendo’s popular IPs, Fire Emblem is not one many people are familiar with. If fans enjoy the mobile title, then they might become interested in the more advanced games in the series.

Nintendo further expands this by branching into completely different types of games with its IP. Hyrule Warriors plays nothing like a traditional Zelda game, but it was a game that fans of either series could enjoy, and helped expand the interest in both franchises. Fire Emblem Warriors is geared to do the same and shows that the series is not exclusive to strategy RPG games.

Although not official, the titling of Echoes is suspiciously similar to Fire Emblem Fates, which had three different versions. Unlike the way Pokemon games are released, each version of Fates features its own story and unique gameplay. If Echoes is successful, it could branch off into a separate series of games based on entries previously unavailable outside of fan emulators.

Needless to say, the Fire Emblem Nintendo Direct brought a multitude of unexpected announcements, new ways to play, and one minor disappointment. I’m still waiting for the day Nintendo honors the best Fire Emblem character, Hector, with DLC for Super Smash Bros. Sadly, I’ll have to patiently wait for his debut in the inevitable Smash Bros. for Switch.

What were your favorite parts of the Nintendo Direct? Which title are you most excited about? Was there anything missing you would have liked to see? Can we please keep talking about Hector? Sound off in the comments below!

5 Things Nintendo Is Not Being Upfront About,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/w/i/switch-ed9ca.jpg 1r1sv/5-things-nintendo-is-not-being-upfront-about Thu, 19 Jan 2017 08:00:01 -0500 Angelo De Bellis

Earlier last week I explored 3 Things Everyone is Ignoring About the Nintendo Switch Launch to lure out the burning questions we should have about the quality of Nintendo’s upcoming console effort. This week we sit in an unusual position, as Nintendo has clarified many of the unanswered questions about the Switch during last Thursday’s live presentation, but also introduced some more questionable details. Yes, along with a bevy of complicated messages came some gag-inducing announcements that only serve to remind of the Nintendo of old -- the one with the long-antiquated visions of what makes for a modern gaming device.

Whether you found it to be a disappointing or typical affair, last week's Switch Event was a contentious reveal of the Japanese company's future plans. I’d even go as far as saying that there were several things that were left unsaid or portrayed in an obscure manner, things that were strategically omitted to perhaps confound your hype with something greater than the Switch will ever hope to be.

Nintendo told us that they would introduce a paid service for online features, but what they neglected to clarify is if we can use voice chat features without their proprietary mobile app.

Nintendo told us the price of the console, but what they waited to tell us was the egregious cost of the accessories.

Nintendo told us how beautiful and expansive the next Zelda is, but what they tried to hide is the fact that their 2017 console can't handle running such games in full HD.

Nintendo told us that the Joy-Cons are capable of HD rumble, but what they didn't tell us is that we’d need to purchase a separate grip to charge the controllers without the main dock.

Let’s take a look at these and other ambiguous announcements during and after Nintendo’s Switch Event.

1. You didn't want the bulky gamer headsets anyway

Going the way of PlayStation Network and Xbox Live, Nintendo announced that they plan to offer a paid service for their online network. During the presentation they were very clear that they will offer the service free of charge for a period of time, but beyond that, they had little else to say about the reasons for adopting the new paid model. We had to wait until after the event to hear that select NES and SNES games would be playable by subscribers during a period of one month between releases.

While it’s not a stretch to believe that Nintendo was headed down this route, it’s rather disturbing that they were shameless enough to tell fans that there would be a cost involved while not being able to explore any further details. Instead, Nintendo did little but explain that a smart device app would be used for inviting friends to play online and use voice-chat features.

How about giving us more details about the games we’ve purchased on our Wii U? How will the online account system work? Details like this weren’t given, and many left the conference thinking that Nintendo simply muddied there messaging about the voice chat features -- surely Nintendo doesn’t think that players would be okay with using only their phone for voice chat, do they?

Unfortunately, it was confirmed, after the presentation of course, that players would have to in fact use Nintendo’s proprietary application to chat with friends. Even worse is how the news was broken. Apparently, as stated by Nintendo of America’s president, we don’t like to wear big, bulky headsets and will have an easier time using the smart devices we usually have on hand. I can’t speak for everyone, but I’m quite happy with my Astros and uninterested in relying on my phone incapable of holding a charge, plus being forced to be tethered to another device.

2. Accessories will hit you right in the coins

While the price of the Nintendo Switch may not be all that stellar, Nintendo was upfront about it and decent arguments could probably be made about the need to price it at $300. What Nintendo failed to mention is how pricey the accessories are, and some them are necessary to have a decent playing experience with the Switch.

Unlike typical games consoles where devices often serve to enhance the experience, I’d say that some of the Switch accessories -- namely the Pro Controller -- are more like necessary requirements. Because the Switch makes use of nontraditional controllers, the Joy-Cons, it’s not unlikely that you’ll want a traditional configuration for more involved games played at home or competitively. And, of course, Nintendo didn’t announce the aggressively high pricing for the pro controller, the separate Switch Dock, or the dual pack of Joy-Con controllers until after the presentation.

At $70 I just don’t see how the Pro controller hopes to be competitive with the traditional offerings of its PlayStation and Xbox counterparts. Maybe it’s the gyro controls coupled with the NFC capabilities and the, perhaps, superior rumble features? I’m not sure that that alone is worth the asking price.

3. Zelda cries for sub-par HD

Nintendo was reluctant to speak of the power of the Switch during the presentation, and while I’d say that fans shouldn’t concern themselves entirely with tech specs when it comes to Nintendo hardware, it wouldn’t be outlandish to ask for power close to that of the base models of the PlayStation 4 or Xbox One, consoles that are now over three years old. Perhaps it is.

Right up until the presentation, reports swirled that the face of Nintendo’s console wouldn’t be able to handle a resolution of 1080p, instead opting for a humbler configuration of 720 vertical pixels. While it’s not a deal breaker to have a less capable screen, since said screen is compact, it’s a bit frustrating that Nintendo waited until after the presentation to speak of it. And that doesn’t even touch the fact that The Legend of Zelda: Breath of the Wild, as recently confirmed, won’t run in full HD resolution when in console mode.

There is no need to get up in arms over some titles dropping a few pixels in favor of performance, but I get a little wary at the fact that these issues existed with the Xbox One back in 2013 when it was a more understandable technological obstacle. Some gamers surely do care about performance drops like this.

Two things make the Zelda situation even worse; some industry experts have reported that Breath of the Wild didn’t run at a consistently smooth frame rate even with the pixels dialed down, and the latest Zelda game is in fact a Wii U title. If the Switch is unable to easily handle a title initially prepared for a predecessor console, what does that say about the power of the console going forward? Hopefully it’s just an inherent development hurdle of working to learn the architecture of new hardware.

4. The Switch grip that charges, and the one that doesn't

I had to keep this one separate from the unveiling of the accessory prices because it’s shocking enough to stand on its own. When Nintendo showed the contents of the Switch package, it was unclear if the Joy-Con Grip would charge the controllers within its housing, and it wasn’t mentioned until the next day of their event that a separate grip would be in need -- for probably copious Nintendo dollars -- to charge the controllers, the Joy-Con Charging Grip.

It’s fair to say that the dock charging method is good enough since the controllers have a long battery life, but would it have been that difficult for Nintendo to include a grip that charges? It’s infuriating that this wasn’t mentioned upfront. Nintendo certainly had me confused -- during the conference, I believed that the provided grip would come equipped with charging features, features separate from simply holding the two controller together.

5. The patience you'll need to play quality, original titles

This one really saddens me. As much as Nintendo tried to play up the launch lineup for the Switch and its subsequent months, there simply wasn’t enough clear messaging about third parties. And because I truly do enjoy gaming on Nintendo consoles, I’d hate to see the switch suffer from the same lack of 3rd party support fate that the Wii U did. Perhaps the poor showing of supporting titles is a clear indication that third parties refuse to take another chance on Nintendo.

Take a look at the launch lineup and you will quickly see that it’s barren. Aside from the annualized Just Dance title, not even Ubisoft is supporting the system at launch. Yes, Nintendo did try to highlight all the support coming, in the form of things like a new Xenoblade and Fire Emblem hack-and-slash game, but these games won’t be releasing for some time. And if you look beyond the scarcity of games at launch and beyond, you’ll quickly find that many of the offerings are older or watered-down experiences, much like the initial titles brought to the Wii U.

Skyrim for example, a touted game during the press conference, seems to be nothing more than a port of the original game. That is, it doesn’t look to be the recent Skyrim Special Edition version of the game. Nintendo and Bethesda tried to parade the game as if it were going to set the world on fire, but the truth is that taking a game, offering a subpar version of it, and boasting its ability to be taken on the go, is simply not good enough. If the Skyrim release is a sign of what’s to come, Nintendo is in bad standing.

Now that things have begun to settle, what did you think about the Nintendo Switch Event last week? Are you looking to buy one at launch, or have some of Nintendo’s messaging woes deterred you from a previously decisive position.

Collectathon Platformers Are Back in 2017, Didn't You Know?,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/2/1/9212774903-f1a2df8990-a7033.jpg vbava/collectathon-platformers-are-back-in-2017-didnt-you-know Thu, 19 Jan 2017 08:00:01 -0500 Bryantcpereira

After enduring a slumber last generation, collectathon platformers are undergoing a resurgence, and 2017 is looking to be the renaissance.

The announcement of Yooka-Laylee in April, 2015 struck the internet with a sea of nostalgia, surpassing its Kickstarter Goal of £175,000 within 30 minutes.
Two years later, Playtonic Games' new entry is joining titles like A Hat in Time, Poi, and the newly announced Super Mario Odyssey in making 90’s inspired platformers a hit trend once again.

Playtonic Games is a development team primarily consisting of veteran Rare developers. The creative minds that brought classics such as Donkey Kong Country, and the raunchy Conker’s Bad Fur Day, are releasing their spiritual-successor to Banjo Kazooie on April 11th, 2017.

Yooka-Laylee reached all of its Kickstarter stretch-goals, and was the fastest game to reach $1 million on Kickstarter. The game includes a myriad of features like local co-op, a multiplayer versus mode, mine cart sections, and an old-school N64 shader mode. Their page even promises a “GK Rap” by ex-Rare composer Grant Kirkhope.

At it’s core, though, Yooka-Laylee is all about its gameplay, and of course those sweet, sweet collectibles. Throughout the game players will collect Quills, Pagies, and Play Tonics, but these aren’t just a number count on the screen. Each collectible in Yooka-Laylee serves a purpose. Upgrading stats, gaining new abilities, and expanding and adding worlds are Playtonic Games’ way of showing this is an evolution from the days of Donkey Kong 64 -- minus the rap.

Playtonic Games’ campaign is only one example of the interest gamers have in collectathon platformers. Sony revisited the world of Ratchet and Clank last year, and although the movie could have been better, the remake of the original was the fastest selling game in the series. Recognizing that nostalgia prints money, Sony is also working on a Crash Bandicoot trilogy for the PS4. Although games like Knack and Puppeteer didn’t leave much of an impact, the remastered classics are bringing the genre back into players minds.

Yooka-Laylee is not the only title to find success with indie game fans. Poi is a popular early-access Steam game scheduled to release February 1st. The vibrant journey tells the story of a young boy on a quest to become a master explorer, and focuses on exploration and collection. The game already received a number of awards such as the Humble Bundle Monthly.

A Hat in Time launched a Kickstarter campaign in May 2013, doubling its funding goals within the first two days. The game is scheduled for release sometime this year, and a Beta release is available for backers. Players take the role of Hat Kid, a young traveler who collects fuel for her spaceship to travel through time and race against evil. A Hat in Time draws heavily from titles like Super Mario 64, Banjo-Kazooie, and Psychonauts. However, developer Gears for Breakfast plans to innovate the genre with a new combat system and adding in co-op.

What better way to wrap up the year of collectathon platformers by celebrating with a brand new 3D Mario title.

Super Mario Odyssey isn’t releasing until the end of the year, but Nintendo understands its fans’ desires for a true successor to Super Mario 64. Super Mario Sunshine and Galaxy are both amazing games, but each fall short in either execution or content to really emulate the definitive N64 title that changed gaming. Only a few minutes of Mario’s adventures in New York City have been revealed so far, showing a lush world with unique, explorable environments. These trailers show Nintendo is ready to one-up itself in the genre it popularized.

All of these games illustrate the same message -- it’s time for shooters to step aside and let 3D platformers take the crown back. The N64-era of open-world platforming is ready to take back the hearts of gamers from around the world, and hopefully use them to make more games in the wondrous genre of collectathon platformers.

Skyrim Is Coming to the Nintendo Switch,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nintendo-switch-900-b63a0.jpg czv39/skyrim-is-coming-to-the-nintendo-switch Thu, 19 Jan 2017 05:07:49 -0500 Samuel Schenerman

Bethesda Softworks has confirmed on the company's website that one of 2011's most decorated games, Elder Scrolls V: Skyrim, is coming to the Nintendo Switch this fall. According to the same post, this will be the first Bethesda made game released on a Nintendo console, ever.

Game director Todd Howard had this to say:

“We love to make games and worlds that you can get lost in, that you can make your own, and that you never want to put down... well, now you don’t have to. Now you can play Skyrim wherever you want, and take it on your own adventures.”

This is historic for both longtime Nintendo fans and all others who are undecided as to whether or not taking the plunge and pre-ordering the portable/home console hybrid. Netting a third party game of this quality is a huge win for Nintendo as it tries to once again take on Sony and Microsoft in the war of supremacy of game systems.

This time is different, however. With all its' new features AND a clear focus on netting previously unobtainable third party titles, Nintendo is clearly trying to recapture its' old spot as premier destination for console gamers everywhere.

For everything gaming related, keep it here on Gameskinny.

Nintendo Crams Four Fire Emblem Games Into Their Latest Nintendo Direct,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/i/t/title-1d7a7.jpg fsh4j/nintendo-crams-four-fire-emblem-games-into-their-latest-nintendo-direct Wed, 18 Jan 2017 18:12:35 -0500 David Fisher

Today, Nintendo gave us some insights into their future Fire Emblem titles during their Fire Emblem Direct. Among them are: Fire Emblem Echoes: Shadows of Valentia, which is a remake of the Japanese exclusive Fire Emblem Gaiden; a Fire Emblem Switch announcement, Warriors, and more!

Let's check them out!

Fire Emblem Echoes: Shadows of Valentia

Fire Emblem: Echoes - Shadows of Valentia is the name of the upcoming Fire Emblem title for the Nintendo 3DS family of systems. Inspired by the story and gameplay of the Japanese exclusive NES title, Echoes will follow the story of two warring kingdoms, each with very opposed methods of ruling their kingdoms.

The story will include two protagonists: Alm and Celica. Both characters will travel over the continent of Valentia to try to achieve peace between the warring nations of Rigel and Zofia.

Fire Emblem Echoes is unique in that units have entire class trees, as opposed to singular classes. Furthermore, units promote by going to special shrines instead of using Master Seals or other special items to change class.

There are various other features that are unique to Gaiden that are recreated in Echoes -- like free roaming, dungeon exploration, flexible character progression, and more. The game will also feature animated cutscenes by Studio Khara - known for Rebuild of Evangelion, and Gurren Lagann.

Fire Emblem: Echoes - Shadows of Valentia is expected to release on May 19th, 2017. Also, be on the lookout for the two-pack of Fire Emblem amiibo coming out on release date as well (below).

Fire Emblem Switch

While there was nothing yet to show, Nintendo made sure to announce that there is an upcoming Fire Emblem title coming to the Nintendo Switch in 2018. No details about the game have been revealed as of yet. However, it is interesting to note that this would be the first console Fire Emblem to be released ever since Radiant Dawn on the Nintendo Wii.

Speculation Alert!

It is also possible that the reveal might also hint at the Nintendo 3DS line of systems, perhaps seeing their retirement in 2018 as the focus shifts over to the Nintendo Switch.

Fire Emblem Warriors

Today we also got our first video presentation of Fire Emblem Warriors in action. In it we see Chrom mowing down a horde of enemies in true Warriors fashion, with special skills featuring the cut-in critical lines we've come to expect of modern Fire Emblem titles. How else they will implement Fire Emblem into gameplay has yet to be seen.

Hopefully we'll get to see more characters in the near future. As for now, the game has an expected Fall 2017 release, and will also be coming to the Nintendo new 3DS line of systems.

Fire Emblem Mobile

The mobile game that was announced almost a year ago was also featured during the Fire Emblem Direct. Branded Fire Emblem: Heroes, the free-to-play mobile title is headed to smart devices on February 2nd and will feature a brand new Fire Emblem story, as well as the majority of past characters from the series.

In Fire Emblem: Heroes, players will assume the role of a summoner. As the summoner, you will be responsible not only for basic strategy on a 8x6 grid, but also to summon various heroes from past Fire Emblem games. All of the classic Fire Emblem strategy is there, as well as some typical mobile game approaches.

One example of the mobile transition is the requirement to use orbs in order to summon new Fire Emblem characters. These are acquired by rather playing through the game, or through in-game purchases.

The color of the orb determines what type of character you will get, and the more you use will reduce the required orbs over time. Successive summons will likewise reduce the number of orbs temporarily. Each orb also has varying traits, be it elemental types, weapon types, or otherwise. As such, it is somewhat easier to get the exact heroes you want.

Similar to games such as Final Fantasy: Brave Exvius, summoned characters will have a star rating which determines how powerful they will be compared to other versions of themselves. Characters will also feature various artworks, and so it is possible to get multiple versions of the same character without the two ever being identical.

There are also other modes for players to explore outside of the main story and summoning. The Training Tower allows for experience grinding and rewards, special maps will correspond with various seasonal events, arena duels are a leaderboard style game, and also a separate hero battle game mode will allow players to hire much more powerful units.

What the game essentially boils down to is a simplified mobile version of the franchise. Whether or not it is successful comes down to the individual player, but considering it's an entirely free to play game there's no harm in at least trying it out when it releases next month.

That's it for now!

This Fire Emblem Direct certainly took viewers for a spin as it showcased two announcements that no one expected. While the focus was certainly on Heroes and Echoes, Nintendo has at the very least shown that it is dedicated to its Fire Emblem fans.

But what about you guys? Are you excited about any of the upcoming titles? Still wish Fire Emblem Fates was still coming to the Switch like rumors said? Leave your thoughts in the comments section below!

Switching From Problem to Problem: What Plagues Nintendo's New Console,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/s/w/nswitch-73bd2.jpg pdanp/switching-from-problem-to-problem-what-plagues-nintendos-new-console Wed, 18 Jan 2017 12:00:01 -0500 Eric Adams

Nintendo seems to be getting panned for multiple reasons after hype was at an all time high before their official unveiling of the Nintendo Switch on January 12th. Some say Nintendo is being unfairly criticized and others say the company has earned the criticism. The following is a laundry list of what has been questioned online over the past several days: 

  • The Switch launch lineup and first year window
  • The pricing of accessories
  • The apparent lack of 3rd party support after it was touted by Nintendo
  • Battery life
  • Graphics and performance
  • Paying for and online service
  • Voice/party chat for online play
  • No news on Virtual Console games
  • Comfort of the controllers
  • Charging the Switch
  • The amount of units being shipped for launch

Those are only some of the questions people have asked less than a week from the conference, and most of these have been answered. Fans definitely have reason to be upset but they should take a step back and put down the pitchforks for a minute, and realize that we are still over a month away from the March 3rd release date. Anything can happen and will happen between now and then. Nintendo of America President and COO Reggie Fils-Aime has even said as much telling Nintendo fans to "stay tuned."

The New IP-Problem

Of all the possible complaints I listed above, only one stands out and it’s the first one. This is what Nintendo is having a recurring problem with. It’s why people are so up in arms about the lack of 3rd party support after Nintendo said there would be plenty of it. It’s also why people were bummed to not hear anything about any ports other than Mario Kart 8 Deluxe Edition. The outcry about the first year launch window, much less the launch day lineup, has been deafening. Can they still announce things as the year goes on? Sure. Will they definitely have an extremely hyped E3 conference? Absolutely. However, Nintendo has never been one to blow everyone away at E3. They don’t show up with all of these new games ready to be shipped out. People want a reason to buy the Switch and not releasing a solid title per month, if that, from March to the end of the year is troubling.

I believe Nintendo, a company who has created some of the most iconic video game characters of all time, is having a problem switching over from old characters to newer ones -- yes, the bad pun was fully intended. Nintendo has a reputation of milking its classic characters, which isn’t a problem for most part but it begs the question "can’t you do it again?" New IPs such as Arms and 1,2 Switch failed to generate a lot of interest after the initial reveal, and a few other reasons may have doomed them already -- 1,2 Switch not being included with the Switch at launch is one of them, and is rather ridiculous. It could have been the Wii Sports of this generation, but instead people will just wait to get it on sale. Arms would have been a great launch title too, the problem is, it isn’t a launch title. Can these two be solid as new games? Sure, but they have already been placed in a hole.

The same can be said for Snipperclips. Sure, it’s adorable but how long can a game like that really hold people over for? (Little Big Planet on the PlayStation is still going strong, so can Snipperclips?) I’m not saying Nintendo can't create exciting new games, Splatoon has been a testament that Nintendo still has what it takes to be innovative and fresh. They just need to stay that way and they haven’t been consistent in doing that.

The 3rd party problem

 Rumors can truly doom a conference. That is what I learned while watching the January 12th conference. Going into the event, rumors were rampant and, to be fair, overly optimistic about the possibility of strong 3rd party support. However, it was Nintendo itself who was touting the presence of 3rd party titles coming to the Switch. The below graphic shows the amount of partners Nintendo has when creating Switch games.

All of those were known prior to the conference. It is why people were left asking, "well, why are there only a smattering of 3rd party titles in the first year launch window?" Again, it is wise to remember that Nintendo still has a little over a month before the system launches and then E3 will follow 3 months later. There is plenty of time in the first half of this year to announce more 3rd party games, it just would have been nice to see a little more of that "support" Nintendo was touting.

It has always been about games

It’s in the name, people. Right there after video comes the games part. Of the list of complaints at the top, the games matter the most. Why would I buy a home/portable hybrid gaming console without any games that interest me? This question should be asked to every employee at Nintendo.

Reggie Fils-Aime did say to stay tuned, and I’m sure fans will do just that, but for how long can they get away with this? What if you don’t like Zelda? The next big title people would look for is Mario Kart 8, which comes out almost 2 months after the Switch's launch, and is a port of the WiiU version. The games have always been the focus and Nintendo seems to have lost that focus.