From Software Releasing the 'Beast' in Early 2015 with "Bloodborne"
The streets glisten in the pale light of a moon hanging high over the dark, overcrowded Victorian city as your boots pound a calm and slow cadence on the grime-covered cobblestones. In one hand you feel the heavy weight of a massive crimson-stained cleaver, and in your other the relative lightness of a black-powder scattergun; the barrel's still warm from the last discharge. The shadows of this strange city give you cause to use both weapons often and conceal horrible monsters out for your blood - just as you're out for theirs. You prowl farther, a beast stalking the streets where blood is the only currency that matters...
Welcome to the city of Yharnam in the world of Bloodborne: From Software's PS4 exlcusive that was until recently codenamed 'Project Beast'. At the helm of this gothic action adventure is the same brilliant mind that was behind Dark Souls: director Hidetaka Miyazaki's.
In an interview with Famitsu that took place back when the game was revealed Miyazaki explained how Bloodborne is going to be radically different from the Souls series and why.
"We were already thinking of a shift to a combat system where you would enter battle more actively than with the sword and shield-based combat of [the Souls games]," Miyazaki explained. Sony Computer Entertainment had approached From Software offering the developer a chance to design for a new console, and Miyazaki felt that new hardware needed a brand new game.