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What's wrong with Fallout 4

Fallout 4 may be my game of the year, but its not without its faults.

This article may come as a surprise to some of you because of my love for Fallout 4 and the amount of articles I have written about Fallout. Yes, Fallout 4 is an amazing game and likely my game of the year, but the game is not without its faults.

Auto saves

It's 2015 people get it together. If I set up the game to auto save every time I open my Pip-Boy then the game had better auto save. There is nothing more annoying than having to replay through the last 20+ minutes of roaming the Commonwealth, looting houses and killing raiders, just because the stupid game didn’t save. Would it be that hard to have the game auto save like every 5 minutes or so? I sure hope so, because I am getting sick of having to replay half the game when I die. This was never a problem in the previous games, why is it an issue now?

Settlements

Tons of articles have been written about settlements alone and the frustration that comes with them, but here is my personal experience with them.  I start out the game and I build one settlement, and then the next thing I know I have ten settlements all with issues and everyone is looking to me to help everyone. “Help we need water.” ”Help we need beds.” “Help we need food.” People! I have more pressing matters to attend to. Do you want a bed to sleep on so you’re comfy or do you want me to save my son?

Also, on the topic of settlements, let’s talk about the building system. I play on Xbox One, so I can’t speak for others, but why does select an item button and pick up a piece have to be the same bottom? I cannot tell you how many times I am in my house, and I want to navigate through the menu of things I can build, but I have to go all the way outside or look through a window because select in the menu and pick something up is the same button. All I want to do is look at furniture. Instead I start picking random things in my house and walk around with them.

Where is karma to bite me in the as$??

The best thing to me about the previous Fallout games was being able to decide what kind of character I wanted to be. Do I want to make this run through a Jesus type character, who gives to everyone and does anything to help or do I want to be a jerk and kill everyone and everything just because I can? You can do either in Fallout 4, but neither really has any consequences other than your companion loving or hating you. There is no incentive for helping or hurting others, regardless, people talk to you, you can do the same missions, and the ending isn’t affected all that much.

These are just the top four things that bug me about the game. I get it; it’s different and more accessible to non-RPG players, but did you really need to make it so streamlined? I still love the game and will likely be playing it for a long, long time. Maybe someone will come along and mod it so all my complaints are fixed. I can hope, right?

Header Image

Settlement image source

Published Dec. 11th 2015
  • Mackenzie Lambert_5420
    Contributor
    I still have a problem with how the SPECIAL was changed to resemble the Constellation system of Skyrim. The streamlining is basically making the games one in the same. Turning AP into Stamina. Recycling sound effects from Skyrim. Armor and Guns don't deteriorate. It doesn't feel like how Fallout 3 or New Vegas was. Still a fun game, but it lacks that unique spirit of Fallout.
  • Al_6323
    "Would it be that hard to have the game auto save like every 5 minutes or so?" - You can change the frequency of auto saves in the settings under gameplay.

    "but why does select an item button and pick up a piece have to be the same button?" - You're supposed to use up and down on the directional pad to navigate the build menu.

    Rest of settlement troubles are easy enough if you put a little effort in or you can just ignore them entirely with no consequences.

    Though karma was fun in previous games it could be frustrating when it limited certain skill builds and companion choices. Though I don't mind that it's gone, I would of liked to see it stay but have less limits on the characters build and more of an influence on our interactions. Easier to intimidate or provoke a hostile response as evil, be offered more caps and supplies for rewards without speech checks (no more Piper hated that) when good and something in between as neutral.

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