Tryndamere. The Undying Sell Sword
Being the huge League fan that I am, I’m here today with another character review. I’m trying to climb the ranks out of Bronze at the moment and one of my best weapons to accomplish this with is an attack damage carry character named Tryndamere. He’s mostly played Jungle and Top Lane. I like to play him Jungle because of his survivability and high attack damage. I’ve had the most success with him than with any other jungler I play. I usually play him with Flash and Ignite or Flash and Smite. You can buy 1350 ip points in the champion store to unlock him. You can also earn 585 riot points by playing the game to unlock him. Basically, he’s a blast to play. Tryndamere works like this.
Q: Bloodlust – Passive: Tryndamere permanently gains increased attack damage equal to a base amount plus a further bonus per 1% of health he is missing. Active: Tryndamere consumes all of his current fury, restoring health equal to a base amount, plus extra health per point of fury consumed.
This move has two parts. It gives him a set amount of extra strength and the amount of strength is increased as his health gets lower. This happens passively and doesn’t require any action to take effect. The second part happens when you activate the move by pressing Q. When you press Q, Tryndamere consumes all of his fury and gains health. Tryndamere gains 5 points of fury every time he attacks. The fury meter is located below his health bar.
W: Mocking Shout - Active. Tryndamere decreases surrounding enemy champions attack damage. Enemies with their backs turned to Tryndamere also have their movement speed slow for 4 seconds.
This is his slow. It also slightly decreases surrounding enemies attack damage. It’s good to use on people who are trying to get away. Hit them with the W and it may just give you enough time to swoop in and get the kill. You can also slow them just before initiating a team fight to give you an advantage in movement speed.
E: Spinning Slash - Active: Tryndamere whirls his sword and dashes to a target location, dealing physical damage to enemies in his path and granting 2 Fury per enemy hit. If he kills a unit, he additionally gains 10 more fury.
This is his dash. It’s great for escape and initiation. If you’re low on health, just dash away and avoid being killed. It makes him very hard to kill. Also, when your team is waiting to jump into a battle, initiate the fight yourself by dashing into your enemy and getting the first blow.
R: Undying Rage - Active: After a 0.5 second delay, Tryndamere instantly receives Fury and becomes immune to death for 5 seconds during which his health cannot fall below 1. This move is usable even when under the effects of hard crowd control.
This move is the main reason he is so impossible to kill. Just before you die, activate Undying Rage and you are invulnerable for five seconds. It makes it super easy to get the winning blow against your foe because you absolutely cannot die while the move is active. It’s important that you activate it just before you die, so you don’t waste any of those valuable five seconds.
When played correctly, Tryndamere is very difficult to kill. He has a heal, a dash and a move that makes him invincible for five seconds! Lets say you’re going toe to toe with someone and you activate Undying Rage. Somehow they survive your attacks. Undying Rage wears off and you’re about to die. Just dash away and heal and you will escape death more often than not. Tryndamere is so difficult to kill because his moves work in combination to keep him alive. If you are leveling properly, you won’t even need to escape because he deals lots of damage and Undying Rage gives you a huge advantage in combat.
I’ve had the most success in the Jungle with Tryndamere because he basically cannot die. His survivability gives him an advantage in battle, when trying to escape and when getting kill streaks. Tryndamere isn’t that difficult to play and can be a lot of fun. So, play Tryndamere well and revel in your opponents rage when you stay alive battle after battle after battle.