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Invisible, Inc is the Stealth Game You Never Knew You Wanted

If you ever wanted to know how good indie stealth games can be, this might just be for you.

It was just another day at home when I was browsing Steam and found an interesting title. Invisible, Inc. A turn-based stealth game from the makers of Mark of the Ninja, one of my favorite stealth games. 

Just to be clear, this isn't a review. Rather, it's an overview of Klei Enterteinment's latest game. 

Invisible, Inc follows in the footsteps of its stealth predecessors and expands upon the gameplay of Mark of the Ninja by including a turn-based strategy system. The levels of the game are randomly generated making sure that each level is never the same as the one before. Although I think many fans of their previous games would've preferred the same 2D side-scrolling type of gameplay, this isometric top-down view of Invisible, Inc brings something new and fresh to the table. 

The top-down view that the game uses is akin to tactics games like Disgaea or Diablo but they've never been incorporated with stealth as the main focus.

You control a group of agents each with different play styles. There are many agents that you can select and this means that each playthrough or each stage is different as you strategize with different types of agents, items etc. 

At this point, I can't really say much because I haven't played it. But to sum it all up, Invisible, Inc is a turn-based strategy game with a gorgeous comic art-style and randomly generated levels. Based on what I've seen from the previous titles from Klei Entertainment, I'd say this one is worth looking up. 

Published May. 13th 2015
  • Amanda Wallace
    Former Staff Editor
    I got a chance to play this at PAX last year and it was awesome. Such a cool experience -- I'm hyped.
  • Farrel Nobel
    Correspondent
    I hope Klei can bring back it's magic on this one too
  • Jay Ricciardi
    Contributor
    Mark of the Ninja was stellar, I am only expecting good things out of this game. And a stealth turned-based? This is right up my alley - reminds me a bit of the recent Shadowrun Returns/XCOM style.
  • Farrel Nobel
    Correspondent
    Not really convinced about the turn-based system but I'm still excited about this as well!
  • Pierre Fouquet
    Associate Editor
    I've been hearing ONLY good things about Invisible Inc. from Tom Francis (former writer with PC Gamer, now developer who made Gunpoint, and Floating Point (which is free) and is making Heat Signature). He talks about it a lot on the Crate and Crowbar podcast, and it does sound amazing... but then I hear turn based... and it just puts me off. This and Volume remind me of each other slightly... because I'm strange.
  • Farrel Nobel
    Correspondent
    Yeah true, everything did look fine until I saw turn based as well. It's new and unconventional but based on their past work alone I'd say it's still worth a shot.
  • Pierre Fouquet
    Associate Editor
    If you liked turned based then you will like this. It's apparently done VERY well... but I just really don't like turn based.

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