Titanfall BETA First Impressions

Cosmic provides his first impressions of Titanfall, the new multiplayer FPS from Respawn Entertainment.

Well now,Titanfall has everyone talking doesn’t it? Some love it and some hate it, so here’s my two cents.

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Titanfall itself was developed by Respawn Entertainment and published by Electronic Arts. Respawn Entertainment was founded in 2010 when Vince Campella, then CEO of Infinity Ward, decided to go his own way, taking many of the Infinity Ward staff with him. Titanfall will be the studios first release and it is currently set for a March 11, 2014 launch date.

So just what is Titanfall? Essentially it is a futuristic sci-fi first person shooter with added mech walkers known as Titans. Now those of you who have seen my videos before know that the FPS genre is not my preferred style of game. I love my RPGs, turn-based strategy and games packed with stats and story. However, I am occasionally partial to picking up a good multiplayer FPS for a bit of fun.

I really enjoyed my time with Titanfall

I think what it does, it does well. While I don’t subscribe to this whole ‘It’s a massive innovation’ notion that’s making the rounds,’ I do think that it provides a better enjoyment experience to the more casual FPS player than games like the Call of Duty and Battlefield franchises.

 

 

Titanfall, while it has nice features like free running and titan mechs, suffers from the same defect as all other multiplayer FPS games.

It will get stale.

Even though it does, in my opinion, provide a more enjoyable experience for the casual player. It still will get stale and boring.

That being said, I have to say that I’m impressed overall with the games fluid design. Everything fits nicely together. Even small things like getting in and out of your Titan just feel good. I myself really like the futuristic sci-fi setting. The world and map designs are not only really well thought out, but have an immersive, believable feel to them. I would certainly be interested in what the full title has in store in terms of any kind of single player campaign or story. The developers have used the source engine for the game really well, everything looks fantastic, and I especially love the backdrops on the maps, with the airship battles overhead.

Given my first impressions, it will give the Call of Duty and Battlefield franchises a run for their money and it will certainly appeal to fans of the genre.

What comes into question here is: will it bring people who aren’t FPS fans to the game? I myself prefer games like RPGs over any type of fast-paced FPS. Yet I find myself enjoying Titanfall a lot more than I did in games like Battlefield. While there isn’t anything truly mind-blowing innovative in Titanfall’s design; where it stands strong is in its ability to provide players with a simple, yet effective way of having mech combat. Even to an RPG lover like myself, I find that I would rather play Titanfall multiplayer with my friends over any modern day combat shooter.


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Author
Cosmic Engine
Video game critic, Youtuber and Lover of tea. Youtube.com/thecosmicengine Twitch.tv/cosmicengine