It is two in the morning and I am online, multiple tabs open, getting the research I need to make an informed trade. Hmm, I think, the rates are going down with the advent of the event in Germany.... by Zach Stratton2 weeks ago
Every guild is built on a foundation of trust. That doesn't mean that all of the guilds in all of the games deserve that foundation; there are several wherein that trust begins shaky and never... by Eliot Lefebvre4 weeks ago
The Assassin's Creed twitter announced a new reward-based community builder called Assassin's Creed Council. Users can share exclusive news and content from developers, submit their fan work, vote... by Andrea Koenig4 weeks ago
Every guild has a certain number of members, and almost every guild would like that number to be bigger. New people, new friends, new options, new opinions. It's all good! Until you're looking at... by Eliot Lefebvre1 month ago
One of the biggest assets that guilds have is that they allow players to pool their resources so that everyone can benefit. This is also one of the biggest drawbacks because it raises a whole mess... by Eliot Lefebvre2 months ago
[Note: The author of this article is directly affiliated with the Nanos project]
It all started with a very early build which we showed at First Look 2014, but already attracted 800 players in... by Heiny Reimes2 months ago
Here on GameSkinny, our writers - and readers - always seem to love one thing more than the rest: totally awesome Minecraft seeds! And, if you've seen our community's choice in headlines... you'll... by Jay Ricciardi2 months ago
The biggest challenge in any sort of progression isn't the content or the other players, it's keeping people from storming away.
You can't really blame them, either, because progress in any sort... by Eliot Lefebvre2 months ago
"We need to talk" is one of those phrases that just sounds scary. Sure, you can make a point of trying to have all of your talks not be negative ones, but the fact is that it just has too much... by Eliot Lefebvre3 months ago
I am a father, husband, gamer, journalist, writer, and artist. These are labels that have been given to me or that I’ve applied to myself, and for the most part they are harmless labels.
Although... by Larry Everett3 months ago
The group that plays together stays together.
I don't think anyone would contest that. In fact, I can't think of a single guild leader or officer whom I've ever seen express doubt that guild... by Eliot Lefebvre4 months ago
Video games are getting easier. It's a simple fact that anyone who's anyone can recognize. If someone denies that... well, they're simply in denial. Possibly knee-deep in it.
We're no longer in... by Asante Simons4 months ago
The upside of dealing with problematic members in a group is that you always have a secret weapon - the officers. If someone is really proving to be more trouble than they're worth, an officer... by Eliot Lefebvre4 months ago
Communities, when they get large enough, start to generate their own gravity. You see it happen time and again; you go from having just a few members to having a lot of members. And while you... by Eliot Lefebvre5 months ago
Communities are complicated. People are complicated. Running a community can be one of the most difficult, but also one of the most rewarding, things to do in gaming. And the truth of the matter... by Larry Everett5 months ago
Games change. Times change. People change. Everything changes pretty much constantly, and the tricky part comes when you're supposed to weather all of the changes while still making the place... by Eliot Lefebvre5 months ago
With the grim news of Uncharted 4 being pushed all the way back to Spring of 2016, fans of the title will at least have something to look forward to with a new announcement made by Naughty Dog.... by Victor Ren5 months ago