I have had several jobs that I've left voluntarily over the years, and every single one of them has been a little bit different. There are jobs that I have left with a smile, a handshake, and well... by Eliot Lefebvre1 week ago
It's early; it's only been a few weeks, but I can't help but worry about Super Mario Maker.
The idea, in theory, is great. A community of people making Mario levels sounds amazing. The problem is... by Michael Slevin2 weeks ago
Whether you just left a group or you're completely new to a game, if you're playing online, you will want some friends. The game itself gets you interested enough to play, but having people to... by Eliot Lefebvre2 weeks ago
With DotA 2 Reborn now released, a massive influx of players is expected. While this is fine and dandy, there are some gameplay and social tips I want to make clear to ensure the transition is a... by David Fisher1 month ago
MOBAs are notorious for their toxic communities and every game invariably comes out with a system to combat it, to varying degrees of success. In the latest patch of Heroes of the Storm, Blizzard... by Perchance to Game1 month ago
It is two in the morning and I am online, multiple tabs open, getting the research I need to make an informed trade. Hmm, I think, the rates are going down with the advent of the event in Germany.... by Zach Stratton2 months ago
Every guild is built on a foundation of trust. That doesn't mean that all of the guilds in all of the games deserve that foundation; there are several wherein that trust begins shaky and never... by Eliot Lefebvre2 months ago
The Assassin's Creed twitter announced a new reward-based community builder called Assassin's Creed Council. Users can share exclusive news and content from developers, submit their fan work, vote... by Andrea Koenig2 months ago
Every guild has a certain number of members, and almost every guild would like that number to be bigger. New people, new friends, new options, new opinions. It's all good! Until you're looking at... by Eliot Lefebvre2 months ago
One of the biggest assets that guilds have is that they allow players to pool their resources so that everyone can benefit. This is also one of the biggest drawbacks because it raises a whole mess... by Eliot Lefebvre3 months ago
[Note: The author of this article is directly affiliated with the Nanos project]
It all started with a very early build which we showed at First Look 2014, but already attracted 800 players in... by Heiny Reimes3 months ago
Here on GameSkinny, our writers - and readers - always seem to love one thing more than the rest: totally awesome Minecraft seeds! And, if you've seen our community's choice in headlines... you'll... by Jay Ricciardi4 months ago
The biggest challenge in any sort of progression isn't the content or the other players, it's keeping people from storming away.
You can't really blame them, either, because progress in any sort... by Eliot Lefebvre4 months ago
"We need to talk" is one of those phrases that just sounds scary. Sure, you can make a point of trying to have all of your talks not be negative ones, but the fact is that it just has too much... by Eliot Lefebvre4 months ago
I am a father, husband, gamer, journalist, writer, and artist. These are labels that have been given to me or that I’ve applied to myself, and for the most part they are harmless labels.
Although... by Larry Everett4 months ago
The group that plays together stays together.
I don't think anyone would contest that. In fact, I can't think of a single guild leader or officer whom I've ever seen express doubt that guild... by Eliot Lefebvre5 months ago
Video games are getting easier. It's a simple fact that anyone who's anyone can recognize. If someone denies that... well, they're simply in denial. Possibly knee-deep in it.
We're no longer in... by Asante Simons5 months ago
The upside of dealing with problematic members in a group is that you always have a secret weapon - the officers. If someone is really proving to be more trouble than they're worth, an officer... by Eliot Lefebvre6 months ago