[First Impressions] Rise of the Tomb Raider at NYCC 2015

My honest impression of Rise of the Tomb Raider after experiencing the gameplay demo.

Crystal Dynamics, Square Enix, and Microsoft Studios aim to raise the bar come November 10th with their upcoming release Rise of the Tomb Raider for the Xbox One and Xbox 360. As a timed exclusive, it will head to PC and PS4 in 2016. This sequel to the 2013 Tomb Raider reboot promises to deliver loads of puzzles.

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I had the pleasure to try the demo at the Square Enix Media Suite during New York Comic Con. The amazing graphics are impossible not to notice on the Xbox One. After some cutscenes, I gain control of Lara to find a hidden oasis. Running and jumping are vital to maneuver Lara across the collapsing terrain.

I discover what appears to be an area lost to the ages. Monstrous trees and vines extend to the heavens, showcasing the greens and golden hues of the ground beneath Lara’s feet. Broken bits of what was once a temple are scattered amongst the landscape. The sound of rushing water surrounds me through the stereo headset. The scene is striking and completely envelops me.

Squeezing through tight spaces, breaking down walls, and having a constant eye out for potential hazards are part of the game. Discovery of collectibles to boost your language translation are also key in order to gain access to the higher level crypts and other areas, though they never impact story completion. The attention to detail gives an astounding sense of realism, from the way Lara’s fingers bend underwater to the sounds she hears while submerged.

Verdict

Rise of the Tomb Raider looks like it boasts linear storyline with great details throughout. I enjoyed the short demo quite a bit. I am told that the crafting system will allow for bow upgrades through various materials discovered within the game. Lara will also need to rely on her “survival instincts” in order to solve any riddles along her journey.

For fans of Lara Croft, you will certainly enjoy Rise of the Tomb Raider. There are tons of puzzles that become more and more challenging as you progress through the story.

Stay tuned to GameSkinny for more details upon release.


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Author
Venisia Gonzalez
Venisia is a public relations professional, video game industry contractor, published author, freelance entertainment journalist, copy editor, a co-organizer of the Latinx Games Festival, and a member of the Latinx in Gaming and the Puerto Rico Game Developers (PRGD) community. Her passion is video games. She loves the adrenaline rush from a multiplayer match and understands the frustrations of a brand-new raid. Venisia finds immense value in gaming especially in the realm of mental health.