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Skyforge OBT - Never Made It Off The Ground

A look at the sky-high hopes created by Skyforge.
This BETA game looks awesome! 

What else could you ask for??

Well, if you DO expect more from your games than just pretty pictures, you might be interested in these ugly little secrets popular reviewers aren't telling you... 

Graphics

Graphics in this game are gorgeous! The scenery, when available, is breathtaking for an AMMORPG, if just there were more of it. Unfortunately you spend a LOT of your time in really tight and often incredibly generic places, especially in the first 10 or so hours of your gaming experience. Even "outdoor" maps can be so tiny, they will give the claustrophobics among you nightmares. 

While textures and lighting look great, animations seem clumsy and, I just have to vent this here, the developers not only look young, their approach at the female models is downright immature. Namely the physics of female torsos, apparently copy-pasted from a jello-simulator, paint the awkward picture of teenage boys portraying women as sexual objects.

Gameplay

Now this is where the developers proudly present their super fun combat system, as Skyforge consists of arguably nothing else.

 

To sum it up: "We spent massive amounts of time on:

  • creating enemies, some with a lot of health, some with less health
  • coming up with different generic, but flashy attacks with a linear path crammed on 2 mouse buttons to artificially inflate your combat choices
  • the revolutionary mechanics that will occasionally let you move out of the way
  • and all this without forcing the player to actively focus on the game, ever!"

What is there to brag about? Maybe the fact they left out healers?
While I personally welcome the challenge a healer-less game should add, as well as understand the disappointment healer-mainers will feel, how did replacing them with heal orbs that drop from monsters as you take down each of their multiple HP bars qualify as an improvement?? All it does is add to the illusion that you are actually doing something during combat, other than spamming your mouse keys. Now you will have to walk around and pick up orbs too, if you happen to lose health - oh glorious action!

Anyone who has played other AMMORPG titles won't get blinded by the shine that attempts to cover the absolute lack of substance and freedom.

If you love those epic moments where you saved your own or even your entire group's day with...

  • a smart, high-skill, fast-reaction move, dodging or blocking a Big A** Monster JUST in time after recovering from a knock down
  • a crazy assassination hit by teleporting out of an attack and into their backside
  • prevented a group-wipe with a zone boss at 1% HP after an intense 30 minutes battle...etc, etc...

...well you can have all of that in games like Elder Scrolls Online, Vindicturs, Tera, etc... and even in many of the MMORPGs that entirely lack the action combat aspect. But...unfortunately not in Skyforge.

Yes, fine, some bosses have tactics. Every once in a while, after spamming your mouse buttons, you will have to move to the side, maybe destroy an object which spawned to shield the boss, or simply to get out of their AoE damage puddle, but...

Not This

Or This


Just This
Content

As mentioned before, combat is pretty much all there is. While I have neglected to add a few things, such as crafting and PVP, these parts of the game don't seem significant enough to be mentioned at all. Good luck trying to find a Skyforge crafting video on YouTube or a PVP post that is not about how empty and/or broken PVP is in the current state of the game. 

Admittedly: This game is still in OBT, needless to say that balancing and content are the least developed aspects for now, so no reason to hate on them.

But that brings up another problem. Shouldn't bugfixing be one of the most important parts of CBT/OBT? How come nobody seems to know how exactly to report a bug in-game? The misleading bug-reporting function sends you on a round track, never actually taking you to the suggested feature! And I am not going to elaborate on how sad it is that none of the BETA testers in this game seem to know how to report a bug at all. 

As for the equipment: Basically like the rest of the game. You get 2 weapon slots based on your class, the second one does not allow you to switch to a second weapon outside of your class' capabilities, but merely boosts your class.

Then there are the 4 ring slots. To fill them you have the freedom to choose between 4 different types of rings, giving you the different stats ranging from something as boring as +damage to something as boring as +damage. No kidding that's it!

The rest of what you would expect to be part of your equipment, your armor/clothes, is just cosmetic.

Besides a few outfits that you can pick up as you progress, you get 1 default class outfit and about 11 more, class-independent outfits which you can mix and match, coupled with a few different faces and hair styles and some more or less interesting body sliders; this might be one of the most disappointing character customization system I have seen in a MMORPG in a long time.

Verdict

I realize my critique is by no means nice, but who does it hurt anyway? Which soul will it crush if there was none put into this game to begin with?
I even feel bad giving it 3 stars, I personally think it is a blatant scam, luring people with a beautiful, empty shell by appealing to their desire for style, while at the same time deceiving them about content and mechanics.

Thus, the 3 points are for visual fidelity and the guts to throw something out on the market that puts some of us to sleep after just 10 minutes of "combat".

Our Rating
3
A look at the sky-high hopes created by Skyforge.
Reviewed On: PC
Published Jul. 21st 2015
  • Kenshi_3123
    I l'île yourte review on lot of point and I rise my hat cause you aren't trying to hide the bug or fail


    But I love this game mostly for the tree of skill classe you can change anytime and all point you put in the tree about stats stay there so there no end to evolution you can always keep upgrading and there a a lot of class but they need more skill

    I would give a 8/10
    End content are way more hard if you don't dodge you die one shoot
  • IntCel
    Contributor
    Yes, end game combat is usually tougher, especially for DPS builds. But I would like to know what exactly it is that keeps you motivated to actually grind your days and weeks through shallow combat and generic questing which claims to be different purely by the narrative of being an immortal/god, just to actually get to a new class and then end up doing the same things all over again.
  • Durinn McFurren
    Contributor
    I thought properly using your additional skills (the ones that aren't on your mouse buttons) was actually important, though not terribly complex at the point I had reached.

    My main issue, however, was that while being called 'action' combat, it was really just a glorified tab target combat system. I expected something like TERA or Wildstar, where you actually have to aim the attacks yourself. After playing those types of games, this combat just feels empty.

    As to the need for healing orbs to drop, I think that was a good idea since there are no healers. After all in almost any fight people take constant damage. By using orbs instead of healers, they guarantee that you can't just keep screwing up but be saved by a healer. It limits the amount of healing that's availabe.
  • IntCel
    Contributor
    You are making some good points. Yes, you get a little bit of versatility with the extra abilities through combos and number keys, but still on a level that is considered sub-basic compared to many other games.

    Action combat is exactly the problem. It is an attempt at action combat, but with mostly tab target mechanics. The result is the worst possible outcome.
    It lacks the skill based action mechanics you would get in a good AMMORPG and it doesn't provide the complex number-crunching and effect combinations system you get in a good tab target MMORPG.

    And it goes one step further, they remove the healer class to seem more skill-based like a proper AMMORPG, but ultimately fail at exactly that, so they throw in heal orbs, a cheap healer-substitute to hide the ugly truth that they can't follow up on a single one of their promises.
  • thatguy_8192
    I really appreciate honest reviews like this. Every game has flaws and most having glaring ones. If you can look past them, you can enjoy and even love the game but that doesn't mean the don't exist.
    I am sick and tired of fake reviews highlighting the features as glorious and epic fun while not mentioning any flaws at all or just the ones that are dealbreaking and selling them like minor issues.

    Too often have I seen rave reviews about games that turned out mediocre or even bad when I played them myself.

    So, thanks for an honest review that straight away tells me all I need to know, which is to stay the hell away from the game.
  • IntCel
    Contributor
    You are welcome, but what I really mean to tell people, although I admit it is somewhat hidden within my bio, is to try games out for yourselves, regardless of any review.
    EDIT:
    That is, if you do not mind losing a lot of time and money if the game turns out to be not worth it.
  • GabrielKross
    Featured Columnist
    There are epic save moments. I solo'd half of a group boss on Gunner. Some classes can some classes can't. Also trophies that you get later boost your character. Then there is slot augmenting which boosts your character. You only half-heartedly went over character equip. If you're going to rant about a game atleast give ALL the information and not just a portion of it.

    Oh let's not forget the fact that you can unlock every class outfit in the game w/o actually unlocking the class.

    Please put more "soul" into your reviews if you're going to accuse the developers of not doing so with their games.
  • IntCel
    Contributor
    Well, there is only so much spare time one can put into a terribly boring game, but it is true, my review does not include absolutely everything there is to the game, just like all the 20 or so other reviews I have watched/read about the game.

    If you think those details would really change the points I make, or my personal experience with, and opinion of the game, do share.

    What I would really like to know is those epic save moments you mentioned. Surely soloing half of a group boss isn't it, right? You can do that in many games and it is not the "what", but the "how" that makes an epic save moment. So please share some details, I am always happy to learn.
  • GabrielKross
    Featured Columnist
    considering I was swarmed by 20-30 adds while soloing the boss, I'd say it's not something you can do in "many" games Having to kite, spray and pray, use orbs, healing items, teleport skill. You say there are only left and right mouse button skills which poves you didn't even go very far on your chosen class. Each class' skills are set up differently, but it's still more than left/right button combinations. If you want to give a poor review because you didn't enjoy the game, that's fine. However don't criticize devs by saying they put no effort into the game if you only experienced the begining.
  • IntCel
    Contributor
    Sorry but left and right mouse buttons are what combat breaks down to in this game. I know there are also abilities to slot in your number key slots and I did mention the linear way "combos" work by clicking mouse buttons certain amounts of times. My critique with these abilities is how similar and shallow they are compared to other games.

    And I'm sorry to burst your bubble, but what you are describing regarding kiting adds while soloing a boss exists pretty much since the beginning of MMORPGs, so I think you should broaden your horizon.
    Play some of the top AMMORPGs where you can actively block and dodge ALL attacks and chain different buffs/debuffs/attacks into interesting combinations.

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