Gone Home finally coming to consoles

Once cancelled due to financial issues among companies, the production is back on and set for January 12, 2016.

It’s been in the news before, but hopefully it’s for real this time. The Fullbright Company announced today that its 2013 indie hit Gone Home will finally be making its way to Xbox One and PlayStation 4 in mid-January. This comes after cancellation for a console edition occurred earlier this year.

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The earlier 2015 cancellation occurred not long after the publisher Majesco’s indie branch company, called Midnight City, signed on to be part of the console edition’s creation.

A formal announcement in March stated that the relationship between the two companies unfortunately ended, due to financial issues, including low stocks in Majesco. So with the end of this relationship came the end of the console port production.

In a recent announcement, it was said that Fullbright and Midnight City kept in touch and are now ready to release the upcoming indie for Xbox One and PS4 on January 12, 2016.

The console version will contain the same consuming atmosphere and strategic manner of storytelling that gamers came to love in the PC version. In addition to the game, console versions will also come with over 90 minutes of commentary from the development team. 

For those unfamiliar with the award-winning indie game, Gone Home is a first-person interactive storytelling adventure exploration game. It takes place in the player-character Kaitlin’s home in Portland, Oregon on a stormy night when she returns from college to find that nobody is home to greet her. You must uncover the whereabouts of Kaitlin’s parents and her sister, and discover what else lies in wait in the home based on the clues you find.

The game’s developer, Fullbright, was founded by a three-person team that previously worked on a special single-player campaign together in the hit action-adventure game, BioShock 2.


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