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A Future for Gaming on Linux

Leadwerks plans on moving game developing over to Linux.

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Leadwerks Hopes To Design On Linux

Leadwerks - a 3D game development engine, is hoping to bring its own installation of game developing to the Linux operating system.  Already being able to design dungeon-crawlers, first-person shooters, and side scrollers, Leadwerks is working on getting games with AAA graphics to be pre-developed and ready through Linux instead of having to port them over from Windows. With Linux's already superb performance, they will be integrating deferred lighting, hardware tiling, and over 30x multisample antialiasing.

Steam

Leadwerks is also planning on bringing Steam over to the Linux OS. To make it easier on development, Steam will allow for easy implementation of Steam's SDK and utilize the workshop. Through Steam, developers can easily publish games on Steam Greenlight ready for purchase and play. The Leadwerks team is aiming to make Linux just as accessible as any other platform for gaming.

Pledges For Kickstarter

 For a minimum pledge of $50 you will receive an “Indie Edition” of Leadwerks. Overall, funding is looking very promising. With 40 days remaining they have already raised $9,711 out of their $20,000 goal.

Originally Published Jun. 21st 2013

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Artist, Gamer, New Yorker.



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Comments
  • 1
    Josh_4517 1 year ago
    Kickstarter is a crowdfunding platform to fund projects. It is not a store to sell finished products in. Of course there are unfinished features that need to be implemented before the release date of Leadwerks 3.1. If you read the "Risks and challenges" section I explicitly point out the new terrain system I'm working on is "is one of the few features we haven't fully prototyped".
  • 1
    Red Ocktober 1 year ago
    You're not the only one who understands what KickStarter is all about.... nor are you the only person to grasp the concept of CrowdFunding...

    What you seem not to understand is "Truth In Advertising"...

    The video clips in the promos show images of projects created using Leadwerks2, with features that Leadwerks3 cannot do... that is misleading, to say the least...

    Your attempts to stifle the FACTS concerning what is happening behind the wall by controlling the public discourse will not succeed... Your attempts to assault the character of the person who dares speak the truth will not succeed...

    THE PUBLIC HAS THE RIGHT TO KNOW THE FACTS... ESPECIALLY WHEN YOU'RE ASKIN EM FOR THEIR MONEY... DON'T YA THINK...
  • 1
    Josh Klint 1 year ago
    Hi, this is Josh, the founder of Leadwerks. In Leadwerks 3 we chose to focus first on the editor and art pipeline. Graphics are something I know well, so I am choosing to add the OpenGL 4 renderer last. I think the tools need to form the foundation and the graphics are the "icing on the cake". The plan is to finish the OpenGL 4 renderer, which is partially done now, and Linux support around the same time. I explained this in my blog over a year ago, so it's not like anyone was taken by surprise by our development plan.

    The user posting this was banned from our forum for making inappropriate jokes about "roofies" in my blog.
  • 15
    John Babilonia 1 year ago
    Correspondent
    I'm taken back by your comment Josh, and thanks for clearing things up. I didn't want to ignore his post out of courtesy, but I tried not to entertain his comment politely.
  • 1
    Red Ocktober 1 year ago
    typical response for someone who has no real reply.. attack the character of the person trying to reveal the TRUE FACTS...

    this user was banned from the forum for offering an opinion that went against your intention of charging the Leadwerks 3.0 licensees, who just paid for the release of the software, another fee to license Leadwerks 3.1... despite the fact that they are still asking for bug fixes and features promised in the initial release to be addressed...

    - See more at: http://devmaster.net/posts/3255/leadwerks-founder-josh-klint-wants-to-put-game-development-on-steam#sthash.dp3GsVud.dpuf

    FACT: Leadwerks3=NO TERRAIN, NO TERRAIN EDITOR... Leadwerks2 had em... the videos show Leadwerks2 features not in Leadwerks3...

    FACT: Leadwerks3=NO ENHANCED GRAPHICS... Leadwerks2 Graphics were spectacular, Leadwerks 3 looks more like a bad DX7 renderer...

    FACT: Leadwerks3=NO WATER, NO FOG, WHERE'S THE POST PROCESSING FEATURES that were in Leadwerks3 and that appear in the projects in the promo vids...

    FACT: Leadwerks3=BUGS that should've been addressed before releases, paid licensees still waiting for em to be addressed before embarking on Steam or Linux projects...

    FACT: Leadwerks2 =BUGS still languishing after 10 months of promises...

    i'm only the messenger... bringing the facts to the public in spite of the attempts here to suppress the truth..
    Last edited 1 year ago
  • 1
    Red Ocktober 1 year ago
    you don't have to take my word for anything posted above... visit the forum, see for yourself, if you can... recently all forums have been "protected" (hidden) so prospective supporters and contributors can't read the bug reports, embarrassing questions, etc...

    download the demo.... see if you can produce anything near like what you see in the videos...
  • 1
    Red Ocktober 2 years ago
    Before you take a sip of this Kool Aid, you should stop for a second and take a look on the Leadwerks forums... see the Leadwerks 2 licensees and how they've been abandoned by Josh Klint, as have their prayers to have bugs that have existed for months fixed... is this what you're looking forward to giving up your money for...

    Look at the demo reel... notice that the examples are from from Leadwerks 2 projects... Leadwerks 3 has abandoned the level of graphics that were available in Leadwerks 2 for a more devolved version, reminiscent of a bad dx7 renderer... you're not gonna get any of the graphics shown above from the current renderer...

    A few weeks ago he was focused on mobile development... then it was on Steam distribution... now it's Linux... and all the while, the licensees of Leadwerks 3.0 are awaiting significant bug fixes, and anticipating paying more for features that should've been part of the initial release...

    Sorry, but this looks to me more like a scheme to hook you, then get regular licensing fees... I've been a loyal Leadwerks licensee for years... i've seen bugs go unfixed, the api suddenly and arbitrarily changed invalidating all existing code, features arbitrarily ripped out of the engine and never replaced... and, anyone who dares question the status quo will be immediately banned from the forum, all access to docs and ancillary files revoked...

    if this is what you want to fund, then go ahead...

    My Advice... do your homework... look past the advertising hype before you decide to part with your hard earned cash...

    --Mike
  • 15
    John Babilonia 2 years ago
    Correspondent
    wow... that's crazy.