Infinity Ward Caught Recycling Old Cinematics in CoD: Ghosts

Seriously... they thought nobody would remember the ending of Modern Warfare 2?

Read almost any review of Call of Duty: Ghosts and you'll see a common complaint that the game feels too similar to previous entries in the series. We know Infinity Ward has been recycling the same game engine for many years now, but apparently they're re-using more than just that.

I don't know why developers try to sneak things by gamers and think we won't notice... whether it be completed DLC sitting on the disc you just purchased... re-skinning old character models... or in this case re-using an entire cinematic scene and just dropping in a few new assets. Given that the Call of Duty series has such a high budget and large staff of developers; I see this kind of laziness as a sign they really don't give a fuck. 

It's a common joke that many people skip the single player portion of any Call of Duty game entirely... so if they're just going to phone it in, why not just skip the campaign and focus on the multiplayer only? Having just reviewed Batman: Arkham Origins, I noticed what seems to be a large amount of recycling from Batman: Arkham City.

Are game developers being forced to cut corners in order to get the next entry of the series out every year? Or are they just as tired of making these games as we are playing them?
Published Nov. 6th 2013
  • MyNameIsProjekt
    You know, overall this does not really surprise me in the least. From a gamer standpoint, it is nice to have a new Call of Duty to play each year but I'd be just as happy to have two years in-between each release.

    Infinity Ward and Treyarch take turns releasing each year but a two-year development timetable basically equals one year of gameplay at this point. Black Ops II had a really strong multiplayer following and was huge on the competitive scene this past year, and now Ghosts is supposed to follow up.

    Call of Duty is probably the most popular first-person shooter game for online play, and Infinity Ward has done a pretty solid job on that front. The Campaign is probably an afterthought for any first-person shooter that has online play anymore. Not going to say whether that is good or bad, but that's just the way I see it.

    Awesome post though! From playing the Campaign yesterday, the game made me feel deja vu a couple of times. So this makes perfect sense to me.
  • Ryan Kerns
    Featured Columnist
    It begs the question if we even need a campaign mode in COD anymore. They already wrapped up the Modern Warfare storyline... so why not just offer Call of Duty as a $30 downloadable online multiplayer title with regular DLC map releases.

    Of course the answer to that is they're still making boat loads of money on $60 annual releases... but I think Ghosts is going to be a different story. They're going up against GTA V and Battlefield 4... and the release of 2 new consoles. I'm betting this will be the lowest sales numbers we've seen for COD in a while... but then Activision has Destiny right around the corner, so I doubt they're worried.
  • Ryan Kerns
    Featured Columnist
    It should also be noted that after Infinity Ward lost a lot of key staff members to Respawn, they needed quite a bit of help from Sledgehammer games to get Modern Warfare 3 made. Ghosts was made without any assistance from Sledgehammer... so perhaps the "new" Infinity Ward isn't quite up to the task yet.

New Cache - article_comments_article_9800
More Call of Duty: Ghosts Content

Get Call of Duty: Ghosts news the moment it happens!

You have been successfully subscribed to this newsletter.