Was Titanfall a Missed Opportunity for EA and Respawn?

Are EA and Respawn keeping Titanfall's numbers a secret out of shame?

The moment we all wait for: to hear the sale numbers in the earnings report. Surprisingly, EA’s numbers for Q4 were at $1.2 billion, as compared to $1.21 billion in the same quarter last year. Yes, they shared their gross profit numbers and mobile game revenue. They also made claim to being the top publisher in the western half of the world across Xbox One and PS4 thanks to Need For Speed: Rivals, Madden, Battlefield 4, FIFA, and Titanfall.

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“EA delivered outstanding results in fiscal year 2014,” CEO Andrew Wilson said. “Most importantly, we produced hit games, innovative digital content and services, and amazing entertainment for our players around the world.

“It was a transformative year for EA in a dynamic year for our industry, and I’m even more excited for the new experiences we will deliver in fiscal year 2015 and beyond.”

EA confirmed that it’s “…continuing its partnership with Vince Zampella and his Respawn Entertainment team,” adding that “…through a new policy agreement, we will be working with Respawn to bring new Titanfall experiences to players worldwide.”

What didn’t we hear? The actual sales numbers for Titanfall, that’s what we didn’t hear.

Why not? With all the positive reviews from critics and gamer alike, it’s hard to imagine that they did poorly. NPD has Titanfall listed in its rankings with 925,000 units sold in March and VGChartz has them listed with 2.34 million global sales across Xbox One, Xbox 360 and PC.

With EA keeping its numbers a secret, it very well may be they didn’t do as well as they expected, and that’s quite disappointing with so much riding on a new IP. Not sharing their data is also leaving everyone to think the worst, and is that what they really want? Are they that ashamed of the numbers? Isn’t it important to focus on the sales they have made?

Let us know what you think in the comments.


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Author
Venisia Gonzalez
Venisia is a public relations professional, video game industry contractor, published author, freelance entertainment journalist, copy editor, a co-organizer of the Latinx Games Festival, and a member of the Latinx in Gaming and the Puerto Rico Game Developers (PRGD) community. Her passion is video games. She loves the adrenaline rush from a multiplayer match and understands the frustrations of a brand-new raid. Venisia finds immense value in gaming especially in the realm of mental health.