Five Game Reboots That Crashed and Failed (But Could Have Made It!)

THIEF (2014)

After Deus Ex: Human Revolution, a lot of people were both curious and dubious of 2014's Thief reboot. While technically this is a "soft reboot" like Resident Evil 6, you wouldn't know it. In fact, the reboot itself was not very clearly defined in a lot of ways until final release.

Multiple creative teams over the course of several years took the game from first person to third person and then back to first person. There was an experience system for killing and stealing but then fans got upset, so that was cut. There was going to be one huge open world then it became a hub-based game. For some reason, the reboot even chose to focus on the horror aspect the original game had with zombie enemies (sorry, still no dinosaurs).

What released was not so much a game as a melding of confused elements that had, at times, no coherent connection. This was further complicated by Dishonored, which released a year before and was effectively Thief 2.0 with new ideas on top, and an unfortunately similar tone and style as THIEF. So what few unique elements THIEF had to claim became fewer and fewer.

THIEF arguably did better than most of the games on this list, though, in spite of its many problems. Square Enix continued to support it post-launch, and even included it recently in its Stealth bundle alongside Deus Ex: Human Revolution and Hitman: Absolution.

The lesson here being, too many cooks can ruin a great dish.

If you'd like to give it a try, it's running an average of $29.99 for PS3, Xbox 360, and PC.

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Published Apr. 22nd 2015
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