Catching up with Chris Roberts, the original Star Citizen

Mark Taylor caught up with Chris Roberts to chat about the making of Star Citizen.

A few months ago I was fortunate enough to catch up with Chris Roberts to chat about Star Citizen.  The interview was amazing, as you will hear; however my Skype cam was a little slow, as you will see.  After much consternation and about two weeks on the road for business travel, I was convinced to just get this out to the world.  As stated the interview is amazing.

Chris (like many entrepreneurs) is so completely easy going and humble.  Speaking with him was like chatting with anyone you've met for the first time, let alone the grand master of the PC Space Sim genre.  Additionally, Chris didn't duck, deflect, or dodge a single question.  He is confident on what he wants to do, know where he wants to go, and is sure of how to get there.  Any reservations I had about the delivery of Star Citizen are now in my rear view mirror.

So, I challenge you all to view the video recording of the interview and develop your own opinions.



Mark Taylor


Featured Contributor

Published May. 18th 2013
  • artist_6605
    Sorry...nothing against you, the interview starts to be interesting at min 20. So these questions asked before 20mins...are asked so many times before, I realy wonder that Chris still is enthusiastic to answer. Everything about multiseater is already said: NPC you can hire have even different qualities AND costs...Next time, please check the RSI-forums for better or interesting questions. A good tripple-question would be for example: "How is a new Jump Point found how long does it take to gather its position data, and how do you (CR) implement it that it will not be a boring process?" ;-) But congrats, you got a video with Chris ;)
    Great article Hammer, I also enjoyed the video. Can't wait to see what you get at E3, do Guild Umbra proud.
  • Enrique Hernandez
    Featured Contributor
    Great interview, can't wait to play with the Oculus Rift + flight stick and rudder!

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