In Space We Brawl Can Run at 680 FPS on PS4

Independent developer Forge Reply believes the PS4 is too powerful for their new game because it can run at 680 FPS.

The developers for In Space We Brawl believe that the PS4 is perhaps too powerful for their new game.

In an interview with DualShockers, Forge Reply game designer Alessandro Mazzega praised the PS4 for being simple to launch the game on, and said that when they first opened up the game on Sony's console, the game scurried by at a rapid "680 frames per second."

...The first time they launched the game on the console at the studio it ran at 680 frames per second. They had to limit it because it was unplayable. He also added that for a 2D game like In Space We Brawl the console is maybe even too powerful.

Perhaps a robot could follow the game at nearly 700 frames per second, but we're glad that the developer decided to lower the FPS for the standard human. Obviously, Mazzega was having some fun with the constant debate over resolution and FPS in the console wars.

In Space We Brawl is a twin-stick shooter that has a focus on local four-player co-op. From the looks of the launch trailer (that can be viewed above), it looks like an evolution from Super Stardust HD and extremely fun to play.

The game is now available at the PlayStation Store for PS4 and PS3 for $11.99.

Featured Correspondent

Freelance video game and sports writer. I'm the guy who picks Saints Row over Grand Theft Auto. Mario is my idol.

Published Oct. 25th 2014
  • Rothalack
    Master O' Bugs
    I don't understand how 640FPS will make something unplayable. That is just plain wrong. The more frames the better. If the hardware is good enough to push that, why limit it? It doesn't help anyone.
  • Pierre Fouquet
    Featured Correspondent
    The problem with 640FPS... is that no TV really goes above 500Hz (and that's pretty expensive) let alone any monitor... and as you know, the refresh rate of the screen you look at, is what limits the FPS (if the FPS is unlocked). I bought a 144Hz monitor for just that purpose. To be able to see games I can run at those FPS and actually see that FPS. So I don't know, seems kinda pointless for 640FPS, but say 250FPS would be good.
  • Rothalack
    Master O' Bugs
    I don't disagree, 640 is overkill. I just hate it when a game dev goes and says that high FPS makes games unplayable haha. Couldn't be more incorrect of a statement.

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