
Bloodstained: Ritual of the Night Makes $500,000 Kickstarter Goal In Less Than Four Hours
UPDATE: The Kickstarter isn't even out of its first day and it's already past $900,000 dollars in funding. That means David Hayter (former voice actor for Solid Snake in Metal Gear Solid) will be doing the voice for Gebel, the game's antagonist.
It only took a few hours for Bloodstained: Ritual of the Night to make its $500,000 Kickstarter goal. The now confirmed game, announced earlier today, is a spiritual successor to the PS1 era Castlevania titles that follows Miriam, an orphan scarred by an alchemist curse.
What's getting people so excited about this title is that Koji Igarashi, assistant director on Symphony of the Night and producer to nearly every Castlevania released since, and Michiru Yamane, composer for multiple Castlevania titles including Symphony of the Night, are attached to the project.
This is the first real title we've seen Koji Igarashi take part in after leaving Konami in 2014 due to the Castlevania series being taken away from him and given to Hideo Kojima and a brand new dev team. It seems almost poetic that his new title would get funded so shortly after Hideo Kojima himself would have his flagship series, Metal Gear Solid, taken away from him as he left Konami.
With rumors about Gulliermo Del Toro's studio possibly taking over Fallout 4, it seems the people benefiting the most out of working for Konami are the people leaving Konami.
Source kickstarter.com
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Well, that was quick o.0
Some of these recent Kickstarter games make me a bit skeptical.. How was this title not given funding? I'm glad to see Bloodstained and games like Yooka-Laylee get the funding they deserve, but I question the fact that the guy who led Castlevania's production was unable to get appropriate funding. How and why are creators of such beloved titles unable to make new games? I'd love to hear more about the behind-the-scenes of failed funding discussions. -
IGA says in the video that the Kickstarter was mostly to show that there's support for the game and that investors would put money in if he could prove there was a desire for a new game in that genre. I think that's also why there are backer rewards tied to social media exposure.
I'm with you though, I'd love to hear more stories about how independent creators do their negotiations and why it can be so hard for such big names to secure the funding they need. -
I watched the video, Igarashi said he has potential funders, but they wanted proof that fans still wanted a game like this. I think the base goal was set by the potential funders as proof enough that the game was wanted.
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They're really toeing that IP line with that title, right? Like it's just /this/ close to being called Symphony of the Night.
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They know they're on the IP edge too. There's even a section of the FAQ to answer why Dracula isn't in the game.
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"No, no you see it's a an alchemists curse. Totes not the same as vampirism."