Failed to deliver: 6 game releases that bombed harder than Mighty No. 9


Much like with Colonial Marines, the Xbox 360 edition of Shadowrun was an object lesson in what not to do with a long running and beloved license.

Of all the games to make into a multiplayer death match, this is the one that makes the least sense. Multiplayer, squad-based stealth missions for Mr. Johnson? Sure, absolutely. But mindless capture the flag or death match? There's just simply no correlation there to the Shadowrun universe other than the inclusion of orcs and elves.

What really killed the game was the total lack of a single player campaign at a time when Vista was the most hated OS and not everyone was online gaming on the 360 to begin with. Good luck finding a big enough group of people to actually play a match on this game today if you find it in the bargain bin at GameStop.

Thankfully, Harebrained Schemes stepped in and crowd funded Shadowrun Returns, eventually leading to the two superior and modern day classic sequels Dragonfall and Hong Kong. There's a pretty good chance a genre redefining fourth entry will arrive after Harebrained Schemes wraps up their Battletech reboot as well.

Sadly, history repeated itself with Shadowrun: Online (later changing names to Shadowrun Chronicles: Boston Lockdown), which bombed with fans and critics, especially after the home run of Shadowrun Returns.

Published Jun. 30th 2016

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