Telltale Games has made a substantial collection of butterfly effect games over the past few years. And as they should, most of their titles showcase excellent storytelling with likable characters often spawned from our favorite franchises (Borderlands, Batman, etc.)
However, it's not like every new game they spawn out is absolutely unique in every ways, Telltale Games typically follows a pattern: Plenty of cut scenes and dialogue, with only sparse amount of actual gameplay (that doesn't revolve around choosing what you want your character to say.) Essentially, it's just like watching a movie that just so happens to let you walk do something every now and then. But it all ends up mostly the same towards the end. Your character will still have to face the villain at one point or another, very rarely do butterfly effect games give you any other alternative.
We still have yet to see a game that transforms based on the way you interact with the environment. Not by what you choose to say or who you choose to save, but by how you play. Yet, such an idea also leads us to the next big problem with butterfly effect games.