You would struggle to find someone who played games in the late nineties that didn't play Crash Bandicoot. Long before Naughty Dog developed the blockbusters it's known for today, it was home to the humble bandicoot. Platforming was king in the early days of PlayStation and Crash was a prominent mascot for Sony's original console.
But as platforming fell out of fashion, so too did this series. After four installments, development of Crash games was split between Traveller's Tales, responsible for Crash Bandicoot: The Wrath of Cortex and Crash Twinsanity, and Vicarious Visions, who created a number of handheld games for the series. However, neither of these studios quite managed to capture what made the originals so enjoyable and addictive. More recently, the development of Crash has been the responsibility of Radical Entertainment, who rather drastically altered the character for Crash of the Titans.
Poor Crash hasn't been seen since 2008's Crash: Mind over Mutant, despite rumors that both Sony Computer Entertainment and Naughty Dog may bring the series back. Let's hope so as there now exists a generation of gamers who know one of gaming's most iconic mascots as nothing more than a washed up has-been.