F2P Playtest: APB Reloaded (Part Two) – Group PvP Genius

This second instalment playtesting APB Reloaded, an MMO of criminal gangs and bad policing, takes a dip into the creative and dynamic mission-led group PvP.

[This is the second part of a three-part article, to start at the beginning, click here.]

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After the entertaining ourselves with an impromptu demolition derby right outside the Police Department, we were informed by a pop-up message that we suddenly had an objective.

We followed the HUD indicator across town to a lock-up. Interacting with the scenery saw my character, LongBus, take some pictures of the door, which apparently revealed a clue. The location of our objective was revealed along with the announcement that a group of criminal PCs would now be working against us.

Hands Off Our Objective, Dirtbag

Suddenly, a glimmer of the genius of APB Reloaded was revealed.

As we rushed from objective to objective, with the knowledge a group of players from the opposing Criminal faction would be pursuing their objectives in direct opposition to us. Our team of three enforcers sped to the address indicated and a quick forced entry saw us obtain a bag of evidence which needed to be delivered to a third location. However it was the inbound criminal gang’s objective to intercept us.

My team-mate, LongJack, drove me across town to the drop-off point as I kept my eye out for incoming perps, but we arrived at our destination without trouble. I dashed from the car and hopped over a fence into the alley where my objective lay. Suddenly, there was a burst of gunfire and I was downed mere metres from fulfilling my purpose. The Criminals had been laying in wait.

What then took place was our repeated attempts to besiege the position but simply being gunned down at every turn. It was frustrating and eventually the time ticked down and we were informed we had failed the mission. Oh well, it was still an exhilarating experience, even if we’d been woeful. I politely offered a “gg” (good game) in local chat, only for one of the opposition to reply with a dismissive “lol, you sucked”. A harsh but fair assessment, I suppose.

Brutal Customs

Attempting several more such missions mostly found us meet with an equal lack of success. Although the car chases and gunfights were entertaining, there was an element of frustration to the experience too with a slightly awkward combat system, a degree of repetition and a lack of polish. It also felt as if there was little that could be done against entrenched opposition; In APB, he who defends wins, it seems.

We explored some other elements of APB Reloaded too, investigating the social district where an impressive level of customisation was evident. Personalised tattoos and decals for clothing and vehicles could be designed and there was even a music studio allowing the creation of your own theme tunes, which can apparently be heard by others playing on your car radio or when they have been killed by you.

Next Page: Part Three – On Parole 

APB Reloaded Playtest Index:

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Author
Mat Westhorpe
Broken paramedic and coffee-drinking Englishman whose favourite dumb animal is an oxymoron. After over a decade of humping and dumping the fat and the dead, my lower spine did things normally reserved for Rubik's cubes, bringing my career as a medical clinician to an unexpectedly early end. Fortunately, my real passion is in writing and given that I'm now highly qualified in the art of sitting down, I have the time to pursue it. Having blogged about video games (well, mostly EVE Online) for years, I hope to channel my enjoyment of wordcraft and my hobby of gaming into one handy new career that doesn't involve other people's vomit.