RIFT Going Free to Play June 12

It was only a matter of time until RIFT saw a free to play conversion. You know it just as well as I do.

As of June 12, Trion Worlds is tossing away RIFT's subscription fee and officially making the game free to play with the 2.3 Empyreal Assault patch. As with most MMORPGs that convert to a F2P model after trying their hand at being P2P, account holders who purchase a copy of the game before June 12 will get some additional in-game benefits.

Trion promises a truly free to play experience, but is offering benefits to buyers and a subscription option for those looking to get more out of their time with the game.

Totally free to play users will be given 2 character slots and 3 bag slots to start off with, while those who have purchased the game before the deadline will have 6 character slots and 5 bag slots to get started with. Purchasing a copy of Storm Legion nabs players the souls that come with the expansion.

The subscription account tier, dubbed Patron, will be available for purchase in-game in 3, 15, or 30 day durations. The Patron subscription provides:

  • 15% more currency gains
  • The ability to summon the bank, guild bank, and trainer NPCs
  • 10% additional mount speed
  • Daily boost to PvE reputation gains
  • Daily experience boost
  • Daily boost to additional currencies, such as Marks of Ascension
  • Daily PvP experience and reputation boost
  • Loyalty rewards to reward subscribing for longer

More information on Loyalty rewards and the new free to play model can be found in the Producer's Letter on the official site.

Trion will be streaming some overviews and previews over the coming month to give players a look at how this new free to play model will work; and a preview of the Dendrome. The stream can be found here. The dates Trion will be streaming are as follows, with the time for each one being 1:30PM PDT:

  • May 17 - An overview of the free to play model.
  • May 31 - A look at REX (cash shop currency), the Loyalty program, and gifting.
  • June 7 - Preview of the Dendrome.
  • June 14 - New content from patch 2.3: Empyreal Assault.

Head on over to the announcement on the official site to get more information on RIFT's shift to a free to play experience.

Associate Editor

Ashley spends all her time playing games, cooking, and studying languages. It's a miracle she's not burned out on the whole thing after being a game addict since '89 (I'm old, deal with it). Classic annoying Sega kid, still hasn't let go of Sonic and prefers arcade-style games. Final Fantasy and SaGa rock whatever it is you like, chump.

Published May. 14th 2013
  • McLain Anderson
    Nooooooooo! Spend five minutes on the RIFT forums and you'll find thread after thread on their before this announcement where the players speculated whether or not the game would go F2P and the majority of the players said they don't want it to. This is NOT what the players want Trion :( I love f2p games to death, but some just deserve to be paid for and I feel like the quality of those games go down when they don't have that extra $15 a month coming in from the players.

    Great post though Ashley xD Hehe
  • Ashley Shankle
    Associate Editor
    Free to play is the way of the future, but I honestly don't like it at all. Just as with Aion and TERA, both games who were sub-based who got shifted to F2P in the past year, the game's playerbase is going to skyrocket and the community is going to go down the hole. It happens every time, and there's nothing to be done about it.

    At this point, it's not what the current players want. :( It's what fills their wallets most, and what the company needs to do in order to keep the game afloat.

    I remember when P2P games were the staple, and the F2P MMOs you would come across were all seen as a bit of a joke. These days, it's the opposite. People aren't looking for the type of high quality experience they used to look for, they're simply looking for ANYTHING they can play they don't have to spend money on. The concept of "you get what you pay for" is a bit lost in the gaming industry these days, for the most part. :/

    In a few months, RIFT's community will be bigger than ever and a portion of the P2P playerbase will have left. Half of the community won't speak English, and the daily currency boosts will have punched the economy in the gut. It always happens. :(
  • Joseph Rowe
    Featured Columnist
    I agree wholeheartedly with that, Ashley. I feel like my experiences and disappointments with free to plays have kind of turned me off from the genre, save for WoW (which isn't f2p.)

    Gaming these days isn't about target audience anymore in general, though. It's about making as much money as possible, getting as many people into your game as possible, and then charging them for DLC or cash shop items.

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