Elden Ring’s Minimum & Recommended PC Requirements Revealed

Here's the bare minimum you'll need to run Elden Ring on PC.
Here's the bare minimum you'll need to run Elden Ring on PC.

Bandai Namco and From Software have released Elden Ring‘s minimum and recommended PC requirements ahead of the ARPG’s launch on February 25.

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Replies to the original Twitter post from the official Elden Ring account (and elsewhere) have pointed out that the recommended specifications are a bit steep, especially on the CPU front, just to run the game at a decent clip. They come in a tad higher than some recent “next-gen” PC releases like Dying Light 2 in that department.

What’s more, these requirements don’t mention what in-game settings these setups will get you. There’s nothing mentioned about 4K, raytracing, or expected FPS benchmarks, either. 

Elden Ring Minium System Requirements

  • OS: Windows 10
  • CPU: i5-8400 or Ryzen 3 3300X
  • GPU: GTX 1060 (3GB) or Radeon RX 580 (4GB)
  • RAM: 12GB
  • HDD/SSD: 60GB
  • DirectX: DX12

Elden Ring Recommended System Requirements

  • OS: Windows 10
  • CPU: i7-8700 or Ryzen 5 3600X
  • GPU: GTX 1070 (8GB) or Radeon RX Vega 56 (8GB)
  • RAM: 16GB
  • HDD/SSD: 60GB
  • DirectX: DX12

Those hoping to run Elden Ring at 4K 60fps will certainly need beefier rigs than outlined above, though Bandai Namco has yet to share that information. It’s worth noting for Nvidia users that a new driver update (511.79) is already out for a number of upcoming releases, including Elden Ring, and comes in at 663.0MB. 

We’re eagerly anticipating the launch of the next dark adventure from Hidetaka Miyazaki. Delayed back in October, Elden Ring recently went gold. We were able to go hands-on with the game’s Network Test in January and came away excited. John Schutt said, “I’m already in love with the world they’ve built and how it’s filled with just enough to engage but not so much that it feels cluttered. Everything is beautiful and grand, but there are plenty of quiet moments to appreciate as well.”


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Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.