Planet Explorers Introduction Media - In Early Access Now!

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by MandieM

Planet Explorers was just approved by Steam, and it's now downloadable and purchasable. The game is currently in early access, and it is still working through a number of bugs, but what's available within it right now is absolutely stunning.

Planet Explorers is a sandbox RPG, shooter, crafting, simulation, and just-about-everything-else-ish game of massive proportions. As the name suggests, your goal is to explore a planet. Here's how the developing company, Pathea, describes it:

Planet Explorers is an open world voxel based sandbox adventure rpg game set on a distant planet. The game uses a new OpenCL system based on the Unity 3D engine to allow players to change the terrain in anyway, create new objects in any form, and do it anywhere.

They had me at sandbox adventure rpg game. But there's literally no end to what you can do in this game, thanks to the ability to craft pretty much any item.

I live for games that let me stretch my creative juices while still keeping me challenged, so it certainly sounds like Planet Explorers is going to fill both of those requirements.

I am getting this game in the next day or two, so I wanted to open up a dialogue with a look at the media available for the game so far. Once the game is in my possession, I'll be adding more information in the form of new articles. A guide, maybe, in-game screenshots of the Alpha to Beta addition updates, etc. For anyone who loves adventure on the high...uh, planets, you really should check this game out. Although the price point is $24.99 as of 3/12/2014, it certainly looks to be worth it. 

Alright, let's go. First the trailer.

Published Mar. 13th 2014
  • Lawrence Moon
    Planet explorer seems to have the elements of a real-time strategy game as it features building a base and gathering of resources.

    Based on the screenshot above, it also seems to have included a bit of tower defense. It has a pinch of every genre but could the game sustain them?

    It's perfectly fine to combine certain elements from every genre into a game as its very common nowadays as game studios strive to give gamers something new. Even mobile games are doing it and some of them are amazing in fact, I'm looking forward to a game which combines tower defense and RTS and recently popped on my feed called Winterforts:

    However, if the objectives aren't clear and the gameplay is quite a mess, a game will be forgettable. I'm not into the graphics but decent visuals will go along way.

    In a nutshell, developing a multi-genre game is risky but if the gameplay is epic gamers will be left wanting for more.
  • MandieM
    Featured Correspondent
    It absolutely DOES have a pinch of every genre. What pulled me in was the exploration/building...that's really my forte. The rest for me is like icing on the cake, so if it's even semi-ok, I'll be satisfied.

    I'm checking out Winterforts - it does look cool!

    And yeah. It's still Alpha right now so it's ...going through some growing pains, but I'm honestly pleased with what I'm seeing so far. You are absolutely correct that it's risky...but I see so much potential here!

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