100ft Robot Golf VR Articles RSS Feed | GameSkinny.com 100ft Robot Golf VR RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 7 Games To Look Out For This October https://www.gameskinny.com/c5vi4/7-games-to-look-out-for-this-october https://www.gameskinny.com/c5vi4/7-games-to-look-out-for-this-october Sat, 01 Oct 2016 17:57:41 -0400 Greyson Ditzler

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We hope you saw at least one thing on this list that piqued your interest. If there are any games you feel should be mentioned in a future list for releases in November or a game you felt deserved to be on this list,  please feel free to tell us in the comments below!  

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Gears of War 4 (PC and Xbox One)
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The release of Gears of War 4 makes it feel like the series never left. After a few years of relative silence following the mixed public reaction to Gears of War: Judgement, Gears of War 4 brings back a few key members of the original cast to continue with the original story, all gussied up for the jump to a new console generation. This time hopefully with a bit of added drama, Marcus Fenix will return with his own son on the battlefield to combat the resurfaced locust threat.

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Shadow Warrior 2 (Windows PC)
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The highly-anticipated sequel to the surprise hit remake of Shadow Warrior is finally here, and it promises to be even more crammed with gore, weapons, and double entendre than the first game. The game, in addition, adds a more-openly designed world filled with new locations and characters. With newly added attacks and movement skills for combat diversity and mobility, Shadow Warrior 2 looks like it'll be quite the wild ride.  

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100ft Robot Golf (PS4/PlayStation VR, October 10)
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100ft Robot Golf looks like it could be one of the most hectic, entertaining and hilarious multiplayer games released in a while. The game offers up a 1-4 player local co-op experience, filled with four balls simultaneously in play, loads of giant robots, comedic announcers, and hilarious cardboard physics and clipping issues. It's a must have for PS4 owners looking for the perfect party game.

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Shantae and the Pirate's Curse Physical Release (3DS, October 18)
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The excellent Shantae and the Pirate's Curse has been out on multiple platforms for quite a while, but it will finally be receiving a physical release for 3DS this October. A new mode will also be added on in the form of the arcade-style "Super Shantae Nab!!". If you haven't at least checked out Pirate's Curse by this point, this physical release would be a good jumping off point. 

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Skyrim Special Edition (PS4 / Xbox One/ Windows PC, October 28) 
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Little needs to be said about Skyrim Special Edition. It's the classic Elder Scrolls V: Skyrim, but with improved graphics, including re-done lighting and textures. Official mod supports on both console and PC and the original game's single-player DLC are also included. You'll also receive the Special Edition for free if you already have Skyrim: Legendary Edition on PC. It's just Skyrim, but bigger, shinier, and a little more complete.

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Titanfall 2 (PlayStation 4/ Windows PC/ Xbox One, October 28)
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Titanfall 2 is the sequel to the burst of innovation that was the short-lived giant mech/ground combat multiplayer FPS Titanfall. Based on what we've seen so far, Titanfall 2 looks like it seeks to do nothing but build on the foundation laid by the original. Changes include six new playable titans, loads of new weapons, and an actual single-player campaign with a more coherent plot than the first game. If luck is on its side, and Respawn Entertainment has worked hard enough, Titanfall 2 may be the game-changing experience that its predecessor promised to be.

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Battlefield 1 (PlayStation 4/ Windows PC/ Xbox One, October 21)
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Battlefield 1 attempts to liven up the series' typical modern military setting by throwing the conflict back in time to the middle of World War I. Making space for horses, biplanes, and bayonets in a bleak period of the history of warfare, Battlefield 1 may just be the refresher that the series needs.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/v/i/d/video-game-pumpkins-bca86.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/v/i/d/video-game-pumpkins-bca86.png","type":"slide","id":"135142","description":"

Here is a list of the some of the best and most interesting looking games coming out in October. We hope this will point you in the direction of something that you hadn't known about before, or at the very least, remind you that something will soon be available to buy with money! 

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9 of the Most Interesting Games from PAX West 2016 https://www.gameskinny.com/l7h1k/9-of-the-most-interesting-games-from-pax-west-2016 https://www.gameskinny.com/l7h1k/9-of-the-most-interesting-games-from-pax-west-2016 Wed, 07 Sep 2016 06:08:52 -0400 Greyson Ditzler

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Battle Chef Brigade

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Trinket Studios
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Battle Chef Brigade was truly one of the most original games present at PAX. It is a bold combination of genres that was clearly made from a desire to create a game that the developers themselves wanted to play. Mainly because it just didn't exist already. It combines elements and mechanics from classic beat-em ups, hunting games, shape-matching puzzle games, RPGs, and of course, cooking games.

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What truly sets Battle Chef Brigade apart from other cooking games, and most other games with any sort of crafting system, is the ability to go off recipe. Every cooking battle does have a theme ingredient, as well often a particular element that the judge wants highlighted, but other than that, the player is completely free to use whatever available ingredients they want. You can end up with many different-looking dishes by the time that you complete cooking battle, and there are dozens of different ways to get to those different results, and it's all up to what the player chooses to do. Surrounding this freedom of choice is solid core gameplay packed with a swath of different mechanics.

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Battle Chef Brigade is set in a world of fantasy, where its cast of playable characters are all competing in an Iron Chef inspired cooking competition, and all the ingredients are collected from plants and monsters surrounding the kitchen arena that the player themselves must kill with beat-em-up style combat. In order too actually cook the ingredients, the player must then play match-three puzzle game in order to make more room in the pot and rack up a higher score on each dish to impress the judge(s). In between matches there are NPCs to talk to, cooking and combat upgrades to buy, and story to take in; so the game offers just a little bit of everything.

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The game is expected to have a five hour campaign on average for each playable chef, and with four different chefs with different storylines and play-styles, the game is expected to have a robust playtime at around 20 total hours. Add on top of all of this storylines for each chef which occasionally overlap, a gorgeously animated anime artstyle, and a great soundtrack, Battle Chef Brigade could very well end up being one of the best games released next year. 

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What were some of the most interesting games you saw at PAX this year? Let me know in the comments below!

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Night In The Woods

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Infinite Fall
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They could have called this game "Chilling with Your Friends Simulator" and it would have been just as accurate of a title. Night in the Woods is a game which intends to prioritize narrative and characters over gameplay, much like games such as Gone Home and The Stanley Parable. However, among other games that emphasize story over everything else, Night in the Woods still has more gameplay than most of its contemporaries.

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What gameplay is there is pretty scattershot, and exists in a vast minority to walking around and talking to people. But it is all fun to do, and much more traditional in nature compared to the average walking simulator type game. In the hour of Night in the Woods that was shown off at PAX there was a Guitar Hero style band practice with your pals, breaking flying light fixtures with a baseball bat, and even a shoplifting stealth section, all with plot relevance and different, intuitive control schemes.

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When you aren't being a college dropout, you're exploring your home town by platforming across mailboxes and power-lines in order to find secrets and talk to people in order to build up the world around you. It is possible that the target audience for this game is somewhat limited by the modern-ish teenage mindset of the principal cast of characters, but it if you do fit into that same age group, you're likely to see a lot of your friends and possibly yourself in the protagonist Mae and her group of friends.

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The real plot of the game didn't show itself very much in the demo, but there will be an overarching plot involving strange paranormal happenings involving the disappearance of people in the slowly shrinking town of Possum Springs, and Mae and her friends getting caught up in it. While the premise is admittedly very old-hat sounding and definitely been done before, there is a great deal of strength of writing shown in the very humorous and human dialogue -- so perhaps Night in the Woods could still re-invent the wheel on this one. 

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Only time will tell how challenging or important the actual gameplay will be to the final product. But as it stands, Night in the Woods has a relateable cast, hilarious and well-written dialogue, gorgeous graphics, an intriguing if tiredly familiar setup, and simple, novel gameplay. 

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ClusterTruck

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LandFall Games
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ClusterTruck is an intense, toe-curling, teeth-clenching, truly challenging, and stupidly fun first-person 3D platformer. The basic premise is that you are jumping across an endless onslaught of freight trucks, and doing your best to make it to the end of each level without touching the ground once, like an insane parkour version of "The Floor is Lava". The game has no story, or any context for what is going on, but it doesn't need any in order to be gripping and fun.

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The behavior of the trucks is affected very slightly by how you land on them, as their momentum and trajectory is altered slightly, so memorizing patterns and forming a consistent winning strategy isn't a viable option. Add on top of this the fact that the trucks are always moving, often quickly, as well as in different directions, and you have a gaming experience that is based entirely on twitch instincts -- fast thinking, and quick reaction times. The levels are also usually on the short side, and the player can also restart the level immediately upon death, which keeps the game's flow consistently fast-paced. 

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The game is planned to have 9 different worlds with 10 levels each, all with different visual themes and gameplay mechanics, both related and unrelated to the surrounding environment. These hazards range from giant hammers, to rotating lasers, to the classic standby of huge walls. The player will also acquire new abilities over the course of the game that will naturally enhance the simple mechanics that the game establishes at its start. These include a helpful double-jump and the ability briefly slow down time in order to more accurately position a landing.

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ClusterTruck is shaping up to be a rare example of first-person platformer that doesn't just succeed, but actually does well. 

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100ft Robot Golf

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No Goblin
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Sometimes a game doesn't need to be the prettiest belle of the ball or the most technically advanced to be good. Sometimes all a game needs to do is know what it wants to be, and then succeed at being that thing. 100ft Robot Golf knows exactly what it is. It is silly, it is stupid, and it loves it.

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100ft Robot Golf is a multiplayer golf game that can support up to four players. But there aren't turns like in normal golf, but rather, a chaotic frenzy where all four players have their own ball that they need to get to hole. Each mech has different skills and abilities, which they must use in addition to flying around and destroying buildings, in order to essentially race their opponents to the hole. Everything about the game's premise, presentation, and writing is tongue-in-cheek and comedic in tone. From the corny anime trope characters to the dry humor narrations of the commentator brothers, it is all done for the sake of getting a laugh out of you.

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It's a game that is fairly simple to understand and is it is immediately satisfying. We played this game with a group of complete strangers, and we were all having a blast; laughing and cracking jokes as we knocked down buildings and watched as our mechs danced at the end of each hole. It's dumb fun in the best way.

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If you want absolute proof that the developers know what kind of ridiculous game they're making, then check out this tweet:  

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Shantae: Half-Genie Hero

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WayForward Technologies
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Shantae: Half-Genie Hero looks and feels like a very, very solid 2D platformer. The PAX demo showcased the typical on-point humor, fluid animation, and tight controls that the Shantae series has always been known for, but it also showed off bits and pieces of what promises to be the biggest and most content rich game in the series thus far.

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With a lengthy base campaign for Shantae herself coming, supposedly meant to be longer than any previous game in the series, as well as four additional campaigns with different characters all with their own stories and play-styles coming as DLC, this game promises to be packed to the gills with excellent platforming content. There will also be costumes meant to change Shantae's gameplay ever so slightly, and minigames and challenges thrown in here and there to add some variety to the jumping and whipping.

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The demo also showcased a number of staples from previous Shantae titles returning, such as the animal transformations, as well as a handful of enemies and set-pieces, making it a treat for both newcomers as well as nostalgic fans. The magic system also returns from Shantae: Risky's Revenge, which includes both new and old defensive and offensive abilities, which adds a bit more to the potential strategy used in combat. The hand-drawn characters and enemies are very detailed, and they blend very well with the equally detailed 3D environements -- all of which is complemented by yet another impressive soundtrack from series veteran composer Jake Kaufman.   

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Shantae: Half-Genie Hero looks fantastic for platforming enthusiasts as well as other gamers; and won't be long until the people of the world can get their hands on it. 

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Diluvion

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Arachnid Games
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There have been many other oceanic or undersea exploration games before, but Diluvion still seems like a somewhat unique take on the concept. It combines real-time exploration in a 3D environment somewhat similar to Skies of Arcadia or No Man's Sky, with real-time ship and crew management in a 2D style similar to FTL, and then adds on a number of interesting additional mechanics on top this.

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You can salvage parts from downed ships, recruit new crew members from scattered underwater colonies, and you must manage the oxygen and other resources of your submarine while exploring a tale taking place in the ruins of a now sunken civilization, all while making sure that your crew doesn't die.

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In a market where most underwater exploration is bright and crystal blue, Diluvion opts for a slightly darker and foggier underwater landscape, which makes anticipating the unexpected a frequent feeling. This leaves you to resort on the sub's sonar ping system in order to get a idea as to if what you're looking at it just a wall, or a gigantic cyborg spider getting ready to laser scuttle you to death.

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Diluvion isn't the most unique looking game in the world, but its mechanics seem very solid, and the exploration and art-style are both enjoyable. So keep an eye out for its release if you're looking to plunder undersea treasure later this year.

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Flinthook

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Tribute Games
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Flinthook is a light rouguelike (a rougelite) based around shooting, looting, solving time manipulation and switch puzzles, and grappling everywhere you go while you do all of these things. It's a game with consistently engaging gameplay, as the combat and puzzles both encourage and necessitate balancing grappling-hook platforming with shooting and using your other abilities.

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It's also a game that, while challenging at times, is much less difficult than most other quality roguelikes available, which makes it a great entry point into this sub-genre for both younger and inexperienced players. Its pixelated artwork is both very detailed and colorful, and creates a cartoon-y and expressive style that helps convey the game's adventurous and lighthearted tone as you plunder various procedurally generated pirate ships in space. 

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Klang

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Tinimations
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In a market where most rhythm games sell based on their unique soundtracks and visuals, Klang stands out by having a distinct soundtrack, visuals, AND gameplay. Klang strives to be more than a typical rhythm/music game by combining familiar directional-input-rhythm-matching gameplay with active platforming and combat simultaneously. This means that you will, at times, have to run and jump back and forth while also paying attention to the input innstructions.

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The difficulty curves very naturally, the visuals are stark and expressive, and the musical motif carries well through the background and character design. With tightly designed, unique gameplay built around a head-banging soundtrack; Klang is a rhythm game you should keep an ear to the ground for.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/i/n/v/invisigun-heroes-d631b.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/i/n/v/invisigun-heroes-d631b.jpg","type":"slide","id":"132483","description":"

Invisigun Heroes

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Sombr Studio
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Invisigun Heroes is a multiplayer focused 2D arena shooter built around a unique hook -- your character is completely invisible until you shoot or use your special ability. This requires all players to remember where other players are when they briefly appear, and then watch how the environment reacts and listen for their footsteps whenever they aren't attacking and visible. There are also power-ups a handful of different game modes in order to add some spice to the gameplay, which will span 50 arenas on 5 different planets, all with different hazards. 

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This game has a STRONG focus on multiplayer. There is a single player mode with AI opponents, but the game also features 2-4 player local multiplayer, as well as online play, AND cross-platform play. With all this multiplayer content and the mind games involved in every single match; Invisigun Heroes should be a great game to break out at parties.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/a/x/pax-west-logo-54083.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/a/x/pax-west-logo-54083.png","type":"slide","id":"132482","description":"

The title says it all!

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PAX West 2016 was loaded with great games, and these are some of the most interesting and fun that we encountered while we were there. We couldn't play every game that was there, but we played as many as we could -- and these are some of the biggest standouts from the show. 

"}]]]>
Virtually here: The best of E3 VR and what it means for the future of gaming https://www.gameskinny.com/huzqk/virtually-here-the-best-of-e3-vr-and-what-it-means-for-the-future-of-gaming https://www.gameskinny.com/huzqk/virtually-here-the-best-of-e3-vr-and-what-it-means-for-the-future-of-gaming Mon, 20 Jun 2016 08:49:47 -0400 Seth Zulinski

In case you missed E3, haven't read anything about it, haven't talked to anyone that's heard anything about it, or have lived in a damp cave for the past few weeks, here's the main message of this year's showcase: 

The future is here. 

Buried deep in the dusty pages of old paperback sci-fi novels was an era we all knew was coming some day. From Star Trek to Sword Art Online, in countless movies and TV shows, for decades we've been presented with an evolution of technology (and gaming) that was made inevitable by how badly we wanted it more than anything else. Huge headsets and glowing visors, tactile controllers and motion controls. A deeper sense of being in the games we play.

True immersion

Well, that bus has come to a complete and total stop here, ladies and gentlemen. We've arrived.  

E3 2016 has marked this as the Year of Virtual Reality. 

Pictured: The future of gaming. Or Daft Punk. It's hard to tell.

While it's certainly true VR projects have been around for a while, this year's E3 marks the first year major players in the industry seem to have fully adopted the Virtual Reality revolution. Household names from Sony to Bethesda have come out in full force to let their game developers and the fans at home know that they plan to support the budding platform.

Let's take a look at a few of the virtually limitless games and tech unveiled at this year's conference:

PlayStation/Sony

While two of the first giants in the ring were PC oriented with the Oculus Rift, and Valve/HTC's lovechild the Vive, veteran of the console wars Sony sent a clear message that they weren't scared to step into the VR ring. The producer of the PlayStation promised 50 playable VR titles by the 2017 release of the Virtual Reality platform (creatively titled "PlayStation VR"), and we couldn't be more excited for: 

Resident Evil 7: Biohazard VR

One of the biggest things happening in non-VR related gaming right now, Resident Evil 7's "PT"-esque survival horror demo Beginning Hour has been making its rounds -- drumming up support for the creepier, more horror-bent installment that's a marked departure from the series' more recent action-oriented entries. 

And as anyone who attended or watched E3 knows, this demo (as well as Resident Evil 7 itself) is going to be a fully playable title on the PlayStation VR, running on its very own RE Engine. 

Resident Evil 7 promises to be a return to the series' horror roots, so be sure to check out this gruesome reality next January when it's released.

100ft. Robot Golf

I'm not sure that we even have to explain why this is awesome, but here it goes:

Coming in 2016 to a PlayStation VR system near you, 100ft Robot Golf is a game where you completely destroy a city as you pilot a 100 foot tall robot through a game of golf. 

Customizable playstyles and abilities? Sure. The capacity to tweak and remodel your paramilitary putt-putter? Absolutely. The ability to play as five dogs in a suit? You be-- wait what? You can do that? Yes. Apparently playing as five dogs in a suit is a thing you can do.

And if the ability to play in Virtual Reality as a team of corgis piloting a giant war robot through a Par 6 metropolis isn't your idea of the future, then yours is a future I don't want to live in. 

Star Wars Battlefront: X-Wing VR Mission

If there's any VR game that deserves a live orchestra playing its soundtrack at the reveal, it has to be a Star Wars title -- specifically, Star Wars Battlefront: X-Wing VR Mission. 

With the Virtual Reality revolution fully underway in 2016, pilots will finally be able to don their VR helmet-visors and get the full experience of "actually there piloting an X-Wing" Red (or in this case Blue) Squadron and exploding Tie Fighters for the first time.

The (Virtual) Reality of Sony's Lineup

While these are certainly some of the top-of-the-pile VR offerings, Sony's dedication to Virtual Reality doesn't stop there. The console/gaming/tech mainstay has also teased at or revealed a ton of other high profile VR releases, ranging from Batman Arkham to VR segments of Final Fantasy XV. From storybook flight game How We Soar to horror-noir title Here they Lie. They even showcased Tether, an adorable little base-building game where you order adorable creatures to do adorable daily tasks, adorably build a tiny adorable base, and adorably club monsters to a presumably adorable death. 

With such a powerful presence pledging support for the fledgling VR platform, it seems the threat of Virtual Reality being a flash in the pan is more smoke than fire. 

Microsoft

In what might have been the most surprising turn of events given the rather VR-centric nature of 2016's E3 conference, Microsoft was surprisingly quiet on the VR front. While nothing too overt came from their segment, Project Scorpio (frontrunner for "potential Microsoft VR system") was finally teased.

And the footage for Scorpio was a goldmine promising "Premiere VR experiences", not the least of which comes from...

Bethesda

If Sony brought out the big guns with the likes of Star Wars and Final Fantasy, other platforms are renting out whole battleships with two of Bethesda's hottest releases coming to VR systems. The most notable of the two, of course, are...

Fallout 4 VR

With a player base as loyal as any Dogmeat and a world known for both vastness and depth, Fallout 4 is the perfect title for the young VR platform (specifically the HTC Vive) to really let players stretch their virtual legs in the new gaming landscape. Complete with Pip-Boy functionality by raising your in-game left arm, players will soon be able to help settlements like never before -- totally immersed in and surrounded by a post-apocalyptic Wasteland.

So it's a lot like visiting New Jersey, except from the comfort of your own home once this title hits the HTC Vive mid-2017.

DOOM VR

While initial reports vary wildly and leave readers and watchers with a very "hit and miss" verdict when it comes to Bethesda's DOOM VR demo at this E3, a lot of the "misses" are tell-tale signs that Bethesda is aware of the limitations and and differences Virtual Reality titles have when stacked against more traditional gaming systems. 

This is a good thing

By release (currently date and platform are unspecified), fans of the series, Bethesda, and Virtual Reality will all assuredly have a rock solid entry into the Virtual Reality Demon-Fragging genre, giving players a little more pace than plot in a VR title. 

What it all means

"I have absolutely no idea what most of this says."

While many of the titles shown off at this year's E3 are certainly familiar franchises, the results of this year's concerted effort to make VR a talking point by major players in the game mean more than just "a new way to play Fallout" or "another weird thing that isn't a Summon in Final Fantasy". 

This is the year where titans in the industry stepped up to a worldwide audience, showed their hand when it came to the Virtual Reality platform, and told us "Yeah, absolutely. This is happening. This is here."

It's a new, powerful way to play everything. It's a whole new avenue to explore that's both compatible with existing technology and the start of a whole new front of advancement -- and it's being embraced by people and companies with the power to make lasting impacts in the area. 

Now, sure, similar things have happened with, say, movement controls like the Wii and PlayStation Move -- but those were more alternative controllers than "entire new frontiers for immersion". A little more gimmick than "totally different ways to play games that literally puts the player in the middle of the action" -- and even then, at least one of those was a pretty heavy success. 

What it means, as fans of Virtual Reality, fans of science fiction, fans of gaming, or even just people that know fans of any of those things, is that Virtual Reality -- the awesome thing we've seen or read about for decades -- is being held onto tightly by people with the power to make or break what gaming and technology have to offer us. Virtual Reality gaming -- Virtual Reality period -- is going to happen. It's already happening.

This isn't a guy with frazzled hair standing on the corner ranting that one day we're all going to be plugged into machines with cool goggles. This isn't the plot of a Wachowskis movie, and it isn't a Star Trek episode (though Ubisoft did reveal Star Trek: Bridge Crew VR).

This is the year where titans in the industry stepped up to a worldwide audience, showed their hand when it came to the Virtual Reality platform, and told us "Yeah, absolutely. This is happening. This is here."

"The future is now."

Seriously though. Are these like alternate Oculus Rift models, or...?

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