Atelier Ryza 2: Lost Legends and the Secret Fairy Articles RSS Feed | Atelier Ryza 2: Lost Legends and the Secret Fairy RSS Feed on en Launch Media Network Atelier Ryza 2: Lost Legends & the Secret Fairy: How to Increase Your Tactics Level Fri, 29 Jan 2021 12:39:33 -0500 George Yang

Atelier Ryza 2's hybrid system of action and turn-based battles is incredibly fun and carries a surprising amount of depth. One of the most important aspects of its combat system is the Tactics Level (T. Lv). It's integral as it determines how many hits your characters' normal attacks will unleash per turn.

Each normal hit results in you earning 1 AP. You need AP to perform Special Attacks, and the more hits you get in, the more AP you gain per turn. Subsequently, having a high Tactics Level means that you'll be able to earn more AP, and the higher the level, the higher the max AP cap is.

In the first Ryza game, you could manually increase your Tactics Level by accumulating enough AP and then pressing down a button to raise it by 1 level, with higher levels requiring more AP to reach.

The only other way to increase your Tactics Level was to get a preemptive hit on an enemy in the field. Usually, Ryza's party starts at Tactics Level 1 at the start of each battle, but a preemptive strike grants Tactics Level 2 when entering battle.

In Ryza 2, the main way to increase the Tactics Level is completely different.

How to Raise Your Tactics Level in Ryza 2

It rises automatically, and the only way to do so is to keep using Special Attacks. This means you have to keep spending AP continuously in order for the meter to fill up, as you can see below with the T. Lv bar at the bottom corner.

I used Ryza's Whirlwind Special Attack and now the second segment of the bar is almost filled, indicating that I'm nearing Tactics Level 2.

This change is welcome as it results in much faster and flashier battles when your party is throwing out special attacks more frequently than in Ryza 1. In the previous game, you had to decide whether to keep only using normal hits to build AP and increase your Tactics Level, or spend that precious AP on performing special skills, thus losing your chance to increase your Tactics Level.

Battles in Ryza 2 now flow better and are much more exciting. Additionally, the preemptive strike method still works too. You'll start with Tactics Level 2 at the start of battle as you can below.

Be aware that it's not common to go past Tactics Level 3 in most regular fights, as enemies will perish to your onslaught of Special Attacks rather quickly (unless you're on higher difficulties). Boss fights, however, is where you'll likely reach the higher levels of 4 and 5.

That is how you increase your Tactics Level in Atelier Ryza 2: Lost Legends & the Secret Fairy. For more on the game, consider heading over to our growing guides page

Atelier Ryza 2 Guide: How to Change Graphics Settings Thu, 28 Jan 2021 12:52:26 -0500 Sergey_3847

Many players have been wondering how to change the graphics settings in Atelier Ryza 2 since the JRPG sequel released on PC on January 26. The problem is that changing your settings isn't exactly clear and, as of this writing, can be quite cumbersome. Doing so doesn't follow the same process as some other PC games. 

This guide will provide you with two possible ways to change your graphics settings in Atelier Ryza 2. We'll start with the easiest. 

How to Change Graphics Settings in Atelier Ryza 2

Use the Graphics Settings Menu

This method is fairly obvious on the surface, except getting to Ryza 2's graphics settings menu isn't straightforward. To open the graphics settings menu in Atelier Ryza 2, you must:

  • Play the game using PC keyboard
  • Play as Ryza

If you play with your gamepad, then you must unplug it and plug in your keyboard. Then you can open the graphics settings menu by pressing the "ESC" key on your keyboard during the game.

Edit a System File

If, for some reason, you still can't open the graphics settings menu in Atelier Ryza 2, or you don't want to play the game using your keyboard (or unplug one input device, plug in another, and then switch back), follow these steps:

  1. Locate the "Documents\Koei Tecmo\Atelier Ryza 2\Setting.ini" file on your PC
  2. Open the file in the Notepad
  3. Search for "[GRAPHICS]" section in the text

Now adjust the following graphics settings manually:

  • ScreenWidth - [your preferable screen width in pixels]
  • ScreenHeight - [your preferable screen height in pixels]
  • Shadow - [1=shadows on, 0=shadows off]
  • GRAPHICS_QUALITY_ALL - [1=low graphics quality, 2= mid graphics quality, 3=high graphics quality]
  • FullScreen - [1=fullscreen on, 0=fullscreen off]

When you made your changes, you need to save the "Setting.ini" file and restart the game.

That's all you need to know on how to change graphics settings in Atelier Ryza 2. It's a needlessly cumbersome process, so hopefully the game will be patched in the future to make this easier. For more Atelier Ryza 2 tips and tricks articles, please visit our dedicated hub page.

Atelier Ryza 2 Guide: Where and How to Sell Items Wed, 27 Jan 2021 15:31:37 -0500 Josh Broadwell

Atelier Ryza 2 changes quite a few systems from the original Ryza, and one of them is where to sell items. In the first game, Ryza could offload ingredients and synthesized items at any merchant on Kurken Island. Not so in Atelier Ryza 2.

It's a bit of a process getting Romy's store to open, but our Atelier Ryza 2 guide to selling items walks you through the process.

How to Unlock Romy's Store

Unlocking Atelier Ryza 2's item buyer involves following a few side stories and possibly completing some bulletin board requests. As with all Atelier games, some side stories and the conditions for unlocking them overlap with other stories, so they might trigger at different times. Here's how it worked for me, though.

After clearing the first ruins, explore the Valley of Winds and enter the ruins there. Go back to the atelier, and when you check the map, you should see a new face icon next to Central District. If not, try synthesizing or having time pass in some other way.

This event sees Ryza and Romy re-unite. Romy mentions she's set up shop in the capital and asks Ryza to stop by again. You should, but you can't sell things yet.

The next day, a new Romy icon should appear next to the Central District again. Try leaving and re-entering the city if not or making time pass some other way.

This time, a customer approaches Romy, and Romy says Ryza can create anything she needs. Just listening completes the quest, which is great, except it still doesn't unlock anything. Romy asks Ryza to sell things, but you still can't do that yet.

You'll need to trigger the next event in Romy's story, which takes another in-game day and possibly some request completion.

I triggered a few more side stories, handed in three easy requests, and accepted some reputation development tasks, so if it won't work for you, try any combination of those things.

After that, Romy's story updated in the story tab, and another icon appeared. Speak with her, and she'll ask you to vary her supply by selling whatever you find, rare or not. 

Your bog-standard ingredients won't sell for much, so just hang on to those for requests. Should you be in need of cash, synthesize some items — equipment or high-quality items ideally — and try adding items with the "expensive" trait. This ups the finished product's value, though not always by a lot.

Also like previous Atelier games, you won't be raking in the Cole until you get better recipes.

The real benefit of selling items in Atelier Ryza 2 is expanding the Central District stalls' selection. Selling Romy an item means one of the related stalls starts stocking it, which is handy when you don't feel like finding it again (or can't remember where it was). The higher the shop rating, the more goods go up for sale, so it's a win-win situation.

Atelier Ryza 2: Lost Legends & the Secret Fairy Review — Making Magic Tue, 26 Jan 2021 10:48:48 -0500 Josh Broadwell

Atelier Ryza 2: Lost Legends & the Secret Fairy picks up Ryza's story after a few years and sees it move onto a much bigger and better stage. Direct sequels are a rarity in the Atelier series, but Ryza 2 builds on almost everything the first game did right and adds something better.

It's a much more polished and enjoyable game, with more character development, improved combat, and streamlined crafting, though one that still isn't entirely sure what it wants to be at times.

Atelier Ryza 2 Review: Making Magic

Ryza and friends grew up a fair bit in the three years between games. Tao matured and turned his studies into a job in the capital city, Bos isn’t (much of) a turd anymore, and Lent works as a warrior. It’s only Ryza who’s seemingly made no progress when Atelier Ryza 2 picks up — or it might be more accurate to say Ryza’s friends grew up and left Ryza behind a little.

Having hit a roadblock in her alchemy studies, Ryza looks for any excuse to get away from Kurken Island and broaden her horizons more. As luck would have it, she gets two excuses: a mysterious egg from island leader Mortiz Brunnen and an invitation from Tao to investigate some equally mysterious ruins near the capital.

Perhaps Gust had feedback from the first Ryza and its slow pacing in mind, but Ryza 2 offers only a little of this backstory right away. Instead, after enough to get you going, you guide Ryza through a field of monsters and a combat tutorial before arriving in the capital and hearing some of the story. The improved pacing sticks around for the whole game, with just one hiccup.

The story revolves around exploring the five ruins surrounding the capital city and the mysterious creature Fi who becomes an important character early on.

Exploring the ruins means gathering memory fragments and placing them in the right order in a small mini-game of sorts to help figure out what’s going on. The memory game isn’t as mindless as Atelier Lulua’s Alchemyriddle puzzles, but it feels gimmicky and more like an interruption than a feature. Most of the ruins have enough visual interest — and enough rare item gathering points — to offset this issue, however.

Some previous Atelier games struggled with dealing in slice of life versus story, with the first Ryza definitely falling in the former category. Ryza 2 balances both quite well, though. The main plot is solid enough, but Ryza 2’s slice of life narratives really make it shine.

Ryza and her irrepressible personality are likeable enough in her first outing, but it’s almost impossible not to sympathize with Ryza and root for her in the sequel. 

Recent Final Fantasy and Dragon Quest games ventured away from the overused teenagers who save the world territory by throwing 20-something heroes in the mix, but Ryza 2 absolutely nails the feeling of starting a new life on your own and throws a splash of Kiki’s Delivery Service in for good measure.

Here’s an optimistic young woman venturing to the big city for the first time. She’s stuck and doesn’t know what she wants to do with her life and magical abilities. But she still has to pay rent, find a job, and figure out how to get along with these people who live so differently from her.  

The plot weaves in some of these elements, but the bulk of Ryza 2’s character development is, as always, in the side events that pop up at certain times in the right place. That popping up happens at decent intervals, unlike the first game, so you don’t have two or more events triggering every time you enter a key area. 

Even outside these events, the city feels much more natural and alive than most locations in earlier Atelier games. NPCs don’t have anything astounding to say, but there are more of them to speak with and several smaller stories taking place outside Ryza’s own circle.

If the Ryza games are any indication, it seems the individual character stories and endings attached to the protagonist’s friends are a thing of the past. If it means more coherent character development blended in more frequently with the main story as it does in Ryza 2, though, that’s completely fine by me. 

The end result is almost more like watching an anime than playing a game, and I was much more invested in seeing how each character’s story unfolded than I was in the overarching story itself.

The characters don’t break new ground or go too far beyond their initial types, and one or two of the new characters, including the ludicrously dressed Serri, don't get as much attention. But they’re so earnest and relatable, it’s hard not to feel invested as you watch them grow even further.

Atelier Ryza 2 makes combat more intuitive and improves the pacing here as well. Instead of accumulating AP and deciding whether to spend it on skills or increasing the party’s Tactics level, you spend AP to increase the Tactics level. It’s a small change that just makes so much more sense. You’re not penalized for using skills anymore. In fact, there’s more reason than ever to go all out with each character’s flashiest abilities.

The first Ryza added a real-time element to combat and an interrupt system where you can land an extra attack. Ryza 2 gets rid of the interrupt feature for attacks and, instead, lets you chain skills together if you have the AP for it. In one turn, you can land three normal attacks, chain several skills together, then trigger another character’s support move in the process and completely wreck your enemies. 

Item Core Charges, another cumbersome system from the first game, gets an equally intuitive overhaul. You have a set number of charges in the first game and can't use items in battle, including healing items, once you use them.

It means lots of backtracking and in hindsight is more of a hindrance than anything. Core Charges in Ryza 2 start at 0 and accumulate as you use skills and raise your Tactics level. Moreover, Ryza and co. can chain items together for special attacks, assuming you plan well and have Charges to spare. 

And you’ll need good planning even on normal. Atelier games aren’t known for their massive setpiece monster fights, but like the first Ryza, Ryza 2 does seem to up the difficulty a bit. Even groups of normal monsters pose a decent threat.

Whatever leading role combat and story might take, item crafting is always the core of an Atelier game. Ryza 2’s is one of the best so far but not without a caveat. 

The basics remain much the same and use the Material Loop system. It groups ingredient types in separate loops, and each loop has a set elemental attribute. Leveling up the loops and the elements unlocks new loops and adds new traits or qualities to the item, unlocks new loops, and sometimes leads to new recipes.

It’s a solid system already, but Ryza 2 improves it in a couple of key ways. One is through Essence, something earned through using Gems to refine existing items. Essence can change a loop’s element or add new loop types, giving more control over how the item turns out. Evolve Link is the second, where Ryza combines two items to carry traits from one into the other.

A related tweak is the Skill Tree. Ryza learns most new recipes, all existing recipes from the first game, and some handy skills — including skills that increase how many items you can use in synthesis — by spending Skill Points to unlock nodes on the tree. It does away with the alchemy level system most modern Atelier games use, but that’s okay because it also gives you more incentive to dive into the game. 

Where alchemy levels increased slowly in previous games, Ryza 2 heaps skill points on you for crafting, completing quests, and progressing in the main story. Working towards a clear goal keeps the crafting and quest grind from feeling like a burden, and being rewarded for playing the game instead of punished just makes sense.

The trouble with all this is similar to the same trouble that pops up in previous Atelier games. All the control you have over items and their traits doesn’t always feel worth it.

Ryza 2, like other games in the series, has tougher quests and fiercer monsters, but clearing these challenges often comes down to skill and item chains more than the right item traits. Quests in Ryza 2 don’t require items with specific qualities as they do in older games either.

Like the first Ryza, Ryza 2 does away with many of the more complex traits possible in older games anyway. The issue doesn’t stand out quite so much because of that, though it’s a bit disappointing the first Ryza’s oversimplification is the new norm. I’m not sure paring down the series’ core mechanic instead of putting it to good use in new ways is the right answer moving forward, but time will tell.

Still, Ryza 2 has enough going for it where these disturbances won’t rock the boat too much. Even Ryza 2’s exploration gets a boost in several ways. There’s new ways to explore each area, new ways to get around, and, even better, more reason to stray from the beaten path. 

The first Ryza offered small rewards for discovering an area’s landmark locations. Ryza 2 rewards you with rare item gathering spots in hard-to-reach places, not even landmark areas, which is a reward immensely more enticing and useful. Better yet, Ryza 2 frequently gives you more of each item at each gathering spot. Combined with a small preview window showing what each spot has, it means much less backtracking.

It’s worth noting Ryza 2 looks and sounds gorgeous. Bright, vibrant colors define every area, and small touches such as fog and rain help make the overworld feel just as alive as the city. Ryza 2’s soundtrack is a hodgepodge of orchestral pieces like the first game’s, but there’s a generous helping of jazz shaking the soundscape up with a bold new flavor I hope makes more of an appearance in future Atelier games. 

Finally, it's worth noting Ryza 2's localization also improves on the original, with a much more natural flow and fewer instances of awkward or stilted phrasing.

Atelier Ryza 2 Review  The Bottom Line

  • Polished, heartfelt narrative
  • Expanded exploration options
  • Vastly improved combat
  • Better pacing and other QoL enhancements
  • Refined crafting system
  • Bright, charming visuals and audio
  • Needless puzzle gimmick in the ruins
  • Still not entirely sure if it wants to be a deep item crafter or traditional RPG

Atelier Ryza 2 does a lot of things right. But even with the much more engaging combat, better environments, and skill tree reward system, it is, surprisingly, the story and characters that kept me coming back for more.

Watching these seemingly one-note characters navigate the pitfalls of starting their own lives out strikes a chord like few other games do and proves Gust is still one of the best at making something magical out of ordinary things.

[Note: Koei Tecmo America provided the copy of Atelier Ryza 2 used for this review.]

Koei Tecmo Announces Atelier Ryza 2 PlayStation 5 Version Mon, 28 Sep 2020 13:47:06 -0400 Josh Broadwell

During the 2020 Tokyo Game Show, Koei Tecmo announced Atelier Ryza 2: Lost Legends & The Secret Fairy is coming to PlayStation 5 when the game releases in December 2020. The publisher also dropped a new trailer highlighting Ryza 2's gameplay and some changes to the battle system.

Those who purchase the PlayStation 4 version can take advantage of a free upgrade to the PS5 version, regardless of whether it's digital or physical. That said, it's not certain what upgrades the PS5 version may boast or how the game may make use of the DualSense.

The trailer revolves around the mysterious creature Fi. It resonates somehow with strange crystals in ruins scattered about the land.

Ryza, along with returning characters like Empel and newcomers like Sherri Glaus, set out to unravel the mystery and understand its ties to alchemy and the history of their world.

Atelier Ryza 2's battle system adds a fourth slot for an extra party member who acts as support. How that works and why isn't known yet, but considering the original Atelier Ryza increased combat difficulty overall, extra support is always welcome.

Speaking of the first Atelier Ryza, those with save data from the original Ryza on their system unlock the Classic Costume Set for the four main characters.

The Atelier Ryza 2 release date is still a vague winter 2020 for PlayStation 4, PlayStation 5, PC via Steam, and Nintendo Switch. Stay tuned to GameSkinny for more Atelier news as it develops.

[Source: Gematsu]

Atelier Ryza 2 Features Evolved Synthesis, Expanded Skills Thu, 27 Aug 2020 12:02:09 -0400 Josh Broadwell

Ryza Stout steps into her own as an alchemist and adventurer in Atelier Ryza 2: Lost Legends and the Secret Fairy, according to new information from Gust and Koei Tecmo. The Linkage Synthesis system evolves in new ways, and players can modify Ryza's skills using a brand new skill tree.

In the first Atelier Ryza, the Linkage Synthesis system uses specific items to unlock different branches and synthesis loops when creating items. In Atelier Ryza 2, players can change the element of each item loop with the "Essence" system, which introduces new qualities for the item.

Evolution Link lets Ryza combine two already-synthesized items into something more powerful and potentially discover rare items in the process.

Ryza also has a skill tree in Atelier Ryza 2. The tree contains multiple branches focused on item quality and recipes. Gust didn't say how skills unlock, but did mention players will choose whether they want to focus on quality or recipes.

More detail about Ryza's abilities show that her grapple ability requires an item called the Emerald Band, and breathing underwater uses the classic Air Drops. It seems, though, that these may be permanent and not limited-use items gained through synthesis.

Alongside that info, Gust presented a few new characters playing important roles in Atelier Ryza 2. The first is Patricia (Patty) Abelhiem, daughter of the strict knight Volker and student of former Atelier Ryza protagonist Tao. Clifford Diswell is a thief who fancies himself a respectable treasure hunter.

Atelier Ryza 2 has a December release date for Japan, but is listed as releasing during "Winter" in the West. Whenever it does launch, Atelier Ryza 2 will be on Nintendo Switch, PlayStation 4, and PC. Stay tuned to GameSkinny for more Atelier news as it develops.

[Source: Gematsu]

Atelier Ryza 2 Trailer Drops Story Details, Info on This "New" Ability Wed, 29 Jul 2020 15:16:50 -0400 Josh Broadwell

Gust and Koei Tecmo recently announced Atelier Ryza 2: Lost Legends and The Secret Fairy, a direct follow-up to last year's best-selling (and very good) Atelier Ryza: Ever Darkness and the Secret Hideout. Today, the developers shared the first big details about Atelier Ryza 2, including a story outline and some of the returning characters we can expect to see.

Atelier Ryza 2 takes place three years after the first game. It's a rare example of a direct sequel in the Atelier series, which typically just includes previous characters in cameo roles as Atelier Lulua did.

In Ryza 2, Ryza sets out on another journey, this time not a secret one, to uncover the mystery behind a series of ancient ruins and the legends surrounding them.

She's joined by some old and new friends. Klaudia, now working in the royal capital city, features in this first Atelier Ryza 2 trailer. There's no sign of Tao or Lent yet, though we'd be surprised if they don't make an appearance later. One newcomer is the creature Fi. It can't talk, but it does play an important role in Ryza's adventure. 

Ryza's got some new tricks up her sleeve — well, if she actually had sleeves. She can swim, for starters. That's not exactly new to the Atelier series, but Koei Tecmo is presenting it as an ability and not a limited-time thing you can only do with the right synthesized item. There's an underwater dungeon and plenty of synthesis items to find underwater.

The Atelier Ryza 2 trailer also shows Ryza using a grappling hook-type device that lets her cover long distances in no time and teases some ride-able animals.

And that's that on the new Atelier Ryza 2 trailer. Atelier Ryza 2's release date is set for sometime this winter on PlayStation 4, Nintendo Switch, and Steam. Stay tuned to GameSkinny for more as it develops.

[Source: Koei Tecmo]