Batman: A Telltale Series Articles RSS Feed | Batman: A Telltale Series RSS Feed on en Launch Media Network Telltale Games Lays Off Staff, Cancels The Walking Dead Final Season Sat, 22 Sep 2018 01:19:59 -0400 Jonathan Moore

Myriad publications from US Gamer to The Verge are reporting that Telltale Games, developers of The Walking Dead, The Wolf Among Us, and Batman: The Telltale Series, is shutting down. 

Per Polygon, "the studio has cut its staff down to 25 people as it readies a full-scale closure." Layoffs began early Friday.

The developer released a statement on Twitter saying that "a majority of the company's employees" have been "dismissed". 

On August 14, Telltale released the first episode of the final season of its critically acclaimed Walking Dead series. Episode 2 of the season is still slated to release on September 25. 

Although the company has not released an official statement as of this writing, it appears per sources that have spoken with other publications that the final season has been cancelled following the second episode. 

Former Telltale narrative designer Emily Grace Buck said in a tweet that 250 employees had been laid off without severance and that some would be unable to collect unemployment due to their roles with the company. 

At the time of announcing its closure, Telltale was working on The Wolf Among Us 2, as well as an unnamed adaptation of Stranger Things and Minecraft: Story Mode, both in association with Netflix. Anonymous sources have told several outlets that The Wolf Among Us 2 has also been cancelled, with Buck confirming the cancellation via a tweet.

Netflix told The Verge that Stranger Things "had been halted", while Minecraft: Story Mode would move forward. However, the media provider did not elaborate any further. 

Telltale Games was founded in 2004 in San Rafael, California. Kevin Bruner, Dan Connors, and Troy Molander, all of whom previously worked at LucasArts and on the Sam & Max franchise, began the company following their departure from Lucasarts. 

Bruner released a statement regarding the layoffs, which you can read here

Aside from The Walking Dead, The Wolf Among Us, Minecraft, and Batman, the developer and publisher worked on IPs ranging from Jurassic Park to Game of Thrones, and Borderlands.

Top 8 Best Voice Acting Performances by Troy Baker Fri, 11 May 2018 16:15:13 -0400 Michelle Valens


Joel (The Last of Us)


Joel is a fan-favorite character of Baker’s, and when you see his performance in The Last of Us, you can understand why. A man in his late 40s in a world that has taken everything from him, he lost his daughter and has been fighting a war against the infected zombie-like creatures for years.


Over the years, Joel became less bound by his own morality, and he will do whatever it takes to survive. When he is paired up with another survivor, Ellie, a 14-year-old girl who may be the cure to the outbreak, he becomes dedicated to her protection and safety. Over the course of the game, they form a father-daughter-like bond.


Through both voice acting and motion capture, Baker shines in this role, able to express the emotion of Joel losing his only child in a heartbreaking first scene.   He is a ruthless man, but he is a man still capable of deeply caring for another human in the way he cares about Ellie.


Along with Ashley Johnson's performance as Ellie, Baker's groundbreaking performance in The Last of Us is largely what makes it such a popular game, with one of the best narratives in gaming thus far.




So there you have it: eight of Troy Baker’s best performances in video games. What has been your favorite of Baker's roles? Is there a game series you wish he was in? Let us know in the comments below, and stick with GameSkinny for all things gaming.


Booker DeWitt (Bioshock Infinite)


Although we experience the world of Bioshock Infinite through a first-person view, it doesn’t mean its protagonist, Booker DeWitt, has no personality or character depth. Booker is a complex and emotional character with a difficult past: an alcoholic gambler who may very well suffer from PTSD (among a whole host of other problems), as well as being the world's worst decision-maker.


Even though the focus of the game is Elizabeth, Baker is able to draw you into the character of Booker and make you feel connected to him and his story, and he really sells Booker’s self-hatred and regret of his past actions.


Booker is portrayed as a level-headed man who doesn’t often act outside of that persona, which is why when he breaks free of those floodgates, it’s all the more powerful in terms of performance. His anger shines through in the final confrontation with the game’s prime antagonist, Zachary Comstock. Baker is able to deliver the anguish and confusion that Booker must feel at the revelation given to the players at the ending in such a masterful way, as well as the emotional acceptance that there is only one way to end what he has caused.


Gul'dan (World of Warcraft: Warlords of Draenor; Legion


Taking over the role from Paul Eiding, who voiced him in the original Warcraft PC games, Troy Baker brings new life to dark character and antagonist Gul'dan.


Starting in Warlords of Draenor, where we see the return of the ruthless orc, Baker's performance is absolutely astounding; you truly believe the hatred and sadism in Gul'dan’s every word.


He also gives a wonderful performance in Blizzard's animated short video that tells the story of the alternate universe’s version of Gul'dan, taking into account the element of time travel and alternate universes used in Warlords of Draenor and Legion.


Baker’s performance truly makes Gul'dan a character you can feel invested in despite his antagonistic nature.


Delsin Rowe (InFAMOUS: Second Son)


Continuing his trend of portraying a new fish in an old pond, Troy Baker lends his voice to InFAMOUS: Second Son’s protagonist, Delsin Rowe.  


Delsin is a delinquent who discovers he is a Conduit after interacting with a captive of the Department of Unified Protection. This activates Delsin’s powers and starts his adventure in the game.


Delsin deeply enjoys becoming a super-powered human and wishes to do the right things, becoming a hero to those who have no voice and fighting against the government’s hatred of the Conduits. He can be very childish and immature, but he is fiercely loyal to his tribe, including to his brother, Reggie Rowe.


Troy’s performance in this role as a childish, immature delinquent is very well done. He doesn’t overdo it or exaggerate Delsin’s lines, and that’s what makes you truly relate to this character and his struggle to fight against injustice and do right by his tribe.


His relationship with his brother is one of the most important aspects of the game, and Baker delivers his lines so well that you’d truly believe he and Travis Willingham (Reggie Rowe) were actually bickering brothers in real life.


Bruce Wayne (Batman: The Telltale Series)


Many have portrayed Bruce Wayne/Batman over the years, but the most recognizable voice for the character in any and all animation or game version of the Dark Knight’s story is Kevin Conroy, who had been voicing the Bat for over 20 years. Troy Baker takes up the role for the second time in Batman: The Telltale Series (the first being his portrayal of the Bat in LEGO Batman: The Videogame). In Telltale Game’s original look into Batman’s story, through choice-driven gameplay and cut-scenes, you can play the story the way you want.


Baker’s performance as Bruce Wayne gives you a look at the character behind the mask and shows how much Bruce differs from his often used playboy persona. He is a man that truly cares about justice and doing the right things. This is a man you can relate to and feel sorry for, perhaps best exemplified by the moment in Season One in which he loses his temper after finding out about his father's past, or maybe during the heart-stopping confrontation he has with former friend Harvey Dent.


Baker gives his all in this performance, which stands among the best portrayals of Batman in any medium.


Talion (Middle-earth: Shadow of Mordor; Shadow of War)


Stepping into the world of J.R.R. Tolkien's The Lord of The Rings is no easy feat, especially when you play a character with no known past in the book or movie canon. Troy Baker does just this in 2014’s Middle-earth: Shadow of Mordor, in which he portrays Talion, a captain of Gondor.


His performance as Talion is more nuanced than some of his former roles. Here he is a humble and soft-spoken ranger who has lost his family to Sauron’s forces. He merges with former elf-lord spirit Celebrimbor to uncover the spirits of a hidden past and avenge the death of his family.


His standout moments as Talion are shown through cut-scenes that depict the story of a man who has lost everything and is stricken with grief and the need for revenge, portraying a character that deserves its place among the canon of The Lord of the Rings. Baker returned as Talion in 2017’s sequel, Shadow of War, where he amasses armies with the plan of attacking and defeating Sauron.


Male Voice 1 (Saints Row: The Third)


The Saints Row series started out as games in which the protagonist didn’t really say a word, but in later releases, Volition decided to nix the mute protagonist and hire some actors to voice the various options from which you could choose your customizable character. Starting with Saints Row: The Third, Troy Baker portrays the Male Voice 1 option.  


Not to disparage any of the other voice talents, but to me, Baker embodies the leader of the 3rd Street Saints so well that it’s hard to play without his voice. He merges humor with seriousness throughout the game, whether it’s rage over losing a former member of the gang or silliness during a sing-a-long to the classic Sublime song “What I Got” between him and Pierce Washington (Arif S. Kinchen).


Baker’s performance shines through this character in many different ways, and he is able to catch your attention as a charismatic yet sometimes over-the-top, silly gangster.


Revolver Ocelot (Metal Gear Solid V: The Phantom Pain)


Revolver Ocelot has been as much of a staple to the Metal Gear Solid series as Snake himself. Ocelot is a master of interrogation and gun fighting (particularly with revolvers). Troy Baker lends his voice to this iconic character in Metal Gear Solid V: The Phantom Pain.


Although Ocelot had appeared throughout the previous games as an antagonist, The Phantom Pain was the first numbered game in the series in which he was not blatantly antagonistic.  


Ocelot is a man who is very committed to the cause, and he would do anything to help the Big Boss achieve success in his missions. His primary role in the game is to provide information on the targets and the world around the protagonist.


There was some criticism that there wasn’t enough of Ocelot in the game to differentiate the character from some of Baker’s early roles, but I personally think he did a really great job interjecting a different persona into a character that has been in nearly every Metal Gear game in the series, each time supporting a different kind of purpose.


If you are an avid gamer and haven’t been living under a rock for the last 10 years, you should be quite familiar with the name Troy Baker, one of gaming’s most recognizable voices. He has been in over 100 games to date. Though all of his roles have something special about them, there’s always going to be those that stand out as the best.


Read on to find out about Troy Baker’s best voice acting roles in video games.

January 2018's Free PS Plus Games Announced Wed, 27 Dec 2017 20:56:25 -0500 bluedeviledegg

Christmas may be over, but Sony's got a few more gifts under the cyber-tree to help you rock in the new year. January's free PlayStation Plus lineup is one of the best we've seen in a while, and we can't think of a better hangover cure than free, quality games.

Deus Ex: Mankind Divided

One of our top games of 2016, Deus Ex: Mankind Divided is the latest installment in the acclaimed cyberpunk Deus Ex series. Featured Contributor Ty Arthur believes that this version of Adam Jensen's dystopian adventure is "among the best the series has to offer," scoring it a solid 9 out of 10 augmentations.

Batman: The Telltale Series

[Image Courtesy of DC Database]

The Dark Knight gets the Telltale treatment in this five-part point-and-click adventure. You'll reckon with the likes of Catwoman, The Penguin, and Two-Face all over again in Batman: The Telltale Series. Only this time, you'll do it in that signature Telltale fashion. Batman never looked so stylish.


StarBlood Arena (VR)

What's that you say? You've got a shiny, new PSVR headset, and you're dying for some intense arena combat? Sony's got your virtual back with StarBlood Arena. You'll blast other ships out of the galaxy in multiplayer mayhem -- that is, if you don't get obliterated first.


What do you think about January's free PS Plus games? Do these satisfy that AAA itch so many of you have been talking about? Let us know in the comments below!


[Header Video Courtesy of]

How to Fix Batman: The Enemy Within's Black Screen Error on Steam Thu, 17 Aug 2017 12:53:40 -0400 Zantallion

Batman and Telltale are back together again on Steam, in a new story packed with bat rogues, plot twists, and more people "remembering that" than you can shake a question-mark-shaped stick at.

But the biggest impediment to Batman dispensing justice in Batman: The Enemy Within isn't Joker or Killer Croc -- it's an all-too-common black screen error. This is a returning Bat-fiend too, as the game's predecessor was also plagued by a similar issue. Thankfully, the vigilantes here at GameSkinny have already cleared up this caper for you, meaning you can get back to kicking Riddler into a pile of trash cans that much quicker.

Keep reading this guide to see how you can fix this common black screen error for The Enemy Within. There's a few potential ways to troubleshoot it, , as may be related to one of many issues in the game.  

Troubleshooting the Black Screen Error in Telltale's Batman

Fix 1: Turn Off Steam Overlay

The first thing you should try is turning off the Steam Overlay. For this, all you'll need to do is pop into Steam, and follow these instructions:

  1. Click the "Steam" option from the menu in the top left
  2. Go to "Settings"
  3. In the window that pops up, select "In-Game"
  4. You'll see a checkbox that says "Enable Steam Community In-Game"
  5. Uncheck this box and save your settings

Once you've done that, try running your game. If you don't get the black screen, congratulations! You solved the issue. But if it still persists, don't worry -- we have other methods you can try.

After all, Batman doesn't give up when the first thing doesn't work.

Fix 2: Tweak Nvidia Settings

For some users, Batman: The Enemy Within has an odd predilection for defaulting to Intel graphics, which causes Nvidia users to have the black screen issue as well.

To fix this problem, you'll need to tweak your settings in Nvidia:

  1. Open your Nvidia Control Panel
  2. Click Manage 3D Settings. From here
  3. Click Add Game
  4. Add Batman: The Enemy Within

You should also make sure that you change your preferred graphic processor to "High-performance NVIDIA processor". 

Once you've done all that, save your game and test it. Hopefully that clears everything up. But if you're still having no luck, there's one final option to try.

Hit this bug harder than Batman is about to hit Riddler.

Fix 3: Turn Off Steam Cloud Sync

Another possible cause for this issue is Steam Cloud not syncing the game properly. So with a little tweaking in your Cloud settings, you might be able to get rid of the black screen for good. Here are the steps you need to take:

  • Right click on Batman: The Enemy Within in your games list
  • Click "Properties"
  • In the updates tab of this new window, find the section on Steam Cloud
  • Uncheck the synchronization box

Now test the game again. If you've followed all the steps here, your game should be working again. Now get in there and show Riddler who Gotham's Greatest really is!

Have you found any other fixes for this pesky black screen bug in Telltale's Batman: The Enemy Within? If so, let us know down in the comments! 

Telltale Games Drops Triple Game Announcement Wed, 19 Jul 2017 11:48:46 -0400 LuckyJorael

In a triple-announcement trailer, Telltale Games has announced the return of three beloved narrative video games: Batman: The Telltale Series, The Walking Dead: The Telltale Series, and The Wolf Among Us: A Telltale Series

Batman: The Enemy Within

The second season of Batman: The Telltale Series is a five-part episodic game, which continues the story of the Dark Knight. In this season, The Riddler has returned to Gotham City, along with a ruthless federal agent and the Joker. According to Telltale games:

"Batman must navigate uneasy alliances while Bruce Wayne undertakes a perilous series of deceptions. Which of Batman's new allies will you choose to trust? And how deep into the darkness will you let Bruce descend?"

Batman: The Enemy Within will be available for download starting August 8, 2017 for Xbox One, PlayStation 4, PC, and Mac, with availability for iOS and Android coming later this year.

The Walking Dead: The Telltale Series - The Final Chapter

The last chapter to The Walking Dead: The Telltale Series is officially in development, set to premiere next year. This last chapter is focused on Clementine, and players will take control of her actions and decisions. According to Melissa Hutchinson, Clementine's voice-actress:

"It's going to be an amazing experience. Thank you all so much, from the bottom of my heart. It's been a lot of blood, sweat, and tears, and so much love has been behind this whole experience. Good luck, I'll be right there with you."

The Walking Dead: The Final Season (working title) will debut in 2018 on consoles, PC, Mac, iOS, and Android.

The Wolf Among Us

Finally acquiescing to "overwhelming popular demand," Telltale Games announced that The Wolf Among Us is returning with a second season, set to debut in the second half of 2018. The new season begins a "fresh story arc for its returning cast of characters, featuring the return of Adam Harrington as Bigby Wolf and Erin Yvette as Snow White."

The Wolf Among Us will be a standalone game available for download on Xbox One, PlayStation 4, PC, Mac, iOS, and Android in 2018.

5 Reasons Why Telltale Should Start Working on a Star Wars Game Fri, 26 May 2017 10:59:44 -0400 Nick Lee

Now that Telltale's Guardians of the Galaxy series has ended, there's certainly room for another major space adventure in the company's catalog -- but one that takes place in a galaxy far, far away. Telltale has proven they're able to handle a variety of settings in the game type, and bringing their unique style to the Star Wars universe would be absolutely amazing. 

Star Wars is the one universe that needs a return to personal storytelling coupled with dynamic game play. While Star Wars: The Old Republic provides a story line full of choices, not since Knights of the Old Republic have gamers been able to effect game play on a truly personalized level.

So why, exactly, should Telltale games be working with Lucasfilm and Disney as soon as possible? Let's take a look. 

KOTOR Revival

The classic game and its sequel allowed players to explore a diverse expanded universe while maintaining two separate stories. Telltale often allows players to take on more narrative control, however mundane certain elements they may seem at times, amping up the importance of choice. Giving gamers a wider range of narrative choices is something even KOTOR didn't fully allow, so Telltale could truly revolutionize the way storytelling is done in the Star Wars universe.

On top of that, KOTOR's deep story left gamers with a lasting impression, something other games in the universe have (in ways) failed to do. In gaming, far more liberties are taken with established IPs, and more concepts are often expanded upon to truly fit the narrative of the universe's other canon media.

A Telltale Game's series could revolve around eras we've not fully explored in other media, such as the time just before the Prequel Trilogy or the 30 years between RotJ and TFA. 

Utilizing Story, Not Just Combat

While most games in the Star Wars universe maintain a rough balance of 70% combat and 30% story, Telltale utilizes a near opposite formula that could allow for more in-depth storytelling. While this may not be what all Star Wars gamers are looking for, players of Telltale's games would appreciate being able to take control of any character from the universe and participating in the deeply personal stories that surround them.

Whether that character is well known or a new introduced one, a game like this lends itself to multiple types of stories.

The Ability to Feature Canon Stories

At Star Wars Celebration Orlando, the panel for Battlefront 2 revealed that the story of Iden Versio would be a canon one, opening the gateway for more canon stories in gaming. While this will mark the first original canon story in gaming franchise history since the canon reboot by Disney, Telltale could work on following this up with their own original character, where the story would be entirely dependent on what the majority of gamers chose. Combining this with a canon Star Wars character would be amazing, as it would be another first for the universe and gaming.   

A SWTOR Alternative

While SWTOR may be adding stories that continue to change the game's online universe, there are no other games allowing such story choice in Star Wars gaming. Telltale is the prime candidate for filling this gap -- because MMO's aren't for everyone. Further, SWTOR's PC exclusivity alienates even more of the gamer market. Switching this to a game more gamers can access would return that feeling of KOTOR mentioned earlier, while not entirely disrupting what SWTOR is doing, and continues to do.

The Continued Progress of Telltale Games

It's not often we get to talk about the change of a company from its founding to the present, but Telltale's rise is a story worth Lucasfilms and Disney taking note of. Founded in 2004, Telltale Games employs many designers that formerly worked for LucasArts. Their first game, a poker simulator, may not have been at all what we think of them for today, but over time, the company showed their dynamic range and others took notice. They went on to work on multiple CSI games and a Wallace & Gromit game, with it all culminating to a Back to the Future game and the now famous The Walking Dead series.

The studio found their niche and what fans responded the to most. Being able to not only create games based on supremely popular franchises but do those franchises justice, is outstanding. Star Wars fans should look at the rise of the company and realize they not only can be trusted with the brand, but that they'll bring new ways to look at our well known heroes without distorting them.


The case for Telltale Games to get to work on a Star Wars game is very clear; it boils down to the fans not having enough alternatives and the in-depth stories they'd tell. 

Telltale could truly give us something both familiar and entirely new, and the pairing would be perfect. Until then, stay tuned to GameSkinny for all things Star Wars gaming.

5 Reasons Why Telltale Should Make a Gorillaz Adventure Game Thu, 20 Apr 2017 08:00:01 -0400 Marc Hollinshead

Since releasing its The Walking Dead series, Telltale Games has skyrocketed in popularity. New titles have been releasing at a faster rate, and the initial art style and gameplay that The Walking Dead gave birth to has grown to be the developer's proprietary look.

Telltale has mostly kept to adapting larger franchises that already have an established universe. But what if they were to deviate from this and follow, say, a band?

It has recently been announced that Gorillaz will have their very own 10-episode TV show after a hiatus of nearly six years. When this will be released is still a mystery, but one can speculate that it is coinciding with their newest album, Humanz, that is releasing on April 28th.

With that in mind, we started to wonder what would happen if Telltale were to capitalize on the resurgence of Gorillaz. It could potentially be a great move that would allow the studio to expand its horizons and start tackling other source material to make great games out of. Here's why:

The Gorillaz Aesthetic Already Matches Telltale's Art Style

What caused Gorillaz to stand out in the first place was the fact that all four members are animated. The true creators of the band, Damon Albarn and Jamie Hewlett, regularly hid behind these personas -- so 2D, Murdoc, Russel and Noodles were the members that fans lauded.

These animated characters have their own unique design, and it would fit very well with Telltale’s own game engine. Its cel-shaded design on characters and environments has practically defined it as a studio. So taking a band that already has this style would allow them to focus solely on the game world and content, rather than the re-imagining of the characters themselves.

We Could Explore a New Character in Each Episode

When the concept of Gorillaz was created, the four members each portrayed their own personalities and quirks through their music videos. There was no other medium in which to do this at the time, so no detailed backstories or exploration of each member was really constructed.

Although the TV show will help to advance a narrative, the format of a game allows it to include much more content and a deeper exploration of the story. The source material is there, but Telltale would have a great deal of freedom in examining 2D, Murdoc, Russel, and Noodles -- purely because it hasn’t ever been done before.

Telltale has a lot of freedom to create (or even collaborate) here. Games like The Walking Dead, Batman, and Guardians of the Galaxy already have lore and context oozing out of them -- not to mention film and TV studios that have their own agendas and ideas. But Gorillaz would basically be a blank canvas for Telltale to paint their own universe on, if they were given that much creative access.

Creating a game based on a band would also strengthen the developer’s own appeal and portfolio, as comic-based and other movie-related universes are arguably overdone.

It's More Publicity for the Band

As much as we hate to admit it, a major driving force for the dominant industries of the world is financial gain. They need it to stay afloat -- and gaining publicity plays a huge part in that.

If Telltale -- a developer that has now got a decent number of titles under its belt -- were to make a game tied to Gorillaz, then the band would gain an immense amount of publicity from it. Newcomers would discover a potentially new favorite band, and fans would be reminded of why they enjoyed the music.

Of course, playing their music would also help to drastically increase the attention they would receive, as people who would otherwise not notice them would be exposed to their albums. Songs get made famous because of games all the time -- just look at what happened for Disturbed after their "Sound of Silence" cover appeared in a Gears of War trailer.

On the flip side, Telltale itself would also potentially gain a lot of new fans by appealing to the Gorillaz fanbase, parts of which may not have been interested in their games before. Unless they were to somehow butcher it in every way possible, the only feasible result from creating a game for the band could be a positive one.

Speaking of hearing music...

It Would Potentially Mean More Music from the Gorillaz

Although we will soon be seeing a new album from the band in what feels aeons, the chance of performing through a new medium could signal the start of a whole wave of even more music.

Previous shows such as Metalocalypse have had music written specifically for them, and all it takes is a quick search to discover that there are many more. If Gorillaz were to create music exclusively for their own game, fans would surely demand more, therefore spawning the conception of yet another album from the band. 

Exploring a wide variety of avenues for their music to be heard has catapulted many artists to fame over the years, whether that's through movies, TV shows or even games, so it's a no-brainer that Gorillaz should use a chance like this to publicize some extra tunes. The draught that has been experienced by fans for many years would be no more. An almost never ending golden age for Gorillaz would be unleashed and no one would be complaining.

They Can Finally Innovate a Little More

Telltale, while still successful with its titles, has stuck to the same formula since The Walking Dead first came onto the scene. But if the company were to create an adventure based off Gorillaz, opportunities for brand new gameplay mechanics would come to light.

Due to the source material being unlike anything they have done previously, the chance to try out something that goes against the tried-and-tested formula would be huge. Music-based segments could be an option, akin to Guitar Hero and Rockband. Or players could control all four members of the band at specific intervals. The latter has been done before, but each individual band member could be a self-contained adventure, delving deeper into their own personality and bringing in new mechanics with it.

Telltale has been regularly perceived as a developer who goes down the “interactive cutscene” route in gaming -- but if they switched it up in a Gorillaz title, alternating from cutscene interactivity like previous games to full-fledged gameplay, it could really help to bring in a new audience. Music isn’t an aspect of gaming that sits unnoticed anymore -- it’s now able to stand front and center. And it's easy enough that it wouldn't be difficult to design gameplay that appeals even to more casual gamers.

It is without a shadow of a doubt that making a game based on Gorillaz would be profitable for Telltale, both physically as a company and through the experience they would gain in the process.

A number of reasons have been explored as to why the idea could work, and these five arguments alone are enough to get the brain whirring. A reality TV show-style game perhaps? Expanding on the character's stories through a documentary in game form? One's imagination could run wild when given enough stimulative material.

Speaking of fresh material, it wouldn’t be so farfetched as to say that the developer may be getting a bit stale in their work, always dishing out similar gameplay mechanics and the “illusion of choice” as the Internet so clearly puts it. Breaking into something completely alien to them would help them to break the mould and in turn be reinvigorated as a developer. Fans of them and the band would flock to the title, but the question remains – Will Telltale ever change their formula? We can only wait and see.

Are you a fan of Gorillaz? Would you play a Telltale title focusing on the band? Let us know in the comments!

8 Action Flicks that Would Rock as Telltale Adventure Games Mon, 16 Jan 2017 01:19:25 -0500 Neal Cox


Those are the action movies that we think would make for great Telltale games. What do you think?


Do you disagree? What about Jurassic Park and Back to the Future? Why isn't Blade Runner on the list? Argue about it in the comments below!

The Departed

Why this works:


Much like No Country for Old Men, The Departed would be a big departure from the usual type of games that Telltale produces. Most of the games on this list exist in a very clear world of fiction. The events of Die Hard would probably not occur in real life. Nor would those of The Thing, The Raiders of the Lost Ark, or The Terminator


The Departed, however, has events that feel possible. It would be tough for Telltale to tackle these kinds of characters and situations, especially with such adult materials, but I think it would make the game so much more interesting if handled correctly. There's plenty of gameplay opportunities there, so its up to the writers to show that they can deal with a story like this.

No Country for Old Men

Why this works: 


Much like The Fugitive or The TerminatorNo Country for Old Men gives us multiple protagonists to play and experience the story with, such as Llewellyn Moss and Sheriff Ed Tom Bell.


On top of that, however, it gives us one of the most terrifying antagonists in film to deal with: Anton Chigurh. Not only is he ruthless, but he brings a more grounded type of horror that is certain to unsettle many. If you haven't seen the gas station scene, I recommend you check it out. And if you have, imagine having to deal with that.

The Fugitive

Why this works:


Like any good adventure game, there is plenty of mystery driving the plot of the movie The Fugitive. In this case, there is one important mystery that needs to be solved: Who set up Doctor Richard Kimble?


Not only does this give the story an emotional core, but it also allows for Telltale to include another protagonist: Samuel Gerard, the US Marshal hunting Kimble, who is convinced for most of the movie that he is guilty.


Not only does this give the player some interesting character interactions, but it also allows them to see the how choices one character affects the other immediately.

The Terminator

Why this works:


I think everyone can agree that the 1980's are so in right now. So what better of a way to cash in on that neon-soaked '80's nostalgia than with a great movie that wears all of the tropes of the era like a leather coat.


Not only do the characters of Kyle Reese and Sarah Connor need some fleshing out, it also wouldn't be too hard to adapt the Terminator's hunting prowess to a genre focused on hunting for things.


All of this points to a movie worthy of the Telltale treatment.

The Bourne Franchise

Why this works:


A lot of people only remember the Bourne franchise for its action scenes and camera-work, but there was an important element that many forget; Jason Bourne is always looking for something. Beating up bad guys is a means to an end.


This is why I think that a developer like Telltale would be the best to bring Bourne successfully to video games. With them focusing more on the investigation than on the action, Telltale might finally be able to fully realize what the Bourne Franchise is all about.

The Thing

Why this works:


The Thing would make for an interesting Telltale game because at its core, it is more horror than action. Not only has Telltale stayed away from the horror genre (no, The Walking Dead does not count), they have also steered away from small, single setting franchises that deal exclusively in character drama. 


This could fall flat on its face, or it could be one of the most intense and interesting games Telltale has ever released. 

Raiders of the Lost Ark

Why this works:


This is another movie rife with adventure game potential. We have strong characters, different and unique settings, and plenty of puzzle solving to boot.


On top of that, Telltale's QTE style of gameplay better serves a game that deals with the fast, split-second decisions that Indy has to make throughout the movie.


Die Hard


Why this works:


After the original movie, game designers and hollywood directors both have found it near impossible to duplicate the charm and charisma of the original Die Hard.


For one, it had characters that were relatable, and on top of that, there wasn't balls-to-the-wall action all the way through. That's why I think Telltale could really replicate the kind of greatness that no-one else could. By focusing more on the human side of the story, they might be able to bring back what Die Hard fans have been missing.


It's hard for anyone to deny that on the story side of things, Telltale games has been killing it. The Walking Dead has been consistently good, Tales from the Borderlands was great, and even Batman, a series that has traditionally thrived in the action-genre, put a new and interesting spin on the character of Bruce Wayne that has kept players coming back for more. So, why stop at video games and comic books? Here are 8 Action Flicks that would Rock as Telltale Adventure Games.

How Could Titanfall 2's Campaign Influence Other Games? Wed, 02 Nov 2016 02:00:01 -0400 Aaron Grincewicz

Many critics are hailing Titanfall 2’s campaign, and rightfully so. The bond Jack Cooper forms with BT is more than just a pilot-link, it’s a bond. Stories involving bonds and friendships draw us in and immerse us more than most others. Terminator 2 remains one of my all-time favorite movies because of the relationship between John Connor and the T-800 (Arnold Schwarzenegger voicing a Titan would be amazing). Whether we feel a similar bond with a pet, friend or family member, it’s nonetheless a relatable feeling. Recent games have done the companion thing well in some ways;  Mass Effect is well known for its romantic relationships between characters, and BioShock Infinite created arguably one of the best video game companions ever in Elizabeth.

Depths of character

Respawn Entertainment's game got me to thinking about series that could benefit from a story involving friendships and bonds. Not only can it provide some levity in typically grim and violent series, but also provide depth to existing stories. Some of them have been or are in current game series. Others I mention could only use a game reboot.

Voltron: The Legendary Defender

The old 1980s cartoon is not the subject of discussion.  Netflix’s new series is superior in nearly every way. The way the pilots must form a bond with the robot lions is a significant aspect that adds complexity to the series. The pilots must also form a bond with one another to combine their robot lions and form Voltron. Transferring this story into a game, possibly similar to Titanfall 2 but not rated ‘M' certainly sounds appealing. I can certainly imagine the bond creation implemented into multiplayer as well; players would be encouraged to party up and play together often. The more a group plays together, the stronger their bond rating becomes which provides perks and stat boosts.


I’ll admit it; I bought Transformers: Rise of the Dark Spark. Like many others, I had hoped for something at least comparable to Transformers: Fall of Cybertron. So I have a personal need for new, fantastic Transformers game. The human and robot relationship could provide a new take on the series. Many people complain about the focus on human characters in the Transformers movies, but in a game that could be a great thing. The more you fight with an individual bot, the more abilities you unlock. Again, taking cues from Titanfall 2 and maybe even the recent Godzilla movie would help this series.  Playing as a comparatively weak human character in a world of clashing alien robot factions can add a level of scale not often seen in a Transformers game, aside from maybe Metroplex in Fall of Cybertron.

My Neighbor Totoro

Totoro is still a thing, even after nearly 30 years. There might be some obscure game out there somewhere based on it, but we need a fulfilling Totoro game. It’s been almost three decades, so why not tell the story of some other child that meets the weird forest-spirit-thing? This would also be an opportunity to make a great game featuring little to no violence. A story purely about a child’s bond and friendship with Totoro, the Catbus, and other Miyazaki-style creatures exist in that universe.  I sure wouldn’t mind hearing that catchy title song in a game either.

Batman and Robin

We've been privileged to have some fantastic Batman games thanks to Rocksteady. The one thing I found lacking was the partnership between Batman and Robin. Since the Batman: Arkham series is apparently over, and the Telltale series is not an action game, what lies ahead for the Dynamic Duo? Is it possible to we could get a game in which we don't even play as Batman? What if a new Robin was the main character, and we had to impress Bruce Wayne? It's a twist I would welcome. The more Batman trusts you, the more autonomy you get for missions, and eventually graduate into your own crimefighter persona (like Nightwing and Red Robin).


Yeah, that's right. I give the games credit for at least trying to have some friendship mechanics, even if it is tedious and repetitive. The portable games are not my target here. If and when we finally get a full console version of a Pokemon game, it doesn't have to be an enhanced version of the 3DS games. A new entry in the series could take cues from the anime, focusing on the bonds between you and your friends.  Maybe there are more factors besides simply earning a Gym Badge that determine whether a Pokemon cooperates with you.  

The Bigger Picture

All of these suggestions are for more than just making great games. When I was younger, my friends and I often played Ninja Turtles in my neighborhood. Surprisingly, none of us pretended to be the bad guys. We always wanted to work together as the Turtles. Later on, it was Power Rangers, and the same thing applied; we worked as a team. Now, I work with kids and often see them play-fighting rather than teaming up. They want to imitate more adversarial games like GTA and Call of Duty. Creating more games where the focus is the story of friendship and teamwork can have lasting effects on those experiencing it.

What other series could use a reboot inspired by Titanfall 2? Do you agree or disagree on the effects a bond has? Any tear-jerking stories of your own to share?

Review of Batman: The Telltale Series Mon, 26 Sep 2016 17:00:49 -0400 David Martinez_1224

Five days ago, the recently released video game, Batman: The Telltale Series released its second episode, Children of Arkham. Even though I have played the first and second episodes only once, I will attempt to give a spoiler free review of the second episode and a rating at the end. 

The second installment is essentially a Bruce Wayne episode. However, that does not mean it isn't fun. The episode is actually a good mixture of mystery, action, and decision making.

There are certain parts of the game that will require you to make crucial decisions that may alter the next episode in many ways. Some decisions could change how Gotham looks at Batman or how those closest to Bruce Wayne look at him. What got me the most was the twist at the end, since it was such a significant change from the comic books. Normally, this would upset hardcore fans, but I found it interesting and thought it strengthened the mysteriousness of the story.

While the story does linger a bit with the Bruce Wayne aspect, the episode has no dull moments. It made me want to find out more. I would recommend this to any Batman fan or any fan of Telltale style games.

Overall, the Children of Arkham chapter was interesting, and I am excited for the next episode. It is a solid eight out of ten stars.

Telltale's Batman Ep. 2 Available, Voice Cast Gets Their Own Video Fri, 23 Sep 2016 04:55:03 -0400 Glitchieetv

Batman: The Telltale Series - Episode 2: Children of Arkham is now available on Xbox One, PlayStation 4, and PC through Steam for digital download. As Bruce Wayne struggles with corruption that has entangled his father, he sets out to find out the secrets hidden in Gotham's criminal past. As an old friend becomes his enemy, Wayne's life spirals into the Abyss. Choices that will change his life must be made as he encounters the Children of Arkham. 

On the heels of the Episode 2 release, Telltale Games has also released a behind the scenes look at the voice actors of Bruce Wayne, Selina Kyle and Harvey Dent. Looking at the actors' creative process, they chat about how they bring life to their characters, as well as the challenges of working on an interactive narrative game. 

Take a gander at the behind the scenes video above for more on how the voice cast works to bring Batman - The Telltale Series to life. 

Telltale Announces Batman Series' Second Episode Release Date Mon, 05 Sep 2016 07:18:53 -0400 Glitchieetv

The second episode of Batman – The Telltale Series entitled “Children of Arkham” has been given an official release date. Available for digital download on PC, Playstation 4 and Xbox One on September 20th, the game continues where episode 1 “Realm of Shadows” left off. The full series will be available to purchase on September 13th in North America through the Season Pass Disc, giving players access to the episodes as they are released. Europe will be able to purchase the Season Pass Disc on September 16th.

Using the new Crowd Play feature at PAX West, attendees were able to interact with the game through their mobile devices. This was also “Children of Arkham's” debut, with game play being seen for the first time. Sticking with the comic book art style, the event was hosted by Batman expert Dan Casey from Nerdist.

What did you think of the first episode of Batman – The Telltale Series and will you be investing in the second episode “Children of Arkham”?

Sciencing the Shit Out of Batman's Remote Electrical Control gun Fri, 12 Aug 2016 07:30:01 -0400 Larry Everett

Thanks to the Telltale Batman game combined with all the DC movie news, including Suicide Squad and the Justice League, the Dark Knight and his story has been on the minds of geeks everywhere. Of course, one of the biggest controversies regarding the Bat in Batman v Superman was just how lethal Ben Affleck’s Batman was. We saw that he outright gunned down some people and others he clearly splattered against a wall. However, we know that the Arkham series Batman was clearly supposed to be a non-lethal Batman. The dude even has rubber pellets instead of bullets in his Batmobile-slash-tank.

However, there is another far more dangerous weapon in Batman’s arsenal: The REC. Perhaps the reason the Remote Electrical Charge gun was placed as evidence in the Gotham City Police Station was because it was the most lethal gadget that Batman carried. Perhaps it was a mistake for our non-lethal Batman to pick up this device again, because for every person that comes in contact with this device’s projectile charge could be dead.

How could the Batman’s Remote Electrical Charge gun be lethal? Let’s science the shit out of it to find out.

Lexicon of ‘lectricity

The first place to start is obviously with electricity. We’ve all heard that we shouldn’t put a finger in a light socket or take a toaster into the bathtub, but do you know the science behind why? You might have also heard that it’s not the volts that will kill you, it’s the amps. And that statement is also mostly correct, too. However, there is a caveat -- you need a certain amount of voltage to carry the amperage where it needs to go. Having worked technical support for one of the leading companies making emergency backup systems for datacenters, this is kind of in my wheelhouse. Let me give you a quick lesson in what all the terminology means and how they relate to each other.

Volts is the amount of energy used to push the current of electrons through a conductor. For our example we can say that voltage is how much resistance the electrical charge can push through. Electrical resistance is measured in ohms, although I’m not really going to talk about that. Current, or the number of electrons that pass through a conductor, is measured in amps (A). Another term that will pop up will be watts. Watts is the volts times the amps minus the resistance. I will not use the watts in my examples; to simplify the calculations, I will use volt-amps (VA), which is simply volts times amps or the total amount of current need to power a device.

Electricity and the human body

Instead of burying the lede, let me tell you exactly what it would take to kill someone with electricity. It’s simpler than you think. To stop someone’s heart, it only takes 5 amps held for less than a second. That means your wall socket, which is 15 Amps (US) could stop your heart, if there is no resistance. However, it only takes 75 mA (0.075 A) to cause ventricular fibrillation, or irregular heartbeat. And to stop someone breathing, it’s only 50 mA. To stop someone in their tracks, try shooting them with only 9 mA.

And the time is important, too. If someone is shocked for 2 seconds with 50 mA, it will likely kill him. To put it into perspective, tasers only conduct 2.1 mA. And we’ve all seen how people are affected by tasers.

Voltage, although not exactly what kills a person, does play a role in the electrocution process. Remember, that I said voltage is the push that gets the electrons through the conductor. Well, it does take, thankfully, take quite a bit of voltage to penetrate dry human skin. At 30 volts, electrical current starts to become dangerous, but it takes as much as 450 volts for skin’s resistance to break down completely. That’s why tasers run at (no joke) 50,000 V. All skin resistance is broken down and the electrical current can move freely around the body at that voltage, but tasers have been known to cause some pretty bad burns.

Electrical remote control

To bring this back to Batman’s Remote Electrical Control gun, the Dark Knight will have to keep the amperage extremely low -- but thankfully, he has quite a bit of voltage to work with, up to 50,000. However, we know that it takes a lot of electrical power to run some of the items that Batman is tasked to run in a game like Arkham Knight. Specifically, I’m thinking about the elevator.

The leading manufacturer of elevators in the United States is a company that I believe most people have heard of: Otis. Although most of its elevators need to have a dedicated maintenance room with 30 A and 250 V of electricity running into it, it does have a single model of elevator that runs on 125 V at 15 A. We will use this anomaly as our basis because it represents the best case scenario. If Batman’s REC was to power this elevator, it would take 1875 VA to make it run.

I’m not going to get into the fact that it takes constant power to make something like an elevator to run, but 1875 VA does give us a place to start. We know that Batman’s REC outputs at least 1875 VA; it has to in order to start the elevator.

The elevator takes 125 V and 15 A to run, but we need 50 kV to transform the REC into a stun gun. That actually is possible with a device we call an inverter. You have one of these devices sitting next to you right now. The power supply in your computer is an inverter. This device can exchange voltage for amperage, but the ultimate VA needs to be constant. Here’s the simple math:

1875 VA = 125 V • 15 A = 50,000 V • x A
x = 0.0375 or 37.5 mA

All right, Batman, your taser is about 80 times as powerful a regular taser, but if you keep the jolt under one second, then the thug will be fine. Let’s check the footage. In the GIF above, I count almost a full 2 seconds that the bad guy remains electrocuted. Damn. Sorry, dude, you dead. And Batman just broke his non-lethal vow.

But that’s my take. Science isn’t science unless it’s tested. What are your thoughts? Do you think Batman just killed someone? How would you science the shit out of this? Let me know in the comments below.

Batman: Episode 1: Realm of Shadows REVIEW Mon, 08 Aug 2016 09:00:41 -0400 Warth Haymore

Telltale's latest episodic Batman series is here, and it delivers an experience that can be enjoyed by anyone, regardless of your knowledge of the world's greatest detective -- even with a fairly rocky PC launch. This latest series brings a darker, fractured Batman into the gaming fray. So, why don't we get started by discussing the gameplay?


As it is a story-driven game, aside from dialog selection, the gameplay is largely based around QTEs and environmental scanning. This isn't necessarily a bad thing, as it allows for Telltale's story to truly shine. The detective sequences in this game could even rival the Arkham Series' investigative segments, if you like a slower game, filled with more attack planning and story building, it does both of those things very well. I won't go on too much about the story right here, because... That's what the next segment is about!


As with most episodic games, the story is where Batman truly shines. It delivers a very nice balance between the development of Bruce's character. The game shows us that Batman is Bruce's real personality, and that the Bruce Wayne the people of Gotham know is the true facade.


The story in this episode is largely based around Carmine Falcone's crime ring in Gotham. After showing up uninvited to a dinner party for Harvey Dent's campaign, he hits the Wayne family, and all of Gotham with a shocking allegation. He suggests that Gotham's shining family, could have been involved in the underworld from the very start.

This directly sets the stage for the next episode, which I assume will be based around the people of Gotham coming to terms with the possibility of their heroes being... not so heroic. I also would like to see more of Bruce and Harvey's relationship, so that Dent's eventual turn into Two-Face will affect us just a bit more.

Another thing that could use some work is Oz' character in general. As it stands, he is just sort of there, with no clear purpose. His talks about a "revolution", though purposefully mysterious, just seem a bit odd.



All in all, Batman is a fun and engaging game -- was there any doubt about a Batman Telltale game not being great? It is definitely worth the $5 for the single episode, and if the next episodes are of the same quality, $20 for the season pass is a very good price for. Thank you for reading this review, and I hope it helps you with your decision in buying the game.

Telltale Release Update for Troubled Batman PC Port Thu, 04 Aug 2016 05:17:30 -0400 Anne-Marie Coyle

Forget The Joker, Hugo Strange, Two-Face or any of the others -- it seems Batman's real arch nemesis is in fact, the personal computer.

Episode One of Batman: The Telltale Series was released earlier this week to generally favorable reviews -- with the exception of PC players, many of whom have taken to Steam to voice their woes over yet another bad PC port of a game starring The Dark Knight.  

Numerous user reviews reveal the game suffers from poor performance issues with the main culprit being an awful frame rate. Other users have pointed out issues with controls, as well as audio that's out of sync with the cutscenes. 

Telltale has investigated the complaints and surmised that the issues result from running the game on integrated graphics cards rather than dedicated, or from using drivers that aren't up to date.  

According to the developer, the new patch: 

  • Automatically defaults the game to run on dedicated graphics card 
  • Adds graphics settings to enable selection of Higher Performance Textures or Higher Quality Textures 

This is the second wave of bad luck for Batman on PC. Rocksteady's Batman: Arkham Knight launched with a PC port so broken that it was pulled from Steam shelves. The game was reintroduced but the troubles continued, culminating in Valve offering up refunds to those affected by the botched launch. 

Whether the patch will fix the numerous performance issues in Batman: The Telltale Series remains to be seen. But for now it might not be a bad idea, if you have the option, to opt for the console version.  

The Biggest and Best Games Coming in August 2016 Thu, 04 Aug 2016 09:43:42 -0400 Anne-Marie Coyle

Gamers saw an explosive roster of releases in May that catered to all tastes. Adventure junkies got to discover the fate of Nathan Drake in Uncharted 4, more methodical thinkers were treated a dose of tactical RPG action in the form of Valkyria Chronicles, social team player types buddied up in Overwatch, and those with a liking for gratuitous gore and over-the-top violence sunk their teeth into DOOM.

But alas, the games launch calendar has been something of a barren wasteland since then, with barely any major or exciting releases occurring over the last two months. But fear not, August marks the end of the dreaded summer drought -- and what a glorious sight it is to see release schedules filled to the brim once more with a ton of hotly anticipated titles. Here are some of the most exciting:


Platforms: PS4, PC
Release Date: August 2

There are a number of reasons to get very, very excited about indie game Abzû. Firstly, it’s set under the sea and, thanks to an absurdly catchy tune by a little red Jamaican crustacean, everyone knows that it's better down there.

Abzû is the first release from developer Giant Squid Studios -- with its founder, Matt Nava, previously acting as art director for Thatgamecompany's phenomenally atmospheric title Journey. Nava has already proved he's got the creative chops to deliver a beautiful immersive affair that captures the minds and hearts of players everywhere.

With its focus on peaceful exploration and interaction with aquatic creatures Abzû looks set to provide that same kind of meaningful experience that envelops its players in a childlike sense of wonder. Abzû is available now, so why not dive right in?! (After you've checked out the rest of this list of course...)

Batman: The Telltale Series Episode 1 - Realm of Shadows

Platforms: Xbox One, 360, PS4, PS3, PC, Mac, iOS, Android
Release Date: August 2

When you think of a franchise best suited to Telltale's blend of tough decision-making with emotionally crippling consequences, the world of the Caped Crusader doesn't instantly spring to mind. But after two lackluster releases in the form of Minecraft: Story Mode and The Walking Dead: Michonne, maybe a complete change of direction is just what the California-based developer needs.

In usual Telltale fashion, the game will be released episodically and we fully expect those seemingly unimportant decisions to have potentially catastrophic impacts on events further down the line. Unlike Rocksteady's Arkham series, this will focus on the man behind the mask, Bruce Wayne, rather than Batman. Of course the Dark Knight will also feature along with confirmed characters Alfred, Harvey Dent and James Gordon.

Telltale is keeping tight-lipped on what iconic villains we can expect to see, but it seems the perfect opportunity for a certain green-haired psychopath to present some morally tough situations that test the mental strength of both Batman and the player. (If they can work past the PC port issues.)

Mobius Final Fantasy

Platforms: iOS, Android
Release Date: August 3

It's hard to imagine a time when people used their phone's gaming capability for anything other than catching Pokemon, but let's not forget that other mobile games still exist.

Mobius Final Fantasy gets our attention, as it promises a mobile game that provides a similar experience to a home console RPG. Square Enix have certainly set itself a lofty task given the depth and detail players expect, especially from a household name like Final Fantasy. However, they've certainly got the talent capable of bringing the Final Fantasy flavor to Mobius, with a staff consisting of producer Yoshinori Kitase and writer Kazushige Nojima, both of whom are responsible for some of the series most iconic and best-loved entries.

Gameplay elements like levelling, job systems, turn-based combat and summons all make a reappearance. Mobius Final Fantasy is considered a full entry in the series and promises a wholly original tale featuring elements of previous entries, rather than the cut and paste effort of characters and mechanics that a lot of mobile/handheld spin-off games fall foul of.

The sheer scale and graphical quality makes this one of the most exciting releases for mobile gaming, here's hoping enough people stop hunting for Pikachu long enough to actually play it.

No Man’s Sky

Platforms: PS4, PC
Release Date: August 9

They say that size doesn't matter, but the mass hysteria surrounding No Man's Sky due to its enormous proportions would suggest otherwise. At E3 2014 the most exciting unveiling came courtesy of a small indie developer with a huge ambition.

That studio was Hello Games, the team behind Joe Danger. And that ambition was to create an unfathomably huge, procedurally generated sci-fi universe that would dwarf even the biggest current-gen open worlds. The game world is a shared universe containing a staggering 18 quintillion planets brimming with various lifeforms and ecosystems for the player to discover. Rather than wander about aimlessly in space, players do have the goal of reaching the center of the universe.

Apparently this should take around forty hours to achieve. However those with the compulsion to explore every nook and cranny the game has to offer had better be prepared to say a fond farewell to their parents, colleagues, significant other, and personal hygiene when No Man's Sky lands next week. 

Deus Ex: Mankind Divided

Platforms: Xbox One, PS4, PC
Release Date: August 23

Deus Ex: Human Revolution was one of the standout releases of the last generation. The level of freedom it afforded players to tackle missions however they saw fit; be it stealthily hacking a security system, going in all guns blazing or coercing NPCs with some sneaky social skills was nothing short of revolutionary. Crucially, despite the level of choice available in the game still offered an immersive and fluid experience, aside from those naff boss battles of course.

It's been quite a while since that last outing -- and with the horsepower of current-gen technology powering the game's beautifully rich yet morally divided cyberpunk world, we fully expect an even deeper and more open experience than its phenomenal predecessor. A heartbreaking six month delay from February should mean a super sleek release for half-man, half-machine Adam Jensen when Deus Ex: Mankind Divided finally launches toward the end of the month.

Attack on Titan: Wings of Freedom

Platforms: Xbox One, PS4, PS3, Vita, PC
Release Date: August 30

Koei Tecmo is bringing Attack on Titan's horrifying, smiley giants to the video game world with Wings of Freedom, which ought to make the harrowing wait for the anime's second season a little more bearable.

The game follows the events of the outstanding first season, as well as offering additional scenarios involving the series' key characters and, of course, a whole host of terrifying titans. When the world's filled with lumbering, deranged giants with an insatiable hunger for human flesh you've got to move... fast. Thankfully, the squad's Omni-Directional Mobility Gear transfers beautifully to the gaming world resulting in fast-paced, adrenaline fuelled action to rival even Platinum Games' finest. The vibrant cell shaded graphics also beautifully capture the essence of the anime, as does the sheer level of blood constantly splattered on screen.  

Resident Evil 4

Platforms: Xbox One, PS4
Release Date: August 30

So it's not technically a new release, but the highest definition version of one of gaming's best horror offerings is definitely worth getting excited about. Resident Evil 4 was originally released a whopping 11 years ago (anyone else feeling really old?) but Capcom hasyet to surpass its greatness, with the fourth installment being arguably the high point of the entire Resident Evil series.

Leon Kennedy's mission to rescue the U.S. President's daughter was a masterful mix of action and horror. Introducing a new virus known as Las Plagas meant a new breed of enemy that was quicker and smarter than the shuffling zombies of old. Resi 4 also marked a switch from the fixed camera angles of old to the now-standard over the shoulder perspective.

The re-release will come packaged with the Ada Wong missions and brilliant Mercenaries mini-game. Cheesy dialogue and 90's haircut also included.

World of Warcraft: Legion

Platforms: PC, Mac
Release Date: August 30

Rounding off our August releases is World of Warcraft: Legion, which marks the sixth expansion for the world's largest MMORPG. It's been widely reported that WoW subscriptions have dwindled in recent years, but the newest expansion addresses a number of key issues that might prove enough to bring some long lost subscribers back into the fold.

Most notably, the new expansion balances PvP battles by introducing a talent system with abilities that can be used in PvP only and are entirely separate to the abilities available in environment battles. The level cap will also be raised from 100 to 110, and the inclusion of powerful and customisable class specific weapons called artifacts should help to make individual classes feel more unique. A new Demon Hunter class will also be introduced, taking the role of either a tank or damage dealer with its 'vengeance' and 'havoc' specializations.

All in all, "Legion" shows a valiant attempt by Blizzard to address some long standing irks as well as keep things fresh with some intriguing new content.

Are there any August releases you're looking forward to that haven't made the list? Let us know in the comments.

Telltale drops trailer and release date for Batman Tue, 19 Jul 2016 10:54:41 -0400 Dennis Adame

The time has finally come for the world to get their first look at Batman by Telltale -- the mastermind studio behind gems like The Walking Dead, Game of Thrones and Back to The Future: The Game

The trailer has a very comic book look to it, just like most of the other Telltale games have had. The video starts off with Alfred telling Bruce (like always) that is if he keeps this up, Bruce is going to get himself killed. The video goes on to show Batman fighting, the people of Gotham, and sets up the story in general. There are also some familiar faces that fans will notice, including Alfred, Catwoman, Harvey Dent, Vickey Vale, Falcone, and good old Commissioner Gordon.

One thing that will be interesting to see is the fighting mechanic. Most other Telltale games feature quick time events for fighting, but I cant see that really working in a Batman game. 

With a stellar line up of games under Telltale's belt, one can only assume good things from the upcoming Batman game. Telltale's Batman will release on Xbox 360, Xbox One, PS3, PS4, mobile devices and on PC. 

Oh, and did I mention that It will be out in just two weeks?

Telltale Batman release date announced! Fri, 15 Jul 2016 07:52:23 -0400 Joey Marrazzo

We've finally gotten a release date for Telltale's upcoming Batman game.

After first being announced at The Game Awards back in December, we haven't really heard much about the new adventure Telltale would be taking us on in the city of Gotham. The only thing released at that time was a teaser trailer saying that it was coming.

It wasn't until a week before E3 that we found out that it would actually be shown at E3. Once E3 arrived, we were given screenshots of the game and the list of the cast that would bring these memorable characters to life.

Now, we finally have a release date for the newest entry in the Telltale Games library.

Batman: The Telltale Series will be released on September 13 of this year. The first episode will be released on that day, with the remaining four episodes being released through updates. 

Batman: The Telltale Series will be released on Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC.

Telltale's Batman to be finished by the end of the year Sun, 26 Jun 2016 08:06:26 -0400 Joseph Ocasio

Telltale's Batman is one of the more anticipated titles to be released this year. Since it was announced at last years VGA show, Bat-fans and gamers have been eagerly awaiting Telltale's take on the Dark Knight. The good news is that you won't have to wait till next year to finish playing Telltale's latest Point-and-Click adventure game, as the first season will be finished before 2016 comes to a close

Talking with GamesMaster Magazine (GamesRadar), Telltale's Head of creative communications Job Stauffer told them that all five episodes would be released before the end of the year. He later said on his Twitter account that they're aiming to get Episode 5 out by December 31st

Some fans grew a bit worried that the game would be rushed out before it was ready, but Stauffer reassured them on Twitter that wasn't the case. He said they're "committed to a solid cadence of great content, but having the best content is priority. [They'll] work [their] hardest!"

Telltales's Batman series is set to be released sometime later this Summer on PS4, Xbox one, PC, and Mobile Devices.

Telltale Batman cast and screenshots revealed Mon, 13 Jun 2016 05:33:05 -0400 Joseph Ocasio

Last year at the Video Game Awards show, Telltale and DC announced that they would be teaming up to release a Batman point-and-click adventure at Game Awards. More recently, Telltale released some screen shots to the press, which you can see here.

Batman with Catwoman

Bruce Wayne in Wayne Manor

Bruce Wayne in the Bat Cave

Batman looking at the Batmobile

Along with these shots, Telltale also announced the cast for the upcoming game, which includes: 

  • Troy Baker (The Last of Us) as Batman
  • Laura Bailey (Gears of War 4) as Catwoman
  • Travis Willingham (Battlefield Hardline) as Harvey Dent
  • Erin Yvette (The Wolf Among Us) as Vicki Vale
  • Enn Reitel (Metal Gear Solid 4: Guns of the Patriots) as Alfred Pennyworth
  • Murphy Guyer (Red Dead Redemption) as Lieutenant James Gordon
  • Richard McGonagle (Uncharted series) as Carmine Falcone

The game is to release this summer, with no official release date given. But it will be available on PS4, Xbox One, and PC.