Battle Chef Brigade Articles RSS Feed | GameSkinny.com Battle Chef Brigade RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Best Indie Games of 2017 https://www.gameskinny.com/ej6p6/best-indie-games-of-2017 https://www.gameskinny.com/ej6p6/best-indie-games-of-2017 Fri, 29 Dec 2017 16:33:01 -0500 Jeffrey Rousseau

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So here we are with my indie games of the year. Now, let me tell you that this year has seen a lot of game releases. These are but a few within that grand ocean. Also, there's nothing wrong with liking triple-A titles, but I feel that if you stick to them alone, you'll miss some real gems in the world of gaming.

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Do you agree with this list? Do you not agree with this list? Let us know in the comments section below.

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1. Danmaku Unlimited 3

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So here we are: The number-one indie title is Danmaku Unlimited 3. Now, this isn't the only shmup mentioned on this list. It is, however, the best, based upon how pure it is. This game is one of the best-designed indie titles and examples of its genre.

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The game takes place across five stages where you'll shoot down a large number of ships. The title features the smoothest of controls. There's a variety of difficulty modes to appease everyone of every skill level. The sprite work of your ship, enemies, bosses, and the stages themselves is highly detailed. Boss battles are nerve racking and demand your best. You can literally play this forever because you have your high score -- and the world's -- to beat.

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The game features an amazing rock soundtrack. I could mention more, but it bears mentioning that this was made by one person. Danmaku Unlimited 3 is available for PC, Android, and iOS.

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2. Drifting Lands

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Is there such a thing as an RPG shmup? If one doesn't exist formally, I would like to present Drifting Lands. Drifting Lands is a title based upon a distant future and a new age of exploration. You are a pilot tasked with protecting a caravan through both known and unknown space.

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Here, you'll find a fully fleshed-out narrative based upon the perils of futuristic exploration. You'll have a choice to use one of three ships; each focuses on a particular play style to suit any player.

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Now, your performance is based on your ship's equipment as well as your skillset. Of course, this is all well and good, but you still have to survive bullet hell and blow up thousands to progress your story. Did I mention that the soundtrack couldn't be any better?

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3. Cuphead

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Retro-inspired games aren't dead, friends. In fact, the best place to find them is on the indie market. To that end, we have Cuphead, a game inspired by the animation of the 1930s and mostly old-time jazz music.

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The game is also a callback to old-time games like Gunstar Heroes and Contra. Stages are pretty unforgiving, and bosses are ruthless. It's rewardingly difficult and a must-play for hardcore fans. More importantly, it's great to see a title that is so old-school in design be appreciated as this has. Cuphead is available for Xbox One and PC.

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4. Battle Chef Brigade

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 An indie title that was slow cooking for years. The wait, however, was worth it. Battle Chef Brigade is a mix of genres that come together beautifully. It's part adventure, puzzle, RPG, and cooking game. 

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What is most enjoyable about the game is the wealth of battle options. Well, I mean to say cooking battle options. You can focus on a variety of tactics, each with its own strength and weakness. It's great to know you can serve up defeat to a foe any way you see fit.

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The title is presented as an episodic story of a young lady becoming a battle chef. The game's difficulty/story escalates naturally as the cooking competitions get higher stakes. Also, the cast of characters is so endearing and helps flesh out the story so well that you want everyone to have screentime. Battle Chef Brigade is available on PC and Nintendo Switch.

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5. Nighthaw-X3000

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Nighthaw-X3000 is, at its simplest, a shmup -- a shmup that is very much inspired by the 1980s. Much like that time period, the game is very set in its particular aesthetics.

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You play as a reluctant pilot facing court-martial. Why? Well, aliens have invaded Earth and are threatening his downtime with liquor, so he's all too eager to risk losing his job to save the booze, er, the planet. 

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The game features stages and visuals you'd swear were ripped from ads. Stages are pastel-colored, and the game's music sounds like it belongs in Miami Vice. 

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You can collect power-ups to help you reach a new high score and stand a better chance. Also, did I mention that the soundtrack is awesome? Nighthaw-X3000 is available for PC.

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6. Beat The Game 

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Beat The Game is perhaps one of the weirdest games I played all year. A music producer find himself in a strange alternate world after a small bike accident. What follows is a bit hard to describe.

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Beat, essentially, is the video game form of what it's like to make a song. What does that mean? Well, an artist will often find the sounds he/she needs from interacting with the world at large. So, Beat will find tunes and songs from objects and people you bump into. Each discovery is meaningful and quite strange.

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Ultimately, you are tasked with putting on a performance with the sounds you've collected within the surreal sandbox. Beat is a journey all fans of music should experience. Beat The Game is available for iOS and Android.

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7. Toukiden 2

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If you've never played a monster hunting title, you're missing out on quite the experience, and there's no better place to start than with Toukiden 2.

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Your current circumstances ask that you help defeat demons to keep the land safe. Your quest isn't a lonely one, as you'll be joined by some very colorful characters.

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You also have an array of weapons you can us to fight. Do you like big swords? Or maybe you want to punch things out with gauntlets? Whatever you like, you'll find them available. 

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You'll find yourself regularly in strange lands and up against some larger-than-life enemies. You'll be driven by a narrative that'll continue to ask you why you and the demons are there. Toukiden 2 is available for PS3, PS4, PS Vita, and PC.

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8. Gundam Versus

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Gundam Versus exists in a weird place. The franchise is popular, anime-wise; the games, however, aren't that popular here in the West. So with the release of this title, we have a game that celebrates the franchise's history and gives people robot-on-robot action.

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Each unit plays differently and has their own set of abilities. Players can play a robust campaign and take part in online multiplayer matches with other players. The game may not blow you away, but it'll give you a competent robot-based action game. Gundam Versus is available on the PlayStation 4.

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9. Egglia: Legend of the Red Cap

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In my honest opinion, Egglia: Legend of the Red Cap may be the best JRPG you'll find on mobile released this year. It's a spiritual successor to Secret of Mana in all but name. So what that means is that it plays and feels like a classic.

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The game is ridiculously cute and bright. It features a simple format; you'll explore stages and slowly expand the world. In battle, you'll fight off wild monsters with swords, magic, and/or whimsical spirits -- all while discovering the mysteries of the world. 

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As a mobile game, you'll be rewarded with bonuses for playing daily. The game has a very cute and heartwarming story to boot. Egglia is available for iOS and Android.

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10. Battle Chasers: Nightwar

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In a year where we've seen many RPGs, I found Battle Chasers: Nightwar to be pretty unique, which is saying a lot since RPGs tend to be more than a little homogeneous. 

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Battle Chasers, in a nutshell, was built with modern sensibilities. It allows you to save anywhere. You can also tackle dungeons at higher difficulties for better treasure. These are but a few of the reasons why it stands out.  

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The gameplay is challenging and in-depth to the point where you have to always plan accordingly. The title also features a unique story penned by the same man behind the comic series upon which it's based.

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2017 has been a pretty good year for games. There's no denying that fact. There's so many games that release within a year that it's hard to keep up -- I can barely keep up myself. With all there is to offer, triple-A titles take up the limelight, understandably. 

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Now, I'm not saying the big-name stuff is bad. I'm just a fan of the little-known guys, so it's no secret that here at GameSkinny, I'm an indie/niche game aficionado. I feel that particular landscape tends to cover the path less traveled creatively. So to that end, here's my top ten list of indie/niche titles you shouldn't miss out on.

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Battle Chef Brigade Review: Seconds, Please https://www.gameskinny.com/guszy/battle-chef-brigade-review-seconds-please https://www.gameskinny.com/guszy/battle-chef-brigade-review-seconds-please Wed, 29 Nov 2017 15:02:29 -0500 Greyson Ditzler

Battle Chef Brigade is a game that I have been following for years now. Ever since it first showed up playable at PAX three years ago, it has been casually sitting on the back burner in my head as one of the games I was looking forward to the most. Since my early days of trying out items as ingredients in Paper Mario and serving grilled orange and hamburger mush to Minnie in My Disney Kitchen, I've yearned for just this kind of experimental fantasy cooking game. 

Well, that wait is finally over, as Battle Chef Brigade has finally been released on both PC and Nintendo Switch as of last week. Battle Chef Brigade is the kind of cooking game I've always really wanted but wasn't sure I'd ever get. It's a game where cooking is central and has rules, but it encourages creativity and changing things up rather than forcing the player to stick to a strictly laid-out recipe.

But is Battle Chef Brigade as good as I hoped it would be? Have the four years that Trinket Studios spent on this title shown in the final product? Do we finally have that fantasy cooking game that people like me have always wanted?

Let's take it out of the oven and see if it's done.

Now We're Cooking with Thrash 

Battle Chef Brigade has a bit of a slow start. Nothing too major, but it takes a little while for the mechanics, characters, and setting to be established before you get to your first real Brigade Tournament cook-off. But after that, the story and gameplay move along at an equally competent pace, intermittently spicing things up with new twists and turns as well as new gameplay mechanics and a steadily increasing challenge, which I found to be very enjoyable. 

What this game really nails -- and it better have -- is the cooking. Trinket Studios has successfully combined action-RPG combat and customization with match-three puzzle games and pulled it off wonderfully. The cooking was something I found to be fun and engaging the entire time I was playing.

Trinket Studios set out to make a cooking game where the player is given more freedom to experiment and get creative than in other conventional cooking games, and they really succeeded. There are dozens of different ingredients to be collected from your fallen foes, and they can all be mixed together into dozens and dozens of different, delicious-looking foods. 

You purchase and equip your own selection of cookware and trinkets to customize your play style, drop yourself into the match of the day, and have to please the judges using your combat and puzzling skills. First you receive the theme ingredient from the head judge, learn the flavor preferences of the judges (don't worry, there's only three flavors), and go out into the field to reap your harvest. Then, while under the same time limit, you must play a match-three color-coordinated puzzle game in order to strengthen your dish and defeat your opponent.   

There are a lot of different tasks you have to manage at once, but the more you stay on top of things, the tastier the reward!

The combat feels simple to understand and satisfying, the time limit is just enough to make you feel like you're in a hurry but not too rushed, and over time, you really become familiar with the layout and unique mechanics associated with each arena. There are only three arenas, and towards the end of the game you can tell they're really squeezing all they can out of them, but at least that means they're not under-utilized or poorly thought out.

The various equipable items you garner throughout the course of the story slowly build you a bigger and bigger arsenal of cooking tools to work with, and many of them you receive by defeating certain chefs, some of whom can be taken on in different orders or missed entirely on certain playthroughs. This adds a great deal of strategy as well as replayability to the game as a whole, as there's always another way to approach pretty much any situation.

The gameplay is tons of fun -- engaging without being too challenging -- and it's backed up by strong presentation. Unfortunately, the presentation and story structure of Battle Chef Brigade are where a few cracks start to show, even if they aren't deal breakers. 

Waiter, There's a Fly in My Game Design

Honestly, most of my issues with this game are pretty minor, all things considered, but I still feel like they brought down my overall experience somewhat. Very few of my complaints have to do with the actual gameplay but rather with how the game was presented and laid out.

The first thing that bothered me -- oddly enough -- had to do with the game's graphics. Don't get me wrong, this game looks wonderful most of the time, with its lovingly drawn backgrounds, beautiful color choices, and top-tier character and monster design. The people at Trinket Studios were inspired by the games of Vanillaware, namely Odin Sphere, and it's not just the gameplay that reflects that. The art design is extremely stylized, detailed, warm, and just pleasant to soak in; it gives me vibes of a Winnie the Pooh cartoon co-animated by the crews of Kill La Kill and Steven Universe. 

At times when the various design elements of the game's art style come together, the results are stunning.

But all of these quality elements still didn't distract me from the animation. I'm not saying the game is poorly or lazily animated -- it's just not all that animated period. The game is surprisingly still at times, with most frames in dialogue-heavy cutscenes looking like screenshots, barring the occasional flickering torch in the background or falling rose petals layered over the screen. 

Without trying all that hard, I was able to count the number of frames of animation that most characters had when in motion, and some characters never even move at all. The dialogue in cutscenes being carried out with still-frame, visual novel-style conversations is fine, as there are many different and very expressive frames, and most of the voice acting is very solid and impressively natural sounding. But even in that case, some characters just flat out never move. More than one frequently appearing and plot-important character literally never budged at all, only ever speaking in one locked position without exception, which after not-too-long became very distracting.

I'd like to reiterate that these animation elements by no means make the game unappealing to look at, as the graphics are still very pretty, and I'm sure the devs worked hard on them. But the lack of movement often keeps the game from fully coming to life. Even just a few more details, like blades of grass blowing in the wind, and a a few more frames here and there would have made a big difference in the game's overall look and feel.

 

Take this cutscene for example. Every blue character is important and has a name. Wouldn't it make sense to color them in to make them pop out more? 

My second issue is with the writing and story. Again, it's not bad, really. In fact, it's usually quite good, with some plot surprises, distinct and likable characters, and solid world building to back it all up. But again, I'd love to have more of it.

I feel as though the character stories that we were exposed to here have only given us a glimpse of the scale and story of the world in which this all takes place, and I don't feel like I got enough of a chance to really get to know a lot of the really interesting characters in the cast.

Delicious Flavors, Small Portions

I suppose my biggest overall problem with Battle Chef Brigade is that in certain regards, I just don't think there's enough of it. The game isn't short by any means -- clocking in at around 13 or so hours for me, not including the time I spent on the challenges and daily cook-offs -- but for how solid the core gameplay is and how interesting the world is, I think there's a lot more that could be done.

That same sentiment can apply to my comments on the writing and animation as well; I'd just like more please. More areas to fully utilize the very fun and thought-out mechanics, more animation to make the world feel alive and show off the quality of the art, and more story so I can spend more time with the great characters and learn more about the interesting world they've created. 

Thankfully, Trinket Studios seems to be planning to expand the game in the future by adding in new playable characters with their own campaigns. At time of writing, I am unsure if these will be paid DLC or free content updates, how long they may take to make, or how many they may have planned (though if the Kickstarter goals are to be trusted, we've been promised at least two), but I am happy to hear it and excited regardless. 

To be fair, most of my concerns can be fixed with future updates, and the core of the game is still solid and pretty well-presented despite its flaws. I would be lying if I said I wasn't having fun the whole time that I was playing Battle Chef Brigade.

I may have spent a lot of time discussing its issues, but there's still a lot to like. It's fun, very technically balanced, creative, charming, and pretty. It's probably one of the most original games I've ever played, which gives it the benefit of no competition in its field. To quote Yahtzee Croshaw: "Despite its flaws, get it anyway, because you will never experience anything else like it." 

It's a flawed game, and its general scale may be smaller than some people hoped for, but it nonetheless delivers on its intentions of creating a fun and unique cooking game that encourages creativity. It's a game that I can absolutely recommend to anybody who wants something fun or truly unique, and it's a great game for short portable sessions on the Switch. At $20, it's a feast of an experience at a value meal price. 

Battle Chef Brigade is available now on Steam and Nintendo Switch. You can watch a trailer for the game down below: 

[Note: Adult Swim Games provided a copy of Battle Chef Brigade for this review.]

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Battle Chef Brigade Release Date Announced For Steam and Switch https://www.gameskinny.com/8ks8y/battle-chef-brigade-release-date-announced-for-steam-and-switch https://www.gameskinny.com/8ks8y/battle-chef-brigade-release-date-announced-for-steam-and-switch Thu, 09 Nov 2017 16:41:40 -0500 Greyson Ditzler

Battle Chef Brigade -- the 2D Action-RPG cooking/puzzle game developed by Trinket Studios and published by Adult Swim Games -- has finally been given a release date of November 20th on Steam and Nintendo Switch.

Battle Chef Brigade was the result of a Kickstarter by newcomer Trinket Studios in an effort to create a type of cooking game that focused more on the actual cooking, as well as made it more involving. On their Kickstarter page they say:

Cooking in games is always a simple affair, represented entirely by minigame or crafting mechanics. Not so in Battle Chef Brigade. Here, you decide what dishes to make. Each elimination round of the Battle Chef Royale will pit you against an opposing chef in a competition to wow the judges with your tasty dishes and culinary skills and spells

The gameplay is split between hunting monsters and collecting ingredients under a time limit in a style similar to Vanillaware titles, selecting the ingredients you want and need in order to impress the judges on the Battle Chef competition, and improving your dish through a match-three puzzle game. The game will also feature several playable characters, all with different abilities and play-styles, and personal narratives that are all interconnected in order to create a larger story. 

Battle Chef Brigade will release on Steam and Nintendo Switch on November 20th. You can watch the new release date trailer right here:

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11 Best Current and Upcoming Indie Games for the Nintendo Switch https://www.gameskinny.com/wbqu0/11-best-current-and-upcoming-indie-games-for-the-nintendo-switch https://www.gameskinny.com/wbqu0/11-best-current-and-upcoming-indie-games-for-the-nintendo-switch Wed, 23 Aug 2017 13:16:47 -0400 Greyson Ditzler

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That wraps up our list! As much as we tried, we couldn't fit in every indie darling that we wanted to. But hopefully you've found at least one game that you can enjoy on your Nintendo Switch console. 

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Don't see an indie gem that you think deserves a spot on this list? Let us know down in the comments! 

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Fe

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TBA 2018
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Fe is an oddly titled platform adventure game where you play as a small wolf-cub-like creature and sing to interact with a "living, breathing ecosystem".

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It has a bright, cool color palette that's reminiscent of games like CreaVures or Ori and the Blind Forest, and appears to be based heavily in exploration. We don't know much about it yet -- but if the trailer is anything to go by, it looks as though it will be an interesting take on the adventure genre, and provide players with a new fantasy world to really fall in love with.

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This game is definitely worth keeping an eye on if you're looking for more adventures to experience on your Nintendo Switch.

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Battle Chef Brigade

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TBD
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I've already written a lot about the upcoming Battle Chef Brigade, so I'll do my best to not repeat myself. Battle Chef Brigade combines elements of Monster HunterOdin Sphere, and Bejeweled into one game, then frames it all with gorgeous hand-drawn animation that depicts a fantasy world cooking competition akin to Iron Chef. 

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The player is expected to go out into the field and slay beasts to collect magical plants and forage the best and freshest of ingredients. They must then cook them into a delicious meal by playing a match-two puzzle game, all while taking into account the judge's tastes and the time limit.

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The game promises four different playable characters -- all of whom have different storylines that intersect with each other, as well as their own special abilities to utilize on the field. Battle Chef Brigade has one of the most appealing premises I've heard for a game in years. And based on what we've seen so far, it looks as thought it'll turn out to be quite the treat. 

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Thimbleweed Park

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September 2017
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Thimbleweed Park is the most recent adventure game from veteran game developer Ron Gilbert, best known for his involvement in LucasArts adventure games (including the first two games in the Monkey Island series and Maniac Mansion). Thimbleweed Park is a sort of spiritual successor to those games, sporting a pixelated retro-computer artstyle, the same user interface as most classic LucasArts point-and-click games, and several playable characters.  

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The gameplay is traditional point-and-click fare -- examine the environment, find an item, read the humorous text description, and then try and figure out what goes where as you follow the storylines of each individual character. You also have the ability to switch between the five playable characters at will during gameplay, which grants the player a lot of expedience in how they want to proceed with the story. Each character is vastly different in personality, which makes each of their stories entertaining for different reasons.

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Thimbleweed Park is a high quality classic adventure game that will feel right at home on the Switch. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/328876b707a66a43da03ca6bfe7a5015.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/328876b707a66a43da03ca6bfe7a5015.jpg","type":"youtube","id":"11322","description":"

Hollow Knight

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TBD 2017
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Hollow Knight is a 2D Metroidvania-style platformer that tells the tale of the titular Hollow Knight, who must traverse an ancient series of all-but abandoned ruins of a once mighty civilization. It's among the more slowly paced Metroidvania games out there, but in the end this works in its favor, creating an expertly crafted gaming experience that owes a great deal of its inspiration to Dark Souls and Castlevania: Symphony of the Night.

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The cutesy hand-drawn art-style and the insect-centric aesthetic help to emphasize a grand sense of scale and curious awe that the game's exploration sets up from the start. The average Metroidvania game will start you off with little and gradually reward your hard work with more tools and abilities -- but among games like these, Hollow Knight is an exemplary title.

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Every single room feels like progress and every boss defeated is a triumph as you slowly but surely grow more and more powerful and unravel the story behind the crumbled kingdom around you. It's a game of many emotions as well -- often conveying much while saying very little, and manipulating the player's sense of security and tugging their heart-strings through its limited dialogue, music, and visuals.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/8880d80a0d61783ea506790499f66935.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/8880d80a0d61783ea506790499f66935.jpg","type":"youtube","id":"11318","description":"

Yooka-Laylee

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TBD 2017
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The familiar yet fresh spiritual successor to Banjo-Kazooie that is Yooka-Laylee will be coming to Switch in the near future -- and it could not be on a more appropriate platform. Considering the classic Rareware Nintendo 64 roots that this game has, as well as the many dedicated platforming fans that exist among the Switch's audience, it's hard not to see Yooka-Laylee arriving on the Switch as a homecoming of sorts.

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While the collect-a-thon style of gameplay may not be for everybody, Yooka-Laylee executes that style particularly well. While there are only five main worlds in addition to the hub-world, they are all creatively designed on top of being whimsically themed, and absolutely stuffed to the gills with different collectibles to find and tons of fun and varied ways to get them.

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The Switch version also promises to be the most complete version of the game to date. The Switch version will launch with the "Spit 'n' Polish Update" already installed, which addresses a number of issues that some players took with the game. That means it's the ideal port for people who were on the fence about the game after hearing it's divided response and held off on trying it until now.

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Yooka-Laylee was a good game already, but it will be better on the Switch.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d87aad72d88112b53168468debf00ad8.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d87aad72d88112b53168468debf00ad8.jpg","type":"youtube","id":"11328","description":"

Shantae: Half-Genie Hero

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Available Now
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Shantae: Half-Genie Hero is the most recent entry in the Shantae series, as well as an excellent comedic Metroidvania-style platformer -- and it may also be best experienced on the Switch more than anywhere else.

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This game is a great time no matter what platform you play it on. But of all the various options available, there are more reasons to buy the Switch port than any other. First off, it's a better portable version than the PlayStation Vita version due to the Switch's much bigger screen size, which truly becomes crucial at points when visibility is key. 

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The second major bonus to the Switch version of the game is its love of utilizing the controller's HD Rumble feature. WayForward was so excited to use the feature in the game that they marketed it as a selling point.

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This port really takes full advantage of the Switch's exotic features, but never in a gimmicky way that interrupts the flow of gameplay. Shantae: Half-Genie Hero on the Switch is the best way to play an already great game.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d7a6f1577f420354d6beb7e95ac82891.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d7a6f1577f420354d6beb7e95ac82891.jpg","type":"youtube","id":"11330","description":"

Wonder Boy: The Dragon's Trap

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Available Now
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Wonder Boy: The Dragon's Trap is a remake of the original Wonder Boy III: The Dragon's Trap, but with more polished core gameplay, slightly tweaked mechanics, and the option to switch between the game's expressive hand-drawn style and the pixelated aesthetic of the original.

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The Dragon's Trap shines through with its charming visuals, catchy soundtrack, and polished classic gameplay, making it a game that both fans of the original as well as newcomers can enjoy. If you enjoy a good platformer you're bound to like this one -- it's got multiple animal forms with different abilities to play around with, simple RPG elements with its different armor and weapons, and its general old-school charm.

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Wonder Boy: The Dragon's Trap is a solid remake, a solid platformer, and an all-around good time that's easily worth the $20 price tag.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/5803961f49ee4494f07594907d7926fb.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/5803961f49ee4494f07594907d7926fb.jpg","type":"youtube","id":"11324","description":"

Thumper

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Available Now
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Thumper is unlike pretty much any other rhythm game out there, and describes itself much better than I think I ever could:

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"Thumper is rhythm violence: classic rhythm action, blistering speed, and brutal physicality. You are a space beetle. Brave the hellish void and confront a maniacal giant head from the future."

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This rhythm game has more than a dash of violence, as well as an oppressive, threatening, percussion-heavy soundtrack that goes hand-in-hand with the otherworldly and sometimes frightening visuals. It's a game that's all gameplay, while still managing to feel more like an experience of some sort than a conventional game. You should definitely look into Thumper if you'd like to play a rhythm game that breaks the mold of classic rock and energetic pop songs.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/c30d73552b42d2af982193fe8344e722.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/c30d73552b42d2af982193fe8344e722.jpg","type":"youtube","id":"11317","description":"

GoNNER

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Available Now
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GoNNER is a procedurally-generated 2D platformer where you jump around and shoot everything as the "altruistic" Ikk looking to find the perfect gift for his friend Sally the whale. It's a basic game, but executed very well -- and the gameplay is backed up by a variety of weapons, colorful and bombastic visuals, and an atmospheric yet blood-pumping soundtrack. 

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It's the kind of game you can play for five minutes or five hours if you want, which makes it a perfect fit for the pick-up-and-play nature of the Switch. It's also a surprisingly lengthy experience for the low price of $10. GoNNER is a trippy, fun, action-packed game with lots of bright colors and plinky-plonky sound effects, which all make it easy to recommend.  

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/3cea00092a97e498344765d706e8e0ab.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/3cea00092a97e498344765d706e8e0ab.jpg","type":"youtube","id":"11319","description":"

Snipperclips

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Available Now
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Odds are if you own a Switch, you've at least heard of Snipperclips. It was a launch title for the system that a lot of people bought just to have something to play -- which ultimately works out for everyone anyway, because the game is actually pretty great.

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Snipperclips is a 1-4 player co-op puzzle game that involves playing as 2-4 paper characters who must work together to solve a series of logic and physics puzzles -- whether that puzzle be guiding a gerbil up a ramp, or dunking a basketball. Teamwork is key in this game, as you must literally use each other to succeed -- whether that be by using your partner as a platform, or overlapping your body with theirs and cutting them into whatever shape they need to be. 

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It's a great game both for people who want to work together, as well as people who just want to grief each other. There a number of competitive modes alongside the main 2-player campaign, such as basketball and a first-to-three battle mode. You can also just endlessly cut each other to ribbons and re-spawn infinitely in the main mode, which is just fun to do.

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Snipperclips is accessible, genuinely head-scratching at times, packed with charm, and just all around a great way to spend an afternoon with friends.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d6c1cea3acbea3c01d2ce8867244af90.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d6c1cea3acbea3c01d2ce8867244af90.jpg","type":"youtube","id":"11316","description":"

The Jackbox Party Pack 3 

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Available Now
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Let's start this list off with something anyone can enjoy. Jackbox Party Pack 3 is the third installment in the Jackbox party game series and probably the best. It's a collection of multiplayer games meant to crack up their players -- some of which can host up to 8 players with only one controller, as long as they have something else to access the internet with.

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All you need to play most of these games is a phone, tablet, or laptop of some kind, an internet connection for the Switch, and some creativity. All five of the packaged games are simple, quality games that require constant player input.

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Here's the rundown of all 5 games you'll get in this Party Pack: 

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  • Trivia Murder PartyAnswer trivia questions in a life-or-death comedy parody of horror movie sequels. 
  • \n
  • Fakin' ItLie to your friends and try to shift guilt onto your teammates in order to save your own skin -- even if you're innocent. 
  • \n
  • GuesspionageA game of governmental surveillance that questions you about how many people do certain things, then makes you guess what percentage of people do/don't do these things. 
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  • Tee K.O.A delightful mess that has you create images and slogans for t-shirts, which are then randomly handed out to all players so they can try and make the best or funniest shirts from what they're given. If there's one shirt you really love, you can have it custom-made for purchase through the Jackbox website.
  • \n
  • Quiplash 2: Players are asked a variety of questions, write a punchline for each answer, and judge each other's answers to decide which is funniest. It's the perfect game for groups of friends with creative and dirty minds. 
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Jackbox Party Pack 3 is simply one of the best party games available right now, especially on the Switch. No matter what kind of audience you've got it's virtually guaranteed to be a crowd-pleaser.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/w/i/switch-indie-banner-b6efd.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/w/i/switch-indie-banner-b6efd.jpg","type":"slide","id":"167860","description":"

The Nintendo Switch has been garnering an excited user-base since its launch earlier this year, and for a number of good reasons. One of those reasons is how attractive the Switch is as a platform for ports, smaller games, and indie titles. But now that developers are rushing to create games for this new console, it's getting a little difficult to sort through all the current and upcoming indie titles to find the ones that are really worth your time. 

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But that's okay -- we've done the work for you and rounded up nearly a dozen of the best indie games that are on the system right now, along with some gems coming later down the line. It's a pretty diverse set of games that we'll be showing off here, so there's something on this list for every kind of Switch gamer. 

"}]]]>
9 Everyday Jobs Made Ridiculous in Video Games https://www.gameskinny.com/oahrl/9-everyday-jobs-made-ridiculous-in-video-games https://www.gameskinny.com/oahrl/9-everyday-jobs-made-ridiculous-in-video-games Mon, 12 Sep 2016 10:00:01 -0400 Greyson Ditzler

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And That's The List!

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Thank you all very much for reading this far, we hope you enjoyed it. If you have a career-oriented game that you felt should have been on the list, or could help to fill out a potential future list, feel free to tell us in the comments! We know there were a fair few other games we could have mentioned, but we couldn't fit them all into one list, so recommend some more and we may do a follow-up in the future!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/a/c/e/ace-attorney-banner-aa655.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/a/c/e/ace-attorney-banner-aa655.jpg","type":"slide","id":"133146","description":"

Attorney (Ace Attorney Series)

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If you knew anything at all about Ace Attorney coming into this list then you knew it would be on here. The series is perhaps most well known for it's over-the-top and beyond unbelievable characters, plot twists, and it's depiction of an insanely corrupted court system full of liars, bluffers, and complete idiots. 

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Phoenix Wright, the series most frequently recurring protagonist, may be a morally upright human being and straight edged defense attorney, but the same cannot be said for most of his rival prosecutors, or the chronic liar witnesses he is forced to grill in court. 

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Phoenix Wright, the series most frequently recurring protagonist, may be a morally upright human being and straight edged defense attorney, but the same cannot be said for most of his rival prosecutors, or the chronic liar witnesses he is forced to grill in court. A court case that could be called mundane in the world of Ace Attorney would contain more fabricated evidence, eccentric and uncooperative witnesses, corrupt officials, and lies than some of the most cartoonish recorded in human history. 

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Not to mention that the courtroom conduct in Ace Attorney couldn't so much be called a "kangaroo court" as an "australian outback court". Weapons are brought into and used in the courtroom during the trials constantly, the defense and prosecution interrupt each other all the time, and testimonies get revised about three or four times per witness every hour on the hour.

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Ace Attorney is absolutely crazy... but it's not completely unrealistic. It is mostly unrealistic in it's depiction of the legal world and the life of an attorney, but what they sacrifice in realism they make up for by telling more creative stories under less limitations than a completely true-to-life legal drama would be under.

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Realism isn't everything. Sometimes, it can make a game better. But then there are other cases, such as Ace Attorney's, where realism takes a vacation, and everything is better for it.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/t/r/a/trauma-center-banner-c2209.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/t/r/a/trauma-center-banner-c2209.jpg","type":"slide","id":"133151","description":"

Surgeon (Trauma Center Series)

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The Trauma Center series has a fairly complex plot, and a tone very reminiscent of many serious soap operas, which is what makes some of it's more outlandishly overblown moments all the more hilarious.

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Most of your time spent in the average Trauma Center game is spent treating patients "under the knife" who are critically sick or injured. But sometimes you aren't treating the sick and wounded. Sometimes you're slowing down time in order to jab the the patient with painkillers about five times. Sometimes you're instantly healing patients with a literal "healing touch". For a great length of the first game in the series Trauma Center: Under the Knife, you are fighting off a man-made disease called GUILT. Yes, GUILT. 

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On one very special occasion, you even get to disable a bomb. Just what the doctor ordered.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/a/p/paper-boy-banner-970e4.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/a/p/paper-boy-banner-970e4.jpg","type":"slide","id":"133158","description":"

Paper Boy (Paper Boy)

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I feel that this one needs little explanation. The multi-platform retro classic Paper Boy is about as true to running a real newspaper delivery route that they might as well have set it in space for how down-to-Earth it is.

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The only thing that is realistic about Paper Boy is the fact that you have to throw newspapers to peoples front doors while on your bicycle, pedaling through a suburban neighborhood. Every single other thing about the game, however, is completely insane. One minute you'll be passing by gravestones on the front lawn of house only to get flung around by a miniature tornado, whereupon you slam right into an angry dog, and collect yourself just in time to run into the literal actual Grim Reaper.

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The most unrealistic thing about Paper Boy, however, is that you can turn a house that doesn't subscribe to the newspaper into a house that does subscribe--by breaking their window with a newspaper. What even.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/b/a/t/battle-chef-banner-49aab.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/b/a/t/battle-chef-banner-49aab.png","type":"slide","id":"133147","description":"

Chef (Battle Chef Brigade

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Continuing on with the theme of the service industry, we have Battle Chef Brigade. Of all the games where you can become a professional chef, the upcoming Battle Chef Brigade has the most creative, as well as the most fantastically impossible take on it.

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Using a combination of fantasy weapons and magical spells, you must control one of four different warrior chefs, as they hunt down dragons and winged eyeballs (as well as chickens it's not all crazy). They must then cook their findings into something delicious that caters for the mixed council of human, elf, and orc judges, by playing a match-three puzzle game.

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Realistic? No. Fun and unique? Yes.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/h/a/l/hall-banner-97e4f.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/h/a/l/hall-banner-97e4f.png","type":"slide","id":"133155","description":"

Bartender (VA-11 Hall-A: Cyberpunk Bartender Action

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Sometimes you just need to go somewhere where everybody knows your name.VA-11 Hall-A: Cyberpunk Bartender Action is just about as engaging as it is hard to spell; Very. But it's also more science-fiction than it is bartending school.

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It has you serving drinks brewed behind the bar from the ground up from the basic chemical components of alcohol to upper-class talking dogs and cyborg cat women among other people. You can make as many mistakes as you want while making drinks, making the most you can lose a tip from your client, which I'm sure is the biggest problem at most bars in the modern space future.The most realistic thing about the bartending aspect of the game is the fact that the drinks can cost hundreds of dollars each.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/r/e/a/real-mighty-switch-force-banner-b3e13.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/r/e/a/real-mighty-switch-force-banner-b3e13.jpg","type":"slide","id":"133152","description":"

Firefighter & Police Officer (Mighty Switch Force Series)

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The Mighty Switch Force games, while very fun and challenging puzzle games, aren't exactly accurate depictions of what it's like to work for the emergency services.

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In the first Mighty Switch Force game, you play as cybernetic police officer Patricia Wagon (get it Patty Wagon hahaha) as she rounds up a group of escaped criminals. You do this by activating the siren on your helmet, which allows you to briefly pause time itself, and change the physical properties and visibility of certain blocks in the surrounding area. You also get around quickly by shooting yourself in all directions by entering purple blocks when they are not solid, and then forcing them to come into full existence around you, forcing them to act like canons.   

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All of this done in the pursuit of a group of freshly escaped convicts, who are all perfectly healthy, but make no attempt to run from the officer in uniform running towards them with a gun in her hand. Yeah, I'm gonna say that's a little bit out there.

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Mighty Switch Force 2 was pretty similar, new puzzles with an identical goal of collecting five people per level, but this time with a new mechanic based around Patricia being a firefighter. The biggest standout difference this time around being that you could now kick babies to save them. Kick. Babies. I think that's about all I need to say. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/o/k/pokemon-snap-banner-3afb6.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/o/k/pokemon-snap-banner-3afb6.jpg","type":"slide","id":"133159","description":"

Professional Photographer (Pokémon Snap)

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Pokémon Snap is a classic on the Nintendo 64 for many people, and while it is a pretty well-structured and novel game about photographing Pokemon in the wild, it's not quite accurate to the daily workings of a field photographer. Sure, the camera work and expeditions to different regions for different kinds of animals is somewhat realistic, but there are a few sketchy methods being employed by Professor Oak in this project.

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Putting aside the fact that the player character Todd Snap is equipped with a hover buggy that allows him to do everything from raft on rivers to exploring the clouds. but the methods used by this so-called professional are both unconventional, and sometimes unethical. Everything from knocking Pokemon into lave with synthetic apples to tossing noxious gas-filled Pester Balls at them until they pass out, nothing is off the table for Snap when he needs a photo and needs it bad.

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Professor Oak's research might be inhumane. Not quite sure about that.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/a/r/mario-bros-1983-nintendo-cfe75.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/a/r/mario-bros-1983-nintendo-cfe75.jpg","type":"slide","id":"133150","description":"

Plumber (Classic Mario Bros.)

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Let's start out with the prequel to one of the most well-know classics, and perhaps the best sewer level ever in video games, the original arcade Mario Bros. It's been said for years that the Mario Brothers are plumbers, ever since their first official title in 1983, but never in any canonical title in the Mario series have we ever seen either of these two do anything that has to do with proper plumbing.

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Yeah, we know it's low-hanging fruit to mock Mario and Luigi for not acting like real plumbers, but it would be good for their namesake if they snaked a drain or unclogged a toilet here and there. Because when it comes to their few actual plumbing related exploits, their sewer-based assignments are far from ordinary.

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In the original arcade Mario Bros. Mario and Luigi must jump on and kick turtles and crabs while avoiding fire, jumping straight up into incomplete and highly flexible walkway foundation, and collecting golden coins... while never actually cleaning anything. Again, Mario games have never been all that realistic, nor do they need to be, but if they think this is plumbing, then they need go back to school. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/a/p/papers-please-banner-46309.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/a/p/papers-please-banner-46309.jpg","type":"slide","id":"133142","description":"

Since their inception, video games have been an outlet for entertainment, and usually escapism. Most video games are far from realistic, and allow the player to vicariously live out a wide array of fantasies, whether it be becoming an experienced solider in a war for the future or some brightly colored humanoid animal attempting to save the world and their loved one.

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But it didn't take too long for some semblance of realism and relatability in the medium, and soon some video games began to depict the very jobs and daily grinds that they were made to help people escape from. But thankfully, loads of games that are meant to let a player walk in the shoes of a particular profession have been great, although in most cases, this usually comes at the cost of more than a cup-and-a-half of realism. 

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Just to be clear, not every game needs to be completely realistic, and many games often benefit from being less realistic. However, in this particular case, I thought that it would be an entertaining and reflective little exercise to look back at some of the games where you play as a character who is meant to have a common everyday job, but through the magic of video games, has the realistic aspects of that job put through the wringer a few times.

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The basic premise of this list is simple: We aren't going to look at examples of video games that portray an occupation in a down-to-earth way like Papers, Please or Euro Truck Simulator. Rather, we are going to look at some of the most over the top and "game-ified" representations of legitimate career paths that the industry has ever chundered up. 

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Alright, it's time to punch that clock!

"}]]]>
9 of the Most Interesting Games from PAX West 2016 https://www.gameskinny.com/l7h1k/9-of-the-most-interesting-games-from-pax-west-2016 https://www.gameskinny.com/l7h1k/9-of-the-most-interesting-games-from-pax-west-2016 Wed, 07 Sep 2016 06:08:52 -0400 Greyson Ditzler

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Battle Chef Brigade

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Trinket Studios
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Battle Chef Brigade was truly one of the most original games present at PAX. It is a bold combination of genres that was clearly made from a desire to create a game that the developers themselves wanted to play. Mainly because it just didn't exist already. It combines elements and mechanics from classic beat-em ups, hunting games, shape-matching puzzle games, RPGs, and of course, cooking games.

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What truly sets Battle Chef Brigade apart from other cooking games, and most other games with any sort of crafting system, is the ability to go off recipe. Every cooking battle does have a theme ingredient, as well often a particular element that the judge wants highlighted, but other than that, the player is completely free to use whatever available ingredients they want. You can end up with many different-looking dishes by the time that you complete cooking battle, and there are dozens of different ways to get to those different results, and it's all up to what the player chooses to do. Surrounding this freedom of choice is solid core gameplay packed with a swath of different mechanics.

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Battle Chef Brigade is set in a world of fantasy, where its cast of playable characters are all competing in an Iron Chef inspired cooking competition, and all the ingredients are collected from plants and monsters surrounding the kitchen arena that the player themselves must kill with beat-em-up style combat. In order too actually cook the ingredients, the player must then play match-three puzzle game in order to make more room in the pot and rack up a higher score on each dish to impress the judge(s). In between matches there are NPCs to talk to, cooking and combat upgrades to buy, and story to take in; so the game offers just a little bit of everything.

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The game is expected to have a five hour campaign on average for each playable chef, and with four different chefs with different storylines and play-styles, the game is expected to have a robust playtime at around 20 total hours. Add on top of all of this storylines for each chef which occasionally overlap, a gorgeously animated anime artstyle, and a great soundtrack, Battle Chef Brigade could very well end up being one of the best games released next year. 

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What were some of the most interesting games you saw at PAX this year? Let me know in the comments below!

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Night In The Woods

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Infinite Fall
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They could have called this game "Chilling with Your Friends Simulator" and it would have been just as accurate of a title. Night in the Woods is a game which intends to prioritize narrative and characters over gameplay, much like games such as Gone Home and The Stanley Parable. However, among other games that emphasize story over everything else, Night in the Woods still has more gameplay than most of its contemporaries.

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What gameplay is there is pretty scattershot, and exists in a vast minority to walking around and talking to people. But it is all fun to do, and much more traditional in nature compared to the average walking simulator type game. In the hour of Night in the Woods that was shown off at PAX there was a Guitar Hero style band practice with your pals, breaking flying light fixtures with a baseball bat, and even a shoplifting stealth section, all with plot relevance and different, intuitive control schemes.

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When you aren't being a college dropout, you're exploring your home town by platforming across mailboxes and power-lines in order to find secrets and talk to people in order to build up the world around you. It is possible that the target audience for this game is somewhat limited by the modern-ish teenage mindset of the principal cast of characters, but it if you do fit into that same age group, you're likely to see a lot of your friends and possibly yourself in the protagonist Mae and her group of friends.

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The real plot of the game didn't show itself very much in the demo, but there will be an overarching plot involving strange paranormal happenings involving the disappearance of people in the slowly shrinking town of Possum Springs, and Mae and her friends getting caught up in it. While the premise is admittedly very old-hat sounding and definitely been done before, there is a great deal of strength of writing shown in the very humorous and human dialogue -- so perhaps Night in the Woods could still re-invent the wheel on this one. 

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Only time will tell how challenging or important the actual gameplay will be to the final product. But as it stands, Night in the Woods has a relateable cast, hilarious and well-written dialogue, gorgeous graphics, an intriguing if tiredly familiar setup, and simple, novel gameplay. 

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ClusterTruck

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LandFall Games
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ClusterTruck is an intense, toe-curling, teeth-clenching, truly challenging, and stupidly fun first-person 3D platformer. The basic premise is that you are jumping across an endless onslaught of freight trucks, and doing your best to make it to the end of each level without touching the ground once, like an insane parkour version of "The Floor is Lava". The game has no story, or any context for what is going on, but it doesn't need any in order to be gripping and fun.

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The behavior of the trucks is affected very slightly by how you land on them, as their momentum and trajectory is altered slightly, so memorizing patterns and forming a consistent winning strategy isn't a viable option. Add on top of this the fact that the trucks are always moving, often quickly, as well as in different directions, and you have a gaming experience that is based entirely on twitch instincts -- fast thinking, and quick reaction times. The levels are also usually on the short side, and the player can also restart the level immediately upon death, which keeps the game's flow consistently fast-paced. 

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The game is planned to have 9 different worlds with 10 levels each, all with different visual themes and gameplay mechanics, both related and unrelated to the surrounding environment. These hazards range from giant hammers, to rotating lasers, to the classic standby of huge walls. The player will also acquire new abilities over the course of the game that will naturally enhance the simple mechanics that the game establishes at its start. These include a helpful double-jump and the ability briefly slow down time in order to more accurately position a landing.

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ClusterTruck is shaping up to be a rare example of first-person platformer that doesn't just succeed, but actually does well. 

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100ft Robot Golf

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No Goblin
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Sometimes a game doesn't need to be the prettiest belle of the ball or the most technically advanced to be good. Sometimes all a game needs to do is know what it wants to be, and then succeed at being that thing. 100ft Robot Golf knows exactly what it is. It is silly, it is stupid, and it loves it.

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100ft Robot Golf is a multiplayer golf game that can support up to four players. But there aren't turns like in normal golf, but rather, a chaotic frenzy where all four players have their own ball that they need to get to hole. Each mech has different skills and abilities, which they must use in addition to flying around and destroying buildings, in order to essentially race their opponents to the hole. Everything about the game's premise, presentation, and writing is tongue-in-cheek and comedic in tone. From the corny anime trope characters to the dry humor narrations of the commentator brothers, it is all done for the sake of getting a laugh out of you.

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It's a game that is fairly simple to understand and is it is immediately satisfying. We played this game with a group of complete strangers, and we were all having a blast; laughing and cracking jokes as we knocked down buildings and watched as our mechs danced at the end of each hole. It's dumb fun in the best way.

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If you want absolute proof that the developers know what kind of ridiculous game they're making, then check out this tweet:  

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Shantae: Half-Genie Hero

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WayForward Technologies
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Shantae: Half-Genie Hero looks and feels like a very, very solid 2D platformer. The PAX demo showcased the typical on-point humor, fluid animation, and tight controls that the Shantae series has always been known for, but it also showed off bits and pieces of what promises to be the biggest and most content rich game in the series thus far.

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With a lengthy base campaign for Shantae herself coming, supposedly meant to be longer than any previous game in the series, as well as four additional campaigns with different characters all with their own stories and play-styles coming as DLC, this game promises to be packed to the gills with excellent platforming content. There will also be costumes meant to change Shantae's gameplay ever so slightly, and minigames and challenges thrown in here and there to add some variety to the jumping and whipping.

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The demo also showcased a number of staples from previous Shantae titles returning, such as the animal transformations, as well as a handful of enemies and set-pieces, making it a treat for both newcomers as well as nostalgic fans. The magic system also returns from Shantae: Risky's Revenge, which includes both new and old defensive and offensive abilities, which adds a bit more to the potential strategy used in combat. The hand-drawn characters and enemies are very detailed, and they blend very well with the equally detailed 3D environements -- all of which is complemented by yet another impressive soundtrack from series veteran composer Jake Kaufman.   

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Shantae: Half-Genie Hero looks fantastic for platforming enthusiasts as well as other gamers; and won't be long until the people of the world can get their hands on it. 

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Diluvion

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Arachnid Games
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There have been many other oceanic or undersea exploration games before, but Diluvion still seems like a somewhat unique take on the concept. It combines real-time exploration in a 3D environment somewhat similar to Skies of Arcadia or No Man's Sky, with real-time ship and crew management in a 2D style similar to FTL, and then adds on a number of interesting additional mechanics on top this.

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You can salvage parts from downed ships, recruit new crew members from scattered underwater colonies, and you must manage the oxygen and other resources of your submarine while exploring a tale taking place in the ruins of a now sunken civilization, all while making sure that your crew doesn't die.

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In a market where most underwater exploration is bright and crystal blue, Diluvion opts for a slightly darker and foggier underwater landscape, which makes anticipating the unexpected a frequent feeling. This leaves you to resort on the sub's sonar ping system in order to get a idea as to if what you're looking at it just a wall, or a gigantic cyborg spider getting ready to laser scuttle you to death.

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Diluvion isn't the most unique looking game in the world, but its mechanics seem very solid, and the exploration and art-style are both enjoyable. So keep an eye out for its release if you're looking to plunder undersea treasure later this year.

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Flinthook

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Tribute Games
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Flinthook is a light rouguelike (a rougelite) based around shooting, looting, solving time manipulation and switch puzzles, and grappling everywhere you go while you do all of these things. It's a game with consistently engaging gameplay, as the combat and puzzles both encourage and necessitate balancing grappling-hook platforming with shooting and using your other abilities.

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It's also a game that, while challenging at times, is much less difficult than most other quality roguelikes available, which makes it a great entry point into this sub-genre for both younger and inexperienced players. Its pixelated artwork is both very detailed and colorful, and creates a cartoon-y and expressive style that helps convey the game's adventurous and lighthearted tone as you plunder various procedurally generated pirate ships in space. 

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Klang

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Tinimations
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In a market where most rhythm games sell based on their unique soundtracks and visuals, Klang stands out by having a distinct soundtrack, visuals, AND gameplay. Klang strives to be more than a typical rhythm/music game by combining familiar directional-input-rhythm-matching gameplay with active platforming and combat simultaneously. This means that you will, at times, have to run and jump back and forth while also paying attention to the input innstructions.

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The difficulty curves very naturally, the visuals are stark and expressive, and the musical motif carries well through the background and character design. With tightly designed, unique gameplay built around a head-banging soundtrack; Klang is a rhythm game you should keep an ear to the ground for.

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Invisigun Heroes

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Sombr Studio
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Invisigun Heroes is a multiplayer focused 2D arena shooter built around a unique hook -- your character is completely invisible until you shoot or use your special ability. This requires all players to remember where other players are when they briefly appear, and then watch how the environment reacts and listen for their footsteps whenever they aren't attacking and visible. There are also power-ups a handful of different game modes in order to add some spice to the gameplay, which will span 50 arenas on 5 different planets, all with different hazards. 

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This game has a STRONG focus on multiplayer. There is a single player mode with AI opponents, but the game also features 2-4 player local multiplayer, as well as online play, AND cross-platform play. With all this multiplayer content and the mind games involved in every single match; Invisigun Heroes should be a great game to break out at parties.

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The title says it all!

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PAX West 2016 was loaded with great games, and these are some of the most interesting and fun that we encountered while we were there. We couldn't play every game that was there, but we played as many as we could -- and these are some of the biggest standouts from the show. 

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Battle Chef Brigade to be Published by Adult Swim Games https://www.gameskinny.com/1pouk/battle-chef-brigade-to-be-published-by-adult-swim-games https://www.gameskinny.com/1pouk/battle-chef-brigade-to-be-published-by-adult-swim-games Wed, 31 Aug 2016 13:04:45 -0400 Greyson Ditzler

Trinket Studios, developer of upcoming action/puzzle cooking show simulator Battle Chef Brigade, have announced that the game will be published under Adult Swim Games.   

Battle Chef Brigade is a hand-drawn 2D action/puzzle game with a concept inspired by Iron Chef in concept, Vanillaware in art-style, and somewhat by Monster Hunter in gameplay. The game revolves around a cooking competition in a realm of fantasy, where the player must exit the arena and slay monsters and collect local flora for the freshest of ingredients, and mix them together into whatever they think will please the judges. It will feature four playable chefs, light puzzle and RPG elements, and daily challenge leaderboards.

Adult Swim Games is the video game publication division of the adult animation network Adult Swim, and they have published standout titles like Duck Game and Jazzpunk, and will be publishing the upcoming Starr Mazer and Rick and Morty Simulator: Virtual Rick-ality. 

Battle Chef Brigade, as well as Adult Swim Games, will both be present at PAX West 2016 in the next few days, so for those looking to check out BCB or several other titles under Adult Swim Games, keep an eye out for them.

You can see an early trailer for Battle Chef Brigade right here:

 

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