Battlefield 5 Articles RSS Feed | Battlefield 5 RSS Feed on en Launch Media Network Battlefield 2042 Revealed, Coming This October Wed, 09 Jun 2021 17:23:56 -0400 Jonathan Moore

As expected, Electronic Arts has revealed the next entry in the Battlefield franchise during a recent live stream event. Battlefield 2042 (not to be confused with the 2006 title, Battlefield 2142) will release on October 22 for PC, PlayStation 4, PS5, Xbox One, and Xbox Series X|S. 

Unlike every Battlefield game going back for the past 15 years, Battlefield 2042 will not have a single-player campaign. Instead, it will focus on multiplayer completely, harkening back to the first three games in the series. However, it will not have a battle royale component. At least at launch and as of this writing. 

Multiplayer will feature 128 players on PC, PS5, and Xbox Series X|S. Player counts will be limited to 64 on PS4 and Xbox One. 

EA and DICE released a 5-minute in-engine cinematic trailer during the live stream event. That trailer can be seen at the top of this article. It shows a number of frenetic engagements across a wide variety of locales, many of which are presumably indicative of the types of maps found in the final game.

There are already quite a few previews out on the new Battlefield, many of which, including this one from Eurogamer, point out that there will be ways to influence moment-to-moment match gameplay. These variables seem to be baked into the maps, such as the rocket launch mentioned by Eurogamer, or the storms and tornadoes seen in the trailer and mentioned by Game Informer

All in all, it does appear the next Battlefield will embrace the "all out warfare" moniker EA's ascribed to during its development. DICE General Manager Oskar Gabrielson said in April:

I can tell you it is a bold step. It has everything we love about Battlefield – and takes all of it to the next level. Epic scale. All-out military warfare. Crazy, unexpected moments. Game-changing destruction. Massive battles, packed with more players and mayhem than ever before. All brought to life with the power of next-gen consoles and PCs.

Right now, it's unclear how many modes Battlefield 2042 will have once it launches, though a press release regarding the reveal mentioned Conquest, Breakthrough, and Hazard Zone modes, the latter of which is "an all-new, high-stakes squad-based game-type." EA said it's "different" than the other two modes mentioned, but they didn't elaborate just yet. There is a fourth game mode in the works, only described as a "love letter to Battlefield fans." 

The end of the Battlefield 2042 cinematic reveal trailer said that fans can expect a gameplay reveal on June 13, which just so happens to fall directly during E3 2021. Even though the developer and publisher isn't officially taking part in E3, it seems they'll hold some type of live stream anyway. 

Battlefield 2042 can be pre ordered now on Origin, Steam, the PlayStation Store, and the Microsoft store. It's also available physically through Amazon and other physical retailers. 

There are three versions available, though they retail for different prices depending on the platform they're purchased for. 

  • Standard Edition
    • $59.99 (PC, PS4, Xbox One)
    • $69.99 (PS5 and Xbox Series X|S)
  • Gold Edition
    • $89.99 (PC)
    • $99.99 (Console)
  • Ultimate Edition
    • $109.99 (PC)
    • $119.99 (Console)

As is usual, there will be a 10-hour EA Play members-only trial ahead of launch, starting on October 15. Those who sub to EA Play and/or pre order Battlefield 2042 ahead of launch will also gain access to the Battlefield 2042 beta, though specific dates and times haven't yet been shared. 

Stay tuned for more on Battlefield 2042 as we learn it. 

6 Ways Battlefield 6 Can Turn the Tide and Return to Form Wed, 02 Jun 2021 08:56:38 -0400 Aaron Bayne

The Battlefield series has always offered up a fantastic slice of adrenaline-fueled action. But even some of those that love the more recent entries look back and reminisce about the golden days of Battlefield. And a return to those earlier titles could be just what Battlefield 6 provides. 

As the first entry to utilize the capabilities of next-gen hardware, and with the domineering success of Warzone looming over anything FPS, many eyes are on Battlefield 6, many waiting to see whether the newest entry in the storied franchise can blast its way back into classic form, and once again stand toe-to-toe with the best.

With DICE General Manager Oskar Gabrielson stating that the next entry [in the Battlefield series] will bring “epic scale”, “all-out military warfare” and “crazy, unexpected moments,” we can’t help but get think about what's to come. 

With that said, there are a number of boxes that Battlefield 6 will inevitably have to check (six, in fact) to be hit the target. Let’s get into it.

A Real Focus on Weapons

While it’s not the sole offender in the shooter genre, Battlefield’s arsenals have steadily and progressively diminished over time, leaving fewer and fewer guns for players to choose from. It's something made even more prominent with more recent entries locking weapons to specific classes.

With a dwindling variety in weapon choice, it has become incredibly common (and easy) to pick one weapon and stick with it. And with dull upgrade trees, customizing weapons can be all but ignored by the casual player. 

With a rumored return to a modern setting, Battlefield 6 needs to make weapon choice and customization a priority. A quick glance at any weapon menu in Battlefield 3 or Battlefield 4 highlights the abysmal state into which weapon selection has evolved with Battlefield 1 and Battlefield V.

However, weapon choice and weapon variety are not the only issues on this front.  

Alongside some of its contemporaries, Battlefield’s weapons have not stood the test of time; they feel comparatively weak and samey. Jump into a game of Apex Legends or Warzone, and weapons feel unique, whether that be the quick and snappy R99 or weighty and powerful AX-50. Battlefield 6 has the opportunity to make handling each of its guns a real sense of personality, and with Sony's Duelsense showing how effective haptic feedback and adaptive triggers can be, the possibilities become quite interesting. 

Game-Changing Destruction

Destruction is what makes Battlefield Battlefield. No other modern shooter provides the highs that come with leveling a building or crashing your way through a wall to make a new path. And of course, let’s not forget the series once let us topple an entire skyscraper.

However, over the last two entries, destruction has taken a noticeable step back, despite their use of the Frostbite 3 engine. While some maps may allow you to flatten a town, à la Narvik in Battlefield V, they feel more like set pieces than anything else; there's an uneven selection of what can and can't be destroyed.

Reintroducing the types of destruction found in games like Battlefield 2 and Battlefield Bad Company, would reinstill a sense of diversity in gameplay. Destruction wouldn’t just be an obstacle to an end, but once again, a tactic unto itself.

Larger but Balanced Matches

Collectively, scaled map size and a balanced player count are incredibly important to the success of Battlefield 6. Behemoth maps, such as Caspians Border in Battlefield 4 and the classic Operation Metro from Battlefield 3, have been among the most visually impressive in the series. Combine those map designs with a swelling score and a full squad at your back, and these conflicts are nothing short of magical.

However, over the years, Battlefield has garnered a reputation for developing maps too big for squads. Battlefield V features some truly stunning and colossal maps, but with teams capped at 32 players, these battlegrounds can often feel empty, resulting in long, uninterrupted spells of running towards the combat zone, rather than being in it. Get killed just before you make it or just as you enter the fray, and entire matches could be spent simply running from point to point. 

With the latest tech fueling their upcoming venture, and an already rumored 128+ player count, hopefully, Battlefield 6 is setting out to find the right balance between team and map size.   

To be a True Next-Gen Experience

After delays and months of silence, it was confirmed that Battlefield 6 would be coming to both current and last-gen consoles. With a far more blended progression from one generation to the next – along with the continuing stock issues of next-gen consoles – it really comes as no surprise that EA wouldn’t want to isolate millions of last-gen players.

However, as typical team-based multiplayer experiences such as Call of Duty remain fundamentally the same as they were 15 years ago, and battle royales having hung around for over half a decade, there is the hope that Battlefield could usher in the true beginning of next-gen multiplayer.

Battlefield has always been associated with jaw-dropping graphics and a scale nearly unparalleled in the online space. Now that we can play games with 200 other players on enormous maps, however, Battlefield really needs to pull out all the stops. 

While understandably unlikely, Battlefield could easily focus on a top-of-the-line experience on next-gen consoles and PC. An unrestricted version of Battlefield 6 could allow the entry to act as a return to classic form for the franchise, giving it the means to set a new standard for modern multiplayer shooters. 

Since that won't happen, at least we know the game will receive boosted performance with next-gen patches and upgrades, much like how titles such as Call of Duty Black Ops Cold War and Assassin's Creed Valhalla have. Let's hope, however, that this split between both generations doesn't mean we'll get more of the same. 

Revamped Battle Royale 

Ok, nobody is going to cry over the failure of Firestorm, the ill-fated battle royale locked within Battlefield V. Compare Firestorm to really any battle royale and you’ll quickly notice the blatant balancing issues, messy UI, and overall lackluster experience. However, the reason battle royale has made it onto this list is that there is a fantastic battle royale game within Firestorm, and EA and Dice just need the opportunity to root it out.

Just as Blackout walked so Warzone could run, Firestorm could be the learning experience DICE needs to burst their way into the market, bringing with it all the destruction, gameplay, map design and scale that Battlefield has been known for.

One of Firestorm’s biggest mistakes was locking its mode behind a paywall, meaning players had to buy Battlefield V to play Firestorm. While a free-to-play battle royale may seem counterproductive to the success of Battlefield 6, linking the experience with each new title, as we’ve seen with Modern Warfare and Cold War, could snowball interest in this franchise – something that they’ve recently struggled with.

Streamlined Live Service Elements

Battlefield has mustered up a committed community, with lobbies still being filled in the now eight-year-old Battlefield 4, but when it comes to mainstream audiences, recent outings have struggled to maintain reasons to play.

With Battlefield V taking a step in the right direction by dropping the paid season pass a full year before Call of Duty, it ultimately failed to keep players interested with a lack of post-launch content. With Warzone currently enjoying its 80s Action Heroes event, and Apex Legends a few weeks into its ninth season, Battlefield 6 must learn how to maintain a steady flow of content that will keep its players, well, playing.

Recent statements from EA CEO Andrew Wilson also highlight the live service elements that will be making their way into the upcoming installment. Wilson told GameSpot, “And I think it's going to be an amazing relaunch of that franchise this year and will lead us into an incredible live service for the future."


Undeniably, there is a lot of pressure on the upcoming Battlefield. It needs to succeed in so many places to stand among those that are currently dominating the FPS landscape. But not only has the expectation of games changed since its last outing, but the climate of the industry itself has as well. We have our fingers crossed that Battlefield will survive the war to come. 

PlayStation Plus May Games Include Wreckfest, Battlefield 5, Stranded Deep Wed, 28 Apr 2021 17:47:50 -0400 Jonathan Moore

We're nearing the end of April, and it's gonna be ... well, you know, and Sony has shared the next games coming to PlayStation Plus. Unlike some previous months, May's lineup of complementary titles is as varied as it's been in some time, including a racing game, a first-person shooter, and a survival game. 

As has been the mode of operations since the PlayStation 5 launched back in November, May's games include one PS5 title in Wreckfest and two PS4 titles in Battlefield 5 and Stranded Deep. According to the PlayStation Blog, the new selection will be available for download on May 4 and remain so until May 31.

April's lineup, which includes Zombie Army 4: Dead War, Days Gone, and Oddworld: Soulstorm, is available for download until May 3. 

The inclusion of Wreckfest in May's selection of PS Plus games is a bit interesting, considering the next-gen version of the game is set to launch on June 1, but this gives PS Plus members a month's headstart in the race on PS5. Wreckfest originally released for PC in 2018, then PS4 and Xbox One in 2019. 

Battlefield 5 needs no introduction. Though it released in 2018, it is the latest entry in EA and DICE's long-running first-person shooter franchise. It takes the series back to World War 2, and while we called it a "solid" entry, we also said it "a certain flair present in previous titles." Regardless, including BF5 in PS Plus is a big win for shooter fans that have yet to check it out (this editor included). 

Stranded Deep is like playing the 2000 Tom Hank survival vehicle Cast Away — in all the right ways. There are even a few references that survival fans will enjoy along the way. Stranded Deep released for PC in Steam Early Access in the bygone days of 2015 before finally finding dry land on PS4 and Xbox One in 2020. Though it's one of those games that's still in EA on Steam all these years later, it's a solid and worthwhile entry in the survival genre that all fans can enjoy. 

[Source and header image: Sony]

The Next Battlefield Will Be "The Return of All Out Warfare" Fri, 23 Apr 2021 14:41:13 -0400 David Carcasole

We finally have some more information on the upcoming Battlefield game, thanks to a statement released by DICE from General Manager Oskar Gabrielson. 

This update may not come with a gameplay reveal or new trailer, but it is still worth noting as it points to such a thing being shown to us soon, potentially.

Gabrielson said the next installment will be "a bold step" and that the game is currently being playtested. Though the game's target platforms weren't mentioned specifically, Gabrielson did say the next Battlefield, whether it's called Battlefield 6 or something different, will be "brought to life with the power of next-gen consoles and PCs." 

2021 is an exciting time for us here at DICE. Working with more world-class development studios within Electronic Arts, we have our biggest team ever on a Battlefield game for console and PC.

Our friends at Criterion and DICE LA are working with us on our shared vision for the game, while the team in Gothenburg is taking technology in the game to the next level. Together, we are creating a jaw-dropping experience for you to enjoy later in 2021.

We’re in daily playtesting mode right now: polishing, balancing, and making the best possible Battlefield game we can. I can tell you it is a bold step. It has everything we love about Battlefield – and takes all of it to the next level. Epic scale. All-out military warfare. Crazy, unexpected moments. Game-changing destruction. Massive battles, packed with more players and mayhem than ever before. All brought to life with the power of next-gen consoles and PCs.

Get ready for our reveal “soon"

Of course "soon" could mean a variety of things, but with June a little over a month away, "soon" could almost definitely mean E3, which wouldn't be uncommon for a Battlefield reveal as we've seen previous installments revealed at the summer event in the past. E3 will be from June 12 to June 15

Though there are still many things we don't know about whatever the new Battlefield will be, such as when it will take place, exactly which consoles it will release on, if it will feature a battle royale mode, it's clear that Battlefield is expanding not just with this upcoming release but also with the announcement of a mobile game too

The last time we got a new Battlefield game was with Battlefield V in 2018, which took the series back to World War II. In our review, we said, "Battlefield V goes through the motions, trodding a well-worn path that is all at once fun and adrenaline pumping but somehow still terribly rote." 

New Battlefield Game Due to Launch in 2021, Confirms EA Mon, 09 Nov 2020 11:40:45 -0500 Dylan Webb

Having wrapped up support for Star Wars: Battlefront 2, DICE has been working on a new Battlefield game, something we've known for some time. Released in 2018, the last game in the first-person shooter franchise, Battlefield V, saw frequent post-launch updates until this summer.

Fans have been awaiting news of the next installment for some time,  and EA has finally given us a better idea of what we can expect and when we'll be able to see more of the game. 

EA provided a brief look at a next-gen tech demo of the upcoming Battlefield game at EA Play 2020, but there wasn't much of anything tangible to the reveal.

Speaking during EA's latest earnings call, CEO Andrew Wilson promised that this currently untitled sequel would be emblematic of the developer's "next-gen vision for the franchise." Wilson said that the anticipated release date of the game is Holiday 2021 and that more news will be shared in the next few months.  

DICE is creating our next Battlefield game with never before seen scale. The technical advancements of the new consoles are allowing the team to deliver a true next-gen vision for the franchise. We have hands-on testing underway internally, and the team's been getting very positive feedback on the game as we've begun to engage our community.

The next Battlefield is set to launch in Holiday 2021, we're excited to share a lot more about the game in the spring."

Talking further about this, Wilson also confirmed that they've rallied the entire DICE studio around Battlefield, giving the team an extra year of development to realize their ambitious goal. Stay tuned to GameSkinny as we find out more.

DICE Ends Battlefront 2 Updates Ahead of New Battlefield Game Tue, 28 Apr 2020 14:36:14 -0400 Josh Broadwell

EA and DICE are gearing up for a brand-new Battlefield game set to launch next summer, according to IGN. Star Wars Battlefront 2 and Battlefield 5 are both getting their last content updates soon so the DICE team can concentrate resources on the new Battlefield game.

EA posted the Star Wars announcement on the Battlefront 2 website, though the Battlefield news comes from a statement EA gave to IGN.

The end of the statement is where EA mentions Battlefield: "Longer term, the studio is focused on the future of Battlefield that we’ll be bringing to players in 2021."

However, EA also confirmed it will continue supporting both titles through in-game events and the like. It's just the massive content updates that will stop:

The team at DICE is working on the standalone Battlefield V update releasing this summer, and continuing their work on delivering Community Games.

While the studio’s vision for Star Wars Battlefront II is now complete with this week’s The Battle on Scarif Update, the servers, in-game challenges, recurring events and game support will continue as the game lives on with players and the community.

And that's basically all anyone outside DICE knows about the new Battlefield title. Seeing as it'll launch in 2021, it's probably safe to say the next Battlefield will be a next-gen or cross-gen game as well.

Xbox Series X and PlayStation 5 launch this holiday season, and both Microsoft and Sony have repeatedly said cross-gen titles will be important moving forward.

The upcoming Battle on Scarif update for BF2 is a pretty big one, introducing a new map and putting The Age of Rebellion in Supremacy and Instant Action modes. There's the usual series of heroes, costumes, and other upgrades too, and you can check those out in full over on the Battlefront 2 website if you're interested.

The original story complete with EA's statement is over on IGN. Stay tuned to GameSkinny for more Battlefield news as it develops.

EA's Xbox Sale Offers Deals on FIFA, The Sims, Apex Legends, and More Tue, 20 Aug 2019 11:33:52 -0400 Josh Broadwell

EA is currently offering a number of discounts for Xbox One on the Microsoft Store until August 25. While this might not be the same as the Gamescom sale our European counterparts are getting right now, there are still a number of good bargains to be had, from The Sims and Apex Legends to Dragon Age, Unravel, DLC, and more.

Here are some of the highlights.

Game Sale price
Apex Legends Founder's Pack $20.09
Battlefield V (Deluxe) $23.99
Battlefield World War Bundle $29.99
Burnout Paradise Remastered $4.99
Dragon Age: Inquisition (GOTY) $9.99
FIFA The Journey Trilogy $13.99
Mass Effect: Andromeda (Standard) $8.99
Mass Effect: Andromeda (Deluxe) $11.99
Star Wars Battlefront Hoth Bundle $9.89
The Sims 4 $7.99
Titanfall 2 (Ultimate) $4.49
Unravel: Yarny Bundle $9.89

Most of The Sims 4's expansions are on sale for 25% to 50% off as well.

Of course, this is just a sampling of what EA has on offer this week, and the full sale list can be found here.

Summer sales are starting to wind down across the board, so if there's something on this list that grabs your interest, it's best to take advantage of the offer while it lasts. If you're looking for deals on PC games, specifically Ubisoft titles, be sure to head over and check out Green Man Gaming's publisher sale

Battlefield V Chapter 4 Introduces New Maps, Chapter 5 Adds the Pacific Theatre Sat, 08 Jun 2019 14:00:35 -0400 Josh Broadwell

Battlefield V is getting a lot of new content this year, starting very soon, and we got a first look at Chapter 5.

One of Battlefield V's new map is Merita, an infantry-focused map which takes place during the Allies' efforts to keep Greece free from enemy occupation. The map requires players to defend a village while also taking advantage of routes to other areas, hills, and multistory homes to win the day.

It's based on the true story of the Battle of Greece as the Axis powers tried invading, and the team calls the style "creative chaos." The map is a general banana shape the forces conflict by making both sides crash into each other.

The Battle of Merita launches in July as part of Battlefield V's Chapter 4.

One of the game's new maps is Al-Sundan, adapted from Under No Flag and considered "classic Battlefield." The map takes place in the deserts of Africa as the Allies try to defend important air fields and other points from the Axis invaders. It's an open map that prioritizes space and vehicle-based action, including planes and tanks, and it's also designed for multiplayer gameplay.

Al-Sundan will be available June 27 as the first part of Chapter 4.

Operation Underground is another new, upcoming map that focuses on the metro area, but also the city's more open areas like parks. Its closer quarters emphasize flanking and getting players to strategize more to be successful. Operation Underground launches in October, in between Chapter 4 and Chapter 5

Chapter 4 is also introducing a range of other maps, focusing on tight, claustrophobic maps that require teamwork and infantry strategy for multiplayer matches. They'll range from far-flung Scandinavian islands to Provence in France. 

Another new update launching in August will bring an increase to Battlefield V's max rank, which is going from 50 up to 500 now to accommodate more skilled players. Company Coins are granted for each rank up, and every 50 ranks will be a Milestone that offers a special set of dogtags.

Chapter 5 got its first news as well, introducing a brand-new theater: the Pacific. The new theater naturally focuses on the fight between the US and Japan and will include a modern take on the classic Iwo Jima battle. The game is using Frostbite and motion-capture to recreate the battle like never before.

The new theater is also bringing amphibious combat and a new, expanded arsenal.

Finally, Battlefield V is getting added to the EA Vault starting today and PlayStation Access next month when it launches.

Sony Hosts Big PlayStation Plus Sale — Over 200 Games Discounted Tue, 23 Apr 2019 17:24:14 -0400 GS_Staff

Once upon a time, Steam was the only digital games storefront to provide its users with deep discounts on titles old and new. However, over the past several years, that's started to change, with Sony and Microsoft getting in on the action. 

While there was a time when PlayStation's sales and Sony's PlayStation Plus offerings were laughable, that's no longer the case. These days, PS Plus sales are well worth paying attention to. 

From now until April 30 at 11 a.m. EDT, PlayStation Plus members can get up to 80% off a number of high-quality titles, recent releases, and indie gems. That's not including this month's free offerings of Conan Exiles and The Surge

Below, we'll highlight some of the better offerings available, including those for the PS4, PS3, and PSVR. Some highlights include Assassin's Creed Origins, Battlefield V, Shenmue I + II, and the Dead Space trilogy. 

Each game is linked to its PlayStation Store page. Additionally, some games have multiple editions, many of which are also discounted and can be found on the store. 

Game Price Platform
  FIFA 19  $17.99  PS4
  Madden 19  $11.99  PS4
  NBA 2K19  $17.99  PS4
  Assassin's Creed Origins  $14.99  PS4
  Battlefield 1  $9.99  PS4
  Battlefield V  $29.99  PS4
  Burnout Paradise  $4.99  PS4
  Dragon Age: Inquisition GOTY  $9.99  PS4
  Everspace  $7.49  PS4
  Just Cause 3: XXL Edition  $8.99  PS4
  Layers of Fear  $4.99  PS4
  Mass Effect: Andromeda  $7.49  PS4
  Moonlighter  $11.99  PS4
  Need for Speed  $4.99  PS4
  Overcooked 2  $17.49  PS4
  Phantom Doctrine  $11.99  PS4
  Rainbow Six: Siege Deluxe Edition  $11.99  PS4
  Shenmue I + II  $20.99  PS4
  The Crew 2: Gold Edition  $29.99  PS4
  Titanfall 2  $7.49  PS4
  The Division  $9.49  PS4
  Warhammer: Vermintide 2  $20.99  PS4
  WWE: 2K19  $17.99  PS4
  Borderlands 2 VR  $37.49  PSVR
  Alice: Madness Returns  $3.99  PS3
  Dead Space: Ultimate Edition  $4.99  PS3
  Dead Space 2: Ultimate Edition  $5.99  PS3
  Dead Space 3: Ultimate Edition  $5.99  PS3
  Dragon Age II  $3.99  PS3

For a complete list of all 264 discounted games on sale, check out the PlayStation Store.

Battlefield 5 Battle Royale Mode Detailed In Leaked Video Sat, 09 Mar 2019 10:13:20 -0500 William R. Parks

Since the release of Battlefield 5 last November, players have been eagerly awaiting the arrival of Firestorm, the first-person shooter's upcoming battle royale mode. Up until now, fans have been a bit in the dark about what to expect from Firestorm, but a recently leaked video looks to change that.

In what appears to be a tutorial video for the unreleased game mode, the foundation for Firestorm is thoroughly established. As fans of the genre are likely to expect, it will reportedly feature Solo, Duo, and Squad play, and a match begins with players parachuting onto the map before beginning their quests to collect loot and eliminate opponents.

As per usual, a central element of Firestorm's loot is its weapons, and they will come in three rarities: common, rare, and epic. Of course, advantages come with higher rarity weapons, and players can expect bonuses like scopes, extended magazines, and reduced recoil from the epics they find.

That said, fans will need to pay attention to their inventories if they wish to be effective with these powerful guns, as each weapon class requires its own specific ammunition, and the amount that can be carried is limited. So too, there are restrictions on how many weapons and gadgets a player can hold at a single time — something that can be addressed by locating backpacks that offer expanded inventories.

While most of these elements will feel familiar to battle royale veterans, it does seem that Firestorm will feature its own unique characteristics. For instance, the video reveals that downed players can continue to fire their sidearms while they wait to be revived by a teammate.

Additionally, Battlefield 5's upcoming mode will give players access to combat vehicles, such as helicopters, boats, and tanks. These conveyances will be granted as rewards for completing the objectives that are found throughout the map, and while they are powerful, they can also be countered by players with anti-vehicle equipment.

Since the leak of this video, the official Battlefield 5 Twitter account has indicated that more information on Firestorm is forthcoming. Indeed, the official post-launch roadmap has the release of the game mode set for March, and perhaps fans can expect these additional details to finally reveal an exact arrival date. 

Battlefield 5 Players Receive Free New Weapons Wed, 19 Dec 2018 21:15:26 -0500 William R. Parks

Only two weeks after Battlefield 5's first major post-launch update, "Tides of War Chapter 1: Overture," DICE is back with some additional content for fans to enjoy. Specifically, two new weapons have been made freely available to the entirety of the first-person shooter's player base.

These two weapons are the Ribeyrolles 1918, an assault rifle for the Assault class, and a new shotgun for the Support class called the M1897. Everyone that logs into Battlefield 5 by January 3 will receive these weapons for free, and they can be located in a player's Armory.

The Ribeyrolles 1918 is a gun that was previously featured in Battlefield 1. This new assault rifle is extremely accurate and features the longest range in the weapon class. However, it does so at the expense of its damage output.

The M1897 also made an appearance in Battlefield 1, though it was called the M97 Trench Gun in that entry. As stated by DICE, this weapon feels like "a true pump-action shotgun with a good one-hit kill range."

While some players are certain to be happy to add a couple of new weapons to their arsenals, others are voicing dissatisfaction that DICE is focusing on adding Battlefield 1 weapons to the title rather than introducing new guns. "The number of weapons being copy-pasted from Battlefield 1 is so pathetic," a user on Reddit writes.

Furthermore, some fans are frustrated that, once again, Medics are being skipped over with these new weapons. While DICE has recently buffed SMGs in an attempt to improve the Medic class, a portion of the community suggests that more is needed.

Specifically, players indicate that an SMG with stats like the Ribeyrolles 1918 (long range but with low damage), could be a step in the right direction for Medics. The fact that the weapon is instead being implemented as another Assault Rifle is not sitting well for some.

Despite these concerns, it is difficult to be too disgruntled about free content. Following the recent controversy surrounding changes to Battlefield 5's Time to Kill values, new weapons feel like a reasonable approach to getting veteran players back in game and doing battle.

Further discussion of the addition of these weapons can be found on Reddit.

Battlefield 5 TTK Changes Reverted Following Fan Outcry Tue, 18 Dec 2018 15:23:58 -0500 William R. Parks

Over the last weeks, DICE has announced, and then implemented, a first round of changes to Battlefield 5's Time to Kill (TTK) values, which effectively reduced the damage of many of the game's weapons. Now, the company has decided to reverse these changes after a vocal portion of the playerbase has spoken out against them.

In a post on Reddit, DICE outlined that the game's original TTK values would be back in place today and that this rollback would not require a Battlefield 5 client download. The response to this announcement has been quite positive, with the thread's most upvoted comment being, "It's a Christmas miracle."

TTK values determine how quickly a player can kill their opponent in a first-person shooter, and finding just the right speed is a balancing act that requires developers to consider veterans and newbies alike. While players that have a long history with a franchise, or first-person shooters in general, may prefer a quicker and more skill-testing TTK, this can create a frustrating experience for those trying to break into the genre.

From the preliminary announcement to the initial implementation, it has been clear that DICE is attempting to address this phenomenon by adjusting TTK values. The company hints at this point again in the announcement of today's reversion:

It’s important to acknowledge that we have a challenge bringing new players into Battlefield V and onboard them to become more experienced Battlefield players. It’s been a challenge across our games for a long time...

However, following the community outcry, it is clear that some players did not consider these TTK adjustments to be acceptable attempts to cater to new players. That said, DICE is still committed to finding solutions to this problem, and it notes that the process will not be "easy, nor will it be quick."

Reverting back to original TTK values also means that the newly added "Conquest Core" playlist, a separate mode for those players that wished to play Battlefield 5 under the old TTK system, is no longer needed. It has been removed, and DICE has put a hold on plans to implement further "Core" playlists.

The ability for fans to unite and give direct and immediate feedback to developers, as was the case with Fortnite's Infinity Blade, is truly a boon for players vested in these evolving franchises. While it certainly must be hard for developers to be so thoroughly challenged on each of their decisions, it is commendable that DICE has acted promptly on the community's desires.

The company may not be any closer to building a friendlier experience for new players; however, the decision to revert these changes is certain to gain favor with franchise veterans. Now, fans will just need to wait and see what the company's next attempt to expand the player base brings.

DICE's announcement of the TTK reversion can be found on Reddit.

Battlefield 5 Gets Its First Post-Release TTK Changes Wed, 12 Dec 2018 20:35:14 -0500 William R. Parks

At the end of November, DICE announced its intentions to adjust Battlefield 5's Time to Kill (TTK) values in response to what the company perceived as players dying "too quickly" on the battlefield. While this announcement was met with resistance by a vocal portion of the player base, DICE has continued forward with its plans, and the game's first post-release TTK changes arrive today.

TTK values are a defining characteristic of all first-person shooters, determining the speed of a game's action and establishing how skilled a player needs to be in order to compete. Changes to TTK can have a major impact on gameplay, and DICE has made its reasons for making these alterations in Battlefield 5 very clear:

Although not extremely vocal within our deeply engaged community, we see from our game data that the wider player base is dying too fast leading to faster churn - meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield 5.

This first set of changes focuses on decreasing the amount of damage weapons do when they hit body parts aside from an opponent's head. For example, players using assault rifles, machine guns, and semi-automatic rifles will notice that body shots are dealing less damage overall.

In general, players should expect a kill from one of the changed weapon to take one additional bullet, and DICE has provided the following chart that outlines the new weapon damage multipliers. The numbers in red indicate the damage multipliers prior to today's update.

Furthermore, the distance between players has always had an impact on how many bullets are required to kill an opponent in Battlefield 5. However, today's update decreases the distance at which this phenomenon starts to take effect. That is, a weapon that may have been able to kill an opponent with four bullets within 50 meters will now need to be within 28 meters to do the same.

DICE has specified these Bullets to Kill alterations in today's TTK change list.

As stated, many players were initially opposed to DICE's intentions to alter TTK values, and it may take some time for the dust to settle on today's shake-up. Fortunately, the company has implemented a new playlist called "Conquest Core" that keeps the old TTK values in tact — the "first step toward a traditional Battlefield 'Hardcore' experience."

When You Buy an Unfinished Game, Everyone Loses Wed, 26 Dec 2018 15:00:01 -0500 Tim White

Back in my day, patches for video games weren't a thing. Whatever data was on the disc or cartridge the day you bought it was there to stay, forever.

This probably sounds like a massive inconvenience to those of you who have never known any such thing as offline gaming, but the inability to change games after release was actually a major factor in explaining why they were, on average, much better (or at the very least, more functional) prior to about 2005.  

This is Business 101, everybody

Broadly speaking, business has had a bad rap since roughly the beginning of time, and that's absolute bullshit.

There's this pervasive perception in virtually every culture that businessmen get rich by lying, cheating, trampling anyone in their way, and/or buying politicians.

Some people do make big piles of money by doing those things for a while. There is no such thing as a longstanding, profitable, healthy business that got that way by being dishonest. Period, end of story.

Shady business practices always catch up to you and will always sink your business, unless you've scored legal monopoly protections by writing a check to a politician that shouldn't have any power to grant you any such favors (but that's a topic for another article).

I'm speaking from experience here. I currently own two businesses, both of which generate more revenue every year and which have sterling reputations among my clients. The most common compliment I receive goes something like this (paraphrasing): "I really appreciate how transparent and trustworthy you are. Many of your competitors try to get my business with flashy gimmicks or inflexible contracts, but you just focus on doing good work at fair prices, and I'm happy to pay for that."

This super basic idea is no different for video games, or for any other industry.

It's really not hard to understand the essence of what makes a business successful: keep your promises, deliver the best product you possibly can at the price point you've chosen to compete for, and make things as simple as possible for your customers. That's really all there is to it; build your business on that foundation and you will do well.

When developers make absolutely outstanding games, gigantic numbers of people will buy them. You rarely see phenomenal games that don't sell well; the quality of any product ultimately speaks for itself. Great products take time, and great video games take an enormous amount of time. Gamers can't demand everything better and faster; to a large extent, it's one or the other.

We live in a world littered with broken, unfinished $100 million games largely because many gamers routinely make ridiculous and unrealistic demands, leaving developers scrambling to do the impossible.

Video game developers and publishers (yes, even EA) are not sitting in their high-backed leather chairs, twirling their mustaches and brainstorming ways to screw you over. If they were, they'd have gone under long ago; the games industry is relatively unregulated, meaning participants sink or swim on their own merit (or lack of it). They're responding to market conditions as best they can, but they're fighting an unwinnable war.

Why are so many unfinished games being released?

Even as recently as about 2008, game developers largely understood the basic principles of good business and lived by them. Crippling bugs and day-one patches were still relatively unheard of during the first half of the Xbox 360/PS3 era. Even though developers had the technology to patch games after release, they and their publishers generally tried to avoid doing so if they could.

There was still some degree of expectation that the product sitting on shelves on launch day would be a polished, professional one that reflected well on the hundreds of people that spent years of grueling effort making it.

But it couldn't last; gamers wanted more, they wanted it now, and half of them couldn't make up their minds as to what "it" was.

As development costs continued to skyrocket—largely thanks to an over-emphasis on graphics that consumers continue to insist on—publishers became more and more aggressive with their timelines and ROI charts. Profit margins on video games have always been narrow, and they're only narrowing further as gamers demand increasingly realistic graphics and physics, both of which are astronomically expensive to create.

(The growing demand for hundreds of hours of content from a single game, which almost by necessity has to be mind-numbingly repetitive, doesn't help either.)

Developers are being asked—nay, told—by everyone around them to produce more and more complex games on shorter and shorter deadlines. And yes, if you habitually pre-order AAA games, you're partly to blame, especially if you keep buying from developers or publishers that have been pumping out launch day train wrecks for years now.

If you pay any degree of attention to gaming news, you've also undoubtedly noticed a relatively new trend: video games that get mega-hyped by eight-figure ad campaigns, shatter pre-order and day-one sales records, and then accumulate truckloads of negative reviews and go on discounts as deep as 50% mere weeks after release, once everyone starts to realize what a fetid garbage pile it is (looking at you, Fallout 76).

To me, this reeks of extremely talented game developers starting to give up.

Gamers are jaded and annoyed, but nonetheless keep buying crap games before anyone knows they're crap. Developers are exasperated by increasingly unreasonable demands from their publishers and from their customers, so they resort to any gimmick necessary to break even as fast as possible. (Protip: if you're strategizing in terms of weeks, not months and years, your business model is already set up to fail.)

Publishers aren't going to throw $100 million at a new game if the last one didn't return at least 10% (which is perfectly reasonable), but they apparently never stop to wonder if what they're demanding of developers is actually the best way to make a profit (it's not).

Are unfinished games a good thing in any way?

The answer to this question depends heavily on context. The term "unfinished games" needs to be defined very precisely.

Open betas and Early Access games are a thing, and neither paradigm looks to be going anywhere anytime soon. The difference here is that when you sign up for either, you know what you're getting into—the developer has clearly disclosed that their game is a work in progress and that you're to be an active participant along the way. If you don't want to do that, bookmark the game and check on it every six months until it's finished. Easy fix.

As things stand now, the status quo with "traditional" AAA titles like Battlefield 5 and Red Dead Redemption 2's online mode provides a much-needed pressure release valve for overworked developers struggling to satisfy gamers and publishers that are often in direct conflict with one another. There are serious problems with both games that have pissed off huge numbers of consumers, but I'm not one to suggest ostracizing developers for patching games weeks and months down the line if it's the only option currently available to them.

In other words, we need to be sure we're discussing the root causes, not merely treating symptoms.

On the most basic level, the fact that the internet allows developers to fix problems with their games is a great thing. The fact that that option didn't exist in 1998 strongly incentivized developers to put their absolute best foot forward, but I don't think condemning devs for fixing mistakes after launch is necessarily appropriate in every case.

One needs to ask why the post-launch fix was necessary, whether it represents an ongoing systemic problem, and to what extent the decision was out of the developer's hands due to publishers breathing down their necks (or other factors).

All of this is to say that I'm calling on gamers to do something that, as a whole, they're not very good at: control their emotions, take a step back, and think carefully about all the relevant factors in any given situation before reaching for that caps lock key. It's possible to be both just and benevolent.

Give people the benefit of the doubt, at least to begin with. Investigate a situation before judging it. If developers or publishers have done something truly dumb or shady, then criticize them—calmly and constructively.

Unless the broken mess of a game you're upset about is the only and inevitable result of demands levied by millions of your fellow gamers, in which case you should be criticizing them.

What's to be done about it?

The good news is that this problem is totally solvable. The news that's not necessarily bad (but that you might not want to hear) is that the solution has to start with you. No developer or publisher is going to initiate the long and painful course correction necessary to bring about a true Golden Renaissance of Gaming—most of them have locked themselves firmly into codependent catch-22 arrangements.

They need your money to continue to exist, and nothing will change for the better unless you change the conditions under which you're willing to give it to them.

One of several things has to happen:

  • Gamers need to understand just how expensive their treasured hi-def graphics are and settle for slightly less impressive visuals to let developers realize huge cost (and time) savings, or;

  • Gamers need to accept the fact that a $60 price point for AAA video games hasn't been a sustainable price for many years and come to terms with substantial price increases, or;

  • Gamers need to exercise a little patience and vote with their wallets after launch day, which will result in a gradual but steady market correction. 

The last option won't be easy—convincing millions of people to agree to do something differently never is—but I think it's the easiest option and the one most likely to work long-term. One great thing about free markets is how it's on sellers to figure out the enormously complicated logistics of providing a great product at a fair price in a timely manner. We just have to adjust our expectations and let them do it.

Pre-orders are a huge component in the machine that keeps pumping out unfinished games, and one thing will be incontrovertibly true until the end of time: developers and publishers won't continue to pursue strategies that consistently fail. The few that do will quickly go out of business, leaving their more agile and reasonable competitors to take over.

The bottom line is this: broadly speaking, gamers are getting what they deserve right now. Developers aren't churning out unfinished games in spite of demand, but because of demand. Nothing about the way it's done now is sustainable; the problem will end eventually. The only question is how, and whether the end result will be better or worse.

If we, as consumers, want a better product, we have to stop incentivizing bad ones, which requires some self-control and some delayed gratification. On our end, it really is that simple.

Battlefield 5's First Major Content Update Delayed [UPDATE: Live Now] Tue, 04 Dec 2018 13:02:13 -0500 William R. Parks

[UPDATE 12/5/18: Battlefield 5's "Tides of War Chapter 1: Overture" update is now available. DICE has taken to Twitter to offer its "sincerest apologies for the delay."]

At the end of last week, DICE outlined the changes that would be coming to Battlefield 5 in its first post-launch content update, "Tides of War Chapter 1: Overture." However, it seems that players will need to wait a bit longer for today's scheduled update, as DICE has confirmed that "Chapter 1: Overture" is delayed until further notice.

"The team has discovered an issue with the #Battlefield Chapter 1: Overture update," the company stated on Twitter. "Rather than create issues in the game, we're holding the update for the time being."

Fortunately for fans of the new first-person shooter, it does not seem that the delay will be long, and DICE has indicated that there should be more news available today.

"Chapter 1: Overture" is the first of three post-launch updates that were outlined for Battlefield 5 in October. It is set to include a new tank-centric map called Panzerstorm, additions to the single-player campaign, a practice game mode, and vehicle skins.

Furthermore, the update is to come with a number of changes, including weapon rebalancing. Chief amongst these weapon tweaks is an overall buff to Medic load-outs, which are intended to improve their weapons at-range, and players should specifically notice increased performance from SMGs.

While some players may be disappointed by the delay of this Battlefield 5 update, especially considering how close the delay announcement comes to its scheduled release, it does seem that DICE is committed to making sure it launches bug-free in the near future. 

In the interim, DICE has taken to Reddit to give fans a full recap of the upcoming Battlefield 5 announcements, communications, and live streams. This includes an "Ask Me Anything" with DICE set to occur tomorrow, December 5, on Reddit, as well as an EA UK Community Team live stream scheduled for Thursday.

While these items may not feel like suitable replacements for the now delayed release of "Chapter 1: Overture," fans will at least have some ways to engage with DICE's new shooter while they wait for it.

A full recap of these upcoming events can be found on Reddit.

Battlefield 5's Time to Kill Changes Clarified, Upcoming Tweaks Outlined Fri, 30 Nov 2018 14:35:22 -0500 William R. Parks

Last week, Battlefield 5 Core Gameplay Designer, Florian Le Bihan, took to Twitter, indicating that changes to Time to Kill (TTK) and Time to Death (TTD) values are coming to DICE's new first-person shooter.

Now, in a post on Reddit, DICE has clarified on their intentions and given an overview of the tweaks that coincide with Battlefield 5's first major post-launch update, "Tides of War Chapter 1: Overture," which is set for release on December 4.

TTK and TTD values are critical aspects of all first-person shooters. While a vocal portion of Battlefield 5's player base suggests that TTD (how long it takes to be killed from the perspective of the victim) has latency-based issues that need to be addressed, they indicate that TTK (how long it takes to kill an opponent) is in just the right place.

In response, DICE has stated that no TTK or TTD changes are coming in "Chapter 1: Overture." However, the company still has tweaks to these values in their plans:

We're seeing players die too often/too quickly and get frustrated because of it. So, we're looking at how we can improve the experience for new players and veterans alike. This may lead to a perceived slower TTK.

DICE continued by suggesting that they want the community to be involved in testing these changes, and a quote from Le Bihan paints a picture of how that testing may materialize. Specifically, he outlines a scenario where TTK changes would be widely implemented, while a new playlist would allow players to continue battling with the current TTK in-tact.

That said, the first chapter in "Tides of War" does contain many weapon changes that will impact their power level. Notably, DICE is focusing on "changes that will help most of the Medic weapons to perform better at-range." This materializes as SMGs are receiving a number of improvements in an attempt to bring them in balance with Assault Rifles and Light Machine Guns.

Further, the update addresses an animation issue that will "virtually" increase the speed of revivals as well as UI-based improvements and new Spectator Mode features.

Of course, all of these fixes and changes are just one part of the "Tides of War" update, as "Chapter 1: Overture" features a new tank-based map (Panzerstorm), a new entry in the single-player campaign, a practice game mode, and vehicle skins. Significant additions, though they will need to keep players occupied until "Chapter 2: Lightning Storm" comes to Battlefield 5 at the beginning of 2019.

This information from DICE comes only days after a server-side update that addressed server stability and team balance issues. It is clear that the company is committed to keeping players engaged with new updates and changes, however, the reception of the upcoming TTK changes will be an important indicator of the future of Battlefield 5.

DICE's full outline of the December 4 update can be found on Reddit.

Battlefield 5 Receives Fixes in Recent Server-Side Update Tue, 27 Nov 2018 14:19:02 -0500 William R. Parks

Battlefield 5 is set to receive a significant update on December 4, coinciding with the release of "Tides of War Chapter 1: Overture," the first part of the post-launch plan outlined for the first-person shooter. However, DICE is not waiting to start releasing fixes, and they have just addressed a few issues with a server-side update.

Following the patch, players should find that server stability has increased, and disconnects when joining a server are less frequent. Additionally, team balance has been improved in an attempt to minimize the number of dramatically uneven matches, and a bug that prevented weapons from properly unlocking has been fixed.

While this update is small, it is clear that DICE is committed to addressing Battlefield 5's issues in a timely manner. Perhaps this is due to the lack of fanfare that has surrounded its launch.

It is hard to say if this phenomenon is a product of the lukewarm responses that followed the game's beta, the myriad of release versions that left some players confused about when they would actually have access to the game, or the absence of a battle royale mode at launch. Whatever the reason, reports suggest that Battlefield 5's physical sales are down significantly when compared to the last entry in the franchise, and DICE most certainly will want to respond quickly.

Our writers have called Battlefield 5 "a solid entry in the storied franchise," but one that "lacks a certain flair present in previous titles." While this update does not make major inroads to address this sentiment, it does suggest that the developers are paying attention. Perhaps this knowledge will be enough to satisfy fans as they gear up for a more meaty update next week.

Battlefield 5 Classes Guide for Multiplayer Superiority Sat, 24 Nov 2018 12:55:41 -0500 John Schutt

Every one of the four classes in Battlefield 5 has a role, and all of them have a part to play in securing objectives, getting kills, and racking up wins. We'll be looking at each of them in this guide.

I've presented classes in the order they appear in the in-game menu: Assault, Medic, Support, and Recon. By the end of this article, you should have a basic understanding of how to approach each class, and know that:

  • You can win a match without Assault players, but with them, you dominate.
  • You can win a game without Medics, but with them, you'll do it and drop hardly a ticket.
  • You can win a match without Support players, but with them, you'll never have to stop pushing.
  • You can win a match without a Recon, but with one, you can accomplish anything. 

Assault: All-out Attack

A competent Assault player is a natural leader for the team. Their weapons are the most versatile, their kits the most capable of clearing whole squads out of their hidey-holes, and their dedication to destruction ensures ground vehicles think twice before moving in on a hardpoint. 

You'll want to take the fight to your enemies as frequently as possible. What that means depends on the map.

For open maps like Arras or Twisted Steel, you'll want to stick to your squad or the nearest cluster of teammates. That way you'll always be under fire from at least one direction. There's lots of visual cover, but you'll have to contend with the fact that everyone can see you as well as you see them. 

Single shot rifles are your best bet on maps like these. Recoil control is essential at the kinds of distances you'll be fighting in, so semi-auto should be your go-to. If you prefer pure ARs, learn to tap-fire.

In any event, the following strategy is best for taking the open maps by storm:

  • Hole-punch. When the match begins, you need to make an opening for your teammates. Sadly, it's a rare thing to do that by merely running right down the center of the map. Instead, take a longer route and come at your foes from the side. Push as far as you can but stay aware that the more you press the issue, the more likely it is your enemy will surround you. After you get a few kills, make a turn for your team and carve your way to them.  

For close quarters fighting on maps like Aerodrome and Fjell 652, use a full-auto rifle, one you're comfortable firing from the hip as you're on the move. Marksman rifles are usable as their TTK up close sometimes exceeds that of a standard AR, but their hipfire is less dependable for precisely that reason. 

The following strategy works for maps with plenty of cover and buildings to dive into:

  • Stick and move. Guerilla tactics are as effective in Battlefield as they are in any conflict, so make a nuisance of yourself. Get one or two kills and disappear, only to show up half a map away, where you get another two kills and vanish. At first, you'll be annoying, but stay alive long enough, and you'll draw more than a few angry people away from the fight. Barring that, you'll infuriate them, cloud their judgment, and provide your teammates with a less effective defense.

No matter the map, be smart about when you engage large groups or vehicles. A tank can and will melt you at its earliest convenience, and no gun has enough ammo to take out more than a single squad in a single magazine. And you only have so many explosives. 

Keep these couple tips in mind and your time as an Assault in Battlefield 5 will be fun for you and a hassle for your opponent. 

Medic: Everybody Up

A capable Medic, however, makes their weaknesses work for them, staying near enough to their team to be useful but remaining mobile and keep everyone at peak health.

They fight close range where their weapons are most effective, using the element of surprise and their quick revive to overwhelm enemy positions.

Medics throw versatility and power out the window in favor of a single goal: keep the team alive. They do this three main ways:

  1. Revive. Yes, everyone can revive in Battlefield 5, but it takes a small age to do it if you aren't a Medic. And some revives aren't even available without the magic syringe, and that can lead to entire pushes failing from lack of troops. On maps where there are plenty of sightlines, you don't want to be out in the open for more than a few seconds. Medics aren't.
  2. Spread the health. Medical pouches fly a long, long way, start healing your teammates immediately, and they resupply their otherwise single-use self-heal kit. And you have an infinite number of them. Never hesitate to pass up a teammate in need of a pouch. He might save your life in the next ten seconds.
  3. Survive. Medics have the unique ability to survive some of the stupidest situations with their ability to self-heal instantly and infinitely. Build muscle memory around your desired heal-button, because it can and will save you. Especially as a Combat Medic, you'll be getting away from firefights you have no right to, and with a gun built for close range, you'll want to get out of most of the fights you don't start.

Above all else, the cardinal rule of playing Medic is this: you are not the slayer of the team. You are not the guy controlling entire sightlines. You are not the girl making the biggest hero plays of the game.

You enable everyone else, and if you're good at your job, they will thank you.

Support: Power Play

A competent Support player is always in the thick of things, but rarely at the front of the fight. Instead, he's almost always surrounded by teammates, providing cover and covering fire as his squad moves forward.

Though Support weapons and abilities offer incredible mobility around a map, the class itself should act like its namesake: supporting the team and making sure everyone is best equipped to fight.

The Support powers the team in ways no other class can, ensuring a push stays on its feet and ready to dominate every fight. They do that in three core ways:

  1. Resupply. The primary reason a Support must remain with the larger team is: no one else has access to ammo at all times, and any attack stalls when it runs out of bullets. Sure, enemies drop ammo, and there are crates of the stuff scattered around, but when you need them, they tend to be everywhere you're not.
  2. Suppressive Fire. And I'm not just talking about the suppression effect. Send enough bullets in a general direction, and they act as an excellent deterrent. As Support, you can be a one-person army. Don't neglect your duty to take out every enemy stupid enough to walk into your line of fire, but put as many rounds down range as you can. You buy your team time and space.
  3. Area Denial. In Battlefield 5, destruction is total, so the ability to create and sustain cover is vital. Building fortifications with the Engineer role, especially in more linear modes like Grand Operations, can make the difference between a successful defense and an utter failure. Don't neglect the power of tanks as mobile cover, either, because you can keep them alive much longer than anyone else on the team. Even a single unit of armor can turn the tide. Don't waste it.

Be aware that your job as ammo goblin can sometimes feel overwhelming. Like it's the only thing you have time to do. Don't be afraid to focus on other aspects of your job. Your immediate teammates have enough for a few seconds. Supports wear many hats, and you should switch between them as frequently as you can.

Recon: Everywhere at Once

A capable Recon is someone who can swap between long- and mid-range shooting at a whim, and who isn't afraid to get into some risky scraps to benefit the team. Their unique abilities make otherwise impossible objectives manageable, and if they know what they're doing, they can live up to the sniper's role as a force multiplier.

One of the most critical factors for success as Recon is making your presence felt across the map. There are three primary ways you do that:

  1. Spawn beacons. They're as powerful as ever and provide a hidden backdoor into any objective. Learn the maps. Find your favorite spot. Set the beacon. Profit.
  2. Unlimited intel. With the Sniper Combat Role, you won't be up in people's faces, but you will be giving your team the power of spotted enemies. Plus, even if you don't kill every target with a single shot, you do plenty of damage. You'll either force your foe out of position or give a closer teammate a much easier fight.
  3. Spawn anywhere. With the Pathfinder combat role, you can spawn on any squad leader anywhere, so be ubiquitous. Be an annoyance. Give your squadmates new ways to attack flags and power positions. Most importantly, don't miss.

No matter what role you want to play, you'll want to become intimately familiar with the workings of your sidearm and where each map's hotspots are. And whether you're holding down a sightline or providing supportive fire alongside your squad, knowing when and where to move when things get hairy is essential.

Oh, and don't be the guy at the hind-end of the map. You are most effective from long range, but there's no reason to be so far away that all you can see are pixels.

Each of Battlefield 5's classes has its own unique uses and strategies, but a skilled player can take a good class and make it great. Use the advice I've laid out here and take it into battle -- you'll be better for it.

Battlefield 5 Review: A New Coat of Paint on an Old War Tank Wed, 21 Nov 2018 10:06:29 -0500 John Schutt

Battlefield 5 is perfectly functional. Everything people want out of a mainline entry, this game delivers. The gunplay is sound. The sound design is spot on. There are enough maps to cater to many different gameplay styles. Even the game modes are just, well, fine. They create the same rush we've felt when playing the series for years, though Rush itself is no longer playable. 

But there is nothing particularly new here, nothing to excite the imagination like the infantry focus and pacing of Bad Company 2 or the grand reopening for the series with Battlefield 3.

Battlefield 5 goes through the motions, trodding a well-worn path that is all at once fun and adrenaline pumping but somehow still terribly rote.

Stories Well-Enough Told

The singleplayer side of Battlefield 5 is a stronger showing than its multiplayer. It's here where we see the developers playing with expectations in gameplay, if not in narrative. 

Like Battlefield 1BF5's "War Stories" are self-contained mini-campaigns with a lens focused on a single soldier. They're about the effect a few competent men and women can have on a small part of a much larger conflict.

Each of them tells the story of a different phase and theater of World War 2, and each plays with the expectations players have of a big-budget FPS experience.

Mechanically, each War Story is unique, and each chapter of each story attempts to give Battlefield's take on another type of game. From open world to area defense, flight sim to stealth-action, the gang's all here. 

And I'll be honest: I was quite taken with every chapter I played. DICE has just about outdone themselves when it comes to making the Battlefield singleplayer fresh again.

As with the rest of the game, though, don't expect anything to fly out of left field; the storytelling is sound despite predictable plots and somewhat stock characters. I never found myself particularly attached to any of the playable characters, or the NPCs for that matter, but I was interested enough to see where their stories would go, so that's somewhat of a plus. 

The expansiveness of the missions warrants a mention as well. Some of the levels are among the largest we've seen in a Battlefield game, and each is laid out to allow for multiple (and different) playstyles and playthroughs.

There are collectibles scattered about and plenty of chances to play with all the weapons and other armaments on offer, and vehicles are ever-present, as should be expected.

My main issue with BF5's singleplayer is twofold. First, the complete experience is currently unavailable. The fourth and final mission won't unlock until December 5, and while I can see the value in holding content back to keep people wanting more, it smacks of incompleteness if not desperation.

Secondly, I can't help but compare this offering to those with a similar length and content-saturation. Take a game like Titanfall 2, where every level brought something wild and new but still contained it's best ideas to individual stages, and Battlefield 5 seems quaint.

I was never knocked out of my socks, and I know for a fact DICE can pull off those kinds of moments. I've played them.

The only truly memorable moment was when an explosion synced up perfectly to a section of the in-game music. I suppose that's the point, but in a genre partially defined by its set-pieces, to have something so small stand out seems like an overall missed opportunity.

At War With Ourselves

I began my AAA FPS career with the Battlefield series. My entry into the franchise was Bad Company 2, and I was terrible. I could hardly hit the broad side of a barn, let alone see it in the first place. If I were a new player in BF5, I probably would have given up ages ago.

As I said in my feature on the betaBattlefield 5 makes every player feel like they can have an impact on the outcome of a match. It's not something most will be familiar with, but a single medic can — and has — turned the tide with a few well-timed revives. 

Here, a coordinated squad can take the entire map by the bootstraps and run roughshod over an enemy team. Moreover, they can be of almost any class composition so long as their aim is good enough. 

In short, individual players haven't been this powerful in years. 

It's a beautiful feeling, but it's held back by almost everything else about the multiplayer, which is best served as a list of unfortunate "demerits": 

  • The maps are some of the worst in the series. They lack verticality, personality, and gameplay variety. Each match turns into "run to that house. Now that one," over and over again. Oh, and there aren't enough of them.  

  • The guns all feel fine, but none of them give me a sense of satisfaction when I use them. The strong ones are strong but in a flat, uninteresting kind of way.

  • The game modes aren't anything special. They are fun and facilitate entertaining gameplay, but none of them try anything interesting enough to make them stand out.

  • The vehicles are also what we've come to expect. A tank is a tank, and a plane is a plane (read: there's a lack of actionable variety). 

One thing I will give the multiplayer is that its pacing is well done. Even the longest matches are played out in high-speed. Everything happens at a mile a minute, and the sense of escalation and de-escalation is what I'm looking for in a shooter.

One moment I'm sending out health packs to three different squads and the next it's quiet save for the occasional ricochet in the distance.

The way classes have been laid out only helps the pacing, too. Because Assault players are dependant on Medics and Supports to keep them in top form, they can only plow through a defensive line for so long.

With Medics now wielding SMGs, they have every reason to be up in the middle of things, getting their hands dirty.

I touched on squad composition briefly in my TDM and Domination guide, and I'll be going into more detail over the coming days in individual class guides, but for right now I'll say that I'm super satisfied with the state of classes in Battlefield 5

The Assault is more powerful than ever, but as the workhorse class, I think they should be, and without competent squadmates behind them, they can only do so much.

I'll hold off on talking much about customization because it has almost no effect on gameplay. Short of becoming a microtransaction-laden mess, there isn't much to say beyond, "Oh, it's there. That's nice."

Final Verdict

Battlefield 5 ticks all the boxes for a fun, safe, copy-selling entry in the franchise. It could be one of the least accessible shooters in recent memory, but most AAA FPS titles can say that, Fortnite notwithstanding.

BF5's singleplayer mode is well-conceived but ultimately treads ground we've seen before, though it does so with new boots. The multiplayer functions and provides moments of entertainment but lacks any real bite. 

I don't regret the time I've put into the game for this review, and I definitely can see myself playing a few hours at a time if I need a way to unwind or get my Battlefield fix. There's great potential here, but right now Battlefield 5 doesn't quite reach it.

[Note: The developer provided a copy of Battlefield 5 for the purpose of this review.]

Battlefield 5 Guide: Domination/Team Deathmatch Strats and Comp Thu, 15 Nov 2018 17:52:37 -0500 John Schutt

Battlefield 5's game modes are all fairly straightforward, with few wrinkles to muck up veteran players or confuse newcomers. Putting the small number of maps aside (even by a Battlefield title's standards), this you can see this best in its infantry focused modes: Domination and Team Deathmatch. 

The two modes are two sides of the same coin. One speeds up as you capture objectives while the other stays at a relative pace but rotates around a central, undefined point. The goal of both is to reduce enemy tickets to zero, and you cause ticket bleed in both by getting kills. 

Simple. Classic. Fun.

Getting the most out of "instant action" modes is a tale as old as the FPS, but because of the Class system and level design, it takes a little finesse.

The Road Less Traveled

Conventional wisdom for playing close-quarters, kill-based game modes is to stick to the outskirts, play the spawns, and always have a quick escape route.

In Battlefield 5, having an escape route is your best course of action. Here's why:

  • The outskirts of domination maps are dead zones: While they make a great place for Recon players to post up and cover a sight line, most class abilities favor a more in-your-face approach, Medics and Support, especially.
  • The center lane has many ways out: Running down the middle lane of a map still puts you in a kill box, but only if you do it for extended periods. With full destruction enabled, and easy access to every building on the map, there is always a way to move perpendicular to the center lane without actually being on it.
  • It's hard to predict a squad spawn: In Call of Duty, it's easy to predict where your enemies will spawn based on where your teammates are. Battlefield hasn't had that feature in a long time. Just because you have full control of one end of the map doesn't guarantee your safety. One second you're safe, the next an entire squad runs up behind you, guns blazing.

The best advice, then, is to move in the middle spaces between the outermost and center lanes. Cut from house to house, and be sure to check a window as you move through. Be aware than mantling is significantly slower over large obstacles now, so use doors whenever possible.

Or make your own. You can do that.

Funnel as You Fight

If you can get more than one or two kills per life, you can make a more concentrated impact on enemy troop movement by funneling them in a direction. You might want to just plow through your foes with as much prejudice as possible, but take a step back and consider each gunfight before it happens

  • Does killing this enemy help my team, or will it just get me and my squad seen?
    • Where is this enemy in relation to the objective?
    • How many of his friends might be around?
    • Am I otherwise in a position to capitalize on his death?

If you're uncomfortable with the answers to any of these questions, you should probably let the guy or gal pass. Your stats will thank you later.

Why? Because if you can get into a position to take out whole squads and keep them off of you for a little while, you create a funnel. In other words, you force your opponents to move in a direction of your choosing, either to remove you from your position or go around you altogether. 

In either case, you've put them out of position, which creates an opening for your teammates. Whether they take it or not is entirely on their shoulders, and I needn't tell teammate stories. There are simply too many of them

Funnels take many forms, but there are three primary ones to go for

First is traditional: You make your enemies move down a different line like they're moving down a funnel. To accomplish this strategy, you need to move along their flank, taking out one or two enemies at a time to make yourself seem like you're more than one man. If you can stay alive long enough, most foes will choose not to go down your lane, taking a safer path. And that's exactly what you want.

Second is what I'll term the "aggro-funnel." It's basically the same principle, but instead of misdirection, you want the enemy to know you're just a person who doesn't think they can be stopped, "So come and get me, you morons."

Make enough enemies mad and you can draw them away from whatever objective they had before. Keep it up and you might even call down the wrath of a tank or plane, denying important assets your opponents could use for other purposes.

Your biggest challenge with the "aggro-funnel" is your ammo supply, and therefore is probably best left to a Support. 

The third funnel is, for all intents and purposes, a suicide mission. You are the funnel. Your goal here is to punch through enemy lines with enough force to create a space behind you for your teammates to fill. You'll be running into and through hostile fire from every direction, but take out enough of them and if nothing else give yourself the satisfaction of a rampage well run.

Any class is capable of this last method, but Recon is challenge mode unless you're something of an FPS savant.

Class Composition

Let it never be said you can have too many Medics. Because you can't. Revive is as strong an ability as it ever was, and even though healing takes longer now, the fact you can dole it out and never run dry makes a single Medic the kind of force multiplier no squad should be without.

It helps that they can heal on the go no matter how much or little health they might have. And with guns built for close-range combat, you can be a constant thorn in your enemy's side until you run out of ammo. Add in some smoke grenades and you've got soft area denial.

Don't neglect the sheer power of the Assault class. What they lack in teamplay utility they make for in sheer force. They have the most versatile weapons in the game and enough explosives to make mincemeat out of buildings and the people camping inside them.

They need a squad to reach their full potential, but because they're not burdened by needing to heal, resupply, or cycle a bolt, they can get to power positions quicker than anyone else. And once they're there, the Assault can open up entire objectives, Domination or not.

Supports are a nice to have, but I don't think they're vital to squad success. That doesn't mean they don't have a place on the team, because keeping everyone stocked up and denying important lanes is an important trait. The problem is, much of what they do is better done by an Assault player.

The main reason to choose Support is the overall power of their weapons. While they're not as one-size-fits-all as assault rifles, their consistency across obscene ranges is something to be feared. 

Recons are situational, but they can make all the difference. One properly place flare or spawn beacon can and has turned the tide of a match. The ability to decide when and where your squad deploys opens up too many possibilities to name, and even teammates have a better shot at taking out enemies if they know where they are at all times.

Sniping can be fun too, I guess.

TDM and Domination might not be the most tactically complex modes in Battlefield V, but they can be some of the most fun. Use the tips and strategies presented here as guides, but feel free to invent your own crazy plays. That's what the "Battlefield Moment" is all about.