Bless Articles RSS Feed | GameSkinny.com Bless RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Why Are So Many People Upset at Bless Online? https://www.gameskinny.com/zo19s/why-are-so-many-people-upset-at-bless-online https://www.gameskinny.com/zo19s/why-are-so-many-people-upset-at-bless-online Thu, 31 May 2018 17:11:03 -0400 Ashley Shankle

Those who have been bouncing from one MMORPG to the next over the years are no strangers to games that don't live up to their expectations. The industry can, of course, be as hit or miss as any other, but the MMORPG community just feels it more than others.

It's not like there are a lot of options these days. And because of that, players have to take what they can get.

Don't want to play FFXIV or WoW? Well, what about EVE, The Elder Scrolls Online, Guild Wars 2, Star Wars: The Old Republic, Black Desert Online? No? Blade & Soul? ArcheAge? Rift? Aion?

I could keep listing off games that are even further down the list and barrel straight into the completely undesirable section, but the point is that if you consider yourself an MMO player, you are probably familiar with all -- or most -- of the games listed above. There really are not a lot of options on the market today when compared with other genres.

Some say the genre is dead and that MMORPGs were replaced with MOBAs, which give players the essentials of grinding, PvPing, and item acquisition, so it's easy to draw parallels between the fall of one genre and the rise of another. This claim is especially compounded by the fact that the modern MMO aims to rush players to max level, for little reason other than to satisfy the ego of the player and to avoid having to put effort into world building.

So here we are today. Bless Online entered Early Access a few days ago, and what would usually be some light to medium whining generally associated with a game launch has instead turned out to be a torrent of tears.

Tears and a whole lot of anger.

If you're on the outside looking in and wondering why people are so upset with Bless Online and publisher Neowiz, it can easily appear as if people are just mad about server issues and a sub-par translation. The issues, however, are unfortunately much deeper than that, and the game is in a state closer to alpha than release.

I could start with how utterly underwhelming and overpriced the Founder's Packs are -- and how the $40 Founders didn't get jack but 30 days of Premium -- while only the most expensive ($200) Founders got a title, but there's more to go over here than something so paltry. If you've bought into a Founder's program before, you know how bad the above sounds.

But we're not here to dance around the bush. Let's really get into it.

People Are Upset Because...

The Translation Really Is That Bad

I'm really tired of seeing the "cooldown cooldown" image, but maybe you haven't seen it.

First off, this is unacceptable for any game launch. I've played a lot of Korean MMOs: this is the only one I've ever seen demand money for such a shoddy translation.

But the above is not the only instance. Players have had trouble completing the tutorial because the quest text doesn't match the skill text. The daily quests that ask the player to use specific emotes on another player of a certain class don't even mention the right emote to use. Shrugging and showing off are not remotely the same thing.

There are other examples, but the gist is that the game was clearly machine (read: Google) translated and does not read like native English in the least. There have been plenty of MMORPG alphas with this issue, but they were upfront about it.

There's a Big Dupe Exploit

There are people running around at level 45 (current max) with +10 gear already; do you think they all got all those Condensed Stones legitimately? As of writing, the game has only been in "Early Access" for three days.

Community Emissary Coffee recently commented on a forum post, stating: "The Bless Team will be removing the duplicated items/currency and taking the necessary actions regarding the use of duping."

Duping is a problem that still plagues the Russian version of the game and has been known about for around a year. I'm not sure about the state of the Korean and Japanese releases, but it hasn't been removed from the Russian version. With that in mind, many players have their doubts about it being dealt with.

Leveling Is Fast, and the Endgame Doesn't Exist Yet

Not having any real endgame has always been an issue with Black Desert Online. You do node wars, you grind yourself into oblivion for a chance at gear enhancement, you AFK fish/craft, and you consult databases and spreadsheets. That's what you do at the end of BDO. I don't really have a problem with that.

One thing you see in almost every Korean MMORPG making its way West these days is this: they all allow you to level at a rapid pace. Heck, even the older ones have gotten updates to fast-track players to max level with no regard for the other aspects of the game.

You may like this system. I don't. There's something to be said for the journey of leveling and exploring. That said, my distaste for this particular trend is not the point.

The problem, in this case, is that it only takes, at most, a few days to hit level 45 in Bless Online, and once it's done, there is not much of anything to do.

I will give them credit: they did admit the game would not complete upon Early Access. But that admittance is hidden away in the Steam Early Access description. Furthermore, the amount of things missing is a little staggering.

Reddit user Trix122 gave a rundown of what was missing:

- No Arenas or battlegrounds.

-No PVP Ranking system or ranking rewards.

-Honor point acquisition is broken.

-Basel canyon (main pvp map) is empty, no mobs.

-SLEVELS (for unlocking last 2 stances and trait points) are not implemented, can't progress past 45.

-Skill Gem acquisition is broken

-No migra turris hard mode (or whatever name they gave it in our version)

-Two ''end game'' dungeons with exactly same gear score

-End game dungeons are not dropping any end game gear (?) -Carthh

-No royal quest

-No honor quest

-No daily dungeon

Producer Sungjin Ko recently posted an apology letter on Steam addressing some of these issues, along with the item duplication bug and server problems. It gives hope for the game's future, but the fact is, as it stands, these things are missing, and there is no carrot on the stick to get you to keep running on that treadmill.

The "Action Combat" System Isn't Fully Implemented

Bless Online has done poorly in the previous three regions it was released in, and Neowiz promised the North American/European release would be different. One of those differences -- perhaps the most significant of them all -- was the supposed "action combat" system that took the place of the old tab-targeting standard.

Maybe saying it's "different" isn't the right way to go about it. The feature is in the Japanese version. It's just not here, despite the game being advertised with it and even getting a trailer for its action combat in mid-May.

Some people are a little upset the Assassin and Mystic classes are missing from the game, but the above trailer doesn't list them. So those not being present isn't a huge surprise -- but the action combat not being enabled is.

As it stands, only the Berserker class can use the action combat system. Those who were hoping to get away from tab-targeting via Bless will have to wait, and it is understandable so many are upset as Neowiz never stated the game would enter Early Access without it being implemented. They didn't say much of anything at all to their consumers, actually. That's part of why we're here.

One Reddit user got a response from Neowiz about the lack of action combat, which states the developer needs to do some refining to the system for some classes before making it live. It was said they did not want to offer a "substandard feature."

So what's up with the rest of the substandard features making it into the game? Why was this one specifically highlighted as something to withhold from Bless Online's big public Early Access phase, with no indication from Neowiz until after the fact? Your guess is as good as mine.

An Alpha Is an Alpha, No Matter How You Frame It

Many a game has fallen to community pressure because the developers or publishers were egged into setting it loose before it was ready.

I don't believe this is the case with Bless, but I do believe it should have been delayed so the game appeared to be at least a mostly finished product.

For a game that's been in development since 2011 and has launched in three regions, you would expect the North American/European release to be somewhat polished. If it's not, you expect the publisher to hold onto it until it's at least sort of acceptable by industry standards or to actually put it in alpha testing.

Perhaps it's the terribly low standards gamers have for throwing money at things. You know, the whole, "I hate this company, they're exploitative and predatory. But I can't say no to GAME X. Oh no! I bought loot boxes, too!"

That whole thing. You know it. You've seen it. You've probably done it with your own series or genre of choice. If the consumer says, "I'll buy it regardless of X," you can bet the publisher is willing to take that opportunity to try to squeeze more money out of that individual.

The case of MMORPGs is a little sad because it is a long-running genre with a whole base of people who just want a world to run around in that they really enjoy -- for months or even years at a time. The genre has, unfortunately, not been kind to its base over the years.

Bless Online seems to be a combination of publisher hubris and consumer hopefulness, mashed together in the worst of ways. Neowiz has taken the obtuse route and has avoided communicating with the playerbase in any sort of meaningful way, for which there have been consequences in the form of mass-refunds. It shouldn't be that way; it should have been done better.

Neowiz needed to be more clear about the whole headstart into Early Access-into-launch thing before release; they needed to be more clear about the game's issues after release; and they needed to address those who paid up to $200 to get into Bless early just to find that the game isn't complete. Neowiz isn't Blizzard or Trion or a publisher already established over here; they're not going to get the leniency that comes with publisher fandom here in the West.

There is no doubt that the game will be improved upon in the coming months because they have no choice. Features are missing that are implemented in other regions, and they will make their way to our version with certainty. Unfortunately the mark has been made, and it's a hard one to shake off.

Bless Online will live on, but its soft launch has been nothing short of a disaster, from Steam breaking its own rules to grant refunds to the game name being lambasted as a scam. People are going to remember that, whether it's the case or not.

The consumer has the right to be angry in this instance. The lack of transparency from Neowiz, the lack of promised content in the game, and the absolute disregard for the market they are trying to pander to has come as a shock to many.

Pictured: The Bless community tearing itself apart.

Bless's current state would be considered alpha by any other publisher and kept in close testing, and they didn't even bother framing it that way. You don't get the big bucks selling alpha access.

Those who bought this game and are upset have genuine grievances. Just saying, "It's okay, they'll fix it," doesn't get to the root of the problem.

Nothing changes the fact that Neowiz is charging players full price (and then some) to test their alpha. The fact they've done it and a portion of players find it acceptable shows Neowiz this is the way to do business in NA/EU -- and that there is no reason to be more transparent, no reason to offer a polished product, and no reason to follow through with their promises.

The people who are upset about the state of Bless Online now in its Early Access period have full reason to be. They were not told they'd be getting into an alpha, but that is exactly what they got.

I will leave you with this bit of "history" about Bless in Korea and Japan. You won't be able to find any talk about this on the Steam or official forums for the game. I can't attest to the truthfulness of it. You can draw your own conclusions.

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Stuck on the Bless Splash Screen? Here's How to (Maybe) Get Past It https://www.gameskinny.com/62620/stuck-on-the-bless-splash-screen-heres-how-to-maybe-get-past-it https://www.gameskinny.com/62620/stuck-on-the-bless-splash-screen-heres-how-to-maybe-get-past-it Tue, 29 May 2018 16:54:59 -0400 Ashley Shankle

Bless Online is not exempt from the typical launch woes every MMORPG sees, even now in its pre-Early Access state. Servers under heavy strain aren't fun for anyone. What kind of fun can you have if you can't even play the game, right?

The biggest issue that has been plaguing Bless Online since it entered the Founders' headstart to Early Access has been players getting stuck on the title screen. Launch game, get stuck on title screen. Exit. Rinse and repeat: That's the Bless way right now for a lot of players. The rest, well ... they haven't logged out.

There isn't much you can do if you're stuck at the Bless splash screen. You may bounce between forum posts or the subreddit trying to find a solution to get you into the game, but the fact is no one has found a catch-all method to push past the screen.

As it stands, there is no confirmed way to get around this problem. There are a few things you can try that have worked for some other players once or twice, though:

  • Running the game as administrator - Some players have gotten past the splash screen by going to the game directory, right-clicking on "BlessLauncher.exe", and then choosing to run the game as administrator. You can also try doing this with "Bless.exe"
  • Adding the game as an exception to your firewall - Some have gotten past the title screen by ensuring their firewall is not blocking the game

These are two options, but they are not guaranteed to get you into the game. Don't get disappointed if they don't work.

The current theory is that the game does a server check when loading, which is when you see the title screen. If the game does not get a response from the server, the attempt is cancelled, and you (the player) are left hanging on a pretty screen with no functions.

There is actually one way to get around this whole issue, and it's not fun: Just close and relaunch until it lets you in.

The only way to push through if the above semi-options don't work for you is to just keep trying. If you get stuck on the screen for a minute or two, just close the game and relaunch to try again.

If Bless Online is only doing a single server check when you launch the game while the servers are under strain, no amount of sitting at the title screen is going to get you into the game. You have to manually attempt to force the game to let you in by relaunching. There is no other way, outside of trying to set the game to admin and allowing it through your firewall.

To compound this mess, the current server queues are long, and the game itself is reportedly lag-riddled on certain servers. So not only are you going to be relaunching over and over, you're going to get in and sit in queue for a few hours on top of it.

This is all happening with Bless Online in its pre-Early Access stage. Tomorrow the game will enter "full" Early Access, and with it will come a new wave of server troubles and other issues. Getting stuck in queues is a normal part of the MMO launch experience, sure. But getting stuck on the splash screen before the game even actually enters its unofficial beta period, with the guarantee of more problems to come? I'm not sure if it's worth getting in over the first week.

Bless Online enters Early Access tomorrow, which publisher Neowiz states in the Steam Early Access description will last somewhere within a year. Only time will tell if this game will get whipped into shape.

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Bless Online Will Fail: Here is Why https://www.gameskinny.com/9v52u/bless-online-will-fail-here-is-why https://www.gameskinny.com/9v52u/bless-online-will-fail-here-is-why Wed, 28 Feb 2018 13:57:29 -0500 Sjaak den Heijer

After multiple cancellations and years of waiting, the MMORPG Bless Online will finally make its way to the European and American market sometime in 2018 and will be self-published by NeoWiz, the original developers of Bless.

The game is supposed to be an open-world: tab-targeting, PVP focused  MMORPG that promises large scale guild battles, a system that will allow you to tame nearly any creature in the game and a rich world that encourages exploration. In theory, this all sounds exciting. Sadly, that excitement went away after multiple failed attempts at releasing the game. Bless is just too late and will be dead on arrival, it is sad to say but here is why.

The Hype Died

When Bless was first announced back in 2011 and later in 2015 the hype was real; people have called it the savior of MMORPGs and the “New WoW” a title which is always attached when a cool looking MMORPG gets announced. However, this all happened years ago and Bless has still not received a Western release. Add this to the fact that the game has already failed in both Korea and Russia - due to both its many technical and gameplay problems - and you’ve got yourself a plan for disaster.

A lot of fans have started to lose hope in the game and slowly the hype for Bless has died over the last year. This isn’t to say that no-one will play the game but it sure will make a big impact on its player-base when the game launches later this year.

Nothing New to See Here

Bless online could be described in one word as mediocre. All the gameplay we have seen so far and all we have played from the game itself just screams mediocrity. The game looks outdated and generic which makes sense after being delayed for 7 years, but this graphical degredation will turn-off many players who are interested in the visuals of a game. The combat of Bless is traditional tab-targeting system and that in itself isn’t a big deal. Everyone's favorite MMORG's in the gaming scene - WoW uses a tab-target system too and is still the most popular MMO to this day. However, Bless’ combat just looks uninteresting and too standard to capture a big audience.

Apart from that, the lack of content which ultimately made the game fail in Russia is still there. The developers made some improvements here and there, like daily dungeon challenges, but that won’t be enough if the game lacks “expected” end-game content. Therefore, giving Bless a big chance to fail in the gameplay department too.

Bless Can't Compete

It’s sad to say, but all MMOs that have come out in recent years have failed and so will Bless. Take Albion Online, for example, a new innovative sandbox - which released only last year in July - MMORPG that looked incredibly interesting and promising as an emerging title. Despite all the developers' efforts the game lost over 99% of its player base within 6 months. All these new games failed because they simply can’t compete with the giants that rule the MMORPG market. It’s very hard for a new MMORPG to succeed these days because they almost never stand out. The competition is extremely strong and the giants in the MMORPG world already have core gameplay mechanics that everyone desires in an MMO.

To compete with these giants a developer needs to make a game that beats the current top MMOs on multiple aspects. Bless would need to have better combat, better story, better graphics or an improvement on similar aspects that are integral to the gaming experience. However, achieving that is extremely hard and Bless simply has waited to long to implement these aspects and doesn’t seem to be able to do so. Bless doesn't innovate or bring something new to the table either; it just brings us stuff we already have from bigger and better MMORG's. Bless just can’t compete.

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All things considered, it’s obvious that Bless has little to no chance to succeed. There is little hype left for the game, it doesn’t appear exceptional when regarding gameplay and it doesn’t set itself apart, nor can it beat the current competition. Bless is best described as doomed to fail.

Are you still hyped for Bless Online or are going to stay far away from it? let us know your opinion on the situation in comments. As always don’t forget to stay tuned to Gameskinny for more cheerful gaming content.

 

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The 11 Most Anticipated MMORPG Releases of 2017 https://www.gameskinny.com/ogdn2/the-11-most-anticipated-mmorpg-releases-of-2017 https://www.gameskinny.com/ogdn2/the-11-most-anticipated-mmorpg-releases-of-2017 Wed, 16 Nov 2016 08:43:09 -0500 Sergey_3847

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Bless

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Developer: Neowiz, Aeria Games
Current Status: In development
Business Model: Free-to-play
Official website
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You got it right -- Bless is still not available in the NA/EU regions. Many rumors have been circulating the web in the first quarter of 2016 about the beginning of the closed beta test, but it didn’t happen after all. Finally, last week the developers addressed its fans, and here is what they said about the upcoming release (read the full text here):

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“As explained in our status update the US/EU release of BLESS has been pushed due to some rework being done by our friends at Neowiz to enhance player’s experience.”

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This means that we need to wait for at least another six months to be able to play one of the most anticipated MMORPGs of the year. If you still aren’t familiar with the game, then take a look at the trailer below.

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What other anticipated MMORPG releases would you like to see included in this list? Share them in the comments section.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/3/c/2/3c2e4e7e-fd4d-4886-a0d8-3276ded9b255-6cc3b.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/3/c/2/3c2e4e7e-fd4d-4886-a0d8-3276ded9b255-6cc3b.jpg","type":"slide","id":"141151","description":"

Tiger Knight

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Developer: NetDragon
Current Status: Early access
Business Model: Free-to-play
Official website
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Tiger Knight is a historical action MMORPG in the vein of Mount & Blade. The coolest thing about Tiger Knight is that it is not fantasy-based, but accurately depicts the ruling period of the Han dynasty of the Chinese Empire (221–206 BC).

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The game utilizes a new and adapted Unreal Engine 3 and looks absolutely fantastic. Each player will be given a squad of soldiers rather than just one playable character to be used in the battles of epic proportions. So, can you imagine a PvP of 200 vs. 200? Well, that’s what you will get in Tiger Knight.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/i/m/a/image-54d3b15466b65009973141-85550.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/i/m/a/image-54d3b15466b65009973141-85550.jpg","type":"slide","id":"141150","description":"

Crowfall

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Developer: ArtCraft Entertainment
Current Status: Closed alpha test
Business Model: Buy-to-play
Official website
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This mysterious Kickstarter project is still deep in the development and testing stage, but there are rumors that late 2017 is the time when we will see Crowfall in its full glory.

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The world of Crowfall is divided into many segments, where each of them has its own separate campaign. Every next campaign becomes progressively harder, and the developers promise that they will take up to several months to finish.

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This is a cloud-based MMORPG that hosts different rules for different worlds, where guilds and factions can create their own challenges for others to try out. The Voxel Farm graphics engine will be well utilized for these purposes, as it allows for procedurally-generated areas and structures. The destructibility system is also promised to be spectacular.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/m/o/mmorpg-twilight-spirits-73a3e.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/m/o/mmorpg-twilight-spirits-73a3e.jpg","type":"slide","id":"141148","description":"

Twilight Spirits

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Developer: Netease
Current Status: In development
Business Model: Free-to-play
Official website
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Here is something different for you – an action MMORPG from the developers of Revelation Online. Twilight Spirits is a hack-and-slash game with tons of character customization, hence the RPG label. The game utilizes a never-before-scene graphics engine called Nirvana that makes everything look and move incredibly smoothly.

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The main goal of the game is to kill as many dungeon bosses as possible, so the core component of Twilight Spirits is PvE. However, there is one mode dedicated to PvP, and that is Guild Battles. Currently, this game is considered a title that will change not only how we see action MMORPG games, but hack-and-slash games in general.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/a/r/dark-light-7eb71.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/a/r/dark-light-7eb71.jpg","type":"slide","id":"141147","description":"

Dark and Light

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Developer: Snail Games
Current Status: In development
Business Model: Buy-to-play
Official website
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Here are a few interesting facts about Dark and Light:

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  • It has been in development for the last 12 years.
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  • It was almost ready, but then the development stopped.
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  • Later it was completely re-designed by the new developer.
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As you see, it has quite a history -- but all this will be finally over next year when the game hits the shelves. Dark and Light has a huge world with a total area of 25,000 square miles. No wonder the developers even included the terraforming technology that allows you to change the biomes from cold to hot and vice versa.

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Another cool thing about Dark and Light is that the day and night in the game change in real-time, as synchronized with your world clock – hence the title of the game. The characters will starve and get cold, so the survival component is very strong here. Other than that, this is your typical third-person MMORPG in a classical fantasy setting.

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Peria Chronicles

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Developer: Thingsoft
Current Status: In development
Business Model: Free-to-play
Official website
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Peria Chronicles will be really interesting for all manga and anime fans, as it utilizes cel-shading technology, which makes everything look like… well, like manga. To be honest this MMORPG does look very beautiful -- just watch the trailer below.

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The game won’t bother you with building tasks, but instead structures will naturally appear in the places where groups of players gather in big numbers. Every character will have a bunch of monster sidekicks, which means that it tries to appeal to Pokemon fans, as well.

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There is a voting system in the game that allows for guilds to vote for new players or how to punish the naughty ones. Overall, it’s full of fresh ideas and ought to put a smile on your face.

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Lineage Eternal: Twilight Resistance

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Developer: NCSOFT
Current Status: In development
Business Model: Pay-to-play
Official website
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Lineage Eternal has been in development hell for a very long time. It was promised to be released this year -- but as we can see even today it still didn’t manage to get to the closed beta stage. The fans are furious!

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The developers once again promise to deliver the game next year, but should we trust them on this? Probably yes, since any further delay would simply kill the buzz for one of the most anticipated games ever.

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It is interesting to note that Lineage Eternal: Twilight Resistance almost has nothing to do with the two original games of the cult MMORPG, but takes place 200 years after the event of the first game in a completely different setting.

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The game will have an isometric view (just like the original Lineage), and each zone will accommodate up to 1000 players at the same time with the possible PvP battles of 40v40 and 100v100. Lineage Eternal introduces a completely new interactive system called “Drag and Hold” that allows for a very simple yet effective way of controlling your character.

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All the dungeons and raids will be procedurally generated, so you will never stumble upon the exact same location twice. We’ll see if the mixture of old and new ideas will bring any benefit to the game, but that’s going to be clear only next year.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/m/o/mmorpg-chronicles-elyria-7d6ba.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/m/o/mmorpg-chronicles-elyria-7d6ba.jpg","type":"slide","id":"141143","description":"

Chronicles of Elyria

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Developer: Soulbound Studios
Current Status: In development
Business Model: Pay-to-play, Pay-per-life
Official website
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Chronicles of Elyria is a truly original project -- it is an MMORPG with sandbox elements and unusual approach to character development system. The heroes not only level-up and learn skills, but also gradually mature by getting gray hair and becoming one step closer to death. Hence, the business model that allows you to pay for the life of a character until it dies.

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The world of Chronicles of Elyria is reminiscent of medieval times with all their glorious castles and pristine nature. Now, imagine that there are no classes in the game -- you create a character and develop it in any way you like. You can become a king, a simple farmer or even a witcher -- it’s up to you.

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The project has been kicked off with the help of the Kickstarter campaign and is currently awaiting for the closed beta to start. You can register and wait for your invitation right now. It is really an unusual project and that’s what makes it so interesting.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/l/e/g/legend-5ed7d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/l/e/g/legend-5ed7d.jpg","type":"slide","id":"141142","description":"

MU Legend

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Developer: Webzen
Current Status: In development
Business Model: Free-to-play
Official website
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MU Legend is a sequel-prequel to MU Online that takes you a thousand years prior to the events of the first game. It has been in development since 2009 and is currently open for closed beta registrations.

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The game combines both the elements of MOBA and MMORPG, which makes it a truly ambitious project. It introduces four new classes: War Mage, Dark Lord, Whisperer, and Blader. All classes have various abilities and skills that allow for some really creative hybrid builds.

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MU Legend offers two types of PvP arena battles: 1v1 and 10v10. Also, there is a separate mode for guild battles. This one has launched and can be played for free.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/m/o/mmorpg-lost-ark-5f084.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/m/o/mmorpg-lost-ark-5f084.jpg","type":"slide","id":"141141","description":"

Lost Ark

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Developer: Tripod
Current Status: In development
Business Model: Free-to-play
Official website
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Although Lost Ark is another clone of Diablo, it is extremely well done. It has been in development for the last two years and is set to be released early-to-mid 2017. The game is now only available in South Korea, and if the closed beta is successful there, it will be opened to the rest of the world.

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The most interesting thing about Lost Ark is that all areas within the open world of the game are fully available from the get go. However, some of the areas can be restricted if you take specific quests to accomplish.

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Lost Ark has a strong PvP component with several types of arenas for both small and massive battles between the in-game guilds. Another cool thing is the possibility to play card games in the taverns, which is truly a great addition to any modern RPG game.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/m/o/mmorpg-revelation-online-57eaa.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/m/o/mmorpg-revelation-online-57eaa.jpg","type":"slide","id":"141140","description":"

Revelation Online

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Developer: NetEase
Current Status: Closed beta
Business Model: Free-to-play
Official website
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Revelation Online has been in development for the seven long years, and finally it will be officially released worldwide sometime in early 2017.

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Currently, you can sign up for a closed beta and see what the game offers.
The world of Revelation includes a whole set of quests in the air, on the ground, and under the water -- all of which become progressively more difficult. The story is full of surprises and the characters are some of the most bizarre you have ever seen in any MMORPG title.

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It also includes the standard PvP arena, dungeon raids, crafting and trading systems, and other typical MMO game modes. Despite the lack of new ideas, Revelation Online looks very impressive and it will definitely find its audience.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/u/n/t/untitled-1a93d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/u/n/t/untitled-1a93d.jpg","type":"slide","id":"141139","description":"

The year of 2016 has seen a huge increase in players coming back to their favorite MMORPG titles. Obviously, the biggest return has been to World of Warcraft with its new amazing expansion -- Legion. We all remember how Blizzard lost half of its subscribers just a year ago, and now they register numbers as high as over 10 million.

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The other two games that strongly retain their playerbase are Final Fantasy XIV and Guild Wars 2, both having over 7 million subscribers. And some new titles have also seen some success, such as Black Desert Online and Blade & Soul. However, their numbers are not even close to the tried-and-true giants of the MMORPG scene.

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Does this mean that there is no room for new massive multiplayer games anymore? Not at all! There are actually many great projects waiting to be released in 2017. Some of them are still in development, some are in closed alpha or beta stages, but all of them should be ready to see the light of the day next year. And some of them can certainly be played for free.

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Here are the 11 most anticipated MMORPGs of 2017 that you should be looking forward to.

"}]]]>
The 11 most anticipated MMO releases of 2016 https://www.gameskinny.com/9sctj/the-11-most-anticipated-mmo-releases-of-2016 https://www.gameskinny.com/9sctj/the-11-most-anticipated-mmo-releases-of-2016 Tue, 17 Nov 2015 03:26:45 -0500 Ty Arthur

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The coming year is bringing an absolute storm of new massively multiplayer worlds, with a heavy focus on the fantasy side this time around. Unfortunately some of those games that fans have been looking forward to for years probably won't arrive as expected.

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One of the biggest upsets comes from Pathfinder Online, which is technically available in an Early Access version, but isn't finished and is unlikely to ever actually be completed. This one hurts for me specifically as I've been a huge fan of Paizo since long before the pen and paper Pathfinder RPG came to dominate the roleplaying landscape.

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It was a gamble to begin with as a book company ventured into developer territory, and sadly it didn't pay off. All but three of the employees working on Pathfinder Online were just laid off, and there's been a lot of discontent from beta players about the ruleset going a different direction than expected, focusing on PVP in a way the base Pathfinder rules really don't support. Of course its always possible some other publisher will pick it up, polish it off, and get it released in full format, but for now if you want a Pathfinder PC experience, you'll have to instead look towards the upcoming Obsidian-developed rendition of the Pathfinder card game instead.

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In another cancellation with a silver lining, the World Of Darkness MMORPG officially got a stake through the heart now that White Wolf has been bought out by Paradox Entertainment. While that's a downer for fans of huge online worlds, that's also a plus for fans of the various World Of Darkness lines, as it means we'll likely get some Vampire, Werewolf, or possibly even Mage single player games in the near future.

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Last off, the newest iteration of Everquest, simply titled Everquest Next, is now solidly in development but doesn't have a specific release date or even basic window. There's not a ton of solid info yet, other than that it will be a re-imagining of Norrath rather than a sequel game in the exact same setting.

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What MMORPG are you most excited about diving into next year, and what didn't make this list that you think should have been added? Let me know in the comments!

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Bless

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Another Korean developed fantasy title, Bless is shaping up to be an excellent addition to the 2016 MMORPG lineup for fans of anything from Lineage to Lord Of The Rings Online. This one looks like it will hit all the classic tropes, from the JRPG graphical styling to the large class and race combination covering everything from elven wizards to cat folk rangers.

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"},{"image":"http://s3.amazonaws.com/gameskinnyop/2/e/c/2ece9905ef24721ed66683c9a0386129.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/2/e/c/tiny_2ece9905ef24721ed66683c9a0386129.jpg","type":"slide","id":"92276","description":"

Crowfall

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This crowd-funded game with a slick, stylized graphical theme aims to blend a real time strategy with a persistent MMORPG, described by the developers as a “throne war” simulator.

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The ideas for mixing together those opposing genres are intriguing, with different campaigns available that will last for several months of real time before wiping out and moving on to another iteration. Stay tuned for a lot more info on this one to come shortly as a release date is nailed down.

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"},{"image":"http://s3.amazonaws.com/gameskinnyop/1/4/6/1464609be5694390a52af6ab35b7b97e.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/1/4/6/tiny_1464609be5694390a52af6ab35b7b97e.jpg","type":"slide","id":"92275","description":"

Albion Online

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Closed beta starts at the end of the month for this upcoming free-to-play fantasy entry. A strong focus is being placed here on player interactivity with the economy and locations, with shops carrying primarily what people have previously sold and areas changing based on player conflict.

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The overall aesthetic and siege-based combat against large groups of attackers almost gives off a MOBA meets MMORPG feel. I'm looking forward to seeing what comes of this one in particular, and while waiting for some beta game play to drop, check out a video from the developers below.

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World Of Warcraft: Legion Expansion

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Following the Warlords of Draenor update from back in 2014, Legion will be the sixth expansion to the MMORPG that just won't quit: the world-famous World Of Warcraft. If you're still clinging on to the most famous multiplayer fantasy game of them all, Legion will raise the level cap to 110, pop in additional areas and dungeons, and even offers up a new demon hunter class.

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H1Z1

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We've had post apocalyptic MMORPGs and zombie-based shooters, but now the two finally collide, allowing you to live in a persistent sandbox world overrun with the undead. Scavenge supplies from dead cities, avoid hordes of shambling zombies and above all, be afraid of your fellow man!

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If The Walking Dead is a weekly event for you, you'll want to get in on this title that's already available in Early Access through Steam. Unfortunately the game suffered from negative reviews over reports of hackers and exploits in the early days, and hopefully that gets resolved before the final release in 2016.

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Camelot Unchained

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Partially funded through a Kickstarter campaign, this successor to Dark Age Of Camelot will focus more on PvP over the PvE that so many games highlight these days, as large realms of players come into conflict.

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Rather than going for dwarves and elves, the three major factions focus on berserker vikings, Arthurian knights, and the fae-inspired Tuatha De'Danann. If you want to be part of a band of brothers battling against foes from a rival faction who lack in chivalry and honor, this one's for you.

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Shroud of the Avatar: Forsaken Virtues

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A legend returns as Richard Garriott arrives with the spiritual successor to Ultima Online, one of the first true MMORPGs to actually catch on and show what could be done with the genre. As a bonus to fantasy fans, Tracy Hickman of Dragonlance fame is handling the story design in this re-imagining of the standard multiplayer dungeon-stomping good time.

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Of course there's the usual massively mutliplayer aspects, but in an interesting twist, the game can actually be played entirely offline for those who don't want to interact with other players, and a separate mode is also being implemented where only your specific friends show up in your instance of the game world.

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"},{"image":"http://s3.amazonaws.com/gameskinnyop/3/5/c/35cefe16bae40d195900f5357af4357f.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/3/5/c/tiny_35cefe16bae40d195900f5357af4357f.jpg","type":"slide","id":"92283","description":"

Black Desert

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It's been a long development cycle so far for this upcoming sandbox entry in the MMORPG genre; its development has been going for almost six years now, and beta testing has been open in Korea since all the way back in 2013.

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A finished product is finally expected to launch for European and North American fans in 2016 as that development draws to a close (or at least to a low simmer, as work on massively multiplayer games never really ends). For fans of the high fantasy genre who want to fling fireballs while laying siege to an enemy castle, this is the big title to look out for next year.

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In a promise that is hopefully delivered on fully, the huge and seamless environments are reportedly going to be much more interactive than in the standard MMORPG, and of course the visual appeal is worth mentioning, with both the environment and characters showcasing a high level of polish.

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"},{"image":"http://s3.amazonaws.com/gameskinnyop/b/e/9/be9eaf51319e9724f43b72445d83ceec.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/b/e/9/tiny_be9eaf51319e9724f43b72445d83ceec.jpg","type":"slide","id":"92270","description":"

Star Citizen

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It's been a crazy roller coaster ride following Star Citizen's development, from the huge ups of the crowdfunding campaign and massive hype to the lows of some very negative articles about what's going on behind the scenes. Whether you believe it's never coming out or were swayed by the negative press, there's no denying that what Star Citizen proposes is a very ambitious melding of different genres, aiming for total immersion in a near future space society.

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While it remains to be seen if Cloud Imperium Games can deliver on the promises made, a mashup of first person shooter, space combat and intergalactic economy simulator in a persistent world sounds like an excellent time if the game actually arrives next year as projected.

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"},{"image":"http://s3.amazonaws.com/gameskinnyop/e/1/d/e1d9922aeaf7accc088b225ee1b606a4.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/e/1/d/tiny_e1d9922aeaf7accc088b225ee1b606a4.jpg","type":"slide","id":"92269","description":"

Lineage Eternal

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Although they have a sizable and dedicated fan base, the Lineage games have been oft-maligned for their unnecessary level of grinding and absurdly inflated prices for even basic gear. We'll have to see if any of that will change in latest entry Lineage Eternal, which has been in development for several years without any major updates, but is expected out finally next year.

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Based on the footage and brief snippets of info that have made it online so far, it looks like Eternal is going more of a hack 'n slash route, with a greater focus on large scale battles with significantly more enemies on the screen at any one time.

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"},{"image":"http://s3.amazonaws.com/gameskinnyop/4/e/a/4ead8f2bc119b1d2beaf26a761fb157c.jpeg","thumb":"http://s3.amazonaws.com/gameskinnyop/4/e/a/tiny_4ead8f2bc119b1d2beaf26a761fb157c.jpeg","type":"slide","id":"92268","description":"

Warhammer 40k Eternal Crusade

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It was beyond time for this to happen: the eternal war raging through the grim darkness of the 41st millenium hits the MMORPG circuit! Now entering closed alpha, Eternal Crusade pits Imperial Space Marines, the forces of Chaos, Orks, and the enigmatic Eldar against one another in mission-based, third-person combat.

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Eternal Crusade is reportedly redesigning the standard MMORPG quest system to be quite different from the overused genre norm of approaching someone in a city and having them ask you to kill X number of enemy Y. Projected to see release in 2016, the base game will have to be bought like any other, but it will also be available without a monthly subscription fee (as they put it in Orkish terms, it will be “Free to Waaaaaagh!”)

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While the ever-evolving hive of the Tyranid is listed as a faction, it seems like they'll again be the enemy and sadly not a playable race – an option that's been missing from most Warhammer 40k titles. You can all fight for that desiccated corpse emperor on his broken throne, but I'm going to spill blood for the blood god and spread the glory of Chaos!

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Looking back at the genre's beginnings, who would have ever thought such a staggering number of massively multiplayer titles would be available today? Or that a lot of them would be thriving? While some have fallen to the wayside, many of the biggest names are continuing on a decade or more later, somehow still finding hundreds of thousands or even millions of players to populate their servers.

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Not only has the number of MMOs steadily increased over the years, but overall interest in them continues to climb from gamers who normally prefer other styles, in no small part due to the gradual shift towards a free-to-play model. Most notably this year, Wildstar just went the free route and Guild Wars 2 is still going strong using that strategy.

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The advent of Early Access titles is also a boon both for the genre and (more importantly) for the players, as it ensures quality titles with strong mechanics will get the funding and word of mouth required to thrive, while those games that are more half baked either get the extra attention needed to succeed or they fall by the wayside.

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Despite those advantages, there have been some major speed bumps in the industry, with a handful of anticipated titles getting cancelled or failing in early access. Looking forward to the year ahead, you can expect more to succeed than fail as expansions to classic games arrive, long-running series finally enter the MMO realm, and entirely new IPs arrive to shake things up.

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If you want to know about more highly-anticipated games coming out next year, don't forget to check out our looks at the best horror games, first person shooters, and RPGs coming in 2016.

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