bomberman Articles RSS Feed | bomberman RSS Feed on en Launch Media Network If The N64 Mini Rumor is True, These Games MUST Be Included Thu, 27 Jul 2017 17:50:29 -0400 Zantallion

Nintendo's got mini fever right now. Hot on the heels of last year's NES Classic Edition, they've gone ahead and announced the SNES Classic, which, in the same vein, is a tiny version of the legacy console packed with some of its best games. While people scramble to preorder the SNES Classic before it's sold out forever, we're instead looking to the future. With the miniaturized NES and SNES confirmed, it's only a matter of time until the Nintendo 64 gets its due. And while there's some obvious inclusions (Mario 64, Starfox 64, and Ocarina of Time are locks), there are a few murkier additions that should make the cut if Nintendo really wants its next Mini console to really represent its classic offerings.

Donkey Kong 64

First off is Donkey Kong 64. Although Rare's Microsoft-owned status likely nixes classics like Banjo-Kazooie and Conker from appearing on the mini N64, Nintendo and Microsoft appear to have come to an agreement when it comes to Donkey Kong. All of the Kong characters and main villain, King K. Rool, are owned by Nintendo. The sticking point in the process before was the Rare-owned retro minigame Jetpac. DK64 managed to get a virtual console release though, so Nintendo re-releases clearly aren't off the table. It's a darn good game, and unless a Banjo-miracle happens, it's the best chance we have to get Rare content in on the N64 Mini.

Kirby 64: The Crystal Shards

Kirby 64: The Crystal Shards is another beloved title and the perfect way to get Kirby onto the N64 Mini. He's had titles on both the NES and SNES Classic, and Kirby 64 could continue that tradition.

Kirby 64's colorful visuals, fun, peppy music, and 2D nature would help it stand out among the rest of the N64 Mini's offerings. It also has the benefit of having the very creative power combo system, which still has yet to make a resurgence in the franchise. It not making the jump to the Mini would be a tragedy, so hopefully Nintendo agrees and ensures it has a spot.

Paper Mario

Another mainstay of Nintendo's mini-me's so far has been the inclusion of a classic, era-defining RPG title. NES had the original Final Fantasy, and the SNES has Final Fantasy 6 and Super Mario RPG. But with Square having jumped ship on the N64, what RPG title could fill the gap? None other than the classic Paper Mario will suffice.

The Paper Mario series has come to be a beloved franchise even separated from its series of origin, and while its last few games have had a less than stellar receptions, the first two games are still just as beloved as ever. Paper Mario not making the paper-cut would leave the system without its best RPG, and I have faith Nintendo wouldn't leave it off.

Pokemon Snap

This one should be a no-brainer, but given Nintendo's odd predilection to altogether ignore Pokemon Snap, it could very well not make the cut. Not only has Nintendo continually ignored the deafening cries for a sequel (which the Switch would be perfect for, by the by), but the game also has competition in the form of Pokemon Stadium 2. Ideally, the N64 Mini would be able to host both of its inspiration's premier Pokemon titles, but with its list of titles likely to be shorter than the SNES Mini's 21, the idea of two Pokemon games might get nixed early on.

Sin and Punishment

Now let's get into the more obscure titles. Sin and Punishment isn't the most well-known N64 title, and that's not by coincidence. The original title wasn't released outside of Japan, but the demand for it to come West was eventually enough for it to make it to the international Wii Virtual Console. The response to the title coming to the VC then resulted in a sequel being made for the Wii. As a rail shooter, Sin and Punishment would provide a different genre than most other possibilities, and having it be on the international N64 Mini would be a nice way to finally bring the title full circle.

Wave Race and 1080 Snowboarding

Wave Race and 1080 Snowboarding are two of the N64's best multiplayer games, but unfortunately, they don't get nearly the amount of love that other multiplayer games do. Multiplayer titles like Mario Party and Mario Kart are basically definites for the system, but these two are a little less likely. If Nintendo wants the N64 Mini to succeed outside of just its rarity, a diverse set of multiplayer games is needed, and Wave Race and 1080 Snowboarding are perfect to do that.

Bomberman 64

Speaking of multiplayer games, there's one title that is a 4-player necessity: Bomberman 64. The Bomberman series is a perfect example of the adage, "If it ain't broke, don't fix it." Despite the main concept being basically the same in every title, Bomberman has always been the bomb when it comes to it's multiplayer. Hudson and Konami, the owners of the franchise, have been on board with prior Minis, with Castlevania entries making the cut for both the NES and SNES Minis, and Bomberman himself getting a slot on the SNES. Hopefully, that streak won't be broken and Bomberman 64 gets a place on the N64 Mini.

Mother 64

The SNES Mini was announced with a big bombshell title attached to it -- Starfox 2, a never-finished, never-released sequel to the SNES's original title. After over a decade of leaked early ROMs, developer interviews, and abandoned ideas, a title thought to be lost forever was getting an official release. So how could the N64 Mini ever hope to top that? By coming with it's own lost title -- Mother 64.

Mother 64 was originally set to be Mother 3, the sequel to the game we Westerners know as Earthbound. It was eventually canceled, and a later project eventually became the ever-requested-for-localization Mother 3 we know today.

But Mother 64 was set to be a completely different game than the Mother 3 that came to be, and was, according to various interviews, over 50% done by the time it was canned. It even had a huge, playable demo at Nintendo's Spaceworld 1999. If Starfox 2 could be completed, and Nintendo can finally let it see the light of day, the N64's best equivalent -- and the smartest decision for Nintendo -- would be finishing up Mother 64 and including it on the micro-console. After all, there were already jokes about Starfox 2 being released in the West before Mother 3 was. Could you imagine the reaction if a different, unreleased Mother game beat Mother 3 to the punch?

And those are our picks for what Nintendo ought to include on the N64 Mini. So what do you think of our choices? Were there any obvious games we missed? Are there any other lost titles that you think should be resurrected? Let us know in the comments below, and we'll keep you posted on any developments regarding the N64 Mini rumors.

5 of the Most Intense Video Game Drinking Games Fri, 28 Apr 2017 12:00:01 -0400 GeorgieBoysAXE


If you made it through these games and are looking for more then congratulations; you have a problem.


Seriously though, pace yourself out, and give these modifiers a try the next time you decide to host a house party, and if you know of any other ones that aren't listed here, then be sure to list them and their respective rules in the comments below!


Note: GameSkinny advices you drink in moderation, does not condone underage drinking, and asks you to know your limit, and stop when reached.


Mario Patron Party


 What you’ll need to play: A 750ML bottle of Patron Silver Tequilla, and any copy of Mario Party entry from the console lineup of games.


When the Mario isn’t shifting gears with his mushroom cohorts on the race track, he’s punching dice blocks and moving spaces in a bid get all the power stars that he can. Mario Party is exactly everything that the name promises it to be as every game is chock full of twists and tumbles that’re crazy enough to change tides of war within a single turn. While one half of Nintendo’s trademark party game is chance, and the other is skill, those lines can become quickly blurred (along with your vision) as you pass around some glasses filled with Mexico’s finest until only one of you is left standing.


Here’s how you’ll Play: During each round on the board, players will need to drink a shot of Patron anytime one of these things occurs.

  • They Land on a red space
  • \n
  • Get passed up by another player on the board during their turn
  • \n
  • A rival player earns a star
  • \n

That’s not all though, as you may have to suck down two shots of Patron for the following occasions.

  • You stop at a Bowser Space on the board
  • \n
  • You end up lapping around the entire map, and pass the original starting point
  • \n

In the spirit of Mario Party, there are also rules that will allow you to assign your opponents shots anytime these circumstances apply.

  • You’re able to land on a Blue Spot on the board
  • \n
  • You land on a special event space
  • \n
  • You claim a win in any mini-game, regardless of type
  • \n

Repeat until you either reach the end with the most stars in hand, or get party pooped and pass the hell out.


Beerio Kart


What you’ll need to play: Any beer of your choice, and any Mario Kart game Mario Kart 64 and up (bonus points if you play Mario Kart Wii using those stupid plastic steering wheel add-ons for your Wiimotes.)


Mario Kart is a household multiplayer game that only gets better the moment you and your friends turn 21, and it may just be the best drinking game that you can jump into with anyone that’s familiar with the Italian plumber. Also, before we go on, I have a disclaimer that may seem like a no-brainer to anyone reading this list, but I’m just going to go ahead and throw it out there anyway for posterity’s sake; please do not drink and drive.


Here’s how you’ll Play: Before the start of each race, each player will need to open their can of beer and have it close by within arms-reach. Once the green light is flashed everyone in the race will have need to finish their beer before they complete their three laps and finish the race, with one huge catch; players aren’t allowed to drink a sip of the good stuff while driving. Anytime you’re ready to drink, you’ll need to pull over to the side of the track, and drink however much you like before you’ll back into the road to rejoin the contest.


This game is the only one that actually focuses more on strategy than skill as you’ll have to determine whether or not one full out chug before you continue on the race is the smartest way to go, or pacing yourself out throughout the circuit in order to keep your motor skills in tact is the wiser move.


You don’t know Jack, or your limit.


What you’ll need to play: Any liquor of your choice, and any copy of You Don’t Know Jack (preferably The Jackbox Party Pack if you can manage that.)


The benchmark of the trivia genre in video games ends at You Don’t Know Jack, and for good reason, it’s one of the most complete packages to challenge your wit, and an experience that become especially harrowing when you involve alcohol into the mix. This one might just be the most complicated of the bunch but believe me when I say that it’s really satisfying to slur your way through the cerebral triathlon.


Here’s how you’ll Play: There are many iterations of the YDKJ series that have their own distinct rules, but these conditions will still apply to all of them. For every question that Player chooses a wrong answer for, they’ll need to take a shot to teach themselves a valuable lesson. Whenever a Dis or Dat round occurs, those who choose less than half of the right answers in the segment will have to push two shots down their gullet. Any time a special round comes up that isn’t a Dis or Dat event, every player will be obligated to take a shot. Finally, anytime a player decides to screw another player, they can force the target of their attack to drink 2 shots if their attempt to screw them works, or drink 3 shot themselves if the other player fire back at the attempt with a correct answer.


Super Smashed Bros.


What you’ll need to play: Any beer of your choice, and any copy of Super Smash Bros in the series (even Brawl in case you also happen to hate yourselves.)


The Nintendo-centric mascot fighter is one of the most hectic competitive games in existence, with the most recent entry allowing up to a dizzying number of eight players to get rough with one another. While the format has expanded its various modes of play over time, the tried and true Stock mode makes for an excellent way to tally up a bar tab between you and your amigos.


Here’s how you’ll Play: The guidelines here are pretty simply; players will set the number of stock for each fighter entering the match, where the round will go on until all but one have depleted their inventory of lives within their stock. Each time a player is tossed out of the arena, they’ll need to grab for their beer, and chug it down while their character return on the sanctuary pad where they’ll stand at the top of the screen until the game eventually forces them back into the match.  The winner of the match will then have to add an extra life to their stock in the next round, which isn’t exactly the edge you’d imagine when you consider the factor of it potentially being an extra risk to chug their brains out that the other players aren’t burdened with.


 Irish Car-Bomberman


What you’ll need to play: 1L bottle of Baileys Irish Crème Liqueur, 750ML bottle of Jameson Blended Irish Whiskey, a 6 Pack of 11.2 oz bottled Guinness Draught Beer, and literally any Bomberman game from Super Bomberman and up.


Hudson Soft’s iconic party game has had players blowing each other up for years, and while some people have become disenchanted with a 33-year-old formula that’s hardly changed, you can’t argue that the game offers a perfect setup for those who want to play with a round of drinks on the side.


Here’s how you’ll Play: Matches can be anywhere from two to eight player bouts, where the standard rules of elimination in Bomberman still apply with the exceptional caveats of drink distribution among certain conditions. The winner of each match will be given the option to exempt themselves from any required drinking for that game, while the losers will drink a number of Irish Car-bomb shots that’s relative to their placement within the match standings.


For example, if you play a round between 4 people, and you’re the first one eliminated, then you’ll be pounding down 4 shots, if you’re the second to get blasted out of the arena, then you’ll slam 3 shots back, the last person to lose will only be poured 2 drinks to consume. The winner of the match will get the option of either taking their one and only drink, or the opportunity to pass it off to one of the other losers as they sit back and revel in their victory.


One last rule, if you somehow screw up a bomb placement, and explode yourself out of the match like a dingus, then you’ll have to serve yourself double of whatever you’re obligated to drink from the placement that you knocked yourself out in -- so try to be careful with where you drop your bombs!


No matter how far video games have come in the last 30 some odd years or so, there are still a few things that you just simply can’t get out of online multiplayer session across the web with your friends -- no matter how convenient of an outlet it may be in this busy day and age.


The comradery of your buds crowding up beside you on the couch is an experience that’ll never compare to a friendly voice blaring out of the other end of a headset, and one of the many reasons that local multiplayer still lives on to this day.


Well that, and it’s also the best way to get shit-faced drunk with your crew in front of a TV screen! *Cue the waving fist pumps and righteous wailing of “whoooooooooooooa” until your lungs give out!*


What better way to spend a Friday night than cracking open a few 24-packs in the comfort of your own home, where you and a group of your pals can party with a beer in one hand, and a controller in the other. These are the five best drinking games that you can play with a video game and some friends!


Also, this should go without saying but this list is only intended for readers of the age of 21 and older (unless you are in one of those places where you can get hammered at 18).

Top 5 Most Unnecessary Video Game Reboots Thu, 19 May 2016 04:26:11 -0400 ChrisDeCoster

Dungeon Keeper (2013)

The mobile platform should have been perfect for this 1997 strategy classic. Unfortunately, while the original exclusively focused on the single player, the 2013 remake turned out to be just another Clash of Clans knock-off, one with such a reliance on microtransactions that it's completely unplayable without dropping a ton of cash. Satan himself would be pleased.


What other reboots tried and failed to revitalize their franchises? Let me know down in the comments!

Sonic Boom

While Sonic's had plenty of bad games, including the infamous Sonic the Hedgehog (2006)Sonic Boom united fans and critics alike from the very beginning when the new character designs were revealed. This, coupled with the game being rushed out and hitting store shelves in a glitchy, unfinished state, makes for one of the Blue Blur's worst outings yet. Meant to begin an alternate continuity that includes a kid's show on Cartoon Network, this game proved dead on arrival, almost killing the spinoff franchise outright.


Not only that, but why isn't Sonic fast in this game, and why can he only carry a hundred rings?  

Syndicate (2012)

Yet another example of a series that latched onto a fad at the expense of what made the original unique, Syndicate (2012) changed from a top-down tactics game with an emphasis on player freedom to a run-of-the-mill first person shooter with some roleplaying elements.  While it had some unique features, such as the ability to hack into enemies minds and control them, fans of the original tend to give this one a pass due to the change in genre, and fans of shooters gave it a pass because of the amount of other, better shooters to play.

Bomberman: Act Zero 

Who would think that taking a classic, arcade-style series like Bomberman and setting it in a grim, post-apocalyptic future would be a good idea? Apparently someone did, because Bomberman: Act Zero is exactly that. Not only is the game to serious for its own good, but the gameplay is poorly balanced and unreasonably difficult (ninety nine levels with one life and no continues). And it offers almost nothing new to the franchise. In fact, it removes offline play -- arguably one of the most beloved features of the franchise.

DmC Devil May Cry

While not a bad game in its own right, DmC Devil May Cry alienated fans of the series with how different it was from the earlier games.  Replacing the cool fantasy world with what appeared to be a modern reimagining of They Live might have been one thing, but the changes made to the iconic series protagonist and the general tone of the story proved too much for many fans of the series.  


And while the trippy level design, awesome soundtrack, and fast-paced combat may have been loads of fun, let's face it: no one wants to see Dante's awkward teenage years.


Reboots can be a great way to get new players into a series, while also reminding fans why they fell in love with the franchise in the first place. However, some reboots can tarnish the names of a series by throwing out what fans love in an effort to cash in on fads, such as making a light-hearted game into a dark, gritty mess.


Here are five games that tried (and failed) to reboot their franchises.

Top 8 Characters We Want to See Added to Super Smash Bros. for 3DS/Wii U Tue, 25 Nov 2014 02:42:48 -0500 Adam Koziol




Splatoon may not be released yet but it's clear that Nintendo is betting big on this new franchise. The game's characters are proving to be very popular and there's already a lot of fan art depicting them. Releasing the Inklings as playable characters in Smash Bros. would be a great way to help spread the word about Spatoon. Plus, Smash Bros. has a clear lack of squid characters.


I hope you enjoyed my list. If there are any characters I've included that you disagree with, feel free to comment and offer suggestions of your own!




This next fighter may not be from Nintendo but the company has already shown that they are willing to include third party characters. Having already added Sonic, Pac Man and Mega Man, Bomberman deserves his place in Smash Bros. as one of gaming's most recognised icons.




The protagonist of Pandora's Tower is a veteran of the War of Independence. Aeron wields the Oraclos Chain in battle which would give him a very unique fighting style as a melee character with a very long range. Pandora's Tower was a strong action game that deserves more recognition and what better way than to include its main character in one of Nintendo's most popular games.


Elite Beat Agents


One of the DS's best recieved games was Elite Beat Agents, a new IP about suited men who help people through the power of dance. Their fighting style would all be about linking their attacks in rhythm to create powerful dance move combos. Using palette swaps, players would be able to fight as any of the Elite Beat Agents or Elite Beat Divas.


Raymond Bryce


Disaster: Day or Crisis may be one of Nintendo's least successful games but it's also one of my favourites. Protagonist Raymond Bryce is a former US Marine who's proved that he has what it takes to handle himself in a fight. With Snake removed from the roster, Ray would make a good replacement as one of the very few Nintendo characters to come from the modern world.




Dillon is one of Nintendo's more recent characters. While his début game was only a downloadable title, it was successful enough to spawn a sequel, which doesn't often happen with modern Nintendo IPs. His character design is unlike any other fighter in Smash; plus his rolling and claw attacks would give him a great combination of speed and power.




Issac has already appeared in the Smash Bros. series as an assist trophy. Yet Golden Sun was one of the best games on the Game Boy Advance so it's only fair that its main protagonist be upgraded to a full fighter. Smash Bros. already has a lot of magic users but Issac has power over the Earth element, which sets him apart from the other fighters.  His final smash would summon Judgement, a winged knight that wields a sword and a cannon shaped as a lion's head.




The first character in my list is the most obvious. Now that Bayonetta has appeared in a Nintendo published title, it makes sense to include her in the company's biggest fighting game. Not only has she shown herself to be incredibly skilled in combat but her hair-based summoning moves would make for a great final smash.


Super Smash Bros. for 3DS/Wii U/ is a game steeped in Nintendo history. There are a huge number of franchises included in the game and with 49 different characters available, there's a lot of choice in how to play.


However, we gamers always want more and there are still several Nintendo IP that are are not represented at all in the game. Whilst Nintendo will surely include more characters in the game's inevitable sequel, gamers may not want to wait another six or seen years just to get extra fighters.


We already know that Nintendo is planning to add Mewtwo to the roster post-release, so why not go all the way and add DLC to the game?  Many gamers are wary of DLC and rightly so, but Nintendo has shown with Mario Kart 8 that they can handle downloadable content in a way which does not annoy consumers.


If they do chose to go down this route, I have a few suggestions for who they should include. While many people want to play as Ridley or King K. Rool, I'm going to go off the beaten path and only include characters from unrepresented franchises. Here are my Top 8 characters that should be added to Super Smash Bros. for 3DS/Wii U.

The 10 Video Game Consoles Worthy of Putting into a Museum Sun, 21 Sep 2014 20:33:16 -0400 mchiu

Now that the National Videogame History Museum will break ground in January 2015, I thought it might be fun to speculate what would be 10 home video game consoles that absolutely should be on display.

In researching this article, it brought back a lot of childhood nostalgia. I remember spending hours in front of the TV playing many of these games, and it was difficult to really sort out which would truly make it into the top 10. I really couldn't rank these against each other since each one is truly unique and groundbreaking, that there really wouldn't be any objective way to say any one system is "better" than any other.

So in the end, I present you with this list, which is not ranked, but rather, is listed in more or less a chronological order of video game consoles that should be included in any respectable video game museum.

1. Magnavox Odyssey

This console is truly the grandaddy of video game consoles.  Released in August 1972, and pre-dating Atari's Pong arcade game by 3 years, the Odyssey did not have any audio, was powered off 6 "C" batteries, (or A/C adapter sold separately) and used translucent color plastic overlays that players could put on their TV screens to simulate color graphics. (Yes, the games back then were only in two colors) It came with 2 paddles for controllers. For you younger folk, "paddles" were game controllers that were nothing more than just a knob that you twisted back and forth. Basically, in those days, game movement was restricted to just left and and right, or up and down. Later models of paddles included a button as an extra input option.

Notable Games

A total of 27 games were made available for the Odyssey by way of printed circuit boards (that were called "game cards") that were inserted into the system, similarly to game cartridges in later systems. Some of the game cards had multiple games on them, so there were only 12 different game cards that were released.

When it comes to the older generations, just about every game is notable since video games were so new at the time. For the Magnavox Odyssey, most of the games were essentially different variations of Pong, with games such as Table Tennis, Tennis, Volleyball, Soccer, etc.

Why It Should Be in the Museum

I think this one is a no-brainer. This is the console that started it all, and inspired future generations of video game consoles. The machine did not have any brains, however, as it was lacking a CPU. It wouldn't be until 4 years later until a semiconductor company came up with such a console... 

2. Fairchild Channel F

This is a system that I am willing to bet that most people have never heard of. Released in November 1976, this system was put out by Fairchild Semiconductor, which is better known as a company that produces computer chips, and was the pre-cursor to Intel. (A bit boring of a history lesson, but some of the founders of Fairchild went on to start up Intel, AMD, and other semiconductor companies in the Silicon Valley). The system came with an interesting pair of controllers that were like joysticks without bases.

At the top of the controller, was a triangular "cap" that allowed for 8-way directional control, but could also be twisted, so in today's world, it could be viewed as the analog control knobs, but they could also be twisted. This made it so the controllers were both joysticks and paddles simultaneously. As for audio, it made an improvement over the Odyssey, only in that it did have audio, although it came through an internal speaker on the console, and not through the TV speakers.

Notable Games

The system only had 26 games developed for it, and as you might have guessed already, most of the games were variations of Pong. Games on the system included Video Whizball, Bowling, Pro-Football, Video Blackjack, Baseball, etc.

Why It Should Be in the Museum

The Fairchild Channel F is the first video game console to use a dedicated CPU inside, as well as the first video game console to use game cartridges. It was different from the Magnavox Odyssey's "game cards" in that the cartridges contained Read Only Memory (ROM) chips that allowed the games to be programmed by software, versus the game cards which were a series of physical jumpers between pins of the card connector. One other important reason this should be in the museum is that due to the use of the CPU, it was able to produce enough AI for players to play against a computer opponent. All previous consoles required two human players.

The Fairchild F was truly revolutionary, but it never really achieved market success. One other reason it was so important to the video game industry, however, was that it spurred the development of...

3. Atari 2600 (aka Atari Video Computer System)

OK, let me just get the biggest elephant of the room out of the way already. Released in September 1978, the Atari Video Computer System (VCS) basically ate Fairchild's Channel F's lunch, and profited handsomely from it. For mainstream America, this is pretty much where home video game consoles all started. Originally named the Atari Video Computer System, after the introduction of the follow-up Atari 5200, the VCS was renamed to the Atari 2600. It shipped with 2 joystick controllers and a pair paddles. The original units also shipped with the Combat game, however, later models shipped with different game titles. 

Notable Games

In the section below, there will be some discussion of the E.T. game that lead to Atari's demise, but other games notable games on the Atari 2600 include titles such as Breakout, Yar's Revenge, Kaboom!, Adventure, 

Why It Should Be in the Museum

While the Fairchild Channel F was revolutionary as the first console with a dedicated CPU, Atari one-upped them by using a more powerful CPU that was cheaper, and thus, able to offer the Atari VCS as a cheaper alternative. 

Although it was not Atari's intention, it also spawned the market for 3rd party developers. Disgruntled Atari game programmers left the company due to not receiving any recognition for the games they created, nor receiving any kind of compensation for the smash hits they produced, and went on to create their own company that solely made games compatible with the Atari VCS. Atari brought them to court, but in the end, the courts ruled in favor of this new company, Activision. In fact, if you looked at the boxes the Activision game cartridges came in, you will notice that it featured a short bio of the programmer.

At the time, the biggest game in the arcades was Taito's Space Invaders, which Atari had licensed and brought to the 2600. This was the tipping point that brought video games to the forefront of mainstream American society, and Atari continued to license other IP to much success, including Pac-Man. Unfortunately, Atari also licensed the rights to produce a game based on the movie, E.T., and the game did so poorly, that it lead to the video game crash of 1983. 


Also, the Atari 2600 version of Pac-Man is also widely criticized as another reason for the downfall. At the time, Pac-Man was a hugely popular game, and  had swept all across America, so the Atari 2600 version of the game was highly anticipated, but was a big letdown when it looked absolutely nothing like the original game. 

In the US, the post-crash hangover lasted until 1985, but when the video game market in the US started to pick up again, Atari was no longer the force it once was, and all the other competitors were nowhere to be found. In fact, it took a Japanese company to revive the video game market in the US...

4. Nintendo Entertainment System (NES)/Famicom


Released first in Japan in July 1983 and known as the "Family Computer" or "Famicom" for short, and later in the US in 1985 as the Nintendo Entertainment System (NES), this machine featured an 8-bit processor, and used a gamepad similar to the ones that we use today. (albeit, a much simpler version)

Notable Games

The NES was able to bring arcade quality graphics home, which helped bring back gamer's confidence in home video games again. As this is a Nintendo console, the most noticeable game would have to be Super Mario Bros. which shipped initially with every console sold in the US. Other notable titles included The Legend of Zelda, Duck Hunt, (which made use of a light gun) and Kung Fu. (which was the same game as the arcade hit, Kung Fu Fighter)

The NES also had 3rd party titles such as Konami's Contra, which is where we first see the "Konami Code". (up up down down left right left right B A Start) Also interesting to note is that many of the largest video game franchises today all started on the NES. These include games like Final Fantasy, Megaman, Metal Gear, and  Dragon Quest.

Why It Should Be in the Museum

Aside from the fact that the NES resuscitated the then dying US video game market, unlike its predecessors, the NES was able to capture the arcade quality graphics of video games, and bring them home. 

In order to regain consumer confidence in video games, Nintendo had also set up a strict licensing system that allowed it to approve video games for use on its system. Before the 1983 video game crash, there was no quality control, and video game advertising and box art greatly exaggerated the actual graphics of the game, and set up false expectations. Nintendo wanted to have more control over this, and game developers were subjected to a strict approval process that is still used today by all the game console manufacturers, as well as by mobile phone app stores. 

Finally, Nintendo was the first game console to use copy-protection, that made it difficult for pirates to steal developers' IP and resell them without authorization.

Besides, it's fun to have in a museum and to see kids' reactions to what a real NES looks like.

5. NEC TurboGrafx-16/PC Engine


The NEC TurboGrafx-16 (PC Engine in Japan) had a bit of a confusing name. This console was released during the era of 16-bit game consoles, yet it used an 8-bit CPU, but did feature dual 16-bit GPUs. The Japanese version, PC Engine, was considered to be the world's smallest game console with the dimensions of 5.5"x5.5"x1.5". This console also featured a gamepad similar to the NES, and used a very thin cartridge that was just slightly thicker than a credit card, that it called "HuCard."

Notable Games

Although not as popular as other game systems of its time, there were some popular game franchises that made their debut on the TurboGrafx/PC Engine platform. The two most notable would be Bomberman and Bonk's Adventure

 Why It Should Be In the Museum

Aside from the fact that it was an extremely compact system, the NEC TurboGrafx-16 was also the first console to feature a CD-ROM peripheral. The CD-ROM also lacked region lock, so US gamers could play CD titles, though the HuCards had different pin assignments between TurboGrafx-16 and PC Engine.

Also, later on, NEC released the TurboExpress, which was a handheld version of the TurboGrafx-16. It featured a 2.6" backlit, active-matrix LCD, stereo sound, and the same CPU, however, it's main draw was the fact that it could play the same HuCards that were used in the home version. 

 6. 3DO

The 3DO Company did not actually manufacture any consoles, but instead, licensed out its hardware design to 3rd parties such as Panasonic, Goldstar, and Sanyo. It featured a 32-bit ARM processor and internal CD-ROM drive. (this was revolutionary in those days) 

Notable Games

Since 3DO did not do very well, part of the reason is that it was missing an exclusive title that warranted someone to want to go out and get the console. Since it was slightly cheaper than buying a full-blown PC at the time, if someone really wanted to play PC titles such as Myst, Star Wars Rebel Assault, Doom, or Alone in the Dark, maybe a 3DO machine made more sense, but obviously, that really didn't happen, or maybe it was too niche of a market to grow out.

Why It Should Be In the Museum

I decided to include 3DO in this list simply because I feel that it should be an example of how not to launch a video game console. While it did generate quite a buzz in its day, it was riding on the "multimedia wave" that was going on in the PC world by providing games on CD-ROM. Unfortunately, due to its business model of licensing out its hardware design to 3rd parties, the price of the consoles were upwards of $599, which were double that of its competitors, namely, the Super Nintendo and Sega Genesis.

The company felt that since it had a very advanced system, the public was willing to pay a premium for it, despite the fact that competitors such as the Super Nintendo and Sega Genesis already had a strong foothold in the US already. While it was ahead of its time, it wasn't that far ahead, and it was more of its arrogance that lead to its demise.

7. Sega Genesis/MegaDrive

Released in Japan as the MegaDrive in October 1988, and subsequently in the US as the Sega Genesis in November 1990, this console was probably the only successful console from Sega. In Japan, it did not do well against its competitors, Nintendo's Super Famicom and NEC's PC Engine, but it did acheive success in the US and Europe. This console was a 16-bit machine, and like the rest of the consoles at the time, used game cartridges. 

Notable Games

The Sega Genesis had a huge library games for it, with many of them being arcade translations. Some of the best known games include: Sonic the Hedgehog, Altered Beast, Battle Toads, Phantasy Star series, Mortal Kombat, Streets of Rage.

Edit: A friend just informed me that the Phantasy Star series started on the Sega Master System (the predecessor to the Sega Genesis) however, it was also a popular title on the Genesis nonetheless.

Why It Should Be in the Museum

In the US, the Sega Genesis was the main competitor against Nintendo's Super Nintendo Entertainment System. Its marketing was geared towards being like the "older brother" of Nintendo with games that were geared towards a more mature audience. While there was controversy over games such as Mortal Kombat, Sega allowed blood to be shown in the game, while Nintendo went on the more parent-approved version of showing no blood in the game. This eventually lead to the creation of the Videogame Rating Council, which was the predecessor to the ESRB ratings we see today. 

8. Sony PlayStation

Released in Japan in December 1994, and in the US in September 1995, the PlayStation was a CD-ROM based console that also used gamepads, however, the gamepads now featured shoulder buttons and four buttons. Later versions of the gamepad included analog sticks and "Dual Shock" force feedback.

Notable Games

At this point in time, we begin to see that in the market, titles on one platform may also appear on another platform. Certain games are available exclusively only on one platform, which makes the console even more popular. For the PlayStation, here are some titles that were exclusive at the time: Final Fantasy VII, Parasite Eve, Parappa the Rapper, Gran Tourismo, Metal Gear Solid, and Crash Bandicoot. 

Why It Should Be in the Museum

The Sony PlayStation kickstarted the 32-bit revolution, and the modern video games we see out today. It was also the first mainstream console to use optical media to distribute games, compared to the cartridge system used before. With CD-ROMs, and subsequently with DVDs, games could be distributed and stored in a thinner form factor, and contain more data for higher quality graphics and audio. The Dual Shock controllers and analog sticks brought a whole new level of play into the mix, as players could have the feedback in their hands through vibrations for explosions, or when they are doing some right or wrong, as well as having more precise control of movements.

Sega soon after introduced the Sega Saturn which also featured CD-ROM, but this is the classic case of the first-mover advantage, where Sony overtook the market. 

9. Nintendo Wii

The Nintendo Wii was unveiled at the 2006 GDC in San Jose, where it was originally codenamed the "Revolution". This console featured a new type of controller that was not only wireless, but also had a motion sensor to allow players to use gestures to control the action in the game.

Notable Games

The Nintendo Wii shipped with Wii Sports, which showed off the capabilities of the Wii, but unfortunately, it did that so well that for the first few years, sales of other titles did not fare well until the novelty rubbed off. Afterwards, other titles started getting more attention such as: Mario Kart Wii, New Super Mario Bros. Wii, Wii Fit, The Legend of Zelda: Twilight Princess, Epic Mickey, and Metroid Prime 3: Corruption.

Why It Should Be in the Museum

The controller, known as the "WiiMote" brought a whole new dimension to gaming. While Microsoft and Sony were battling it out with their graphics capabilities and pure horsepower with their upcoming Xbox 360 and PlayStation 3 consoles, Nintendo realized that it would not be able to compete on this end, and instead, chose to focus on revolutionizing game play. 

At his keynote during GDC 2006, Nintendo CEO Satoru Iwata noted that in designing the Wii, they wanted to create a system that a young child could easily pick up and understand how to play, as well as something that would not be foreign to an elderly person. The "WiiMote", as the name implies, was meant to look and feel like a remote control, however, it could be used as an extension of the hand, and with a little imagination, could be viewed as a tennis racquet, a sword, etc. while being waved in the air. 

After its initial release in November 2006, the Wii was constantly sold out, and subsequently caused both Microsoft and Sony to come up with their own gesture-based controllers in the Kinect and the PlayStation Move.

10. All Current Generation Game Consoles

At the time of this writing, the current generation game consoles would include the Nintendo Wii U, the Microsoft Xbox One, and the Sony PlayStation 4. These consoles represent the latest and greatest of gaming technology today with some of the most advanced graphics capabilities, as well as the ability to play and purchase games online.

Why It Should Be in the Museum

The current generation of the game consoles should be featured in any video game museum simply to show how far along we have come along. With each generation of home video game consoles come with it a slew of advancements that set a new standard for all future consoles. 

Only the Top 10? Honorable Mentions:

As I was writing this, I realized that limiting to just the top 10 would be impossible. There are so many great video game consoles that were left out of this list that truly deserved to be showcased in a video game museum. If I could have an infinite number of consoles to feature, here are some of the others that I would also include to showcase in a video game museum:

  • Intellivision
  • ColecoVision
  • Atari 5200
  • Vectrex
  • Sega Master System
  • Neo-Geo
  • Super Nintendo Entertainment System / Super Famicom
  • Atari Jaguar
  • Sega Saturn
  • Nintendo 64
  • Sega Dreamcast
  • Sony PlayStation 2
  • Nintendo Game Cube
  • Microsoft Xbox

... and this is only the beginning. On top of this, there are also the portable consoles and their predecessors in the handheld game genre, which I have been a big fan of, and have been a bit of a collector. Maybe this would be something to write about in the future.

The home video game console market has certainly come a long way since its humble beginnings in the early 1970s. As we now cross into this new generation of consoles, and with the advent of cloud computing and virtual consoles, I wonder what's in store for us 5-10 years down the line. Will game consoles still exist as they do today? Will consoles themselves just turn into brands and apps that we can access on our Smart TVs while all of the computing horsepower is done on the carrier side? Buckle up everyone! I think it's gonna be a wild ride!

It's Time for an Xbox Party Wed, 08 May 2013 23:27:01 -0400 Amanda Wallace

If you’re lucky enough to have [gamer] friends, and lucky enough for them to come over to your house/apartment/parents’ basement, then once they’re there you might want to actually entertain them. But with what? You’ve got a broad selection of grey-brown first person shooters, a handful of fighting games, and little else. What is a friendly gamer nerd to do?

But have no fear; there are plenty of games on the market that will function as party games without having to resort to Wii Tennis.

wii tennis


If you don’t already own this independent action adventure game, it’s a great buy for its single player and multi-player modes. For the sake of parties, Spelunky death match is hard to beat. A match can end in seconds, or longer, and it’s pure chaos. There is also a co-op adventure mode, but it’s pretty much impossible to play for longer than a few minutes and will result in you accidentally/intentionally killing your fellow players.  You can pick up Spelunky from the Xbox Live Arcade.


Another game that is a great, chaotic experience is B.U.T.T.O.N.  The name stands for Brutally Unfair Tactics Totally OK Now. The game gives you a series of tasks that you are supposed to complete, but what makes B.U.T.T.O.N unique is that “anything goes.” Want to pick up your opponent to stop them from pressing their button seven times? You can do it. B.U.T.T.O.N is a bit insane, and you really need a bit of space to play it, but it’s the kind of game you have to keep playing once you've started. Just check out this gameplay video and go ahead and get the demo off Xbox Arcade if you're not sold. 

Bomberman LIVE

Bomberman can be a bit of a nostalgia trip if you’re familiar with the franchise, but it’s still easy enough to pick up that casual gamers can enjoy it as well. Your objective is simply to destroy your opponents with bombs, and it has many different modes and character modifications to keep it interesting and re-playable. The game is also available on Xbox Live Arcade.

Soul Calibur IV

Soul Calibur is a fantastically unexpected party game. You can have eight people watching the fights on your television, cheering on their favorite person, and just have the loser pass their controller over to the next person. It’s engaging enough for “non-gamers” but if you’re a really solid Soul Calibur player, it still allows you to demonstrate your knowledge. 

You Don’t Know Jack

Trivia games are traditional, but great party games, and You Don’t Know Jack is no exception. Where YDKJ separates itself from Scene It and other trivia games is its unique sense of humor and challenging questions.  There are only a handful of modes for answering questions, so the gameplay is mostly restricted to the trivia portion, but it’s a good way to keep more than four people involved in your party, since you can team up two to a controller.

What party games do you use when you get together?