Burnout Paradise: The Ultimate Box Articles RSS Feed | GameSkinny.com Burnout Paradise: The Ultimate Box RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network EA Access Making Its Way to PlayStation 4 Soon https://www.gameskinny.com/9lga4/ea-access-making-its-way-to-playstation-4-soon https://www.gameskinny.com/9lga4/ea-access-making-its-way-to-playstation-4-soon Tue, 07 May 2019 16:41:13 -0400 Josh Broadwell

PlayStation 4 owners will soon be able to take advantage of EA Access, EA's subscription and early access program, according to a recent EA announcement.

The program will make its way to the PS4 sometime this summer and costs $4.99 per month or $29.99 per year.

EA Access offers early trials of new EA games — both those that have launched and those that aren't yet out. The program lets players carry their save data over if they decide to purchase the game when it launches.

Subscriptions also include access to  EA's "Vault," a library of the publisher's most popular games, such as Star Wars Battlefront 2, several NHL, Madden, and FIFA games, Burnout: Paradise Remastered, and more.

The announcement webpage shows a wide range of Vault titles, including those listed above. However, EA hasn't yet provided a list of Vault games that would be available to PS4 owners.

It's also worth pointing out the selection would be slightly more limited compared to what's available for Xbox One owners. The Xbox One EA Access plan includes Xbox 360 games, but the PS4 architecture doesn't support backwards compatibility, unlike its successor.

EA Access doubles as a discount program too. Subscribers get 10% off on fill digital game purchases for the PS4, DLC, season passes, and in-game items (think Apex Coins, for example).

The announcement comes as a bit of a surprise, given Sony's statement on the subject in 2014, shortly after EA Access debuted on Xbox One. At the time, a Sony representative said the cost wouldn't be good value to PS4 owners.

It also shows that Sony isn't completely opposed to reversing its isolationist stances. Whether that means we'll end up seeing Sony also reverse its stance on cross-platform play or if this new move is simply in response to more anticipated third party support in the coming fiscal year is another story, though.

Xbox One backwards compatibility will cover Burnout Paradise https://www.gameskinny.com/x4xu6/xbox-one-backwards-compatibility-will-cover-burnout-paradise https://www.gameskinny.com/x4xu6/xbox-one-backwards-compatibility-will-cover-burnout-paradise Tue, 27 Oct 2015 08:10:18 -0400 Zanne Nilsson

Burnout Paradise developer Criterion Games recently confirmed that the Xbox 360 version of the title will be playable on the Xbox One. The Xbox One's upcoming backward compatibility service will cover the racing title, but nobody has said exactly when it will be available.

The Xbox One's backwards compatibility will launch sometime after the console's new Windows 10 desktop arrives in November, and it will make more than 100 games playable on the console. Because Burnout Paradise will be running on an emulated Xbox 360 system it will be able to support DLC, cloud saves, and multiplayer.

Users in the Xbox One preview program are already able to try many other titles that will be playable through the emulated system.

Burnout Paradise was first released back in 2008 for Xbox 360 and PlayStation 3, and on PC the next year. The game takes place in the open-world Paradise City, where players can compete in various types of races. Additional racing modes were available via online multiplayer, and DLC included a new area, Big Surf Island. It got good reviews from critics, but Burnout Paradise was the last major Burnout game that was released.

So, are you excited that Burnout Paradise will soon be playable on Xbox One? Would you like to see a new title in the series? Let us know in the comments!

Criterion Games has an "amazing" announcement to reveal soon https://www.gameskinny.com/3i2ot/criterion-games-has-an-amazing-announcement-to-reveal-soon https://www.gameskinny.com/3i2ot/criterion-games-has-an-amazing-announcement-to-reveal-soon Sun, 12 Jul 2015 09:37:02 -0400 Ford James

Developer of the hugely popular Burnout franchise and recently Need for Speed: Most Wanted, Criterion Games, has teased “something amazing” is in the works, and we won’t have to wait long for it to be revealed.

At E3 2014, Criterion showed an extreme sports game featuring a multitude of vehicles - including helicopters, planes, wingsuits, jetskis, wingsuits and more. However, this mystery title was nowhere to be seen at E3 2015. Could this be Criterion’s big reveal?

In an interview on the Criterion website, producer Pete Lake had this to say:

“I’ve been working on a couple of super-secret things that I can’t talk about yet. But we’ll have something amazing to reveal soon…!”

Gamescom is right around the corner, so perhaps we’ll see some news there? Personally, I’m hoping for a new Burnout title on the current generation, ideally in the same vein as Burnout 3: Takedown. Some of the crashes and explosions were fantastic fun. At the same time, a brand new IP would be very welcome too, especially if it is the unannounced project shown at E3 2014.

What are you guys hoping for? Let me know in the comments!

Criterion Co-Founders Leave: An Anomaly Or A Trend https://www.gameskinny.com/chcao/criterion-co-founders-leave-an-anomaly-or-a-trend https://www.gameskinny.com/chcao/criterion-co-founders-leave-an-anomaly-or-a-trend Mon, 06 Jan 2014 02:40:36 -0500 Coatedpolecat

In 2000, two friends created a gaming studio from Criterion Software, which is a tech company that developed RenderWare. The studio's name is Criterion--they created the Burnout series, which are a collection of profitable arcade-like racing games. 

Due to their success, they were eventually handed the Need for Speed franchise by EA. Last week, both founders of Criterion left. Is leaving a major AAA studio the only way to express your creativity? Are there any major studios that understand how to help harness the developers' creativity?

Oh how the mighty have fallen

No one ever likes to see any gaming development studio struggle, regardless of size. Earlier in 2013, Electronic Arts moved "60 - 65 people" from the creators of Burnout Paradise. They transitioned over to another studio owned by EA called Ghost Games.

In the same month of the 'transitional period', Criterion's Need for Speed franchise was handed off to the Senior Vice President of EA Sports. With this move, Need for Speed was then given to Ghost Games studio.

Ghost Games has now acquired about 80% of Criterion's employees, leaving a dismal 20 hard-working people to complete any remaining projects. This has been followed up by the co-founder, creative director, and vice president Alex Ward, leaving Criterion. Along-side his departure is studio director and co-founder Fionna Sperry.

As Polygon originally published this story, they also updated a tweet that came from Mr. Ward himself.

"Just decided to start afresh and start a new games company with Fionna Sperry."

Everyone's jumping ship!

This isn't the first departure of important people from EA within the last year. CEO John Riccitiello resigned due to poor financial performance in early 2013. In addition to a $300 million "whoops" that led to the closure of studio Playfish.

A few months back, news broke that the founder of EA, Trip Hawkins, left to create a new studio, If You Can. This independent studio is attempting to focus on an educational game for kids called If. He's teamed up with professionals on children's psyche to help develop a sense of empathy. The idea is to teach our little ones how to empathize more.

The premise for the game sounds like a slam dunk idea. EA has many studios under its umbrella; yet none are best suited to approach the task.

This begs the question:

Why do developers feel the need to leave a financially secure company to make genuinely unique experiences?

The obvious answer seems like the lack of risk-taking when analyzing the financial aspect of game creation. Why make something you're not sure will turn profit? Lets take a look at a good example of what of going indie may lead to. Then we'll take a look at a possible solution to the AAA dream crusher. 

...And they lived happily ever after

A great example of some highly creative minds wanting to leave the low-risk environment similar to EA's structure would be The Fullbright Company. The team is composed of folks who worked on and created the unforgettable Bioshock 2 DLC, Minerva's Den, XCOM, and Bioshock Infinite.

Fullbright created Gone Home, which has been a critical and financial success. In many circles, it won Game Of The Year, which isn't typical considering it's an indie game. You play as a female who's searching through a house for clues. The impressions about the game seem to highlight the emotion conveyed so eloquently through interacting with objects and finding clues as the story unfolds.

There's always the exception to the rule

Though that is just one example of a successful indie studio created from top-notch content creators. Not all is grim and terrible in the land of innovation paired with AAA development. The exception to the rule would be Ubisoft. They're a high-profile Publisher and Studio that makes games like Assassin's Creed, Tom Clancy titles, and Rayman to name a few.

Recently, they've announced a small group of passionate developers are hard at work on an indie title, Child of Light. CoL is a creative and financial risk, one that's creating quite the buzz. The overwhelming positive feedback from the community is a prime example of why major companies should make low-cost, high-risk games.

These developers are obviously wanting to do more than the same old, tired, and predictable games. With indie studios being the only outlet for most of these outstanding developers, this trend of bailing on the large studios will continue. In other words, AAA devs and publishers need to pull their heads out of their butts and realize what gamers are craving.

Give 'em what they want for Pete's sake

It seems like innovation is what the consumers and developers are craving right now. If these large studios/publishers don't realize that soon, well... no one wants to see a group of people struggle simply because they're attempting to bring us something different, something entertaining, and something we keep asking for. Can EA turn it around in time to salvage what talent they do have left? Only time will tell.

What are your thoughts--how can we avoid anymore downsizing? Is it just that these large company environments are squashing out any sense of true innovation? Or is it simply supply and demand; people go where good games are? If you're not making good games, you lose your staff, get relocated, or even close the doors for good. Sound off below and lets hear your thoughts.


EA Humble Bundle raises $10.5 million https://www.gameskinny.com/3ji7q/ea-humble-bundle-raises-105-million https://www.gameskinny.com/3ji7q/ea-humble-bundle-raises-105-million Sat, 31 Aug 2013 12:26:18 -0400 Chai Chien Liang

Closing on 28th of August, the EA Humble Origin bundle brought in a grand total of $10.5 million from the sale of more than 2.1 million bundles.

Humble Bundle announced on Twitter that the bundle had made Humble Bundle history with its sales. These staggering statistics make it the most successful Humble Bundle by far with more than double of the previous best-selling Humble Bundle.

Nearly all of the $10.5 million will go to charities such as the Human Rights Campaign, Watsi, San Francisco AIDS Foundation, American Cancer Society, and American Red Cross.

Gamers only had to pay a minimum of $1 for Dead Space 3Dead Space, Mirror's Edge, Crysis 2: Maximum Edition,Medal of Honor, and Burnout Paradise: The Ultimate Box.

Paying more than the average entitled gamers to Battlefield 3,The Sims 3: Starter Pack, as well as the standalone expansion pack for Command & Conquer: Red Alert 3Command & Conquer: Red Alert 3 - Uprising and the classic god game Populous.

Origin and EA Launch Humble Bundle https://www.gameskinny.com/5jd47/origin-and-ea-launch-humble-bundle https://www.gameskinny.com/5jd47/origin-and-ea-launch-humble-bundle Wed, 14 Aug 2013 15:28:51 -0400 Amanda Wallace

Eschewing the traditional "indie" route in Humble Indie Bundle (it honestly feels a bit dirty), the folks behind the HIB have just released an EA/Origin bundle. 

The bundle does include an interesting mix of games. In the "Pay What You Want" version, you can get:

  • Dead Space
  • Burnout Paradise: the Ultimate Box
  • Crysis 2 Maximum Edition
  • Mirror's Edge
  • Dead Space 3
  • Medal of Honor   

Additionally, if you pay over the average, you can unlock Battlefield 3 and The Sims starter pack. And no matter what you pay, you can get the sountracks to the two "premium" games. 

If you're not a fan of Origin, fear not. Most of the games in the basic version of the bundle are accompanied with Steam keys. However, the above the fold titles Battlefield 3 and the Sims are Origin only. 

The whole endeavor seems to run counter to the humbleness of the Humble Bundle, but at least EA/Origin are donating their share of the proceeds to a variety of pretty good charities: 

As always with a Humble Bundle, you can choose where your  money goes. Want to donate it all to Humble? Or maybe you like the American Cancer Society more than the other charities? You can choose to donate the majority of the proceeds to one charity over the other. 

While traditionally Humble Bundle games are both independent and DRM free, at least EA is using this as a way to donate to charity. And right now the average donation is around $5, so you can get some pretty big, still pretty expensive titles for about the cost of a Venti Frappucino. 

Check out the Humble Bundle here.