Cadence of Hyrule — Crypt of the Necrodancer Featuring The Legend of Zelda Articles RSS Feed | Cadence of Hyrule — Crypt of the Necrodancer Featuring The Legend of Zelda RSS Feed on en Launch Media Network Three New Cadence Of Hyrule DLC Packs Keep the Beat Going Mon, 20 Jul 2020 10:56:35 -0400 Josh Broadwell

The latest Nintendo Direct was all about Nintendo's "developer and publisher partners," and the first big announcement is Cadence of Hyrule DLC.

Cadence of Hyrule: Crypt of the Necrodancer is getting three new DLC packs, on top of the free one that's already available. The first brings five new characters to the game: Aria, Shadow Link, Shadow Zelda, Frederick, and Impa. Each character has their own unique playstyle. Impa, for example, excels at ranged combat. This first pack is due out later today (7/20).

Pack 2 is the Melody Pack. This one adds 39 new songs to the game, including remixes of the background music. And unlike in the base game, you can change the track playing at any time during your adventure.

Pack 3 adds new story content called Symphony of the Mask. Symphony of the Mask stars Skull Kid from Majora's Mask (hence the title), and it revolves around a new map and brand-new music. Skull Kid's big feature is he can change abilities based on what mask he wears, though we don't yet know what masks will actually be there to find.

Finally, Cadence of Hyrule is getting a Season Pass if you want just the DLC, and there's a Cadence of Hyrule: Complete Edition out on October 23. It'll include all the DLC and the base game on one card.

Nintendo promised more Nintendo Direct Mini presentations focused on third party games for the rest of the year, so stay tuned to GameSkinny for more Switch game news as it develops.

Get Your Groove On Again with Cadence of Hyrule's Free DLC Wed, 18 Dec 2019 15:44:19 -0500 Josh Broadwell

Cadence of Hyrule was one of the year's surprise indie hits — heavy emphasis on "surprise." After being nominated for this year's Game Awards, Cadence of Hyrule is getting some new content with the free DLC, Octavo's Ode. The DLC is available now.

The news comes in an tweet from Nintendo UK.

As the name suggests, this extra content for Cadence of Hyrule is all about the game's villain, Octavo. You'll play as the purple baddie and take on the game's toughest challenges and enemies, trusty Golden Lute by your side.

It's not just a strict dungeon run either. Octavo's Ode tells the story behind why Octavo came to Hyrule and felt the need to try and conquer it.

We thoroughly enjoyed Cadence of Hyrule's clever blending of Zelda themes and tunes with Crypt of the Necrodancer's unique gameplay. Getting even more of it — and for free, at that — is certainly not a bad thing.

Stay tuned to GameSkinny for more Cadence of Hyrule and Zelda news as it gets composed.

Mark Your Calendars: Every Release Date Announced at E3 2019 Fri, 14 Jun 2019 14:32:51 -0400 Mark Delaney

At E3, it's not just about the games we can play. It's just as much about when we can play them. E3 2019 was no different.

With hundreds of games shown off on stage and at the show floor in Los Angeles, it can be dizzying to keep up with every launch window and specific release date announced at E3, so we've done the hard part for you.

Use our recap of every release date announced at E3 2019 to see just when you'll be calling in sick to work over the next several months. 

June 2019
  • The Last Remnant Remastered (Switch): June 10 
  • Collection of Mana (Switch): June 11
  • Contra Anniversary Collection (Switch): June 11
  • Cadence of Hyrule (Switch): June 13
July 2019
  • Marvel Ultimate Alliance 3: The Black Order (Switch): July 19
  • Wolfenstein: Youngblood (PlayStation 4, Xbox One, Switch, PC): July 16
August 2019
  • Age of Wonders: Planetfall (PlayStation 4, Xbox One, PC): August 6
  • Oninaki (Switch): August 22
  • Astral Chain (Switch): August 30
  • Blair Witch (Xbox One, PC): August 30
September 2019
  • Conan Chop Chop (Mobile): September 3
  • Gears of War 5 (Xbox One, PC): September 10
  • Daemon X Machina (Switch): September 13
  • Police Stories (PlayStation 4, Xbox One, Switch, PC): September 19
  • The Legend of Zelda: Link's Awakening (Switch): September 20
  • Contras Rogue Corps (Switch): September 24
  • Code Vein: September 27th
  • Dragon Quest 11 S: Echoes of an Elusive Age (Switch): September 27
  • FIFA 20 (PlayStation 4, Xbox One, Switch): September 27
October 2019
  • Ghost Recon Breakpoint (PlayStation 4, Xbox One, PC) - October 4
  • The Outer Worlds (PlayStation 4, Xbox One, PC) - October 25
November 2019
  • Death Stranding (PlayStation 4): November 8
  • Star Wars Jedi: Fallen Order (PlayStation 4, Xbox One, PC): November 15
  • Doom Eternal (PlayStation 4, Xbox One, PC, Stadia): November 22
Note: No New Dates Announced for December 2019 or January 2020
February 2020
  • Ori and the Will of the Wisps (Xbox One, PC): February 11
  • Gods and Monsters (PlayStation 4, Xbox One Switch, PC, Stadia): February 25
March 2020
  • Final Fantasy 7 Remake (PlayStation 4): March 3
  • Watch Dogs: Legion (PlayStation 4, Xbox One, PC): March 3
  • Animal Crossing: New Horizons (Switch): March 20
April 2020
  • Cyberpunk 2077 (PlayStation 4, Xbox One, PC): April 16
May 2020
  • Marvel's Avengers (PlayStation 4, Xbox One, PC, Stadia): May 15
Holiday 2020
  • Halo Infinite (Project Scarlett)
2020 (Unspecified)
  • Crossfire X (Xbox One)
  • Dragon Ball Kakarot (PlayStation 4, Xbox One, PC)
  • Dying Light 2 (PlayStation 4, Xbox One, PC)
  • Tales of Arise (PlayStation 4, Xbox One, PC)

As you can expect, this calendar will be further filled in as months go on, but even right now, there's quite a range and number of major releases headed our way. Which games have you marking your calendar?

Be sure to check out our complete 2019 release calendar to see all of the games releasing this year. 

Cadence of Hyrule Review — Rhythm and Roguelike Combine in a Title That Hy-Rules Fri, 14 Jun 2019 14:10:17 -0400 Jonny Foster

Cadence of Hyrule feels, in the truest sense of the word, like a genuine Zelda title. Between the music, sprites, and temples, everything points towards this being a first-party Nintendo game.

Despite being published by Nintendo, however, this is a canonical sequel to Crypt of the Necrodancer, made by the same developers Brace Yourself Games.

You get to play as Link or Zelda - or both, if you have a partner to pass a Joy-Con to - in this Hyrule adventure, where you must defeat the villain Octavo's four champions. The setting is immediately noticeable from the art style used for the environments and enemies. There’s a big nostalgia factor here with old faces like the stalfos and skulltula, as well as modern baddies like the talus and bokoblin.

The audio is also fantastic, as you'd expect from any title featuring Zelda and Link. The songs are all original medleys and remixes of instantly recognizable classics from the Hyrule universe. It’s no surprise that these all sound amazing; after all, the music needs to top-notch for any rhythm title to be a success.

For those that haven’t played Crypt of the Necrodancer, the gameplay prompts you to make all of your actions in time with a beat. You need to time your movements and attacks to the beat or your actions will be cancelled.

The controls are incredibly simple, but this can be just as much a hindrance as it is a blessing. You’re often forced into situations where you try to avoid incoming attacks but end up attacking an enemy instead - especially when using the broadsword. The broadsword does make fighting most enemies significantly easier, though, so it’s a balancing act.

As your experience grows, you'll come to learn that skipping a beat by standing still is actually an invaluable option, and learning enemy patterns and tells is vital. Even the projectiles travel in individual tiles to match the beat, so you feel masterful when the stars align and you effortlessly dodge around projectiles while you fight.

It’s important to note that Cadence of Hyrule isn't a strict roguelike, but it does have some elements of that genre. You have a persistent currency in the form of diamonds, whereas your rupees, keys, and limited-use items are lost when you die. There are also procedurally generated crypts, but the overarching world map is generated once per save file, and will stay the same between deaths.

This is a symbiosis that allows the player some level of respite and practice on the overworld, but retains the challenge and mystery of entering crypts. It’s a subtle, gentle blend of roguelike elements into a game that still very much feels like a traditional 2D Legend of Zelda title.

This can be taken a step further with Fixed-Beat Mode, which exists for those without a natural sense of rhythm or that don’t want any rhythm gimmicks. It doesn't restrict you to moving or attacking on the beat, and stops enemies from moving unless you are. This isn’t exactly an “Easy Mode” however, as it still presents a reasonable level of difficulty.

Even though it was challenging, I thoroughly enjoyed the first few hours of my playthrough, but there’s a difficulty spike the size of Mount Everest towards the end that hits you like a truck. Most of your deaths will probably come in the sequence between the penultimate boss and the credits, and I spent the last hour or so begging for the end to come.

Cadence of Hyrule isn’t a particularly long game, either; the credits rolled just after my timer hit the five hour mark. In fact, the leaderboard already has three scores under an hour, with one speedrunning it in under 30 minutes!

Of course, these are the extremes, and you’re more likely to get 4-8 hours out of a playthrough, depending on your skill level. The leaderboards also give you incentive to try and beat the game faster or using less moves than your initial attempt, but I felt no strong desire to put myself through that again.

  • Soundtrack featuring excellent medleys of nostalgic Zelda classics
  • Feels a lot like a traditional Hyrule adventure
  • Novel blend of rhythm, roguelike, and action genres
  • Simple controls can be a major frustration at times
  • Despite some excruciating difficulty, it’s over too soon

Cadence of Hyrule is a fresh approach to the classic 2D Legend of Zelda adventure that looks lovely and sounds even better. The rhythm and roguelike elements blend seamlessly into the established universe and enrich the experience. Its simple controls are easy to pick up but it’s brutally difficult in places, and ultimately feels too short if don’t plan on returning to Hyrule more than once.

Nintendo E3 2019 Recap: Surprises, Sequels, and Remakes Tue, 11 Jun 2019 14:35:48 -0400 Josh Broadwell

Nintendo got in on the name pub fun introducing new NOA president Doug Bowser after a slight mixup where the other Bowser tried to take the stage first. Poor big guy.

Order was restored, and things really kicked off from there. The company's E3 2019 Direct wasn't as long as some others, but there was a lot of information to be had. 

Smash Ultimate Fighter Pass DLC Characters

The E3 2019 Nintendo Direct opened with a look at the next Smash Bros. Ultimate DLC fighter: the Luminary, aka Hero, from Dragon Quest XI: Echoes of an Elusive Age. Not quite Erdrick, but not too far off. The Hero will use a sword for melee attacks, but they also have access to magic spells like Zoom for recover and Zap for ranged attacks.

But they're not alone. The heroes from Dragon Quest IV and Dragon Quest VIII, plus Erdrick himself, are making their way to Smash Bros Ultimate as well. Each has access to a similar skill set, including Zap, Kamikaze, and Zoom. While we didn't get a firm release date, fans can expect them in the game this summer sometime.

Speaking of Dragon Quest XI, the Definitive Edition coming to Switch got a new trailer, showing off a special speed-up feature, previous worlds from the Dragon Quest universe, and that lovely 2D sprite-work as well. Look for it on September 27.

Luigi's Mansion 3

Luigi's Mansion 3 was up next, with a brand-new trailer showcasing some of the game's overarching story. Luigi, Mario, Toad, and Peach are invited to a luxurious hotel, but things soon go awry when Luigi finds himself alone, at night, in a storm.

Luigi's new Poltergust G-00 sports lots of new features, like the Slam. While Luigi attacks a ghost, he can use Slam to inflict extra damage, including on other ghosts.

The Suction Shot lets Luigi destroy furniture, take on specific ghost types, and deal extra damage.

When Luigi faces a swarm of ghosts, he can use Burst, a powerful, well, burst of air that evens the field a bit.

Then there's Prof. E Gadd's new Gooigi. Gooigi can slip through metal fences, walk on spikes, and overcome many other obstacles regular Luigi can't handle. He can also be controlled by another character in co-op mode.

The ScareScraper makes its return as well, challenging players to defeat as many ghosts as possible in a set time in local and online multiplayer.

No firm release date for this one either, but it is set for a 2019 release still, with plenty of gameplay coming up during Treehouse Live.

Dark Crystal Tactics

The next game shown off was The Dark Crystal: Age of Resistance Tactics, a tactical RPG featuring medieval style combat and lots of Jim Henson style. It's based on the Netflix show of the same name, only the game will delve further into the world's lore and the Gelfling clans. Players can choose from 15 different job classes, each with customizable equipment and abilities that lend themselves to high replay value.

The Legend of Zelda: Link's Awakening Switch

Link's Awakening's remake got a lot of love in a new trailer showing off the game's gorgeous visual upgrades and an excellent soundtrack to boot. From the looks of it, there are going to be new areas players can explore on Koholint Island and some new puzzles to tackle as well.

Players can earn special chambers over the course of the game and arrange them to create their own Chamber Dungeons for near-endless exploration — and lots of rewards. All this and more is coming September 20.

Collection of Mana and Trials of Mana

Square Enix's recent trademark filing for the Mana Collection is paying off in form of Trials of Mana and the release of the Collection of Mana. The first game is getting a global release on Nintendo Switch and is a remake of Seiken Densetsu 3. It'll be shown off more this week, but it's expected to launch in early 2020.

The Collection, featuring the Game Boy Adventure of ManaSecret of Mana, and Secret of Mana 2 will be available in the Nintendo eShop And yes, this is the original Trails of Mana, aka Seiken Densetsu 2, which means we're getting it twice now. When it rains and all...

The Witcher III: Wild Hunt Switch

Rumors of The Witcher III making its way to the Switch turned out to be true as well, with Wild Hunt: Complete Edition coming sometime later this year. It will bring all of the game's currently-released content. It's worth noting all of this content is on one game card too, and the visuals don't seem to be taking much of a direct hit from the required compression.

Fire Emblem: Three Houses

Fire Emblem: Three Houses got a meaty new trailer giving players a glimpse at the game's story. It's one of truly epic proportions and emphasizes the three main heroes' missions to bring order and justice to their lands. And voice acting — lots of voice acting.

Byleth's role in all this still isn't completely clear, but it seems like it's going to be a tragic one. The possibility of time travel is there too, with the three heroes looking back on their school days before engaging in a new battle. Expect more soon, and don't forget the game launches July 26.

Resident Evil 5 and Resident Evil 6

Those who forgot Resident Evil, Resident Evil 0, and Resident Evil 4 are on the Switch now got a friendly, creepy reminder in a new trailer that really served as a way to lead into this announcement: Resident Evil 5 and Resident Evil 6 are coming this fall to Nintendo Switch.

No More Heroes III

Next up was an irreverent pop-culture based game with plenty of mech action, a smooth anime style, and lots of self-referential humor. Yep, it's Travis Touchdown, in No More Heroes III. The latest entry in the franchise is set for a 2020 release date.

Contra: Rogue Corps

The storied Contra franchise is getting a new release too: Contra: Rogue Corps, coming September 29. It's a hectic, mad mix of third-person action, destruction, aliens, bugs, and more destruction.

The Contra Collection is available today in the eShop for those who can't wait for more alien-shooting action.

Daemon X Machina

After a long silence, we got to see more of Daemon X Machina today. A short cinematic trailer showed off some of the game's characters and vast environments, along with on-foot combat, huge enemy ships, and lots of cel-shaded explosions. Expect it on the Switch September 13.

Panzer Dragoon

Missing Panzer Dragoon? Nintendo was, too. That's why it's getting a reboot on the Switch this winter, plus this new trailer.

Pokemon Sword and Pokemon Shield

As promised, Pokemon Sword and Shield got a short update as well, following on from the big June 5 Pokemon Direct.

There wasn't really anything new except showing off the water Gym and leader Nessa, as well as the announcement that the Pokemon Plus accessory is compatible with Sword and Shield. It's like the Pokewalker and lets players take their favorite 'mon out for a walk. It doesn't work as a controller, though.

Astral Chain

Astral Chain, first revealed during the February Direct, got a story trailer, too.

Evil creatures called Chimeras are trying to pull humanity into another dimension, and a team of researchers banded together to create an anti-Chimera weapon merging humans with The Legions. Those Legions are the player character, but the special power has some negative drawbacks that cause some kind of havoc in the host body.

Look forward to more when the game launches August 20.

Empire of Sin

If you like guns, gangsters, and death, then Empire of Sin, a new game also set for a 2020 launch, might be one to check out. For now, make do with the trailer below.

Marvel Ultimate Alliance III: The Black Order

The Switch's exclusive Marvel game got some love during the Direct with an intense new story trailer showing off villains and heroes and announcing some new DLC content players can get now. The game itself will be available July 19.

Cadence of Hyrule Gets a Release Date

After a month of speculation and several of waiting, Cadence of Hyrule got another new trailer showcasing enemies players will take on as Link or Zelda — and a release date: July 13. Check out the trailer below.

Mario and Sonic at the Olympic Games 2020

It wouldn't be the year before an Olympics year without a new Mario and Sonic at the Olympic Games, and this year is no exception. The game will feature the usual mashup of Mario and Sonic characters doing Olympic sports like fencing, tennis, and the long-jump.

Animal Crossing: New Horizons

It's here! The first Animal Crossing Switch news, Animal Crossing: New Horizons, was shown off in an adorable new trailer. The game centers on populating a deserted island and crafting tools after flying there as part of the Nook Inc Getaway Package. Nook apparently wields great influence here, as not only will the player purchase homes from him, but furniture and other items will be crafted using the special Nook Crafting Bench.

There will be plenty of new ways to interact with the environment and neighbors, including pole jumping and, of course, paying Tom Nook for everything, even your tent. It is his island getaway package after all.

The bad news? It's delayed to March 20, 2020, to help ensure the game is the best it can be. On the bright side, it's gorgeous, with a bright, yet muted color palette that reeks of coziness, a chilled out soundtrack with tones of New Leaf, and a sense of unity that only comes from trying to survive together in a lonely island.

Upcoming Games Highlight Reel

It's tough to follow an act like that, but Nintendo managed to with a sizzle reel highlighting the year's upcoming releases, including Spyro: Reignited Trilogy, Ni No Kuni, Minecraft Dungeons,  Dauntless, The Sinking City, and  a lot more.

Banjo-Kazooie Coming to Smash Ultimate

One final Smash Bros. announcement was the long-awaited and much-hoped-for addition of Banjo-Kazooie to Smash Bros Ultimate, with plenty of character footage and what looked like a glimpse at the duo's special stage, Gruntilda included.

These are the next, next Fighter Pass DLC characters and will be added to the game in Fall this year.

Breath of the Wild Sequel

The Direct ended with the usual surprise announcement, and this one was a pretty big surprise. It's a Breath of the Wild sequel set in what looks like a post-Calamity world.

Link and Zelda approach the skeleton of Ganondorf who gets revived by the creeping purple darkness associated with the Calamity. It's only in development as of now.

That's it. Looking for more E3 2019 coverage? Be sure to head over to the other recaps below: 

Cadence of Hyrule Might Launch on the Switch Very Soon Tue, 28 May 2019 12:15:29 -0400 Josh Broadwell

[Update 5/29] The game's source code has changed and now shows Cadence of Hyrule's release date as June 20th. The original story is below.


Nintendo and Brace Yourself Games have kept quiet ever since Cadence of Hyrule: Crypt of the Necrodancer was announced, but new datamining suggests it could be set to release May 30. That's this Thursday.

As a follow-up to the critically acclaimed Crypt of the Necrodancer and the first time Nintendo has allowed an indie studio to work on one of its franchises, many are curious to see the final product.

Twitter user NWPlayer123 has followed the game's eShop code since it was first announced. Originally, the code showed a May 31 release date. Today,  however, NWPlayer123 posted an update stating the game's code now displays May 30 as the release date.

It should be noted, though, another user responded with a slight correction. The May 30 release date has actually been shown since shortly after the game was announced and has been a topic of discussion in the Crypt of the Necrodancer Discord channel for a few weeks now.

Whether that means the game will actually release in this week's usual Thursday download or if it's just now getting attention isn't clear. Thursday's just two days away at the time of writing, so we'll know soon enough.

There's good reason to believe this date might be true anyway, though. Earlier in the month, Nintendo Europe sent out an email promoting May's upcoming releases. Included in that, after the somewhat controversial Resident Evil Switch ports, was Cadence of Hyrule.

Well, the RE Switch ports launched last week, which would make this week the only other time in May Cadence of Hyrule could launch — assuming it hasn't been delayed, of course.

How Nintendo Changed the Meaning of Indie Tue, 09 Apr 2019 11:55:03 -0400 Michael House

Only one video game series lets me beat up industry icons like Pikachu and Donkey Kong as I play as Super Mario, the biggest icon of them all. Of course, this description can only fit Nintendo’s Super Smash Bros. franchise. As absurd as its concept is, though, I’ve never thought twice about it  as with many other video game fans, the series has been a regular part of my life since childhood.

However, there’s something about the latest Super Smash Bros. entry that made me do a double take. As I struggled to take down an especially tough Zelda, I employed an assist trophy for help. Expecting a big-time video game character like Waluigi or Bomberman to appear from the trophy capsule, I instead got indie character Shovel Knight.

On top of being a popular fighting series, Super Smash Bros. serves as a  who’s who in video games. I was surprised, then, to see an indie game character alongside classic figures such as Mario and Zelda. Considering the current state of the industry, though, my surprise was unjustified, as to be indie no longer means to be separate from mainstream gaming.

Although Shovel Knight’s appearance in Super Smash Bros. Ultimate is indicative of the indie scene’s growing prominence, it’s also representative of why this trend exists  since the beginning of the Switch era, Nintendo has treated indie games with almost as much importance as its own franchises.

Such a focus on these games is not only evident in the Switch’s large number of indie games but also in Nintendo’s marketing operations. After its Switch Presentation in January 2017 left many wondering what other first-party games were in the system’s pipeline, some hoped for immediate answers. While a Nintendo Direct broadcast in the same month revealed Fire Emblem Warriors, the company had a different priority.

Shortly before the Switch’s launch, Nintendo aired a presentation similar to a Nintendo Direct but under a new label: Nintendo Switch Nindies Showcase. Rather than information about first-party games, this broadcast was dedicated to news regarding indie games bound for the system  and yes, Nintendo even created a word for indie titles available on its platforms.

Though this presentation was a first for the company, it was not the first indication the indie scene would play a major role in its plans for the Switch. As Nintendo made the system’s 2017 release schedule more transparent in early February, it became clear it wouldn’t come out with another major, non-port title until months after the launch of The Legend of Zelda: Breath of the Wild. However, Nintendo made sure fans would still have many other games to play until the next first-party one.

While some of these games included third-party games from major publishers, nindies did more of the heavy lifting, as they not only outnumbered the former but also filled the Switch’s pressing genre gaps. For example, Shovel Knight: Treasure Trove made up for the absence of 2D platformers like Mario and Donkey Kong, and titles like World of Goo and Snake Pass gave players their puzzle game fix.

By letting these games provide the essential experiences that would otherwise be missing, Nintendo not only demonstrated its favor of the indie scene but also legitimized it.

As the company continued to foster the indie community via more Nindies Showcases and other promotions, it began to create a distinct identity for its new console. Whereas video game companies had traditionally flaunted the number of high-budget titles on their systems, Nintendo saw a selling point in the Switch’s growing indie catalog.

With one of the three main console makers treating indies as more than just supplementary content, these games gained exposure among video game fans at large, as the subsequent actions of the other console makers can attest.

For example, Microsoft’s heavy promotion of Cuphead shortly before its 2017 release would’ve been hard to believe if it weren’t for the indie scene’s heightened popularity  in previous years, such pride in a 2D, hand-drawn title as a console exclusive would’ve been unusual.

Additions to Xbox’s indie library continue to receive fanfare from Microsoft. In its 2018 E3 briefing, the company demonstrated its attitude toward these games by following the reveal for the major Halo Infinite with a trailer for the upcoming indie title Ori and the Will of the Wisps. Furthermore, it considered its acquisition of independent developer Compulsion Games so important it announced it during the presentation.

When it comes to Sony, the company’s free PlayStation Plus offerings reflect its increased focus on the indie scene. Considering its recent reduction of six free choices per month to two, many would assume it would prioritize AAA titles over indie ones. However, in both months since the reduction occurred, one of the two options has been an independent title. In the eyes of Sony, then, such games are of comparable value to that of their bigger-budget counterparts. 

Though Shovel Knight’s appearance in Super Smash Bros. Ultimate is a clear manifestation of this entrance of indies into the mainstream, this phenomenon is most apparent in Nintendo’s announcement of Cadence of Hyrule in March. By allowing an indie developer to utilize elements of the classic Legend of the Zelda franchise in its own game, the company continues to show “indie” and “mainstream” are no longer opposite terms.

Currently, Nintendo shows no signs of slowing down its support of the indie community. As the Switch library develops further, it will be interesting to see how the company will keep pushing the envelope regarding the definition of “indie.”

In any case, though, it’s safe to say it’s already changed the name of the indie game.

Indie Studio Brace Yourself Games Making Legend of Zelda Title, Cadence of Hyrule Wed, 20 Mar 2019 13:54:47 -0400 Josh Broadwell

Nintendo is well known for keeping its IPs close. For the most part, outside of a few games like The Legend of Zelda: Oracle of Seasons, the Oracle of Ages, and Mario + Rabbids: Kingdom Battle, it's rare to see the company's core franchises handled by anyone other than Nintendo.

That changed in a big way today.

In today's Nindies Direct livestream, Nintendo revealed a new Zelda game. But it's a Zelda game developed by an indie developer.

Brace Yourself Games, a Canadian studio known for the critically acclaimed Crypt of the Necrodancer, is releasing a mashup game called Cadence of Hyrule — Crypt of the Necrodancer featuring The Legend of Zelda this spring. 

Necrodancer is a unique take on the roguelike dungeon crawler, where players must time their movements to the beat of the rhythm and learn how enemies move in relation to the music as well.

In a press release posted shortly after the livestream aired, Nintendo provided more information about Cadence of Hyrule:

As Link or Princess Zelda, players explore randomly generated overworld and dungeons on a quest to save Hyrule, and every beat of the 25 remixed Legend of Zelda tunes is a chance to move, attack, defend and more.

From modern-looking Lynels to the Hyrulean Soldiers of old, players must master the instinctive movements of each pixel-art enemy and strategically outstep them in rhythmic combat using an arsenal of iconic items from The Legend of Zelda, as well as the spells and weapons from Crypt of the NecroDancer

Of the many mold-breaking elements in this announcement, one, in particular, stands out: unlike the earlier games handled by different companies, this is the first time Nintendo, or any major developer, has entrusted its IP to an indie studio.

The other noteworthy info here is that players can choose Zelda as a playable character. It's something fans have clamored for increasingly in recent years.

Perhaps, then, Nintendo entrusting Mario to Ubisoft wasn't a one-off choice, and this sort of outsourcing will be the new normal — how Nintendo experiments with its franchises while the core games may or may not stay the same.