Call of Duty: Modern Warfare 2 Articles RSS Feed | Call of Duty: Modern Warfare 2 RSS Feed on en Launch Media Network Xbox One Backwards Compatibility Games List 2019 Wed, 18 Dec 2019 10:00:01 -0500 GS_Staff

The complete list of Xbox and Xbox 360 games backwards compatible with the Xbox One is huge. Though support for backwards compatibility on the Xbox One has ceased, there are currently 41 Xbox games and a whopping 575 Xbox 360 games available through the current-gen console.

Below, you will find two lists with games in alphabetical order. The first is for Xbox titles. The second is for Xbox 360 titles.

The lists include games such as Battlefield Bad Company 2, Batman: Arkham Origins, Borderlands, Castlevania: Lords of Shadow, Dark Souls, Kingdoms of Amalur: Reckoning, Call of Duty: Modern Warfare 2, Silent Hill HD Collection, and many more. Unfortunately, certain games, like Skyrim, are not available. 

Microsoft is currently focusing on its next-gen console, the Xbox Series X (formerly Project Scarlett). Through an interview with Head of Xbox Phil Spencer via GameSpot, we now know the console will feature backwards compatibility for all previous Microsoft consoles. The functionality will be available when the Series X launches in Holiday 2020.

However, we currently do not know exactly what previous-gen titles will be available on the Series X, as not every Xbox or 360 game is available on the Xbox One. 

List of All Xbox Backwards Compatible Games

  • Armed and Dangerous
  • Blinx: The Time Sweeper
  • Bloodrayne 2
  • Breakdown
  • Conker: Live and Reloaded
  • Crimson Skies
  • Dead to Rights
  • Destroy All Humans!
  • Full Spectrum Warrior
  • Fusion Frenzy
  • Grabbed by the Ghoulies
  • Hunter: The Reckoning
  • Indiana Jones and the Emperor's Tomb
  • Jade Empire
  • King of Fighters: Neowave
  • Mercenaries: Playground of Destruction
  • MX Unleashed
  • Ninja Gaiden Black
  • Panzer Dragoon Orta
  • Panzer Elite Action: Fields of Glory
  • Pirates!
  • Prince of Persia: The Sands of Time
  • Psychonauts
  • Red Faction 2
  • Sphinx and the Cursed Mummy
  • SSX 3
  • Star Wars Battlefront 2
  • Star Wars Battlefront
  • Star Wars Jedi Knight: Jedi Academy
  • Star Wars Jedi Starfighter
  • Star Wars Knights of the Old Republic 2: The Sith Lords
  • Star Wars Republic Commando
  • Star Wars: Knights of the Old Republic
  • The Elder Scrolls 3: Morrowind
  • Tom Clancy's Splinter Cell Chaos Theory
  • Tom Clancy's Splinter Cell Double Agent
  • Tom Clancy's Splinter Cell Pandora Tomorrow
  • Tom Clancy's Splinter Cell
  • Unreal Championship 2: The Liandri Conflict

List of All Xbox One Backwards Compatible Games

  • 0 day Attack on Earth
  • 3D Ultra Minigolf
  • A Kingdom for Keflings
  • A World of Keflings
  • Ace Combat 6: Fires of Liberation
  • Aegis Wing
  • Age of Booty
  • Alan Wake
  • Alan Wake's American Nightmare
  • Alaskan Adventures
  • Alice: Madness Returns
  • Alien Hominid HD
  • Aliens vs Predator
  • Altered Beast
  • AirMech
  • Anomaly Warzone Earth
  • Aqua
  • Army of Two
  • Assassin's Creed 
  • Assassin's Creed 2
  • Assassin's Creed 3
  • Assassin's Creed 4 Black Flag
  • Assassin's Creed Brotherhood
  • Assassin's Creed Liberation HD
  • Assassin's Creed Revelations
  • Assassin's Creed Rogue
  • Assault Heroes 2
  • Asteroids and Deluxe
  • Astropop
  • Axel and Pixel
  • Asura's Wrath
  • Babel Rising
  • Band of Bugs 
  • Banjo Kazooie 
  • Banjo Kazooie: Nuts and Bolts 
  • Banjo Tooie
  • Batman: Arkham Origins
  • BattleBlock Theater
  • Battlefield 1943
  • Battlefield: Bad Company
  • Battlefield: Bad Company 2
  • Battlefield 2: Modern Combat
  • Battlefield 3
  • Battlestations Pacific
  • Bayonetta
  • Bejeweled 2
  • Bejeweled 3
  • Bellator: MMA Onslaught
  • Beyond Good and Evil HD
  • BioShock
  • BioShock 2
  • BioShock Infinite
  • Blazing Angels
  • Blood Knights
  • Blood of the Werewolf
  • BloodRayne: Betrayal
  • Bloodforge
  • Blue Dragon
  • Bomberman Battlefest
  • Boom Boom Rocket
  • Bound by Flame
  • Borderlands
  • Borderlands 2
  • Braid
  • Brave: The Video Game
  • Brain Challenge
  • Brothers In Arms: Hell's Highway
  • Brutal Legend
  • Bullet Soul
  • Bullet Soul — Infinite Burst
  • Bully
  • The Bureau: XCOM Declassified
  • Burnout Paradise
  • Burnout Revenge
  • Calbela's Dangerous Hunts 2013
  • Cabela's Hunting Expeditions
  • Cabela's Survival: Shadows of Katmai
  • Call of Duty 2 
  • Call of Duty 3
  • Call of Duty: Advanced Warfare
  • Call of Duty: Black Ops 
  • Call of Duty: Black Ops 2
  • Call of Duty: Ghosts
  • Call of Duty 4: Modern Warfare
  • Call of Duty: Modern Warfare 2
  • Call of Duty: Modern Warfare 3
  • Call of Duty: World at War
  • Call of Juarez Gunslinger
  • Capcom Arcade Cabinet
  • Carcassonne
  • Cars 2: The Video Game
  • Castle Crashers
  • Castlestorm
  • Castlevania: Harmony of Despair
  • Castlevania: Lords of Shadow
  • Castlevania: Lords of Shadow - Mirror of Fate HD
  • Castlevania: Lords of Shadow 2
  • Castlevania: Symphony of the Night
  • Castle of Illusion Starring Mickey Mouse
  • Catherine
  • Cars: Mater-National
  • Centipede and Millipede
  • Child of Eden
  • Civilization Revolution
  • Contra
  • Comic Jumper
  • Comix Zone
  • Command and Conquer 3 Tiberium wars
  • Command and Conquer 3 Kane's Wrath
  • Command and Conquer Red Alert 3
  • Command and Conquer Red Alert 3 Commander's Challenge
  • Commanders: Attack
  • Condemned: Criminal Origins 
  • Costume Quest
  • Costume Quest 2
  • Counter-Strike: GO
  • Crackdown 
  • Crackdown 2
  • Crazy Taxi
  • Crysis
  • Crysis 2
  • Crysis 3
  • Crystal Defenders
  • Crystal Quest
  • Dante's Inferno
  • The Darkness
  • Darksiders 
  • Darksiders 2
  • Dark Souls 
  • Daytona USA
  • Dark Void
  • Dead Rising 2: Case Zero
  • Dead Rising 2: Case West
  • Dead Space
  • Dead Space 2
  • Dead Space 3
  • Dead Space Ignition
  • Deadfall Adventures
  • Deadliest Warrior: The Game
  • Deadliest Warrior: Legends
  • Deadly Premonition
  • DeathSpank: Thongs of Virtue
  • Defense Grid
  • Dig Dug
  • Deus Ex: Human Revolution
  • Dirt 3
  • Dirt Showdown
  • Discs of Tron
  • Disney Bolt
  • Divinity 2: The Dragon Knight Saga
  • Domino Master
  • Doom
  • Doom 2
  • Doom 3 BFG Edition
  • Doritos Crash Course
  • Double Dragon Neon
  • Dragon Age: Origins
  • Dragon Age 2
  • Driver San Francisco
  • Duck Tales: Remastered
  • Duke Nukem Forever
  • Duke Nukem: Manhattan Project
  • Dungeon Siege 3
  • Earth Defense Force 2017
  • Earth Defense Force 2025
  • Earth Defense Force: Insect Armageddon
  • Earthworm Jim HD
  • Eat Lead
  • Elder Scrolls 4: Oblivion 
  • Enchanted Arms
  • Enslaved: Odyssey to the West
  • Epic Mickey 2: The Power of Two
  • Escape Dead Island
  • F1 2014
  • Fable Anniversary 
  • Fable 2 
  • Fable 2 Pub Games
  • Fable 3
  • Fable Heroes
  • Faery: Legends of Avalon
  • Fallout 3 
  • Fallout: New Vegas
  • Far Cry Classic
  • Far Cry Instincts Predator
  • Far Cry 2
  • Far Cry 3
  • Feeding Frenzy
  • Feeding Frenzy 2
  • Flashback
  • Fighting Vipers
  • Fight Night Champion
  • Final Fantasy 13
  • Final Fantasy XIII-2 
  • Final Fight: Double Impact
  • Forza Horizon 
  • Foul Play
  • Fret Nice
  • Frogger
  • Frogger 2
  • From Dust
  • Frontlines: Fuel of War
  • Fuel
  • Galaga
  • Galaga Legions
  • Galaga Legions DX
  • Garou: Mark of the Wolves
  • Gatling Gears
  • Gears of War 
  • Gears of War 2 
  • Gears of War 3 
  • Gears of War: Judgment
  • Geometry Wars: Retro Evolved
  • Geometry Wars: Retro Evolved 2
  • Geometry Wars 3: Dimensions Evolved
  • Ghostbusters
  • Ghostbusters: Sanctum of Slime
  • Ghost Recon Advanced Warfighter
  • Ghost Recon Advanced Warfighter 2
  • Ghost Recon Future Soldier
  • Gin Rummy
  • Girl Fight
  • Goat Simulator
  • Go! Go! Break Steady
  • Golden Axe
  • Golf: Tee It Up!
  • GRID Autosport
  • GRID 2
  • Grand Theft Auto: San Andreas
  • Greg Hastings Paintball 2
  • Gripshift
  • Guardian Heroes
  • Gunstar Heroes
  • Guwange
  • Gyromancer
  • Half-Minute Hero  Super Mega Neo Climax
  • Halo: Combat Evolved Anniversary 
  • Halo 3 
  • Halo 3: ODST
  • Halo 4
  • Halo: Reach
  • Halo: Spartan Assault
  • Halo Wars
  • Hard Corps: Uprising
  • Hardwood Backgammon
  • Hardwood Hearts
  • Hardwood Spades
  • Harms Way
  • Heavy Weapon
  • Hexic 2
  • Hexic HD
  • Hitman HD Pack
  • Hitman: Blood Money
  • Hydrophobia
  • Hydro Thunder
  • I Am Alive
  • Ikaruga
  • ilomilo
  • Infinite Undiscovery
  • Insanely Twisted Shadow Planet
  • Interpol
  • Iron Brigade
  • Jeremy McGrath's Offroad
  • Jet Set Radio
  • Jetpac Refuelled
  • Jewel Quest
  • Joe Danger
  • Joe Danger 2: The Movie
  • Joust
  • Joy Ride Turbo
  • Just Cause
  • Just Cause 2
  • Kameo: Elements of Power
  • Kane and Lynch 2
  • Kingdoms of Amalur: Reckoning
  • King Kong: The Official Game of the Movie
  • King of Fighters 98 Ultimate Match
  • King of Fighters 2012 Unlimited Match
  • King of Fighters Sky Stage
  • King of Fighters 13
  • Lara Croft and the Guardian of Light
  • Lazy Raiders
  • Left 4 Dead
  • Left 4 Dead 2
  • LEGO Batman
  • LEGO Batman 2: DC Super Heroes
  • LEGO Indiana Jones 2
  • LEGO Pirates of the Caribbean: The Video Game
  • LEGO Star Wars: The Complete Saga
  • LEGO Star Wars II: The Original Trilogy
  • LEGO Star Wars 3: The Clone Wars
  • Lightning Returns: Final Fantasy 13
  • Lode Runner
  • Lost Odyssey
  • Lost Planet
  • Lost Planet 2
  • Lost Planet 3
  • Lost Planet Colonies
  • Lumines Live!
  • Luxor 2 Arcade
  • Madballs Babo: Invasion
  • Mafia 2
  • Magic: The Gathering
  • Magic 2012
  • Magic 2013
  • Magic 2014  Duels of the Planeswalkers
  • Marathon: Durandal
  • Marlow Briggs and the Mask of the Death
  • Mars: War Logs
  • Mass Effect 
  • Mass Effect 2
  • Meet the Robinsons
  • Mass Effect 3
  • Matt Hazard: Blood Bath and Beyond
  • Medal of Honor: Airborne
  • Metal Gear Rising: Revengeance
  • Metal Gear Solid Peace Walker HD Edition
  • Metal Slug 3
  • Metal Slug XX
  • Midnight Club LA
  • Midway Arcade Origins
  • Might and Magic Clash of Heroes
  • Mirror's Edge 
  • Missile Command
  • Monaco: What's Yours is Mine
  • Monday Night Combat
  • Monkey Island: SE
  • Monkey Island 2: SE
  • Monopoly Deal
  • Monopoly Plus
  • Moon Diver
  • Motocross Madness
  • Ms. Splosion Man
  • Mutant Blobs Attack
  • Mutant Storm Empire
  • Mutant Storm Reloaded
  • MX vs. ATV Reflex
  • N+ 
  • NBA Jam: On Fire Edition
  • NeoGeo Battle Coliseum
  • NiGHTS into Dreams
  • Ninja Gaiden 2 
  • Ninja Gaiden 3: Razor's Edge
  • Nin2-Jump
  • Operation Flashpoint: Dragon Rising
  • Operation Flashpoint: Red River
  • Orcs Must Die!
  • Outland
  • Overlord
  • Overlord 2
  • Pac-Man
  • Pac-Man Museum
  • Pac-Man Championship Edition
  • Peggle
  • Peggle 2
  • Perfect Dark
  • Perfect Dark Zero 
  • Persona 4 Arena
  • Phantasy Star 2
  • Phantom Breaker: Battle Grounds
  • Pinball FX
  • Plants vs. Zombies
  • Poker Smash
  • Portal: Still Alive
  • Portal 2 
  • Port Royale 3 Pirates and Merchants
  • Prey
  • Prince of Persia
  • Prince of Persia (08)
  • Prince of Persia The Forgotten Sands
  • Pure
  • Putty Squad
  • Puzzlegeddon
  • Puzzle Quest
  • Puzzle Quest Galactrix
  • Puzzle Quest 2
  • Quantum Conundrum
  • R-Type Dimensions
  • Radiant Silvergun
  • Rainbow Six Vegas 
  • Raiden 4
  • Rainbow Six Vegas 2
  • Raskulls
  • Rayman Legends
  • Rayman Origins
  • Rayman Raving Rabbids
  • Rayman 3 HD
  • Red Dead Redemption 
  • Red Faction: Armageddon
  • Resident Evil Code: Veronica X
  • RoboBlitz
  • Rockstar Games Presents Table Tennis
  • Rumble Roses XX
  • Runner 2: Future Legend of Rhythm Alien
  • R.U.S.E.
  • Sacred 3
  • Sacred Citadel
  • Saints Row
  • Saints Row 2
  • Saints Row: The Third
  • Saints Row 4
  • Saints Row: Gat Out of Hell
  • Samurai Shodown 2
  • Sam and Max Save the World
  • Sam and Max Beyond Time and Space
  • Scarygirl
  • Scrap Metal
  • ScreamRide
  • Sega Vintage Collection: Alex Kidd and Co.
  • Sega Vintage Collection: Monster World
  • Sega Vintage Collection: Streets of Rage
  • Sega Vintage Collection: ToeJam and Earl
  • Sensible World of Soccer
  • Shadow Assault Tenchu
  • Shadow Complex 
  • Shadows of the Damned
  • Shinobi
  • Skate
  • Skate 3 
  • Skullgirls
  • Slender: The Arrival
  • Silent Hill: Downpour
  • Silent Hill: HD Collection
  • Silent Hill Homecoming
  • Sine Mora
  • Small Arms
  • Sniper Elite V2
  • Soltrio Solitaire
  • Sonic Adventure
  • Sonic Adventure 2
  • Sonic and All-Stars Racing Transformed
  • Sonic and Knuckles
  • Sonic CD
  • Sonic Generations
  • Sonic the Fighters
  • Sonic The Hedgehog
  • Sonic The Hedgehog 2
  • Sonic The Hedgehog 3
  • Sonic The Hedgehog 4: Episode 1
  • Sonic The Hedgehog 4: Episode 2
  • Sonic Unleashed
  • Soul Caliber
  • Soul Caliber 2 HD
  • South Park: The Stick of Truth
  • Space Giraffe
  • Space Invaders Infinity Gene
  • Spec Ops: The Line
  • Spelunky
  • Splinter Cell Blacklist
  • Splinter Cell Conviction 
  • Splinter Cell Double Agent 
  • Split/Second
  • Splosion Man
  • SSX
  • Stacking
  • Star Ocean: The Last Hope
  • Star Wars: The Force Unleashed 
  • Star Wars: The Force Unleashed 2
  • Steinsgate 
  • Strania
  • Street Fighter 4
  • Sega Bass Fishing
  • Super Contra 
  • Super Meat Boy
  • Super Puzzle Fighter 2 Turbo
  • Super Street Fighter 4 Arcade Edition
  • Supreme Commander 2
  • Syberia
  • Syndicate
  • Tecmo Bowl Throwback
  • Tekken 6
  • Tekken Tag Tournament 2
  • Texas Hold'em
  • Ticket to Ride
  • TimeShift
  • The Cave
  • The Darkness 2
  • The Orange Box
  • The Maw
  • The Misadventures of PB Winterbottom
  • The Splatters
  • The Walking Dead: Season One 
  • The Walking Dead: Season Two 
  • The Walking Dead: Michonne 
  • Too Human
  • Tomb Raider Anniversary
  • Tomb Raider Legend
  • Tomb Raider Underworld
  • Tom Clancy's H.A.W.X.
  • Tom Clancy's EndWar
  • Torchlight
  • Tour de France 2009
  • Tower Bloxx Deluxe
  • Toybox Turbos
  • Toy Soldiers
  • Toy Soldiers Cold War
  • Toy Story 3
  • Trials Evolution
  • Trials HD
  • Triggerheart Exelica
  • Trine 2
  • Tropico 4
  • Tron: Evolution
  • Ugly Americans: Apocalypsegeddon
  • Unbound Saga
  • Undertow
  • Unreal Tournament 3
  • Vanquish
  • Virtua Fighter 2
  • Virtua Fighter 5: Final Showdown
  • Virtual-On
  • Virtual On: OT
  • Viva Piñata 
  • Viva Piñata: Trouble in Paradise
  • Witcher 2: Assassins of Kings
  • Wolfenstein 3D
  • Wolf of the Battlefield: Commando 3
  • XCOM: Enemy Unknown
  • XCOM: Enemy Within
  • Yosumin! Live
  • Zone of the Enders HD
  • Zuma
  • Zuma's Revenge!

Whew! That's a lot of games. It's worth noting that not only can you play all of these games on the Xbox One, but you can also use your Xbox and Xbox 360 saves and save data. You can do this manually and through cloud storage. You can even transfer your saves back to an Xbox or Xbox 360 through your Xbox Live profile or manual storage.

While it's unfortunate we won't get any more backwards compatible Xbox or Xbox 360 games on the Xbox One, it's possible we'll get even more on the Xbox Series X. 

My Wish for the Next Call of Duty Fri, 20 Jan 2017 11:00:02 -0500 JohnnyNudes

As you may already be aware of, sales for the Call of Duty franchise have been slipping, specifically those for the series’ latest installment, Infinite Warfare. In my opinion, this has been a long time coming. With yearly iterations and gameplay “enhancements” like exoskeletons and boost jumps, the simplicity of the series’ early games, like Call of Duty: Modern Warfare 2, has gotten lost in the constant push for innovation and profit.

Because of this, and the recent release of a remastered Modern Warfare, I hope that we’ll soon get a remastered version of Modern Warfare 2, a game that, for me, was possibly one of the absolute best games in the series. A game that I know many gamers would love to play on current-gen consoles right now.

Not only would it be a treat to get a remastered version of the game, but one that also brought along with it new content and additions, like new multiplayer maps, weapons, and maybe even new multiplayer killstreaks.

Modern Warfare 2 was a great game because the content was always fun to play -- and it still is today.

I often catch myself booting up my Xbox 360 just to play Modern Warfare 2. From the campaign to the multiplayer and spec ops missions, nearly everything about this installment was engaging and fun to play with friends and foes alike. The graphics were pretty good, too -- for the time. But the in-depth, detailed, and open level design made both the single player and multiplayer experience all the more harrowing -- and all the more fun for run-and-gunners and snipers, too. In fact, many of the levels represented real-world locales, like the Favela, which can be found in Brazil.

But when exoskeleton suits and boost jumps started showing up in the franchise, I started to lose interest. And, as the series began to venture into more futuristic settings, the controls grew more advanced and cumbersome. I felt at a disadvantage to those who had Scuff Controllers or any controller that allowed paddles on the back for increased speed and fidelity.

Modern Warfare 2 will be a great game remastered. I'm sure the community would love to go back refill the excitement that this game used to bring. From quick scoping noobs from across the map to playing for hours in hopes to earn a 25-Killstreak tactical nuke. The game had a broad variety of different types of enjoyment that came with it. Also, the simplicity of controls complimented the game greatly. Once this game gets remastered, does it open the door for a master collection of other Call of Duty games? Stay tuned.

It would be great to hear some feedback from the community and I would love to hear your opinions on this topic. Feel free to comment below!

How Does Infinite Warfare Differ From the Modern Warfare Series? Thu, 27 Oct 2016 06:00:01 -0400 Timothy J. Ralston (TehMadCatter)

Back in 2007, Infinity Ward had released a groundbreaking game, titled Call of Duty 4: Modern Warfare, a sequel to the previous entry released in 2006, Call of Duty 3. Modern Warfare was the true start of multiplayer first-person shooters, along with an incredible campaign, fantastic graphics for the time, and a class system that made you want to try every single weapon.

Jumping to 2016, with the release of Call of Duty: Infinite Warfare, a lot of old fans of the Call of Duty series were disappointed with the release trailer of the game, some saying that the series is going too far with the futuristic aspect the game was given back with Black Ops 2.

While the open beta did show a little tease of the multiplayer (something I spent the whole second weekend on), it just didn’t have the Warfare feel to it, and almost felt like another version of Titanfall, Halo or Destiny, making it seem like it’s a new game as a whole.

Some people like this feeling, while others don’t, and miss the classic feeling of the Modern Warfare series. I, for one, completely miss the original style of Modern Warfare (though, if you purchase the "Digital Deluxe", you get the remastered Modern Warfare and season pass), and would like to see the series take a different path in the upcoming games.

To bring back Price, the real main protagonist of the Modern Warfare series, for one final fight in a modernized new released game would be incredible, and possibly the most heartbreaking since chances are, they would end up killing Price in the end. Sadly, as expected, the series seems to just go for the future.

The weapon system had also changed drastically, first starting out with a perfect inventory of weapons to choose from in the Modern Warfare series, all based on actual guns. Black Ops did the same thing, but ended up creating possible futuristic weaponry that we could see on the battlefield in the next ten to twenty years.

But as more games were released, the weapons became more and more nonsensical, and just started to look really unnatural and really ridiculous in a way. Plus, as the games furthered on, the perks became more and more unnecessary, as they really don’t do that much, compared to how great the perk system was in Modern Warfare 2.

Though, to say Infinite Warfare could be a bad game, is not up to us yet since the full game has not been released just yet, but expectations for the game aren’t as high as they were before. Fans of the old Call of Duty series are even switching over to the newly released Battlefield 1, while some are planning on getting the game just for the remastered Modern Warfare.

Safe to say, the open beta certainly opened my eyes -- after I swore off the series since Black Ops 3 -- to experience this game just for the multiplayer. Which, I hate to say is since it is somewhat addicting. Plus, Kit Harington as the main villain for Infinite Warfare is something I can't wait to see.

If you liked this article, check out GameSkinny for more information on everything gaming!

Black Ops 2 is the most requested game for Xbox Backwards Compatibility Thu, 23 Jul 2015 07:25:11 -0400 Michael Slevin

Call of Duty: Black Ops 2 has surpassed Red Dead Redemption as the most requested game for Xbox One's backwards compatibility.

The fans have been able to vote on the Xbox 360 games that they want to be able to play on Xbox One, and they have spoken.

Red Dead Redemption had the lead for quite some time, sitting at over 76,000 votes, but Black Ops 2 now has over 78,000 votes.

Other popular games in the voting include Skyrim, Call of Duty: Modern Warfare 2, Halo: Reach, and Gears of War 3.

Xbox One owners are hoping that a handful of these top requested games will be playable upon Backwards Compatibility's release.

I think it is pretty safe to say that at least some of Xbox's first-party titles like Halo and Gears of War will be available upon the service's release.

However, the third-party titles could come with a little bit more uncertainty, as Xbox will need to get third-party devs' permission to emulate their 360 games on Xbox One.

Hatred And The End of Shock Value In Gaming Sun, 07 Jun 2015 08:30:01 -0400 Stan Rezaee

The release of the highly controversial Hatred, followed by the reaction of the gaming community, has demonstrated that the culture has matured. Games today no longer need shock value just for attention, because the community has established a set of standards.

Hatred is supposed to be a dark and gritty game that puts players in the role of "The Antagonist" as he embarks on a personal genocide. However, all the attention wasn't hype; it was a condemnation of its controversial content and its failure to offer anything worth calling it a game. The entire point of this title seems to be little more than just a developer fishing for attention by attempting to add fuel to a controversy that has been dead since the mid 2000's.

Back In The Day

Hatred could have been a unique and groundbreaking experience had it been released anytime from 1999 - 2004. Back in the day, video games were either part of a niche culture or seen as child's play. To appeal to a more adult audience, titles like Mortal Kombat, Doom and Grand Theft Auto III explored more mature content while Postal and Custer's Revenge pushed the boundaries of what was acceptable. At the same time, many developers took great joy in sticking it to anti-video game activists like Jack Thompson.

Yet as of 2015, video games have become part of pop-culture, while gaming culture has become more austere. Memorable video games are expected to either have a thought-provoking story with multi-layered characters, an incredible multiplayer experience, or a challenging experience that stimulates the player.

Games that once pushed the boundaries are now focused on character and story development. Wolfenstien: The New Order is no longer just a simple shooter, but a thought-provoking journey exploring the atrocities that made the Thrid Reich synonymous with evil. Grand Theft Auto V has players embark on a personal odyssey that pays that pays homage to the works of Jack Kerouac and Hunter S. Thompson. 

The last game that was able to get away with having a disturbing moment was Call of Duty: Modern Warfare 2, all thanks to "No Russian". Despite its horrendous content, the purpose was to simulate a terrorist attack while establishing the tone of the story. Another key detail that differentiates this from the games of yesteryear is that the level is optional - players are not required to participate in the massacre.

Somebody Wants Attention 

Ultra-violent or downright sadistic games are now less about pushing the boundaries and more of a gimmick to get attention. Last month, another unknown game developer caused controversy by releasing Kill The F****t, a light-gun shooter that has players kill anyone who is LGBT. However, this one-hit wonder only lasted two hours on Steam before being removed.

Another game that is about shock and no content is Gynophobia, a horror-survival that feels like it was developed just to pander the #GamerGate fringe groups. Outside the Steam community, there have been titles like Angry Trayvon and Bomb Gaza. Oh, and how could anyone forget JFK: Reloaded, a shooter that allows players to recreate the assassination of John F. Kennedy.

Destructive Creations may have gotten the attention of the gaming world, but this 15 minutes of fame will come at the cost of their reputation. As with people, a gimmick like this might get a developer noticed, but we gamers won't have any respect for them.

As Don Draper tells Pete Campbell in the first episode of Mad Men regarding actions and respect:

Keep it up, and even if you do get my job you'll never run this place. You'll die in that corner office, a midlevel executive with a little bit of hair who women go home with out of pity. Want to know why? Because no one will like you.


Modern Warfare 2 Unlimited Ammo and Reload Glitch Wed, 18 Feb 2015 06:33:21 -0500 Left Foot

About a month after the release of Modern Warfare 2 some of the online multiplayer lobbies in Xbox Live were being affected by a glitch that gave you unlimited ammo and no need to reload.  You could run around thumping enemies with the grenade launcher over and over again without reloading. Nobody was safe when the AC-130 was called in to rain death from above.

A Game Narrative: The Terrible to The Terrific Sat, 13 Dec 2014 08:28:23 -0500 Pierre Fouquet

A game's narrative is a fancy word for a game's story. This means if you ever see a game which is narrative-driven, or story-driven they are the same thing. A few of the best narrative-driven games are:

  • Portal (as well as great puzzle game).
  • Persona 3 and 4
  • The Walking Dead (Seasons 1 and 2)
  • The Wolf Among Us
  • Fahrenheit (or Indigo Prophecy)
  • Heavy Rain

Let's go on a journey through what makes or breaks a game's narrative, bearing in mind this has nothing to do with gameplay. You can have a terrible narrative, but terrific gameplay.

(Warning contains spoilers for Call of Duty: Modern Warfare 2Far Cry 3 and an early choice for Telltale's The Walking Dead: Season 1)

What Makes a Narrative...

A terrible story specifically reminds you that you are in a video game...

A terrible narrative can simply be caused by bad writing, or a thin plot, but something that can really cause a narrative to fall apart is incoherence. When the narrative threads jump around with no real relevance to each other can cause you to lose interest, and confusion. You stop caring or simply don't know about what is going to happen, and any cut scenes will be boring. A terrible story specifically reminds you that you are in a video game, and that if there is a man in front of you as you must shoot them, because you must. Why? To advance the story silly.

This is often used in FPS games, specifically Call of Duty: Ghosts. There was no real coherence between actions you perform, the place you are in and the characters behaviours. The locations and set pieces influenced the story instead of both being built around each other. Another example is in Call of Duty: Advanced Warfare, there is one mission, called Throttle, where you are randomly in a rail shooter, flying a jet through canyons then back on your feet without knowing what had happened.

A screenshot of the mission 'Throttle' in Call of Duty: Advanced Warfare.

A cliché is a pretty terrible to use, especially when linked with the handling of motivations for any characters. One specific example is the strong male hero character has their weak female wife or girlfriend taken or killed. It's overused and really boring, you don't get invested into the characters because they are just always angry or sad, especially when the death of the wife happens before the game even starts.

One thing that really bugs me about Call of Duty recently is the amount of near death experiences.

A bad narrative does not break the narrative of the game overall, it simply reminds you that you are playing a game for a split second, after that you then drawn back in. One thing that really bugs me about Call of Duty recently is the amount of near death experiences. It was a novel thing to start with, however it did get tiresome after the rehash of the same ideas in every game. Most of them are so unrealistic, they take you out of the game. In Call of Duty: Modern Warfare 2, during the finale, you get stabbed through the chest. However your character appears not to care, simply pulling the knife out, casually spinning it in his hand, and throwing it with the accuracy and strength of a perfectly healthy man, the knife flies through the air and kills General Shepherd hitting him square in the left eye. It is just simply to far out of reality, and the games fiction. You can take 100s of bullets during gameplay, but one stab or gun shot during a cutscene instantly stops you doing anything until the vital moment.

A perfect throw after pulling a knife out of your chest? I think not.

The story is going so well...suspense and adrenaline are running high then...

The story is getting better, everything is advancing at the perfect pace, the writing is on point, you love all the characters on your side and hate but respect the ones you are fighting. The story is going so well, you feel it reaching the mid section crescendo and you look for the plot twist. Thinking back through each characters backstory trying to spot who will do something stupid or turn on you. The game then reaches the exciting mid section crescendo, suspense and adrenaline are running high then...

Everyone is dead and you win.

Don't you just hate that?


I find a good story often has plot twists which do something the wrong way round, they remove interesting and complex characters, and replace them with less interesting and more simplistic characters. Neither character is badly written or voice acted, and both are understandable or relatable. However due to the first character just being so good it leaves the second feeling bland. This happened in Far Cry 3, with Vaas being replaced by Hoyt Volker. If Far Cry 3 had done this the other way round, it would be under the next heading.

Vaas on the left, Hoyt on the right.

Another really good trick that writers use on you is the old bait and switch. You get really invested into one specific character who is your friend, you trust them and they are privy to sensitive information. Then suddenly they turn on you, turns out the whole time they were lying, of course the best writing leaves clues about their intentions, but does not explicitly tell you they are secretly working against you untill a pivotal moment.

Decision making like this is what games...are pefect for...

Let's now look at the very best narrative games can offer. Not only can games give you the ability to meet engaging characters, who are not just black and white but morally grey. Games can allow you to become this character, to take on the hard decisions they will have to face, Telltale's The Walking Dead is a perfect example of this. Every decision you make you dread, you know that neither is 'good' or 'bad'. They are snap decisions which will always have bad consequences. Decision making like this is what games are best at doing, they are perfect for it and with writing as strong as in The Walking Dead you can really see why.

Who lives and who dies? You pick. Not easy right?

...when wielded well it can create some amazing and powerful moments.

Empathy, the ability to understand or share the emotion someone else is experiencing. It's powerful stuff, when you can make a character the player can empathise with, the feeling of loss, betrayal, anger, sympathy or compassion can then all be projected onto the player, sometimes all at once. Making you, as the player, care about a character will get you invested into the story, then if that character dies (if they take a supporting role) you will feel loss, and maybe anger, then want avenge your fallen comrade. It can also be used on the player character in much the same way. Empathy is a powerful tool, and when wielded well it can create some amazing and powerful moments.

Have you every wondered what makes or breaks a game's narrative? Let me know your thoughts in the comments bellow.

Jordan "Proofy" Cannon Shoots For Perfection In Call Of Duty Fri, 13 Sep 2013 11:26:57 -0400 John Gaudiosi

Jordan DeAndre Cannon is known as “Proofy” to Call of Duty fans around the world. The pro gamer became hooked on gaming through his brothers and had a controller in his hand at age four (even if it was unplugged). By seven, he was a solid gamer and he continued hitting the sticks through high school. By the time his graduation rolled around at Edsel Ford High School in Detroit, he skipped walking down the aisle to compete in his first Major League Gaming (MLG) competition in Anaheim.

Proofy went on to win MLG titles for Call of Duty: Black Ops in Dallas, Columbus, Anaheim, Raleigh and Orlando and other cities. He has also won competitions in the European Gaming League and placed high in Call of Duty: Modern Warfare, Modern Warfare 2 and Modern Warfare 3. Gaming literally helped him support his single mother and rise from a life of poverty in Detroit. He’s now captain of Team EnVyUs and one of the top Call of Duty: Black Ops 2 players in the world.

Proofy, who’s sponsored by Astro Gaming, Scuf Gaming and Gamer Grip USA, was at GameStop Expo with Otter Box in Las Vegas to offer fans tips on how to shoot to kill in Treyarch’s hit game. He took a break from sniping to talk about the rise of pro gaming in this exclusive interview.

How have you seen eSports grow over the last few years?

I’m a player who has been around since COD 4, when tournaments weren’t that big and spectators weren’t there. I’ve seen the growth from there to now and it’s amazing. Just talking about Twitter followers, every pro player has gained over 40,000 Twitter followers over the course the year for Black Ops 2.  The growth is tremendous.  The sport is awesome and I love everything about it right now.

What role has livestreaming played for you guys over the last two years?

Livestreaming gives fans and supporters a better opportunity to get involved with us.  Now,    I’m playing on my personal stream.  We get to talk to fans in chats.  We get to read all their questions and answer anything people talk about.  It’s really just a better way to get involved with your supporters rather than them coming to tournaments and talking to you for a few seconds.  It’s better to have more streaming.

What are your thoughts about League of Legends and how it seems to be taking over eSports?

Just learn.  Learn from everything that LOL does.  Obviously, they’re already two steps ahead of us in every aspect as far as professionalism, team houses, contracted players.  They are what we want to be.  We need to continue to improve and learn from them.  Not hate on them.

When it comes to Call of Duty what’s it like being in a gaming house?

My team is in a team house now too so the growth is definitely there.  The numbers are there and the support is there.  I can see it growing and if it continues at this rate we will be there with LOL in no time.

When it comes to Black Ops 2, what role did having a former pro helping Treyarch develop that game have with eSports?

Treyarch pretty much have someone that’s real fast to get an inside voice. They might read our questions and they might listen to us, but Hastr0 actually works there.  He’s able to give them firsthand input into things like COD caster mode.  That was the best implementation you could put into the game.  I thought that was amazing for them to do. You can sit there and see the mini maps, where both teams are, how they’re attacking, how they’re rotating and strategies.  It brings a whole new game to the spectator experience and I love it.

Now, this is called eSports. Can you give us a sense of how much like a real sport you feel playing Call of Duty is?

I think of it as competition.  You want to beat that other guy and in anything you do in life as a sport, it’s you versus someone else and that’s how I think of it. The competitive aspect is up there with any other sport.

Do you have any background playing any traditional sports that have helped?

I played baseball. I’ve played basketball.  Baseball is my favorite sport.  I’ve played it all my life. It’s just about your composure. I’ve gained the most from real sports and playing online.  Your composure has to remain there. You can’t get nervous. You can’t free out. Just be a good person in general with all the fans and everything. You learn to control yourself and be a better person.

What do you feel you’ve sacrificed to become a professional eSports player?

I’ve sacrificed a lot. You have to make sacrifices when you’re chasing a dream that you want to do. That’s a problem with a lot of people putting forth that 110 percent effort to chase their dreams. I put everything aside and I have family and friends that understand what I’m doing.  With school, I took a break just to see where I can go with this and it’s been going really good. And if I need to go back to school or do anything that I need to go back to, I will.

Where do you see eSports in the U.S. five years from now if you want to compare it to other countries?

Televised and a professional sport.

How important will television be considering the success livestreaming has had?

It would just be an additional way to watch it. I think it would be bigger online than it would be on television, but anything televised makes it more official. It’s that you’re on TV. It’s that kind of aspect, so I definitely can see it being televised in the next five years.

What’s been a secret to your success thus far in Black Ops 2?

Sticking with one team. Don’t leave teams. Don’t hop around. Stay in a family. Stay in a home. Stay stable.

"Piracy is Killing the PC" - Game Devs Predict a Grim Future for PC Gaming Wed, 19 Jun 2013 21:17:26 -0400 DemonicSkies

Piracy has had a long-standing, terse relationship with PC games for well over a decade. On the one hand, we have the advocates who tout that pirates are all that stands between a gamer’s wallet and greedy corporations. On the other, less blatantly displayed hand, we have legitimate buyers suffering DRM measures and game developers deprived of their hard-earned money.

Piracy has always been a turbulent topic to navigate. There are too many stakeholders involved and too much misplaced hearsay about things like DRM and copy-protection. The cold, hard truth of it is, piracy is leeching the PC gaming industry in disastrous ways mostly to gamers — and we're all too oblivious to recognize it.

Dropping the hammer...on your own foot

A brutally succinct report by Tweak Guides outlines exactly how piracy hurts gamers most. The report contains facts backed by uncomfortably solid stats and sheds light on dispelling the myths surrounding piracy. Many are eager to point out that piracy isn't all bad. The following are some common claims made in favour of piracy, followed by the reality of the situation.

“Games cost too much!”

The first complaint many gamers will use in their defense against piracy is that PC games are overpriced. Consider the price of a console version, of maybe shelling out $40, for a game isn't your cup of tea, but the fact of it is, PC games are generally cheaper than console versions.

An Xbox 360 copy of Metro: Last Night (released in May) will cost you a hefty $65, a PS3 version will cost $59, and a PC version costs $48. This is not an exception. Yet sales of console games are miles ahead of their PC counterparts.

Lower PC game sales have consequences. The fewer copies that sell, the lower the publisher’s profit margin is and the less likely they are to be able to offer discount deals. Since piracy effectively allows people to play a game without purchase, it is actually lowering our chances of getting a legit copy for less.

And here we hit the freeloading problem: people who contribute nothing toward the cost of developing the game. This weight is then carried by paying customers. Not seeing the problem yet?

Simply put, developing a video game isn't cheap. According to industry analysts, GTA V is estimated to have cost around $137 million to develop. Game development costs are increasing across the board, as consumers expect more with each new release. If enough people pirate this game, Rockstar will have to rely on console sales to make a profit. There is increasingly less incentive to develop PC-exclusive titles when a developer sees little chance of breaking even.

For a real-world example, Crytek, developer of the popular Crysis series, cited piracy as its reason for switching from PC exclusives to multiplatform versions after sales of Crysis took a hard hit.

"It promotes the game!"

There is absolutely no way to tell whether the buzz created by word-of-mouth and pirated games will result in increased sales or increased piracy. In some cases, it may actually be damaging. Some companies have leaked DRM-addled copies of a game pre-release, just to ward off pirates and protect day one sales. These copies provided intentionally terrible gameplay, but the attempt backfired as devs faced a backlash of poor user reviews on Metacritic and deliberate down-rating once word of the DRM measures got out.

"I wanna try a game before I buy!"

Gamers often want to check out a game before they commit to buying it. This is a valid argument, and it’s why game demos exist. Yet again, though, there is no guarantee they will actually buy the game once they try a pirated copy. It would be illogical to play a game through and then purchase a legit version. It’s human nature: why spend money if you can get something for free?

"People Will Pay for Good Games!"

An oft-touted defense from righteous gamers is that a good game sells itself. This is untrue. The most popular pirated games every year are all big titles, known by general consensus as “good games”. 

Source: Gamefront

Crysis 2 sold only 486,943 copies that year. There is no evidence that a good game will indeed “sell itself”.

"PC games sell less because more people have consoles!"

Though not a direct defense against piracy, this is used to justify why poor PC game sales can't be blamed on piracy.

It’s hard to pin down a figure for how many gaming-capable PCs exist. Many PC aficionados buy components separately and so sales of pre-built PCs do not accurately reflect the number of gaming PCs. One way to get an idea is by looking at sales of GPUs. This year, for instance, NVIDIA reported that GPU sales revenue was at $832.5 million, an increase of 7.1% from last year. And considering even a graphic card over two years old can handle Call of Duty 4 at 30 FPS, it is a fair estimate to say that almost every graphic card sold this year has been capable of gaming to some extent.

Suffice to say, PC gaming is not in decline. According to VGChartz, between 2005-12, 6 times as many games were played on PCs than on the 3 consoles combined. This is data taken from a small sample of gamers, and to compensate for that, we can safely attest that there are at least as many PC gamers as console gamers.

"DRM causes piracy. Removing it will mean more sales."

Spore, the most pirated game of 2008, has SecuROM protection (a DRM measure), and yet was the most downloaded game that year. DRM in a game is no deterrent to piracy.

Gamers love to hate DRM and rightfully so. It disrupts gameplay. But consider this. DRM is only a response from desperate developers to wild increases in piracy, which has reached a point where pirated copies out-do sales. Games didn't start off with DRM. Piracy caused it.

Game devs know pirates will get around security measures. Since most games usually sell well only within the first 2 months, DRM aims to prevent Day 0 or Day 1 piracy. It is not meant to eradicate piracy.

And what happens when well-intentioned developers remove DRM altogether? When The Witcher 2 launched, it was exactly what gamers wanted, a well-made PC exclusive free of DRM. Instead of selling well, CD Projekt found that more than 80% of its players used a pirated copy.

Steam’s DRM is one of the few successful combatants of piracy. The client still rakes in huge revenue, and probably a large reason why devs haven't given up hope altogether.

"Sure, PC gaming is dead, that totally explains the number of games."

This claim implies that piracy must not be hurting PC gaming if devs are still creating PC versions of a game. The fact of it is, PC gaming was never dead. But piracy is having an incredible impact.

The Move to Consoles

Development and support for PC titles are being cut and devs are being pushed into doing one of two things: shifting to consoles or changing their business models to episodic or subscription-based gaming.

For the skeptics, several prolific developers have called out pirates as being the reason for their shifting strategies. Cevat Yerli of Crytek explains:

“Speaking in terms of PC exclusivity...if the situation continues like this or gets worse, I think we would only consider PC exclusive titles that are either online or multiplayer and no more single-player."

John Carmack of id Software (developer of Wolfenstein) , Cliffy B of Epic Games (Gears of Wars developer) and Robert Bowling of Infinity Ward (Call of Duty developer) have all spoken out about the impact of piracy on their companies. In a blog post titled, “They Wonder Why People Don’t Make PC Games Any More”, Bowling writes:

“If the same game has the potential to sell many times more copies on a particular platform because sales are not being undermined by piracy, then quite clearly the priority of the developers and publishers should be to focus on that platform in their design, development and marketing decisions. "

Less PC Exclusives, More Console-First.

Fewer PC-focused games mean poor ports for multiplatform titles or those built for consoles.

This is problematic, because consoles run on a fixed hardware platform whereas a PC has multigenerational hardware capability. Ported games may thus have fewer graphics and audio adjustments, have frame rate caps built into the game engine, are poorly optimized and suffer graphical compromises mandatory to run on a current-gen console. Other problems include console-oriented UI, resulting in awkwardly large HUDs for PC games like Skyrim. Adding to this, game engines like Unreal Engine 4 are being designed to "exclusively target the next console generation.” PCs are an afterthought.

PC Game Versions Delayed.

Developers are wizening up. They see the lack of piracy in console games and are pushing back release dates for PC versions. Michael Plater, the creative director of Tom Clancy's EndWar, blamed the game’s delayed PC launch on piracy.

The level of piracy that you get with the PC just cannibalizes the others, because people just steal that version,” he said. “Piracy's basically killing PC."

Even post-E3 2013, devs remain elusive about porting this year’s big titles to PC.

A Bleak Future for PC Gaming.

Piracy isn't visibly disrupting anything, and yet if gamers don't act, PC gaming could go the same way as gaming on Macs – near nonexistent. Peter Tamte, a Mac game developer, imparted these cautionary words to all PC publishers, and they appear to be listening:

"Shift development to platforms where piracy is less of a problem, like game consoles."

TLDR: The only winners of the piracy game are the piracy sites that rake in subscription fees and DRM developers. PC gamers and game developers alike are losing.

The Ongoing War of Big Gaming Businesses (Part 1): Repetitive Game Releasing Fri, 03 May 2013 22:36:39 -0400 Jay Yuh

 The War of the Gaming Market


“Insanity: doing the same thing over and over again and expecting different results.”

–Albert Einstein


Let’s face it, Einstein states a very true fact. I think not only the Call of Duty/Battlefield players are going insane but perhaps the big gaming companies that are around today are as well.

 Call of Duty: A new game in the series just about every year.

Gamers, noobs, anyone, take a look at the last decade if you are old enough. You don’t even have to think too far back or too deep to remember. I want to ask you, reader, how many Call of Duty and Battlefield games have been released since 2003.


The Main Call of Duty Series List.

  1. Call of Duty (2003)
  2. Call of Duty 2 (2005)
  3. Call of Duty 3 (2006)
  4. Call of Duty 4: Modern Warfare (2007)
  5. Call of Duty: World at War (2008)
  6. Call of Duty: Modern Warfare 2 (2009)
  7. Call of Duty: Black Ops (2010)
  8. Call of Duty: Modern Warfare 3 (2011)
  9. Call of Duty: Black Ops II (2012)
  10. Call of Duty: Ghosts (2013)

Ever since Modern Warfare and World at War, have you seen a resemblance of repetitive material the game gives? Sure enough, we need to finish off the campaign stories which are fantastic by the way according to my brother.

Now let us leave the campaign out of this paragraph and focus on the main things all of the players focus on; multiplayer! Every single game after the 6th and 7th, it has been the same thing. The games had the traditional multiplayer: Team Deathmatch, Search and Destroy etc.. Nazi Zombies, with a couple more minor features added. I am starting to see repetitive motions that Treyarch and Infinity Ward go through every single release now.

Let's take a look at the Battlefield series now.

Battlefield release timeline

  • 2002                Battlefield 1942
  • 2003                Battlefield 1942: The Road to Rome
  • 2003                Battlefield 1942: Secret Weapons of WWII
  • 2004                Battlefield Vietnam
  • 2005                Battlefield 2
  • 2005                Battlefield 2: Special Forces
  • 2005                Battlefield 2: Modern Combat
  • 2006                Battlefield 2: Euro Forces
  • 2006                Battlefield 2: Armored Fury
  • 2006                Battlefield 2142
  • 2007                Battlefield 2142: Northern Strike
  • 2008                Battlefield: Bad Company
  • 2009                Battlefield Heroes
  • 2009                Battlefield 1943
  • 2010                Battlefield: Bad Company 2
  • 2010                Battlefield: Bad Company 2: Vietnam
  • 2010                Battlefield Online
  • 2011                Battlefield Play4Free
  • 2011                Battlefield 3
  • 2011                Battlefield 3: Back to Karkand
  • 2012                Battlefield 3: Close Quarters
  • 2012                Battlefield 3: Armored Kill
  • 2012                Battlefield 3: Aftermath
  • 2013                Battlefield 3: End Game
  • 2013                Battlefield 4

After the release of Battlefield 3 in 2011, Digital Illusions and Electronic Arts have been pushing out content updates as DLC for BF3 like crazy. Then they even announced BF4, saying it was coming out at the end of this year! WTF? It's going to be the same exact thing as BF3! Hm... why are they being hasty on releasing content? Why do they want to push updates so hard?

Connecting the pieces...

Let’s connect the puzzle here. It seems like when one big gaming company wants to release something, all the other big gaming companies go wild because they need to make something just as good or better.

Any kind of company will do this in any kind of business you are in. For example, after the unveiling of the PS4 by Sony, Microsoft had to put together a plan for a new console gaming system too to keep up with business and still stand tall in the competition. 

The wars never end between any companies with advertising proving that their product is better. The bigger problem with this concept is that it’s being applied to big name gaming companies.

In conclusion of this section: Treyarch, Infinity Ward and EA Digital Illusions in my opinion have lost a lot of creativity game feature wise. The companies are no longer producing games because they love doing so or because they actually have new and advanced features, it’s all about money and competition.

They are too focused on releasing their same products, with a few minor tweaks and a different name expecting new/better results--all they are getting is money and fame from the same player base they have had since day 1. Whenever I try out a new Call of Duty game or Battlefield game/DLC, I feel like I'm honestly doing the same thing as I was in Modern Warfare 2/World at War. Running around, shooting people, dying. Running around, shooting people, dying. Kill zombies, switch back to multiplayer, run around, kill people, die, capture an objective.

Hope is here though, not so much for the big gaming companies but perhaps, smaller ones which will be covered in my next session.