Call of Duty Articles RSS Feed | Call of Duty RSS Feed on en Launch Media Network Call of Duty: Black Ops Cold War Zombies — Best Weapons Tier List Tue, 24 Nov 2020 14:56:51 -0500 Sergey_3847

Zombies mode in Call of Duty: Black Ops Cold War can be approached in a number of different ways, from searching for Easter eggs and hunting Dark Aether crystals to simply shredding zombies with the mode's best weapons.

This tier list of the best weapons for the Zombies mode in Black Ops Cold War includes wonder weapons, old favorites, and some new and unexpected items.

S-Tier Weapons

D.I.E. Shockwave
  • Type: Wonder Weapon
  • Magazine: 60 (+infinite)

This elemental energy weapon is unique to Zombies and is the best of the bunch. You can read our full guide on how to obtain D.I.E. Shockwave and all four upgrades in this guide.

The best part about D.I.E. Shockwave is its infinite ammo. Since you'll be dealing with hordes of enemies, you don't want to spend time reloading.

The best of this weapon's four elemental upgrades is probably the Electrobolt, which uses lightning energy to roast the undead. It can instantly deal with any zombie boss, no matter how difficult.

Gallo SA12
  • Type: Shotgun
  • Magazine: 7 (+21)

Gallo is a new name for an old Call of Duty favorite: the SPAS-12.

This semi-automatic shotgun can be upgraded into a real nightmare weapon. It comes with a silencer, but you can increase its destructive power with these attachments and Perks: 

  • Barrel: 24.8" Task Force
  • Body: SWAT 5mW Laser Sight
  • Magazine: Stanag 12 Round Tube
  • Handle: MIKE Force Rear Grip
  • Muzzle: Serpent Wrap
  • Stock: Marathon Stock
  • Perks: Gung-Ho, Ghost, Pack-A-Punch

You can purchase the Gallo SA12 off the wall at the plane crash site. .

A-Tier Weapons

Ray Gun
  • Type: Wonder Weapon
  • Magazine: 20 (+40)

The Ray Gun has seen its ups and downs in terms of power since its first appearance in Call of Duty: World at War, but Cold War has made this weapon a viable zombie killer once again.

It uses powerful projectiles that blast through waves of zombies like a hot knife through butter. However, it may be a tad more difficult to get it this time around.

The Ray Gun appears (extremely) rarely inside mystery boxes. If you don't have any luck there, you can also mine Dark Aether crystals, which can also drop the gun from time to time.

  • Type: Light Machine Gun
  • Magazine: 75 (+150)

The RPD is another legendary weapon that has performed very well in Zombies mode over the years.

Just like the Gallo shotgun, it must be upgraded to stand on its own alongside wonder weapons. Use the following attachments and Perks:

  • Barrel: 16.9" MACV Division
  • Underbarrel: MI6 Ergonomic Grip
  • Magazine: Salvo 85 Rd Fast Mag
  • Body: SWAT 5mW Laser Sight
  • Muzzle: Muzzle Brake 7.62
  • Stock: Tactical Stock
  • Perks: Pack-A-Punch, Speed Cola

The RPD can be unlocked at Level 4 and equipped immediately.

B-Tier Weapons

  • Type: Tactical Rifle
  • Magazine: 30+60

The M16 is another old-timer from the Black Ops multiplayer days, when it was a top-tier weapon. Now its power is overshadowed by wonder weapons.

Still, it remains one of the most powerful rifles in the game, especially in a pinch. When upgraded via a Pack-A-Punch machine, it turns into the Skullsplitter, which is a bulkier and even more dangerous version of the M16.

You can upgrade it further using the following attachments and Perks:

  • Barrel: 20.5″ Task Force
  • Underbarrel: Field Agent Foregrip
  • Magazine: Salvo 54 Rnd Fast Mag
  • Body: SWAT 5mw Laser Sight
  • Muzzle: Silencer
  • Handle: Task Force Rear Grip
  • Stock: Raider Pad
  • Perks: Pack-A-Punch, Speed Cola

The M16 unlocks at Level 10.

  • Type: Assault Rifle
  • Magazine: 30 (+60)

This is a brand new weapon exclusive to Black Ops Cold War, and it looks like it's the one weapon that can seriously compete with the M16 in Zombies.

It has a high fire rate and quite an impressive range, which is good for taking out zombies from a distance. Once you're ready to upgrade it, be sure to use the following attachments and Perks:

  • Barrel: 13.5” Task Force
  • Underbarrel: SFOD Speedgrip
  • Magazine: SAS Mag Clamp
  • Body: SOF Target Designator
  • Muzzle: Flashguard 5.56
  • Handle: Airborne Elastic Wrap
  • Stock: Raider Pad
  • Perks: Cold Blooded, Ghost, Pack-A-Punch

Just like the RPD, this assault rifle unlocks at Level 4.

  • Type: Melee

If you want to up the difficulty in Zombies, you can simply use the Knife, which is the perfect melee weapon.

The best part is that you can upgrade it by way of a Pack-A-Punch machine, which will turn it into the Closing Argument. It deals twice as much damage and can insta-kill a zombie.

Another benefit to using the knife is that you'll get extra points for each kill. 

These are the best weapons for Zombies mode in Call of Duty: Black Ops Cold War. For more on Call of Duty: Black Ops Cold War, visit the game's main page for more tips and tricks, as well as our official review. 

Infinity Ward Outlines Plans to Combat Racist Content in Call of Duty Thu, 04 Jun 2020 18:32:11 -0400 Josh Broadwell

Infinity Ward, developers of Call of Duty and the more recent Call of Duty Modern Warfare and its battle royale component, Warzone, have promised to take a stand against racism. The company announced its new initiative on Twitter.

In the statement, Infinity Ward says it will add new monitoring and reporting systems to identify and deal with racist content, add new filters and other in-game improvements, and increase permanent bans to "root out" offenders.

The full statement is below:

There is no place for racist content in our game. This is an effort we began with launch and we need to do a better job. We're issuing thousands of daily bans of racist and hate-oriented names. But we know we have to do more — and we are: 

  • Adding additional resources to monitor and ID racist content
  • Addition additional in-game reporting systems to increase the number of bans by hour
  • Adding filters and greater restrictions on name changes
  • Evalutating in-game improvements to make it easier to report offenses
  • Increasing permanent bans to root out repeat offenders

We apologize to our players. This is our commitment to you, our fans, thank you. 

Toxic and racist content isn't new in online games, and it's something that the Call of Duty community has grappled with for some time. 

An AI study from The Clutch ranked Call of Duty Modern Warfare and Black Ops among the five most toxic gaming communities on Reddit. And while those communities didn't rank high for racist content in the "Identity Hate" category, a recent Reddit thread highlighted numerous IDs containing racial slurs.

Ultimately, it is a step in the right direction to ridding CoD's multiplayer modes of such harmful content. 

Call of Duty 2020 Reportedly Reigniting the Cold War Wed, 20 May 2020 14:31:20 -0400 Daniel Hollis

According to leaks and inside information reported on by Eurogamer, it seems that this year's Call of Duty will be set during the Cold War, adeptly named Call of Duty: Black Ops Cold War.

While there's no official confirmation as of this writing, the Call of Duty series has seen many of its games leak ahead of their official reveals. The information in the report also fits in with the narrative that Call of Duty: Warzone has been delivering in the form of its mysterious Easter eggs.

Following this week's update, bunkers scattered around the map have finally unlocked by way of random access cards scattered across the map. Players have now discovered a secret 11th bunker, which when accessed, showcases many Black Ops-related items such as a war room, a countdown, and a nuclear warhead.

The video below by YouTuber, eColiEspresso reveals the vault's full contents:

It seems likely that these teases are referring to a transformation in the map by way of a tactical nuke to coincide with the annual Call of Duty launch. 

There's no official word on this year's Call of Duty release or the nature of all the teases found Call of Duty: Warzone, but it's most probable that more will be unveiled over the coming weeks.

Be sure to check GameSkinny for any news as it comes in, as well as more on Call of Duty: Warzone here!

Call of Duty 2020 on Track as Sledgehammer Looks to Expand Mon, 11 May 2020 14:49:57 -0400 Josh Broadwell

Despite 2020 being the year of delays, Activision Blizzard recently confirmed Call of Duty 2020 (rumored to be Call of Duty: Black Ops 5) is on track and set for release sometime this year. Last year's reported production troubles apparently haven't drastically affected the game's development.

The news comes from VentureBeat, who also spoke with Sledgehammer COO Andy Wilson about the studio's efforts.

Activision's Sledgehammer Games is currently launching a large-scale hiring venture to open two additional studios. It's part of a general overhaul to improve culture and productivity, and Wilson said they plan to hire roughly 100 new employees over the coming year.

There's a number of benefits to this approach, Wilson said: opens up multiple talent pools for us and gives us access to people who we otherwise might not be able to bring onboard... then there’s the amazing diversity of thought you get from having one team spread over different cultures and countries...

Finally, there’s a certain momentum you gain from having the baton passed constantly between a team in one location finishing their day just as another is winding up for theirs.

So not only is Call of Duty 2020 production reportedly going smoothly, but Activision and Sledgehammer are planning for a bigger and better future for the series and the folks responsible for it. Even though we didn't see it mentioned during last week's Inside Xbox, we'd be surprised if CoD 2020 wasn't on next-gen systems as a crossover game, too.

The full interview is on VentureBeat. Stay tuned to GameSkinny for more Call of Duty news as it develops.

More Call of Duty Warzone Season 3 Updates Report for Service Sat, 18 Apr 2020 10:57:36 -0400 Josh Broadwell

After an initial round of new content, characters, and updates, Call of Duty: Warzone Season 3 is still going strong. Activision announced a number of additional tweaks and new modes coming to both Warzone and CoD: Modern Warfare this weekend.

The news comes from the official Call of Duty Twitter account.

The Trios Battle Royale mode is making a return to Warzone this weekend, and the popular Plunder mode is coming back in Duos form so two players can join in together.

On the Modern Warfare side, we've got a new playlist dubbed Dropzones, and the Stir Crazy 24/4 playlist is now 10v10.

Finally, it's a double XP weekend. Both Modern Warfare and Warzone players can earn double XP starting now and running through Monday.

Stay tuned to GameSkinny for more Call of Duty: Warzone and Modern Warfare news.

CoD: Modern Warfare Goes Free-to-Play This Weekend for Warzone Players Thu, 02 Apr 2020 16:26:08 -0400 Josh Broadwell

Activision is giving fans even more incentive to play at home this weekend by giving Call of Duty: Warzone players full access to Call of Duty: Modern Warfare multiplayer modes this weekend. The free weekend starts April 3 at 10 a.m. PST/1 p.m. EST and runs through April 6 at the same time.

If you have the free-to-play Warzone, all you have to do is head to the Warzone Lobby, and navigate to the "Stocked Up, Locked Down" 24/7 Playlist. You'll then get access to a number of Modern Warfare multiplayer modes across two different maps and can go head-to-head with Modern Warfare players as well.

The modes you can enjoy this weekend are:

  • Team Deathmatch — Get 70 kills
  • Kill Confirmed — Get your team to 70 points first
  • Domination — Capture the flag
  • Hardpoint — Capture the rotating object
  • Headquarters — Capture the HQ

These play out across two popular locations: Atlas Superstore (a 10-on-10 map), and the ever-popular Shoot House (6-on-6).

You can check out the full details on Activision's website.

It's not the only reason Call of Duty is in the news recently either. Modern Warfare 2's full campaign is playable now, but only on one platform. Stay tuned to GameSkinny for more Call of Duty news as it deploys.

Call of Duty Modern Warfare 2 Remastered Campaign Out Now Tue, 31 Mar 2020 14:58:49 -0400 GS_Staff

Rumors that popped up at the beginning of the week have turned out to be true. The remastered campaign for Call of Duty Modern Warfare 2 is out now on PlayStation 4. The campaign is exclusive to the PS4 until April 30, when it will launch for PC and Xbox One. Pre-orders for those platforms are available now. 

The remaster, which does not include a multiplayer element, costs $19.99. The news was announced by Activision via an official blog post. The trailer for the remastered campaign can be seen above. 

Those who pick up the remaster now (PS4) or pre-order it (PC, XB1), will gain access to the Underwater Demo Team Classic Ghost Bundle for Call of Duty Modern Warfare (2019) and Call of Duty Warzone. It includes: 

  • UDT Ghost Operator Skin
  • Task Force Weapon Blueprint
  • One for One Weapon Blueprint
  • Flippers Weapon Charm
  • Belly Flop Finishing Move
  • Stay Frosty Voice Quip
  • No Easy Days Player Card
  • Ghost Emblem

The remastered campaign has been handled by Beenox, who is no stranger to porting games or working with the CoD franchise. The development team worked on the Call of Duty Modern Warfare remaster, as well as PS3 and Xbox 360 version of Black Ops 3 and the PC version of Black Ops 4

Call of Duty Modern Warfare 2 released on November 10, 2009, for the PC, PS3, and Xbox 360. The game was made infamous for its "No Russian" mission, which sees players take the role of a terrorist during an attack on a Russian airport. 

Stay tuned to GameSkinny for more on the Call of Duty franchise. 

Coronavirus Prompts Online-Only Call of Duty League Events Fri, 13 Mar 2020 12:11:18 -0400 Josh Broadwell

The outbreak of coronavirus (COVID-19) is impacting countless events worldwide, as organizations rightly take health and safety concerns into their planning considerations. One of the latest to be impacted is the Call of Duty League, which is moving to online-only events for the foreseeable future.

The news comes from a statement from Activision, explaining the decision and what fans and participants could look forward to in the future.

The statement reads:

We are continuing to closely monitor COVID-19 (coronavirus), city-level recommendations and mandates, and all guidelines set forth by the Centers for Disease Control and Prevention.

After careful review and working in close collaboration with our teams, we are shifting all currently scheduled 2020 Call of Duty League live events to online-only competition, effective immediately...

...The new online-only matches will be broadcast live to fans. Dates will be announced shortly, along with tune-in details.

However, this won't be the norm moving forward. Activision also said it recognizes the value and importance of live events and will resume hosting them as soon as it's safe to do so.

What you should expect to be the norm, though, is more cancellations like this until the virus situation comes under control, as we're seeing current and future events either rescheduled or cancelled outright thanks to the virus.

The full announcement can be found on the Call of Duty League's website. Stay tuned to GameSkinny as we follow coronavirus' impact on the games industry.

If you're just catching up, here's some of the coronavirus' effects on gaming so far:

Activision Confirms New Call of Duty for 2020 Fri, 07 Feb 2020 13:04:08 -0500 Jason Coles

In an earnings call this week, Activision Blizzard confirmed that we will be getting another Call of Duty game. I know, shocking stuff. The franchise has seen yearly installments since 2005. The only time it didn't was between the first Call of Duty and Call of Duty 2, between 2003 and 2005.

We've previously reported that CoD 2020 could be called Black Ops, retaining the naming convention of last year's title. We've also reported that it's changed studios (for sure) and might be called Black Ops 5 (not for sure). It's certain, though, that we'll learn more in the coming months. 

As expected, sales figures for Modern Warfare were also discussed during the earnings call, and Activision is currently not expecting Call of Duty 2020 to sell as well as last year's reboot. 

Since these types of calls are often meant to make stakeholders feel better about upcoming projects, it's a touch odd that Activision is not expecting the next installment of CoD to do as well as the last installment. However, setting expectations lower could mean that this year's entry could be doing something different, which is always a nice change of pace.

It could also just be because Modern Warfare generated $1 billion in revenue by the end of 2019, which is an astounding figure to try and match this year. 

For more Call of Duty, be sure to check out our review of the latest Modern Warfare. While other critics were mostly pleased with the first-person shooter, we were a bit less enthused. 

If you're of that variety and looking for something genuinely different in the world of shooters, you could always have a look at our list of the most exciting FPS games of 2020.

Whether or not Call of Duty delivers and does something new in 2020, or sticks to the same reliable formula, at least we can always rely on other developers to keep pushing the genre forward as a whole. 


9 Upcoming FPS Video Games to be Excited About in 2020 Tue, 10 Dec 2019 12:35:22 -0500 John Schutt


From beginning to end, 2020 looks to be a banner year for first-person shooters. We start the year with the likes of DOOM and Cyberpunk and end it with Halo and Call of Duty. In between, we'll see the return of classics and the possible introduction of new ones, with plenty to chew on besides.


As we said last year, whether you want single-player or competitive multiplayer, if you're a fan of the shooter genre, 2020 is going to be a good time. 


For even more lists detailing the most anticipated games of the new decade, be sure to check out the articles below: 


Cyberpunk 2077

  • Developer: CD Projekt RED
  • \n
  • Platforms: Stadia, Xbox One, PS4, PC
  • \n
  • Release Date: April 16, 2020
  • \n

You're waiting for it. We're waiting for it. We've been waiting since 2013. Now the goal is finally in sight. CD Projekt RED's first-person only sci-fi RPG, Cyberpunk 2077, releases in spring 2020. While the hotly anticipated RPG might not be as expansive as The Witcher 3, Cyberpunk 2077 is more than likely to be much denser. 


Night City is a fascinating urban sprawl, more vertical than it is horizontal. It's also packed to the gills with people, places, and things to do. CDPR might have lost some of its core narrative team in 2077's development, but that shouldn't stop this expansive RPG from being one of the biggest releases of the decade, regardless of its early place there. 


Thankfully, CDPR has released a steady stream of news surrounding 2077. We know that it will have a new game plus mode. We also know that it won't have microtransactions. And we know that it will revolve around character choices and customization


While April isn't terribly far off, it's still about four months out. If you're itching to play something similar to Cyberpunk 2077 while you wait, be sure to check out our list of games you need to play before Cyberpunk 2077


DOOM Eternal

  • Developer: id Software
  • \n
  • Platforms: Switch, Stadia, Xbox One, PS4, PC
  • \n
  • Release Date: March 20, 2020
  • \n

Yes, Doom Eternal was supposed to release in 2019, but for the sake of quality, it's been pushed to 2020. If the story trailer above is anything to go by, the wait will be well worth it. And according to our E3 preview of Doom Eternal, that will be exactly the case. 


Now the Doom Slayer is taking on Heaven and Hell, determined to rip and tear across every dimension in his quest to end every demon in existence. He doesn't seem to care who or what gets in his way.


Gameplay is an evolution on that of Doom 2016, with more mobility, new weapons and/or weapon effects, and plenty of demons to splatter. The environments are more varied as well, as you appear to move between Hell, Heaven, and other strange locales. 


Narrative also seems to be of stronger focus in Eternal. Instead of the story acting as a framework around which demon murder takes place, Doom Eternal will use character and story as supplementary material.


As long as there are horrid monsters to shoot, it won't be any issue.



  • Developer: V1 Interactive
  • \n
  • Platforms: Xbox One, PS4, PC
  • \n
  • Release Date: TBA 2020
  • \n

Coming from one of the minds behind Halo and one of the creators of the US SOCOM: Navy Seals series, Disintegration is a sci-fi co-op/multiplayer game set in the distant future. Most of humankind now exists as the "Integrated," human brains set inside high-tech robot bodies.


In the game's single-player mode, you play as Romer, an Outlaw Integrated who wants to bring humanity back to their fleshy, original forms. The game also boasts team-based multiplayer across three modes and some number of maps. 


Though we don't know a whole lot about the game, we were able to go hands-on with Disintegration at PAX West 2019. We learned that like many games on this list, Disintegration goes well beyond the typical FPS fare. 


System Shock (Remake)

  • Developer: Nightdive Studios
  • \n
  • Platforms: Xbox One, PS4, PC, macOS, Linux
  • \n
  • Release Date: Q1/Q2 2020
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If you've played any of the Bioshock games, either of the Portal games, or one of the many games set in haunting, mysterious space stations, you've played something at least partially inspired by the System Shock games. 


A hallmark of science fiction horror in video games, the original System Shock might live in the shadow of its more famous sequel, System Shock 2, but it nonetheless remains a classic with a community of dedicated players and modders. 


The System Shock remake, which raised more than $1.3 million on Kickstarter, looks to modernize every aspect of the 25-year-old classic, and we hopefully won't have to wait much longer to get our hands on it.


It's so popular, it even made our list for the most anticipated horror games of 2020


Serious Sam 4: Planet Badass

  • Developer: Croteam
  • \n
  • Platforms: PS4, Xbox One, PC
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  • Release Date: TBA
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We talked about Serious Sam 4 last year, and we've heard almost nothing about it since. To recap, Planet Badass is a linear series of large arenas where you will merc goons by the hundreds using every means possible, and some that shouldn't be. 


Vehicles are coming to the series, but the fast, arcadey-pace of Serious Sam 4: Planet Badass appears unchanged. Gibs will be plentiful, explosions will be enormous, and the humor parodic and crude. 


For fans of the Serious Sam series, that's all we wanted and more.


Tom Clancy's Rainbow Six: Quarantine

  • Developer: Ubisoft Montreal
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  • Platforms: Xbox One, PS4, PC, Xbox Project Scarlett, PS5
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  • Release Date: TBA 2020
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Set in the future of the Rainbow Six universe, and therefore a few years after Rainbow Six: SiegeRainbow Six: Quarantine appears to be a PvE take on the popular shooter franchise. 


The operators from Siege make their return as they try to turn the tide on an outbreak of an alien disease, virus, or other bodily infestation. The virus is marketed as a "new enemy ... more lethal and challenging than ever before," and players will take on three-player co-op missions as they attempt to turn the tide of the outbreak.


If you're familiar with the Outbreak event from Siege, then you're on the right track, as Rainbow Six: Quarantine seems to be an evolution on the concept. 


Dying Light 2

  • Developer: TechLand
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  • Platforms: Xbox One, PS4, PC, PS5, Xbox Scarlett
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  • Release Date: Q1/Q2 2020
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The original Dying Light was a welcome surprise in 2015. It came as fatigue in the zombie survival genre had long reached its peak. Then Dying Light took some of the best ideas percolating in games at the time, from parkour to melee combat and more immersive storytelling, and combined them in a competent package that's still seeing development today.


The first entry wasn't a perfect game by any means, but it did what it set out to do. And while the story was functional, Techland knew they could do better. With Dying Light 2Techland pulled out the heavy hitters when it comes to writing, hiring Chris Avellone of Planescape Torment and Fallout New Vegas fame, as well as writers who worked on The Witcher 3


Dying Light 2's gameplay looks to be similar to the original, but with a world crafted by such narrative titans, there's both a lot to live up to and plenty fo be hopeful for. Watch 26 minutes of Dying Light 2 gameplay from E3


Call of Duty 2020

  • Developer: Treyarch
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  • Platforms: Xbox One, PC, PS4
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  • Release Date: Holiday 2020
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Though development has been troubled against a tight 18-month development window, Call of Duty will make its yearly return near the end of 2020. Possibly based back in Vietnam, we could see a reboot of the Black Ops franchise a la 2019's Modern Warfare — or something new altogether. 


At this early stage, all we know is that Treyarch is behind Call of Duty 2020 with the support of both Sledgehammer Games and Raven Software. Time will tell if the tight turnaround allows for a workable release, but we do know one thing: it will probably sell pretty well.


Halo Infinite

  • Developer: 343 Industries
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  • Platforms: Xbox One, PC
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  • Release Date: Holiday 2020
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We'll have waited more than five years for Master Chief's return when Halo Infinite releases next holiday season. Whether Infinite can live up to the high expectations players have for it remains to be seen, but we do know Infinite will be the biggest Halo game 343's ever put out: open world, trilogy-ending, and built for next-generation consoles. 


Halo: Combat Evolved put the original Xbox on the map. Now Microsoft hopes Infinite can do the same with Project Scarlett. I don't know about you, but I hope they can do it again.


Last year, we broke down our most anticipated FPS games of 2019 and broke a few rules while doing it. The same thing goes for the most anticipated FPS video games of 2020. Some of the shooters on this list have a good chance of coming out in 2020, but there's no guarantee all of them will. Some might even be seen as RPGs or survival horror games instead of shooters. 


However, some of the biggest, most anticipated releases in years now have confirmed drop dates, and some new contenders have joined them. 


Let's have a look at our nine most anticipated first-person shooter games of 2020 as they look to start the decade out right.

Revisit Shi No Mura With Call of Duty Mobile Zombies Mon, 25 Nov 2019 18:16:06 -0500 Josh Broadwell

If you wanted Call of Duty: Mobile zombies, Activision has heard your cries. The Zombie Experience in CoD Mobile starts today. But just like the gnarliest of decomposed undead corpses, the mode won't last forever. Activision has confirmed that this is a limited-time event.

How to Start Call of Duty Mobile Zombies

You automatically unlock The Zombie Experience (CoD Zombies) once you reach Level 5 in CoD: Mobile. From there, it's everything you remember from every zombie experience from Call of Duty: World at War to Black Ops 3 and Infinite Warfare.

The Zombie Experience takes place across the classic Shi No Numa map, where the Rising Sun Facility is hiding a dark (and cannibalistic) secret: zombies. Lots of 'em.

The regular mode is classic CoD zombies, letting you take on the undead hordes with up to four other people or entirely alone. You'll start with a knife and pistol, but you acquire other weapons and zombie-flaying obstacles through the Mystery Box as you fight for your life.

The Zombie Experience also includes the Easter Egg puzzle in Hardcore Mode, and there's a brand-new experience as well: Raid Mode.

This new mode has you face off against waves of zombies across two difficulty settings to see if you can make it to the final boss: The Abomination. It might not be George Romero or even Brutus, but it's a boss that poses its own challenges. 

Sure it's kind of just Resident Evil: CoD Edition, but you won't see us complaining about more zombies.

Activision has more details on its blog, though the developer hasn't actually announced an end date for this limited-time event yet.

Stay tuned to GameSkinny for more news as it develops, and check out our Call of Duty guides, including:

Call of Duty: Modern Warfare Loot Boxes Aren't a Thing, Devs Say Tue, 15 Oct 2019 11:43:54 -0400 Josh Broadwell

Call of Duty: Modern Warfare won't have loot boxes and supply drops. All functional items and gear will be unlocked through gameplay only, Infinity Ward art director Joel Emslie says.

Emslie took to Reddit yesterday to make the announcement as a way of clearing the air, cutting through the confusion caused by what he considers misinformation about the upcoming shooter. 

Sigh. There continues to be misinformed and incorrect info being pushed about Modern Warfare. What I can say right now is that we are definitely NOT working on any kind of supply drop or loot box system. Also, functional stuff is unlocked through GAMEPLAY. Stay tuned, we're planning to release info this week.

Loot boxes and locking progression behind paywalls doesn't count among the loads of information we already know about the game. Instead, Emslie's comment is most likely in reference to the game's recent beta period, where players discovered what appeared to be place-holder text for some type of loot box mechanic. 

According to Emslie, more information about Modern Warfare's unlockables will be shared later this week. No specific timeframe was provided for when that information would become available. 

While we wait, you can fill the time checking out the latest Modern Warfare gameplay trailer and finding out why we think this is going to be the solid reboot the series needs.

Source: Reddit

Explosive Modern Warfare Spec Ops Trailer Turns Hype to 12 Thu, 10 Oct 2019 16:36:59 -0400 GS_Staff

As we approach the launch of Call of Duty Modern Warfare on October 25 (yep, it's just around the corner), Activision is steady dropping new trailers left and right. 

A few days ago, it was Modern Warfare's epic launch trailer set to Metallica's Enter Sandman that blew us away. Now, it's an incredibly action-packed glimpse at the shooter's Spec Ops mode. You can see all of the action above. 

Not only does the trailer show the return of what looks like the Mile High Club mission from Call of Duty 4, but it also shows various other combat zones, such as airports, city streets, municipal buildings, vaults, and a whole lot more. 

Oh, and there's a nuclear warhead because of course. 

Dubbed by Activision as the "next evolution in Spec Ops," the mode includes 4-player co-op across massive missions and operations. As we've known for some time, Modern Warfare's single-player and multiplayer elements will be interconnected via a "unified narrative experience," and Activision says that Spec Ops will be a crucial part of that

According to an official blog post about the mode, Activision says that: 

A greater evil has taken over the Eastern Hemisphere, and it is up to the global alliance Armistice, a joint force of Allegiance and Coalition operators led by Kate Laswell (CIA) and Sergeant Kamarov (FSB), to stop and sever a global terror organization’s access to weapons, funds, intelligence, and hardware.

Activision has also confirmed that many multiplayer killstreaks will be available in the mode. There will also be several vehicles available. The official blog post mentions airstrikes and UAVs as two killstreak rewards, and tanks, helicopters, and ATVs as three of the mode's available vehicles.  

Spec Ops will also feature Operations and Missions. Featuring 4 players on a single team, Operations are vast and expansive — think something similar to Operations in Battlefield 5. Missions are a bit smaller and can be completed alone or with a team. According to Activision, Missions will have specific challenges for players to complete and will include a star ranking system. 

Other multiplayer modes will sync with Spec Ops, as well. Progress made in multiplayer will "carry over" to Spec Ops, where "operators, load-outs, and progress," will be available. 

Finally, Modern Warfare will have a horde mode of sorts. Called "Special Ops Survival," this mode will allow players to team up with three friends (4 players total) to face waves of enemies across three different maps. The only catch is that the mode is a timed PS4 exclusive until October 1, 2020, which is a bummer for Xbox One and PC players. 

Most of Modern Warfare's Spec Ops mode will be available on all platforms when it launches on October 25 for PC, PS4, and Xbox One. If you've not already pre-ordered the game, be sure to head over here and secure your copy ahead of time.  

In the meantime, be sure to check out our beta impressions ... as if you needed more reason to be on the hype train. Stay tuned for our official review in the coming weeks.  

Source: Activision

Activision Lights Fuse with Call of Duty: Modern Warfare Launch Trailer Tue, 08 Oct 2019 11:37:37 -0400 Josh Broadwell

Call of Duty's newest trailer really takes the gloves off. 

Coming up on Call of Duty: Modern Warfare's October 25 release date, Activision recently released a new trailer highlighting some of the game's literally explosive action. 

Despite being labeled a gameplay trailer, it doesn't really show much gameplay. Instead, it shows snippets of the game's important story moments. Of course, there are enough explosions and gunfights to make any CoD fan immediately press the pre-order button. And it's all to the tune of Metallica's Enter Sandman.

In the midst of all the fire and rubble, we see series favorite Captain Price make his return, alongside some of the game's new faces. We also get a look at the varied locations these explosions and gunfights will happen in, from homes and derelict buildings to airfields and even forests.

Even though we get a CoD game every year, and Modern Warfare is a soft reboot of an older subseries in the franchise, early impressions show that it's shaping up to be a solid reboot the series needs.

For more on Call of Duty: Modern Warfare ahead of its impending release on PC, PS4, and Xbox One, be sure to check out everything we know about the first-person shooter so far. 

You'll Need to Meet These System Requirements to Run the Modern Warfare Beta Thu, 19 Sep 2019 13:42:36 -0400 Josh Broadwell

Activision just wrapped up Call of Duty: Modern Warfare's first open beta round last week, and it's already gearing up for the second beta period this weekend.

This time, it's not just for PlayStation 4 owners, though. Xbox One and PC players are eligible to join as well.

For some PC players, the big question surrounding the upcoming beta is what are Call of Duty: Modern Warfare's PC specs? Happily, Activision has provided an answer.

The RAM requirements are pretty steep for the recommended settings, even if 16GB is becoming the norm for big releases such as CoD. That's offset a bit, however, by the GPU requirements, which are fairly conservative by comparison.

Call of Duty: Modern Warfare Minimum System Specs
  • Requires DirectX 12 compatible system
  • OS: Windows 7 64-Bit (SP1) or Windows 10 64-Bit (1709 or later)
  • CPU: Intel Core i5 2500k or AMD equivalent
  • Video: Nvidia GeForce GTX 670 2GB / GTX 1650 4GB or AMD Radeon HD 7950
  • RAM: 8GB RAM
  • HDD: 45GB HD space
  • Network: Broadband Internet connection
  • Sound Card: DirectX Compatible
Call of Duty: Modern Warfare Recommended Specs
  • Requires DirectX 12 compatible system
  • OS: Windows 10 64 Bit (latest Service Pack)
  • CPU: Intel Core i7 4770k or AMD equivalent
  • Video: Nvidia GeForce GTX 970 4GB / GTX 1660 6GB or AMD Radeon R9 390 / AMD RX 580
  • RAM: 16GB RAM
  • HDD: 45GB HD space
  • Network: Broadband Internet connection
  • Sound Card: DirectX Compatible

It's worth noting that the 16GB recommended system requirements are a tad higher than the 12GB recommended requirements for last year's Black Ops 4

The beta is scheduled to run from September 21 through September 23, but those who have pre-ordered the game on PS4, Xbox One, or PC get special early access to it from September 19 through September 20.

Taking advantage of the free beta to see whether the changes to this Modern Warfare reboot are a sound might be a good idea. Early impressions from the CoD World League Championship were largely positive.

However, some came away from the first beta feeling like MW wasn't quite the best Call of Duty could be.

If this is, for some crazy reason, your first time hearing about the Modern Warfare reboot, head over here to catch up on all the essentials.

Gear Up for Battle — Call of Duty Storms Onto Mobile Soon Wed, 18 Sep 2019 13:35:37 -0400 Josh Broadwell

After a long wait and a lengthy beta period, Activision and Tencent's Call of Duty Mobile finally has a release date. Call of Duty Mobile will launch on the App Store and Google Play on October 1 as a free-to-play game.

This is a global launch, with all countries except Belgium, Vietnam, and mainland China getting the game at the same time.

We detailed the game's main focus a while back, but as a refresher, Call of Duty Mobile is essentially a compilation game. It brings together maps, modes, and characters from throughout the series, including the Black Ops and Modern Warfare subseries.

Activision's VP of Mobile, Chris Plummer, said:

We are delivering the definitive, first-person action experience on mobile with signature Call of Duty gameplay in the palms of your hands

We are bringing together some of the best the franchise has to offer, including Modern Warfare maps like Crash and Crossfire, Black Ops maps like Nuketown and Hijacked, and many more, into one epic title.

That said, it does only include multiplayer and battle royale modes at launch.

However, Activision mentioned more modes and content will be added to the game as time goes on, and the multiplayer component is more diverse than it might seem, with bits and bobs pulled from other Call of Duty multiplayer modes. Some of these multiplayer modes include Search and Destroy, Team Deathmatch, and Free-For-All.

CoD Mobile's battle royale is Call of Duty meets PlayerUnknown's Battlegrounds, with up to 100 players fighting for survival, using their wits and whatever they can find — including vehicles — to try and make it out alive.

Ahead of its October 1 release date, Call of Duty Mobile's pre-registration is also open now and can be found here.

Call of Duty: Modern Warfare Beta Impressions — Mostly on Target Tue, 17 Sep 2019 12:29:38 -0400 John Schutt

This past weekend, everyone with a PS4 had the chance to try out Call of Duty: Modern Warfare's multiplayer beta. We took on the franchise's first 10v10 mode on Grazna Raid, detonated EMPs on Hackney Yard, and generally got a feel for how Night Vision gameplay felt. 

Going in, there was no end to my list of questions: How would gameplay feel? How effective were the killstreaks? Were the maps any good? Was it satisfying to use the guns? Did the game perform well? 

Here are my impressions from about eight hours with the game over the weekend, touching on gameplay, map design, and overall enjoyment.

Solid, Grounded Gameplay

From what I played, I can safely say that the jumpy, floaty, incredible pace of previous Call of Duty titles is significantly pared back. Your soldier feels heavier, the guns have more weight, and getting around generally takes more effort than other games. 

I think that's both a good and bad thing.

On the one hand, Call of Duty is often at its best when it embraces the arcadey games that birthed it — Quake, Doom, and other early FPS games. On the other, there's something incredibly satisfying about the punch and weight of Modern Warfare. There's a deeper sense of immersion when everything seems to take effort to accomplish.

And that's not for everyone. There's a reason the original Modern Warfare, and Black Ops 2, are remembered as fondly as they often are. Neither game had any pretentions about what kind of experience they were selling. They eschewed a substantial sense of realism for power fantasy, fast pace, and moment-to-moment thrills.

Modern Warfare's gameplay is something of a hybrid. On the smaller maps and in more constricted game modes, instant action is still very much the order of the day. It still feels like Call of Duty: fast time-to-kill, quick, responsive controls, the occasional killstreak, and generally high-pace. 

Jump to the larger maps and more open modes and suddenly, everything slows down, as might be expected. What I wasn't expecting was how quickly players would gravitate to the close-quarters areas. The long sightlines and open fields got almost no use save for the occasional sniper.

Players spend their downtime avoiding — or at least minimizing — the time they spend in large areas. It's something I found myself doing as well, if only because I'm about three times worse when playing on the sticks. 

Frequently enough, I was more comfortable in spaces where I had some amount of control over my own destiny. I knew when and where enemies would appear and respond accordingly. The large maps, when they felt large, robbed me of that sense of control. 

Another player with another playstyle (I'm a rusher, often to my death) probably feels exactly the opposite. The large, open field and the long streets of Grazna Raid are a sniper's playpen, or really for anyone with good aim. Frustrating as it might have been for me never to use a portion of a map, I think the general population will have plenty of places to play.

While we didn't have the opportunity to try out vehicles in the PS4 beta, we should in the cross-platform beta this weekend. We'll be getting our hands on the Ground War game mode starting Thursday.

Neo-Classic Map Design

Infinity Ward made something of a stir when they announced a departure from the classic, more symmetrical three-lane map design philosophy. While they clarify that overall, the three-lane design remains, symmetry is out the window to avoid the arcadey-ness I mentioned above.

I was concerned that even with the core design thinking intact, maps wouldn't be as nuanced, or that they'd play poorly.

In practice, that's rarely the case. None of the 6v6 maps lost much to the subtraction of symmetry. Even 10v10, spaces were compartmentalized enough that hot zones still developed, movement patterns became predictable and safe, killstreak-call-in locations were plentiful. 

Of the maps on offer, I cared for Azhir Cave the least. The cave clutter, lights, and general flow were too haphazard for my tastes. The map fell into the old trap of "not enough ways to move between lanes" that plagued many Black Ops 3 maps. It forced players into sightlines and into hidey-hole to await their prey.

On the flip side, the Hackney Yard map was my favorite. It has everything I want out of a Call of Duty map. There were plenty of sightlines and ways to traverse, so I always had options for attack or defense. There was ample airspace for killstreaks to do their work as well.

Hackney Yard also played to the strengths of some of Modern Warfare's new mechanics — from doors to its new equipment types — while maintaining the fundamentals that make CoD maps work.

The other two maps fell somewhere in the middle. Docks played a bit like Hackney Yard, but like Ahzir Cave needs more traversal routes, and there's almost too much clutter. The visual noise sometimes makes it hard to pick out what is and what isn't an enemy.

Grazna Raid is also a mixed bag. I like the center area filled with its broken buildings and verticality, but I could do without the large field on the one side. That said, I don't know if the map isn't much bigger than saw Strike from CoD4 or Plaza from Black Ops 2. It just feels bigger because of the layout.

If Modern Warfare can introduce even a few more maps like Hackney Yard — large scale or otherwise — we'll have a great game on our hands.

Improvements Needed

Thankfully, the Modern Warfare beta was just that: a beta. Several things need tending before it's a game I could sink hundreds of hours into. It does seem like the developers are listening to help make such dedication a reality.

Just two days in, Infinity Ward reenabled the minimap after player outcry. While I didn't feel its exclusion as someone better at the game, the experience was rather odd without it. I found myself looking to the top left of the screen often, only to find it empty.

And while I wasn't as bothered by a lack of minimap, what did frustrate me were the spawns. I kid you not: I watched an enemy player kill me as one of my teammates spawned almost inside him. To add insult to injury, those two kills were in the final killcam, and you could hear my teammate spawning just after I died.

The number of times I entered the fight with an enemy either looking at me or otherwise close was almost comical. I sincerely hope spawn logic receives a long look before launch.

Performance on a base PS4 also left something to be desired. I don't feel like I was pushing a stable 60 FPS for even a minute of my playtime, and CoD at 30 FPS is like playing in quick-drying concrete. I felt like textures, draw distance, and overall fidelity were also heavily compromised in ways previous games haven't been  at least this generation.

Lastly, and this isn't something that has a good answer, I think UAV spam is a bit much. That's likely because it was one of the only streaks players could equip, but I know from experience that a three-kill UAV (with Hardline, in this case) is asking for the announcer's throat to go dry. 

The callouts were non-stop, and if Modern Warfare has as many people running UAV as previous games, I'm almost a proponent of taking out the minimap. At least as long as a UAV puts it right back. There's always one in the sky anyway.

Overall Verdict of the Beta

If Infinity Ward wanted to get people back into Call of Duty, this is the best chance they've had to reinvigorate the franchise since Modern Warfare 2. No game on the market does quite what CoD does quite as well. Some titles offer similar experiences, sometimes much better experiences, but none that capture the old magic. 

Based on the beta alone, it's not a perfect game by any means, and I can see old-school fans of the series turned off by some of the design choices. The maps are hit and miss as well, as can be the movement system. I'm on the fence myself, unsure whether to embrace this slightly more realistic take on an old formula or retreat to what's familiar.

It's a good game, though. Not the game people expected, and maybe not the one they wanted, but one worth trying at least once.

Hurry! We're Giving Away 15 Call of Duty Modern Warfare Beta Codes Tue, 10 Sep 2019 18:39:26 -0400 GS_Staff

The Call of Duty Modern Warfare beta period is almost here! In less than two days, those who pre-order certain version of the game will start to get access to the early beta period on PS4. Those on PC and Xbox One will get access starting September 19. 

But if you enter using the widget below, you don't have to pre-order to get early access to those beta periods. However, you have to act fast. Since we JUST got codes, we're only running this giveaway for the next 36 hours!

Each action will give you a certain amount of entries, meaning the more actions you perform, the more entries you'll get, and the greater chance you have at winning.  

Please note that must be 18 years or older to enter

Any of the information provided below is only used to contact you in the event you are chosen as a winner. 

Call of Duty Modern Warfare Pre-Order Beta Giveaway

When We’ll Announce Winners:

There will be 15 Call of Duty Modern Warfare beta keys given away and the winners will be announced September 12, 2019 at 9:00 a.m. EDT. The contest closes at 6:30 a.m. EDT on September 12. 

How Do You Redeem Your Code? 

Per Activision: 

  • You must redeem code at
  • You can then pick the version of the game/platform you want to play on, and you will be sent a code for that specific platform
  • You can then use your code and start playing on the dates below

When Do the Pre-Order Betas Begin? 

Per Activision, this is when the pre-order codes we are giving away will be useable for each platform: 

  • PS4
    • Sept 12-13
  • Xbox
    • Sept 19-20
  • PC
    • Sept 19-20

Codes will only be useable during the days listed above per Activision.

The open beta periods for each platform will begin shortly after each of the dates above, so you'll still have access anyway. To see the specific dates for each open beta period, head here

Call of Duty: Modern Warfare Early Impressions — Solid And Snappy Multiplayer Mon, 02 Sep 2019 11:32:37 -0400 David Jagneaux

In just a few short weeks, the Call of Duty: Modern Warfare Open Beta period will begin.

Ahead of that, though, I stopped by the Call of Duty World League Championships that took place on the UCLA campus a couple of weeks ago to check out a demo ahead of time before trying out the public Alpha test shortly after that.

It's been a long time since I've attended an MLG event for a shooter, and the hype was in the air just as strongly as ever. The venue was really impressive, and the play from all of the contestants was on another level, much like the multiplayer elements of the upcoming soft-reboot I was able to try out.

Fighting With Guns

Both of the demos I played specifically focused on the 2v2 Gunfight mode. In this game mode, you and a partner are pitted against two other players without respawns in a series of showdowns.

Each time a new match begins, everyone is issued new weapons. In this way, it's a bit like Gun Game since weapons switch, but in Gunfight, everyone always uses the same weapons. Consequently, it's a true test of skill and map knowledge.

Since there are no respawns in this mode, the stakes are extremely high and communication is key. Every time I played, I played with a stranger, and if that stranger wasn't active on the mic, we usually lost. It's extremely hard to coordinate in a game mode like this without being able to speak to one another.

In a way, it's a stark contrast to the K/D/A ratio-focused experience of most other Call of Duty modes.

The variety of guns the mode forces you to use is refreshing as well. Some maps have long, corridor-style kill lanes that can make rounds extremely short if a headshot is pulled off near the start, but then, if you get shuffled to a shotgun, the dynamics suddenly become very different as you have to try and close ground more quickly.

Hopefully, Activision and Infinity Ward can keep this mode fresh and actually release updates with new maps and new content semi-frequently given that balance considerations are far less complex in a world where all players will be using the same gear each round.

While I'm still eager to try out the full multiplayer experience, including the large-scale 100-player matches in the newly revamped Ground War mode, Gunfight nicely scratched my Call of Duty itch.

Analyzing Game Flow

If you've followed the game's marketing and previews at all, then you know the developers are taking a much more grounded approach with this entry, focusing heavily on gritty realism especially for the single player campaign.

Admittedly, that's the part I'm most excited to experience, but multiplayer is obviously the biggest draw for the franchise as a whole.

While I wasn't able to get a good feel for how the overall multiplayer meta will be affected with the current changes, in terms of moment-to-moment feel, this is the snappiest and best feeling Call of Duty game I've played in years.

I enjoyed Call of Duty: WWII for a while, but bounced off of Black Ops 4 fairly quickly. I never got into Ghosts, Advanced Warfare, or Infinite Warfare at all, and the last time I really actively played the series was around the Modern Warfare 1-3 and Black Ops 1-2 era.

Since then, it just hasn't felt the same to me.

But from what I've seen, Modern Warfare looks to return the series to its fundamentals (in a way) while also modernizing and retooling things under the hood. It seems odd to have another game with the exact same title in "Modern Warfare," but the developers have expressed that to call it anything else would be inaccurate.

The Call of Duty: Modern Warfare reboot is set to release on October 25 for PS4, Xbox One, and PC and will feature cross-platform multiplayer for the first time in the franchise's history.

However, you can jump into the game as early as September 12 for the Multiplayer Beta if you pre-order. All date variations can be found here.

For more on the reboot, head over here for everything we know on Call of Duty: Modern Warfare, from release date to every single trailer and more. 

Call of Duty: Modern Warfare: Everything We Know — Release Date, Gameplay, Multiplayer, and So Much More Fri, 16 Aug 2019 12:52:31 -0400 John Schutt

Call of Duty: Modern Warfare, a reboot of the series' flagship franchise, launches in a little more than two months. So far, we've seen story and multiplayer trailers, learned about special editions, watched some of the biggest names in streaming duke it out, and heard from the devs themselves. 

Read on for an exhaustive list of everything we know about the latest Call of Duty title. Buckle up: there's a lot to cover.

Before we dive into the nitty-gritty details about multiplayer and single-player, let's go over some fast facts about the game.

Call of Duty: Modern Warfare Release Date and Platforms

Call of Duty: Modern Warfare's release date is October 25, 2019. It will be playable on Playstation 4, Xbox One, and PC.

Call of Duty Modern Warfare Gameplay Trailer

If you're looking for gameplay trailers, you can find them here.

Launch Trailer

Official Reveal Trailer

Multiplayer Reveal Trailer

Spec Ops Trailer

4K Multiplayer Gameplay Trailer

Multiplayer Gameplay Recap

4K Gunplay Gameplay Trailer

Multiplayer Beta Trailer

Becoming Captain Price

Call of Duty Modern: Warfare Editions and Pre-Order Bonuses

  • Pre-order bonuses across merchants:
    • Playable Capt. Price Blackout Character in Call of Duty: Black Ops 4
    • Early access to the Open Beta
  • Specific Pre-order bonuses 
    • GameStop
      • Call of Duty Endowment (C.O.D.E.) In-game Calling Card
    • PlayStation Store
      • Prestige Token in Call of Duty: Black Ops 4
      • PS4 Dynamic Reveal Theme
    • Microsoft Store
      • Prestige Token in Call of Duty: Black Ops 4

Standard Edition: $59.99
  • Core Call of Duty: Modern Warfare game
  • Applicable pre-order bonuses

Get it from:

Precision Edition (GameStop Exclusive): $99.99
  • Core Call of Duty: Modern Warfare game
  • A Collectible Steelbook Case
  • KontrolFreek Modern Warfare branded Performance Thumbsticks
  • KontrolFreek Modern Warfare branded Controller Skin
  • Custom In-Game Tactical Knife
  • “All Ghillied Up” Operator Pack
  • “Crew Expendable” Operator Pack
  • “War Pig” Operator Pack
  • Playable Capt. Price Blackout Character in Black Ops 4
  • Call of Duty Endowment Calling Card
  • Early access to the Open Beta 

Get it from: 

Operator Edition (Digital): $79.99
  • Core Call of Duty: Modern Warfare game
  • Custom In-Game Tactical Knife
  • "All Ghillied Up” Operator Pack
  • “Crew Expendable” Operator Pack
  • “War Pig” Operator Pack
  • Prestige Token in Black Ops 4
  • Playable Capt. Price Blackout Character in Black Ops 4
  • Early access to the Open Beta this September

Get it from:

Operator Enhanced Edition (Digital): $99.99
  • Core Call of Duty: Modern Warfare game
  • Custom In-Game Tactical Knife
  • 3,000 Call of Duty Points
  • “All Ghillied Up” Operator Pack
  • “Crew Expendable” Operator Pack
  • “War Pig” Operator Pack
  • Prestige Token in Black Ops 4
  • Playable Capt. Price Blackout Character in Black Ops 4
  • Early access to the Open Beta this September

Get it from:

The Dark Edition (GameStop Exclusive): $199.99
  • Core Call of Duty: Modern Warfare game
  • Functioning Night Vision Goggles. These are equipped with an automated light detector and allow you to see up to 65 feet in the dark
  • A Steelbook case
  • The Crew Expendable pack 
  • The All Ghillied Up Pack
  • The War Pig Pack
  • The Operator pack with three themed operator packs and additional items 
  • Custom in-game tactical knife
  • A Call of Duty Endowment Animated Calling Card

PS4 Pro Bundle: $399.99
  • Core Modern Warfare game
  • 1 TB PS4 Pro
  • DualShock 4

Get it from: 

Call of Duty: Modern Warfare Beta Info

PlayStation 4
  • Pre-Order Early Access: September 12-13
  • First Open Beta: September 14-16
  • Second Open Beta: September 19-23
Xbox One
  • Pre-Order Beta: September 19-20
  • Open Beta: September 21-23
  • Pre-Order Beta: September 19-20
  • Open Beta: September 21-23

Call of Duty: Modern Warfare Season Pass 

The Season Pass is gone. New maps and a large amount of additional content will be free throughout the game's life cycle.

Call of Duty: Modern Warfare Battle Royale Mode

There will be no Battle Royale mode in Call of Duty: Modern Warfare at launch, but that doesn't rule out the possibility that it might come as a free update down the line. 

Black Ops 4 saw the series dip its toes into the BR genre with their Blackout mode, which received good reviews on launch. It went on to receive several new maps and plenty of new weaponry over the last year, and there's still more to come before October.

Joel Emslie, the Art Director for Infinity Ward's gone on record as saying that "We'll have to wait and see" if Battle Royale makes it to Modern Warfare, but that, "I personally like that game mode."

Check out our report on a potential Battle Royale mode here.

Call of Duty: Modern Warfare Crossplay

For the first time in the series, players across all platforms will be able to play in the same lobbies. Put another way, Xbox, PS4, and PC players can all join the same games at the same time.

Players on console will also be able to plug in a keyboard and mouse into their systems if they want a more PC-like setup. However, those using controllers will not compete against those using a mouse and keyboard

As far as we know, this feature will go live on launch day. The only limitation might be communication across PS4 and Xbox services, but with Discord so prominent and easy to set up, we doubt too many people will run into an issue.

Additional Call of Duty: Modern Warfare Facts

  • Killstreaks are back. No more score-based support.
  • Player perk customization is limited; weapon customization is paramount
  • Weapon and player progression syncs across all types of play
  • Weapon feel is uniform across all types of play
  • Maps come in several sizes:
    • 2v2, 6v6, 10v10, 20v20, 64 man, and 50v50

Call of Duty: Modern Warfare Multiplayer

Many players come to Call of Duty for its narrative, even though historically the campaigns haven't been more than a sequence of ever-larger explosions and high-profile celebrity cameos. 

With campaigns rarely lasting longer than eight hours, if they even reach that length, it's the multiplayer portion of the game that keeps people hooked for months on end. Dedicated players stick around despite maxing out their progress, playing for the pure love of the game. 

Modern Warfare is going out of its way to recapture some of the magic that made the series the juggernaut it is. 

Unified Progression

The heart of this effort is in Infinity Ward's attempt to create a sense of "Unified Progression." No matter where you play, your weapons and progress translate to every other part of the game. Moreover, every weapon handles the same no matter where it's being used. In previous games, there were multiple versions of a gun, depending on the mode you were playing. No more.

Taylor Kurosaki puts it well: "The important thing about MP [and Modern Warfare in general]: these are not modes, this is not a modal game. When you're playing MW, you're playing MW, whether your p[laing MP or SP or Co-op, you're playing in this same world."

Of course, just taking things in that direction doesn't revitalize and reinvent a franchise. So what's new, and what's the same?

New Core Mechanics
  • Mounting: Rather than implement a contextual lean system, you can secure your weapon to a solid surface like a box, the ground, or a door jam. Doing so increases your recoil control and provides you with valuable cover. Add the ability to reload while aiming down sights, and you can control whole sightlines from a single entrenched position.

  • Tactical sprint: A short super sprint, you won't have control of your weapon, but you'll move faster than you ever have before in a Call of Duty game.

  • Doors: Yes, there are doors in CoD now, and you can do quite a bit with them. You can peek to check a room or throw a tactical through the crack, hit your melee the door to breach and clear, or throw or attach an explosive to blast your way in. You can also sprint straight through doors if that's your thing.

  • Squadmates: There is some teamplay mechanic that wasn't able to be shown at the MP reveal, but Infinity Ward wants players to focus on knowing where their teammates and "Squadmates" are, so we'll have to see how that develops.

  • Nightvision Goggles: Not "new" per se, but because the night variant maps are very dark, you'll be playing almost blind without NVGs. While wearing them, your HUD is significantly reduced, meaning every kill becomes a question. Plus, laser sights show up to everyone on the map, giving your position away if you aim down sight to much.

  • Player-Controlled Ground Vehicles: Also not "new," we haven't seen player-controlled tanks and the sort since back in World at War. 

  • Big Team Battles: We know there are maps specifically geared toward 10v10, 20v20, 64 man and even 100 man games. It's a first for the series.

  • Operators: Unlike every other player avatar in the series to date, Operators are purely cosmetic and serve no in-game purpose beyond making you look cool. They aren't specialists; they don't broadcast the weapon or perk setup you're using. Instead, they represent your best self in the game world.

  • Weapon Altering: Alter your weapons on the fly. You can fiddle with your weapon setup during a game, equipping new attachments in the middle of a match, or removing them, as you see fit.
Returning Mechanics
  • Unlimited sprint: Though the super sprint is new, because of the size of the maps and need to keep gameplay fast, you'll never run out of sprint in Modern Warfare, no matter how many times you circle the map.

  • Fast mantle: You'll be climbing and scaling walls, boxes, and all kinds of cover quickly and efficiently.

Okay, now it's list time. Below you'll find a list of everything we could learn from the Multiplayer Reveal stream a few weeks ago. There's a lot to unpack here, and I've explained whatever might be new.


The Pick 10 system is gone. Create-a-Class itself is also incredibly pared down, and you're left with one weapon, one secondary, three perks, one lethal, one tactical, two field upgrades, and three killstreaks. The real meat of the customization is in the Gunsmith system, which we'll get into a little later.

Now, let's talk Perks and Killstreaks.


Separated into classic Modern Warfare colors — blue, red, and yellow — there are sixteen perks your character can equip. 

  • Blue 
    • Double Time: Triple Tactical sprint time
    • E.O.D.: Reduced damage from non-killstreak explosives/fire. You can hack claymores, proxy mines, and C4.
    • Scavenger: Resupply ammo from fallen enemies, but not lethal or tactical equipment.
    • Tracker: Enemies leave behind trails/death markers. Your crouch speed is increased by 30%.
    • Tune Up: Increase the charge speed of your field upgrade.
  • Red
    • Ghost: Undetectable by UAV, radar drone, heartbeat sensor, High Alert. Hides the death marker of enemies killed.
    • Hardline: Killstreaks cost one kill less
    • Kill Chain: Killstreaks earned in current life earn kill credit for other killstreaks.
    • Overkill: Carry two primary weapons.
    • Restock: Recharge equipment over 30 seconds (this takes over for the second part of Scavenger).
  • Yellow
    • Cold Blooded: You're undetectable by AI targeting systems and thermal optics, and you're immune to snapshot grenades.
    • Battle Hardened: Reduces the strength of enemy flash, stun, and EMP effects.
    • Amped: Faster weapon swap and rocket launcher reload speed.
    • High Alert: Your vision pulses when enemies outside of your view see you
    • Shrapnel: Spawn with an extra piece of lethal equipment. explosive damage delays enemy health regen
    • Spotter: See enemy equipment, field upgrades, and killstreaks through walls. Mark them for your team by looking at them while aiming down sights 
  • Three kills
    • Personal Radar: Enable the radar for yourself and reveal enemy locations
  • Four kills 
    • UAV: Enables minimap for all allies and reveals enemy locations (four kills) 
    • Care Package: Call in one random killstreak reward box at your location
  • Five kills
    • Cluster Missile: Signal for a number of cluster missiles to hit the designated location.
    • Cruise Missile: Control a long-range cruise missile with boost capabilities
    • Precision Airstrike: Call in twin jets for an airstrike along the best available path; player controlled.
  • Seven kills: You'll use one of the two below streaks depending on the map size.
    • Wheelson: Remote-controlled UGV with powerful airburst turret (small maps). 
    • Infantry Assualt Vehicle: A manned light infantry vehicle with a .50 cal machine gun on top. One player mans the main gun; another mans the machine gun on top (large maps).
  • Eight kills
    • Emergency Airdrop: Call in three random killstreak reward packages at your location
    • VTOL Jet: Releases an initial missile barrage before guarding a location of the player's choosing
  • 10 kills
    • Chopper Gunner: Control an assault chopper armed with a turret and air to land missiles
    • White phosphorus: Cover the battlefield with white smoke flare canisters that will disorient the enemy and burn any that wander too close
  • 11 kills
    • Support Helo: Call in a heavy assault helo with twin turrets to patrol the map
  • 12 kills 
    • Gunship (AC-130): Heavy assault gunship with three types of armaments
    • Advanced UAV: Orbital UAV that reveals the enemy's direction on the minimap
  • 15 Kills
    • Juggernaut: Call in a care package that contains the Juggernaut assault gear. Also, heavy metal music plays as you roam about the battlefield. Other players can hear it in 3D space.


Customization in this new Modern Warfare lives in the Gunsmith, where everything from attachments to weapon perks allows you to kit out your gun exactly how you want to play.

  • General Features
    • Weapons have between 30-60 attachments 
    • Each gun has a pool of "attachment points" that you spend to apply attachments and gun perks
    • You can rotate the gun to look at the monster gun you made 
  • Attachments types:
    • Muzzle
    • Barrel
    • Underbarrel
    • Magazine
    • Rear grip
    • Stock
    • Optics
    • laser
  • Each attachment has Pros and Cons with up to four levels of each, including:
    • Damage and Range increase
    • Recoil control
    • ADS speed
    • Hipfire accuracy
    • Bullet velocity (the game does not use hitscan mechanics)
    • Movement speed
    • Access to additional actions (Grenade launcher, shotgun, etc.)
  • Attachments can "create" additional guns from core weaponry. For instance:
    • To change an AK-47 into a 74u: remove the stock, change the caliber, and add a short barrel
    • To change an AK-47 into an RPD: add a drum mag, long barrel, muzzle break, and an ACOG
  • Gun Perks
    • Sleight of Hand: faster reload
    • FMJ: increased bullet penetration
    • Stance Control: greater crouch/prone recoil control
    • Mo' Money: increased headshot XP
    • Burst: toggle burst fire
    • Frangible: inflict wounding effect
    • Fast Melee: melee is faster
    • Burst Fire Enhanced: increased fire rate and burst toggle
    • Presence of Mind: infinite hold breath
Additional Create a Class Options
  • Lethals and Tacticals
    • Lethals 
      • Frag
      • Semtex
      • Molotov
      • Claymore
      • Throwing Knife
      • C4
      • Thermite
      • Proxy Mine
    • Tacticals
      • Flash
      • Smoke
      • Stun
      • Stim: Faster health regeneration
      • Decoy: Fakes the sound and radar ping of gunfire
      • Gas
      • Snapshot: Pings the compass with a momentary snapshot of enemies in its blast radius, but does not ping on the radar. Also shows enemy outline through walls)
      • Heartbeat Sensor
Confirmed Game Modes
  • Headquarters
  • Domination 
  • TDM
  • Gunfight
    • Fast-paced 2v2 deathmatch, the first to seven rounds is the winner. Players each spawn with random weaponry and health does not regenerate.
  • Cyber Attack
    • A Search and Destroy/Demolition hybrid. One neutral bomb needs to make it to two opposing bomb sites. There are no respawns, but teammates can revive infinitely. Teams win with six round victories, and rounds end when either side is eliminated, or the bomb goes off. The objective position and bomb spawn move with the round and the bomb takes only a second or so to arm and disarm.
  • Ground War
    • Something akin to Conquest Large in a Battlefield game, Ground War is a five-flag mode with the largest maps on offer, where everything Modern Warfare has to offer comes out to play.

  • 2v2
    • King: Reminiscent of Killhouse from CoD 4, there are two main lanes at ground level with sub-lanes int he middle and on the side. The middle lane is elevated with a hallway cutting through its center at ground level.
    • Stack: Much like King, but with two platforms at either end of the map for long-range fights, plus additional cover at the side lanes.
  • 6v6
    • Gun Runner: A close-quarters map in a trainyard/factory area. Seems more traditionally three laned, relatively square in shape. Plays fast.
    • Azhir Cave: Centered around a cave system surrounded by huts and side roads. The cave is a large, open space with plenty of cover and multiple routes in and out. Tunnels and lanes are vital on this map.
    • Hackney Yard: Very close quarters, primarily between buildings and side roads. Light verticality, reminiscent of Storm from Modern Warfare 2 but possibly better designed.
  • 10v10
    • Grazna Raid: Buildings and cross streets in the middle with plenty of verticality, surrounded by wide fields of little cover that lead into the middle sections
  • 20v20
    • Aniyah Palace: Central palace area (large indoor open space with lots of cover and movement, much more close-quarters) surrounded by streets and standing buildings. Several main lanes for longer range engagements

Field Upgrades
  • Support items that help the team with some objective
    • Tactical Cover: Think Torque's Barricade ability from Black Ops 4, but without the microwave.
    • Trophy System
    • Tactical Insertion is back but is thankfully on a cooldown
    • Recon Drones can scout areas and can be stocked with C4 to create a flying bomb
    • Stopping Power Rounds are an interesting addition. Once used, you receive a single magazine of higher damage rounds, and it seems to stack with the Extended Mags attachment.
  • You can have two Field Upgrades equipped, one support, one more deadly, with the second unlocking as a match progresses
Confirmed Weapons
  • Mp5: Classic submachine gun. Slow fire rate, high damage.
  • Mp7: Modern sub with a high fire rate and short-range but large magazine.
  • M4: An all-around good choice of an AR with good stats regardless of range
  • FR 5.56: Three burst, think Type 95 from MW3
  • L85: Slow firing AR with high damage and recoil
  • M2: Lever action Marksman Rifle with one shot potential to the head.
  • Two pump-action shotguns: Moderate range, a faster rate of fire
  • Breach loading shotgun: Longer range, slow reload
  • Deagle: High damage, slow fire rate pistol. Two shots to the body, one to the head of damaged foes.
  • P250: High capacity, moderate damage pistol. Good from most ranges.
  • Stella Rocket Launcher: Single-fire launcher, comes with two missiles.

Call of Duty: Modern Warfare Co-op and Spec Ops

Classic Modern Warfare fans will remember the Special Ops mode from MW2 and MW3.

In the former title, Spec Ops was a selection of short(-ish), one- or two-player missions set in various locations throughout the campaign. Your goal was to survive, take out a set number of enemies, defend an objective, beat the clock or some combination thereof.

Missions came in three different difficulty tiers, with Veteran tier (or low-time) completion rewarding the maximum Three Stars. All told, there were 15 individual missions of progressively harder difficulty that, once complete, were only good for playing with another one of your friends. 

Modern Warfare 3 had several such missions as well, but also featured an endless horde-style survival mode, complete with killstreaks, weapons and upgrades, and more. It was similar to Treyarch's Zombies mode but more focused on infantry combat against AI that shot back. There might have been some helicopters, too.

Thanks to a GameInformer questionnaire video (timestamped to the short Spec Ops discussion), we have a better idea of what the mode will look like, which will be officially revealed the week of October 7 according to the newest roadmap released by Activision. 

The new Modern Warfare is aiming to take things up a notch. As Joel Emslie says, "It not only has more depth than it did before, it has context." He goes on to say that it's a "continuation of the campaign." Plus, there are plans to support the mode going forward.

How Infinity Ward plans to tie Spec Ops into a tightly constructed narrative remains to be seen, but they seem dedicated to the mode nonetheless.

Joel also explains that Spec Ops is playable with up to four players this time around, and it allows for split-screen play as well.

Check out our Spec Ops article for more on the subject.

Call of Duty: Modern Warfare Single-Player

In Modern Warfare, the rules are different. Before there was endless bombast, a barrage of adrenaline-fueled set-pieces, and a narrative straddling the line between the real and the fantastic. Now there is muted, gritty realism.

For the most part, anyway.

While we at GameSkinny haven't gone hands-on with the latest Call of Duty, the folks over at GamesRadar have, so let's break down what they experienced.

First is what's likely an early mission in Picadilly Square in central London. Taking a cue from Modern Warfare 3, the mission opens with a tense standoff between police forces and a credible terror threat that becomes much more than just threatening. A van bomb goes off, sending one of London's busiest locales into chaos. 

Later on, the playable character for this section of the game — Sergeant Kyle Garrick — provides a team led of SAS Tier 1 operators led by Captain Price with intel on the attack. That the intelligence eventually leads Garrick to work side by side with Price as they collectively track an al-Qaeda leader known as "The Wolf."

Price and his team find the Wolf's trail via a raid on a townhouse, the location Garrick identified as his best lead. In this section of the game, we'll see not only a different take on Call of Duty gameplay but also Infinity Ward's new take on storytelling. 

The townhouse mission echoes the Crew Expendable mission from the original Modern Warfare back in 2007. This time, however, the stakes are higher, and the pacing is entirely different — the people you're shooing dress in civilian clothes. There are children and infants present. Hostages become aggressors. The screams of the frightened and the furious ring out as you clear a four-story building. 

The sequence ends in a tense standoff with a young woman claiming to be a hostage. However, instead of surrendering, she rushes to a detonator and dies for her efforts. On the desk with said detonator are plans for other attacks. 

Throughout the mission, the level of effort and detail on display is astounding. Using technology known as photogrammetry, the developers have scanned thousands of individual items, and people for that matter, and used these images to create a 3D model that's as close to real-life as is currently possible. 

The characters are seeing new coats of paint as well. This game's version of Captain Price isn't the same Price we remember. Voiced and performed by Barry Sloane, this character lives in the spirit of the original but is both a new portrayal and fresh look at the character. 

The last sneak peek is a flashback and sets up the other storyline being told in Modern Warfare. Twenty years in the past, players take the role of a character named Farah Kharim when she's a young girl. The sequence takes place during a Russian attempt to quell a terrorist uprising. Farah will one day grow up to become one of the leaders of a group of rebels and freedom fighters with her brother Haider. 

In the present, Farah works alongside a second player character, a CIA plant named "Alex," true name unknown, in the fictional country of Ursekstan. Together, they work to take down an oppressive force controlled by a rogue Russian general named Barkov, the same man responsible for Farah's tragic backstory decades earlier. 

One of the core story beats here is move from being ordered into a war and having the war come to you. Alex, for whom conflict is a job, must contend with Farah, for whom it is her life.

Central to both of these stories — as the narrative is essentially 50-50 between Price and Alex until they team up later in the campaign — is the concept of the morally gray. Infinity Ward wants players to feel uncomfortable with the choices they're making in-game, as well as understand what it feels like to be in different states of preparedness.

In addition to these three reveals, Infinity Ward also showed off footage of a Highway level and some kind of Embassy Riot mission, also likely in Ursekstan. It's a level where the player operates a drone collecting intel during a nighttime mission, and in trailers, we've seen an airstrip attacked by fighter jets.

There's also been mention of a Colonel Norris, but beyond being an antagonist of some kind — like General Shepherd was in Modern Warfare 2 — we don't know much else, other than the campaign premier will be at the end of September.

Whew! That's just about everything we know about this new Call of Duty: Modern Warfare.

Oh, and before we forget, there's a Tomagunchi that feeds off the dead souls of your enemies. That is a fact you now know.

Check out our other Modern Warfare articles for rumors and other info: