Captain Toad Treasure Tracker Articles RSS Feed | GameSkinny.com Captain Toad Treasure Tracker RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Best Nintendo Switch Games for Kids 2018 https://www.gameskinny.com/1nnzr/best-nintendo-switch-games-for-kids-2018 https://www.gameskinny.com/1nnzr/best-nintendo-switch-games-for-kids-2018 Tue, 23 Oct 2018 17:19:38 -0400 Joshua Broadwell

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Mega Man 11

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Poor Mega Man. It’s been so long since he’s had a grand adventure in the style of old. At last, though, his time has come again with Mega Man 11.

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Considered the series’ reboot—or, depending on your viewpoint, its last chance—this latest installment in the storied franchise goes back to the Blue Bomber’s roots, without sacrificing convenience and accessibility.

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It features the usual Mega Man story—evil doctor, crazy robots, wild power ups, and engaging platforming. Like always, you can choose the order you tackle levels and Robot Masters, with some paths only becoming available after obtaining a certain boss’s powers.

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One new feature is the Double Gear system, giving Mega Man a speed or power boost for a short time and adding an extra level of strategy to how you take on enemies. Mega Man looks better than ever, with highly stylized cartoon graphics, detailed outfit changes depending on powerups, and smooth animations throughout.  

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Even better, Mega Man 11 offers different difficulty options, so if your young, one finds standard much too challenging, it’s easy to swap modes and get back into the game. On top of that, the game includes extra modes, like boss rush, so there’s a lot of value for your dollar here.

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Super Mario Party

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Nintendo’s beloved Mario Party franchise returns for the Switch with Super Mario Party, only this time, it’s actually worth your while. Previous entries did away with competitive play and swapped interesting board designs for somewhat bland affairs, which extended to the minigames as well. SMP brings back competition between characters and the board system older gamers may remember from Mario Party’s GameCube heyday, complete with plenty of minigames taking advantage of the Joy-Con’s unique features.

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However, Super Mario Party does make some changes which should help maintain peace in your household. Competitive it may be, but it greatly reduces options for cutthroat, friendship-ending skullduggery, and Stars are, on whole, easier to obtain.

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The boards are a little smaller than you might be used to as well, and there are only four, but Super Mario Party does add extra game modes as well, including co-op survival mode and minigame rushes. Overall, it puts the focus on a more relaxed board game and, more importantly, the mini-games themselves.

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Each player uses one Joy-Con for the game (which makes two-player multiplayer incredibly easy, with no extra cost), so even though it means no handheld mode, it does help bring folks together for some gaming fun.

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LEGO DC Super-Villains

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Everyone loves to be bad sometimes, and Lego DC Super-Villains lets you be as bad as you like, without going overboard or getting too messy. The story is fairly simple: the Justice League vanishes, and in its place is a new organization, the Justice Syndicate. All may not be as it seems with the Syndicate, though, and it’s your task to figure out what their goals are, wreaking as much havoc as possible.

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It features some of modern gaming’s biggest draws, too—an open world and extensive character customization. In fact, the story revolves primarily around the character you create, though in keeping with Lego’s previous games, you’ll switch between multiple characters throughout the story, including Harlequin and the Joker.

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“Open world” and “evil” might sound like a recipe for a more mature game, but it’s Lego, which means it’s built for fun and being kid-friendly. The puzzles are never too difficult, the violence is slapstick, and it’s impossible to take things too seriously. Even with a mild difficulty curve, the game still manages to be fun for more skilled gamers and superhero fans, making it a great choice for lighthearted gaming anyone can enjoy.

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Starlink: Battle for Atlas

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Remember the toys-to-life concept Skylanders made so popular? I see from your pitchforks and torches you do, indeed, remember. Fear not, though. Much as Starlink: Battle for Atlas seems like yet another shameless cash grab, there’s a lot to love about Ubisoft’s latest open world adventure. It’s evident the company has one eye to the consumer’s convenience and financial circumstances as well.

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First, the game itself. Starlink has you flying through seven massive worlds in your customized spaceship as one of many available pilots. The goal involves liberating each world from the oppressive and villainous Primes, massive space monsters who set up shop on each planet with their minions. But in good Ubisoft fashion, the game offers loads of side quests and exploration—think a more focused No Man’s Sky meets Starfox, with the added fun of creating your own, unique ships and seeing them appear in the game.

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Speaking of Fox, the Switch version offers a fantastic bonus in the form of Fox himself, the Arwing, and some special Fox missions, right out of the box.

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If you go for the physical version, you get two pilots, two ships, and some parts for $59.99; there’s a deluxe edition that offers more, but you still won’t get everything without spending over $100.00.

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The digital version retails at the same price and gives you access to all the ships, multiple parts, and several pilots; you can pay close to $80.00 for the digital deluxe edition and get a couple extra bonus ships and parts that are otherwise retailer-exclusive (Target and GameStop, respectively). True, you don’t get the lovely little ships to mount on the controller, but they don’t work all that well in handheld mode anyway. Otherwise, the only difference is you open a menu to customize your ship, rather than clipping pieces on.

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Scribblenauts Mega Pack

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Scribblenauts Mega Pack is a bundle featuring Scribblenauts Unlimited and Scribblenauts Unmasked: A DC Comics Adventure, two critically acclaimed entries in the long-running Scribblenauts franchise. If you’ve never picked one up before, the games revolve around using your imagination and vocabulary to solve a myriad of puzzles, and best of all, the majority of them are completely open-ended.

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Need to get somewhere out of reach? A normal ladder works just as well as a zombie pterodactyl (with or without pink spots). You can summon lightning bolt-wielding angels to take down foes or simply distract them with some fried chicken—whatever strikes your fancy, really.

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Unlimited expands on this core mechanic exponentially, giving players the option to indulge in a little bit of programming by building instructions into your creations so they act a certain way in a given circumstance or upon interacting with another object you specify. It explores Maxwell’s background and, in good 2010s fashion, is open world in structure.

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Unmasked breaks the series’ usual rule of no copyrighted material and no proper nouns by letting you summon multiple DC Comics heroes and objects as you traverse familiar locales, like Gotham City, and brand-new ones in the fight against evil.

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Owlboy

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Owlboy is an indie amalgamation of SNES style visuals and platforming built around PlayStation 2 era stories, like Jak and Daxter with retro art style.

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You take control of Otis, a young, mute owl typically treated like dirt by his fellows, who must rise to the occasion after his village is attacked by pirates; you'll set off on a journey to find some way of freeing your people and awaken the power of the Ancient Owls.

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You’ll meet many quirky characters along the way, but most important is Geddy, Otis’s best friend and traveling companion. He’s also how Otis takes out enemies, since Geddy wields a blaster-type weapon.

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In true old-school fashion, there are multiple puzzles to overcome, many of which center around placing Geddy or another object in certain places to accomplish one task, while Otis flies off to handle another. Some puzzles might leave you scratching your head for a moment, but it never gets too difficult.

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The platforming itself is unique for its focus on precision flying (and Otis is mercifully easy to control). On top of excellent gameplay, Owlboy combines a memorable story with gorgeous retro visuals, a great soundtrack, and accessible mechanics, making this a must have for gamers of any age.

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Captain Toad: Treasure Tracker

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Enjoying Captain Toad: Treasure Tracker might depend on whether you picked it up for the Wii U. If you did, it’s largely the same game as it was, with a few minor additions and, of course, the added portability bonus. If not, it’s a real gem of a puzzle game.

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Players take control of the loveable Captain Toad, of Super Mario Galaxy (and now Odyssey) fame, as he journeys to rescue Toadette and recover stolen Power Stars. You’ll also get to control Toadette herself for a while after a twist in the story, and there are even extra green stars to uncover after completing the main story.

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One of Captain Toad’s most unique features is that, unlike his Super Mario Bros 2. days, the venerable Captain can’t jump. That leads to a variety of head-scratching puzzle scenarios, where you must guide Captain Toad through obstacles and around enemies without taking any damage, and you get extras for knocking out every enemy in a level as well.

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The Switch port doesn’t add much new to the Wii U original, save for some Super Mario Odyssey themed levels, but this is an excellent light puzzler, packed full of charm and content.

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Mario Tennis Aces

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It’s been a long time—a long time—since we’ve been treated to a quality Mario Tennis game. Camelot’s latest efforts with Mario Tennis Aces might not reach the soaring heights the Game Boy Color classic did, but it’s certainly worth your time.

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The single player adventure mode follows Mario’s quest to recover powerful tennis rackets Wario and Waluig stole and set the now-chaotic world back in order. Despite some slightly more serious moments in the beginning, it’s your typical lighthearted scenario, setting the stage for another Mario romp. The courts are varied and fun, each with its own unique atmosphere and minor obstacles to overcome, and you’ll unlock additional courts for use in multiplayer mode as you progress.

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And that’s where the real fun is, of course. Players use one Joy-Con each (which means two-player mode doesn’t require an extra set of Joy-Con) and, like the good ol’ Wii Sports days, can use motion controls for a more immersive experience.

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The player roster is huge to begin with, but Nintendo’s updated it regularly with additional characters, from Shy Guy to Diddy Kong, along with a new co-op challenge mode, plus a patch that lets you easily retry failed missions—and it’s free DLC as well. Can’t beat free fun.

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Kirby Star Allies

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Kirby games are known for being relaxing frolics through visually soothing environments, making any of them perfect for younger gamers. However, this year’s Kirby Star Allies is one of the Pink Puffball’s best outings in a long time.

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Eschewing alternative mechanics from previous entries, like Epic Yarn and Rainbow Curse, Star Allies features traditional Kirby gameplay—light platforming and puzzle solving, plus loads of copy abilities. The major new addition are the titular allies.

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In single player mode, Kirby befriends his erstwhile enemies—a nice little commentary on forgiveness and friendship—and they all work together to overcome baddies and solve element-themed puzzles.

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Multiplayer mode lets you (or another player) take control of a different colored Kirby and do basically the same thing. The most enjoyable part of teaming up, whether alone or with others, has to be combining abilities, though. Sometimes, it’s just for the fun of it, but some combinations make enemies or certain puzzles a lot easier, so it’s worth experimenting either way.

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Like most Kirby games, the difficult curve is very smooth, so it’s perfect for gamers of any skill level (and you can always check out our guides if you get stuck).

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Dragon Quest Builders

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Dragon Quest Builders is Square Enix’s answer to Minecraft, but it provides much more than just mimicry. For one thing, it features a full-blown story mode, where your adventurer treks across four expansive chapters and brings light back to a hopeless world through the power of building.

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You’ll build and craft everything, from straw flooring and bed mats, to powerful weapons and massive fortifications. Each chapter focuses on a different kind of building and crafting, offering a more guided experience than Minecraft, without sacrificing freedom and creativity.

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You’ll find blueprints for additional structures and items as you progress through the game, but if you feel like just pottering around and building a massive city for the sake of it, there’s Terra Incognita mode as well, which is basically free build mode. Plus, the game is absolutely dripping with Akira Toriyama’s signature style and charm, accompanied by some classic Dragon Quest tunes, as you explore the massive world just waiting for you to shape it.

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Like you’d expect from a crafting game, there’s no huge difficulty curve, even with the monsters and combat thrown in, so kids of any age and skill level would be right at home with DQB. No, it isn’t a completely new game. But the Nintendo Switch’s portability makes it that much more appealing, since it removes some of console gaming’s inherent restraints.

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When you think about Nintendo's Switch, chances are, you think about playing games like Bayonetta or Skyrim, on the go, coupled with more recent outings like Octopath Traveler or Valkyria Chronicles 4. But after last year's Super Mario Odyssey, it might seem like there isn't much on offer for your smaller counterparts to enjoy.

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While it's true Nintendo isn't really positioning the Switch as a kids' console, unlike in the past, take heart: it doesn't mean your kids are out of luck. Of course, everyone knows Pokemon: Let's Go! is coming, but there are many other quality Switch games for younger players and families that came out this year. From multiplayer titles to engaging single player romps, we've got you covered.

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Falco amiibo available for pre-order only @ Best Buy https://www.gameskinny.com/4sq9l/falco-amiibo-available-for-pre-order-only-best-buy https://www.gameskinny.com/4sq9l/falco-amiibo-available-for-pre-order-only-best-buy Tue, 13 Oct 2015 09:49:10 -0400 Ainyan

On October 13th, 2015, Best Buy in conjunction with Nintendo will be offering an exclusive pre-order for the new Falco amiibo.

The Falco amiibo is based on the character Falco from the popular Star Fox franchise. This amiibo is compatible with many of the amiibo-enabled games on the Wii U and 3DS systems, including Super Smash Bros., Super Mario Maker, and Captain Toad: Treasure Tracker.

Sales of the Falco amiibo are limited to one per customer, and quantities are limited. Pre-orders are first come, first serve.

Amiibos are figurines designed to work with the Nintendo WiiU and 3DS systems to add additional functionality to some games. Amiibos can be tapped against the WiiU tablet controller or the new 3DS to add additional characters, secret levels, and even extra lives to games which have Amiibo integration enabled. More information on Nintendo's Amiibo system can be found at Nintendo's Amiibo site.

The Falco amiibo will release on November 20th, 2015. It is currently available for pre-order for the price of $12.99 USD through BestBuy.com only.

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Exclusive Toys R Us Bowser Jr. amiibo and 5 other amiibos release on Sept. 11th https://www.gameskinny.com/x9iko/exclusive-toys-r-us-bowser-jr-amiibo-and-5-other-amiibos-release-on-sept-11th https://www.gameskinny.com/x9iko/exclusive-toys-r-us-bowser-jr-amiibo-and-5-other-amiibos-release-on-sept-11th Thu, 03 Sep 2015 10:26:04 -0400 Courtney Gamache

On September 11th 2015, Toys R Us will be debuting their exclusive Bowser Jr. amiibo for purchase. For this specific amiibo trekking it over to the local Toys R Us will be required because it won't be available online, only in store and while supplies lasts.

You're not alone, Bowser Jr.

While the Tweet went out yesterday for the debut of Bowser Jr., there are several other amiibos that will be unveiled for sale on September 11th as well from their other retailer, Target. Included in the list of new amiibos are:

  • Dr. Mario
  • Ganondorf
  • Olimar
  • Zero Suit Samus
  • 30th Anniversary Mario amiibo

Already for Pre-Order at Target

Unlike their friend Bowser Jr., all the amiibos listed have already been available for pre-order at Target for the cost of $12.99 each. While they won't be compatible in every game, the possible compatibility games are listed below:

  • Super Mario Maker
  • Mario Party 10
  • Super Smash Bros. Wii U and 3DS 
  • Hyrule Warriors
  • Captain Toad Treasure Tracker

Any plans to purchase the new amiibos? Which ones are you looking forward to most? Share your thoughts below on the amiibo market and what ones you expect next!

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Ganondorf amiibo hits Target for pre-order https://www.gameskinny.com/lk7oc/ganondorf-amiibo-hits-target-for-pre-order https://www.gameskinny.com/lk7oc/ganondorf-amiibo-hits-target-for-pre-order Fri, 28 Aug 2015 21:02:29 -0400 Courtney Gamache

Target just added a new amiibo to their online shop for pre-order, and its none other than evil bad guy from The Legend of Zelda, Ganondorf. This is only the pre-order stage, the amiibo will become officially available on September 11th, 2015. For a small price of $12.99, you can get the Ganondorf amiibo, and Target will match the price if it lowers before the release date

When that exciting day comes, collectors and Zelda fans alike can have Ganondorf on their shelf, and as a trainable character. 

Compatible games with the Ganondorf amiibo

The Ganondorf amiibo is known to be compatible in the following games:

  • Hyrule Warriors
  • Mario Party 10
  • Captain Toad Treasure Tracker
  • Super Smash Bros. Wii U and 3DS

At the current time it's unknown if Ganondorf will be a costume available in Super Mario Maker, but we can always hope; especially since Link is an optional costume.

Using Ganondorf in Super Smash Bros.

Ganondorf is a well-known contender in Super Smash Bros. on the Wii U and 3DS, that is frankly a bad-ass. From his amount of weight to the punches he gives, he's a hard guy to beat. When knowing how to use his character, Ganondorf is a great asset.Now that Nintendo has released a Ganondorf amiibo, he'll become one of the "figure players" that the gamer can train and raise with specific abilities. Raise Ganondorf right and you'll have a great figure player on your side to battle with your friends and other figure players. 

Do you think the Ganondorf amiibo will join Super Mario Maker? How awesome will his "figure player" become in Super Smash Bros.? Share your opinions on this new amiibo figure below!

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Games are getting cheaper as publishers explore different price points https://www.gameskinny.com/n6ps6/games-are-getting-cheaper-as-publishers-explore-different-price-points https://www.gameskinny.com/n6ps6/games-are-getting-cheaper-as-publishers-explore-different-price-points Sun, 21 Jun 2015 16:53:14 -0400 Michael Slevin

During E3, Xbox announced that the original Gears of War would be remastered for Xbox One. This was not terribly surprising.

What was a little bit surprising to me was the remaster's price point of $40. The remastered game, which also touts a Gears of War 4 beta, is a much more inviting proposition at $40 as opposed to $60.

In the past year, Nintendo has also explored various price points for their games. Captain Toad: Treasure Tracker was $40, Mario Party 10 was priced at $50, and Kirby and the Rainbow Curse was priced at $40.

This is an interesting trend, as it could mean we are entering a period where AAA console games will be $60, and smaller titles will see $40-$50 prices.

This would introduce more mid-tier games, or perhaps more aptly named AA games. Additionally, the Gears of War: Ultimate Edition being priced at $40 could set a precedent of remasters being priced below the customary $60. This would certainly sell more people on purchasing a game they are on the fence about, and would likely persuade gamers to purchase remasters of titles they already have in their libraries. 

It's obvious that these new price points are a response to complaints from the gaming community that some games are just too expensive. How is it fair to make gamers fork over the same amount of money for a 6-hour game as they would a 30-hour game?

But here's the kicker: even though games seem expensive, they're actually cheaper than ever.

Most console games retail for $60 in the US. Steam and PC gaming in general provide an abundance games going for much less than that, especially indie games. During sales, gamers can often snag AAA titles for less that $10. Which makes $60 seem pretty steep. But if you adjust for inflation, games across the board (even the AAA ones) are very cheap now compared to the earlier console days.

The Legend of Zelda on NES, for example, retailed for $49.99 in 1986. Seems like a reasonable price, right? But once you adjust for inflation, you realize the game would cost $108.47 today. $60 isn't looking so bad now, is it?

So console games have gotten cheaper over time, coming down to the $60 price point has been the industry standard for quite some time. And maybe we shouldn't complain about that. In regions outside the U.S., games are much more expensive. This primarily has to do with demand - some areas buy games more than others.

Do you think this trend of games below $60 in the U.S. will continue, or will it simply remain a rare occurrence for bigger games to receive a price below $60? Should we be happy that games aren't costing us more? Let us know in the comments below!

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Why I love my Wii U more than my Xbox One and PlayStation 4 https://www.gameskinny.com/klzc2/why-i-love-my-wii-u-more-than-my-xbox-one-and-playstation-4 https://www.gameskinny.com/klzc2/why-i-love-my-wii-u-more-than-my-xbox-one-and-playstation-4 Tue, 02 Jun 2015 09:46:13 -0400 Michael Slevin

I love Nintendo. Ever since I could pick up a controller and play a video game I have loved Nintendo.

I feel like this is a common sentiment. Most of us grew up playing Nintendo consoles. At one point or another, we all loved the games that they made.

The Wii U, more than any other Nintendo console, has been incredibly divisive. Despite having what many regard as a strong library of first-party titles, the Wii U has struggled to get off the shelves of retailers.

Around this time last year, many heralded Mario Kart 8 as the potential savior of the console's abysmal sales numbers. It was not.

Then, Super Smash Bros. for Wii U came out several months later, receiving universal praise and being heralded as Nintendo's ace in the hole. It was not.

And then came the realization that the Wii U will not succeed. It will more than likely be the worst-selling Nintendo console, making the GameCube look like a commercial success in comparison. 

Is this good for the games industry? No, it is not. Does that mean we should pout? Absolutely not. Let's enjoy the Wii U while it lasts, and celebrate it for its often ignored accomplishments.

Which leads me to my bold proclamation: I love my Wii U more than Xbox One and PlayStation 4.

The Wii U is fun.

I have had as much fun with my Wii U as I have with any other console that I have owned. Whether it is playing 8-Player Smash with 7 of my friends in Smash Bros. for Wii U, or exploring the incredible Mario Kart 8 DLC packs with my friends, I have made great memories with my Wii U.

(Image from smashbros.com)

The Wii U's library of games also kept me coming back. You know the feeling when you are at school or work, and you continue to think about how you cannot wait to get home and keep playing an awesome game? 

I have that feeling constantly with my Wii U

When playing Super Mario 3D World, I could not wait to get home and continue to collect every stamp, every yellow flag, and every star. 

When The Legend of Zelda: Wind Waker HD came out, I was ecstatic. I had fond memories of playing Wind Waker on GameCube, but it had been over a decade since I had experienced Nintendo's sea-faring triumph. I now had a reason to play Wind Waker again.

(Image from zelda.com)

It. Was. Awesome. I couldn't wait to get home and continue my journey, sailing from island to island. Was it a remake? Yes. Did that in any way affect how much fun I had playing Wind Waker HD? Absolutely not.

Honestly, the only time I've felt this way with my Xbox One was with Sunset Overdrive. No other titles have grabbed me the way that Wii U's best offerings have.

Big things and small packages

And then there are the smaller titles that took me by surprise. Captain Toad: Treasure Tracker, Hyrule Warriors, and Pikmin 3 are just a few.

These were some of the games I didn't think I would love, but fell absolutely head over heels for. Captain Toad is endearing, cute, inventive, and incredibly fun. Hyrule Warriors, while not a main series Zelda game, is a fun and action packed departure from Zelda's normal makeup. And Pikmin 3 is an incredibly underappreciated title within the Wii U library.

If I could turn back time...

The final reason that I love my Wii U is because I got to experience some Nintendo classics through Virtual Console. I know this isn't really fair, but my experiences with Fire Emblem, Super Mario World, F-Zero, and The Legend of Zelda: A Link to the Past were all on the Wii U.

(Image from nintendo.com)

I now love these games, and I'm glad the Wii U gave me the means to experience these incredible games. I can see how someone who has already played these games couldn't relate. However, I am young, and I didn't get to experience these masterpieces when I was growing up. 

I know that the Wii U doesn't have much third-party support. I know we are still waiting for Zelda Wii U. But I have enjoyed my time with the Wii U, more so than my Xbox One, and several other consoles that I have owned. And after all, isn't gaming about having fun and great experiences with the games you are playing? 

If that is the case, then I have had as much fun and as many great experiences with the Wii U as I have with any console I have ever owned.

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Nintendo Direct Amiibo News: Fourth Wave Smash Bros, Special Mario Edition, and Marth Reprint https://www.gameskinny.com/8mb7v/nintendo-direct-amiibo-news-fourth-wave-smash-bros-special-mario-edition-and-marth-reprint https://www.gameskinny.com/8mb7v/nintendo-direct-amiibo-news-fourth-wave-smash-bros-special-mario-edition-and-marth-reprint Wed, 14 Jan 2015 08:25:16 -0500 Esteban Padilla

Calling all collectors! Looks like Nintendo is bringing out a whole new line of Amiibos to break your wallet over.

Alongside the third wave of Amiibos set to be released in Febuary, Nintendo anounced a fourth wave of Super Smash Bros figures AND a special set of Mario series figures.

Mario universe Amiibos (March 20th release date):

  • Mario (bundled with select versions of Mario Party 10)
  • Luigi
  • Peach
  • Yoshi
  • Bowser
  • Toad 

Smash Amiibos (April 24th release date):

  • Robin
  • Lucina
  • Ness
  • Wario
  • Pac-Man
  • Charizard

With the exception the new Toad figure (which will have a neat feature when used with Captain Toad: Treasure Tracker), the Mario series characters have all been previously featured in the Smash Bros Amiibo line. The new set will feature alternate character designs on a red platform, though.


The special Mario series set debut will coincide with the release of Mario Party 10, as the game will have an exclusive game mode dedicated to Amiibo. Any old or new Mario franchise Amiibo figure can be used to create a character specific gameboard to play on, such as a Luigi board where the goal is to use the Poltergust 3000 to steal stars from other players.

A word of caution, though: any Amiibo figure that has been used with saved data from Super Smash Bros will have its memory overwritten when used with Mario Party 10 as Amiibo figures can only carry data for one game at a time. Not all games that use Amiibo will write over Amiibo data, though. A full list of Amiibo compatible games and whether they have read-only or data writing features can be found here and will update as Nintendo releases titles and figures.

Nintendo also showed off some of the snazzy new Amiibo features we will be seeing in future games besides Mario Party 10 during the Direct, including certain status buffs and hats when you use Kirby series Amiibos in Kirby and the Rainbow Curse and Fire Emblem party members when you use their respective Amiibos in Code Name: S.T.E.A.M.

That last announcement came with an interesting footnote: the all-too rare Marth Amiibo will be receiving a reprint. A while back, we had reported that Nintendo would be discontinuing less popular Amiibo. They seemed to have reversed their decision in this case, suggesting that there may still be hope if you are trying to nab a specific Amiibo and couldn't before. No word on a date for the Marth Amiibo re-release, but expect it to be sometime later this year.

Are you excited about any of the new Amiibo figures or features? What kinds of things would you like to see from Amiibo in the future? Let us know in the comments below.

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Captain Toad Treasure Tracker - A Refreshing Game https://www.gameskinny.com/vfv5u/captain-toad-treasure-tracker-a-refreshing-game https://www.gameskinny.com/vfv5u/captain-toad-treasure-tracker-a-refreshing-game Wed, 14 Jan 2015 19:35:23 -0500 CommanderBidoof

Released in early December for us here in the U.S. to generally positive reviews, Captain Toad Treasure Tracker is a game that deserves those reviews. It looked like a risky idea "Let's take those levels from a previous Mario game and give them their own game!" but really, it was a great idea.

First things first, the mechanics; rotate the camera and use the Gamepad to find your way to the star and collect 3 hidden gems along the way, simple; but simple doesn't mean bad. The game is at the right difficulty of challenge for anyone, be it the kid who just got the Wii U and the game for Christmas, or someone like me with thirteen consoles and also a PC gamer.

Does Captain Toad Get Boring?  

Secondly, repetition; the game would be more repetitive, had Nintendo not done something very wise, break the whole game into multiple parts of eighteen levels. Breaking the "more than 70 levels" into multiple parts manages to take out a big chunk of any feelings of repetition (for me at least, but hey, all puzzle games can feel repetitive). Not only this, but there’s a wonderful spectrum of level variety. Be it running across falling planks with haste, using the Gamepad to throw turnips, tapping to rearrange blocks in the level, using a crank to turn platforms around to expose new sets of obstacles or evade bullet-bills, using a second you to solve the puzzles, and how I could go on!

But What Does it Look Like? 

Moving on, how the game looks. By now, no one should have to explain “Well, graphics don’t make a game for me but…” and frankly, graphics are utterly meaningless to me, I find myself not affected by how graphics are, even if the consensus is that they’re bad. Regardless, I’m still capable of enjoying a game that I know looks nice. That said; I was really taken with Captain Toad. With it being on the Wii U, it’s not far-fetched to think it’s up with Mario Kart 8 on the list of ‘Best Looking Wii U Games’ because it was most likely done on the same engine. What’s the result of a quirky idea constructed on an engine already proven capable? An entertaining game on the Wii U that is beautiful to look at and enjoyable to play.

It's not far-fetched to think it's up with Mario Kart 8 on the list of 'Best Looking Wii U Games"

Finally, just how fun is it? I got the game on Christmas with Smash 4 on the Wii U. Of the two I have put more time into collecting gems and solving puzzles than I have settling ‘it’ in Smash. That may be from my lack of competitive nature in fighting games, or that I’d already played Smash 4 on the 3DS plenty. All I know for sure is that my curiosity about what tracking treasure was like beat out the yearning to see Smash 4 looking better than I’d already seen it.

Is This the Game for Me?

Do I like Captain Toad? Yes. Would I recommend it? Of course! Do I have any grievances with it? I can’t say I do. How difficult is it? Often I feel like it is too easy, but that’s part of the experience. You’re not supposed to struggle to find the way to the star, you’re supposed to take your time and find all the gems which adds a slight degree of difficulty but extends just how enjoyable it is. What about the boss fights? They’re also challenging but fun. They require precise timing, which isn’t too hard to manage, but going for all 3 gems is tricky.

Am I biased? Probably a little, but this is a game I saw and decided I wanted to try. I didn’t hype it up, I didn’t count down the days until it released, I went in with an open mind and wanted to be impressed and I was, and I genuinely think that this is a good game. Should you buy it? If you want to pick up a game that will challenge a little, be fun to play, and won’t have the commitment requirements as most games, yes. If you have transcended the realm of the most hard-core gamers and you don’t find enjoyment in anything that isn’t built to challenge or you can’t (or don’t) like sometimes slowing down and enjoying the simpler things, then no. It’s a game for most everyone. 

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Miyamoto Reveals Secrets to YouTube Celebrity iJustine https://www.gameskinny.com/ah387/miyamoto-reveals-secrets-to-youtube-celebrity-ijustine https://www.gameskinny.com/ah387/miyamoto-reveals-secrets-to-youtube-celebrity-ijustine Wed, 17 Dec 2014 18:49:47 -0500 Autumn Fish

Shigeru Miyamoto--head of Nintendo Co. in Japan--appeared in Los Angeles today for an interview with famous YouTuber iJustine. During the interview, iJustine brings up a solid variety of upcoming Nintendo games to discuss, and manages to pry a few precious details out of him concerning many titles, such as Mario Maker, Zelda Wii U, and Star Fox Wii U.

It is probably best to watch the video interview above, but in the case you don't have the time to watch a twenty-minute video, here's a recap of what happened:

Mario Maker

  • Mario Maker for the Wii U was in the works while Mario's 30th anniversary was approaching, so everything fell neatly into place.
  • Miyamoto grants an insight at how sharing your levels online will look.
    • You'll be able to see what happens when people play your course. It's unconfirmed how this works, but it could be something as simple as game stats--number of deaths, time to finish, etc. 
    • Popularity Rankings, which has the strong potential to house different categories.

Zelda Wii U

  • Zelda worlds were always made to feel big, but due to hardware difficulties, they had to focus on giving off the illusion of size.
  • Zelda Wii U's main map is the same size as the world from Twilight Princess with all the distance lost while zoning to a new map.
  • There will be plenty to do in Zelda Wii U. There will be times where you forget what your original goal was, for a time. You could get lost exploring "one big long" dungeon, or you could be heading to one and get absorbed by doing other things on the side.

Star Fox Wii U

  • Star Fox Wii U should be out before Zelda.
  • Star Fox Wii U features a "cinematic" view on the TV and a "cockpit" view on the Wii U Gamepad, designed for combat situations.
  • Miyamoto denies too much info about using amiibo for games like the new Zelda or Star Fox, but he does confirm that they plan on doing something so that people that do own amiibo can get some enjoyment out of them--so nothing that saves onto the amiibo.

Captain Toad: Treasure Tracker and Other Games

  • Captain Toad: Treasure Tracker main character is the Toad from Super Mario Galaxy. He also brings up that all Toads are genderless, despite have having gendered appearances sometimes.
  • Captain Toad is just a normal Toad who is good at tracking down treasure.
  • Miyamoto shows off the Primal Groudon Limited Edition 3DS XL, and gives it to iJustine after the interview, signed.
  • Splatoon came out of the minds of some of Nintendo's youngest development team members.
  • They've put a lot of effort into creating a "robust" single player game.
  • Basically a kid-friendly territory war squid shooter game.
  • Yoshi's Wolly World's concept came from Kirby's Epic Yarn, however Yoshi didn't look as well with the shape presented in that game. So the developer's made a Yoshi out of yarn and went from there.
  • Miyamoto shows off some of his Pikmin animations.

And that concludes the interview! Nothing exactly groundbreaking was revealed here, but there were some small details that dedicated Nintendo fans could drool over.

Nintendo has picked up the pace again, this year, with so many ambitious projects scheduled for 2015. It feels like Nintendo is finally going to throw the Wii U a nice juicy bone, while still showering the 3DS with a few crunchy treats. What do you think of Nintendo's 2015 lineup?

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Pokemon ORAS Sells 1.5 Million In First 10 Days https://www.gameskinny.com/krda7/pokemon-oras-sells-15-million-in-first-10-days https://www.gameskinny.com/krda7/pokemon-oras-sells-15-million-in-first-10-days Fri, 12 Dec 2014 13:39:37 -0500 TumsST

Pokémon trainers were asking Nintendo and Game Freak for the Pokémon Ruby and Sapphire remakes for years and Nintendo finally answered those pleas. It looks like a ton of trainers were excited by this news as the two remakes, Omega Ruby and Alpha Sapphire, have sold a combined 1.5 million units. As always with this data, it takes into account physical copies as well as digital download. The journey back to the Hoenn region helped 3DS sales in November, though the system didn't need much morale boosting with Super Smash Brothers for 3DS releasing just a month earlier.

Nintendo isn't just doing well in terms of retail numbers from the 3DS. The Wii U has picked things up as well. The week of November 21st saw the Wii U's best sale numbers since the system released in 2012, due mostly to the release of Super Smash Brothers, Captain Toad: Treasure Tracker, and the new amiibo figures. (It's no suprise that Link, Mario, and Pikachu are leading amiibo sales.)

These numbers show if you make a good game, people will play and purchase it. Super Smash Brothers for Wii U and Pokémon ORAS are games that people enjoy and have been looking forward to for quite some time. 

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Captain Toad: Treasure Tracker Review https://www.gameskinny.com/q4m9t/captain-toad-treasure-tracker-review https://www.gameskinny.com/q4m9t/captain-toad-treasure-tracker-review Tue, 09 Dec 2014 16:12:21 -0500 Matt_Paprocki

Frame rates and resolution are irrelevant video game conversation starters. Captain Toad proves why. Lava bathing Draggedon is a portly serpentine critter with personality, the key mid-boss in this mid-quel to Super Mario 3D World. Captain Toad's technical specifications are not what brings Draggedon to life. It's the twitchy nose, bouncy irises, lurching movements; those matter at 30fps as much as they do at 60, at 480p as much as 1080.

Captain Toad has such intangibles, an old-fashioned bedtime story about a plump, greedy explorer so encumbered by a backpack, his ability to jump is curbed. It's told through an explorers journal, each page scribbled with memories on aged parchment, delivering an obviously dowdy three-act structure.

Collecting with spores, molds, and fungus

There is no cohesion – levels just sort of are. Spooky mansions follow desert landscapes which are supplanted by wavy ponds without transitions. While a spin-off of Mario 3D World, Nintendo's fortuitous hero Toad travels around disconnected stages more akin to 3DS' Mario 3D Land.

But it's all so scrappy. Pudgy Cap pairs with his Toadette companion, screeching and gurgling their pitchy yelps as they solve cordoned off (frequently boxy) destinations in a search for gems and stars. Challenges are terrifically elaborate despite their diminutive scale.

Captain Toad uses the full arsenal of flipping platforms, timed blocks, see-saws, and collapsing doughnuts. Everything feels new and this is short enough to not run aground in desperation for some arbitrary length.

Nintendo's release has no pretense of being anything other than a smart, whimsical discount adventure with a bantam twosome.

Size does not matter. Nintendo's release has no pretense of being anything other than a smart, whimsical discount adventure with a bantam twosome. Operation Rescue Toadette and it's obvious counterpart, Operation Rescue Captain Toad, are bright, cheerful, and even a touch twisted. A bevy of hidden items pull Indiana Jones-ian travelers into the deep recesses of these carefully laid out maps.

Toad-ally awesome

Captain Toad is a game of smarts and wits, yes, but also one of eye lines dictated by a mobile camera which spins around corners, as if physically holding a comparable Rubik's Cube. Items are often sneakily plotted out of comfortable view. These puzzles are devious for completionists.

Bonus levels are a mix-in of lightly altered Mario 3D World main levels with those softly toe-tapping, Koji Kondo-orchestrated masterpieces backing them. More is to come for those who trudge forward with the idea of accumulating every ounce of virtual wealth.

Nintendo has been doing this so long, they can churn out extensions and side exploits like this without a fear of having their style slip away.

Surprises (literally) fly in, providing tickets to bonus layouts uber-crowded with glittering gold coins, offering an action reprieve from the otherwise adorably patient tone.

All is set up by Wingo, a blustery, kidnapping fowl decorated with an ornate necklace and hosting a preponderance of wind-creating abilities. How well Nintendo meshes this critter to the coveted, cozy aesthetics of known Mushroom Kingdom evil doers displays their comfort in doing things their way. In fact, Nintendo has been doing this so long, they can churn out extensions and side exploits like this without a fear of having their noted style slip away.

One 'Shroom to another

Topping Captain Toad is passive equality, Cap and Toadette parallel victims as much as they are stars. One of them taking the title is inconsequential. It doesn't work without them both in duality. They uniformly shoot onions, bop Goombas, snatch gemstones, and gesture their happiness in doing so.

Everyone or everything here in Captain Toad is elated and merry, an infectious bit of merit which is sadly rare in packaged console media anymore. This is not only an example of a modern oddity – a full puzzle game deemed worthy of shelf space - but Captain Toad is inherently and resoundingly special. More importantly, it's superbly lovable.

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Nintendo's Toad Characters May Actually be Transsexual, Not Genderless https://www.gameskinny.com/3pu5q/nintendos-toad-characters-may-actually-be-transsexual-not-genderless https://www.gameskinny.com/3pu5q/nintendos-toad-characters-may-actually-be-transsexual-not-genderless Tue, 18 Nov 2014 05:42:38 -0500 | Narz |

Despite having clear indications of gender, Nintendo's producer Koichi Hayashida states that regardless of gendered characteristics Toads are a genderless race. In addition, Toad and Toadette are not romantically involved with one another because Nintendo never settled on a specific gender for the Toads. 

The simple fact that Toads show the appearance of identifying with a gender disproves that they are genderless...

I have come to the conclusion that Toads suffer from GID or Gender Identity DIsorder; a confliction between a person's physical gender and the gender s/he identifies with. According to research [1] , GID is relatively rare condition of atypical gender development in which there is a psychological perception of self as masculine or feminine which is incongruent with ones phenotype. The simple fact that Toads show the appearance of identifying with a gender disproves that they are genderless, as Hayashida states. The definition of Genderless is lacking qualities typically associated with either sex according to Merriam-Webster's dictionary.

In 1994, the DSM-IV replaced the term Transsexualism with GID, validating that Toads are indeed transgendered. This isn't the first time Nintendo has displayed a transgendered character either. Birdo, a pink red ribbon-wearing dinosaur from Super Mario Bros 2, was described in the game's manual as "He thinks he's a girl...." 

Nintendo may not have stated they are either sex, but placing characteristics of a gender on the lovable Toads does mess with our heads. Or maybe they just don't want to admit the truth?

Some may say that because the Toads don't have a physical attraction to the opposite sex, they can't possibly be transgendered but should be asexual. In the most simplest of context, transgender is the ideal "of or relating to people who have a sexual identity that is not clearly male or clearly female." [2] Because of the confusion because of the gendered characteristics of Toad and Toadette, asexual doesn't hold true because it means not having a sex which was the previous concept when they all looked alike. In addition, Nintendo states they are not siblings, which may entertain the notion that maybe they need to avoid the idea of incest while alluding to reproduction?

“This is maybe a little bit of a strange story, but we never really went out of our way to decide on the sex of these characters, even though they have somewhat gendered appearances, but I think what I can say is that Toadette and Toad are not siblings -- perhaps it would be more accurate to say they are adventure pals. And that’s certainly true here [in Captain Toad].”

Adventure pals indeed! I mean, whom else are they going to swap clothes with? With as many Toads as their are in the Mushroom Kingdom, it's nice to have a couple of closets to choose outfits from! Nintendo, a company still conservative in its references to gender and sexuality, seems to believe that publicly stating Toads as 'genderless' will mask the truth. Let's face the facts Hayashida, Toads are trans and Nintendo is FABULOUS!

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Captain Toad: Treasure Tracker is Almost a Zelda Title https://www.gameskinny.com/c6nca/captain-toad-treasure-tracker-is-almost-a-zelda-title https://www.gameskinny.com/c6nca/captain-toad-treasure-tracker-is-almost-a-zelda-title Sun, 16 Nov 2014 07:24:03 -0500 Autumn Fish

Shinya Hiratake, the director of Captain Toad: Treasure Tracker, envisioned a game set inside of smaller worlds. By removing the jumping from a platformer, he reasoned that the levels could be a lot smaller and more compact. Originally, Hiratake thought that such a mechanic would have no place within the Mario universe, due to most of the characters in Mario having the inhumane ability to jump incredible heights.

The director and his team managed to scrap together a small tech-demo of this idea, starring The Legend of Zelda protagonist, Link. Link was the perfect option, as anyone who has played a Zelda game would know that Link has an inability to jump unless he walks right off of an edge.

When presenting the idea to the higher-ups, Hiratake actually reports that:

"Mr. Miyamoto asked us how we were planning on bringing these diaramas into production. He thought we were pitching him an actual product design."

That means they must have done surprisingly well.

Alas, Link was not meant to star in a compact puzzle/platformer, and the idea was quickly shot down. However, Miyamoto offered them the chance to add their design into the upcoming Super Mario 3D Land as a mini-game. This means that the team had to find a new star (because exceptions like Link appearing in Mario Kart 8 are definitely not made lightly).

Hiratake remembers seeing a certain Toad appear from Super Mario Galaxy that always carried around a backpack. Well, with a backpack on their back, a Toad could not conceivably jump at all with those stubby little legs.

After Super Mario 3D Land had a successful release, Miyamoto approached the team and requested that they make a full-fledged title out of the adorable, little minigame. And thus, Captain Toad: Treasure Tracker was born!

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The First Third-Party Amiibos Are Coming in February https://www.gameskinny.com/gu7w3/the-first-third-party-amiibos-are-coming-in-february https://www.gameskinny.com/gu7w3/the-first-third-party-amiibos-are-coming-in-february Wed, 12 Nov 2014 05:18:55 -0500 Adam Koziol

Nintendo has announced that the first third-party characters in its amiibo figurine range will launch in February as part of Wave 4. Sega's Sonic the Hedgehog and Capcom's Mega Man will be released in Japan along  with Shulk from Xenoblade. Both of them will cost 1,200 yen each, about $13. They represent two out of the three third-party characters who will appear in Super Smash Bros. for Wii U. An amiibo figurine for Bandai Namco's Pac Man is expected to launch later next year. 

Nintendo has also revealed Wave 3 of the amiibo figurines will be released in Japan on January 22, 2015. This wave will be made up of eight different characters including Meta Knight and King DeDeDe from Kirby, Bowser and Rosalina from Super Mario, and Toon Link and Shiek from The Legend of Zelda. Fire Emblem's Ike and Pokémon's Lucario make up the remaining characters. In North America, all eleven amiibos in Wave 3 and Wave 4 will be released simultaneously in February 2015.

Despite this announcement, we are still waiting for the reveal of the first amiibo-compatible third-party game. This year the figurines will be able to interact with Super Smash Bros. for Wii U, Hyrule Warriors, Mario Kart 8 and Captain Toad: Treasure Tracker. There are several amiibo-compatible games lined up for next year but they are all published by Nintendo.

The company recently told IGN that it is actively researching ways for its third-party partners to use amiibo. Although there are no Mega Man games currently announced for Wii U, Sonic Boom: Ryse of Lyric launched in North America on Monday. Could Sega patch the game to make it compatible with the Sonic amiibo? Hopefully we won't have to wait long to find out.

Which other third-party characters would you like to see appear as amiibos? Leave your answer to the question in the comments section below. As we approach the official launch on November 21, stay tuned to GameSkinny for much more amiibo-related content.

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Nintendo President Criticizes PS4, Xbox One for Lack of Exclusive Content https://www.gameskinny.com/611oj/nintendo-president-criticizes-ps4-xbox-one-for-lack-of-exclusive-content https://www.gameskinny.com/611oj/nintendo-president-criticizes-ps4-xbox-one-for-lack-of-exclusive-content Fri, 07 Nov 2014 12:02:55 -0500 Brian Spaen

Reggie Fils-Aime, Nintendo of America's CEO, fires at both Sony and Microsoft because their new consoles don't have the amount of exclusive content that the Wii U has.

In an interview with Recode, Fils-Aime admits that he would love to see big titles like Watch Dogs and Call of Duty: Advanced Warfare on Nintendo's newest console, but defends that the Wii U offers something that can't be found on the PS4 or Xbox One. In answering a statement that each console has specific titles:

But interestingly, when you look at either one, either by themselves doesn’t have a lot of exclusive content. They have a lot of shared content...They don’t have our games. They don’t have Mario and Zelda. I’d much rather be where Nintendo is, with a differentiated platform, differentiated set-up experiences that we can provide uniquely to the consumer.

Evaluating the Exclusives

If you include Halo: The Master Chief Collection that's coming out next week, there are 15 exclusive on Xbox One (that will not be found anywhere else including PC now or in the future) in North America. Forza Motorsport 5, Killer Instinct, and Sunset Overdrive are the most notable. There are just seven exclusive games on PS4 (excluding the same games on Vita) in North America. Two Infamous games, Killzone: Shadow Fall, and Driveclub are the highlights.

Fils-Aime does have a point when it comes to exclusives. Even when comparing a list of games that are coming out, there is a large number of exclusives for Nintendo. Last generation, Nintendo got by with the Wii for being a secondary console to most gamers because it was cheap enough. Sony and Microsoft battled it out.

Xbox One and PS4 are already lowering prices and continue to fight. If people were eager to spend $400-500 on a new console last year, there could be Black Friday deals hovering just over $500 to pick up both a Wii U and an Xbox One or PS4.

If the install base rises for Wii U, publishers will sign back on. And that's what Fils-Aime and all of Nintendo wants.

Header image credit: Nintendo Invader
Body image credit: Nintendo Life

 

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Captain Toad Announces Download Size https://www.gameskinny.com/nhkap/captain-toad-announces-download-size https://www.gameskinny.com/nhkap/captain-toad-announces-download-size Wed, 29 Oct 2014 12:51:21 -0400 TumsST

One of the games shown off at this years E3 for Nintendo was Captain Toad: Treasure Tracker. Treasure Tracker is another in the long line of "charming yet challenging" games from Nintendo. Toad hasn't had that many chances to be the star of his own game but is getting the chance with Treasure Tracker. If you didn't know, Captain Toad was first introduced to the Mario fandom in Super Mario Galaxy but didn't play the same as Treasure Tracker Captain Toad. The gameplay was introduced in Super Mario 3D World where the player was given the challenge of guiding our Fungus Captain to the star.

Treasure Tracker appears to have at least 70 levels for you to guide the good ship Toad but the question becomes "How big, data wise, could this game be?" You would think a game with massive boss encounters as well Shy Guys, Goombas, and Boos couldn't be small? It looks like Nintendo understands and the data size for Captain Toad: Treasure Tracker is a measly 1.9 GB, small considering other Nintendo games have data sizes where you're encouraged to buy an exterior harddrive. If the game isn't too big, then the price won't be too high either and thus scoring a win for Nintendo.

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Toadette Revealed for Captain Toad: Treasure Tracker https://www.gameskinny.com/bwd5a/toadette-revealed-for-captain-toad-treasure-tracker https://www.gameskinny.com/bwd5a/toadette-revealed-for-captain-toad-treasure-tracker Fri, 10 Oct 2014 17:25:17 -0400 Brian Spaen

In a new video released by Nintendo, not only is Toadette an announced character in the upcoming Captain Toad: Treasure Tracker, but she's even a playable character.

A 3-minute gameplay video reveals everything that players will be doing in the game. Filled with over 70 different courses, gamers will utilize the Wii U's touchscreen gamepad to navigate Toad throughout the various levels.

When faced with an obstacle to pass, simply touch the screen to move around around objects, like moving a pillar up and down, or elevating a platform that Toad is standing on.

Interestingly, Toad won't be alone. Despite Toadette being a captured in the story, it looks like she's still a playable character. It was a subtle introduction by Nintendo, and it makes an adorable game even more adorable.

Captain Toad: Treasure Tracker is exclusive to the Wii U and will be released in North America on December 5th, 2014. It's essentially an expanded version of the Super Mario 3D World bonus levels, but the price tag of $39.99 makes it easier on the wallet to pick it up.

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Captain Toad: Treasure Tracker Receives a December Release Date https://www.gameskinny.com/iotlk/captain-toad-treasure-tracker-receives-a-december-release-date https://www.gameskinny.com/iotlk/captain-toad-treasure-tracker-receives-a-december-release-date Wed, 08 Oct 2014 22:14:49 -0400 zoLo567

At this year's E3 event, Nintendo revealed the Wii U title Captain Toad: Treasure Tracker, and gave the game a release window of Winter 2014. Now Nintendo has given the game an official release date.

Captain Toad: Treasure Tracker will release in North America on December 5th. The puzzle-platformer will have a $40 price tag, and will have Amiibo support, though it will only be compatible with select figures.

In Captain Toad: Treasure Tracker, players control Captain Toad. The goal is to guide him through various obstacles to reach the gold star at the end of the level. Captain Toad has no powers and cannot jump, so players must use their wit to help guide him safely through each level.

http://www.destructoid.com/captain-toad-tracks-treasure-starting-december-5-282211.phtml

Though the Toad characters have been a part of the Mario Bros. franchise for years, there has never been a game starring the cute little guys. The character of Captain Toad made his first appearance in Super Mario Galaxy. Captain Toad: Treasure Tracker is largely based off of the Adventures of Captain Toad mini games from Super Mario 3D World.

There is no release date for the European version of Treasure Tracker at the moment, with the release window being January 2015 at the time.

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E3 2014 Round Up - Top 8 Games for Kids https://www.gameskinny.com/6ymph/e3-2014-round-up-top-8-games-for-kids https://www.gameskinny.com/6ymph/e3-2014-round-up-top-8-games-for-kids Thu, 12 Jun 2014 23:29:11 -0400 Mary Yeager

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Mario Party 10 

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Mario Party is back again with a brand new edition. What makes this game different that its predecessors? The headliner of the new game will be the one and only Bowser, King of the Koopa. Bowser mode will allow one player on the gamepad to take control of Bowser to capture other players. If Bowser captures them, the other players have to participate in a mini-game where Bowser is trying to hit them with various items, including a spinning wheel.

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Release Date: 2015

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Platform: Wii U

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Fantasy Life

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Fantasy Life is a neat little game that Japan has been enjoying for about a year and a half. It is finally going to make its way into mobile gamer hands this year. Players take on the aspect of their character and live their life (including jobs like crafting) in this mobile RPG.

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Release Date: September 2014 for Europe - October for North America and Australia

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Platform: 3DS

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Yoshi's Wooly World

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This is a side of Yoshi not seen before. Yoshi and his world have been reanimated with various items from the crafting scene. Items such as yarn and felt form Yoshi and his other selves as well as the world that he must traverse.

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Release Date: 2015

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Platform: Wii U

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Kirby and the Rainbow Curse

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Stuck in his ball form, Kirby needs players help to traverse his world. Using the Wii U gamepad, characters draw rainbow lines directing where he needs to go. This is a follow-up title to the DS game, Kirby: Canvas Curse.

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Release Date: 2015

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Platform: Wii U

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Captain Toad: Treasure Tracker

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Headlining his own game and steering his ship, kids can take on the persona of one of the Mario universe's most beloved fungi, Toad. Hunting for treasures to boggle his mind, players can enjoy the thrill of exploration.

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Release Date: Late 2014

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Platform: Wii U

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LittleBigPlanet 3

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Sock monkeys are huge kids items and LittleBigPlanet 3 brings that to the gaming scene. Sackboy brings along three of his new friends for co-operative gameplay as they travel through their world. In houses of more than one kid, games with co-operative gameplay can be major headache savers, as long as the kids can agree on a game to play first.

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Release Date: November 2014

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Platforms: PlayStation 3 and PlayStation 4

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Splatoon

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Splatoon is an interesting twist on first-person shooters. Instead of trying to kill all the other players on the opposing sides, players are trying to squirt ink all over the board to claim their territory. With bright colors and a fun premise, kids are sure to enjoy this game.

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Release Date: 2015

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Platform: Wii U

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Disney Infinity 2.0 

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Disney Infinity is already a great game. Kids can enjoy the mess out of it just making their own boards and diving around in the toy boxes available. With 2.0, more characters are being added to the mix such as the Marvel Super Heroes crew, along with Maleficent and Meridia.

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Release Date: September 23, 2014

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Platforms: iOS, PC, PlayStation 3, Wii U, Xbox 360, Xbox One, and PlayStation 4

"},{"image":"http://images.gameskinny.com/gameskinny/31fe415064660c4177194998878e03fb.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_31fe415064660c4177194998878e03fb.jpg","type":"slide","id":"47067","description":"

Sometimes, being a gamer parent can be hard. Kids see their parents playing what they see as really awesome games, but get frustrated when they are told that they aren't old enough to play the game themselves. This year at E3, we saw a good many new games coming out, especially from Nintendo. There were several for kids to be excited about.

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Amiibo: Nintendo's New Money Maker https://www.gameskinny.com/1ewbs/amiibo-nintendos-new-money-maker https://www.gameskinny.com/1ewbs/amiibo-nintendos-new-money-maker Tue, 10 Jun 2014 17:22:49 -0400 Charner Boney

Amiibo. Nintendo's new NFC toy line is an interesting concept. Launching alongside Super Smash Bros for Wii U, Amiibo figures are one of Nintendo's new ideas to start making money again. 

Long has Skylanders ruled the NFC toy industry. It's been without competition until Disney's Infinity launched. Now Nintendo is stepping into the competition this holiday season.

The first of the new figures will include Mario, Donkey Kong, Peach, Yoshi, Kirby, Link, Samus, Pikachu, Animal Crossing Villager, and the Wii Fit Trainer. Super Smash Bros for Wii U will be the first of many games to utilize these figures. Soon to follow, Mario Party 10, Mario Kart 8, Yoshi's Wooly World, and Captain Toad: Treasure Tracker will be compatible with Amiibo.

Data will be sent to the game as well as received by each individual Amiibo, so no two Amiibo figures will be the same. You and your friend could both have Link figures and they would have different stats and move sets.

A peripheral for the 3DS will also launch next year. From the looks of it, it seems as though it will connect wirelessly to the 3DS. 

Is Nintendo too late to the NFC toy game? Can I unlock the Animal Crossing Villager in Mario Kart 8 please? 

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