Castlevania Articles RSS Feed | Castlevania RSS Feed on en Launch Media Network Castlevania: Grimoire of Souls Launches on Apple Arcade Fri, 17 Sep 2021 18:42:31 -0400 Josh Broadwell

There's a new Castlevania game in town — sort of — and it's only on Apple Arcade. Konami released Castlevania: Grimoire of Souls on Apple's game subscription platform, an enhanced re-release of the original Grimoire of Souls with a number of improvements, including new unlockables and better progression systems.

Grimoire of Souls on Apple Arcade features newly voiced and cinematic cutscenes, along with enhanced weapon systems, and the option to customize characters with a number of additional outfits.

These characters span the Castlevania franchise, headlined by Alucard from Symphony of the Night. Soundtracks are among some of the unlockables in Grimoire of Souls, and you won't be able to find these on Spotify either. The game has its own new soundtrack from Michiru Yamane.

It's not the only time Castlevania made the news this week. A second rating for the as-yet-unannounced Castlevania Advanced Collection popped up on the Taiwanese rating boards before quickly being removed.

Castlevania Advanced Collection Gets Second Rating Fri, 17 Sep 2021 17:06:15 -0400 Josh Broadwell

The Castlevania Advanced Collection received a second rating, this time from the Taiwan Digital Game Rating Committee (thanks Destructoid). This follows an earlier rating from the Australian ratings board, so it's probably safe to assume an announcement will happen sometime in the next few months or sooner.

The Taiwanese rating was removed shortly after, but it confirmed what the Australian rating originally said.

The ratings don't say what the collection actually is, though the name is likely a pretty good indicator. Konami published Castlevania: Circle of the MoonCastlevania: Harmony of Dissonance, and Castlevania: Aria of Sorrow during the Game Boy Advance's lifetime. 

Presumably, the collection would include all three of these. It's possible Konami might exclude Aria or put it in another collection, though. Its direct sequel, Dawn of Sorrow was a Nintendo DS exclusive.

Nintendo usually hosts a Nintendo Direct in September, so a Castlevania Advanced Collection announcement could happen sometime this month. Meanwhile, we'll have to content ourselves with Castlevania soundtracks on Spotify.

Trademarks for Castlevania Series, Metal Gear Rising Filed by Konami Tue, 20 Apr 2021 20:35:32 -0400 Jonathan Moore

It's been a while since the last good Castlevania game that was actually a Castlevania game. Koji Igarashi's 2019 Bloodstained: Ritual of the Night scratched the vania itch well enough, but you'd have to go back to 2010's Lords of Shadow to argue for a good and proper entry in the iconic series.

And as for 2013's Metal Gear Rising: Revengeance, well, there hasn't been much news at all about the MGS spinoff since its console port was released for PC in 2014. 

While Konami may not have new games or remasters or remakes in the works for either Castlevania or Metal Gear Rising, the developer did register trademarks for the series and game on April 6 in Japan, according to Gematsu.

The report points out that the trademark for Castlevania is actually for Akumajo Dracula, which is not only "the Japanese for the Castlevania series" but also the title of a port of the original Castlevania, which is known as Castlevania Chronicles in the West. 

Of course, trademark filings don't necessarily mean anything at all when it comes to the resurrection or redeployment of any franchise or title. Konami could simply be securing future rights to both of these in case they decide to revisit them.

And even so, there's currently no idea what those would look like at all (though I'll take any chance to evangelize the desperate need of a decent re-release of Super Castlevania IV that's not part of an Anniversary Collection). It's likely some Metal Gear fans wouldn't mind seeing a Revengeance resurgence, considering the game currently sits around 8 user score on Metacritic and a "very positive" on Steam. 

Regardless of what Konami decides to do with Castlevania as a whole and Metal Gear Rising: Revengeance, if anything, fans will just have to wait and see. 

PC Ports for Metal Gear, Konami Collector's Series Now on GOG Thu, 24 Sep 2020 11:05:21 -0400 GS_Staff

Update: 9/25/20: Just two days after news of their ratings made the rounds, Metal Gear (1987), Metal Gear Solid, Metal Gear Solid 2: Substance, and the Konami Collector's Series have released for PC.

The news was shared by Good Old Games (GOG), where fans can also pick up the titles. The games have been restored to work on modern PCs. 

Here are the direct links to each game's store page, as well as their prices: 

Original Story: 

Several classic Konami games may be coming to the PC in the near future. The Taiwan Digital Game Rating Committee recently rated a handful of titles, including the original Metal Gear, Metal Gear Solid, Metal Gear Solid 2: Substance.

The Konami Collector's Series, which includes Castlevania, Castlevania 2, Castlevania 3, Contra, and Super C, was also rated by the Committee.

As expected, no release dates or release windows were shared alongside the ratings, but they may be arriving sooner rather than later. The Demon's Souls remake for PlayStation 5 was rated by Korea's Game Rating and Administration Committee on August 20, less than a month before it was announced as a PS5 launch title

As we noted in the ratings article for that game, other notable games, such as Days Gone, Death Stranding, and Ghost of Tsushima were all rated close to their respective release dates. Catherine: Full Body was one of the outliers, rated five months ahead of release. 

The original Metal Gear launched in 1987 for the MSX2, before making its way to the Famicom and the NES. It was later released on the PS2 with Metal Gear Solid 3 and then again for the PS3, Xbox 306, and PS Vita. 

Metal Gear Solid and Metal Gear Solid 2: Substance have both been released on the PC before, but that was ages ago: 2000 and 2003, respectively. Whereas Substance is a reworked version of Metal Gear Solid 2, it appears that the new ratings point to the original version of Metal Gear Solid releasing on PC this time, instead of the expanded version, Metal Gear Solid: Integral

The Konami Collector's series bundles the first three Castlevania games with the first two Contra games. However, all of those games are already available on the PC through two separate bundles: the Castlevania Anniversary Collection and the Contra Anniversary Collection. Which makes it all a bit head-scratching.  

Stay tuned to GameSkinny for more on these PC ports as we learn it.  

[Source: Gematsu]

Listen to the Children of the Night with Castlevania Spotify Playlists Wed, 20 May 2020 19:02:08 -0400 Josh Broadwell

It's a horrible night to have a curse, but a wonderful day for listening to Castlevania music thanks to Konami Europe. The developer's European branch announced a new Spotify venture today on Twitter, bringing together nearly all the Castlevania soundtracks in a big public collection.

Polygon first spotted the announcement, which you can see below.

For now, though, here's what you can listen to.

  • Castlevania: The Original Game Soundtrack Selection
  • Castlevania Chronicles
  • Castlevania: Circle of the Moon & Castlevania: Harmony of Dissonance
  • Castlevania: Lament of Innocence
  • Castlevania: Symphony of the Night
  • Castlevania: Curse of Darkness
  • Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow
  • Castlevania: Portrait of Ruin
  • Castlevania: The Dracula X Chronicles
  • Castlevania: Order of Ecclesia
  • Castlevania: Judgement
  • Castlevania: Harmony of Despair

That's a lot of Castlevania. And according to Konami Europe, it's not the end. Castlevania playlists are just the start. There's no indication what playlists might find their way to Spotify in the future, but we're hoping Suikoden and Silent Hill end up there soon.

If you're thinking this is a surprise or seemingly random move, well you aren't wrong. However, Konami did announce that Symphony of the Night mobile port entirely out of the blue a few months back, and there are all those Silent Hill rumors floating around. Who knows what might be in store.

The original story is over on Polygon. For now, check out the Castlevania playlists over on Spotify, and stay tuned to GameSkinny for more video game music news as it develops.

Castlevania Season 4 Confirmed by Netflix Sat, 28 Mar 2020 13:44:55 -0400 GS_Staff

Though it took Netflix some 18 months to confirm the existence of Castlevania Season 3 following the air date of Season 2, the streaming giant has wasted little time confirming Castlevania Season 4. The news comes via a March 27 tweet on the official Netflix Twitter account (via Destructoid). 

Castlevania Season 3 debuted on March 5, just 25 days ago, and was only confirmed on February 4. 

Currently, it is not known how far in the development process Season 4 is, and Netflix did not share a release date or release window for the next installment of the series. Considering the long gap between Season 2 and Season 3, it's likely the series won't return at least until winter 2020 if not early 2021. 

Season 3 left a lot of questions unanswered in the Castlevania universe, with plenty of plot threads left open for Season 4. There's still quite a bit to learn about Trevor and Sypha, Isaac, Hector, and Alucard. 

Like the video game series it is based on, it's likely that, at some point, Dracula himself will return to the world of Netflix's Castlevania. Some elements of Season 3 seem to hint that might be the case in Season 4. 

However, we'll have to wait until Netflix releases more information to be sure of anything. Stay tuned to GameSkinny for more on Castlevania

Your Favorite Shows and Movies Postponed by the Coronavirus: A Full Roundup Thu, 19 Mar 2020 17:07:53 -0400 Ty Arthur

Even if you aren't in an area with a shelter-in-place order, the ongoing coronavirus pandemic has already impacted your entertainment choices. A wide swath of games, movies, and TV shows have already been postponed or delayed.

Federal guidelines for stopping transmission of the virus have prompted tweaks to video game release schedules. Doom Eternal's physical GameStop edition released a day early to help gamers practice social distancing, and Final Fantasy 7 remake may seen some shortages when it releases in early April. 

We are just beginning to see the effects of Covid-19 on the entertainment industry at large, however, and video game TV adaptations are also going to be hit hard. 

Castlevania Season 3 made it in just in time, but other shows haven't been so lucky. Production on The Witcher season 2 has notably been halted. Sadly, it will be quite some time before we get to see anymore bathtub Geralt (sob!).

That's just the start, though. Let's take a look at every TV show and movie that is either being postponed or has seen production entirely halted.

TV Shows Postponed Because of Coronavirus

The fantasy genre is taking a particularly hard hit, with Amazon's upcoming book adaptations, like The Lord Of The Rings and The Wheel Of Time, facing significant delays from their original launch windows.

Marvel television shows, alongside Stranger Things Season 4 and even The Walking Dead, have seen production paused as well. Here's what we can confirm will be or has been delayed:

  • All Apple TV Plus Shows:— postponed until an unknown time 
    • See, Servant, For All Mankind, Lisey’s Story, Mythic Quest: Raven’s Banquet, The Morning Show, Foundation
  • All Disney+ Marvel shows  postponed until an unknown time 
    • Includes LokiThe Falcon and The Winter Soldier, WandaVision
  • All Warner Bros shows   postponed until an unknown time 
    • Batwoman, Lucifer, Riverdale, The Flash, Young Sheldon, all pilots
  • All Rise  — production on current season suspended
  • American Idol — production on current season suspended
  • American Housewife — production on current season suspended
  • Batwoman — production on current season suspended
  • Bob Hearts Abishola — postponed indefinitely
  • Billboard Music Awards — postponed indefinitely
  • Bros — production delayed an unknown amount of time
  • Carnival Row Season 2  suspended indefinitely 
  • Charmed — suspended indefinitely 
  • Chicago Fire / Med / P.D. — suspended indefinitely 
  • Daytime Emmy Awards — postponed indefinitely 
  • Dynasty — postponed indefinitely 
  • Conan O'Brien — will return in new format March 30, currently uploading videos to YouTube
  • Fargo Season 4  production suspended, April 19 release canceled
  • Fear The Walking Dead Season 6  production suspended for one month
  • Friend's Reunion Special — production delayed
  • Full Frontal With Samantha Bee — production halted, new content uploading to YouTube 
  • Grey's Anatomy current season  filming suspended at least three weeks
  • Jimmy Kimmel Live — recording home segments and uploading them to YouTube
  • Last Man Standing — filming suspended just before finale, may be recorded at a later date
  • Late Night With Seth Meyers — filming suspended, but  "A Closer Look" segments will be home filmed and uploaded to YouTube starting the week of 3/23
  • Law and Order: SVU - production halted indefinitely, reruns now airing
  • Lights Out With David Spade  - production halted indefinitely
  • Lord Of The Rings Season 1  production paused at least two weeks
  • Love Fraud Showtime docuseries - premiere postponed
  • Nancy Drew - production paused indefinitely 
  • New Amsterdam - production paused indefinitely 
  • Riverdale - production paused indefinitely 
  • Russian Doll — production halted
  • SNL  at least three episodes due to begin airing March 28 to be pushed back to unknown dates
  • Snowpiercer — filming paused indefinitely 
  • Stranger Things Season 4  filming paused indefinitely
  • Supergirl  — filming paused indefinitely
  • Superstore — production halted before season finale, which is now expected to release next year instead
  • S.W.A.T. — production halted with only one episode left, unclear what will happen with that episode
  • The Bachelorette — production halted
  • The Blacklist — production on current season suspended
  • The Flash — production halted
  • The Late Show With Stephen Colbert — recording home segments and uploading them to YouTube
  • The Daily Show With Trevor Noah — recording home segments and uploading them to YouTube
  • The Righteous Gemstones — production halted
  • The Talk — production halted, reruns to air instead
  • The Tonight Show Starring Jimmy Fallon  — recording home segments and uploading them to YouTube
  • The Wheel Of Time Season 1  suspended indefinitely
  • The Walking Dead Season 11  pre-production halted for one month
  • The Witcher Season 2  production suspended for at least two weeks
  • Watch What Happens Live  — originally planned to switch to home recordings, but now postponed indefinitely as Andy Cohen was diagnosed with coronavirus

Movie Releases Postponed Because of Coronavirus

Most of the blockbuster releases for March through November have already been pushed back. However, several of these movies will hit video-on-demand streaming services much earlier. Trolls: World Tour will notably be available to rent the day it should have hit theaters: April 10. 

These early rentals will come with a correspondingly higher price to make up the difference in lost ticket sales. Most of the movies coming to streaming rental services during their theatrical release windows will carry a $19.99 rental price tag if Universal's current model is any indication. 

Here are all the movies we know of so far that won't hit their originally scheduled dates or have hit production snags in some shape or form:

  • Birds Of Prey  — available on demand March 24 (already released in theater)
  • Bloodshot — available on demand March 24
  • The Gentlemen  available on demand March 24
  • The Invisible Man  available on demand March 30
  • The Way Back  available on demand March 24
  • Sonic The Hedgehog  available on demand March 31
  • Onward — coming to Disney+ early on April 3
  • Trolls: World Tour  available on demand April 10
  • The Climb — pushed to July 17
  • Peter Rabbit 2 The Runaway — pushed to August 7
  • No Time To Die — pushed to November 25
  • Fast & Furious 9 — pushed to April 2, 2021
  • Antlers — pushed to an unknown release date
  • Avatar sequels — filming again postponed to an unknown time
  • A Quiet Place Part 2 pushed to an unknown release date
  • Beastie Boys Story — theatrical release cancelled, but will still stream on Apple TV at some point
  • Black Widow — pushed to an unknown release date
  • Blue Story — pushed to an unknown release date
  • Fantastic Beasts 3 — filming shut down on first day
  • First Cow — already saw limited release, but major release now postponed to unknown date
  • Home Alone Reboot — pushed to an unknown release date
  • Jurassic World Dominion — pushed to an unknown release date
  • Minions: Rise Of Gru — pushed to an unknown release date
  • Mission Impossible 7 — pushed to an unknown release date
  • Mulan — pushed to an unknown release date
  • Nightmare Alley — pushed to an unknown release date
  • Peter Pan & Wendy — pushed to an unknown release date
  • Spiral: From The Book Of Saw — pushed to an unknown release date
  • The Batman — production paused for two weeks
  • The Card Counter — production shut down 5 days before completion
  • The Last Duel — pushed to an unknown release date
  • The Little Mermaid — pushed to an unknown release date
  • The Lovebirds — pushed to an unknown release date
  • The Man From Toronto — production halted
  • The Matrix 4 — production halted, pushed to an unknown release date
  • The New Mutants — pushed to an unknown release date
  • The Woman In The Window — pushed to an unknown release date
  • Uncharted — production pushed back six weeks

Those are all of the TV shows and movies we know have been postponed or delayed because of the coronavirus so far. 

Know of any other seasons or movies we missed or wondering what's happening with your favorite show? Drop us a comment, and we'll find out if it's been postponed.

Castlevania Season 3 Review – World-Building or Filler Arc? Thu, 19 Mar 2020 14:48:24 -0400 Thomas Wilde

Since I saw it, I’ve been joking that Season 3 of Netflix’s Castlevania is, in its way, a truly ballsy move by its producers. Netflix is notorious for canceling shows after their third season, so naturally, Castlevania spends all 10 of its newest episodes building up to what promises to be an amazing Season 4. The final episode ought to be entitled “Try Shutting Us Down Now, Boys.”

In general, then, how you feel about this season of Castlevania will depend on one thing above all else: When you watch serial entertainment, do you prefer the journey or the destination?

Are you happy just spending time with characters you like  and would be okay if the whole show was just watching them bust on each other while they eat soup  or do you prefer a show that has a real sense of forward momentum towards its climax?

If you like the former, then Castlevania Season 3 is absolutely your jam. If you enjoy the latter, and I mostly fall into that camp, this season feels like a lot of setup for a payoff that’s not coming anytime soon.

The last couple of seasons of Castlevania, to be fair, have been mostly about the journey. I enjoyed the second season, but the single most apt criticism you can make of it is that a good two-thirds of its running time are chiefly about Trevor, Sypha, and Alucard snarking at each other in the Belmont library. It’s a long, winding road towards the final episodes, but when they arrive, they hit.

The big draw of the Dracula fight isn’t just the visuals, but the multiple layers of catharsis that go into it: In the end, it feels less like the heroes beat Dracula and more that they finally shocked him into committing suicide-by-Belmont. The action is undeniably amazing, but it wouldn’t be as satisfying without that emotional gut-punch, and that’s why you needed a lot of the build-up.

With Dracula dead, Castlevania’s third season ends up in uncharted waters. The series picks up a month after Dracula’s demise, and takes this opportunity to do a little character- and world-building, with four season-long arcs that never actually intersect.

Trevor and Sypha are now a couple, roaming the countryside as freelance monster hunters, while Alucard has withdrawn from the world, living an uncomfortable hermit’s life in the ruins of Dracula’s castle. Hector has been enslaved by Carmilla, the last of Dracula’s generals, and dragged back to her home in Styria; and Isaac is slowly making his way back across the world, gathering an army of monsters on a mission of revenge against Hector for Dracula’s death.

Each of the four arcs does build towards a sort of climax, but three of the four primarily feel like setup chapters for a greater story to be told later. The fourth, Alucard’s, is the clear loser here, as it feels like a textbook “filler arc,” which only serves to kill time and check in with our old vampire buddy.

Granted, filler arcs in other shows usually aren’t this harrowing – there’s a sequence near the end of the season in Alucard’s storyline that had me holding my breath in suspense – but it doesn’t end so much as it stops.

This is, to be fair, a problem I’ve had with a fair amount of Warren Ellis’ work. Ellis, who has a list of British and American comics work as long as your arm, is back as the solo writer on Castlevania’s third season, and his name on the credits is half of why I checked out the series to begin with.

While much of his script is as barbed and clever as the rest of the series has been, there’s a certain thematic bleakness to the third season of Castlevania in particular that, speaking as a fan of Ellis’ from way back, embraces some of his worst qualities as a writer.

Particularly in the last couple of episodes of Season 3, the series seems to relish in a sort of inescapable darkness that wasn’t there in the first two seasons. If the fight against Dracula was about saving the world, then Season 3 asks the question  throughout all four of its central arcs  of whether the world was worth saving to begin with, and it’s making a pretty strong argument that the answer is “no.”

Again, to be fair, this was also how the first season worked. It was all set up for the second season, which in turn, was all set up for its last couple of episodes. If Castlevania does get a fourth season, to pay off on the narrative threads that Ellis is carefully laying down, then it has every chance of being excellent… or at least, for being entertaining for eight or nine episodes before turning every dial to eleven for its climax.

For now, though, I can’t help but be a little annoyed by an entire season that’s effectively spinning its wheels. Very little of Trevor and Sypha’s story feels like it’s going to pay off later, and Alucard’s could be omitted entirely without an issue. Hector is mostly a non-entity, there to watch on the audience’s behalf as the script establishes a new, dynamic council of villains for next season, and you can probably see where his arc is going from very early on.

Isaac, on the other hand, is easily the star of the show. Buoyed by a standout performance by Adetokumboh M'Cormack, who does a great job with conveying complicated reactions with relatively subtle vocal cues, Isaac’s arc is by turns challenging, fascinating, and revelatory. If there’s a single must-see scene this season, it’s Isaac’s campfire conversation in Episode 6, which is easily in the top three single creepiest things in the entirety of the series to date.

I will say that the series is at least trying new things here. The joke going around is that thanks to some unexpected sex scenes in the last episodes, this is the horniest the Castlevania franchise has ever been, which is a pretty fair statement; I’d also go so far as to say that this is the horniest thing that Warren Ellis has written in years. (I’m not even sure what the next work in line would be. Maybe Vivek's sex montage in Injection?)

By the same token, the whole season feels like it’s a deliberate attempt to lay down some groundwork for the future. It expands the series' explored world, going as far away as Japan, and teases a few interesting details about the particular type of vampires that inhabit this universe.

It even brings up a couple of potential justifications for the strange anachronisms  finding modern instant noodles in 18th-century Europe, or wielding a Gatling gun in 1479  that have become a series trademark. As is Ellis' style, both of the explanations he offers are rich enough concepts that you could end up building a show just around them.

At the end of the day, though, Season 3 of Castlevania left me feeling unsatisfied. It’s the first half of something that could end up being good, but thanks to animation scheduling, the payoff isn’t coming for at least a year. I also found the season's ending too depressing by half, particularly given a couple of sudden swerves in the last couple of episodes.

It's not a waste of time, and I know a fair number of people who really enjoyed Castlevania's newest season. I get the feeling that if and when I see a Season 4, it'll make me appreciate Season 3 a little more for what it's building here. For right now, though, I'm lukewarm on it.

To frame it another way, it's a tough feeling to put into numbers. If you're really feeling persnickety, I'd probably rate Alucard's arc as a 5, Trevor and Sypha's as 8s, Isaac's as a 9, and Hector's Big Vampire Adventure as a 7.

I'd just as soon scribble out the entire rating scale with a black marker and write, "It's Complicated," in the margin.

Konami Gives Tribute with Symphony of the Night on Mobile Wed, 04 Mar 2020 11:57:47 -0500 Josh Broadwell

How's this for a Tuesday surprise? Konami's classic Castlevania: Symphony of the Night is now available on Android and iOS devices for just $2.99

This is kind of a big deal. There aren't any other mainline Castlevania games on mobile, and Konami didn't indicate any plans to bring the PSX icon to mobile following its recent re-release on PlayStation 4.

The mobile SotN isn't a straight-up port from the PSX era either. It uses the original graphics and soundtrack, but blends those with the script for the PlayStation Portable remake. We have to admit that's not a bad thing. Sure, the original script is well-known and completely meme-worthy, but the PSP version is a bit more coherent (and accurate).

According to the store description, it also boasts controller support and has achievements. There are new continue options as well, though the description and accompanying screenshots don't say what those are.

So there you have it: an inexpensive and accessible way to experience one of the best 2D platformers and arguably the best Castlevania game ever.

While we desperately hope others, like Aria of Sorrow, get the same treatment, there's no way of knowing another Castlevania game will get ported too. We'll just content ourselves with watching Castlevania season 3 on Netflix a few times instead.

You can check out Symphony of the Night on the Google Play Store and the App Store. Stay tuned to GameSkinny for more Castlevania news as it flies out of the tower.

Castlevania Season 3 Netflix Trailer Serves as Demonic Valentine to Fans Fri, 14 Feb 2020 14:53:34 -0500 Ty Arthur

News about Castlevania Season 3 has poured out of the shadows faster than a demon horde in the last few weeks, and we don't have long now to wait for the third season of the show to hit Netflix.

At the beginning of February, Warren Ellis confirmed that Netflix's Castlevania series will return to the streaming service on March 5. Now, Valentine's Day has brought a full trailer for the vampire-killing series. 

The magic-heavy clip above is basically a bloody Valentine from the streaming giant to fans, showcasing Alucard and the last of the Belmonts dealing with threats both human and supernatural. This time around, Trevor and his misfit gang of companions try to save humanity from extinction as vampires farm them for blood.

Now that Dracula is (seemingly) defeated, Carmilla and her cadre of allies pose the biggest threat to the show's heroes — and humanity. Of course, Dracula could return as the big-bad, as he's been known to do from time to time. 

While there hasn't been a proper entry in the Castlevania video game series since 2014's Lords of Shadow 2, there have been titles to fill the void. Symphony of the Night mastermind Koji Igarashi worked on 2019's Bloodstained: Ritual Of The Night, which is a modern take on the franchise and well-worth checking out. 

Stay tuned to GameSkinny for more news on the flood of Netflix game adaptations, from Castlevania to the cultural phenomena of Geralt of Rivia in The Witcher!

Castlevania Season 3 Release Date Confirmed by Warren Ellis Tue, 04 Feb 2020 13:56:50 -0500 Ty Arthur

A golden age of video game adaptations is officially upon us thanks to Netflix. Today, the streaming service officially confirmed that a third season of the animated Castlevania series will land on March 5!

Though we're glad to officially hear it, the news was expected to arrive after series writer Warren Ellis began teasing info about Season 3 on Twitter early today and yesterday. 

If you missed it before, you can also check out the previous Castlevania Season 3 teaser image that was recently released by Netflix. It features antagonist Carmilla alongside three new characters. 

Castlevania isn't the only thing Netflix is working on, though. The streaming giant has a Resident Evil live-action series up its sleeve as well, which is expected to begin filming this summer.

Netflix also just knocked it out of the park with Henry Cavill as Geralt of Rivia and Anya Chalotra as the sorceress Yennefer in the opening season of The Witcher.

While the first season skipped around in time to establish many of the main characters and storylines, the second season will reportedly move towards a more straightforward narrative.

Stay tuned to GameSkinny for more on video game movies and shows as it develops. 

Castlevania Season 3: New Image Sheds Light on Netflix Series Mon, 20 Jan 2020 13:51:17 -0500 GS_Staff

Netflix has unveiled a brand-new image for Castlevania Season 3, the streaming network's anime series based on the video game IP of the same name. Though the image (seen below) doesn't show us a whole lot, it does give us a glimpse at Carmilla, as well as three new characters.

Though we don't know anything about the dramatis personae sharing the spotlight with Carmilla, it's safe to say they will be important characters in the upcoming season Castlevania on Netflix. It's even possible that their appearance alongside the series' new antagonist makes them guilty by association. 

However, there has been no confirmation of such an allegiance from Netflix or anyone associated with the series, so that's simply speculation on our part. It's possible they're on anyone's side come the end of Season 3 — perhaps even the Belmonts'

The new image first appeared on the Adrian Fahrenheit Tepes Twitter account, which is the official Twitter account for the Netflix show. 

As of writing, we don't know too much more about Castlevania Season 3 on Netflix. Though Season 3 was ordered in late 2018, Powerhouse Animation, the studio behind the anime series, has, until recently, remained relatively mum on the subject. 

It is likely, though, that with the latest reveal, alongside a handful of tweets from the studio teasing Castlevania Season 3, more details will emerge very soon. That's not to mention the series' description on Netflix has been updated to confirm a new season is coming, complete with a blurb describing the state of the show and Trevor Belmont post Season 2:

Trevor Belmont isn't the man he used to be. But he's all that stands between humanity and Dracula's fury.

Season 1 and Season 2 of Castlevania are currently available to stream on Netflix. The dark fantasy series debuted on the streaming service in 2017, and is written by Warren Ellis. We caught up with Ellis just after the first season aired to discuss his relationship with Castlevania, as well as his vision for the series. 

Castlevania stars Richard Armitage as Trevor Belmont, James Callis as Alucard, Graham McTavish as Dracula, Alejandra Reynosos as Sypha, and Jaime Murray as Carmilla. Season 1 consists of four episodes; Season 2 consists of eight episodes. 

Stay tuned to GameSkinny for more news and info on Castlevania on Netflix as it emerges from the shadows. 

Bloodstained: Ritual of the Night Creator Still Interested in Castlevania Wed, 05 Jun 2019 13:18:52 -0400 Jonathan Moore

In a recent interview with Gematsu regarding the upcoming Bloodstained: Ritual of the Night, producer and creator Koji Igarashi confirmed that he would return to the Castlevania series if Konami would allow him to do so. 

The quotes in question come near the end of the interview, where Igarashi admits that he loves "making action games." He said that there are two episodes of the Castlevania franchise he would like to complete if given the chance, particularly the story following 2003's Castlevania: Aria of Sorrow, which released for the Game Boy Advance. 

Specifically, Igarashi said: 

There are two episodes that we’ve implied but never finished. So I’d like to finish those. In Castlevania: Aria of Sorrow, we implied that Dracula was destroyed in 1999, but no one has yet to tell that story.

In response to the interviewer asking, "So if Konami gave you the offer, would you make it?", Igarashi replied, "Yes." 

Before Igarashi left Konami in 2014, he worked on a plethora of popular Castlevania titles. His most prominent, however, was his first: Castlevania: Symphony of the Night. Igarashi worked as a scenario writer and programmer on the game before being promoted to assistant director of the game during its production. 

He would go on to work on 13 more Castlevania titles and receive special thanks in a number of others. He did not work on early titles in the franchise, which are featured in the recent Konami anniversary collection

Igarashi also talked to Gematsu about Bloodstained: Ritual of the Night, his upcoming gothic-horror action game reminiscent of the Castlevania series. However, Igarashi cautioned that while Castlevania might have in some ways influenced Bloodstained, the game is a distinct product. 

There are no elements of Castlevania in the story. In the gameplay, however, there are definitely elements that will remind you of Castlevania. When we launched the Kickstarter campaign, we discussed what our audience would want from an Igarashi title, and I thought they would probably want a ‘gothic horror’ experience.

At least not something that’s sci-fi or something set in the future. Therefore, the elements will be similar to an extent, but we took care to distinguish this game from Castlevania.

Bloodstained: Ritual of the Night is set to release on June 25 for PlayStation 4, Xbox One, and PC. The entire Gematsu interview can be seen here.

11 Most Expensive Horror Games of All Time Fri, 19 Oct 2018 09:36:16 -0400 Oscar Gonzalez






Silent Hill 2


As seen on this list, certain games increase in value because of their age or lack of availability. However, in the case of Silent Hill 2, the game jumped in value because it's just so damn good.


Silent Hill 2 is not only considered the best entry of the Silent Hill franchise, but many would also argue it's the best survival horror game ever made.


Not only are general game collectors trying to get their hands on factory sealed copies to complete their collections, but Silent Hill fans are also spending big money for brand new copies.


Thing is, finding a sealed copy of the game is tricky since so man people bought the game to actually play it.


The Greatest Hits version of Silent Hill 2 is worth around $150, but a factory sealed copy of the original version of the game sold for $213 this past September.




And there you have it; the most expensive horror games of all time -- so far.


Those who want to possibly dip their toe into video game collecting will have to save up quite a bit of money to complete a collection, that's for sure. The next best option is to wait for the collector bubble to burst and see prices on these games fall to their deaths. 


But that might be a long, long time. 


Let us know if you'd be willing to pay these horrendous prices for these horror games in the comments below. 


Rule of Rose


Rule of Rose is another PlayStation 2 game that is surprisingly rare and could easily be one of the newest games to see a severalfold increase in value since its release date.


The game takes place in an abandoned orphanage in England during 1930. This, of course, means dealing with creepy kids, which is never fun.


Maybe that was one reason why critics didn't care for the game. Another victim of lackluster sales, the Rule of Rose was gutted when it released two months before the release of the PlayStation 3. 


Earlier this month, a factory sealed copy of Rule of Rose sold for $412.


Haunting Ground


With every new generation of consoles comes another generation considered to be "retro." This means PlayStation 2 games are now becoming rarer and increasing in value. One example is 2005's Haunting Ground.


Considering a spiritual successor to Clock Tower 3, Haunting Ground was another survival horror game that saw players controlling Fiona and her brave doggo, Hewie. Like other games in the Clock Tower series, Haunting Ground didn't blow critics away when it came out -- but fans loved it. 


However, because of lower than expected sales, there are not many copies of Haunting Ground floating around. That means prices for the game have surged on eBay.


One factory sealed copy of the game sold for $260 back in August.




In the 80s, ICOM Simulation created multiple point-and-click adventure games for Macintosh computers, which were then ported to the NES by Japanese publisher Kemco. The trifecta of adventure games ported were Déjà Vu, Shadowgate, and Uninvited.


Like many horror games, Uninvited is set in an old mansion. Players search for their sister while trying to avoid an array of traps, ghosts, and other entities -- all hellbent on killing you.


The game will also kill your wallet as a brand-new copy of Uninvited can go for $233.


Enemy Zero


Due to their high quality and low availability, many rare games on the Sega Saturn were among the first to dramatically increase in price following the console's demise. Games such as Panzer Dragoon Saga, Shining Force III and Dragon Force soared in price as collector's scrambled to add them to their collections.


Enemy Zero, while not considered one of the best games on the system, became one of those games. 


The second entry in the D franchise, Enemy Zero is much different than the previous game. Here, players have to contend with invisible enemies using only sound to find their location, whereas the original was a more point-and-click affair. 


To get a copy of Enemy Zero will cost approximately $150.


A Nightmare on Elm Street


Before Dead by Daylight and its multiplayer horror action became popular, it was Nightmare on Elm Street on the NES that pitted four players against Freddy Krueger.


Developed by the license shovelware extraordinaire LJN, Nightmare on Elm Street has players control up to four teenagers who need to collect Freddy's bones a la Nightmare on Elm Street 3: Dream Warriors


The game itself is nothing remarkable -- as is the case with most games LJN made during the NES era. However, there has been a surge in popularity for speedrunning the game in due to its unique four-player gameplay.


A complete copy of the game can fetch close to $200 on eBay.




Chiller is one NES game that many owners of the console never saw. Originally released in the arcades in 1986 and then ported to the NES in 1990, Chiller is a light gun game unlike any other.


In the console version, players kill monsters in five stages, which is different than the arcade game where players tortured people strapped in various medieval devices. Still, for an NES game, it's quite graphic.


The reason why NES owners didn't get their hands on a copy of Chiller back in the 90s was that it was an unlicensed game, and unlicensed games meant (and mean) BIG money.


A copy of the game with a box, not even brand new, went for $124 last month.


Splatterhouse 3


Another classic series full of monsters and gore is Splatterhouse. Beating demons to a bloody pulp may not seem like a big deal these days, but back when it came out for the Sega Genesis in 1993, the game was controversial and popular.


Unfortunately, Splatterhouse 3 also released just ahead of the Sega 32X in the U.S. and the Sega Saturn, making it a game that was easily looked over. It also didn't help that the marketing behind it was lackluster and any hype it had quickly died off. 


The result is that these days, new copies of Splatterhouse 3 typically go for $150-$200 on eBay.


Clock Tower


Clock Tower on the PlayStation is the second game of the series, but the first to make it across the Pacific. Its localization was likely due to the success of the first Resident Evil, which was released the year before.


Despite its creepy, foreboding atmosphere and terrifying antagonist, Clock Tower didn't wow critics when it came out in 1997, but it had the kind of scares horror fans loved, making it a much-revered cult classic. 


Clock Tower became one of the PlayStation's sleeper games and eventually became (very) hard to find. A collector looking to complete their horror collection today will need to put up some big bucks as a sealed copy of the game went for $500 in September.




Castlevania on the NES is undoubtedly a classic. It was the start of a long-running franchise that would still be in development if Konami was willing to start making new games again (ahem).


But that's not why we're here; we're here to talk about the absurd price this game can fetch on the collector's market.


The first adventure of Simon Belmont had gamers take on iconic horror characters such as Frankenstein's Monster, the Mummy, and, of course, Dracula himself. That made is a hot commodity then and most certainly one now. 


The original Castlevania is not a hard game to find, but obtaining a brand-new copy is.


A 32-year-old sealed game is worth its weight in gold, especially if it has a horizontal seam, or H-seam. And that's the key; the seam is where the factory that produced the cartridge sealed the package, and it's an indicator of whether a game has been resealed or not.


Unfortunately, some scammers have found ways of recreating the H-seam, thus causing additional concern for collectors.


However, last month, one sealed copy of Castlevania sold for $449.95. And one rare, sealed Dracula variant sold for a whopping $699.99 in 2016. 


Resident Evil: Gaiden


Although it isn't the first survival horror game, many would consider Resident Evil to be the game that put horror games in the public conscious. Starting in 1996, the franchise sold millions of games in multiple console generations and earned Capcom billions of dollars.


However, one game in the series didn't sell so well, making it a valuable collector's item.


Resident Evil: Gaiden came out in the U.S. in 2002 for the Game Boy Color. When it released, reviewers didn't quite know what to make of it and gave it below average scores (we're talking 4/10s, here). This, of course, resulted in the game not selling all that well.


But a game selling poorly is music to a collector's ears as copies of Resident Evil: Gaiden can now go for $200-$300 for a sealed copy. That's a far cry from the original price of $29.99.


There's never a bad time to play some retro horror games.


Instead of listing out the best or lesser-known titles designed to scare, this list will instead shock with the ridiculous prices these games fetch on eBay.


Thanks to an inflated collectors market, vintage games have shot up in price in recent years. Even mediocre games have increased in value several times due to a growing group of individuals attempting to complete their respective libraries. 


Whether from the Sega Genesis PlayStation 2, Gameboy, or Sega Saturn, these are the most horrifyingly expensive horror games of all time. 

8 Franchises We Want to See Return in 2018 Fri, 22 Dec 2017 18:48:26 -0500 Allison M Reilly

2018 is going to be an exciting year for video games. Many awesome titles have already been announced, including the new Mega Man 11 and Bayonetta 3. Other franchises have announced additions for 2018, such as Yoshi, Kirby, Fire Emblem and more.

2017 was a pretty remarkable year for gaming, so next year certainly does have big shoes to fill. There are a few franchises who don't have games announced for 2018 that would help fill those shoes a little. Here are eight franchises we'd love to see make a comeback next year.

Super Smash Bros.

Every major Nintendo console since N64 has had a Super Smash Bros. game. It's only tradition that the Switch has a Super Smash Bros. game too (and that one of Mario's moves is a hat throw.) Sure, there's Brawlout, but that's not the same thing. A 2018 Super Smash Bros. game that includes both new franchises (thinking Splatoon, Lego, Bomberman) and new characters from franchises already in the series (such as Knuckles, Ganon, the Broodals).

The Elder Scrolls

The Elder Scrolls V: Skyrim came out way back in 2011 and has already had, like, 12 remasters. Yes, Skyrim is awesome, but a brand-new Elder Scrolls game would be even more awesome! Skyrim doesn't need another remaster. If the new game took place in Elsweyr, the land of the Khajiit, or the Argonian homeland Black Marsh, then that would be really cool for the Elder Scrolls series. 

Donkey Kong

It's been a while since we've had a fun, solid Donkey Kong game. The last one was Donkey Kong Country: Tropical Freeze for the Wii U in 2014. A new Donkey Kong game similar to Donkey Kong 64 would be awesome. Sure, there's still rainbow coins and such to find in these old games, so maybe it's too soon for a new game. Nonetheless, a Donkey Kong 3D platformer for the Switch would be a great addition to the console's library.


Who doesn't love a good game about vampire hunters? The last Castlevania game was Castlevania: Lords of Shadow 2 back in 2014, and it's high time this franchise is introduced to new audiences. There hasn't been a Castlevania game in so long that a new title hasn't been released on any of the current consoles. Castlevania games are just cool, and a new Castlevania title in 2018 would be incredibly exciting.


If there's a franchise that could use both a remake and a new game, it's F-Zero. Not only has F-Zero not had a game since 2004, but later games have never had the appeal and the spectacle of the very first F-Zero. And Captain Falcon has gotten way more airtime than the series itself. 2018 is as good a year as any to bring back F-Zero and that fabulous soundtrack. "Big Blue" anyone?

James Bond

The first-person shooter genre needs a game that's suave and sexy, and a James Bond game fits the bill. You know, more stealth and less run 'n gun.

Nonetheless, the last James Bond game, 007 Legends, came out back in 2012. Although it makes sense to time James Bond games with their Hollywood counterpart, I don't see any reason to wait for the next Bond film before making another Bond game. Besides, a new James Bond game would be the perfect opportunity to have Idris Elba star as 007 himself, even if it's only in the voice acting.

Crash Bandicoot

Crash Bandicoot got a remake this year, but it's about time the silly critter got a whole new game. Surely, Dr. Neo Cortex hasn't given up taking over the world just yet. It would be pretty neat to get a 3D platformer/Crash Team Racing hybrid next year as the new addition to the franchise. Crash Bandicoot also hasn't seen anything on console for a long time, as many of the most recent games were mobile games. It would be great if the franchise return was also a console return.

Ice Climbers

The Ice Climbers literally have one game, also called Ice Climbers, which came out way back in 1985 for the NES. How have they not had another game, especially since they've been in just about every Super Smash Bros. game? More people have played as the Ice Climbers than actual Ice Climbers by this point.

Because there's only one game, it's arguable that Ice Climbers doesn't count as a franchise. But, if any character is deserving of a return in their own game in 2018, it's the Ice Climbers.


Even without the return of these franchises next year, 2018 will be an amazing year for video games. There's already plenty to look forward to, and a lot can happen in 12 months' time. Perhaps we will see the return of one of the eight franchises mentioned? There's only one way to find out: onward to 2018!

Warren Ellis talks Netflix's Castlevania Sat, 08 Jul 2017 13:27:22 -0400 Thomas Wilde

If you're into comic books at all, you probably know the name Warren Ellis. His most famous work might be the cyberpunk story Transmetropolitan, his work defining the Wildstorm universe with comics like Planetary and The Authority, or his six-issue runs for Marvel on Secret Avengers and Moon Knight.

Currently, he's putting out the independent books Injection and Trees for Image and reimagining the old '90s Wildstorm superhero universe as a taut science fiction/conspiracy book in DC's The Wild Storm. His novella Normal is now available in paperback.

Ellis is also the writer and co-producer for Castlevania, which debuted yesterday on Netflix. We were able to ask him a few questions about the show.

I remember you discussing a Castlevania direct-to-DVD movie more than 10 years ago while you were putting out the Bad Signal, but it seemed like this project was stuck in development hell until relatively recently. Can you talk about the road this project's taken for you?

Honestly, I'd forgotten all about it. 10 years ago, I was [hired] to write a Castlevania movie, and the project stalled for reasons I'm still not entirely clear on. In any case, it went away, and I moved on. I have a feeling I've written two novels and one novella since then, as well as god-knows-how-many graphic novels, a few tv scripts, and etcetera. Late in 2015, I got a call from Kevin Kolde at Frederator telling me that they'd sold Castlevania, with my script, to Netflix, and asking me if I would please turn that script into four half-hour TV episodes, and also write a continuation that would fill out a one-season order.  I had to spend an hour grubbing around in my storage systems just to find the last draft of the original script. So I was a little taken by surprise.

So, I have no idea what happened in the intervening decade, but by 2016, I was working on a rewrite of a script that was 10 years old. So that was a little odd, yes. Also, pretty much the worst thing you can ask a writer to do because you're just spending all day swearing at your younger self for being such a useless hack.

Art by James Jean, for the original Castlevania project.

What did you do to familiarize yourself with the series for the project? This isn't exactly a series with a firm continuity, and much of it changed over the course of the last few games.

I'm not a gamer, and there was no access to the original game to be had anyway -- at least, not 10 years ago. Luckily, even then there was an enthusiastic fan base who put an awful lot of information up on the web. So, thanks to the fans, there was a great deal of material for me to draw on.

One of the things I like about your work is that you're usually trying to do something new with a project, such as experimenting with the format, pacing, or price of a comic. What were your design goals with Castlevania?

Well, as noted, the original thinking all happened 10 years ago -- this is before Game of Thrones made it to television, in fact, or even Vikings -- so I was trying to create an adult-oriented medieval fantasy for the screen without a lot of other people really working in that space for me to push against. My goals were really to try and put a human face on this kind of weirdness, to find the relatable (or at least funny) moments between the plot beats and the action and try and make them breathe

This led to poor Richard Armitage having to voice act his journey up a medieval shit-pipe.  

Can I just say here that our actors have been amazing, and have really lifted the piece beyond my every hope and expectation? We managed to convince an amazing cast to join us for this insane gig. One of my favorite things is that Alejandra Reynoso's Twitter background pic is now the selfie she took with Tony Amendola during a Castlevania recording session.

How much of a say did you have in when and where the story took place? Obviously, the geography's fairly well set in CV, but the various stories are set across the better part of a thousand years. Why CVIII and not, say, Simon's Quest or Dawn of Sorrow?

There's not an exciting or illuminating answer to this one, sorry. I was asked to adapt one specific story.

Is the series still set within the CV timeline, the way you said the D2DVD movie was?

Near as, damnit? It's CVIII, as per instruction, so it remains set pretty much within that period.  

How much, if anything, does the series have in common with that treatment for the earlier film? Rich Johnston has put up a saved copy of one of your production blogs, and I've noticed that Lisa Tepes is in a script sample there, as well as the Netflix series's cast list.

I made a bunch of cuts and rewrites to accommodate and take best advantage of the new four-episode structure -- I think I lost a character or two, and removing maybe half a dozen scenes? The rewriting was done in early 2016, so a lot of that is fuzzy in my memory now. I write a lot, and I am really quite old now. But, speaking generally, this four-part opening is essentially the script I wrote 10 years ago, and my contracted task was to adapt that script for an episodic framework, not write a new one. The second, forthcoming part of Season 1 is, however, all new territory.

Is the goat scene still in?

Apparently so! And you should hear some of the things I've forced actors to say in the second part of Season 1, for 2018...

Stay tuned to GameSkinny for all things Castlevania


Why Hasn't Konami Remastered Its 2D Castlevania Backlog? Thu, 06 Apr 2017 17:42:10 -0400 ThatGamersAsylum

Konami has made some odd decisions in recent years from top to bottom. From all the drama surrounding the Metal Gear series and its now-independent creator Hideo Kojima, to the whole fiasco with Silent Hills getting cancelled, the company has been subjected to a lot of criticism from its fans. 

But there's another influential IP that Konami hasn't quite been treating well lately -- Castlevania. With the industry's recent influx of reboots and remasters, a lot of fans are wondering why the heck we haven't seen some Castlevania games coming to modern devices. 

In the last few years, Konami has decided to restructure its company to be more mobile-focused, while largely forsaking the franchises that made them successful. It drove away Metal Gear Solid’s creator, Hideo Kojima, in an epic display of giving zero f*cks about what he brought to the company. The Silent Hill reboot also fell to the same fate since it was under Kojima's name. 

Konami has since announced a Kojima-less entry in the MGS series that's really more of a zombie spinoff. And aside from that, the company seems more concerned with making mobile games, pachinko machines, and ruining beloved childhood TCGs than it does with revisiting any of its iconic Castlevania games. 

A little history...

The last Castlevania game was Lords of Shadow 2, released 3 years ago in February of 2014 for the PS3 and Xbox 360. Before that, there was Castlevania Mirrors of Fate for the 3DS -- which despite being a 2.5D side scroller, was still an action-oriented game in the same vein as Lords of Shadow.

To find the last Metroidvania-style Castlevania game, you have to go back almost a decade 2008’s Order of Ecclesia. It had a killer style and top-notch bit art that earned it glowing reviews upon release. But in spite of its success, we never really saw another game like it. 

Where's My Castlevania?

Not Around Here (Not Anytime Soon, At Least)

There are two questions begging to be asked here:

  1. Why haven't there been any new 2D Castlevania games?
  2. Why haven't any of the older Castlevania games been remastered?

With the rise of mobile gaming on smart devices, the continued popularity of handhelds like the Nintendo 3DS, and the recent release of a hybrid console like the Switch, it seems like the perfect time to revisit a style/genre of game that was basically made for handheld play. The Switch provides an especially lucrative opportunity to bring those much-beloved classics into the modern day. Nintendo is doing it with many of its exclusive fighting games, so why shouldn't Castlevania get the same love?

Just imagine having Symphony of the Night and all six handheld-based Castlevania games available for one system. Heck, with all the advancements we've made in terms of storage, you could probably fit multiple games on one disc or cartridge and sell it as a bundle. 

Sure, the first two GBA Castlevania games -- Circle of the Moon and Harmony of Dissonance -- were released on the Wii U Virtual Console in 2014. But the Wii U isn't exactly a super successful console, so making those games available there doesn't make them available to their whole audience. Symphony of the Night is also available for digital download on PSN and Xbox Live, but even then it's not currently available on current-gen consoles like the PS4 and Xbox One. 

The Market Has Spoken!

Konami might be justifying the lack of new or remastered Castlevania by saying that there simply isn't any consumer interest in it. But a quick Google search will prove that's patently untrue. 

If you Google "metroidvania games", you get a massive list of modern games that are trying to emulate what Castlevania did back in the day. And it just keeps going and going and going. 

The case for Konami revisiting its Castlevania titles only gets more compelling when you look at how much the market wants more Metroidvania games. Not only does the market want them, but a lot of those that have been released in the last several years have been very successful. Here are some examples:

  • Axiom Verge
  • Guacamelee
  • Rogue Legacy
  • Owlboy
  • Apotheon
  • Salt & Sanctuary
  • Steam World Dig
  • Shadow Complex
  • Ori and the Blind Forest
  • Recent Shantae games

Hell, just recently Hollow Knight was released and has been getting great reviews across the board.

Some of these games play very close to the vest with the Metroidvania formula, while others innovate and only loosely utilize it. But the consistent theme is that the formula holds up and people love it. Chances are that you've heard of at least a few of these games, and maybe have even played (and enjoyed) some of them yourself.

This isn’t even considering the fact that the man behind the Castlevania formula, Koji Igarashi, secured $5.5 million worth of funding for his Metroidvania game, Bloodstained: Ritual of the Night, via Kickstarter.

There’s very clearly a market for these games. And it doesn’t have to be a triple AAA, high-risk venture. Konami could make a game with a smaller scope, or at least test the waters by porting older games in the series to see if the interest is still there.

Their whole purpose is to make money, just like any other company. And their rationale for the recent treatment of many of their IPs -- the Castlevania series included -- is that they can't make money off those games or genres anymore. But that's clearly not true if you look at the indie development scene and how thriving the Metroidvania market still is. They could profit off of that while pleasing their fan base. It's a win-win.

Metroidvania even has its own "tag" on Steam!

I want more 2D Metroidvania style Castlevania games. And for now, I'd be willing to settle for ports and remasters on current gen consoles or the Nintendo Switch. And I know I'm not the only one -- there are a lot of avid Castlevania lovers out there who miss the days of old.

We know you can do it, Konami. If Capcom has done a halfway decent job of porting the Mega Man games, surely you can give Castlevania a shot. After running your fans through the wringer with Silent Hills and the Kojima kind of owe it to us. 

Netflix's Castlevania: DO's and DON'Ts Fri, 10 Feb 2017 08:00:01 -0500 Unclepulky

Castlevania is one of the longest running franchises in all of gaming, dating back to 1986. While its popularity has dipped in recent years due to a slew of mediocre titles, the series is set for a resurgence, following Netflix's announcement that an animated Castlevania series is in production.

We know almost nothing about this series at the moment, save for the identities of the people in charge of the series, the fact that it'll be coming out in 2017, and that it will be an adaptation of Castlevania III: Dracula's Curse.

We have no way of knowing exactly what kind of series this will be, but, as fans of the series, we know that there are some things that most definitely should be aspects of the series, and some things that don't belong in this world.

DO: Embrace the Lore

There's a lot more to the Castlevania series than just "Simon Belmont whips Dracula to death." There's a deep well of developed characters and intricate stories that this new show can tap into.

From the morally conflicted Alucard to the animal controlling Maria Renard. From Soma Cruz's battle to stop Dracula's resurrection in the future of 2035, to Eric Lecarde and John Morris's quest to stop Dracula's niece during WWI, the possibilities are endless.

Most likely, we're not going to get to see every aspect of this universe explored. As I said earlier, the first season of this series will be an adaptation of Castlevania III, meaning the protagonist will be Trevor Belmont. And yes, the series likely will focus on the Belmont family as a whole. However, that doesn't mean that everything else needs to be completely ignored.

DON'T: Insult the Material

The co-producer of Netflix's Castlevania is Adi Shaknar.

If that name sounds familiar to you, it's because he was the executive producer of excellent films such as Dredd and The Lone Survivor. However, he was also the director of the short film, Power/Rangers.

The short film was made as a parody of dark and gritty Hollywood reboots of popular properties. Even understanding Shaknar's mentality and reasoning for making the film, as a fan of Power Rangers, I found my watching of the movie to be a downright unpleasant experience.

Now, Castlevania is much darker source material than the majority of Power Rangers seasons. But seeing this quote from Shaknar...

“Breaking News: I’m producing a super violent Castlevania mini-series with my homies Fred Seibert and Kevin Klonde. It’s going to be dark, satirical, and after a decade of propaganda it will flip the vampire sub-genre on its head.”

...I'm more than a little worried. Like all fans of the series, there's a lot of things I want to see happen in the series.

What I don't want to see is Trevor Belmont doing a whole bunch of drugs and killing innocent people. I don't want to see Grant be filled with nothing with angst over his dead family, and I don't want to see Alucard, one of the series's most beloved characters, simplified to the point of being unrecognizable.

DO: Have High Production Values

The above still is from the fight against Dracula in Castlevania: Symphony of the Night.

Do you see how crazy this is? Because, for those not in the know, the entire series is just as off-the-walls.

For this series to succeed, the animation needs to be crisp, and the art design needs to be both detailed and imaginative. One of the immediate appeals of any Castlevania are the creature designs and backgrounds. For this to be a good adaptation, it needs to be able to match the games in this regard.

While I'm talking about the production side of things, I'll also say that the producers should search out and hire the best voice actors they can. Yes, this is a series infamous for its bad voice acting, but that's one aspect that shouldn't transfer over to the show.

They shouldn't get celebrates. And they shouldn't just get Tara Strong and Crispin Freemen (although I LOVE them), because they're in everything. They should cast the VA's best suited for the roles.

 DON'T: Change the Core Plot

For this one, I'm mainly talking about the first season of the show.

Castlevania III: Dracula's Curse is the earliest game in the series's timeline, save for Lament of Innocence. If they make changes to the story here, they could potentially impact all future seasons.

And really, despite being an NES game, Dracula's Curse doesn't have a bad story at all.

In the year 1476, Trevor Belmont, hailing from the feared Belmont family, is called in by the Church to kill a risen Dracula. Along his quest, he meets a pirate transformed into a demon named Grant, a young sorceress named Sypha, and Dracula's half-human son, Alucard.

While the plot is simple, this set up allows for plenty of action and, more importantly, the potential for character arcs for the four protagonists. This can be a show focused on the action and the characters; there don't need to be random tangents. There don't need to be extra quests or anything; just plain old, simple character development.

And Lastly


While horror elements have always been a part of the Castlevania series, they've been consistently goofy.

And that's just fine! Because, you know what? This series is cheesy.

It's over the top in just about every way. Over the top stories of cosmic battles between good and evil, over the top sweeping scores, over the top boss designs; subtlety is not a word which should be anywhere near this production.

I'm not asking for Gurren Lagann or Asura's Wrath or anything, but the 'cheese factor', as I call it, needs to be strong with this series.

Are you excited for this series? What do you think is important in its production? What other games should get season long adaptations? Let us know in the comments!

5 Creepy Jack-O-Lanterns Inspired by Your Favorite Horror Games Thu, 13 Oct 2016 10:00:02 -0400 Joshua Harris


Those were just some of the well-crafted and painstakingly amazing jack-o'-lanterns based on some of your favorite horror games. From Bioshock to Doom, no game is safe from the seasonal craft of pumpkin carving. Have you done any carving like this or plan to? Let us know in the comment section below.


Bioshock-ingly detailed carving 


And finally, lithiumflame really knocks the ball out of the park with this one. Based on Bioshock's Big Daddy, no stone is left un-turned. The time and work spent on this pumpkin carving is absolutely incredible; the cross hatching and line work is precise. Even the Little Sister of to the side is detailed enough to show what she is in relation to the hulking Big Daddy next to her. The gallery contains more close up shots from varying angles on the pumpkin, kudos go to lithiumflame for all the hardwork and creativity that went into this.


This Castlevania Jack-O'-Lantern Doesn't Suck


Here comes another classic, Castlevania. Painterkms put extra love and care into carving this one, the attention to detail shines through each carefully peeled layer of pumpkin like the wavering short-lived tea candle inside. The Imgur gallery shows the work that went into crafting this beast; it's enough to make even Dracula jealous.


 Left 4 Dead On Pumpkin Carving


Don't get left behind with another bogus jack-o'lantern this year. Brandmillerart brings the Left 4 Dead logo to life with their carefully carved out pumpkin, giving it the most perfect nitty and gritty look. I have to hand it to them, they did a wonderful job.


Doom II Cyberdemon Boss Fight


This Doom II pumpkin was carved by Ceemdee, and amazing take on a classic and thrilling horror game. Here, we see Doom Guy in great detail against the pumpkin's soft, mushy exterior as he is fighting off the massive boss Cyber Demon. If you think this pumpkin is great, make sure to give their other carvings a look too, the rest of them are highly detailed and well crafted.


Silent Hill Sigil


From DeviantArt pumpkin carver Zi11ion comes our very own Silent Hill jack-o'-lantern. Modeled after the Halo of the Sun symbol, Zi11ion hopes that trick-or-treaters will be able to "save their game if they that their lives are in danger." If you manage to catch yourself walking past this pumpkin, make sure you have gone trick-or-treating in the wrong haunted neighborhood.


It's that time of year again, gamers. The season for pumpkin carving, candy binges, and the overabundance of horror games (cheesy or frightening). What Halloween season wouldn't be complete without some well-crafted jack-o'-lanterns? Especially gamertastic ones that are inspired by some of the horror games we all know and love.


Here are five of some of the coolest pumpkins nestled atop a studious horror gamer's porch.

Nintendo Classic Mini - NES coming November 11th Thu, 14 Jul 2016 05:22:27 -0400 Anthony Pelone

For American and European audiences comes the Nintendo Classic Mini - NES, a reproduction of the beloved 8-bit console that's arriving November 11th. While it doesn't use cartridges, it comes installed with 30 different games for the price of $60. The game list is as follows:

Balloon Fight
Bubble Bobble
Castlevania II: Simon’s Quest
Donkey Kong
Donkey Kong Jr.
Double Dragon II: The Revenge
Dr. Mario
Final Fantasy
Ghosts n' Goblins
Ice Climber
Kid Icarus
Kirby’s Adventure
Mario Bros.
Mega Man 2
Ninja Gaiden
Punch-Out!!  Featuring Mr. Dream
Super C
Super Mario Bros.
Super Mario Bros.  2
Super Mario Bros.  3
Tecmo Bowl
The Legend of Zelda
Zelda II: The Adventure of Link

Also packed with the system is a NES Classic controller, which as the name implies is a replica of the original controller. These will also be sold separately for $9.99, and can be compatible with NES VC games on Wii and Wii U when connected to a Wii Remote. Wii Classic Controllers and Wii U Classic Controller Pro can also be used with the system.

To further capitalize on the nostalgia, it'll also come packaged with an AC adapter; however, a HDMI cable has also been confirmed to arrive with the system. No trailer was accompanied with the announcement, so we'll have to wait to see how these retro games are enhanced via HD.

Finally, each game will allow for numerous save states, so you won't have to rely on annoying passwords to continue your game -- though assume you can still use them if you want.

We'll keep on eye on more related news as the Nintendo Classic Mini - NES nears its release date. In the meantime, you can check out the amusing press release here.

Are you excited for this NES reproduction? Let us know in the comments below!