Castlevania Articles RSS Feed | Castlevania RSS Feed on en Launch Media Network Bloodstained: Ritual of the Night Creator Still Interested in Castlevania Wed, 05 Jun 2019 13:18:52 -0400 Jonathan Moore

In a recent interview with Gematsu regarding the upcoming Bloodstained: Ritual of the Night, producer and creator Koji Igarashi confirmed that he would return to the Castlevania series if Konami would allow him to do so. 

The quotes in question come near the end of the interview, where Igarashi admits that he loves "making action games." He said that there are two episodes of the Castlevania franchise he would like to complete if given the chance, particularly the story following 2003's Castlevania: Aria of Sorrow, which released for the Game Boy Advance. 

Specifically, Igarashi said: 

There are two episodes that we’ve implied but never finished. So I’d like to finish those. In Castlevania: Aria of Sorrow, we implied that Dracula was destroyed in 1999, but no one has yet to tell that story.

In response to the interviewer asking, "So if Konami gave you the offer, would you make it?", Igarashi replied, "Yes." 

Before Igarashi left Konami in 2014, he worked on a plethora of popular Castlevania titles. His most prominent, however, was his first: Castlevania: Symphony of the Night. Igarashi worked as a scenario writer and programmer on the game before being promoted to assistant director of the game during its production. 

He would go on to work on 13 more Castlevania titles and receive special thanks in a number of others. He did not work on early titles in the franchise, which are featured in the recent Konami anniversary collection

Igarashi also talked to Gematsu about Bloodstained: Ritual of the Night, his upcoming gothic-horror action game reminiscent of the Castlevania series. However, Igarashi cautioned that while Castlevania might have in some ways influenced Bloodstained, the game is a distinct product. 

There are no elements of Castlevania in the story. In the gameplay, however, there are definitely elements that will remind you of Castlevania. When we launched the Kickstarter campaign, we discussed what our audience would want from an Igarashi title, and I thought they would probably want a ‘gothic horror’ experience.

At least not something that’s sci-fi or something set in the future. Therefore, the elements will be similar to an extent, but we took care to distinguish this game from Castlevania.

Bloodstained: Ritual of the Night is set to release on June 25 for PlayStation 4, Xbox One, and PC. The entire Gematsu interview can be seen here.

11 Most Expensive Horror Games of All Time Fri, 19 Oct 2018 09:36:16 -0400 Oscar Gonzalez






Silent Hill 2


As seen on this list, certain games increase in value because of their age or lack of availability. However, in the case of Silent Hill 2, the game jumped in value because it's just so damn good.


Silent Hill 2 is not only considered the best entry of the Silent Hill franchise, but many would also argue it's the best survival horror game ever made.


Not only are general game collectors trying to get their hands on factory sealed copies to complete their collections, but Silent Hill fans are also spending big money for brand new copies.


Thing is, finding a sealed copy of the game is tricky since so man people bought the game to actually play it.


The Greatest Hits version of Silent Hill 2 is worth around $150, but a factory sealed copy of the original version of the game sold for $213 this past September.




And there you have it; the most expensive horror games of all time -- so far.


Those who want to possibly dip their toe into video game collecting will have to save up quite a bit of money to complete a collection, that's for sure. The next best option is to wait for the collector bubble to burst and see prices on these games fall to their deaths. 


But that might be a long, long time. 


Let us know if you'd be willing to pay these horrendous prices for these horror games in the comments below. 


Rule of Rose


Rule of Rose is another PlayStation 2 game that is surprisingly rare and could easily be one of the newest games to see a severalfold increase in value since its release date.


The game takes place in an abandoned orphanage in England during 1930. This, of course, means dealing with creepy kids, which is never fun.


Maybe that was one reason why critics didn't care for the game. Another victim of lackluster sales, the Rule of Rose was gutted when it released two months before the release of the PlayStation 3. 


Earlier this month, a factory sealed copy of Rule of Rose sold for $412.


Haunting Ground


With every new generation of consoles comes another generation considered to be "retro." This means PlayStation 2 games are now becoming rarer and increasing in value. One example is 2005's Haunting Ground.


Considering a spiritual successor to Clock Tower 3, Haunting Ground was another survival horror game that saw players controlling Fiona and her brave doggo, Hewie. Like other games in the Clock Tower series, Haunting Ground didn't blow critics away when it came out -- but fans loved it. 


However, because of lower than expected sales, there are not many copies of Haunting Ground floating around. That means prices for the game have surged on eBay.


One factory sealed copy of the game sold for $260 back in August.




In the 80s, ICOM Simulation created multiple point-and-click adventure games for Macintosh computers, which were then ported to the NES by Japanese publisher Kemco. The trifecta of adventure games ported were Déjà Vu, Shadowgate, and Uninvited.


Like many horror games, Uninvited is set in an old mansion. Players search for their sister while trying to avoid an array of traps, ghosts, and other entities -- all hellbent on killing you.


The game will also kill your wallet as a brand-new copy of Uninvited can go for $233.


Enemy Zero


Due to their high quality and low availability, many rare games on the Sega Saturn were among the first to dramatically increase in price following the console's demise. Games such as Panzer Dragoon Saga, Shining Force III and Dragon Force soared in price as collector's scrambled to add them to their collections.


Enemy Zero, while not considered one of the best games on the system, became one of those games. 


The second entry in the D franchise, Enemy Zero is much different than the previous game. Here, players have to contend with invisible enemies using only sound to find their location, whereas the original was a more point-and-click affair. 


To get a copy of Enemy Zero will cost approximately $150.


A Nightmare on Elm Street


Before Dead by Daylight and its multiplayer horror action became popular, it was Nightmare on Elm Street on the NES that pitted four players against Freddy Krueger.


Developed by the license shovelware extraordinaire LJN, Nightmare on Elm Street has players control up to four teenagers who need to collect Freddy's bones a la Nightmare on Elm Street 3: Dream Warriors


The game itself is nothing remarkable -- as is the case with most games LJN made during the NES era. However, there has been a surge in popularity for speedrunning the game in due to its unique four-player gameplay.


A complete copy of the game can fetch close to $200 on eBay.




Chiller is one NES game that many owners of the console never saw. Originally released in the arcades in 1986 and then ported to the NES in 1990, Chiller is a light gun game unlike any other.


In the console version, players kill monsters in five stages, which is different than the arcade game where players tortured people strapped in various medieval devices. Still, for an NES game, it's quite graphic.


The reason why NES owners didn't get their hands on a copy of Chiller back in the 90s was that it was an unlicensed game, and unlicensed games meant (and mean) BIG money.


A copy of the game with a box, not even brand new, went for $124 last month.


Splatterhouse 3


Another classic series full of monsters and gore is Splatterhouse. Beating demons to a bloody pulp may not seem like a big deal these days, but back when it came out for the Sega Genesis in 1993, the game was controversial and popular.


Unfortunately, Splatterhouse 3 also released just ahead of the Sega 32X in the U.S. and the Sega Saturn, making it a game that was easily looked over. It also didn't help that the marketing behind it was lackluster and any hype it had quickly died off. 


The result is that these days, new copies of Splatterhouse 3 typically go for $150-$200 on eBay.


Clock Tower


Clock Tower on the PlayStation is the second game of the series, but the first to make it across the Pacific. Its localization was likely due to the success of the first Resident Evil, which was released the year before.


Despite its creepy, foreboding atmosphere and terrifying antagonist, Clock Tower didn't wow critics when it came out in 1997, but it had the kind of scares horror fans loved, making it a much-revered cult classic. 


Clock Tower became one of the PlayStation's sleeper games and eventually became (very) hard to find. A collector looking to complete their horror collection today will need to put up some big bucks as a sealed copy of the game went for $500 in September.




Castlevania on the NES is undoubtedly a classic. It was the start of a long-running franchise that would still be in development if Konami was willing to start making new games again (ahem).


But that's not why we're here; we're here to talk about the absurd price this game can fetch on the collector's market.


The first adventure of Simon Belmont had gamers take on iconic horror characters such as Frankenstein's Monster, the Mummy, and, of course, Dracula himself. That made is a hot commodity then and most certainly one now. 


The original Castlevania is not a hard game to find, but obtaining a brand-new copy is.


A 32-year-old sealed game is worth its weight in gold, especially if it has a horizontal seam, or H-seam. And that's the key; the seam is where the factory that produced the cartridge sealed the package, and it's an indicator of whether a game has been resealed or not.


Unfortunately, some scammers have found ways of recreating the H-seam, thus causing additional concern for collectors.


However, last month, one sealed copy of Castlevania sold for $449.95. And one rare, sealed Dracula variant sold for a whopping $699.99 in 2016. 


Resident Evil: Gaiden


Although it isn't the first survival horror game, many would consider Resident Evil to be the game that put horror games in the public conscious. Starting in 1996, the franchise sold millions of games in multiple console generations and earned Capcom billions of dollars.


However, one game in the series didn't sell so well, making it a valuable collector's item.


Resident Evil: Gaiden came out in the U.S. in 2002 for the Game Boy Color. When it released, reviewers didn't quite know what to make of it and gave it below average scores (we're talking 4/10s, here). This, of course, resulted in the game not selling all that well.


But a game selling poorly is music to a collector's ears as copies of Resident Evil: Gaiden can now go for $200-$300 for a sealed copy. That's a far cry from the original price of $29.99.


There's never a bad time to play some retro horror games.


Instead of listing out the best or lesser-known titles designed to scare, this list will instead shock with the ridiculous prices these games fetch on eBay.


Thanks to an inflated collectors market, vintage games have shot up in price in recent years. Even mediocre games have increased in value several times due to a growing group of individuals attempting to complete their respective libraries. 


Whether from the Sega Genesis PlayStation 2, Gameboy, or Sega Saturn, these are the most horrifyingly expensive horror games of all time. 

8 Franchises We Want to See Return in 2018 Fri, 22 Dec 2017 18:48:26 -0500 Allison M Reilly

2018 is going to be an exciting year for video games. Many awesome titles have already been announced, including the new Mega Man 11 and Bayonetta 3. Other franchises have announced additions for 2018, such as Yoshi, Kirby, Fire Emblem and more.

2017 was a pretty remarkable year for gaming, so next year certainly does have big shoes to fill. There are a few franchises who don't have games announced for 2018 that would help fill those shoes a little. Here are eight franchises we'd love to see make a comeback next year.

Super Smash Bros.

Every major Nintendo console since N64 has had a Super Smash Bros. game. It's only tradition that the Switch has a Super Smash Bros. game too (and that one of Mario's moves is a hat throw.) Sure, there's Brawlout, but that's not the same thing. A 2018 Super Smash Bros. game that includes both new franchises (thinking Splatoon, Lego, Bomberman) and new characters from franchises already in the series (such as Knuckles, Ganon, the Broodals).

The Elder Scrolls

The Elder Scrolls V: Skyrim came out way back in 2011 and has already had, like, 12 remasters. Yes, Skyrim is awesome, but a brand-new Elder Scrolls game would be even more awesome! Skyrim doesn't need another remaster. If the new game took place in Elsweyr, the land of the Khajiit, or the Argonian homeland Black Marsh, then that would be really cool for the Elder Scrolls series. 

Donkey Kong

It's been a while since we've had a fun, solid Donkey Kong game. The last one was Donkey Kong Country: Tropical Freeze for the Wii U in 2014. A new Donkey Kong game similar to Donkey Kong 64 would be awesome. Sure, there's still rainbow coins and such to find in these old games, so maybe it's too soon for a new game. Nonetheless, a Donkey Kong 3D platformer for the Switch would be a great addition to the console's library.


Who doesn't love a good game about vampire hunters? The last Castlevania game was Castlevania: Lords of Shadow 2 back in 2014, and it's high time this franchise is introduced to new audiences. There hasn't been a Castlevania game in so long that a new title hasn't been released on any of the current consoles. Castlevania games are just cool, and a new Castlevania title in 2018 would be incredibly exciting.


If there's a franchise that could use both a remake and a new game, it's F-Zero. Not only has F-Zero not had a game since 2004, but later games have never had the appeal and the spectacle of the very first F-Zero. And Captain Falcon has gotten way more airtime than the series itself. 2018 is as good a year as any to bring back F-Zero and that fabulous soundtrack. "Big Blue" anyone?

James Bond

The first-person shooter genre needs a game that's suave and sexy, and a James Bond game fits the bill. You know, more stealth and less run 'n gun.

Nonetheless, the last James Bond game, 007 Legends, came out back in 2012. Although it makes sense to time James Bond games with their Hollywood counterpart, I don't see any reason to wait for the next Bond film before making another Bond game. Besides, a new James Bond game would be the perfect opportunity to have Idris Elba star as 007 himself, even if it's only in the voice acting.

Crash Bandicoot

Crash Bandicoot got a remake this year, but it's about time the silly critter got a whole new game. Surely, Dr. Neo Cortex hasn't given up taking over the world just yet. It would be pretty neat to get a 3D platformer/Crash Team Racing hybrid next year as the new addition to the franchise. Crash Bandicoot also hasn't seen anything on console for a long time, as many of the most recent games were mobile games. It would be great if the franchise return was also a console return.

Ice Climbers

The Ice Climbers literally have one game, also called Ice Climbers, which came out way back in 1985 for the NES. How have they not had another game, especially since they've been in just about every Super Smash Bros. game? More people have played as the Ice Climbers than actual Ice Climbers by this point.

Because there's only one game, it's arguable that Ice Climbers doesn't count as a franchise. But, if any character is deserving of a return in their own game in 2018, it's the Ice Climbers.


Even without the return of these franchises next year, 2018 will be an amazing year for video games. There's already plenty to look forward to, and a lot can happen in 12 months' time. Perhaps we will see the return of one of the eight franchises mentioned? There's only one way to find out: onward to 2018!

Warren Ellis talks Netflix's Castlevania Sat, 08 Jul 2017 13:27:22 -0400 Thomas Wilde

If you're into comic books at all, you probably know the name Warren Ellis. His most famous work might be the cyberpunk story Transmetropolitan, his work defining the Wildstorm universe with comics like Planetary and The Authority, or his six-issue runs for Marvel on Secret Avengers and Moon Knight.

Currently, he's putting out the independent books Injection and Trees for Image and reimagining the old '90s Wildstorm superhero universe as a taut science fiction/conspiracy book in DC's The Wild Storm. His novella Normal is now available in paperback.

Ellis is also the writer and co-producer for Castlevania, which debuted yesterday on Netflix. We were able to ask him a few questions about the show.

I remember you discussing a Castlevania direct-to-DVD movie more than 10 years ago while you were putting out the Bad Signal, but it seemed like this project was stuck in development hell until relatively recently. Can you talk about the road this project's taken for you?

Honestly, I'd forgotten all about it. 10 years ago, I was [hired] to write a Castlevania movie, and the project stalled for reasons I'm still not entirely clear on. In any case, it went away, and I moved on. I have a feeling I've written two novels and one novella since then, as well as god-knows-how-many graphic novels, a few tv scripts, and etcetera. Late in 2015, I got a call from Kevin Kolde at Frederator telling me that they'd sold Castlevania, with my script, to Netflix, and asking me if I would please turn that script into four half-hour TV episodes, and also write a continuation that would fill out a one-season order.  I had to spend an hour grubbing around in my storage systems just to find the last draft of the original script. So I was a little taken by surprise.

So, I have no idea what happened in the intervening decade, but by 2016, I was working on a rewrite of a script that was 10 years old. So that was a little odd, yes. Also, pretty much the worst thing you can ask a writer to do because you're just spending all day swearing at your younger self for being such a useless hack.

Art by James Jean, for the original Castlevania project.

What did you do to familiarize yourself with the series for the project? This isn't exactly a series with a firm continuity, and much of it changed over the course of the last few games.

I'm not a gamer, and there was no access to the original game to be had anyway -- at least, not 10 years ago. Luckily, even then there was an enthusiastic fan base who put an awful lot of information up on the web. So, thanks to the fans, there was a great deal of material for me to draw on.

One of the things I like about your work is that you're usually trying to do something new with a project, such as experimenting with the format, pacing, or price of a comic. What were your design goals with Castlevania?

Well, as noted, the original thinking all happened 10 years ago -- this is before Game of Thrones made it to television, in fact, or even Vikings -- so I was trying to create an adult-oriented medieval fantasy for the screen without a lot of other people really working in that space for me to push against. My goals were really to try and put a human face on this kind of weirdness, to find the relatable (or at least funny) moments between the plot beats and the action and try and make them breathe

This led to poor Richard Armitage having to voice act his journey up a medieval shit-pipe.  

Can I just say here that our actors have been amazing, and have really lifted the piece beyond my every hope and expectation? We managed to convince an amazing cast to join us for this insane gig. One of my favorite things is that Alejandra Reynoso's Twitter background pic is now the selfie she took with Tony Amendola during a Castlevania recording session.

How much of a say did you have in when and where the story took place? Obviously, the geography's fairly well set in CV, but the various stories are set across the better part of a thousand years. Why CVIII and not, say, Simon's Quest or Dawn of Sorrow?

There's not an exciting or illuminating answer to this one, sorry. I was asked to adapt one specific story.

Is the series still set within the CV timeline, the way you said the D2DVD movie was?

Near as, damnit? It's CVIII, as per instruction, so it remains set pretty much within that period.  

How much, if anything, does the series have in common with that treatment for the earlier film? Rich Johnston has put up a saved copy of one of your production blogs, and I've noticed that Lisa Tepes is in a script sample there, as well as the Netflix series's cast list.

I made a bunch of cuts and rewrites to accommodate and take best advantage of the new four-episode structure -- I think I lost a character or two, and removing maybe half a dozen scenes? The rewriting was done in early 2016, so a lot of that is fuzzy in my memory now. I write a lot, and I am really quite old now. But, speaking generally, this four-part opening is essentially the script I wrote 10 years ago, and my contracted task was to adapt that script for an episodic framework, not write a new one. The second, forthcoming part of Season 1 is, however, all new territory.

Is the goat scene still in?

Apparently so! And you should hear some of the things I've forced actors to say in the second part of Season 1, for 2018...

Stay tuned to GameSkinny for all things Castlevania


Why Hasn't Konami Remastered Its 2D Castlevania Backlog? Thu, 06 Apr 2017 17:42:10 -0400 ThatGamersAsylum

Konami has made some odd decisions in recent years from top to bottom. From all the drama surrounding the Metal Gear series and its now-independent creator Hideo Kojima, to the whole fiasco with Silent Hills getting cancelled, the company has been subjected to a lot of criticism from its fans. 

But there's another influential IP that Konami hasn't quite been treating well lately -- Castlevania. With the industry's recent influx of reboots and remasters, a lot of fans are wondering why the heck we haven't seen some Castlevania games coming to modern devices. 

In the last few years, Konami has decided to restructure its company to be more mobile-focused, while largely forsaking the franchises that made them successful. It drove away Metal Gear Solid’s creator, Hideo Kojima, in an epic display of giving zero f*cks about what he brought to the company. The Silent Hill reboot also fell to the same fate since it was under Kojima's name. 

Konami has since announced a Kojima-less entry in the MGS series that's really more of a zombie spinoff. And aside from that, the company seems more concerned with making mobile games, pachinko machines, and ruining beloved childhood TCGs than it does with revisiting any of its iconic Castlevania games. 

A little history...

The last Castlevania game was Lords of Shadow 2, released 3 years ago in February of 2014 for the PS3 and Xbox 360. Before that, there was Castlevania Mirrors of Fate for the 3DS -- which despite being a 2.5D side scroller, was still an action-oriented game in the same vein as Lords of Shadow.

To find the last Metroidvania-style Castlevania game, you have to go back almost a decade 2008’s Order of Ecclesia. It had a killer style and top-notch bit art that earned it glowing reviews upon release. But in spite of its success, we never really saw another game like it. 

Where's My Castlevania?

Not Around Here (Not Anytime Soon, At Least)

There are two questions begging to be asked here:

  1. Why haven't there been any new 2D Castlevania games?
  2. Why haven't any of the older Castlevania games been remastered?

With the rise of mobile gaming on smart devices, the continued popularity of handhelds like the Nintendo 3DS, and the recent release of a hybrid console like the Switch, it seems like the perfect time to revisit a style/genre of game that was basically made for handheld play. The Switch provides an especially lucrative opportunity to bring those much-beloved classics into the modern day. Nintendo is doing it with many of its exclusive fighting games, so why shouldn't Castlevania get the same love?

Just imagine having Symphony of the Night and all six handheld-based Castlevania games available for one system. Heck, with all the advancements we've made in terms of storage, you could probably fit multiple games on one disc or cartridge and sell it as a bundle. 

Sure, the first two GBA Castlevania games -- Circle of the Moon and Harmony of Dissonance -- were released on the Wii U Virtual Console in 2014. But the Wii U isn't exactly a super successful console, so making those games available there doesn't make them available to their whole audience. Symphony of the Night is also available for digital download on PSN and Xbox Live, but even then it's not currently available on current-gen consoles like the PS4 and Xbox One. 

The Market Has Spoken!

Konami might be justifying the lack of new or remastered Castlevania by saying that there simply isn't any consumer interest in it. But a quick Google search will prove that's patently untrue. 

If you Google "metroidvania games", you get a massive list of modern games that are trying to emulate what Castlevania did back in the day. And it just keeps going and going and going. 

The case for Konami revisiting its Castlevania titles only gets more compelling when you look at how much the market wants more Metroidvania games. Not only does the market want them, but a lot of those that have been released in the last several years have been very successful. Here are some examples:

  • Axiom Verge
  • Guacamelee
  • Rogue Legacy
  • Owlboy
  • Apotheon
  • Salt & Sanctuary
  • Steam World Dig
  • Shadow Complex
  • Ori and the Blind Forest
  • Recent Shantae games

Hell, just recently Hollow Knight was released and has been getting great reviews across the board.

Some of these games play very close to the vest with the Metroidvania formula, while others innovate and only loosely utilize it. But the consistent theme is that the formula holds up and people love it. Chances are that you've heard of at least a few of these games, and maybe have even played (and enjoyed) some of them yourself.

This isn’t even considering the fact that the man behind the Castlevania formula, Koji Igarashi, secured $5.5 million worth of funding for his Metroidvania game, Bloodstained: Ritual of the Night, via Kickstarter.

There’s very clearly a market for these games. And it doesn’t have to be a triple AAA, high-risk venture. Konami could make a game with a smaller scope, or at least test the waters by porting older games in the series to see if the interest is still there.

Their whole purpose is to make money, just like any other company. And their rationale for the recent treatment of many of their IPs -- the Castlevania series included -- is that they can't make money off those games or genres anymore. But that's clearly not true if you look at the indie development scene and how thriving the Metroidvania market still is. They could profit off of that while pleasing their fan base. It's a win-win.

Metroidvania even has its own "tag" on Steam!

I want more 2D Metroidvania style Castlevania games. And for now, I'd be willing to settle for ports and remasters on current gen consoles or the Nintendo Switch. And I know I'm not the only one -- there are a lot of avid Castlevania lovers out there who miss the days of old.

We know you can do it, Konami. If Capcom has done a halfway decent job of porting the Mega Man games, surely you can give Castlevania a shot. After running your fans through the wringer with Silent Hills and the Kojima kind of owe it to us. 

Netflix's Castlevania: DO's and DON'Ts Fri, 10 Feb 2017 08:00:01 -0500 Unclepulky

Castlevania is one of the longest running franchises in all of gaming, dating back to 1986. While its popularity has dipped in recent years due to a slew of mediocre titles, the series is set for a resurgence, following Netflix's announcement that an animated Castlevania series is in production.

We know almost nothing about this series at the moment, save for the identities of the people in charge of the series, the fact that it'll be coming out in 2017, and that it will be an adaptation of Castlevania III: Dracula's Curse.

We have no way of knowing exactly what kind of series this will be, but, as fans of the series, we know that there are some things that most definitely should be aspects of the series, and some things that don't belong in this world.

DO: Embrace the Lore

There's a lot more to the Castlevania series than just "Simon Belmont whips Dracula to death." There's a deep well of developed characters and intricate stories that this new show can tap into.

From the morally conflicted Alucard to the animal controlling Maria Renard. From Soma Cruz's battle to stop Dracula's resurrection in the future of 2035, to Eric Lecarde and John Morris's quest to stop Dracula's niece during WWI, the possibilities are endless.

Most likely, we're not going to get to see every aspect of this universe explored. As I said earlier, the first season of this series will be an adaptation of Castlevania III, meaning the protagonist will be Trevor Belmont. And yes, the series likely will focus on the Belmont family as a whole. However, that doesn't mean that everything else needs to be completely ignored.

DON'T: Insult the Material

The co-producer of Netflix's Castlevania is Adi Shaknar.

If that name sounds familiar to you, it's because he was the executive producer of excellent films such as Dredd and The Lone Survivor. However, he was also the director of the short film, Power/Rangers.

The short film was made as a parody of dark and gritty Hollywood reboots of popular properties. Even understanding Shaknar's mentality and reasoning for making the film, as a fan of Power Rangers, I found my watching of the movie to be a downright unpleasant experience.

Now, Castlevania is much darker source material than the majority of Power Rangers seasons. But seeing this quote from Shaknar...

“Breaking News: I’m producing a super violent Castlevania mini-series with my homies Fred Seibert and Kevin Klonde. It’s going to be dark, satirical, and after a decade of propaganda it will flip the vampire sub-genre on its head.”

...I'm more than a little worried. Like all fans of the series, there's a lot of things I want to see happen in the series.

What I don't want to see is Trevor Belmont doing a whole bunch of drugs and killing innocent people. I don't want to see Grant be filled with nothing with angst over his dead family, and I don't want to see Alucard, one of the series's most beloved characters, simplified to the point of being unrecognizable.

DO: Have High Production Values

The above still is from the fight against Dracula in Castlevania: Symphony of the Night.

Do you see how crazy this is? Because, for those not in the know, the entire series is just as off-the-walls.

For this series to succeed, the animation needs to be crisp, and the art design needs to be both detailed and imaginative. One of the immediate appeals of any Castlevania are the creature designs and backgrounds. For this to be a good adaptation, it needs to be able to match the games in this regard.

While I'm talking about the production side of things, I'll also say that the producers should search out and hire the best voice actors they can. Yes, this is a series infamous for its bad voice acting, but that's one aspect that shouldn't transfer over to the show.

They shouldn't get celebrates. And they shouldn't just get Tara Strong and Crispin Freemen (although I LOVE them), because they're in everything. They should cast the VA's best suited for the roles.

 DON'T: Change the Core Plot

For this one, I'm mainly talking about the first season of the show.

Castlevania III: Dracula's Curse is the earliest game in the series's timeline, save for Lament of Innocence. If they make changes to the story here, they could potentially impact all future seasons.

And really, despite being an NES game, Dracula's Curse doesn't have a bad story at all.

In the year 1476, Trevor Belmont, hailing from the feared Belmont family, is called in by the Church to kill a risen Dracula. Along his quest, he meets a pirate transformed into a demon named Grant, a young sorceress named Sypha, and Dracula's half-human son, Alucard.

While the plot is simple, this set up allows for plenty of action and, more importantly, the potential for character arcs for the four protagonists. This can be a show focused on the action and the characters; there don't need to be random tangents. There don't need to be extra quests or anything; just plain old, simple character development.

And Lastly


While horror elements have always been a part of the Castlevania series, they've been consistently goofy.

And that's just fine! Because, you know what? This series is cheesy.

It's over the top in just about every way. Over the top stories of cosmic battles between good and evil, over the top sweeping scores, over the top boss designs; subtlety is not a word which should be anywhere near this production.

I'm not asking for Gurren Lagann or Asura's Wrath or anything, but the 'cheese factor', as I call it, needs to be strong with this series.

Are you excited for this series? What do you think is important in its production? What other games should get season long adaptations? Let us know in the comments!

5 Creepy Jack-O-Lanterns Inspired by Your Favorite Horror Games Thu, 13 Oct 2016 10:00:02 -0400 Joshua Harris


Those were just some of the well-crafted and painstakingly amazing jack-o'-lanterns based on some of your favorite horror games. From Bioshock to Doom, no game is safe from the seasonal craft of pumpkin carving. Have you done any carving like this or plan to? Let us know in the comment section below.


Bioshock-ingly detailed carving 


And finally, lithiumflame really knocks the ball out of the park with this one. Based on Bioshock's Big Daddy, no stone is left un-turned. The time and work spent on this pumpkin carving is absolutely incredible; the cross hatching and line work is precise. Even the Little Sister of to the side is detailed enough to show what she is in relation to the hulking Big Daddy next to her. The gallery contains more close up shots from varying angles on the pumpkin, kudos go to lithiumflame for all the hardwork and creativity that went into this.


This Castlevania Jack-O'-Lantern Doesn't Suck


Here comes another classic, Castlevania. Painterkms put extra love and care into carving this one, the attention to detail shines through each carefully peeled layer of pumpkin like the wavering short-lived tea candle inside. The Imgur gallery shows the work that went into crafting this beast; it's enough to make even Dracula jealous.


 Left 4 Dead On Pumpkin Carving


Don't get left behind with another bogus jack-o'lantern this year. Brandmillerart brings the Left 4 Dead logo to life with their carefully carved out pumpkin, giving it the most perfect nitty and gritty look. I have to hand it to them, they did a wonderful job.


Doom II Cyberdemon Boss Fight


This Doom II pumpkin was carved by Ceemdee, and amazing take on a classic and thrilling horror game. Here, we see Doom Guy in great detail against the pumpkin's soft, mushy exterior as he is fighting off the massive boss Cyber Demon. If you think this pumpkin is great, make sure to give their other carvings a look too, the rest of them are highly detailed and well crafted.


Silent Hill Sigil


From DeviantArt pumpkin carver Zi11ion comes our very own Silent Hill jack-o'-lantern. Modeled after the Halo of the Sun symbol, Zi11ion hopes that trick-or-treaters will be able to "save their game if they that their lives are in danger." If you manage to catch yourself walking past this pumpkin, make sure you have gone trick-or-treating in the wrong haunted neighborhood.


It's that time of year again, gamers. The season for pumpkin carving, candy binges, and the overabundance of horror games (cheesy or frightening). What Halloween season wouldn't be complete without some well-crafted jack-o'-lanterns? Especially gamertastic ones that are inspired by some of the horror games we all know and love.


Here are five of some of the coolest pumpkins nestled atop a studious horror gamer's porch.

Nintendo Classic Mini - NES coming November 11th Thu, 14 Jul 2016 05:22:27 -0400 Anthony Pelone

For American and European audiences comes the Nintendo Classic Mini - NES, a reproduction of the beloved 8-bit console that's arriving November 11th. While it doesn't use cartridges, it comes installed with 30 different games for the price of $60. The game list is as follows:

Balloon Fight
Bubble Bobble
Castlevania II: Simon’s Quest
Donkey Kong
Donkey Kong Jr.
Double Dragon II: The Revenge
Dr. Mario
Final Fantasy
Ghosts n' Goblins
Ice Climber
Kid Icarus
Kirby’s Adventure
Mario Bros.
Mega Man 2
Ninja Gaiden
Punch-Out!!  Featuring Mr. Dream
Super C
Super Mario Bros.
Super Mario Bros.  2
Super Mario Bros.  3
Tecmo Bowl
The Legend of Zelda
Zelda II: The Adventure of Link

Also packed with the system is a NES Classic controller, which as the name implies is a replica of the original controller. These will also be sold separately for $9.99, and can be compatible with NES VC games on Wii and Wii U when connected to a Wii Remote. Wii Classic Controllers and Wii U Classic Controller Pro can also be used with the system.

To further capitalize on the nostalgia, it'll also come packaged with an AC adapter; however, a HDMI cable has also been confirmed to arrive with the system. No trailer was accompanied with the announcement, so we'll have to wait to see how these retro games are enhanced via HD.

Finally, each game will allow for numerous save states, so you won't have to rely on annoying passwords to continue your game -- though assume you can still use them if you want.

We'll keep on eye on more related news as the Nintendo Classic Mini - NES nears its release date. In the meantime, you can check out the amusing press release here.

Are you excited for this NES reproduction? Let us know in the comments below!

Metroidvanias You Can't Miss! Tue, 28 Jun 2016 07:48:52 -0400 Austin Katz


Where there any Metroidvanias I missed? What is your favorite? Let me know in the comments! Hopefully we will see more Metroidvanias in the future that will really challenge us and remind us why we love this genera so much.


Kirby & The Amazing Mirror ($6.99)


This adorable fluffball never fails to entertain. However, this is the only entry in the Kirby series that is considered a Metroidvania because of its map, which allows you to take different paths at any time. In this entry, you can summon a yellow, red, and green Kirby to help you on your quest. Plus, if you get sick of the base game, there are minigames such as Speed Eaters and Kirby's Wave Ride guaranteed to spice up gameplay.  


Shantae and the Pirate's Curse ($19.99)


In honor of the Shantae: Half-Genie Hero announcement, I thought Shantae: and the Pirate's Curse should be on this list. Having lost her genie powers in the previous game, Shantae uses various pirate-themed weapons scattered throughout the game, and of course uses her signature hair attack.


This game was also developed by WayForward, a studio known for their Metroidvania titles. Like the other entries in this series, you will go platform though worlds, gaining new powers which will allow you access to new areas. Plus, the retro style artwork puts a bow on this must-play game. 


Guacamelee! ($14.99)


What do you get when you cross Mexican culture and a non-stop action-packed beat em up? You get Guacamelee!, the epic game on Steam. Guacamelee! was released by DrinkBox Studios, whose most recent game came out last April. The game is filled with references to Zelda through a light and dark world, and classic Mario platforming -- all of which comes together to create a unique gameplay experience. 


Adventure Time: Hey Ice King Why'd You Steal Our Garbage?!! ($19.99)


Adventure Time's first video game came with some pretty big expectations. Developers were tasked with capturing Adventure Time's vast world, colorful characters, and humor into a game -- and fortunately they succeeded. Hey Ice King is developed by WayForward Technologies, which is best known for the Shantae series. Hey Ice King took heavy influence from Zelda II's top down and 2D side-scroller perspective, in addition  to the many dungeons this game has to offer. This game has a ton of Adventure Time easter eggs to keep even the biggest fans satisfied. 


Rex Rocket ($4.99)


This Kickstarter-funded, old-school 2D platformer takes heavy influence from the Mega Man series. Each level will challenge you and keep you on your feet as you make your way though an expansive world.


This game is the first game developed by Castle Pixel, LLC -- and it was a success. Rex Rocket pays homage to the classic platformers and breathes new life into the genre. So it was a good thing this game was funded. Hopefully Yooka-Laylee will have a similar success. 


VVVVVV ($4.99)


While it looks simple from the outside, VVVVVV is anything but. With challenging and addicting gameplay and a simplistic art style, VVVVVV will have you sucked in for hours on end. It was created by the studio Nicalis -- though most of the work fell specifically Terry Cavanagh, who designed the game with Adobe Flash. This game takes you back to the trials of old school gaming, so you better have a great amount of patience and expect to fail a lot.


Metroidvanias borrow the best features from two classic games, Metroid and Castlevania -- and they usually come with the high standard that both games set. These games are characterized by a large interconnected map with areas inaccessible without certain power-ups. Throw in shortcuts, secrets, easter eggs and a heavy emphasis on exploration, and you got yourself a great Metroidvania.


This list contain some epic Metroidvanias that are guaranteed to keep you on your toes and entertained for hours. 

Nintendo, don't let your franchises fade into obscurity Thu, 22 Oct 2015 11:07:50 -0400 Robert Sgotto

Nintendo, love 'em or hate 'em, has one of the most powerful franchise line ups known to gaming.

Mario, Zelda, Pokémon, Donkey Kong, Star Fox, Metroid, Pikmin, F-Zero, Fire Emblem, it's quite a big list, and it doesn't end there.

However, it's a list that's going to become much smaller if Nintendo keeps letting some of their titles stagnate.

Franchise Decay

The last time we saw an F-Zero game was in 2004, over 10 years ago. Metroid: Other M was released in 2010, and it wasn't received well. To a lot of people, Metroid Prime 3: Corruption was the last good Metroid game and it was released in 2007. Earthbound's third installment, and allegedly final game, is only available in Japan.

The problem is that by not giving these franchises any attention, people will lose interest in them, eventually to the point where it wouldn't be worth it to make a new entry in the series.

Metroid isn't there yet but I've accepted the fact Captain Falcon will only ever be a Super Smash Brothers character from now on.

It's not just Nintendo

Half-Life 3. There I said it. If Valve announced Half-Life 3 tomorrow, it would probably be huge news and would see coverage all over the web, despite the fact that Valve hasn't done anything with it in a very long time.

But Half-Life 3 is a very different beast. If Nintendo didn't release a new Zelda game in a decade, it might be similar to Half-Life 3's situation, but for the smaller franchises this would never work.

I'm not saying these games are dying but...

It's a good thing when your franchise is in the public eye. It's a bad thing when they're not.

It's not like people don't want these games either.

Capcom has been sitting on Mega Man for such a long time that fans had to go through a Kickstarter for Mighty No.9 just to get a game that plays like Mega Man.

Mega Man Legends 3, cancelled before it even got a chance.

Classic Castlevania's stopped getting attention (outside Lords of Shadow) and now the game that fans wanted has a Kickstarter.

We shouldn't have to go through Kickstarter to get the games we want, and companies need to find ways to bring their prestigious franchises back into the forefront before they fade into obscurity.

10 Classic Video Games You Can Share with Your Kids Tue, 09 Jun 2015 10:51:41 -0400 K.W. Colyard


Do you and your kids enjoy the same kinds of video games? What classic games have you already introduced them to? Let us know in the comments!


The Sonic the Hedgehog franchise has been ported to many platforms since it debuted on the Sega Genesis back in 1990. You can play it on the 3DS Virtual Console for $4.99.


Also available: Sonic Labyrinth


The Sly Cooper franchise may not be getting a prequel on the PlayStation 4, but that doesn't mean you can't still enjoy the trilogy with your kids. Pick up The Sly Collection on PlayStation 3 for about $20.


The Punch-Out!! franchise got a much-needed reboot on the Wii in 2009, but you can also find the original on the Wii U and Nintendo 3DS Virtual Consoles for $4.99.


Also available: Super Punch-Out!!


If there was one game that defined our childhoods, it was The Legend of Zelda: Ocarina of Time. At $40, it's by far the most expensive game on this list, but we think you'll agree that the experience is worth it.


Also available: The Legend of Zelda: A Link to the Past


Xbox 360's Konami Classics Vol. 1 features FroggerCastlevania, and Contra for around $15, or you can jump on the Crossy Road bandwagon and dodge traffic to infinity for free.


Not much has surfaced regarding the fourth installment in the Earthworm Jim franchise since 2008, but you can play the original on Xbox 360, PS3, and PC for under $20.


The classic NES title, DuckTales, was remastered in 2013 for Xbox 360, PS3, Wii U, and PC. You can find a copy for around $15 (prices vary).


I guarantee, your kids will hate that laughing dog as much as you did. Snag Duck Hunt on the Wii U Virtual Console for $4.99.


Whether you're playing on a home console or handheld system, Donkey Kong is ready and waiting for you and your child. Find it on the Wii U and Nintendo 3DS Virtual Consoles for just $4.99.


Also available: Donkey Kong Country.


If you've gotten rid of your Nintendo 64, or just don't feel like searching for it in the attic, you can download Banjo-Kazooie from the Xbox Live Arcade for $14.99.


Also available: Banjo-Tooie.


Aging is hard. No matter how hard you try to stay on top of your game, the younger generations eventually overtake you, because they’ve grown up with technologies you’ve had to adapt to use. Sharing your childhood pastimes and passions with your children can often be difficult. You’re offering them a form of entertainment that’s decades older than the ones they’re used to enjoying, so it’s no small wonder they can see the flaws you were able to ignore: visible wires, boom mics, zippers, and cracks.


Their children’s rejection of the things they loved can be particularly difficult for gamers, especially those who were forced to give up their hobby in favor of work, education, or familial obligations. These people are now out of touch with the same video game technologies in which their children are fluent. The hurdle, therefore, isn’t just a generation gap; they’re speaking entirely different languages.


But gamer parents needn’t worry. Manufacturers have been organizing game ports since Pong became Home Pong, and that tradition is showing no signs of stopping. Here are ten classic video games you can share with your kids.

Igarashi's Bloodstained Will Have PS Vita Version Mon, 08 Jun 2015 20:35:50 -0400 OrganisedDinosaur

Bloodstained: Ritual of the Night has reached yet another of its stretch goals and will now also be released on PlayStation Vita in both physical and digital form.

For the uninitiated, Bloodstained: Ritual of the Night is a gothic side-scroller from Koji Igarashi, the legendary designer and producer whose credits include several Castlevania games. Perhaps most notably, Igarashi (known as IGA) acted as the assistant director for critically acclaimed Castlevania: Symphony of the Night, making him one of the godfathers of the gothic action platformer genre.

Bloodstained is a spiritual successor to the Castlevania series and resembles its ancestor both in appearance and in gameplay. The game was due to be released on PC and current gen consoles, but with the achievement of this latest stretch goal ($3,500,000, seven times the initial target of $500,000) the game will now also be released on the PlayStation Vita.

Definitely reminds us of Castelvania

Previous stretch goals had added new modes, characters difficulties and even additions such as an artbook. Further stretch goals exist including a prequel mini game and you have until June 14th to back the project. The lowest pledge that secures a copy of the game is $28 with all sorts of bonuses available for higher pledges.

The Vita edition of the game will hopefully support cross save with the PS4 as well as touchscreen support. A new game from the Castlevania director IGA will be a fantastic addition to the all too small library of the struggling Vita. The style of game plays well on the system with no compromises likely to be needed to bring the full experience to the handheld.

Have you backed Bloodstained: Ritual of the Night?

Symphony of the Night Director Reveals Kickstarter for Bloodstained: Ritual of the Night Mon, 11 May 2015 10:57:47 -0400 The Soapbox Lord

When Koji Igarashi left Konami in March of 2014, everyone awaited with bated breath to see what his next project would be. The wait is over as the former Castlevania producer has revealed his Kickstarter for his new project, Bloodstained: Ritual of the Night. At the time of writing, the project has already raised $221,000 towards its $500,000 goal. The game is in development for PS4, Xbox One, and PC platforms.

The game will feature legendary Castlevania composer Michiru Yamane, and is being developed by Inti Creates, which is coincidentally the same developer Keiji Inafune is using for development of Might No. 9. David Hayter will also be lending his vocals to the project. The game seems to be a spritual successor to the popular series and will include the RPG elements of newer entries along with a crafting system, which seems to take inspiration from the excellent Aria of Sorrow and Dawn of Sorrow's soul systems. 

Given the recent debacles and stumbles at Konami and the lack of a proper Castlevania game for some time, it's no surprise this project is already well on its way to being funded. I think I need to start throwing my money at the screen.

Are you as excited about this Kickstarter as I am? Sound off in the comments below! 

10 Most Memorable Songs In Video Games Sat, 06 Dec 2014 09:21:08 -0500 Death Metal Hero


10.) Hotline Miami - Miami


Some of you might say that Hotline Miami seems a bit out of place on this list, and to a degree you're right. But to be completely honest, I feel that Hotline Miami has one of the best and most memorable soundtracks of any game in the past ten years. The simple yet constant repetition of the main riff, followed by the thumping bass and drums makes this song one of the most instantly recognizable video game themes in recent times.


9.) Earthworm Jim - New Junk City Theme


Composed by the legendary Tommy Tallarico, it should come as no surprise that one of his games made it on the list. With its atmospheric synth keyboards, gallop-like bass riff, and progressive song elements. New Junk City is an instant classic among gamers young and old alike.


9.) Sonic 2 - Chemical Plant Zone Theme


Many would suggest the “Green Hill Zone” Theme from the original Sonic, but there is something extremely catchy about the Chemical Plant Zone theme. From the upbeat feel of the song, to the tidal wave of keyboard riffs. Although both themes are highly memorable, I feel this one is just a bit better.


7.) Killer Instinct - Main Theme


Very few fighting games have a strong and memorable soundtrack like Killer Instinct does. There is a lot of really good songs in Killer Instinct but the main theme has the most raw power to it. The heavily distorted guitars with the atmospheric synth keyboards bring a unique sound that is easily recognized by any fan of the fighting genre.


6.) The Legend Of Zelda: Ocarina Of Time - Hyrule Field Theme


For some gamers this is the theme song of their childhood. Not only is Ocarina of Time one of the best Legend Of Zelda games of all time, it also has the best soundtrack in the franchise. The sweeping string section, the steady march of the snare drum, and the blasting horns makes this one of the most recognizable themes in video games.


5.) Castlevania: Dawn of Sorrow - Bloody Tears


Although bloody tears first appeared in Castlevania II for the NES, the remake of the song for Dawn Of Sorrow is by far the best iteration. The gothic and symphonic elements that were in the original song shine through in this version. This upbeat track has one of the most memorable piano riff’s in the history of video games.


4.) Super Metroid - Brinstar Depths


Very few themes in video games are as atmospheric and memorable as Super Metroid’s “Brinstar Depths” Exploring through the depths with this theme playing truly brings the alien world to life. Everything about this theme song is near perfection from the piano riff to the synth “Ah’s” Every instrument brings a new level of depth to this masterpiece. 


3.) Megaman 2 - Dr Wily Stage 1


The Megaman franchise is loaded with amazing theme songs and memorable enemies. But when you finally reach the first stage of Dr. Wily’s fortress, Capcom decided to bring their best. Very few themes have the inspirational impact as this theme does, it’s like an E-Tank for your will power.


2.) Final Fantasy IX - You’re Not Alone


A truly heart-wrenching moment in the Final Fantasy franchise. After Zidane learns that he is only made to destroy, he falls into a major depression. Questioning himself and the friendships he has made, he is determined to finish the story alone. The choir that comes in halfway through the song is the powerhouse effect, which is guaranteed to send chills down your spine.


1.) Super Mario World 2: Yoshi’s Island - Baby Bowser’s Theme


The second phase of the Baby Bowser fight in Yoshi’s Island is by far one of the most epic moments in the Super Mario franchise. The shrieking synth guitar sets the mood perfectly for this boss battle; eerie and evil. Then the song explodes into a thrashing heavy metal jam. There’s nothing quite as epic as heavy metal jam during a gigantic boss battle.


Over the years we all have experienced a lot of epic and memorable songs in the realm of video games. Without music, our most cherished moments would only be a sliver of their full potential. The music in video games is a puppeteer pulling on the strings of our emotions, making the hatred we feel for the villain all the stronger, and the lover for the hero more personal. I have chosen to leave out some of the more obvious 'famous' songs for more personal choices.

Five Games That Have No Business Including Stealth Fri, 09 May 2014 08:44:45 -0400 Rocky Linderman

Gamers are fed up with stealth sticking its nose into places it doesn’t belong. If we want to play a good stealth game, we’ll reinstall Dishonored--in the mean time developers need to stop trying to “mix it up” with mechanics that don’t translate well into their games.

Here are my top five offenders, be sure to share yours in the comments below. 

5. Uncharted 2

Early on in Uncharted 2, there’s a flashback you have to play through where Drake and his partner must sneak through an art museum undetected.

Uncharted games are summer action movies that mirror Indiana Jones. The action comes to a grinding halt and forces the player to carefully hide behind walls so you can choke out security guards; suddenly I don’t feel much like an action hero anymore.

Where was Drake when I had to watch Night at the Museum? It would’ve been a lot better if the film ended with Ben Stiller’s character getting choked out.

4. Grand Theft Auto

Once again, GTA is not about being subtle--I have a rocket launcher most of the time I’m playing that game and the other 50 percent of the time I’m skydiving out of crashing planes.

Why in the world would I care at all about being quiet? I can literally kill all the enemies I’m supposed to avoid without even thinking about it.

3. Castlevania Lords of Shadow 2

This game has more problems than just it’s stealth segments, but whoever decided that Dracula should spend his time early in the game sneaking around as a rat, possessing enemies and distracting dudes with bats, should be fired. Under no circumstances should any Castlevania title ever include stealth segments.

2. Assassin’s Creed

Wait a second, this is a stealth game. Okay, just hear me out on this one: “Boat Stealth."

Yes, that’s right, this is an actual mechanic in Assassin's Creed 4: Black Flag. You must tail other ships without them seeing you in your massive pirate ship. Sometimes you’re even close to shore where they have watchtowers.

Are the men in those towers blind? Did the men on the ship you’re tailing suddenly lose their ability to reason? And let’s not even talk about the infuriatingly awful follow missions you have to complete on foot.

1. Zelda

Okay, Zelda is a repeat offender here. The three titles that instantly jump out to me are Ocarina of Time, Wind Waker, and most recently A Link Between Worlds.

Who was in charge of putting these awful segments into one of the most beloved franchises of all time? Zelda is about solving puzzles and exploration, not creeping by pig soldiers and avoiding searchlights.

In Ocarina, the parts where you have to sneak past soldiers to break into Hyrule Castle are the worst parts of that game. Even to this day Nintendo is putting stealth segments into Zelda. A Link Between Worlds features a dungeon that players have to sneak into and if they get caught by the sentries, they’re forced to start all over from a prison cell.

100 Best Boss Fights: 50 - 41 Fri, 18 Apr 2014 09:50:28 -0400 Death Metal Hero


Part 1: 100 - 91


Part 2: 90 - 81


Part 3: 80 - 71


Part 4: 70 - 61


Part 5: 60 - 51

41.) Far Cry 3 - Vaas

Far Cry 3 is one of the best FPS games I have had the pleasure of playing, and the fight with Vaas was truly epic. Raiding the compound lone wolf style was nothing short of awesome, and then when you finally find Vaas he stabs you with a poisoned knife. The entire one on one fight is a complete hallucination, which makes it one of the best fights in the game. Plus it’s completely satisfying to see Jason stab the snot out of Vaas.

42.) Diablo 2 - Baal

The Lord Of Destruction expansion pack was one of my favorite parts of Diablo 2. Fighting Mephisto and Diablo was an amazing experience, but the bout against Baal was more challenging and exciting than both of the previous prime evils combined. Getting to the world stone was test and then some, but when Baal summons a clone of himself things got a bit too intense. Make sure to bring some friends for this hell spawn, you’re going to need them.

43.) Donkey Kong Country - King K. Rool

Donkey Kong Country is notorious for its unrelenting and brutal difficulty--Even though the person in this video makes the fight look like a cake walk--King K. Rool was a nightmare, well he was when I was a kid. After dodging crowns and cannon balls the King is supposedly defeated, and the credits roll. But after the credits King K. Rool jumps back up and hops around like a mad man trying to stomp out DK and Diddy. But don’t worry, a few more bonk’s on his shiny dome should do the trick.

44.) Super Mario 64 - Bowser

Although you face Bowser plenty of times in Super Mario 64, the last time you fight him is definitely the most epic. Seeing as it is a damn chore just to get to him, because of the sadistic obstacle course of a level he puts before him. Then once you finally reach him, its dark, its scary, and the platform starts to fall apart half way through the fight. Run behind him and grab his tail, and then spin the thumb stick counterclockwise to throw him into a bomb.

45.) Resident Evil - Tyrant

The original Resident Evil is still one of the best of the franchise, and definitely one of the scariest. The last fight of the game is really intense, even by today’s standards. It doesn’t matter if you pick Jill or Chris, they both run around and move similar to a tank. Meanwhile tyrant zips around the rooftop of the mansion like a 90‘s kid hopped up on Surge and Fun Dip. Hopefully you still have a bit of ammo left over, because you’re going to need it. After awhile Brad drops a rocket launcher down for you to kill Tyrant with, just make sure you aim it correctly, you only have four shots and Tyrant can deflect them.

46.) Megaman X2 - Zero

Technically fighting Zero would be considered a secret, but if you fail to find all of Zero’s parts before challenging Sigma then he will have to be fought. The fight starts off with Zero blasting a barrage of super charged attacks at X, followed up by a beamsaber attack. Make sure you have plenty of full energy tanks, because he hits like a truck. Zero will also dash forward and slam the ground before him, sending debris flying upwards. Be careful during this fight, because Zero tends to block your attacks from time to time.

47.) Turok 2 - Primagen

Turok 2 has a special place in my heart, I grew up trying to beat the game and never succeeded, not without using the ultimate cheat code: BewareOblivionIsAtHand. Although there are very few bosses in the game, Primagen has to be the most epic out of all of them. After placing all of the level keys, a portal opens up to Primagen’s lightship and the fight begins. After avoid a barrage of grenades, and killing some annoying enemies Primagen finally comes out of hiding to face Turok. Using his wings Primagen will leap across the platform in pursuit of Turok, along with shooting some plasma beams and more grenades. After blasting away Primagen’s health bar three times he dies via disintegration, a worthy death for a worthy foe.

48.) Tekken 3 - True Ogre

Although the person in the video makes it look like fighting Ogre and True Ogre is a cake walk, I can assure you it’s not, especially if you are not good at fighting games. After defeating Ogre once he will then absorb Heihachi Mishima and turn into True Ogre, which is a monstrous demon entity hell bent on destroying you. You might want to turn down the difficulty a bit when fighting him, because he hits like an atom bomb.

49.) Castlevania - Death

Getting to death in the original Castlevania was nothing short of a miracle for me, but when it came down to fighting him I just could not defeat the reaper. From his seemingly random scythes that fly by the hundreds around the room, to Death himself. Death likes to float from one side of the room to the other, and if he touches you, you lose a massive 4 slots of health.

50.) Kingdom Hearts - Ice Titan

This secret boss has to be by far the hardest boss in the original Kingdom Hearts, seeing at level 69 Sora can die in three hits. If you try to get close to the Ice Titan while he is not stunned then you will simply get your face kicked in, in order to deal any damage to him you must parry his ice bolts back at him. After every bar of health that the Ice Titan loses, he gains another attack that is used when he moves. Eventually the fight is just mass chaos, if you have managed to defeat this boss then I tip my hat to you.


There have been some really cool, and most epic boss fights in the history of video games. But with there being so many, how do we know which ones are the best? It's all a matter of opinion, with that said this is my list for the 100 best boss fights of all time. 


What makes a boss fight the best? Well a number of things; the fight has to be memorable, it can also be epic, or outright insane. A boss fight can be unforgiving in difficultly, or it can be as simple as pressing the A button. Whatever the boss fight is, all that matters is that I enjoyed it in one way or another.