Company of Heroes Articles RSS Feed | GameSkinny.com Company of Heroes RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Five Eras Company of Heroes Should Visit Next https://www.gameskinny.com/i662h/five-eras-company-of-heroes-should-visit-next https://www.gameskinny.com/i662h/five-eras-company-of-heroes-should-visit-next Thu, 01 Feb 2018 11:25:32 -0500 Alberto C.

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/t/e/steps-civi-1250-b639b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/t/e/steps-civi-1250-b639b.jpg","type":"slide","id":"178635","description":"

Other eras?

\n

When suggesting the possible scenarios CoH could visit, the main consideration taken into account were eras that we believe wouldn't require drastic changes in gameplay mechanics. 

\n

But that doesn't mean the game's core mechanics couldn't be transferred to an era with significantly different technology and tactics and become a success. PlayerUknown's Battlegrounds is, after all, based on the core gameplay mechanics of a military simulator, and we all know how that turned out.

\n

Got any ideas yourself about an era CoH could be based on? Let us know in the comments section below!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/e/b/sebastien-hue-approaching-battlefield-final-d7f35.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/e/b/sebastien-hue-approaching-battlefield-final-d7f35.jpg","type":"slide","id":"178454","description":"

Future Warfare

\n

Relic should not just consider the past but also the future as valid settings for their coming games. They already did a decent job with the Dawn of War series, and that was based on the already-defined universe of Warhammer 40k. And that is exactly why looking to a future setting would be even better: freedom from the constraints of history or from an already well-established lore that's decades old. A future setting for a CoH would give not just the artists more creative freedom, but the game designers as well. They wouldn't have to worry about bending the facts of history too much or of angering a fanbase raging about how "unit type A would never be able to take down B because rule 25 of 1994."

\n

The future setting would allow developers to tweak and create scenarios as they would see fit, putting gameplay as the most important factor when designing their game, not having to worry about authenticity or historical or fictional aspects that have already been defined.

\n

 

\n

 

\n

Image source

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/l/cold-war-34809.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/l/cold-war-34809.jpg","type":"slide","id":"178448","description":"

Cold War

\n

It is sort of surprising that Relic hasn't even ventured into this era yet considering how well it has done in other titles like World In Conflict or the Wargame series. Obviously, the game couldn't be based purely on historical events since the U.S. and its NATO allies never actually came to blows with their Soviet opponents and their respective allies. But this list isn't titled "5 Eras CoH Should Represent" for a reason.

\n

Some of the most tense decades of modern civilization were lived in during the Cold War period, and it would be a shame not to see what CoH's developers could do with the era marked by a rapid advancement in technological warfare and vast accumulation of forces. From the streets of Berlin, the subarctic climate of Alaska, and the tropical landscapes of Cuba, a Cold War setting has plenty of options for a development team to play with.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/1/5/u1584023-47ba7.jpeg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/1/5/u1584023-47ba7.jpeg","type":"slide","id":"178447","description":"

Vietnam

\n

From booby trap-infested jungles to the napalm strikes of the US Air Force and the infamous Agent Orange, Vietnam would be a fascinating setting for the next CoH game. The Vietnam conflict brought helicopter tactics to the forefront on the American side, while their opponents relied on tactics of attrition.

\n

Some may argue that jungle warfare might be too hard to bring to the RTS genre, but the Vietnam War also saw its fair share of urban combat, as the fall of Saigon so vehemently illustrates. It is but another conflict with widespread international involvement, guaranteeing the possibilities of faction variety similar to those Relic already achieved in CoH and CoH2.

\n

 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/3/0/130722110929-korean-war-horizontal-large-gallery-e5c6b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/3/0/130722110929-korean-war-horizontal-large-gallery-e5c6b.jpg","type":"slide","id":"178444","description":"

Korean War

\n

This conflict will probably be the easiest one to transit to if Relic is looking for new eras to experiment with. Set just five years after the end of WW2, the Korean War featured a lot of the same equipment seen in the previous conflict but with a more widespread use of technology than was commonly seen before, such as helicopters and jet aircraft.

\n

The setting would also be an interesting one for the seemingly low status the Korean War has in American 20th-century history, being overshadowed by WW2 and the Vietnam War. It would also spice up things a bit by allowing us to take part in a conflict between nations we have not seen confront each other before in any historically based game: the United States and China, along with their South and North Korean allies respectively.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/i/main-1500-676a9.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/i/main-1500-676a9.jpg","type":"slide","id":"178417","description":"

World War I

\n

The most common argument you can hear about making an RTS game based on The Great War is probably  about the most defining factor of the conflict: trenches, machines guns, and static front lines. And they wouldn't be wrong. WW1 was notoriously stale compared to later conflicts. The technological advancement of the machine gun, combined with trenches and artillery, had the front lines barely shifting throughout the four years of conflict. Tank warfare was in its infancy at best, and the nation's armies learned the hard way that massing troops isn't a great way to keep your army functional.

\n

But Company of Heroes isn't about accurately representing events or how they unfolded. After all, the game features units and tactics that were already pretty rare in World War 2, like the American Pershing tank or using V1 bombs against enemy forces. What CoH did was take inspiration from WW2 first and foremost. WW1 would be a great source of inspiration that the masses have already shown interest in, as the success of Battlefield 1 reflects.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/m/company-heroes-1962c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/m/company-heroes-1962c.jpg","type":"slide","id":"178414","description":"

Company of Heroes, one of the most acclaimed RTS series since the beginning of the millennium, made its hallmark back in 2006 with its squad-based infantry, directional cover, and map control-driven resources. The success of the series was so great, it even shifted the original style of Dawn of War to one more akin to CoH.

\n

The series has, however, thus far refrained from venturing from the comfy and well-known setting of World War 2, and though one rarely gets tired of making King Tigers test their strength against the Red Army or America's 101st Airborne, it would sure be intriguing to see how Relic would visit some other eras of history.

\n

Though the 20th century is but a drop in the ocean of humanity's history, technological advancement radically changed how warfare was conducted in plenty of occasions. Here are some eras of the century we think would be good for CoH to consider and why.

"}]]]>
Five RTS Games Just as Unforgiving as They Are Billions https://www.gameskinny.com/jysoi/five-rts-games-just-as-unforgiving-as-they-are-billions https://www.gameskinny.com/jysoi/five-rts-games-just-as-unforgiving-as-they-are-billions Fri, 09 Feb 2018 18:40:24 -0500 Alberto C.

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/h/u/shutterstock-181523570-ed781.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/h/u/shutterstock-181523570-ed781.jpg","type":"slide","id":"178855","description":"

To the average spectator of RTS games, the outcomes of fatal mistakes, especially those made in the multiplayer PvP arena may be amusing to watch regardless of who comes out on top. But we all probably know from personal experience that the sweet taste victory and of salty defeat are about as mutually exclusive as it gets.

\n

In the RTS games we've mentioned in this article, the difference between the good decisions and bad ones can be as easily confounded as sweet or salty. In most cases you'll need to have the reflexes and know every hotkey by heart to recover from your mistakes, if you even have a chance at all. But as with cooking cooking baking, once you've put that sucker in the oven, you're just likely to end up with an awful meal, or in this context, a ruined match.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/u/r/europa-universalis-logo-44dfb.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/u/r/europa-universalis-logo-44dfb.jpg","type":"slide","id":"178303","description":"

Europa Universalis IV

\n

If there was ever a grand strategy game published by Paradox that was noob-friendly, Europa Universalis IV must surely be it (any WW2 fan who were attracted to trying Hearts of Iron without previous experience in the genre knows what I mean by this). The amount of detail in games like Victoria or Hearts of Iron makes one wonder how it is even legal to publish such games without the good old fat manuals we used to get in the '90s. Looking for RTS games with steep learning curves? Surely Victoria, Hearts of Iron, and Europa Universalis are up there, with EU being the “easiest” of them.

\n

So besides a steep learning curve, what’s the big deal? Just because a game’s difficult to learn does not necessarily mean it’s unforgiving to play, right?

\n

Well, that assumption would be quite wrong. Unless you start as one of the major nations, you’re in for a rough time. There are literally hundreds of countries you can play as, and the vast majority of them have a difficulty level that will have you hoping throughout the first 20 years of game time that major nations don’t involve you in their imperial goals. Ever declared war on some pesky neighbor in a Total War, won, and annexed them within a year of in-game time? Yeah, you can forget about those tactics in EU. Not only does randomly attacking nations carry big penalties, but it also can severely affect your economy by locking out centers of trade, creating inflation, forcing you to take out loans, and decreasing your nation's legitimacy and glory levels.

\n

And even if you endure all of that, holding onto the smallest province might prove to be a pretty hard thing to do thanks to factors like core provinces, casus belli, revolt chances, and religious differences. EU is definitely not for players who are not used to facing setbacks or aren't willing to reload to a save game from the week before.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/header-33e36.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/header-33e36.jpg","type":"slide","id":"178302","description":"

Men of War: Assault Squad 2

\n

Men of War: Assault Squad 2's distinguishing trademark is the level of detail and work put into individual units and how they work. Not only are the units' stats as representative as possible in the game, but the physics of the game's engine adds levels of depth not seen in some of its major competitors, like Company of Heroes. The system is so sophisticated, you can literally shoot enemy troops off vehicles and take them for yourself

\n

Add to that an incredibly realistic level of complexity, such as needing vehicles to carry AT guns, a crew to man them, and supplies to keep them firing, and you have a micromanager's dream. Oh, you forgot to purchase a supply truck? Looks like you're out of luck. Good luck trying to penetrate the frontal armor of that Tiger with that handheld bazooka.

\n

Men of War: Assault Squad 2 is an RTS with a strong emphasis on tactics, to the point of giving the player the option to determine the actions and inventories of each individual soldier and crew member. It is a game with a level micromanagement that resembles games like Commandos.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/o/r/world-conflict-1fb95.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/o/r/world-conflict-1fb95.jpg","type":"slide","id":"178300","description":"

World in Conflict

\n

Picture Red Dragon, but on a smaller scale is somewhat smaller and with twice as many vulnerabilities to account for in your strategy. In addition, there are off-map abilities like daisy cutters, tank-busters, napalm, and even tactical nukes. What do you end up with? Pretty much World in Conflict

\n

Like the previous title, reconnaissance and being able to mask your own movement prove to be essential in even the most basic matches. When the enemy can swoop across the map in a matter of seconds, leaving your heavy artillery without an escort isn't the wisest thing to do.

\n

Counters are so strong in this game that the enemy’s gunship squad can come in and destroy all of your precious T-80Us faster than you can say blyat. The good news is that the game's visuals and effects are so nice, losing is almost as enjoyable as winning.

\n

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/o/w/download-8fe02.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/o/w/download-8fe02.jpg","type":"slide","id":"178299","description":"

Wargame: Red Dragon

\n

Based in an alternative timeline where events such as the renewal of the Korean War takes place, Wargame: Red Dragon is one of those games where many units don’t have a strong counter, and they can be wiped out faster than you can blink.

\n

Company of Heroes might be all about counters, but at least that game gave you time to retreat your units (provided you were paying enough attention). But Wargame is a whole other ball game: reconnaissance, logistics, line of sight, buildings, and terrain are all fundamental aspects of gameplay you'll need to take into account. Failure to do so can have you seeing those precious fighter-bombers you sent to hit that easy-looking target of heavy artillery go down in smoldering flames -- all because you didn't want to take the extra 30 seconds to wait for the recon LAV to get a bit closer to take a peek to see what else was around.

\n

Or you can lose half of your deployed army in the opposite way like some poor player did in this online match:

\n

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/m/company-heroes-brit-forces-ad43e.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/m/company-heroes-brit-forces-ad43e.jpg","type":"slide","id":"178298","description":"

Company of Heroes

\n

While Dawn of War introduced a wonderful subgenre of RTS games that focused primarily on combat and pushed resource management to the sidelines, Company of Heroes perfected the approach by removing resource-generating buildings of any kind, forcing the player to rely almost exclusively on map control.

\n

In CoH, you don't have to worry about base-building and economic management; instead, you'll be focused on the direction your AT cannon is facing, if there is green or negative cover, and wondering, "Did I remember to mine that path on the left flank?"

\n

CoH is a game that's all about counters -- not because the tank does more damage than infantry, but because infantry will deal no damage at all to the tank with their basic weaponry. You might have been able to set castles on fire in Age of Empires II by getting your Spanish peasants to bash the castle's outer walls, but in CoH, if you forgot to develop the right tech or invest in that specific unit you didn't think you would use a lot, you better hope your opponent doesn't know the game well enough to know you don't have an appropriate counter for his strategy.

\n

Oh, and by the way, CoH is also one of those games you might not want to play with the music too loud, unless you don't mind not hearing the audible cues of incoming off-map abilities.

\n

A case example of why you should pay attention to the sound, around the 34 seconds mark to be precise:

\n

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/h/e/they-are-billions-logo-0a9fd.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/h/e/they-are-billions-logo-0a9fd.jpg","type":"slide","id":"178297","description":"

They Are Billions is an RTS game with an uncommon goal for most games of the same genre: survival. Set in a post-apocalyptic steampunk setting, the gameplay of TAB is a mix between city-management and world survival.

\n

Much like with The Settlers series, you start off with a basic main structure from which you must strive to build a colony in hopes of surviving in the zombie-ridden wasteland of TAB. Requiring careful resource management, you must make tough decisions that either contribute to the growth of the colony and increase its chances of long-term survival, or make investments in short-term security measures in order to effectively respond to immediate threats.

\n

TAB is unforgiving because the smallest oversight in your lines of defense can bring down your entire colony -- after all, these are zombies, and not only will they destroy your structures in their mindless rages, they will also infect your colonists and turn them against you. You can very easily end up with a snowball effect of decaying flesh and destruction, all because you thought one defensive tower and a single wall would be enough to hold that tiny gap.

\n

In the spirit of TAB, we've come up with a list of other unforgiving RTS games where single mishaps can have similar cascading or outright immediate catastrophic effects for your mission and/or campaign. So without further ado, let's get on with the first of the list.

"}]]]>
Fresh War Paint: 5 RTS Titles That Need the AoE Definitive Edition Treatment https://www.gameskinny.com/2j2ke/fresh-war-paint-5-rts-titles-that-need-the-aoe-definitive-edition-treatment https://www.gameskinny.com/2j2ke/fresh-war-paint-5-rts-titles-that-need-the-aoe-definitive-edition-treatment Thu, 22 Jun 2017 13:05:13 -0400 Michael Dellapi

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/u/n/dune2again-1d7ed.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/u/n/dune2again-1d7ed.jpg","type":"slide","id":"162777","description":"

The HD remake for Age of Empires serves as a reminder of the sheer potential that exists for revitalize many classic RTS games that fans will surely adore. Not only will old fans love seeing favorites with a new visual style, but those looking to get invested in strategy games can benefit a lot from these HD releases. Traditional RTS games can serve as brilliant teaching tools for understanding how to make a successful tactics game, and underscores design elements that are implemented in many games to this day. 

\n

Were there any games on this list that you feel shouldn't have made the cut? What RTS games do you think deserves an HD remake?

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/u/n/dune2-6831e.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/u/n/dune2-6831e.png","type":"slide","id":"162776","description":"

Dune 2

\n

The inclusion of this title on this list may be surprising, but Dune 2 deserves an HD remake more than any other game previously mentioned. What Dune 2 lacks in terms of graphical fidelity it makes up for in sheer legacy. 

\n

Dune 2 was the RTS that defined almost every strategy game that came out after it. A strong intersection between story and gameplay made the game a landmark title that still deserves study to this day. However, many of its qualities do not hold up to modern expectations from players. Dune 2 needs more than just a fresh coat of paint, but any upgrades for modern gaming is well worth the effort. The game was everything an RTS should be, allowing players to put countless hours into it to devise strategies that worked distinctly for them. Given the right amount of love and attention from developers, Dune 2 can be an enormous success.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/7/5/675949e5b91e23c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/7/5/675949e5b91e23c.jpg","type":"slide","id":"162775","description":"

Warcraft III

\n

Warcraft III needs practically no introduction, serving as the formal basis for many of Blizzard's hit titles that came after it. With an uncompromisingly massive sense of scale in terms of both world-building and mechanics, Warcraft III stands the test of time to this very day. It likewise comes as no surprise that a Warcraft III HD remake is already in the works. However, it makes a place on this list just to reinforce how inherently necessary a Warcraft III remake is to remind players why Blizzard is the industry titan that it is today. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/y/t/myth-41a9d.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/y/t/myth-41a9d.jpg","type":"slide","id":"162774","description":"

Myth

\n

Myth: The Fallen Lords may be an unfamiliar title for some, but it was quite an important game not just for the RTS genre, but for PC games as a whole. Myth was an early title from Bungie, a company perhaps most currently known for its hit FPS series Halo. In many ways, players can see how Halo might have been influenced by this game. 

\n

Myth had a distinctly deep single player mode, ensuring that equal effort was placed into the narrative of the game as was put into its mechanics. Each level tended to focus on a small group of units taking on a seemingly insurmountable force of enemies. Players were not able to brute-force their way through levels and instead had to study enemy patterns and environmental changes in order to best approach their threats. This was a noticeable departure from the way that RTS games were generally made, in which armies of equal strength were pitted against each other. In the battlegrounds of Myth, you were always an underdog and only your wits could save you. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/a/soase-28fff.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/a/soase-28fff.jpg","type":"slide","id":"162773","description":"

Sins of a Solar Empire 

\n

Sins of a Solar Empire is a particularly unique RTS because it blended the real-time strategy genre with the 4X genre, the latter of which is defined by their four core verbs: eXplore, eXpand, eXploit, and eXterminate. These games focus on starting as a small civilization before rapidly expanding by using the resources of the environment while crushing out all opposition. 

\n

Sins of a Solar Empire explored the potential for how to make this "exterminate" portion of 4X games even more enticing by introducing RTS elements to create something that was unlike anything released at the time. Sins of a Solar Empire approaches scale in a way that few games dared to tread, making an HD remake all the more necessary thanks to the affordances of current games technology. An HD remake can make Sins of a Solar Empire even more expansive than it was at its release, which is a feat in and of itself. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/m/companyofheroes-cea5a.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/m/companyofheroes-cea5a.jpg","type":"slide","id":"162771","description":"

Company of Heroes

\n

Company of Heroes combined intense military action with rich strategic complexity back in 2006, and it can definitely use an HD remake to improve its already advanced (for its time) visuals. Company of Heroes stood out most evidently because of its subject matter, filling a niche for a more modernized RTS experience. The game allowed for unbelievably detailed military decision making, allowing you to develop your tactics with unbelievable precision.

\n

Soldiers behaved realistically, meaning that you could focus on the overall objective without having to worry about the movements of individual units. Their advanced AI interacted with the environment as it crumbled around them, reinforcing the tension of the dynamic battlefield that is being torn apart as you fight. An HD remake would allow for improvements to an already sophisticated environmental system that can be more in tune with current standards. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/g/e/agelogo-marble-e3dd5.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/g/e/agelogo-marble-e3dd5.jpg","type":"slide","id":"162763","description":"

Age of Empires is one of the most iconic RTS games of all time, and a touchstone for many of the games that came after it. The real-time strategy epic possessed an unparalleled level of depth and complexity, allowing players to control every decision that could be made on both a macro and micro scale. 

\n

Age of Empires will now be seeing a full HD remake to celebrate its 20th anniversary, complete with a graphical overhaul and a new soundtrack. As influential as AoE was, there are still a number of games we hope to see receive the same treatment it will be receiving to satisfy our cravings for classic RTS games. 

"}]]]>
WWII Series That Developers Should Definitely Bring Back https://www.gameskinny.com/vl9nu/wwii-series-that-developers-should-definitely-bring-back https://www.gameskinny.com/vl9nu/wwii-series-that-developers-should-definitely-bring-back Mon, 08 May 2017 08:00:01 -0400 Azreen_Azmi

[{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/l/call-duty-world-war-portrait-1152x648-1817c.jpeg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/l/call-duty-world-war-portrait-1152x648-1817c.jpeg","type":"slide","id":"158101","description":"

Now that Call of Duty and Battlefield are taking the series back to the past, it could lead to a renaissance of World War I and World War II era games. Hopefully, we’ll see developers bringing back some of these awesome series to the PC, PlayStation 4, and Xbox One generation.

\n

Are there any series that you would like to see make a return? Share it in the comments below!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/m/companyofheroes-efa4c.jpeg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/m/companyofheroes-efa4c.jpeg","type":"slide","id":"158098","description":"

Honorable mention:

\n
Company of Heroes
\n

An honorable mention goes out to Company of HeroesMedal of Honor and Call of Duty may have occupied the shooter genre, but Company of Heroes made its mark in the real-time strategy genre.

\n

Known for its gameplay mechanics that are both in-depth and addictive, the first Company of Heroes was often cited as one of the best RTS games of its time and received numerous awards and acclaims. While a sequel was released in 2013, plenty of fans and reviewers felt that Company of Heroes 2 was more of expansion rather than a full-fledged sequel.

\n

Hopefully, the renewed interest in World War II games would entice Relic Entertainment to churn out another Company of Heroes.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/h/e/thesaboteur-7b8c8.jpeg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/h/e/thesaboteur-7b8c8.jpeg","type":"slide","id":"158100","description":"

The Saboteur

\n

While it’s common to see a shooter or a real-time strategy game based on the WWII-era setting, it’s rare to see it as an open-world adventure game. Pandemic Studios took on that challenge with The Saboteur, one of the few games that take the world war 2 setting beyond the trenches.

\n

Taking place during the Nazi-occupied Paris and certain parts of Germany, The Saboteur uses a unique gameplay mechanic whereby areas that players have not liberated are in black and white and will regain color as they weaken the Nazi’s control of the area.

\n

With its distinct sense of style and a different take on the WWII setting, The Saboteur deserves another sequel or a spiritual successor on modern platforms.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/r/o/brothers-arms-12851.jpeg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/r/o/brothers-arms-12851.jpeg","type":"slide","id":"158099","description":"

Brothers in Arms

\n

A majority of the WWII shooters released back then were often focused on the minute-to-minute gameplay or epic storylines. Brothers in Arms, however, chose the tactical shooter route and stood out for it.

\n

Instead of the typical run-and-gun combat, Brothers in Arms wanted players to focus on the teamwork that’s needed in a world war setting. This was further emphasized by the developers intentionally reducing the accuracy of guns to exemplify the difficulty of shooting moving targets.

\n

The series was often lauded as one of the best World War II gaming experiences and if Gearbox were to bring it back, it would definitely make the hardcore fans of the series happy.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/m/commandos-11384.jpeg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/m/commandos-11384.jpeg","type":"slide","id":"158295","description":"

The Commandos

\n

World War II games more often than not, puts you in the boots of a soldier who’s going through the front lines of war. The Commandos, however, puts you behind enemy lines and forces players for a more stealthy approach.

\n

The Commandos series was an isometric real-time tactics game where you play through missions that are loosely based on historical events during World War II. The Commandos had a cult following that lead to multiple releases but its last release saw the developers changing the series into a first-person shooter, which did not resonate with fans.

\n

A return to form with the real-time tactics and stealth approach towards gameplay is the series to be back in the forefront.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/e/d/medalofhonor-21c36.jpeg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/e/d/medalofhonor-21c36.jpeg","type":"slide","id":"158097","description":"

Medal of Honor

\n

Back in the heyday of World War II shooters, Call of Duty was the go-to choice if you wanted action-packed gameplay. But if you wanted a WWII game with a solid storyline, then Medal of Honor was the game for you.

\n

The Medal of Honor series was known for its strong storylines, particularly in the first three games, as it was written and envisioned by Steven Spielberg. If EA can bring back Steven Spielberg to helm a new Medal of Honor, it would definitely be able to compete with Call of Duty in terms of epic storylines.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-e2903.jpeg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-e2903.jpeg","type":"slide","id":"158096","description":"

After months of rumors and speculations, it’s finally official. Call of Duty will be making its return to the World War II era with Call of Duty: WWII. While Call of Duty was known for being the World War II shooter, they weren’t the only one making World War II games back then.

\n

So, before developers start jumping on the bandwagon of World War II games, here are a few World War II series/games that should definitely make a comeback on current-gen platforms.

"}]]]>
Diablo 3 Director Exits Gaming Industry https://www.gameskinny.com/dpgz1/diablo-3-director-exits-gaming-industry https://www.gameskinny.com/dpgz1/diablo-3-director-exits-gaming-industry Tue, 07 Jun 2016 14:48:10 -0400 JunaeBenne

Jay Wilson, director of Diablo III, reveals he is leaving the video game industry through a tweet.

After 10 years with Blizzard Entertainment, Wilson decided to leave the video game industry and head back to his true passion, writing. Wilson served as director of Diablo III for seven years with some memorable controversial comments.

“I’m leaving to pursue my original passion, writing. It’s what I was doing when I fell into this job, and I’ve always wanted to return to it.”

An example came from his Facebook comment about Diablo’s designer, David Brevik’s, in which he called him a loser. Wilson later apologized for this comment and stated that he should better communicate what’s going on with Diablo.

Wilson later left the project in 2013 with a post on Battle.net that stated,

“I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible while still sticking true to the vision the Diablo team has for the game.”

Wilson also worked on Warcraft expansion Warlords of Draenor. He’s been in the gaming industry since 1999. Relic Entertainment is where he spent some time working on Warhammer 40,000: Dawn of War and Company of Heroes.

]]>
Company of Heroes 2: The British Forces releases launch trailer https://www.gameskinny.com/gq7vj/company-of-heroes-2-the-british-forces-releases-launch-trailer https://www.gameskinny.com/gq7vj/company-of-heroes-2-the-british-forces-releases-launch-trailer Thu, 03 Sep 2015 20:27:53 -0400 Marshall Jenkins

Company of Heroes 2 has slid under the radar for most gamers as the RTS genre has funneled most interested parties into the Starcraft arena. While the World War II strategy game has its dedicated fans, those that inhabit the games multiplayer still intend on remaining. Their perseverance has paid off with the launch of the games third multiplayer expansion pack Company of Heroes 2: The British Forces. 

Featuring 8 news maps, 15 new units, and an array of balance changes to already existing mechanics, British Forces hopes to give the franchise traction in the dwindling age of the WWII RTS genre. A slew of new character animations and changes to the five factions are also included in the $12.99 price tag.

What is important to note is that this is a standalone multiplayer expansion. Anyone can purchase The British Forces and receive all the original multiplayer maps from the base game as well as everything that comes in the expansion. For those uninterested in RTS story components, this is great news. 

The expansion releases today, so RTS fans should check it out! Let us know in the comments how you like the new changes or if you are a newcomer enjoying it for the first time. 

]]>
THQ's Final Liquidation Approved https://www.gameskinny.com/wlkoz/thqs-final-liquidation-approved https://www.gameskinny.com/wlkoz/thqs-final-liquidation-approved Wed, 17 Jul 2013 13:43:42 -0400 Capt. Eliza Creststeel

Seven months since the troubled game publisher declared bankruptcy on December 19th, U.S. Bankruptcy Judge Mary F. Walrath granted permission to a plan for THQ to pay back some outstanding debts.

"THQ has met the burden of establishing that the plan should be approved, and I will confirm it."

According to Bloomberg, the liquidation agreement would divvy up some $78.6 million in company assets, $72 million of which comes from recent game property sell offs. These sell offs included their popular Saints Row, South Park and Company of Heroes franchises among others.

Remaining properties were sold only a few months ago, including Darksiders for an estimated $6.6 million.

Before the bankruptcy declaration, THQ had an outstanding debt of some $248 million and only an estimated $204.8 million in assets at the time. The balance will be paid to their creditors on a case-by-case basis. Most unsecured investors will recoup between 20%-52% of what they are actually owed.

THQ's overseas investors are still looking to recoup their losses.

Sega said last week they will be suing THQ in regards to Company of Heroes 2 pre-order sales.

]]>