Crash Bandicoot Articles RSS Feed | Crash Bandicoot RSS Feed on en Launch Media Network Crash Bandicoot: On the Run Jumps Onto Mobile Today Thu, 25 Mar 2021 17:30:05 -0400 Jonathan Moore

From his first outing on the PlayStation to his latest adventure on modern systems, Crash Bandicoot has run, jumped, and smashed his way through a number of worlds, dimensions, and, of course, harry situations. Now the marsupial mascot is heading to mobile iOS and Android devices in a new adventure, Crash Bandicoot: On the Run. The game is out now in the Google Play and Apple stores. 

An endless runner in the vein of Bendy in Nightmare Run and Sonic Dash, On the Run is, unsurprisingly, full of "a variety of running challenges" that test fans' skills in a slightly different way than they have in Crash's previous outings. 

As we reported when the game surfaced last year, fans can play as Crash and Coco as, according to Activision and developer King, they make "their way through mysterious lands, defeating the henchmen of Dr. Neo Cortex, who has dispatched iconic villains across the multiverse." 

The linear levels are full of series staples, including boxes to destroy, fruit to pick up, Aku Aku masks to nab, and mini-bosses to send packing. Players swipe left and right to move between three lanes, swipe up and down to jump and slide, and tap the screen to spin. The graphics, soundtrack, and overall aesthetic are spot on and reminiscent of Crash decades-past. 

There are five individual islands to explore, with various sub-sections to conquer, and King has added in some new features such as light base building. 

I haven't played much of it, but it's been a fun little romp for Crash fans so far, even if you already have Crash 4 or the N. Sane Trilogy on your PC or console. It does have all of the trappings of a mobile title tacked onto it, such as multiple currencies, microtransactions, and ads to watch if you want to speed up progress, and it does throw a lot at you at once. But it's worth checking out if you want to kill a little time with your favorite goofy mascot. According to Google Play, 1 million players have already taken the plunge. 

Crash Bandicoot 4 on Nintendo Switch Could Be in the Works Mon, 10 Aug 2020 13:15:25 -0400 Josh Broadwell

Crash Bandicoot 4: It's About Time is headed to PC, Xbox One, and PlayStation 4 on October 2. But the game's official website suggests Crash Bandicoot 4 could be coming to the Nintendo Switch at some point.

Twitter user SunwerPrower found the information in the site's code for pre-orders. Alongside the expected options for already-announced platforms, there's code for pre-ordering Crash Bandicoot 4 on Nintendo Switch as well. 

A Switch version would not be that surprising. Activision and Toys 4 Bob first released the Crash N.Sane Trilogy and Spyro Reignited Trilogy on all platforms aside from Switch, later porting them, following a much-needed update for Spyro in particular.

In fact, it'd be much more surprising if Crash Bandicoot 4 didn't end up on the Switch. It's billed as a direct continuation of the original Crash Bandicoot trilogy already on the Switch after all, taking the style, design, and characters in a new direction while still retaining the same classic gameplay foundations.

But of course, this is all unconfirmed until Activision actually, y'know, confirms it. Stay tuned to GameSkinny for more Crash Bandicoot 4 news as it spins up.

Crash 4 Gameplay Footage Shows Off Huge Levels, New Features Tue, 30 Jun 2020 12:50:44 -0400 Josh Broadwell

Following yesterday's news of Crash Bandicoot 4: It's About Time boasting a massive number of levels, we're seeing how big some of these levels might be. IGN showed off an exclusive new bit of Crash 4 gameplay focused on a large pirate-themed level full of old Crash staples and new mechanics alike.

The new Crash 4 gameplay footage shows off different stages of the level. The opening includes plenty of familiar Crash features — multiple crate types, Wumpa Fruit, a stopwatch to kick off the level's time trial, and a protective Aku Aku mask.

The mid-section of the reveal sees Crash navigating multiple rope lines to avoid crashing (ha...). But underneath, you can see different portions of the level you've already played through laid out below. Not only does it suggest some pretty darn big levels this time around, but also an interesting vertical layer added to the level design.

Later on, there are at least three new crates scattered around as well. One shoots fire out the sides and top, one houses a Golden Wumpa Fruit whose purposes are yet unknown, and then there's a shark crate too. That one looks suspiciously like Donkey Kong Country's critter companion crates, so it'll be interesting to find out what's actually inside.

Crash's attacks seem to have more oomph in Crash 4. One sequence sees Crash kicking up a whirlwind effect with his spin attack, sending foes crashing into each other.

Head over to IGN to see the footage in full.

Crash Bandicoot 4: It's About Time launches on PlayStation 4, Xbox One, and PC October 2. Stay tuned to GameSkinny for more Crash 4 gameplay news as it wumps our way.

Crash Bandicoot 4 Will be Massive, Could Include Microtransactions Mon, 29 Jun 2020 15:11:15 -0400 Josh Broadwell

Last week, the Summer Game Fest gave us our first look at Crash Bandicoot 4: It's About Time. And thanks to an email circulated by GameStop, we're learning even more about how many levels Crash 4 will have, among other things.

According to the email from GameStop, Crash 4 features more than 100 levels. That's absolutely N.sane when you realize Crash 4 will probably have more levels than, or the same number as, the original Crash Bandicoot trilogy combined. Including secrets, the original trilogy boasts 102 levels.

On top of all that, Crash 4 introduces "new modes." There's no telling yet what those might be. But seeing as their designation as new, it's probably safe to assume these modes are something other than the standard time attack challenges from the first three Crash games.

The email, courtesy of Crash Discord member StrawHatRy, also shows a lineup of Funko Pop merchandise as well, with figures for Tiny the Tiger and a number of Crash variations.

In a related bit of news, it appears Crash 4 could include microtransactions of some kind. IGN spotted a Microsoft Store listing for the game that includes a "+" symbol next to the price; that symbol indicates in-game purchases of some kind.

As StrawHatRy also notes, however, Crash Team Racing included additional skins and the like that you could buy with Wumpa Fruit you earned or bought with real money. Seeing as the same Microsoft listing also includes mention of a skin pre-order bonus, it makes sense to assume Crash 4 will do the same thing.

Stay tuned to GameSkinny for more Crash news in the lead up to the Crash 4 release date on October 2 for PC, PlayStation 4, and Xbox One.

Whoa! New Crash Bandicoot Game Spotted in the Wild Fri, 07 Feb 2020 13:13:32 -0500 Josh Broadwell

Activision hinted at a new Crash Bandicoot game or two in its latest earnings call, and leaked Facebook advertisements show at least one of those will be a mobile title. The ads have naturally been removed, but as GameSpot spotted, images wound up on Twitter thanks to JumpButton. Storemaven, an app-testing company, briefly hosted a description of the game as well.

Departing from the original PlayStation games, and the Insane Trilogy on PS4, Xbox One, PC, and Nintendo Switch, the Crash Bandicoot mobile title is reportedly an endless runner. You control Crash and Coco on different tracks across Wumpa Island, trying, as ever, to stop Dr. Neo Cortex's plans for world domination. 

Despite that, the rest of the game seems to carry many of the franchise's core components: hidden paths, secret collectibles, lush tropical environments, wacky weapons, and lots of exploding boxes.

On top of all that is a new base-building mechanic, where you can do more than just build a base. You'll create serums for use in stages, repair a rocket ship to take to the Space Station, and collect Blaze pods from the Wumpa Volcano.

Why? The better question is: why not? It's Crash Bandicoot, and that means everything is dialed up to 15. Plus, it's just a leaked press release. We really don't know how most of this warped newness will play out.

Still, it seems like a promising game. We'll keep our Ooka Ooka masks on lookout for more information, so stay tuned to GameSkinny for more Crash Bandicoot mobile news as it breaks.

8 Franchises We Want to See Return in 2018 Fri, 22 Dec 2017 18:48:26 -0500 Allison M Reilly

2018 is going to be an exciting year for video games. Many awesome titles have already been announced, including the new Mega Man 11 and Bayonetta 3. Other franchises have announced additions for 2018, such as Yoshi, Kirby, Fire Emblem and more.

2017 was a pretty remarkable year for gaming, so next year certainly does have big shoes to fill. There are a few franchises who don't have games announced for 2018 that would help fill those shoes a little. Here are eight franchises we'd love to see make a comeback next year.

Super Smash Bros.

Every major Nintendo console since N64 has had a Super Smash Bros. game. It's only tradition that the Switch has a Super Smash Bros. game too (and that one of Mario's moves is a hat throw.) Sure, there's Brawlout, but that's not the same thing. A 2018 Super Smash Bros. game that includes both new franchises (thinking Splatoon, Lego, Bomberman) and new characters from franchises already in the series (such as Knuckles, Ganon, the Broodals).

The Elder Scrolls

The Elder Scrolls V: Skyrim came out way back in 2011 and has already had, like, 12 remasters. Yes, Skyrim is awesome, but a brand-new Elder Scrolls game would be even more awesome! Skyrim doesn't need another remaster. If the new game took place in Elsweyr, the land of the Khajiit, or the Argonian homeland Black Marsh, then that would be really cool for the Elder Scrolls series. 

Donkey Kong

It's been a while since we've had a fun, solid Donkey Kong game. The last one was Donkey Kong Country: Tropical Freeze for the Wii U in 2014. A new Donkey Kong game similar to Donkey Kong 64 would be awesome. Sure, there's still rainbow coins and such to find in these old games, so maybe it's too soon for a new game. Nonetheless, a Donkey Kong 3D platformer for the Switch would be a great addition to the console's library.


Who doesn't love a good game about vampire hunters? The last Castlevania game was Castlevania: Lords of Shadow 2 back in 2014, and it's high time this franchise is introduced to new audiences. There hasn't been a Castlevania game in so long that a new title hasn't been released on any of the current consoles. Castlevania games are just cool, and a new Castlevania title in 2018 would be incredibly exciting.


If there's a franchise that could use both a remake and a new game, it's F-Zero. Not only has F-Zero not had a game since 2004, but later games have never had the appeal and the spectacle of the very first F-Zero. And Captain Falcon has gotten way more airtime than the series itself. 2018 is as good a year as any to bring back F-Zero and that fabulous soundtrack. "Big Blue" anyone?

James Bond

The first-person shooter genre needs a game that's suave and sexy, and a James Bond game fits the bill. You know, more stealth and less run 'n gun.

Nonetheless, the last James Bond game, 007 Legends, came out back in 2012. Although it makes sense to time James Bond games with their Hollywood counterpart, I don't see any reason to wait for the next Bond film before making another Bond game. Besides, a new James Bond game would be the perfect opportunity to have Idris Elba star as 007 himself, even if it's only in the voice acting.

Crash Bandicoot

Crash Bandicoot got a remake this year, but it's about time the silly critter got a whole new game. Surely, Dr. Neo Cortex hasn't given up taking over the world just yet. It would be pretty neat to get a 3D platformer/Crash Team Racing hybrid next year as the new addition to the franchise. Crash Bandicoot also hasn't seen anything on console for a long time, as many of the most recent games were mobile games. It would be great if the franchise return was also a console return.

Ice Climbers

The Ice Climbers literally have one game, also called Ice Climbers, which came out way back in 1985 for the NES. How have they not had another game, especially since they've been in just about every Super Smash Bros. game? More people have played as the Ice Climbers than actual Ice Climbers by this point.

Because there's only one game, it's arguable that Ice Climbers doesn't count as a franchise. But, if any character is deserving of a return in their own game in 2018, it's the Ice Climbers.


Even without the return of these franchises next year, 2018 will be an amazing year for video games. There's already plenty to look forward to, and a lot can happen in 12 months' time. Perhaps we will see the return of one of the eight franchises mentioned? There's only one way to find out: onward to 2018!

Crash Bandicoot Release Date Annouced Wed, 29 Mar 2017 04:18:09 -0400 Jaleesa Mitchell

Activision and Vicarious Vision have teamed up together to remaster the Crash Bandicoot games, as we already know, but the release date is now announced.

On June 30, 2017, Crash Bandicoot N. Sane Trilogy will be released on the PS4. It is currently available for pre-order on Amazon, and various other places.

Why Remaster Such An Old Series?

Because the remastered version will include new features such as: a unified menu system, manual and auto-saving, and Time Trials in all three games.

The remastered game will also include the original Crash Bandicoot characters -- redrawn to fit the current graphics of the PS4.

Even the music has been re-recorded for the new release.

Retro Is In

Although they have had to, essentially, recreate the codes for Crash Bandicoot N. Sane Trilogy, the developers are trying to keep as close to the original Naughty Dog game as possible.

crash bandicoot, crash bash

Apparently, retro is in. But that's for you to decide.

The 9 Best Hilarious Video Game Deaths Sat, 11 Mar 2017 09:00:01 -0500 Ricardo melfi

Sometimes it's just not enough to see a certain villain or comrade die in (mostly violent) different ways. You may feel the need to see them die in hilarious and outlandish ways because of, you know, entertainment and stuff. There have even been moments where the situation is supposed to be sad or upsetting, yet the way the character dies is just too good not to laugh.

We decided to compile the very best deaths that we considered hilarious (which means they have physically and literally made us LOL). Here are our 9 Best Hilarious Video Game Deaths!

Johnny Cage - Fatality

Mortal Kombat X

Yes, it is a surprise that Mortal Kombat features on list of hilarious video game deaths. But the crew over at MK have never really taken fatalities that seriously, which is perfect for scoring unlimited laughs.

The series veteran, Johnny Cage, is still here carving out fatalities against his unfortunate opponents. His latest one sees Johnny go up behind his beaten foe and literally open them up from the back, peering through the gaping hole in their torso. This isn't what makes it great though, as Johnny pays homage to one of my favorite movies, The Shining, by saying, "heeeeeerrreeee's Johnny!"

Gold... just pure gold.

Spider-Man - QTE Sequence

The Amazing Spider-Man

There's a sequence in The Amazing Spider-Man, by Activision, in which Spider-Man (Peter Parker) has to execute a string of QTEs in order to pass the scene. Not an ultimately difficult sequence to keep up with, as Spider-Man is ever graceful. However, miss just one button and Spider-Man ends up flat on his face, extremities spread out as if he was squashed like a bug.

The above video shows off all of the hilarious death animations, but the first sequence is the most funny, with another having him spread out flat after hitting a wall. Cheap laughs? Absolutely, but still hilarious...

Daedalus & Sons- Hang Glider Plummet

Red Dead Redemption

Everyone loves Red Dead Redemption, as Rockstar absolutely nailed the harsh and untamed world of the Wild West. There are a few zany missions in this gem (that is still played today by the way) but the best one in our opinion is the Daedalus & Sons, hang glider mission. You see, Daedalus is determined to be the first man to fly using a hang glider, and is even willing to risk himself in order to prove it works... by jumping off a very high cliff.

After John has finished amassing the items that Daedalus needs and progressing to the end of the mission, we see him finally take the jump. Unfortunately, his hang glider isn't quite what he expected and he plummets to his impending doom, all the while screaming in true Rockstar fashion.

Horrifying? Maybe. Hilarious? Definitely. Rest in peace friend, the world will never know of your exploits.

Face McShooty - Embracing Euthanasia

Borderlands 2

Usually when someone asks you to shoot them in the face, you consider what that could mean? The person's obviously crazy, right? So what do you do? Well, if you're playing Borderlands 2, you happen to come across Mr. McShooty who basically begs and screams for you to, erm, shoot him in the face. No sooner does he say it that a mission automatically appears instructing you to actually go through with it.

It's got to be a trick, so you wait... and wait. Once he starts to repeat himself, you think, "Why the hell not?" Now the hilarity doesn't actually stem from this moment but with the immediate, "THANK YOU!" he shouts, milliseconds AFTER being shot.... in the face.

Leon Kennedy - Big Fish in a Small Pond

Resident Evil 4

Leon Kennedy has seen some weird shit in his life when it comes to bioweapons (ahem, zombies and mutated monsters). He works hard and barely gets time off. Entering into Resident Evil 4, Leon has his work cut out for him as he has to save the president's daughter. Still, all work and no play makes Leon a dull boy, right?

Thus, we all decided to go lake fishing and started taking pot shots at the fish swimming around. It was kind of relaxing, if we're being honest. However, after taking too many pot shots at the defenseless, small fish in the lake -- found midway through RE4 -- will not end well for Leon. He thinks he can just push those fish around? Well not today!

After too many pot shots, a massive bio-weapon fish launches out and swallows Leon in one go. Yeah, that's what you get for picking on creatures smaller than you.

Carmine - Keep Your Head Down, Stupid             

Gears of War

Carmine, you poor, poor rookie. We understand that you're still working out the kinks in your soldiering but just a little piece of advice for you. When it comes to being in battle zones, don't keep your head up. Stay down, at almost every opportunity, as Carmine finds out the hard way. Kneeling to fix a jam in his gun, he cops a round to the head after not staying behind cover. Tough break, man. Maybe you'll do better next play-through... oh, it's scripted.

Rag-doll Physics - "I'm Faaaaabulouuusss"

Almost every game, ever

Rag doll physics are reason enough for spontaneous laughs almost every time. I'm not sure how these kinds of physics are supposed to make the game seem more realistic, but due to some of the rags we've seen over the decades, rag doll physics still haunt our darkest nightmares. Other times we lose our (collective) shit. You know what we're talking about.

Chained, Whipped, Beaten & Killed

Crash Bandicoot Series

That brilliant bandicoot was the epicenter of my young, gaming life, collecting every damn box, gem, relic and crystal this series had to offer. The first installment became insanely hard the further you progressed, with punishing saves and checkpoints. This meant that you would die, a lot.

Even as a professional Crash player honing my skills over the decades, I still manage to lose a lot of damn lives towards the later half of the game. As one would expect, every one of Crash's hilarious deaths are burned into our memories. Every, single, one.

Pop Culture Resurrections

Sunset Overdrive

Everyone loves pop culture classics like Dracula, The Ring, Back to the Future, all of the Superheroes, Portal, and even Bill & Ted's Excellent Adventure, so it goes without saying that the (very versatile) re-spawn animations in Sunset Overdrive are a real treat.

The nods to many great films and pop culture appear and yes, we know they aren't technically 'deaths' but you do have to die in order to see them. Check mate?


Proving that not all deaths in video games have to be such serious circumstances and that laughter is good for the soul, even if it is at someone else's expense -- but they aren't real, so it's fine. But for now, that was my 9 Most Hilarious Video Game Deaths!

Did we miss anything obvious or did you find some hilarious game deaths of your own? Leave a comment below and get involved!


7 Frustrating Things About the Crash Bandicoot Trilogy You Probably Forgot Fri, 09 Dec 2016 03:00:01 -0500 SarahKel


So yes, Crash Bandicoot was an amazing game, with a great deal of fun to be had.


We loved playing it, but oh boy, there were some pretty annoying things in the game that really did make us throw our controllers down in frustration. I’d forgotten just how infuriating some of these things really were.


Let us know in the comments below what things you loved about Crash Bandicoot and equally the things that frustrated you.

7. Bosses

Like every platform game, at some point there is a boss battle. These bosses start easy and then become progressively more difficult.


Battles in Crash Bandicoot were conducted in a small, possibly too small arena. Couple this with the inability to move the camera, Crash’s not so perfect jumping and collision detection; these added an extra layer of frustration to dealing with said bosses.  Possibly more frustrating than they needed to be.


And adding to that frustration, players needed to learn the boss patterns too! Which again, took away lives as you practiced and perfected the patterns.

6. The Camera

Hello? What’s over there? Oh right, yes, I can’t see you, the camera won’t move in that direction! Much of the camera’s point of view was over the shoulder of characters and could not be moved.


This restricted the ability to see a number of items, as they were slightly obscured by the camera angle and therefore they were often overlooked. It was almost like playing the game with blinkers!

5. Level Design

For the most part, many of the levels were fairly straight forward; but then that one level comes along that makes you want to crush your controller into tiny little pieces.


One level that comes to mind is Slippery Climb, the level that involved moving platforms.  Each platform moved in one of four directions that would disappear into the walls and would sometimes require you to jump on a moving enemy to reach the next platform.  This required pinpoint accuracy, something not helped by the sometimes over generous jumping system.

4. Dying in a Bonus Level

Congratulations, you’ve collected all the tokens to make it to the bonus level! 


But, for whatever reason within the bonus level, you died. Not only have you lost the chance to save the game, to add insult to injury, the game makes you sit and watch as all of the wumpa fruit you have collected is emptied from the gauge as if to say “this is what you could have won.”


These levels are meant to be treats!



3. Jumping

This was never an exact science; it was simply down to practice, practice, practice!


Players had to have split second, impeccable timing and even then, it was all luck based, as some jumps felt nearly impossible!  This was frustrating, come on, we did not fall down that hole and we totally made that jump! The ground suddenly became transparent and we had to start all over again.


Pressing the D pad or the thumb stick during a jump often pushed Crash too far from his intended spot, leading to yet another death.

2. Dodgy Collision Detection

This is where players think to themselves -- I should be far away enough from that TNT to live.. *BANG* dead”, “oh I’ll just give this enemy enough room to get past *BAM*, dead”!


With Crash being hurt by objects and destroys crates by accident without seemingly being near them, the collision detection was another one of those frustrations that players had to gain intuition for, especially where the invisible bubble ended. 


We thought we’d sussed it all out – sometimes it turned out we were wrong!

1. The Save System

Saving progress after the end of a level is a good idea right? Of course, every platform game does it, however in the original Crash Bandicoot game, it worked a little differently.


To save the game, you had to either collect 3 character tokens that would send you to a bonus round which you had to complete; or break every single crate in a level, without losing a life, in order to collect a gem.  Completing either one would allow you to obtain a password, or enable the game to be saved on a memory card.


If neither of the save actions were completed and players ran out of lives or turned off the game, all progress was lost. Booo!


Like many retro games, we have fond memories of playing Crash Bandicoot. After 20 years of the game’s release, we look forward to the game being remastered for PS4 in 2017.


The platformer game, with amusing and quirky characters, such as Doctor Neo Cortex and Crash himself, made the game really enjoyable and was fun to play. The colourful and superior graphics made the game really eye catching. This worked well with Crash traversing sequentially through differing environments and worlds. The cartoon like appearance was an aesthetically cool art style, linking the video game world with a style similar to television.


The game was also very challenging, so gamers who wanted a difficult game to beat, finally had something to really concentrate on. It relied on razor sharp timing and incredible precision, which was refreshing and different.


The game play was always solid and struck a great and varied balance to keep players returning to the game.


However, as nostalgia for the game is now so high, many of us remember the game with rose tinted glasses. There were a number of frustrating things in the game. As time’s gone on, we may have forgotten these things and if you have, here is a reminder of those things that may have made you want to throw your controller out of the window!

The Bandicoot Is Back Wed, 02 Nov 2016 02:00:01 -0400 StrongerStrange

Skylanders, a word that will send most parents and "grown ups" hiding their wallets, and what with the current onslaught of toys to life (well apart from Disney Infinity now) who can blame them?

Now I will freely admit to being a sucker for the toys to life gimmick, I started with Spyro's Adventure mostly because I believed it to be a Spyro game and have fond memories playing most of the Crash Bandicoot games on the PlayStation (I could never find Crash Bandicoot 2).

Now it was to my surprise what I thought was going to be a terrible game, turned out there was a pretty brilliant game hidden underneath it's cutesy graphics and collect em' all mind set. That, and the random difficulty spikes (I'm looking at you final boss!)

So when I heard that a certain orange marsupial was (finally) coming to Skylanders Imaginators I couldn't wait to get my hands on him. Finally, a new Crash Bandicoot game (from a certain point of view) after so long, so that's why I'm dubbing this new Skylanders game...

Crash's Adventure

Which is all well and good, but we do need an actual Crash Bandicoot game, not a cameo in Uncharted or as an additional character. An actual game starring the Orange fuzz ball that we love, and no a HD remake doesn't count OK!

It needs to be fresh and original, and if possible still have the drop in and out co-op from Mind Over Mutant and Crash of The Titans (again both fun games despite the reviews and I recommend you check them out).

Now of course since finishing the recent Skylanders I have invested my remaining free time into LEGO Dimensions, again for my love of LEGO -- and the fact that with the set you get actual mini builds/figures to create. Also there is a LEGO Sonic Adventure pack coming out, so that's on my Christmas list!

...of course that said if Sonic was to be a Skylander in the next installment of the game I would happily buy that as well, no questions asked. As for Crash, I can't wait to finally get my hands on him again after so long.

SAG-AFTRA Releases List of Games being Struck Against Fri, 21 Oct 2016 12:30:59 -0400 Clayton Reisbeck

Today, SAG-AFTRA (Screen Actors Guild and American Federation of Television and Radio Artists) is conducting a strike in protest to the unsuccessful negotiations for a new contract that would allow for residuals for successful games, safer working conditions, and transparency with voice actors for the projects that they'd be working on.

Along with the strike today, SAG-AFTRA released a list of around 200 games that would be struck against. The entire list can be found on SAG-AFTRA's website.

Call of Duty Modern Warfare Remastered

Looking through the list shows many titles that are clearly project names without official titles, but the list does hold some pretty big titles that are supposed to be very anticipated in the next few years. This includes games such as Injustice 2, Call of Duty: Modern Warfare, the Crash Bandicoot remaster announced at E3 this year, and Kingdom Hearts 2.8. The list also has some titles that are already released, such as Team Fortress 2 and Shadowrun: Hong Kong.

Those titles that are just represented with project names are also interesting to see. Certain titles that I found intriguing were a couple from Formosa Interactive called "Blood Dragon" and Brothers in Arms. Other project titles of note are from EA titled "American Football '17 and '18" and "Hockey '17 and '18." I think it's safe to assume that those are the next installments in the Madden and NHL series, respectively.

madden 17

Now if this strike goes on for an extended period of time, we could very easily see some delays from these games. The issue I foresee is the companies just hiring someone new to do the voice work. SAG-AFTRA only represents about 25% of voice actors today, so finding someone who isn't part of the union probably wouldn't be hard for the companies being struck against.

Whatever happens to these games, SAG-AFTRA is going to fight for this new contract. Their previous contract was written back in the 90's and hasn't been updated to reflect the current culture of video games.

Which games are you surprised to see? Leave a comment and let me know!

5 of the Best Bromances in the Gaming Industry Mon, 04 Jul 2016 06:30:01 -0400 Donald Strohman


Hideo Kojima and Norman Reedus


Silent Hills may be dead (Thanks Konami,) but one of the best behind-the-scenes bromances managed to survive its cancellation. With Norman Reedus slated to play the main character of the horror game Silent Hills, and Metal Gear Solid developer Hideo Kojima creating the project, fans felt like this was a match made in heaven. All of that changed, however, when the Konami Empire pulled the plug. 


However, that didn't stop this made-match from thriving elsewhere. Thanks to the fine folks over at Sony basically handing a blank check over to Kojima and saying "YOU DO YOU AND WE WILL 100% SUPPORT WHATEVER CONCOCTION YOU MAKE," Kojima was able to bring along Norman Reedus into his newest project Death Stranding. And considering the fact that Reedus has vehemently derided Konami since the cancellation, especially in regards to the way they treated long time developer Kojima, this bromance is definitely one of the finest the gaming industry will ever offer. 



Believe me bro when I tell you that these bromances are some of the best in the entire field. Trevor Philips and Michael De Santa may have one of the funnier love-hate bromances in the fictional world of gaming, but that's just been written into a game. It's hard to deny how much more fun it is to see two guys fighting with light sabers over their bromantic bond.


Which of these bromances do you consider your favorite? Did we miss any of your favorite real-world bromances in the industry? Be sure to comment and let us know which pair of pals make your favorite pair of bros!


Insomniac Games and Naughty Dog


Not every bromance needs to exist between a pair of people. Rather, one of the best bromances in the gaming industry as a whole has to be that of these two well known developers; Insomniac Games and Naughty Dog. The two teams that came together in the early days of PlayStation's beginning. 


After sharing the same building during their early days with Universal Interactive Studios, the teams behind Naughty Dog and Insomniac Games have remained remained close companions well after they've gone their separate ways. And while Naughty Dog opted to stay with Sony, and Insomniac chose to remain and independent developer, it's hard to argue against the facts of how tongue in cheek they've kept their relationship over the years. Looking back at some of their older titles, you'll be able to find a plethora of Easter eggs referencing their friendly competitor. Fellow developers should take note of how to treat their rivals, because what's better than having a bromance with your favorite "frenemy"? 



The Angry Video Game Nerd and The Nostalgia Critic


What originally started out as a friendly rivalry has since blossomed into one of the best bromances in the world of nerdy critics. While the Angry Video Game Nerd, in real life known as James Rolfe, was busy getting ticked off at old school Nintendo games, the Nostalgia Critic (Doug Walker) came out of the blue to do the same with films from his childhood. 


Over the years, the two formed an on-screen rivalry that saw the pair fighting against one another in their videos, and declaring their counterpart to be their "mortal enemy."  In actuality, however, James Rolfe and Doug Walker have remained good friends over the years, and Walker occasionally stops by on some of Cinemassacre's "James and Mike Monday" videos. And yet, it's hard to argue how satisfying it is to see the pair fighting together, instead of each other, in their Teenage Mutant Ninja Turtles review video. 



Boogie2988 and Major Nelson


Just because you're head director of programming for Xbox Live, that doesn't mean you can't take some time out for your bro. Larry Hyrb, better known as Major Nelson, has appeared in several of YouTube gamer Steven Williams, aka boogie2988's, videos over the years. However, their time together can be summed up perfectly in the "Francis Vs Major Nelson" video as to what it truly means to be a game loving geeky bro. 


The Game Grumps (Arin Hanson and Dave Avidan)


Whether you find yourself more of JonTron or Danny fan, it's hard to deny the popularity this gaming channel has garnered during its run. Being the literal picture perfect example of bros enjoying video games together, Arin Hanson and Dave Avidan define the vivacious nature Game Grumps has become known for. Unscripted and all about the laughter, you'd be hard-pressed to find a better bromance in the form of a gaming channel. 





Bros. Whether they're pulling off the next big Grand Theft Auto heist or smashing each on a Nintendo console, the tale of the bromance has been written into games as long as they've existed. However, not every tale of bromantic buddies needs to be in a video game today. Sometimes, the best bromances happen to be from the developers themselves.


Whether they're busy making the games or busy playing them, some of the best bromances in the world of gaming stem from our own. And since video games have always been a favorite past time for bros to get their fill of manly bonding, let's take a look at five of the best bromances for you keep an eye on! Perhaps, you shall learn something from these fine bros to take into account of your own future bromantic relationships.

Yooka-Laylee & A Hat in Time: Why You Should Keep an Eye on Them Fri, 17 Jun 2016 06:30:01 -0400 Donald Strohman

With E3 2016 wrapping up soon, audiences were met with a flurry of new games to look forward to in the coming months. From an all new re-imagining of the God of War saga to the latest in Legend of Zelda, fans were definitely happy to see their favorite franchises get the love and attention they deserve. As usual, however, the conference was dominated by familiar names and faces as opposed to new and creative ideas. For every Resident Evil and Spiderman, there was nothing too fresh in new ideas to help balance the conferences out. And even at that, fans have been demanding a new modern day platforming game in Crash Bandicoot for years now, and all they were met with was an announced remastering of the first three games off of the first PlayStation. 

Where's the Fresh Perspective?

As much as we love hearing about new chapters in our favorite franchises, so do developers. Much like the Hollywood industry, familiarity is almost always a guaranteed success. Why make a new IP that risks failure when you can create the next Silent Hill? (And promptly cancel it, thanks Konami.) That's why a lot of smaller developers that wish to refresh the face of gaming with new ideas or throw backs to the older days have to turn to fundraising websites like "Kickstarter" or "GoFundMe" to make their dreams a reality. Mighty No. 9 is coming to fruition soon, thanks to the donators who backed the project, but that title has had a rocky road to say the least. If anything, two games you should be excited to see roll off the Kickstarter factory line are A Hat in Time and Yooka-Laylee

What Are Those Games Like?

Yooka-Laylee (as pictured above) is being developed by a group of ex Rare developers as a spiritual successor to the beloved Banjo Kazooie games created for the Nintendo 64. Since Rare has been busy making such beloved gems as Kinect Sports, and not the type of game fans have been asking about for years now, a group of former employees who worked on the original Banjo Kazooie games decided to form their own team and give the fans what they wanted. The only way to do this, however, was to receive the funds through donations, which the fans were more than happy to provide seeing the title became the fastest game project to reach $1 million in donations in Kickstater's brief history. Instead of using familiar faces however, the team created new characters to help recapture the nostalgia of today's young adult generations.

A Hat in Time, on the other hand, follows a similar pattern as Yooka-Laylee in needing donations to come to existence, but without such a fancy backstory in its creators. It was just a product of the lack of 3D platform titles in today's market.


As much as newly announced E3 games like Days Gone look like they could be fun games, the idea behind them lacks innovation. They're titles we've seen done to death in the past two console generations. First person shooter after zombie apocalypse after third person shooter after horror games gone action adventure. E3 has mostly started boiling down to feelings of familiarity.

Games like Yooka-Laylee and A Hat in Time are such rarities on the multi-platform front that you'd have to turn to the far reaches of Steam or indie developers to get anything remotely fresh and creative nowadays. But even that has started to shift thanks to the popularity of the indie smash hit Five Nights at Freddy's. You can complain all you want as to how the industry is running out of new ideas, but it's only when gems such as these games become a success that the face of the market changes.

What Should I Take Away From This? 

Think with your wallet. If you want change, support titles such as Yooka-Laylee and A Hat in Time. Kotaku received an early demo of A Hat in Time and has praised it. Our best gaming memories come from new experiences, which is why Resident Evil 7 is trying something different to win back its fan-base after the abomination that was 6. If these two titles succeed on a large scale, we could see developers follow suit in future titles. If you really do want your new Crash Bandicoot game, developers will without a doubt listen if your wallet is doing the talking. 

Yooka-Laylee is currently slated to release in the first quarter of 2017 on the PS4, Xbox One, Wii U and Windows. A Hat in Time hasn't revealed a release date yet, but is currently set to release on Microsoft Windows. Be sure to let us know if you plan on picking up either of these titles the moment they release, and thereby supporting the return of 3D platforming games!

1995-2016: Top 5 Conferences in the History of E3 Fri, 17 Jun 2016 05:34:49 -0400 Phil Fry

E3 2016: Present Day Hype 

E3 2016 has come a long way since the '96 conference of the N64.


This year's conference is on this list for several different reasons. Admittedly, I may be letting all of the hype influence this listing -- but thus far, this year's conference has been full of exciting developments and showcases. 


One of the dominant features that has many gamers talking is Nintendo's latest Zelda game, The Legend of Zelda: Breath of the WildThe gameplay footage that we have seen so far illustrates that the game is taking a turn away from the conventional aspects of the series and placing more emphasis on exploration and player choice akin to the original NES game. Link is able to jump on command, mountains can be scaled, and environments manipulated. 


Furthermore, the vastness of the new Hyrule has been said to be far more expansive than any previous iteration of the series, and as a long-time Zelda fan, I am hyped to play this game. The first 20 minutes of gameplay shown left me impressed and much more excited than I honestly expected to be.


But Zelda alone is not the only hype-worthy game from this year's conference. Bethesda's Dishonored 2, which involves Emily Kaldwin as a playable character, promises to further develop the story of the Empire of the Islands. Bethesda also showcased their reboots of Prey and Quake -- and announced an HD remake of their popular Elder Scrolls game, Skyrim, which is also allowing console users access to mods for the first time. 


Double Fine's Psychonauts VR gameplay was shown utilizing PlayStation's VR,  BioWare's Mass Effect Andromeda made an appearance, Gears of War 4, We Happy Fewand Microsoft's new project Scorpio are just touching the surface of the kinds of announcements we've seen so far, making this year's conference one of the most noteworthy in recent history. 


Which conferences do you remember the most? What announcements left you in awe? What are some of your favorite E3 moments of all time? 

E3 2013: Long Awaited Sequels 

E3 2013 was a conference in which many gamers saw sequels that had been, and in some cases are still, long-awaited. Perhaps one of the biggest sequels announced was Square Enix's Kingdom Hearts 3. The series had not seen a true sequel since Kingdom Hearts 2 back in 2005, 8 years prior to the 2013 conference. Countless fans rejoiced at the announcement. 


Despite the Kingdom Hearts series containing numerous handheld games that enriched the game's story and characters, and HD remakes, many gamers had been anxious for a Kingdom Hearts 3 for the entirety of a console generation. 



[image via My Nintendo News]


Nintendo gave the announcement date ofPikmin 3, another sequel that was long-awaited for a whole console generation. 


DICE's reboot of Star Wars: Battlefront was first shown, another highly anticipated sequel, after the popular two games from two generations ago were left in limbo. 


Other notable sequels of this E3 conference included: Final Fantasy XV, The Witcher 3, and Dark Souls II. 


[E306 - Halo 3 trailer from The Microsoft Briefing]

E3 2006: A New Generation 

The 2006 conference is on this list for several different reasons. Primarily, it was the conference in which the first line-up of memorable last generation console games were shown and discussed. 


Microsoft had a particularly notable conference due to Halo 3, which was highly anticipated at the time and saw gameplay innovations like Forge mode, and the ability to save gameplay footage in Theater mode. During the game's first 24 hours of being released, more than one million players were on the game with Xbox Live. Halo 3's multiplayer was finely tuned, and the game holds a special place in my memories because of the individuals I met playing the game and the community experience that revolved around it.  


Microsoft also showed a trailer for Lionhead's Fable 2, another anticipated sequel -- the first Fable being a notable RPG for its utilization of player choice in the story. 


Nintendo's conference set a release date for the innovative Wii, with fantastic games like The Legend of Zelda: Twilight Princess, and Super Mario Galaxy. At the 2004 conference, many remember the first unveil of Twilight Princess, with Shigeru Miyamoto coming on-stage wielding Master Sword and Hylian Shield to the rallying cries of fans. This Zelda game featured innovative motion controls, arguably some of the best boss fights in Zelda history, and a darker story in nature the series hadn't seen since Majora's Mask. 



Apart from Zelda, Super Mario Galaxy featured a new take on 3D platformers, allowing Mario to traverse planet-like platforms through space in full rotation. The game also featured a fully-orchestrated soundtrack that's almost reminiscent of Studio Ghibili style sounds. 

E3 2001: Developments in Competitive Gaming 

At the E3 conference of 2001, Nintendo's GameCube first made its appearance, Microsoft's initial Xbox game line-up was unveiled, and Sega's Dreamcast made its last appearance. 


Nintendo's games included titles like: Super Smash Bros Melee, Super Mario Sunshine, Pikmin, Eternal Darkness: Sanity's Requiem, and Luigi's Mansion. 


Melee alone sparked the formation of competitive Smash Bros communities across the United States and Japan. The fighting game scene centered on Melee saw a history of technique developments like Wave Dashing, Dash Dancing, and the overall development of character play-styles. Player names like Mew2King, Mango, Leffen and Armada were (and are) widely known names in the Smash Bros community for their high level of play. To this day, Melee remains a highly competitive game that is featured in MLG events such as Anaheim. 


Another major event of the 2001 conference was the Microsoft conference that featured the first installment of the critically acclaimed Halo franchise.



[via Halo Nation]


The FPS Halo: Combat Evolved, which gave rise to the machinima style series Red vs Blue, was innovative in the development for split-screen and multiplayer experiences, and went on to release incredibly popular sequels like Halo 2 and 3Halo 2 would be the primary feature of MLG's Pro Series in 2006, which was the first televised video game console league. 


[Nintendo 64 U.S. Unveiling @ E3 '96 in Los Angeles, California]

E3 1996: 3D Interactive Environments 

At the second ever E3 conference, there were several revolutionary developments showcased. Starting with what is arguably the most prominent of the conference, Nintendo's 64-bit and first 3D console, the N64, made its premier appearance at the '96 E3. The game shown alongside it was the widely-known Super Mario 64. The game's innovative interactive 3D environment, the N64's analog control stick, and the ability to change camera angles in-game, surely blew the minds of many gamers of the day.


For myself and gamers of my generation, the N64 was the first console we owned (I still own mine), and became the console of our childhoods. The N64 went on to see games like Super Smash Bros, Star Fox 64, Kirby 64: the Crystal Shards, Pokemon Snap, and countless other titles that defined a new generation of gaming -- and that's not even mentioning all of the classic Rare games on the console as well. 


Besides Nintendo, this 1996 conference saw the reveal of Square's (Now Square Enix) Final Fantasy VII, which won countless gaming awards in 1997, and has gone on to be considered one of the greatest games ever made. 



[via Wikipedia]


Other games featured at the second conference included Naughty Dog's Crash Bandicoot, Blizzard's StarCraft, Tomb Raider, and Capcom's Resident Evil. Pretty big year.


E3 2016 is finally coming to an end. With each day of the conference new and exciting games were unveiled -- and the hype is real, especially after Nintendo's gameplay footage reveal of the highly-anticipated Legend of Zelda: Breath of the Wild. I know that I have been thoroughly impressed with the footage I've seen of the game, and I think it's safe to say that many longtime Zelda fans and gamers are very interested in playing the game. 


Since E3's beginning in 1995, there have been conferences in which certain games have received similar levels of hype. And in this article, we are going to look at 5 of the best E3 conferences based on the games or consoles that were revealed during that year, and often times the historical developments of gaming these specific games contributed towards. 


This list was difficult to make, particularly because at each conference there is typically at least a few major games announced, and what I may consider a substantial reveal may not be what someone else considers significant. But in the history of E3, these are my top 5 conferences. This list is not ordered in terms of one conference holding more significance than another, but instead goes from earliest to latest conference year. 

Crash Bandicoot is BACK Tue, 14 Jun 2016 06:54:14 -0400 Joey Marrazzo

For the past 6 years, we have not seen a game that starred Crash Bandicoot. People were unsure if Sony had the rights to the property, or if Activision was in charge. Fans have been wanting a new Crash Bandicoot game for a while now. After a couple teases from Sony in the past year, whether it was a t-shirt or a sign in a game, something was bound to happen. 

The biggest tease from Sony came in Uncharted 4 where Nathan Drake was able to play a course in Crash Bandicoot with his wife Elaina.

The developer of Uncharted 4 is Naughty Dog, who also developed Crash Bandicoot from 1996 up until 1999. Naughty Dog mentioned that they had to recreate that level just for the game. Knowing that, fans were wondering if that one level was a tease for more to come.

Cut to Sony's E3 conference, and the Crash Bandicoot theme plays in the back as the speaker walks out with Crash Bandicoot's shadow following him. It is announced that Crash Bandicoot is coming back in the form of a ground up remaster of Crash Bandicoot, Cortex Strikes Back, and Warped. No release date was announced, but just an announcement was all the fans needed. 

Crash Bandicoot will also be a new character in the upcoming Skylanders: Imaginators that is due to come out on October 14, 2016. 

Sony goes big at E3 with Kojima, Crash Bandicoot, and more! Mon, 13 Jun 2016 18:30:14 -0400 David Fisher

The show started off on a high note with the crashing of drums and chanting. God of War opened the Sony E3 conference with a live demo showing off some of the images of what's to come. In it we have Kratos in unfamiliar territory - the Germanic lands of the Vikings.

God of War goes Viking

That's right! The next God of War -- which has been a long time coming -- will take place in a western European setting. There, Kratos has settled down with a boy who will act as his bow-wielding partner. Gameplay has been drastically changed from the series' roots. No longer is the game a beat-'em-up, but instead is a third-person action game.

The footage demoed at E3 shows Kratos in a snowy mountainous forest area hunting with a boy that appears to be his son. Whether the son is directly related to Kratos by blood or not is an entirely different question. What we do know, however, is that Kratos has dropped the Blades of  Chaos and has instead opted for a new ice-infused axe. The boy is seen using a lightning-charged bow at various points in the demo.

Enemies are as big as ever as well, with this troll appearing halfway through the demonstration to pick a fight with Kratos. Interestingly, Kratos's new "hypermode" is called Spartan Rage instead of anything pertaining to gods or otherwise. Whether this will carry on throughout the game or not has yet to be seen.

The new gameplay perspective is certainly interesting, and how it will actually play out in the final product is worth watching out for.

Bikers and Zombies

While The Walking Dead continues to fail on delivering a biker zombie-fuelled apocalypse, Days Gone has appeared from out of the blue to fill the void. There's very little to know about the game so far, only that it has some fast-paced action gameplay, and a similar appearance to The Last of Us in terms of art direction.

We had all been hoping for a The Last of Us 2, but it seems like this will be the closest we'll be getting for the time being.

In Days Gone the zombies are fast, powerful, and deadly. You'll have to pull all the stops you can to prevent becoming biker-flavored zombie chow...

The Last Guardian has a release date!

Unless it gets another delay, that is. The game that has been haunting us as vaporware for the longest time will finally grace the screens of PlayStation 4 users on October 25th, 2016. Not too bad for a game that has been in development for almost 10 years. Hopefully The Last Guardian can live up to the hype.

Horizon: Zero Dawn is a mechanical adventure

E3 is the time to show off exciting new gameplay, and Horizon: Zero Dawn didn't hold back in the least. In the gameplay demo we got to see the protagonist wrangle a robotic ox, create items using a system similar to The Last of Us (noticing a pattern here), and immerse us in a world where it's robot-eat-robot.

This game looked to be the most next-gen out of the bunch, sporting impressively destructible environments, and near cinematic gameplay. If the footage shown is even remotely close to the final product it seems like this will be a game hardcore single player fans won't want to miss.

Androids are the police in Detroit: Become Human

Ever wondered what would happen if you mixed L.A. Noire with Heavy Rain, a cyberpunk theme, and a touch of Bioware-style choices? Look no further than Detroit: Become Human. This game promises to give the player multiple outcomes for various scenes throughout the game, and the most subtle actions can lead to grand consequences.

Everything in this game is a life-or-death choice. Do you pick up the gun used at the crime scene to shoot the culprit, risking tampering with the evidence? Or do you drop the gun before the aggressor and have a sniper risk the shot? All these decisions will be up to the player alone in a game that asks the hard questions.

Resident Evil VII makes a return to horror

A cryptic phone call telling you that someone's out to kill you. Random unexplained occurrences happening all around you. A first-person psycho thriller vibe that drags you to the end of your seat. It's not P.T., it's Resident Evil VII

The Resident Evil franchise is returning to the slow and spooky roots in the latest teaser. While we don't get much in terms of what's actually going on, the game is already looking millions of times more promising than the past two Resident Evil games. Better yet, Resident Evil VII has a currently available playable demo on the PlayStation Store. I definitely recommend checking it out.

PlayStation VR shows us what it's made of!

The PlayStation VR headset was also given a lengthy segment highlighting some of the upcoming compatible games. Among them was Farpoint, what looks to be a survival-action game where players are stuck on an unknown planet alongside strange alien machines and giant monsters. Fun times all around for sure, but nothing impressive so far in terms of raw footage.

The same could be said for the Batman Arkham VR teaser since it basically just showed us Batman's cowl for about 50 seconds without showing us how it will function in-game.

What really won the crowd over was the image below:

That's right. Star Wars: Battlefront will be getting an X-Wing VR mission. We don't know much about it yet, other than the fact that we'll be piloting an X-Wing through some serious space dogfighting action, but hopefully it'll be as promising as it looks.

Final Fantasy XV also showcased some VR footage, as well as its release date of September 30th, 2016. While the actual gameplay footage of the game looked amazing, the VR use seems a like a last-minute addition. It looks clunky, slow, and not really enjoyable in battle scenes.

The VR battle gameplay looked impractical and boring, but Square Enix made sure to balance it out with some virtual reality breasts. I'm sure that'll  get no negative feedback right? (Heavy sarcasm...)

On the reverse side of things, Call of Duty: Infinite Warfare also made an appearance during this segment. The footage highlighted space gameplay, and at first it appeared to be a different game entirely. While Infinite Warfare has received heavy criticism by fans so far, the latest footage could have easily been mistaken for a different game entirely. Maybe things will finally be different in a CoD game this year...

Honestly, this doesn't look like Call of Duty! Hopefully the actual multiplayer aspect will feature space battles like this, otherwise it will surely deserve the negative response fans have been giving it...

Crash... crashes onto the scene!

Here's a face you probably weren't expecting to see. Crash Bandicoot will be remastered, as well as two other sequels. They will be remade from the ground up - much like Nintendo has been doing with its 3DS Legend of Zelda games. He will also be making an appearance in Skylanders.

Kojima makes a return alongside Norman Reedus

Guillermo del Toro may not be involved anymore, but Norman Reedus and Hideo Kojima are making a return with Death Standing. It's hard to tell what exactly this game will be about, but judging from the heavy oil and foot/handprint symbology littered throughout the trailer it's likely we're still along the path of psychological mind-benders.

Will it be a true successor to the game that P.T. never became? I'm sure we all hope so.

Oh yeah, and Spiderman is here too...

I am a simple man. I see Spider-Man and I press like. Unfortunately, Sony's conference at E3 showed us nothing about what Spider-Man PS4 is like. We got some web slinging, some cinematic-looking action scenes, and some other cool stuff. Gameplay, we got no hint of.

Maybe the whole game is quick time events? If so, it'll never beat Spider-Man on the N64.

What was your favorite part of Sony's E3 presentation? Leave your thoughts in the comments section below!

Latest Crash Bandicoot rumor may not be what you'd expect Thu, 09 Jun 2016 12:12:34 -0400 Anthony Pelone

There's been no shortage of rumors and teases regarding a Crash Bandicoot reboot, which has left fans of the classic PlayStation titles hungry for an actual confirmation. However, a recent development may put a damper on such hopes. A Singapore retailer, Qisahn, has listed an exclusive deal for the PlayStation 4 version of Skylanders Imaginators: a Crash Pack. The page description is terse, simply stating the pack will be announced "later."

Furthermore, another Singapore retailer by the name of ABXY posted on their Facebook about preordering the game, also mentioning this mysterious pack.

While this specific retailer isn't tied to any previous leaks, it's worth noting that a Game Informer article regarding Skylanders Imaginators was edited to remove details of an upcoming "guest star" for this new iteration. Could Crash Bandicoot be this upcoming cameo?

As a reminder: both Crash Bandicoot and Skylanders are both owned by Activision, and fellow PlayStation star Spyro the Dragon helped jumpstart the franchise. 

Would you want Crash Bandicoot to appear in Skylanders? Let us know in the comments below!

Unofficial Crash Bandicoot remake being developed on the Unreal Engine 4 Wed, 06 Jan 2016 11:13:01 -0500 Douglas A. Skinner

Naughty Dog's legendary Mascot Crash Bandicoot is getting an unofficial remake by Youtuber Anisotropic. The game is still very early in development but looks great with the Unreal Engine 4 graphics.

This is the most recent video:

Anisotropic is really trying to nail the game mechanics and style of the legendary platformer. His dedication to the franchise can be seen in the comments of his videos as he is very receptive to feedback from fans and subscribers alike. 

Crash Bandicoot is a platformer that was first released on the original PlayStation in 1996 selling almost 7 million units globally. It was an instant hit with a wacky cast of characters, enjoyable story, solid gameplay, and unforgettable soundtrack. Naughty Dog later came out with Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped, and Crash Team Racing.

All of the aforementioned are on the US Top Sellers of 2014 PlayStation Store Classics list with Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot 3: Warped ranking second, third, and fourth respectively. Crash Team Racing came in 7th on that list ( The Crash Trilogy also made the Top 10 Selling Sony games of all time (

Other developers like Radical Games (the makers of Prototype) and Traveller's Tales Oxford Studio (responsible for the Lego games) took on the series after Naughty Dog to make sequels like Crash of the Titans and the most recent Crash Bandicoot Nitro Kart 2 which was released in May 2010. 

Fans of the series stay hopeful that some developer will take over the Crash Bandicoot franchise and, while not what was expected, this might be what fans are looking for.

Are you excited about this fan-made project? Let us know in the comments below.

The Best Gifts You Got as a Kid Gamer in the '90s Wed, 09 Dec 2015 21:05:48 -0500 Venisia Gonzalez

When we think back to the 90s, some remember the Gulf War, the fall of the Soviet Union, cloned sheep, the Oklahoma City and Olympic Park bombings, the OJ Simpson ordeal, and Clinton. I remember trying not to get a blister on my hand while playing Mario Party.

So when it comes to thinking about the past, there's nothing like gaming nostalgia to get me excited. These console and game launches were paving the road to what we now play today. And when the holidays rolled around, these were the gifts we were hoping to find under our trees. 

Game Boy Color

We 90s kids loved playing video games, and nothing made doing that quite as easy as a handheld. The Nintendo Game Boy Color (GBC) released in November 1998 and featured a color screen unlike its 1989 predecessor. Nintendo dominated the market with record sales across Japan, North America, and Europe.

This 8-bit baby was backwards compatible and cost $69.99 with launch titles like:

  • Pocket Bomberman
  • Wario Land II
  • Tetris DX

The Game Boy Color was available in:

  • Kiwi
  • Berry
  • Grape
  • Teal
  • Dandelion

You were one of the coolest kids on the block to own one. And one of the luckiest on those long car trips to Six Flags: Great Adventure in New Jersey.

Kids today have no idea how lucky they are to have the built-in lighting, speakers, and phenomenal graphics that they do.

I know you remember all the gadgets we had to get and the backpack to carry it all in.


Sony Computer Entertainment entered the market with their first console in 1994 in Japan and 1995 in North America. It cost $299.99, and competed against Nintendo and Sega. The idea was originally a joint venture between Nintendo and Sony.

It launched with titles like:
  • Rayman
  • Air Combat
  • Battle Arena Toshinden
  • Philosoma
  • Ridge Racer

The PlayStation became known for its DualShock controller (1997/98), 3D graphics, and the fact that it used a CD-ROM instead of a cartridge. Everyone wanted this console thanks to the graphics. The DualShock controller also introduced the vibration we now know today. Sony was changing the world of gaming forever with this system.

Super Nintendo

The Super NES or SNES was a 16-bit console that launched in North America in 1991 for $199.99. This was Nintendo's second console release during its "console war against Sega." Where Nintendo created the first arcade-to-console conversion with Capcom's Street Fighter II.

Launch titles available were:
  • Super Mario World
  • Sim City
  • Pilotwings
  • F-Zero
  • Gradius III
Biggest Selling Games on SNES:
  • Super Mario World
  • Donkey Kong Country
  • Street Fighter II: The World Warrior
  • Super Mario Kart

Nintendo 64

The N64 was the successor to the SNES in 1996, also costing $199.99. The number stood for the 64-bit CPU. It was fast, had 3D graphics and great gameplay; but was criticized for its lack of games.

It launched with these titles:
  • Super Mario 64
  • Pilotwings 64
  • Saikyō Habu Shōgi (Japan only)
Most acclaimed games:
  • Super Mario 64
  • The Legend of Zelda: Ocarina of Time
  • GoldenEye 007
  • Conker's Bad Fur Day
  • Star Wars: Shadows of the Empire
  • The Legend of Zelda: Majora's Mask
  • Banjo-Kazooie
  • Super Smash Bros
  • Perfect Dark

This console handled 3D graphics much cleaner, but its games were what nailed it for many of us.

Sega Dreamcast

The Sega Dreamcast launched in 1999 for $199.99. It was much more successful than its predecessor, the Sega Saturn. This CD-ROM console displayed both 2D and 3D graphics. It also had 19 titles available for the North America launch.

These launch titles were:
  • Soul Calibur
  • NFL 2K
  • Sonic Adventure
  • AeroWings
  • Airforce Delta
  • Blue Stinger
  • CART Flag to Flag
  • Expendable
  • The House of the Dead 2
  • Hydro Thunder
  • Monaco Grand Prix
  • Mortal Kombat Gold
  • NFL Blitz 2000
  • Pen Pen Trilcelon
  • Power Stone
  • Ready 2 Rumble Boxing
  • TNN Motorsports HardCore Heat
  • Tokyo Xtreme Racer
  • Trickstyle

Playing Sonic Adventure on the Dreamcast was a lot of fun. It was also the first all-3D platform for a Sonic the Hedgehog game. That was huge!

Pokémon Red and Blue Versions

Pokémon Red and Blue are both RPGs, available for the Nintendo Game Boy. They were a third-person, overhead perspective, and had three basic screens:

  • Overworld: player navigates the main character
  • Side-view battle screen
  • Menu interface: player configures their Pokémon, items, or settings

In these games you battled for Pokémon. It took place in Kanto, featured 151 various species of Pokémon in different habitats, towns, and cities. It had single-player and multiplayer capabilities.

Players could also trade Pokémon with the use of a Game Link Cable between two Game Boys. Players loved this feature. Even for the 90s, it's very clear how popular Pokémon has remained even today.


Everyone knows the name Doom. It's so popular that MythBusters did a Video Game Special and had an episode around the gaming myth. ID Software's 1993 FPS was a great survival-horror game and still is. From PC to console, Doom has been a hit for gamers.

Other titles in the series:
  • The Ultimate Doom (1995)
  • Doom II: Hell on Earth (1994)
  • Master Levels for Doom II (1995)
  • Doom 3 (2004)
  • Doom 3: Resurrection of Evil (2005)
  • Doom 3 BFG Edition (2012)
  • Doom (2016)
Spin-off Titles:
  • Final Doom (1996)
  • Doom 64 (1997)
  • Doom RPG (2005)
  • Doom Resurrection (2009)
  • Doom II RPG (2009)
  • DoomRL (2013)

In Doom, you fought the demons and the undead of hell as a space marine. The BFG (aka Big F*****g Gun) was a highly discussed weapon in the game. It even received a proper nod in the 2005 film starring Dwayne 'The Rock' Johnson.

I cannot properly explain why we love this game. Shooting your way through the hordes and finding your way throughout the mazes in the dark was sheer heaven.

Donkey Kong Country

This is the second game that made the SNES a huge hit in the 16-bit generation. Rare brought us to Donkey Kong Island in 1994. Donkey Kong and Diddy Kong, his nephew, had to recover their stolen bananas from King K. Rool and the Kremlings.

It was a fun platformer and side-scroller. Each level had different tasks to overcome and was themed. Players could switch between characters, and you had six lives.

Mortal Kombat II

This arcade hit by Midway Games was the ultimate competitive fighting game. From PC to console, Mortal Kombat's popularity has risen to see itself now on the current gen. There is nothing like performing a "Fatality" against your buddies. The shriek of defeat and delight were moments to cherish.

Mortal Kombat II introduced Kung Lao, Mileena, and Baraka to the series. It featured its existing characters battling it out against the forces of Shao Kahn. It also improved on some gameplay features:

  • Crouching Punch
  • Roundhouse Kick
  • Turnaround Kick
  • Improved Combos
  • New Special Moves
  • Multiple Fatalities
    • Stage-specific Fatalities
  • Non-lethal Finishing Moves
    • Babalities
    • Friendships

Mortal Kombat II was definitely a fun competitive fighting game for players of the original MK.


Please tell me you remember Battletoads. This 1991 beat 'em up game by Rare featured characters like Rash, Zitz, and Pimple. (Yes, you read that correctly.) The Dark Queen was the Gothic equivalent to "Jessica Rabbit." Your mission was to rescue Pimple and Princess Angelica from the Dark Queen.

The series was a mock of Teenage Mutant Ninja Turtles, in that these were fighting toads. The series was known for its difficult levels like Turbo Tunnel that were cause for broken controllers. The objective of this level was to navigate your toad on a speeder while trying to jump from ramp-to-ramp and avoid hitting the walls. You had to memorize the ramps, walls, jumps, and turns to avoid disaster.

Crash Bandicoot 2: Cortex Strikes Back

Crash Bandicoot 2: Cortex Strikes Back was a great platform game by Naughty Dog for PlayStation in 1997. This orange guy was fun to play just like Sonic.

Crash was abducted by Doctor Neo Cortex and you had to collect 25 crystals. Each "Warp Room" led to different levels where you navigated Crash through the various obstacles in order to collect the crystals. In between getting to the next Warp Room, you had to defeat a boss before you gained access. Bonus paths led to secret levels. The jump and landing were heavily influenced by the Mario games.

It was a hilarious cartoon game that lacked cutscenes, had great music, and beautiful graphics. Most importantly, Crash Bandicoot 2 was pure fun and led to many other games in the series.

What was your must-have gaming gift in the 90s?

Please share with us in the comments and thanks for reading. For more nostalgic reading, glance over this article on cult games.

Happy gaming!

Ten awful games from good developers Sat, 08 Aug 2015 02:30:01 -0400 The Soapbox Lord


So there you have it: some truly dreadful games from otherwise awesome studios. Agree with my picks? Think of any I missed? Sound off in the comments! 


Alien Vs. Predator (2010)

Developer: Rebellion

Rebellion has been around since 1992 and has produced some decent to great games. The reason AvP makes this list is because Rebellion already released two good games in the AvP franchise. One was released in 1994 and the other in 1999. The 1999 version is considered by many to be a classic and the pinnacle of the series.


When news came Rebellion was developing a new installment for (then) current-gen consoles, fans were enthusiastic, especially since the franchise had been dormant since Alien Vs. Predator 2 in 2001. Needless to say, the game failed to meet expectations. Poor controls, more bugs than Creepshow, an awkward melee system, and mechanics that fly in the face established franchise lore (humans can easily knock xenomorphs back with melee attacks….. wut?) added up to a game better left alone. Unfortunately, the game was a commercial success, and Rebellion has mentioned the possibility of another title. Keep beating that horse guys…


Dragon Age II

Developer: Bioware

Another game I have a tenuous relationship (at best) with, Dragon Age II is still a divisive game among the Dragon Age fanbase. Some enjoy the game. Some don’t. Many of us naysayers share the same complaints: extremely repetitive environments, the focus on a small, uninteresting city, uninteresting combat, and a story that never seems to pick up steam. After all of the amazing games BioWare has delivered, this one is a definite disappointment. 



Developer: The Creative Assembly

This one is truly dumbfounding and defies explanation. The Creative Assembly has made their mark by creating some of the best strategy games one can play. So how on Earth did they make one so god-awful?


Stormrise had an interesting idea or two, but any good ideas or concepts were instantly negated the minute you played. Bad controls? Check! Poor graphics that impede gameplay? Check again! A fundamentally broken RTS foundation in a RTS game? We have a winner!


Here’s hoping they don’t bugger up Total War: Warhammer. 


Kane & Lynch (series)

Developer: IO Interactive

Here we have not one, but two games which are appallingly awful and remain a blight on the developer’s record. IO Interactive is known for the delightful Hitman franchise and the woefully overlooked Freedom Fighters (it has a flipping nailgun mode people!). Kane & Lynch: Dead Men was released in 2007 and somehow a sequel was greenlit, developed, and released in 2010. That’s too much Dead Men IO.


The worst part is the central core of the game could be interesting. The idea of playing as a mentally unstable and psychotic character that would experience and see different things from his cooperative partner could be compelling. The final game was a mess though with faults that overshadowed any positives. Add to that the controversy of Jeff Gerstmann allegedly being fired for his review of the game, and everyone was left with a bad taste in their mouth.


The sequel ensured the bad taste not only stayed but became worse by adopting a shaky-cam visual style and by having the two main characters run around in their birthday suits with only a small pixelated blur saving us from further trauma. Let the nightmares commence…


Rogue Warrior

Developer: Rebellion (again!)

Sigh. Why Rebellion why? You just had to show up again didn’t you? With your worst and creepy friend to the party too! Don’t act like you don’t know! Your ole pal there drops the “f” bomb more than Randy Pitchford spouts drivel; they also control worse than my great, great, great grandmother driving a forklift while drunk; and worst of all, Peter Dinklage has toes longer than him. Go home Rogue Warrior, you’re a broken pile of garbage that makes Junkion look like a vacation hotspot.


The real kicker? Bethesda was unsatisfied with the work the original developers Zombie Studios were doing. They tossed the game down the drain and brought Rebellion in to make an all-new game. Makes you wonder what about the original form didn’t fit Bethesda’s vision. Maybe there weren’t enough bugs and glitches…


Anything Released Post-2008

Developer: Rare

Oh how the mighty have fallen! I was honestly torn between Rare and Sonic Team. However, Sonic Team has become a running gag in and of itself and is already the focus of plenty of scorn. So let’s look at Rare instead!


Rare is responsible for great memories for many of us. Whether it be Killer Instinct, Blast Corps, Goldeneye, Conker’s Bad Fur Day, and many more, Rare has delivered some timeless classics. After the release of the polarizing Banjo-Kazooie: Nuts & Bolts failed to meet sales expectations, Rare was put on a strictly Kinect shovelware diet, a far cry from their heyday. It’s telling when people are more excited for a compilation release of a studio’s older games over any new projects they are developing. 


Too Human

Developer: Silicon Knights

You developed a well-received game which becomes the basis for a fan-favorite series. Next, you make one of the most original and downright best horror games of all time. You follow this up with a complete remake of Metal Gear Solid. You then regurgitate your game which has been in development hell for nine years onto an unsuspecting public because that is always a great idea. Hmmm. One of these does not belong.  


If John Romero was prideful with his Daikatana hype, Denis Dyack was the embodiment of unabashed arrogance when hyping Too Human. This is a game that was planned as a trilogy as was also set to receive a three part fictional documentary series all before the game had even released. The game was finally plopped onto stores shelves after innumerable delays and an estimated $60-100 million had spent to make it. Poor combat, awkward controls and questionable design and mechanics made for one uneventful and rather dreary experience. Don’t forget all the legal issues where Silicon Knights sued Epic Games and lost and were then ordered to recall and destroy all unsold copies of their games using the Unreal engine.


Silicon Knights also cursed us with the horrid X-Men: Destiny. Double thanks Denis!



Developer: Free Radical

Oh, Free Radical, how did you lose your way? After delivering some of the best FPS games of all time and the criminally underrated Second Sight, you went and released this… abomination. Now I know it isn’t completely your fault. Some game press outlets had labeled Haze as a “Halo-killer” (like we haven’t heard that one before), but you still managed to release a game with an asinine plot, shoddy level design, caricatures for characters, and filled it all to the brim with countless bugs and technical issues. I would just like to know how in the world you managed this Herculean feat.


Thankfully, Free Radical (now Crytek UK) has been working on good games since the release of the abominable Haze. While the fate of TimeSplitters 4 is up in the air, rest easy knowing we will never see another Haze. The world can only tolerate so many bad games.


Uncharted 2

Developer: Naughty Dog

My relationship with Uncharted 2 is spotty at best, and I have said a thing or two about it before, but I can’t help but mention it again. After all, Naughty Dog is the studio that brought us Crash Bandicoot (awwww yeah!), the Jak series, and The Last of Us. Clearly, they know a thing or two about making games, which is why Uncharted 2 is so baffling.


The first Uncharted was no masterpiece, but it had competence in its mechanics and design. The second one was awful all around: paper-thin characters ("characters" is a generous term), a bumbling plot, weak game design, one of the most unlikable and undefined main characters in gaming, and a complete disrespect for the player made for one dismal experience.


Maybe Uncharted 4 will be different, but I’m not holding my breath.



Developer: Ion Storm

How could the same developer who made the legendary Deus Ex also make one of gaming’s most legendary stinkers? With the (then) respected John Romero (co-founder of iD Software and designer for many of their classic games) attached to the project, expectations were understandably high. Romero's name was dropped more than a baby’s toys.


Then the game released, and despite what that now infamous ad promised, Romero did not make anyone his bitch.


There was atrocious A.I. for enemies and companions alike, dated graphics and art design, and a limited number of saves. The game itself is just plain dreadful.


When we add together Romero’s huge ego, the ridiculous amount of coverage the game received (Time cover anyone?), in-studio conflict, and the controversial ad campaign, we get a massive and potent cocktail of dreck. The game to this day remains a lesson in uncontrolled hype, and how not to run a PR campaign. Somehow though, Ion Storm managed to release three more games after Daikatana that were actually good! Play Deus Ex or Anachronox instead.


Stay far away from this colossal turd. 


Let’s face it: no one is perfect (not even me, but I am damn close), not even our favorite developers. Several developers have made some colossal blunders over the years and developed games that made us ask, “What were they thinking?” For your twisted pleasure and amusement, I present ten games guaranteed to dredge up painful memories.


Strap in. It’s going to be a bumpy ride.