Cyberpunk 2077 Articles RSS Feed | Cyberpunk 2077 RSS Feed on en Launch Media Network Cyberpunk 2077: Iconic Weapons Locations Mon, 28 Feb 2022 09:33:41 -0500 Serhii Patskan

Patch 1.5 for Cyberpunk 2077 is one of the biggest additions since the launch of the game. It includes a whole lot of new content, including some amazing iconic weapons that can be obtained after completing various quests. Many of these jobs can be done only at specific locations, and only under specific circumstances.

This guide will list all 48 iconic weapons locations in Cyberpunk 2077. Many of the new weapons are highly customized and improved versions of the existing weapons in the game, and that's why they're so valuable and worth getting.

All Iconic Weapons Locations in Cyberpunk 2077


  • Type: Revolver

Acquired after shooting at least 12 of the 16 bottles during the "We Gotta Live Together" main job in Nomad Camp, Badlands. The weapon will be rewarded at the end of the game.


  • Type: Pistol

Acquired after completing the "War Pigs" side job in Kabuki, Watson. Available only to Corpo Lifepath.


  • Type: Revolver

Acquired after completing "A Like Supreme" side job in Arroyo, Santo Domingo.

Ba Xing Chong

  • Type: Shotgun

A crafting spec can be obtained from the chest in Ebunike. The chest can be unlocked after obtaining a card from Adam Smasher.

Bloody Maria

  • Type: Shotgun

Acquired after completing "Ride Captain Ride" side job, given by Muamar Reyes in Santo Domingo.


  • Type: Sniper Rifle

Acquired during the "Suspected Organized Crime Activity: New Boss, New Rules" hustle, after Olga Elizabeth Longmead drops the crafting spec in Rancho Coronado.


  • Type: Submachine Gun

Acquired during the "Suspected Organized Crime Activity: Vice Control" hustle, after Yelena Sidorova drops the crafting spec in Northside, Watson.


  • Type: Katana

Acquired after completing "Professional Widow" side job, given by Wakako Okada in Westbrook.

Caretaker's Spade

  • Type: Hammer

Acquired during the "Knockin' on Heaven's Door" main job, near rocks in the central part of the Arasaka Tower's jungle floor.


  • Type: Pistol

Acquired during "The Pickup" main job, when Maelstrom gets hostile and Royce is defeated in Northside, Watson.

Cocktail Stick

  • Type: Katana

Acquired during "Automatic Love" main job, inside Evelyn's dressing room at Clouds Dollshouse, Japantown.

Comrade's Hammer

  • Type: Revolver

Acquired during the "Suspected Organized Crime Activity (Arroyo)" hustle, after Darius Miles drops the crafting spec in Arroyo, Santo Domingo.


  • Type: One-Handed Club

Acquired during "The Space in Between" main job at Finger's Clininic, Japantown.


  • Type: Revolver

Acquired after completing the "Following the River" side job, given by River at Trailer Park, Red Peaks.

Death and Taxes

  • Type: Pistol

Acquired during "Ex-Factor" side job at the office of Maiko Maeda in Clouds Dollshouse, Japantown.

Divided We Stand

  • Type: Assault Rifle

Acquired during "Stadium Love" side job, after beating Walker's score at Rancho Coronado, Santo Domingo.

Doom Doom

  • Type: Revolver

Acquired during "Second Conflict" side job, after defeating Dum Dum at Northside, Watson. But you need to make sure that Dum Dum survives during the "Pickup" mission previously.

Dying Night

  • Type: Pistol

Acquired after completing "The Gun" side job, given by Robert Wilson at 2nd Amendment, Little China.


  • Type: Submachine Gun

Acquired during "Sacrum Profanum" side job at Cargo Bay, Northside.


  • Type: Pistol

Acquired during "Play It Safe" main job on the 21st floor of the quest building at Japantown, Westbrook. Use the code 2906 for unlocking.

Gold-plated Baseball Bat

  • Type: Two-Handed Club

Acquired during "Second Conflict" side job at Northside, Watson. Look for it in the Denny's pool.


  • Type: Katana

Acquired during "Play It Safe" main job at Japantown, Westbrook. Dropped by Sandayu Oda.


  • Type: Pistol

Acquired during "The Heist" main job, inside the room of Yorinobu Arasaka at Little China, Watson.

La Chingona Dorada

  • Type: Pistol

Acquired during the "Heroes" side job, inside El Coyote Cojo bar in The Glen, Heywood. Note that for this weapon to be available, you had to send the body to the family during "The Heist" main job.


  • Type: Pistol

Acquired during "Automatic Love" main job, inside Lizzie's Bar at Kabuki, Watson. Look for it in the room next to Judy Alvarez den.

Malorian Arms 3516 (2077)

  • Type: Pistol

Acquired during "Chippin' In" side job, from Grayson at the Afterlife club in Little China, Watson.

Moron Labe

  • Type: Assault Rifle

Acquired during the "Suspected Organized Crime Activity (West Wind Estate)" hustle, after Anton Kolev drops the crafting spec in Pacific Boulevard, West Wind Estate.


  • Type: Shotgun

Acquired after "Pyramid Song" side job, given by Judy Alvarez at Laguna Bend, Badlands.


  • Type: Sniper Rifle

Acquired after "Beat on the Brat: Arroyo" side job, given by Coach Fred at Arroyo, Santo Domingo.


  • Type: Sniper Rifle

Acquired after "Riders on the Storm" side job, given by Panam Palmer at Wraith Camp, The Badlands.

Plan B

  • Type: Pistol

Acquired after "Playing for Time" main job, from the Dexter DeShawn's corpse, found at the junkyard of Red Peaks, Eastern Wastelands.


  • Type: Assault Rifle

Acquired during "For Whom the Bell Tolls" main job at the Afterlife club in Little China. It can be equipped during the gearing up procedure.


  • Type: Pistol

Acquired during "Knockin' on Heaven's Door" main job at the Arasaka Tower, City Center. It drops after the battle with Adam Smasher.

Problem Solver

  • Type: Submachine Gun

Acquired during "Riders on the Storm" side job, given by Panama Palmer at Wraith Camp, The Badlands.

Prototype: Shingen Mark V

  • Type: Submachine Gun

Acquired from the trailer with the "667" marking at the Arasaka Industrial Park, Arroyo.

Psalm 11:6

  • Type: Assault Rifle

Acquired during the "Suspected Organized Crime Activity: Just Say No" hustle, after Tom Ayer drops the crafting spec in Richmond Street, Northside.


  • Type: Katana

Acquired during "The Heist" main job, inside the Rayfield Excalibur vehicle on the roof of the Saburo Arasaka's building at Little China, Watson.


  • Type: Katana

Acquired during "Big in Japan" side job, given by Dennis Cranmer at Little China, Watson.


  • Type: Pistol

Acquired after completing "God Bless This Mess" side job, given by Sebastian Ibarra in Heywood, Night City.

Sir John Phallustiff

  • Type: One-Handed Club

Acquired after "Venus in Furs" side job, given by Meredith Stout at No-Tell Motel, Kabuki.


  • Type: Pistol

You can find it on a street next to a corpse at Vista del Rey, Heywood. Look out for an alley in the central part of the area.


  • Type: Double-Barrel Shotgun

Acquired during the "Suspected Organized Crime Activity: Modern Labor Market" hustle, after Shinobu Amai drops the crafting spec at Willow Street, Japantown.


  • Type: Knife

Acquired after "I'll Fly Away" side job, given by Mitch Anderson at Nomad Camp, Rocky Ridge.

The Headsman

  • Type: Shotgun

Acquired during the "Suspected Organized Crime Activity: Impala Automatics" hustle, as a drop from the dead Militech Mech at Sycamore Street, North Oak.

Tinker Bell

  • Type: One-Handed Club

Acquired during "The Hunt" side job, given by River Ward in Heywood, Night City. It can be seen in the control room at the Edgewood Farm.


  • Type: Katana

Acquired during the "Pisces" side job,given by Judy Alvarez at Megabuilding H8, Japantown. Not that you need to beat Hiromi Sato for it to drop.

Widow Maker

  • Type: Precision Rifle

Acquired either during "Ghost Town" main job at Little China, Watson, or during the "Queen of the Highways" side job at the Mobile Camp in Rocky Ridge, The Badlands.


  • Type: Submachine Gun

Acquired during the "Suspected Organized Crime Activity: Living the Big Life" hustle, after Denzel Cryer drops the crafting spec at Skyline South, Wellsprings.

Related guides

That's all you need to know about iconic weapons locations in Cyberpunk 2077. For more Cyberpunk 2077 tips and tricks articles, please visit our dedicated hub page.

Cyberpunk 2077: How to Get the Professional Widow Reward Fri, 25 Feb 2022 09:29:27 -0500 Serhii Patskan

Some of the new weapons in the latest Patch 1.5 for Cyberpunk 2077 are truly amazing. One such weapon is an iconic katana Byakko. Players will not be able to buy it, but they can get it for free once they get the Professional Widow reward.

This guide will provide you with tips on how to get the Professional Widow reward in Cyberpunk 2077. Depending on your progress in the game, this could be the easiest job in the world. But if you haven't got too far, then a lot needs to be done.

How to Get Professional Widow in Cyberpunk 2077

Professional Widow side job doesn't require players to do much, except receive a call from Wakako Okada, who wants to thank V for completing all of her gigs, and then go to the Stash in your apartment, retrieving the Byakko katana weapon.

If you have already completed all of Okada's gigs, then you should get this really quickly in Patch 1.5. If not, then you need to complete all of her gigs, beginning with "A Shrine Defiled" in Shinto Shrine at Millagro Palace, and finishing with "We Have Your Wife" in the building at Raymond Street.

Here is a complete list of all Wakako Okada's gigs:

  • A Shrine Defiled
  • Family Heirloom
  • Getting Warmer...
  • Greed Never Pays
  • Olive Branch
  • Tyger and Vulture
  • Until Death Do Us Part
  • Wakako's Favorite
  • We Have Your Wife

Once these are done, you will get Byakko katana for free. This iconic weapon has the following attributes:

  • Reduced stamina cost by 25%
  • Increased critical damage by 34%
  • Increased chance to inflict bleeding by 30%

If you don't want to complete all Okada's gigs, but you still want the weapon, then you can craft it, using the following recipe:

  • Artisan Edgerunner Perk
  • 45 Rare Item Components
  • 40 Epic Item Components
  • 10 Legendary Item Components

Related guides

That's all you need to know on how to get the Professional Widow reward in Cyberpunk 2077. For more Cyberpunk 2077 tips and tricks articles, please visit our dedicated hub page.

Cyberpunk 2077: How to Get the Last Call Reward Wed, 23 Feb 2022 14:09:12 -0500 Serhii Patskan

The last Patch 1.5 for Cyberpunk 2077 includes not only last generation graphics updates, but also brings a lot of new quests and rewards. The Last Call, given by Regina Jones, is the only side job in this patch that grants a brand-new NeoFiber cyberware.

Our guide will provide you with tips on how to get the Last Call reward in Cyberpunk 2077. It can be an easy task, if you've done work prior to this patch, or one of the hardest tasks, if you've never done gigs for Regina.

How to Get the Last Call Reward in Cyberpunk 2077

The name of the job "Last Call" refers to the final call that Regina Jones makes, when she decides to thank V for completing all of her gigs in Watson, thus rewarding him with the NeoFiber cyberware.

Obviously, if you want to get the Last Call reward, you need to complete all of her 22 gigs. This starts from Backs Against the Wall, taking place in the housing block on Columbus Street, and finishing off with Woman of La Mancha in the Kabuki Market.

Here is a complete list of all Regina Jones gigs:

  • Backs Against the Wall
  • Bloodsport
  • Catch a Tyger's Toe
  • Dirty Biz
  • Fixer, Merc, Soldier, Spy
  • Flight of the Cheetah
  • Freedom of the Press
  • Hippocratic Oath
  • Last Login
  • Lousy Kleppers
  • Many Ways to Skin a Cat
  • Monster Hunt
  • Occupational Hazard
  • Playing for Keeps
  • Rite of Passage
  • Scrolls Before Swine
  • Shark in the Water
  • Small Man, Big Evil
  • The Heisenberg Principle
  • Troublesome Neighbors
  • Welcome to America, Comrade
  • Woman of La Mancha

If you've been playing Cyberpunk 2077 for some time, then most of these should be complete by now. But you can always start by contacting Regina and do them one by one.

When these are finished, Regina will call and send you to the Stash in your apartment, where you can retrieve a new cyberware NeoFiber, which is the Last Call reward.

This rare implant increases the chance of mitigating attacks by 3%, as well as improves the strength of mitigation by 6%. It's a great tool, if you already have at least 12x Reflexes, which is the requirement for equipping NeoFiber.

If you think that doing all the Regina's gigs isn't worth it, then you can purchase NeoFiber at the following locations:

  • Common: Ripperdoc at Kabuki Market (€$1,000)
  • Uncommon: Ripperdoc at the Cherry Blossom Market (€$1,500)
  • Rare: Ripperdoc in Downtown (€$3,000)
  • Epic: Ripperdoc in Arroyo (€$5,000)
  • Legendary: Ripperdoc in Arroyo (€$7,000)

Related guides

That's all you need to know on how to get the Last Call reward in Cyberpunk 2077. For more Cyberpunk 2077 tips and tricks articles, please visit our dedicated hub page.

Cyberpunk 2077's Massive 1.5 Patch — Next-Generation Update Improves Night City Tue, 15 Feb 2022 16:31:55 -0500 Jonathan Moore

Johnny Silverhand says that in some ways, Night City never changes. While the city of dreams remains one of the most violent and corrupt places on Earth, a good deal about it has gotten an update. Released today for all major platforms, Patch 1.5 — Next-Generation Update for Cyberpunk 2077 not only brings with it a vast changelog for all platforms but also next-gen improvements for the PS5 and Xbox Series X|S versions. 

Those playing on PS5 and Series X|S can expect to see optimizations such as raytracing and dynamically scaled 4K resolutions; there have also been "various visual quality improvements" made, according to CDPR.

Other improvements one would expect from the increased power and speed found on the newest PlayStation and Microsoft platforms are there, too: faster loading times, higher sustained frames per second, and more.

Of course, the DualSense haptic features are also present, and PlayStation 5 now has spatial headphone audio, which was previously added to all other versions of Cyberpunk 2077 except PS4 (which still doesn't have it).

The Next-Gen Update is free for all Cyberpunk 2077 PS4 and Xbox One players. On top of that, there is also a free 5-hour trial available on PlayStation and Xbox platforms until March 15 at 10 a.m. EST.

Other additions and tweaks include rentable apartments, the ability to change your appearance in apartment mirrors, Brun Out Mode, new vehicle braking systems, new photo mode poses, new weapons, new perks, activity cards for PS5, and more. CDPR also mentions numerous tweaks to combat AI, NPC actions, quickhacking, cyberwar, and basically everything else in the game.

A complete list of changes added to all versions of Cyberpunk 2077 can be seen over on the Cyberpunk website.

There are also various sales on Steam, the PlayStation Store, and the Microsoft Store, discounting Cyberpunk 2077 by 50%. The Steam version is currently $29.99 until March 1; the PlayStation version is $24.99 until March 3; and the Xbox version is $29.99 for an unspecified length of time (though likely early March alongside the other two storefronts).

Though title 1.5 Patch, CDPR has made a multitude of adjustments to Cyberpunk 2077 since we first reviewed it around release in 2020. "Many, many bugs and AI glitches" marred our experience then, but it's clear the development is dedicated to righting those wrongs. 

Next Gen Cyberpunk 2077, Witcher 3 Updates Still Coming — Probably Thu, 02 Sep 2021 18:04:28 -0400 Josh Broadwell

The Cyberpunk 2077 next-gen upgrade and Witcher 3 next-gen upgrade are possibly still happening in 2021, CD Projekt RED said in its latest earnings call (thanks, Video Games Chronicle). However, Michal Nowakowski, vice president of business development, said he's not promising that — or anything else, for that matter.

He said:

The target is to release the next-gen version of Cyberpunk 2077 late this year. At the same time, keeping in mind the lessons we have learned during the past year and taking into account that this project still remains in development, we can't say with full certainty that the production schedule will not change.

Though Nowakowski doesn't say it directly, those "lessons" are likely Cyberpunk 2077's numerous bug problems and glitches, the severity of which prompted Sony to remove it from the PlayStation Network until recently.

Saber Interactive, the team responsible for TThe Witcher 3 on Nintendo Switch, is handling that game's next-gen update, but Nowakowski was taking no chances.

"We cannot be absolutely dead certain that the release schedule will not change," he said. "For the time being, we definitely are aiming with both titles for late 2021, and I don't want to be more specific at this moment in time."

Looking past the bugs, difficult as that was to do, we called Cyberpunk 2077 one of the best open-world experiences when it released in 2020, a nearly unmatched visual experience.

Epic Games Store Spring Sale Discounts Cyberpunk 2077, Hades, More Thu, 11 Feb 2021 16:16:58 -0500 Josh Broadwell

The Epic Games Store Spring Showcase event kicks off with a big new sale on the Epic Games Store itself from now until February 25. It's rife with discounts on major titles, such as Cyberpunk 2077 and Assassin's Creed Valhalla, and indie hits alike, including Hades and My Time at Portia.

Here's a small sampling of what the EGS Spring Showcase sale has going on.

Epic Games Store Spring Showcase Sale

Game Sales Price Original Price
  EA Star Wars Triple Bundle
(Jedi Fallen Order, Squadrons, Battlefront 2)
 $44.99  $89.99
  Alien Isolation  $9.99  $39.99
  Cities: Skylines  $7.49  $29.99
  Cyberpunk 2077 $53.99  $59.99
  Immortals Fenyx Rising $40.19  $59.99
  Assassin's Creed Valhalla  $49.79  $59.99
  Carrion  $14.99  $19.99
  Pumpkin Jack  $20.99  $29.99
  Control Ultimate Edition  $23.99  $39.99
  Tony Hawk's Pro Skater 1+2 Remastered  $29.99  $39.99
  Kingdoms of Amalur: Re-reckoning  $19.99  $39.99
  Mortal Shell  $23.99  $29.99
  Death Stranding  $35.99  $59.99
  Disco Elysium  $21.99  $39.99
  The Witcher 3: Wild Hunt GOTY Edition  $9.99  $49.96
  Hades  $19.99  $24.99
  Shemnue 3 $16.99  $49.99
  The Outer Worlds  $29.99  $59.99
  My Time at Portia  $11.99  $29.99
  Shadow Tactics: Blades of the Shogun  $5.99  $39.99


The full list is over on the Epic Games Store. Aside from the sale, Epic announced today that the entire Kingdom Hearts series would be coming to PC, exclusive to EGS

Cyberpunk 2077 Gets Official Mod Support From CD Projekt Red Wed, 27 Jan 2021 13:54:01 -0500 Dylan Webb

No one can question that Cyberpunk 2077 has had a rough launch. CD Projekt Red have been promising “important fixes” to their RPG over the coming months, but modders have been hard at work in the meantime, making the most of this experience.

We’ve seen a few mods already, including a third-person option. Now, CD Projekt Red have released official modding tools for the PC version of the game.

You can find the modding website here, which includes:

  • Metadata: Per game release, required by some of the tools
  • ArchiveDump: A utility for listing contents of game data archives
  • TweakDump: A utility for listing contents of game Tweak DB (game settings) binaries
  • TweakDB IDs: A list of IDs of Tweak DB entries. Generated using TweakDump and tweakdb.str metadata

Admittedly, this isn’t a huge list of tools, but CDPR’s website confirms that "tools will continuously be updated alongside with game patches to ensure compatibility." There’s every chance that could include more options down the line, but right now, it’s a good start.

If you’ve been enjoying the game regardless, or are looking to dive in with mods, you can check out our various guides to make the most of your time in Night City. We’ll keep you posted as more Cyberpunk 2077 news comes in, so stay tuned.

Cyberpunk 2077 Next-Gen Upgrade, DLC Coming After 'Important Fixes and Updates' Wed, 13 Jan 2021 18:46:18 -0500 Josh Broadwell

Cyberpunk 2077's DLC and next-gen upgrade are getting pushed back so CD Projekt Red can make the game playable on PlayStation 4 and Xbox One.

CDPR co-founder Marcin Iwinski outlined the changes to the Cyberpunk 2077 content roadmap and provided a vague timeline of when the game's promised patches might drop (these are different than the hotfixes that have already been released).

Cyberpunk 2077's next-gen upgrade won't be coming out until the second half of 2021. That means until then, PlayStation 5 and Xbox Series X|S owners will have to stick with the slightly improved version of what runs on last-gen consoles.

Once the free Cyberpunk 2077 next-gen upgrade does launch, it will still be free and include features such as ray tracing and improved framerates.

While Cyberpunk 2077 DLC was planned for shortly after the game's release, Iwinski said the new goal for CD Projekt Red is getting that out sometime later in 2021, again focusing on the patches for the current versions of the game.

The Cyberpunk content roadmap CDPR provided via a blog post on and seen in the tweet above has no specific time labels, though the DLC is set to come before the next-gen upgrade.

Assuming these current timelines hold, something which might be best to take with a grain of salt, Cyberpunk 2077 owners can presumably expect the DLC sometime later this summer.

However, Iwinski only mentioned the game's free DLC, and it's not certain whether Cyberpunk 2077's meatier DLC campaigns will fall in the same timeline as well. It's likely whatever dates CDPR originally had for those have been pushed as well. 

The first of Cyberpunk 2077's more significant patches will release sometime before January 23, 2021, with the second to follow soon after, though Iwinski provided no definitive date for that one. Stay tuned. 

[Source: CD Projekt Red]

Cyberpunk 2077 Best Lifepath Guide: Corpo, Street Kid, Nomad Mon, 11 Jan 2021 10:23:28 -0500 John Schutt

Choosing a Cyberpunk 2077 Lifepath is an essential step you must take before embarking on your journey to conquer Night City. You can be a desert wandering Nomad, a savvy Street Kid, or a Corpo slave to enterprise. Each option opens up additional dialogue options throughout the game, some of which act as mere flavor, others as a way around what could be sticky situations.

However, because of how Cyberpunk’s narrative plays out, there is a clear winner in the best Lifepath race. The other two Lifepaths have value depending on what you want out of the game's introduction, but the optimal option makes key moments in the story both more interesting and easier to get through.

The Best Lifepath in Cyberpunk 2077

Want the most interesting opening story, most impactful dialogue choices, and best early fashion options in Cyberpunk 2077? Take the Corpo Lifepath. Cyberpunk 2077 is a world controlled by corporations, and the core narrative deals with them more than any other faction.

You’ll see value from being a Corpo as early as the second mission where you meet Meredith Stout. Rather than guess which dialogue option will get you safely out of her clutches, choose to speak in a language she understands: corporate.

The pattern continues throughout the campaign’s 20 or so hour runtime, with Corpo offering either a sidestep of an otherwise difficult choice or showing off how much of a badass V can be with words.

There’s also the narrative aspect to consider. Of the three Lifepaths, Corpo’s story is both the longest and most interesting.

Both Nomad and Street Kid lack a certain emotional resonance and rush through V’s burgeoning relationship with Jackie. As a Corpo, you’ll feel for V as a person in a bad position, see the darkest sides of Arasaka, and be better prepared for some of the core story beats later in the game.

It all looks super swanky, too, so that’s a nice bonus.

The Best Lifepath to Get into the Game Quick

Corpo might be the best overall Lifepath, but if you want to speed past the introduction and get straight into the open world, Street Kid is the way to go. None of the Lifepath stories are particularly long, clocking in at no more than 30 minutes or so, but Street Kid won’t take you more than 15 minutes.

If you're in the market for a new playthrough without the advantages of being a Corpo, or you want to get to the good stuff fast, be a Street Kid.

The Best Lifepath to See Scale of Cyberpunk 2077

Being a Nomad allows you to see just how expansive and oppressive Night City can be. You’ll start in the desert and work your way deep into the dark heart of Cyberpunk 2077 before the end of the introduction. Nomad is the way to go.

There are narrative benefits, as well. If you want to romance Panam, as we outline in our Romance Guide, starting as a Nomad can only benefit you. You’ll have a lot in common with Panam with this Lifepath, and you’ll already have some familiarity with the landscape. Want to inject a little roleplaying back into Cyberpunk? Be a Nomad and find your home amongst the sand.

That's everything you need to know about the best Cyberpunk 2077 Lifepath depending on what you want out of the game. For more on CD Projekt's latest, consider heading over to the RPG's main game hub here

Cyberpunk 2077 Third Person Mod Gives PC Players a New Perspective Mon, 04 Jan 2021 16:30:44 -0500 Josh Broadwell

There's a Cyberpunk 2077 third-person mod now in the wild thanks to modder Jelle Bakker. The PC-only mod is available on Nexus Mods and requires the Cyber Engine Tweaks mod to run. It lets players see their customized V in normal gameplay — instead of just on bikes — for better and worse. Currently, the models are just a tad bit janky. 

The CP2077 third-person mod has four different camera angles, yet even with the bug fixes Cyber Engine Tweaks offers, problems with V's character modeling still show up. In combat situations and under water, V is prone to looking a bit... off.

It's not headless chicken V levels of jank, mercifully. However, players using Cyberpunk 2077's third person mod should expect some odd motions and discrepancy between movement speed and distance covered, as this overview video from Slothability shows.

Whether CD Projekt Red addresses these modeling issues in the two performance improvement patches between now and February remains to be seen, since Cyberpunk is ultimately designed for first-person gameplay.

Grab the Cyber Engine Tweaks mod from Tilted Phoques on Nexus Mods, and the third-person mod from Jelle Bakker if you want to see things from a different perspective. 

After installing Cyber Engine Tweaks, here's what to do next:

  • Open your "Games" directory and choose Cyberpunk 2077
  • Open the "bin" folder
  • Open "x64" folder
  • Drag the zip folder containing Cyber Engine Tweaks into the game's x64 folder.

The next step is picking the male or female V perspective mod. Once the desired mod finishes installing, just drag that folder into the Cyber Engine Tweaks folder.

If you want other mods to go with your Cyberpunk 2077 third person mod, be sure to check out our list of the best Cyberpunk mods as well.

Cyberpunk 2077 Best Cyberware and How to Find Them Wed, 06 Jan 2021 18:12:43 -0500 Serhii Patskan

Players who want to get the most out of their Cyberpunk 2077 builds should pay attention to the benefits of the game's cyberware implants. But with so many implants available in the in-game market, how do you know which ones to buy and use? This guide will provide you with a list of the best cyberware in Cyberpunk 2077 and tips on how to find each of them.

The best cyberware in the game includes exceptionally strong melee weapons and body enhancement tools that give you the advantage in almost any situation in any sidejob, mainjob, or gig. 

Best Cyberware in Cyberpunk 2077


Kendachi Monowire is the melee weapon with the longest range in Cyberpunk 2077.

Although its base damage is quite low, you can make it hit 10-20x times harder than its base damage using fast and strong attack combos. The damage is also increased by your Cool attribute, which makes Monowire perfect for any stealth build.

All ripperdocs sell rare, epic, and legendary versions of Monowire for:

  • 15,450 eurodollars (rare)
  • 25,450 eurodollars (epic)
  • 100,450 eurodollars (legendary)

But you can also get the legendary variant for free by completing the Shark in the Water gig, which is given by Regina Jones at Kabuki, Watson.

Arasaka Projectile Launch System

The Arasaka Projectile Launch System is a compact missile launcher that attaches to your arm. It sends out a volley of projectiles that can deal with multiple targets, though its damage varies.

If you have the Smart Link upgrade, then you can use the Arasaka Projectile Launch System to deal with a single target, which guarantees an insta-kill.

Though you must have a least 20 street cred to buy them, the rare and epic versions can be purchased from any ripperdoc for:

  • 15,450 eurodollars (rare)
  • 25,450 eurodollars (epic)

The legendary variant can only be purchased from the ripperdoc at Wellsprings, Heywood. It will cost you 100,450 eurodollars, and you must have at least 45 street cred to buy it. 

Arasaka Mantis Blades

The Arasaka Mantis Blades are a bladed forearm implant that slice through enemies more effectively than a typical katana.

On top of that, they have an unlimited number of light attack combos. On top of that, a single heavy attack of the Mantis Blades can insta-kill an enemy, and, of course, they can also be used for blocking melee attacks.

Rare and epic versions of this weapon can be purchased from any ripperdoc for:

  • 15,350 eurodollars (rare)
  • 25,350 eurodollars (epic)

The legendary version can be acquired for free during the Cyberpsycho Sighting: Phantom of Night City gig, which is given to you by Regina Jones and takes place at Corpo Plaza, Night City. We have a guide for that gig here

Arasaka Gorilla Arms

Arasaka Gorilla Arms turn your fists into supercharged melee weapons. These have their own gauge indicating the power of the next attack, which grows exponentially with each consecutive attack.

This cyberware has a total of 10 available mods, which is the largest for any cyberware in the game. Five of these mods apply to the knuckles and another five to the battery, which provides extra benefits.

You can find detailed info on how to obtain rare, epic, and legendary versions of Gorilla Arms using this guide.

Lynx Paws

Lynx Paws reduces the sound of your movement by 50%, which is quite significant, making it another perfect fit for stealth builds.

This legendary cyberware can be purchased for 85,000 eurodollars from Finger's M.D. ripperdoc at Japantown, Westbrook and Instant Implants at Kabuki. There are no other rarities for Lynx Paws. 

Fortified Ankles

Fortified Ankles allows you to charge your jumps to cover much larger distances than you would be able to normally. Hold the jump button and wait for the charge gauge to fill up, then release the button to leap. The epic version of Fortified Ankles reduces the fall damage by 15%.

Both the rare and epic versions of Fortified Ankles are available from Finger's M.D. at Japantown, Westbrook for:

  • 45,000 eurodollars (rare)
  • 75,000 eurodollars (epic)

Reinforced Tendons

Reinforced Tendons allows you to double jump in Cyberpunk 2077, though it's unsurprisingly not as high as the jump provided by Fortified Ankles. 

This cyberware is perfect for dodging melee attacks, resetting fall damage, and hovering over enemies. Like most any other double jump mechanic, the one in Cyberpunk 2077 only requires you press the jump button twice once you have Reinforced Tendons installed. 

The rare version of this cyberware is the only version in the game. It is available from all ripperdocs for 45,000 eurodollars.

Second Heart

Want to play Cyberpunk 2077 in god mode, just without cheats? Then this is the perfect cyberware for you. It instantly restores you to full health after being killed. On top of that, this implant has a cooldown of only 120 seconds.

The legendary version of Second Heart can be purchased for 42,000 eurodollars from Wellsprings ripperdoc in the southern Heywood if you have at least 49 street cred. There are no other rarities for this cyberware. 

And that's all you need to know on the best Cyberpunk 2077 cyberware and how to find them. For more on Cyberpunk 2077, visit the game's main page for other tips and tricks, as well as our full review.

Cyberpunk 2077 Legendary Police Outfit: How to Get It Mon, 04 Jan 2021 11:51:19 -0500 Serhii Patskan

Cyberpunk 2077 is packed with all sorts of gear and weapons. However, there is one especially valuable armor set in the game that's well worth getting: the legendary police outfit. This Cyberpunk 2077 guide will give you the locations for all five pieces of the legendary police outfit so that you can increase your overall armor stat and get a few useful buffs.

Most of the pieces can be found on the bodies of dead cops scattered around Night City, but one piece requires you complete the rather hard Cuckoo's Nest gig. 

Cyberpunk 2077 Legendary Police Outfit Guide

Heavy-Duty Aramid-Reinforced Badge Coat Location

  • Coordinates: 2855.95, 1519.76

Look for a dead cop in the central part of Santo Domingo between the two buildings indicated by the marker on the map.

This legendary coat increases your carrying capacity and evasion ability. It also increases your overall armor by 7.139 points.

Anti-Puncture Nedtec Pants Location

  • Coordinates: 2409.9, 763.959

Travel to Little China and turn from the main road into a dark alley. You will see the body in a tiny corner of the building marked on the map.

The anti-puncture nedtec pants provide fall damage reduction and stamina cost reduction for melee attacks.

Waterproof Badge Combat Boots Location

  • Coordinates: 2973.87, 1603.19

Go to the southeastern part of Santo Domingo. Use a set of stairs to ascend to the roof of the building. You will find a dead cop with waterproof boots amidst huge piles of garbage.

These legendary boots increase your armor stat by 12.893 points and reduce the stamina cost of all your melee attacks.

Holo-Tinted Badge Goggles Location

  • Coordinates: 2440.91, 615.779

Travel to the southwestern part of Northside. Enter a small yard from the main road and deal with the scavengers there. You will see a police car and dead cop lying beside it at the back of the yard.

The holo-tinted badge goggles will increase your overall armor stat by 23.727 points.

Police Helmet with Anti-Shrapnel Visor Location

  • Coordinates: 3024.35, 1402.30

This helmet can only be obtained by completing the Cuckoo's Nest gig given, which you get from Muamar Reyes, the main fixer in Santo Domingo. You will need to enter a psychiatric ward on Sequoia St. at Rancho Coronado after the gig. 

You will find a loot box with the epic police helmet inside the hospital. It doesn't have any special stats, but it will complete the armor set.

That's all you need to know on how to get the legendary police outfit in Cyberpunk 2077. For more on Cyberpunk 2077, visit the game's main page for other tips and tricks.

8 of Cyberpunk 2077's Best PC Mods Tue, 29 Dec 2020 12:51:43 -0500 Serhii Patskan


Arasaka Appearance Updater


Once you've created your character's appearance in Cyberpunk 2077, you're stuck with it. Normally.


This mod solves the issue and allows players to change the hairstyle and facial features of your character at any point in the game.


It simply takes your save file and modifies it with the new appearance. That's it!


Get this mod here


These are the best PC mods for Cyberpunk 2077. For other guides on Cyberpunk 2077, visit the game's main page for more tips and tricks.


Optimized Raytracing


This mod adds ray tracing to Cyberpunk 2077. It makes all the lighting effects more realistic, which improves the overall image, especially during the night time.


Usually ray tracing effect is quite heavy and requires a high-end computer to work properly, but this mod also adds enough settings for you to balance out the FPS output with the improved lighting.


If you want to experience Cyberpunk 2077 in a literally new light, then this is the mod for you.


Get this mod here


Non-Hideable HUD Removal


There is a way to remove some of the HUD elements from your screen using the in-game menu. However, it has certain limitations and doesn't allow you to remove such HUD elements like health bar for NPCs, crouch state icon, and HUD marker.


This mod will let you do all that, which can basically clear your screen of all the unnecessary information. Great for those looking for some more immersion in their Cyberpunk.


Get this mod here


Instant Disassembling and Crafting


Crafting and disassembling items are two of the most important economy game features, but they can also take up a lot of time and require you to unlock special skills.


This mod overrides all that and gives you an instant access to any item crafting and disassembling, which saves your time and money.


The best part about this mod is that it doesn't take away anything from the immersion of the gameplay, but simply frees space for other better things to do in Cyberpunk 2077.


Get this mod here


Alternate Crowd Behavior


Bugs are not the only problem that Cyberpunk 2077 has been suffering from. There are some serious issues with the AI behavior as well, including both enemies and regular crowd.


Although this mod doesn't affect the intelligence of enemy NPCs, it does apply significant changes for the rest of the characters you meet on your way. It may not sound like much, but once you try it you will not be able to look back at the vanilla game ever again.


These changes alter turning rate, obstacle detection, spawn blocking, and many other behavioral features of the NPCs.


Get this mod here


Autonomous ReShade


This True HDR mod is a real work of art. It simulates the HDR effect even better than the actual in-game HDR engine, which can be clearly seen on the HDR screens.


In any case, this mod will make your game look absolutely fantastic with all the added colors and details. Of course, you'll be experiencing some FPS drops due to higher demand on your hardware, but reportedly the drop is only slightly over 10%.


If you really care about your game look good and can sacrifice a bit of framerate, then this Reshade mod is a must-have.


Get this mod here


Better Vehicle Handling


Vehicles play a huge role in Cyberpunk 2077, but unfortunately, the handling lacks the precision and flow of many other games.


If you're one of those players who constantly find themselves annoyed by the janky handling of cars and bikes in Cyberpunk 2077, then here is a mod to save you from all the frustration.


It's a very easy-to-use mod that mainly fixes braking and turning, especially on keyboard, which is a nightmare on the vanilla version of the game. Install it and give these improvements a whirl for yourself.


Get this mod here


Cyber Engine Tweaks


Cyberpunk 2077 has been drowning in bugs and glitches since the very release. Many issues are yet to be officially patched, but players are impatient. That's why every Cyberpunk 2077 player on PC needs this mod.


It not only fixes GPU and CPU-related bugs, but also adds a special debug menu to the game, which allows you to customize many of the features of the gameplay itself.


The creators of the mod have also created a dedicated wiki page, which describes all the amazing possibilities of Cyber Engine Tweaks, so be sure to check it out, too.


Get this mod here


It is no secret that Cyberpunk 2077 is not a perfectly optimized game between all the bugs and performance issues, but on PC some of the game's base problems can be modded away.


The mod community has been busy fixing lots of known issues and released a massive number of tweaks that attempt to make the gameplay more enjoyable before the official patches come out.


This guide collects all the best modifications for the PC version of Cyberpunk 2077, including mods that fix the aforementioned bugs and glitches, low FPS, vehicle handling, AI behavior, and many others.

Cyberpunk 2077 Review: The Dark, Broken Future Mon, 28 Dec 2020 11:00:25 -0500 John Schutt

After eight years and three delays, Cyberpunk 2077 came out. CD Projekt RED’s second game after The Witcher 3 was meant to showcase a new, next-generation open world in a city like no other, with roleplaying and action mechanics designed to do far more than just impress. Instead we got one of the best locations any studio has yet produced, marred by dated systems, bugs, and design and narrative choices that confuse more than they delight.

When Cyberpunk works, it works better than any open-world game I’ve ever played, and it should be commended for blending so many different elements so seamlessly. Unfortunately it’s clunky, disorienting, and frustratingly out of touch with current design trends when it doesn't work.

Perhaps the biggest area of contention is the incongruity between the systems of the game and its narrative. Making money, building a character, questing, exploration — all can be at odds with the moment-to-moment storytelling and certainly conflict with the main campaign's tone.

It’s a difficult game to review not because of what’s in it but what surrounded it before release. There was no way for Cyberpunk 2077 to live up to eight years of sky-high expectations. And thanks to a rocky, abusive development cycle, corners had to be cut to meet unreasonable deadlines.

Make no mistake: this is a game you should play if only for the grandness of its world and the human stories hidden everywhere. It’s also a cautionary tale about the threats facing development at this scale and how hype can never match reality.

Cyberpunk 2077 Review: The Dark, Broken Future

Night City is a triumph. It stands side by side with the best open worlds ever created and puts many of those to shame as well. It’s a place that feels alive not because of the people in it, or the activities players can participate in, but because so much care went into every corner of its construction.

You learn something about the city, its history, the way its people live, its past, and more everywhere you go. The environments are as varied as their aesthetics, and there are stories in every market, every trash heap, every alleyway.

It’s also clearly a cyberpunk city, one we should want to avoid creating at all costs. A two-minute drive is all that separates the massively wealthy and powerful from the worst slums you can imagine. Beyond Night City’s borders lies a wasteland where people get by on the scraps it throws out, a place of hardship and grit. Nonetheless, the people there take pride in their lives despite the troubles of their existence.

Night City is also one of the most beautiful metropolises gaming has yet produced. Looking out of the player character V’s apartment window, no matter the hour is an unmatched feast for the eyes.

Neons mix with hard polygonal shapes and rough-hewn stone sidewalks. The unfinished paradise of Pacifica glows with the dying embers of what it could have been. Little China and Japantown are alive with the imagery and color of their respective cultures. The vast Badlands, though a relatively empty desert, nevertheless shimmer in the summer heat.

Unfortunately, actually moving about Night City and interacting with its many denizens could is incredibly jarring. There’s no attention to little details that places like Grand Theft Auto V’s Los Santos take for granted. Civilians have a single line of potential dialogue if that. Traffic piles up at the slightest provocation and pedestrians seem unfazed by walking in circles endlessly if their AI so much as touches a small ledge. And that's just what you'll see on a regular basis.

Cyberpunk also suffers from icon bloat. Not even ten hours into the experience, your map will be awash in optional side missions and random encounters. Zooming in to see where you want to go serves only to highlight how densely packed much of the content is. Most of said content has little substance.

Side jobs, called “gigs,” have you going to a location to complete some objective, but this almost always involves taking down the same three or four enemy types ad infinitum then collecting an item from either their bodies or the arena.

Repeatable world encounters are even less interesting, as there’s no narrative reason to complete them beyond “fighting crime” for credibility. In The Witcher 3, you were clearing out bandit camps, bringing people back to their homes, or removing a threat of monsters from the world. In Cyberpunk, you’ up the streets? Not really the highest calling for a merc wanting to go down as a legend.

Even some of the main campaign mission spaces come up short. Though they’re all well-designed, they rarely showcase the strengths of the environment where they take place. Said missions usually rely on set-pieces anyway, so the environmental storytelling isn’t as high on the list of priorities.

Thankfully, there are no radio towers to reveal more of the map or unlock additional activities, and the world fills up over time as you play. Shotgun the main story, however, and you’ll be left with a map bursting with things to do, few of them particularly engaging.

People of Night City

Let’s put aside the incidental characters and their wonky AI and focus on some stars of Cyberpunk 2077: primary NPCs. The elephant in the room is, of course, Johnny Silverhand as portrayed by Keanu Reeves.

Johnny is, in a word, a giant dick. He’s immature, self-centered, arrogant, dismissive, and abrasive. What he wants and what he does are one and the same, or it would be if he didn’t exist solely inside the main character’s head. V’s relationship with him, especially at the start, is particularly strained as the two strong personalities clash over what’s best for them and their future.

However, as the story progresses, and especially if you complete Johnny’s long questline, you’ll see the strong writing you expect from the best of CD Projekt RED. Cockiness becomes disillusionment. Selfishness becomes regret. Narcissism becomes genuine worry.

There’s a moment in the middle of Johnny’s quest where he has to come to terms with the one thing all of us share and that, by some wicked grace, he’s managed to sidestep. Their quiet moment in an oil field is a turning point in the relationship between Johnny and V because the rockerboy finally has to reckon with death and legacy.

The various other characters you meet and grow close to also go through strong, well-constructed narrative arcs. You’ll see the best of these in the various romance options available. Still, even if the relationship remains platonic, you can form lasting bonds with people from all walks of life, all of them wanting to be a part of the machine that is Night City, and to change it somehow, even if all they can manage is a little.

Legacy is ultimately the core theme of every major story in Cyberpunk 2077. Whether that’s remembering your long-forgotten home, the fear you inspire in people, the hope you gave them, or the fond memories you leave behind, everything characters do serves some goal they’ve long held.

Night City itself is built on the ideas of legacy. It’s a city of dreams where you can become a legend in your own right, someone who changed the world or at least made a lasting impact. Whether your allies want to leave a big mark or a small one, they know their best chance is right here. All they need to do is reach out and take it.

System Shutdown

If the city and side characters are the main attractions in Cyberpunk 2077, it’s main campaign and systems are the vectors by which you unlock and experience them. The trouble is, both lack the punch to make a lasting impact on the player.

The main campaign, for an open-world RPG of this kind, is disappointingly short. If you do nothing but focus on the main storyline, you might eke out 20 hours of content. Fast travel a lot and eschew any side content, that number dwindles to almost 15 hours.

Cramming the story into so small a space creates serious pacing issues, and at several points, the narrative either comes to a screeching halt or sprints too fast to properly work out its beats. The resolution of some of the conflicts has little emotional payoff because everything done to get to that resolution happened in a couple of hours of in-game time, and none of it can reach a proper conclusion in such a short span.

The late game is especially guilty of poor pacing. The number of times when I expected a story to open up, to branch out, to let amazing ideas take me on a five-hour journey to some strange and amazing place, I was in and out in less than an hour.

I’m reminded somewhat of the latter half of the original Dark Souls. Suddenly a mysterious, interconnected world gave way to four linear and comparatively uninteresting areas with lackluster bosses at their end. We know now this was due to development time constraints, and how developers needed to cut corners and rush their designs to meet deadlines.

Cyberpunk’s later sections seem to have fallen victim to a similar scenario. There’s so much opportunity for the exploration of some of the coolest places in gaming that go completely uninvestigated or are so woefully underdone that it seems to have just come down to timing.

The interplay between the game’s systems and storytelling is another victim, too, I think. The core loop is: go to place, shoot or otherwise deal with enemies, pick up item, talk to people (sometimes), leave. This is such an issue that the story-centric missions are a welcome relief from the monotony of the endless gunfights.

Then there’s the loot system. Every enemy drops a weapon, and you can loot their bodies for random items, as well. The vast majority of the items you find are trash whose only purpose is selling or dismantling into crafting materials. You can sell anything to anyone, and crafting has no additional animation. You press a button and, if you have the materials, you create the item.

V becomes, in that sense, a merchant of death, making their fortune not through daring heists or impossible action but by killing everything they see and taking their stuff.

It’s not that different from The Witcher 3, but the problem there is, why didn’t this system evolve at all? Why isn’t there a way to make money selling stolen cars, putting together a crew, and robbing a big place? Why can’t you raid the various corporation towers for high-tier loot and get out, spreading your story to the masses?

That’s not even discussing some of the systems present in The Witcher 3 that didn’t make their way into Cyberpunk. The number of times I picked up an NPC in an expensive car — one I had no right owning — and wanting them to comment on it are too many to count. There isn’t additional dialogue for many major NPCs either, depending on how famous you are when you meet them.

NPCs you meet late into your career to the top should have something to say about who you are and the legend you’ve built. Some of the incidentals do, granted, but the major characters, romance options or not, consider you just another street rat no matter how much of a name you’ve made for yourself.

In summary, Cyberpunk 2077 is, from a mechanical perspective, either a sidestep or a step back from The Witcher 3. It evolves few if any of the mechanics, UI elements, or systems from that game, and the ones it does add don’t move the genre forward in any meaningful way. The writing is strong or stronger than it's ever been, but only in places. Given the circumstances developers were in making the game, it makes sense.

The Human Cost

Eight years. That’s how long we’ve known about Cyberpunk 2077, and everyone expected eight years of quality control, dedication, and care. While we probably saw that many man-hours put into the game, it was likely smashed into less than four years.

The last Witcher 3 DLC released in 2016. Cyberpunk probably didn’t enter full development until after Blood and Wine came out. Games as expansive as this one, with all the details and technical requirements, need a lot of time to get right. However, no one should be forced to work extensive and abusively long workdays to ensure those details are addressed.

We know that developers at CD Projekt RED worked to the bone, to the point of exhaustion, then asked to keep going. Mandatory six-day weeks under the expectation, I wager, that all six days were ten to fourteen hour work periods. The multiple delays only made the issue worse.

We expected Cyberpunk 2077 in April of 2020. Then it became September. Then December. That’s eight months where developers likely spent close to a hundred hours a week working on the game at the expense of their families, social lives, and personal health. The thought is unconscionable. No one, no matter how skilled or passionate, should be forced to do something like that.

Sure, crunch happens in any workplace. Sometimes you work long hours because that week just sucks. However, I don’t know of many other industries that call for 80-100 hour weeks for months or years at a time. Yet here in video game land, it’s all but expected for big releases like Cyberpunk.

The thought disgusts me, but I am more disgusted by being lied to. I didn’t review this game on a console, next-gen, or otherwise, but what I was promised and what I got were two different things. Console players are even less lucky, and may as well have received a polished rock instead of a disk.

Consumers saw nothing of the PS4 and Xbox One versions of the game before release, and they were broken as all get out. I hear PS5 and Series X|S weren’t much better. Even PC needed immediate patching for the game to be playable, and I can only imagine the difficulty for those reviewers who weren’t given the day one patch.

Comparisons to No Man’s Sky and Fallout 76 aren’t unfounded in this case. Granted, neither of those two messes came with hours and hours of well-written content. In fact, they came with nothing approaching it. But both set a precedent for what not to do with your game’s release.

Now, both Hello Games and Bethesda spent years retooling and improving on their initial failures, and both titles are now reaching the potential of their initial promise. I have no doubt Cyberpunk 2077 will do the same, as CD Project RED promised two big patches in January and February. The Witcher 3 had similar growing pains and only got better with time.

Cyberpunk 2077 Review — The Bottom Line


  • One of the best open worlds ever created
  • Amazing writing in some of the main missions and many side ones
  • An aesthetic and visual experience few other games can match


  • Many, many bugs and AI glitches
  • Rushed main story and narrative inconsistencies
  • Lack of innovation in mechanics

There is a lot of room to grow and improve for Cyberpunk, and I have no doubt it will. Despite all the issues, I had a ton of fun playing it and am looking forward to going through it again with new goals in mind for builds and gameplay decisions. This is likely due to my playing on PC, where it seems the majority of the effort went.

There’s no denying a real gem exists somewhere beneath the bugs and odd choices, and when DLC eventually makes its way to Night City, I know things will get so much better.

Add in the major patch fixes we’re likely to see in 2021 and the continuing support once the multiplayer component releases, I have some faith Cyberpunk 2077 will become one of the best games around. It’s just a shame so much of it had to be at the expense of initial quality and human cost.

[Note: CD Projekt RED provided the copy of Cyberpunk 2077 used for this review.]

Cyberpunk 2077 Cyberpsycho Sighting Locations: How to Get I am the Law Wed, 23 Dec 2020 13:24:05 -0500 George Yang

Finding all of the Cyberpsycho sighting locations in Cyberpunk 2077 is both long and hard. You'll be taken all across Night City, hunting down minibosses at 17 different locations. After beating the minibosses in all 17 areas, you'll receive the "I am the Law" achievement/trophy for your troubles.

Some locations also require you to complete certain story missions, so while some become available in Act 1, it's best to leave this chain of encounters until after you complete Cyberpunk's main story to clean them all up at once.

Additionally, Regina will ask you to take all of them down in nonlethal ways. However, there doesn't seem to be any different result if you choose to gun down every Cyberpsycho instead. If you wait until the end of the game and completed the story mission requirements, you can do these in any order you choose.

Cyberpsycho Sighting Locations

1. Demons of War

Story Mission Requirement: The Rescue

For Cyberpsycho Sighting: Demons of War, teleport to the Charter Street fast travel location. You will get a call from Regina saying that she found a Cyberpsycho, Matt Liaw. He uses a sniper to try and take you down.

After dealing with Matt, you'll have to examine a laptop. Read the emails on the laptop to complete this sighting.

2. Ticket to the Major Leagues

Story Mission Requirement: The Rescue

Ticket to the Major Leagues is pretty easy. Fast travel to Clarendon Street, and go near the area shown in the picture below (near the western edge of the area along the water). Regina will notify you of the Cyberpsycho sighting there.

When you discover a corpse nearby, Alec Johnson will throw a fit, and you can actually sneak up on him or use a quickhack to get an early advantage. He will then jump on the helipad nearby and try to gun you down. There’s a lot of cover around the area, so utilize that to beat him.

3. Lt. Mower

Story Mission Requirement: The Rescue

For Lt. Mower, fast travel to the Bellevue Overwalk. She’s located in an area with empty buildings surrounded by vehicles. Your waypoint should take you there, so check out the picture below for reference. You fight her in an open area, and she can be a bit tough.

Try to keep your distance during the encounter. If she closes the gap, she can do some serious damage with her melee attacks. After dealing with Lt. Mower, pick up the shard she drops and report back to Regina.

4. Six Feet Under

Story Mission Requirement: The Rescue

Lely Heins is the next Cyberpsycho on your list. Fast travel to Ebunike in North Watson, as shown in the screenshot below. Lely uses a sniper, so it's best to fight him in close quarters, with a melee weapon or just your fists.

After he’s down, pick up the shard from his body and read it. To do so, go to your main menu, click on Journal -> Shard -> and scroll down until you see one with the title, "Farewell." Read it and report to Regina.

5. Where the Bodies Hit the Floor

Story Mission Requirement: The Rescue

Ellis is the next Cyberpsycho, but he is very easy to beat. Fast Travel to Pershing Street and make your way to the objective marker. You’ll see Ellis behind a dumpster.

After taking him down, pick up the shard on his body, as well as the one near the dumpster. Read both “Brick and Ellis” and the “Hoof and Sanders” shards to complete this sighting.

6. Bloody Ritual

Story Mission Requirement: Playing for Time 

You’ll fight Zariah in this sighting. She only appears after 8 p.m., so just skip time in the menu. After that, fast Travel to The Docks and make your way to the area shown in the picture below. When you’re there, you’ll come across someone dying, and you’ll have to pick up his Shard. Crack the Shard, and then look around for some other clues.

After a little bit, Zariah will show up and attack you. She has Mantis Blades, so she can be a bit difficult to beat. Like with Lt. Mower, it’s best to keep your distance. After she’s down, pick up her Shard, called “!!!,” and read it so you can message Regina about it.

7. Lex Talionis

Story Mission Requirement: Transmission

Fast Travel to The Grand Imperial. As you make your way toward the Cyberpsycho, you’ll come across a few enemies. Take them out.

When approaching the large metal gate, Regina will call you to give you more details about the Cyberpsycho. Open up the metal gate, and there will be two cameras immediately to either side, so take care of those. There are two drones, as well as two robots, that could appear too. 

After you dispatch Ben, go to the far end of the area, where his personal laptop is. Read the email, “I’m in deep shit" to complete this encounter.

8. On Deaf Ears

Story Mission Requirement: The Rescue

Fast travel to Downtown Central and confront Cedric in a parking garage. He’s actually pretty difficult and can deal a lot of damage. The recommended level is 30 for this one.

If you have trouble with him, I suggest kiting him using the big structure near where he spawns (seen below). This allows you to get a very accurate view of head for headshots, and the structure itself blocks his gunshots. Sometimes he won’t even move for a while, giving you the opportunity to just pour bullets into him. If he dashes around the corner, just move to the opposite corner and repeat.

Once you've beaten him, pick up the Shard from his body, and the one in the gray box near where he spawned.

9. The Phantom of Night City

Story Mission Requirement: The Rescue

This one is another difficult Cyberpsycho Sighting if you’re underleveled. Fast Travel to either Downtown Central or Halsey & MLK. Then make your way to the waypoint below.

I recommend having a sniper for this encounter. Norio will have two guards, and they’ll both come after you. You can lead the two guards outside of the gate and take care of them there. Norio won’t follow you out of the gate, so use this to your advantage.

After taking care of the two guards, Norio will stand helpless in front of the gate, and you can pick him off. He can still shoot you, but he won’t be able to use his deadly katana against you if you use a weapon like a sniper rifle.

After getting Norio to 50% HP, he’ll run to the back of the area, where multiple Tyger Claw gang members will be. If you wait long enough, they will actually take care of Norio for you. If you don't want to wait, fall back and pick the gang members off one by one.

After you beat Norio, grab the Shard off of his body and report to Regina.

10. Seaside Cafe

Story Mission Requirement: The Rescue

Fast Travel to Megabuilding H2 and make your way to the objective marker. You’ll come across some civilians and as you lean over the balcony, you’ll find the Cyberpsycho, Dao Huynh, who jumps up to your level.

Dao is actually pretty easy. She has a handgun, but if you’re directly in front of her, you can use your fists to bring her down. She’ll retaliate every once in a while by hitting you, but she does very little damage.

Afterward defeating Dao, grab her Shard, and go down to where Dao originally was. Grab the Shard off of Linh. After that, look to your left and jump onto the beach to find another Shard on another corpse. This third Shard references a show called Saigon Sisters. After reading all three Shards, report to Regina.

11. Letter of the Law

Story Mission Requirement: The Rescue

This Cyberpsycho Sighting is near the previous mission at Seaside Cafe. Fast travel to Pointe Del Mar or just drive a car there. Eventually, you’ll come across a garage with a bunch of traps.

If you want to take down the Cyberpsycho, Gaston Phillips, nonlethally, you should deactivate the traps here so he doesn’t accidentally kill himself if he runs into them.

To beat Phillips, you can use the same strategy can you used with Dao. Put him in a corner and punch him until he goes down. You can take advantage of his AI, too, as he’ll only try and hit you with the butt of his rifle.

After he’s down, go to the computer near where he originally was and read the three emails on it. Report to Regina to complete this Sighting.

12. Smoke on the Water

Story Mission Requirement: The Rescue

This Sighting is close as well. Fast travel to Pacifica, and you’ll find your next Cyberpsycho.

First, you’ll be prompted to look at the van underneath the pier. Then, on the pier, you’ll see a bunch of dead bodies. Go down the pier, and near the end, you’ll find a corpse wearing a red jacket. It has a Shard you’ll need to read. After reading that Shard, head all the way to the end of the pier to find Diego, your target. He should be easier to take care of than the last three Cyberpsychos.

After he’s down, pick up his Shard, read it, and report to Regina.

13. Discount Doc

Story Mission Requirement: The Rescue

Fast Travel to Rancho Coronado and head toward the marker in the picture below. You can actually take the height advantage here, so climb onto the buildings and peek over the edge into the area.

The cyberpsycho is the person in the big red power armor suit, Chase Coley. Having the height advantage, you can easily take shots at him while backing off whenever he decides to shoot at you. He’ll raise his shield sometimes to block your shots, but he periodically needs to recharge — that’s when you have a clear shot at him.

After Chase is down, take the Shard off of his body, as well as the Shard on a nearby corpse. Then go into the building and read the emails on the laptop. Report to Regina after reading all three.

14. Under the Bridge

Story Mission Requirement: The Rescue

Fast travel to Hargreaves Street and head to the waypoint marked in the picture below. When you head into the area, you’ll find two turrets that need to be dealt with. Take them out or hack them.

After they're taken care of, take out Tamara Cosby. She’s not too tough, but she can quickhack you. When she’s down, pick up the Shard from her body, as well as a shard inside the green container with mattresses. Report to Regina.

15. The Wasteland

Story Mission Requirement: Ghost Town

Fast travel to the Medeski Fuel Station in the Badlands. If you haven’t been there yet, you’ll have to drive there to find this Cyberpsycho at the point marked on the map.

You’ll come across a car accident. Scan the pool of blood behind the van, and follow the blood trail to an empty trailer park area, where you'll find Euralio Alma. 

This fight is similar to Discount Doc; Alma will be wearing a power suit. You also have the height advantage here as well. Just climb on top of one of the trailers, and then take shots at Euralio while backing off whenever he shoots at you. He’ll raise his shield to block your headshots, but he needs to recharge every once in a while. That’s when you can get some clean hits in.

After he goes down, just take the Shard off his body and read it. Report to Regina.

16. Second Chances

Story Mission Requirement: Ghost Town

Fast Travel to Old Turbines. You’ll come across a few corpses that have been slain by a sniper rifle. Scan these corpses until you reach a Hostile area. After scanning the last batch of corpses, loot them to alert the Cyberpycho, Zion Wylde, of your presence.

He’s far away and has a sniper, so you could engage in a sniper war with him. If you decide to engage in close-quarters combat, be careful as you climb the ladder to his post as there is a tripwire mine as you climb up. However, if you’re successful in getting up to his area unscathed, Zion is pretty weak. You can take him down with your fists if you corner him.

Grab the Shard off of his body when he’s down, read it, and report to Regina.

17. House on a Hill

Story Mission Requirement: Ghost Town

The last Cyberpsycho is Russel Greene. Fast travel to Sunset Hotel or Mobile Camp and go to the fortress area marked on the map below. There are several other enemies here besides Greene, including two drones. Try to quickhack them and destroy them without being seen. It's also worth turning off the two cameras on the roof. 

Russel has a shotgun, so it's not wise to get in close. After he’s down, loot his body and the dead woman’s body nearby for a Shard.

That's that for our Cyberpsycho Sightings location guide for Cyberpunk 2077. After reporting to Regina for the final time, you should receive the “I am the Law” Achievement/Trophy. For more Cyberpunk 2077, head over to its main page here

Cyberpunk 2077 Best Attributes For All Builds and Playstyles Wed, 23 Dec 2020 11:39:25 -0500 John Schutt

Maxing out your character in Cyberpunk 2077 is a monumental task. Getting just one stat to Level 20 will take you dozens of hours, at least. That’s why it’s vital you pick the best attributes for your build early. There are five categories to choose from: Body, Reflexes, Technical Ability, Intelligence, and Cool. Each affects your damage output somehow and has a set of skills associated with it (where each has perks associated with it). 

Not all Cyberpunk 2077 attributes are created equal, however. When you improve certain stats above others, you’ll discover new uses for those stats as you explore Night City. These additional options are primarily additional dialogue options and new ways to get around the world. Still, they open up money-making opportunities and allow you to get around difficult situations with less hassle.

Below, you’ll learn which attributes you should focus on and which you can’t live without.

The Best Attribute in Cyberpunk 2077 for All Builds

The outright best attribute, no matter your build, is Body. It offers everything:

  • More health
  • More Stamina
  • Improved survivability in stealth
  • Additional maneuverability with heavy weapons

As a bonus, your melee damage will go up with melee weapons and your fists, Gorilla Arms or not. This second buff makes some of the most annoying quests in the game, the “Beat on the Brat” fights, much more tolerable. And if you want to punch your way out of a sticky situation, Body also offers a full suite of bare-fisted perks for exactly that purpose.

Add to all that a set of powerful perks for Shotguns and LMGs and the eternal Athletics grind, speccing for Body is never a bad choice.

You’ll also be able to force open almost every openable door in the game, even if you don’t have clearance. Technical Ability lets you through some locked doors, but Body will get you in no matter what, as long you’ve got enough points.

The Best Attribute per Playstyle in Cyberpunk 2077

Most players will reach Level 20 in one or two Attributes by the end of their first playthrough, provided they do a healthy amount of side content and take their time with the main story. That’s why you want to focus on how you want to engage with enemies early.

The best damage attribute, then, will depend on how you plan to fight or avoid fighting entirely.



  • Handguns
  • Assault
  • Blades

The bread and butter stat, Reflexes boosts your Handgun, Assault Rifle, and SMG damage, as well as various uses for your Mantis Blades and other bladed weapons. You’ll also receive passive bonuses to your Crit and Evasion chances, offering a flat increase to both damage and survivability.

Reflexes are a great choice if you want to approach Cyberpunk 2077 as more shooter than RPG, with a few additional odds and ends built in.

There are not many in-world or dialog choices that come from a high Reflexes score.



  • Athletics
  • Annihilation
  • Street Brawler

The close-range stat, Body will improve your shotgun, LMG, and fist melee abilities, as well as increasing your mobility and general survivability with each level. If you’d rather take on the dangers of Night City from point-blank range, this is the stat for you.

Body allows you to force open most openable locked doors in the game and creates a few dialogue opportunities.



  • Breach Protocol
  • Quickhacking

It’s entirely possible to beat every enemy in Cyberpunk 2077 without firing a single shot. To do that, you need to spec into Intelligence; some of the quickhacking abilities are downright disgusting when paired with the right mods and cyberware.

With plenty of possible combinations and buffs, you can and will watch your enemies die in confused agony as you hack their brains from afar.

Intelligence allows you to hack into terminals scattered around Night City and opens up optional dialogue, but not much that helps primary objectives.



  • Stealth
  • Cold-Blooded

Looking to deal death from the shadows? You’ll want to level Cool and do it yesterday. Even the lower-level Stealth perks offer some crazy bonuses, and a high Cool stat will take your critical damage into the stratosphere.

Don’t sleep on the Cold-Blooded abilities either. Stack enough of them together and watch your enemies melt before your eyes.

Cool opens opportunities for fun optional dialogue, but little that alters the mandatory choices.

What About Technical Ability? 


  • Crafting
  • Engineering

Technical Ability doesn’t have nearly the utility or in-moment benefits as any of the other attributes. The Engineering tree offers a lot of neat options, but the real draw here is Crafting. As we touch on in our crafting guide, the main issue is the sheer expense of the system and how you won’t see a real benefit from it until deep into the endgame.

There is one distinct advantage to eschewing damage perks for Technical Ability: the possibility of an OP weapon you won’t find in the world for dozens of hours.

Crafting allows you to create randomized weapons, and with a lucky roll, to get your hands on a gun that can carry you well past the main campaign and through a good chunk of side content. This weapon could even be better than some of the Iconics in the game for a time.

Thankfully, for those sought-after weapons, the best of which we cover in our Iconics guide, the Upgrading mechanic can keep them competitive as long as you can afford the materials.

Cyberpunk 2077 attributes can help you create many different builds and turn Night City into your personal playground. While most of them focus on damage, you needn’t prioritize upfront aggression to succeed. Some additional roleplaying options and economy upgrades/alterations would have been welcome, but this is the best of what we have. For more on Cyberpunk 2077, head over to its game page!

Cyberpunk 2077: How to Use Console Commands Mon, 21 Dec 2020 12:04:22 -0500 Serhii Patskan

Being able to use console commands is one of the benefits to gaming on PC, making it possible for you to alter stat values, spawn items, and more. Cyberpunk 2077 doesn't innately have a command console for PC players, but it is possible to get around that.

Currently you can only use Cyberpunk 2077 console commands via installing and using a mod, which is a little cumbersome in concept but very easy to install and use just as you would a normal command prompt.

How to Use Console Commands in Cyberpunk 2077

Here's what you need to do before using console commands in the game:

  1. Go to CyberConsole mod webpage
  2. Select the "Files" tab
  3. Download the latest version of the mod
  4. Go to "\Cyberpunk 2077\bin\x64\" folder on your PC
  5. Rewrite every file in that folder with new files from the mod archive file
  6. Start the game
  7. Press the "`/~" key to open the console

You can now enter commands into the console and enable any of the following items within the game using this comprehensive Item Hash List.

You can also use Nexus Forums to access all the latest command discoveries, such as:

  • Journal.ShowPoiMappins() - A command that reveals an entire world map of Cyberpunk 2077.
  • player.inventory.removeItem() - A command that removes unwanted items from player's inventory.
  • player.inventory.addItem(Items.LegendaryTechRecipe,1) - A command that adds legendary tech to your inventory.
  • player.god (0) (0) - A command that enables god mode.

These are just a few examples of what you can find. But there are many others that players find every day and add to the existing list, so be sure to check Nexus Forums as often as possible for the latest additions.

That's all you need to know on how to use console commands in Cyberpunk 2077. For more on Cyberpunk 2077, visit the game's main page for more tips and tricks.

Cyberpunk 2077 Best Iconic Weapons: Skippy, Satori, and Other Weapon Locations Mon, 21 Dec 2020 15:34:46 -0500 Josh Broadwell

It’s practically raining weapons in Cyberpunk 2077. With so many at your disposal, you’ll eventually have to pick a few to run with, and it’s worth figuring out what Cyberpunk 2077’s best weapons are early on so you can plan ahead. While there are some good base guns and melee options, almost all of the finest are Iconic weapons, covering power, tech, smart, and melee choices. 

This Cyberpunk 2077 guide breaks down where to find the best Iconic weapons of the lot, including their locations and the side jobs and main jobs you have to complete. 

Cyberpunk 2077 Best Iconic Weapons

You can buy decent guns and melee weapons from any vendor around Night City, but the best weapons Cyberpunk 2077 has to offer are Iconic weapons. Not only do these pack more power and better perks, they also don’t outlive their usefulness. Most standard weapons can’t be modified, but Iconic weapons let V add several mods and, sometimes, different attachments to augment their capabilities even more.

You’ll find some Iconic weapons during random organized crime incidents in key parts of Night City. Some can only be crafted, while others V earns as rewards for completing specific missions. Some of the best Iconic weapons are obtainable only in certain ending routes, though it seems you can’t bring those back for another playthrough.

Dying Night Pistol

The Dying Night Iconic pistol is the first Iconic weapon in Cyberpunk 2077, and it's found in a side mission in the prologue.

After finishing The Rescue, head to the 2nd Amendment Gun Store near V’s apartment. 

Assuming The Gun’s bug has been fixed by now, you should see and hear the NPC Wilson call out to you. If not, you might just see his subtitled speech, because Wilson frequently glitches out. Either way, interact with him (if you can), and you’ll start The Gun side job. All this entails is finding the gun, which costs nothing, in the store and selecting it. 

Dying Night is a power weapon, so the emphasis is hitting enemies hard and planning ricochet shots. The big appeal here, apart from mod potential, includes more attacks per second and almost double the headshot multiplier bonus.

It’s nothing super special in the long run, but it’s definitely worth grabbing as one of Cyberpunk 2077’s best early game weapons.

Fenrir Revolver

If you want something more powerful in Act 1, head to the Watson sector and the docks there. Follow the quest icon to a monk who asks for your help rescuing his brother in the Losing My Religion side job. You’ll find Fenrir sitting near the brother after rescuing him, and it’s fantastic.

Fenrir deals thermal damage, burning enemies. It does have reduced spread and higher recoil than some other weapons, but that’s a small price to pay for the extra power boost.

Skippy the Talking Pistol

Skippy is an interesting Iconic weapon that’s worth finding for more than one reason. Head to College Street in Heywood, then check your map. Go to the quest icon shown there, and interact with the dead body you’ll find in the alley to pick up Skippy. 

Skippy is a smart weapon, meaning its shots track your foes, and it works regardless of the Cyberware V equips. Skippy also scales with your level, which is handy. There’s a catch, though.

Skippy has two modes, lethal (Stone-Cold Killer) and non-lethal (Puppy-Loving Pacifist). You have to choose which mode you want for Skippy once you find it.

If you choose lethal mode, Skippy switches to pacifist mode after killing 50 enemies and then switches back after attacking 50 more. The only way around Skippy’s mode switch is setting it to Puppy-Loving Pacifist from the start.

If all that or the chattering gets on your nerves, complete the quest that starts when you acquire Skippy by returning it to Regina Jones for a nice cash reward.

Satori Katana

Cyberpunk 2077's Satori katana is one of the easiest Iconic weapons to miss because you have a very short span of time to get it. Your chance comes during The Heist, towards the end of Act 1.

Events unfold, and V and Jackie need to make a hasty retreat from Yorinobu's penthouse. As you enter this part of the quest, T-Bug unlocks a door onto a balcony for your escape route. Ignore that, and go upstairs to the helipad.

Take out the foes there, and you'll find Satori on the AV. Satori deals less base damage than other weapons, but it has a higher chance of inflicting critical hits.

Kongou Pistol

While you're in Yorinobu's penthouse during The Heist, you may as well raid his bedroom. The Iconic pistol Kongou is on Yorinobu's bedside table, free for the taking.

Kongou lets you ricochet bullets without having specific Cyberware equipped, has a higher rate of fire, and also has reduced recoil, though its magazine capacity is smaller.

La Chingona Dorada Pistol

Spoilers ahead. Skip this section if you want to remain unspoiled on parts of Act 1’s ending.

Jackie’s pistol, La Chingona Dorada, can (and should) be yours if you make the right choices. Choose to send Jackie back to his family at the end of Act 1, and you’ll get the full Heroes side job once Act 2 starts.

Mama Welles calls and invites you to Jackie’s ofrenda. Go to Coyote Cojo when you’re ready, and agree to take part in the ofrenda.  Mama Welles gives you a key to their garage behind the bar, where you’ll find Misty.

Speak with her and scan the garage to find something for Jackie’s offering table, ideally the tequila. Once the quest ends, you can go back to the table in Coyote Cojo and grab the pistol someone left there. 

Despite the questionable ethics involved, taking the dead man’s memorial offering doesn’t affect your relationships with anyone. 

La Chingona Dorada has one additional mod slot, reloads faster than other pistols, and can both burn and stun enemies.

Gold-Plated Baseball Bat

During Second Conflict, after exploring Totentatz, you’ll end up at Denny’s mansion. There’s a pool full of cement there, and if you scan it, you’ll find the Gold-Plated Baseball Bat sticking out of the cement.

Grab it, because it’s Cyberpunk 2077’s best melee weapon. In addition to hitting hard, the bat has a high chance of causing bleed and a lower chance of causing stun.

Archangel Revolver

Archangel is pretty easy to obtain. After finishing Second Conflict in Act 2, made much easier if you free Brick earlier on, you’ll start A Like Supreme after getting a call from Nancy.

Head to Red Dirt in the evening, or wait outside while the day passes, and you’ll start a chain of events where Johnny takes over and performs with Samurai one last time. 

At the end of the performance, Kerry gives you Archangel, a revolver with reduced recoil and a chance to stun enemies.

Doom Doom Revolver

The flipside of Archangel is Doom Doom, and you can only get this one if Dum Dum survives during The Pickup. That means siding with Maelstrom against Militech. You’ll get the revolver from Dum Dum during Second Conflict, and it’s quite a doozy.

Doom Doom fires four shots per action, with increased damage and a chance to dismember foes. The downside is increased recoil and spread.

Malorian Arms 3516

Johnny Silverhand’s gun is definitely one of Cyberpunk 2077’s finest weapons because it has a whopping four mod slots. You’ll need to do some legwork to get it, but fortunately for you, we’ve got an entire guide dedicated to the side job Malorian Arms 3516 is part of.

Lizzie Pistol

The Lizzie tech pistol is just sitting around Lizzie’s bar, waiting for you to acquire it.

After you finish The Space Between early in Act 2, head to Lizzie’s bar, and you’ll see the pistol on a table outside Lizzie’s room. Some players are reporting you have to begin the Automatic Love side job for this to happen, so if you don't see it, try that. You can speak to Judy in Lizzie’s bar to start the mission.

Lizzie fires an extra round each action, and its charged shots deal more damage.

Cocktail Stick Katana

While you’re working on Automatic Love, pick up the Cocktail Stick Iconic weapon. Go to the makeup room in Clouds, and you’ll see it just sitting there.

The Cocktail Stick isn’t anything super special on its own, but it does deal higher base damage than most other katanas and has no drawbacks, unlike some other Iconic melee weapons.

Widow Maker Assault Rifle

You can find the Widow Maker assault rifle towards the end of Act 2 during the Ghost Town main job. The job kicks off at Afterlife once you speak to Rogue and cough up the info fee. 

Follow the quest through until you have to make a choice with Panam. You can only get Widow Maker if you choose to go along with her quest for vengeance to Nash’s hideout, so obviously, pick that option.

Once the hideout is cleared of everyone, including Nash, grab his Widow Maker rifle for yourself. It fires two rounds per shot and deals chemical damage, with a chance to inflict poison. Widow Maker’s charged shots are more powerful than usual.

Prototype Shingen: Mark V Submachine Gun

Prototype Shingen: Mark V is another hard-to-miss Iconic weapon. Unlike most, you’ll get the chance at this one during a main job, Act 2’s Gimme Danger.

During the job, you’ll head to Arroyo and a warehouse in Arasaka Industrial Park. Shipping container 667 holds this submachine gun, but mind how you go. It has traps rigged around it.

Prototype Shingen: Mark V fires explosive rounds and has four mod slots. These explosive, target-seeking rounds are more powerful than non-Iconic explosive rounds.

Divided We Stand Assault Rifle

Obtaining Divided We Stand is a little trickier. Head to Santo Domingo’s 6th street, and you’ll see a side job called Stadium Love. There’s a ruckus going on when you get there and an NPC with an objective marker over his head standing on a roof. Climb up there and speak with him, but make sure you choose the following options:

  • Chill
  • Having yourself a competition? I want in.

Choosing the other options gets V into a shootout with everyone there, which means almost certain death.

Your goal is to shoot all yellow targets whilst becoming gradually more inebriated. It’s challenging, but winning the competition gets you the excellent Divided We Stand assault rifle.

Divided We Stand targets five enemies, deals chemical damage, and can poison enemies. Some players are reporting higher critical hit chance with it as well.

Overwatch Sniper Rifle

Overwatch is one of the most powerful rifles in Cyberpunk 2077, and you’ll acquire it through completing some of Panam’s quests.

These start with Ghost Town, though it seems like you can continue with Panam’s quests even if you don’t raid Nash’s hideout with her. We’ve only chosen to raid it, so we can’t confirm 100%. Since you gain absolutely nothing from not raiding it, you may as well go along for the ride.

Twelve in-game hours after completing Life During Wartime, Panam calls you for another mission, Riders on the Storm. You’ll get the Overwatch sniper rifle for finishing it and saving Saul.

Overwatch is fantastic because in addition to being more powerful as an Iconic weapon, it features faster reloading times and a custom silencer.

If wondering how to romance Panam, make sure to check out our romance guide to find out what else you should be doing during Riders on the Storm.

That's it for how to find all of Cyberpunk 2077's best Iconic weapons, but be sure to check out our other Cyberpunk 2077 guides for more tips on becoming a Night City legend.

Cyberpunk 2077 Crafting: Perks, Upgrades, Blueprints, and Materials Mon, 21 Dec 2020 12:22:59 -0500 John Schutt

There are a lot of items and equipment you can buy in Night City, but to create the ultimate versions of many of the city’s Iconic weapons and armor, you need to know how to craft in Cyberpunk 2077. Crafting is so crucial to endgame progression that there’s an entire perk tree dedicated to it.

Cyberpunk 2077 crafting is also one of the only ways to ensure you have easier access to Legendary quality gear. You will find the occasional piece of Legendary equipment out in the world, like the Legendary Mantis Blades or Gorilla Arms, or through NPC-specific quests. 

There’s also some Iconic equipment that drops at lower rarities but can be upgraded to Legendary status. Putting together a character with a crafting focus enables you to craft gear for less money and at a higher quality than anything you’ll buy in a store.

Lastly, while it won’t be the most economical choice for the early- or mid-game, crafting can be a ready source of additional money later on. The grind to get there is excessive, however.

How Cyberpunk 2077 Crafting Works 

Crafting is fairly straightforward and covers most kinds of gear. It’s accessible from the beginning as a part of the main set of menus. Early on, you’ll have a limited selection of lower-rarity items. If you have materials for the required quality, you’ll be able to create the item from the crafting menu. 

A crafted weapon’s stats, damage type, damage amount, and almost everything else is randomized and scaled to that of similarly leveled weapons in the world. A Level 1 weapon might do 50 damage, for instance, and while a crafted weapon of the same level can do quite a bit more, it can also do significantly less. 

How to Get Crafting Materials

There are two main ways to acquire the materials you need to craft items: dismantling gear or purchasing materials outright at a vendor.

Weapon shop owners sell item components needed for weapons and armor, netrunner merchants sell quickhacking components, and so on.

Between the two merchants, it’s usually more economical to dismantle the trash loot you don’t want, as most low-rarity gear won’t make up the cost of buying materials of their quality.

When Do Epic and Legendary Items Start to Appear? 

Enemies and vendors will eventually start offering higher-rarity items as you level up. Once you reach the mid-20s (or so) in character level, both Epic and Legendary equipment will be available from vendors. You’ll occasionally see at least Epic gear from enemy drops.

Expanding Your Crafting Options

The easiest way to get your hands on more crafting blueprints is to buy them.

  • Weapon shops sell weapon blueprints
  • Clothes shops sell armor blueprints
  • Netrunner stores sell hacking blueprints
  • Ripperdocs sell cyber mod blueprints

They’ll also sell blueprints for mods.

Buying blueprints won’t break your bank, even for Legendary equipment, and all blueprints are unlimited use. That means as you level up, your gear will only continue growing in power.

How to Find Rare and Legendary Blueprints

Vendors appear to refresh their inventories when you level up, both for weapons and blueprints. This is specifically for your character level, not a skill or Street Cred level. You’re also more likely to see Legendary blueprints on the city's outskirts and at its outermost reaches. In short, if you see a blueprint you like, even if you can make it, and you have the money to buy it, buy it. 

You will also find rarer blueprints hidden throughout Night City, usually for Legendary-level gear, in loot box drops. Enemies have a chance of dropping them, too, specifically world bosses.

You’ll need a pair of high-level-requirement perks to create Epic and Legendary gear, but the investment can pay for itself in damage and money the farther you get in Cyberpunk 2077. We talk about those perks below.

Best Perks for Crafting 

You’ll be spending many level points on Crafting to acquire all the proper skills, as you need 18 levels of Technical Ability to craft Legendary-tier equipment. There are plenty of other worthy perks as well.

Mechanic (No Cost)

Mechanic gives you more components when disassembling. There’s no reason not to take Mechanic, as it’s a net buff to your crafting abilities, making every item worth more and ensuring you’ll have a ready supply of mats — as long as you keep bringing in trash loot.

Workshop (Technical Ability 7)

Workshop grants up to a 15% chance to gain a free component of the same rarity as the dismantled item. Not as good as Mechanic, Workshop nevertheless gives you a chance to increase your high-rarity material stores and is a must-take for any crafter.

Ex Nihilo (Technical Ability 12)

Ex Nihilo grants a 20% chance to craft an item for free. Free is always good, and even if it's a one-in-five chance, a chance at a free Legendary is worth the opportunity, right?

Efficient Upgrades (Technical Ability 12)

Efficient Upgrades grants a 10% chance to upgrade an item for free. Not as good as Ex Nihilo, but one of Cyberpunk’s greatest sins is making your badass mercenary look like a fashion-dead loser for the sake of stats. Upgrading your gear can bring your favorite clothes and weapons forward without needing to search for a higher-level version — and again, free is never bad.

Tune-Up (Technical Ability 16)

Tune-Up lets you upgrade lower-quality components to higher-quality ones. You’re bound to have a stock of common and uncommon mats by the time you acquire this perk, and when you do, take time to convert everything you have all at once, so you don’t have to do it again. 

Other Perks to Get

You’ll also want Grease Monkey and Edgerunner Artisan to craft Epic and Legendary items, respectively. After those, invest in 200% Efficiency and Field Technician to give your weapons and armor an additional boost. 

Cutting Edge, the level pinnacle Crafting Perk, makes Legendary perks more powerful. Crazy Science, which requires 20 in the Crafting skill, not in Technical Ability, increases sale value of crafted items.

The Scrapper perk, which disassembles items automatically while giving you experience, should be used as a supplement to dismantling and purchasing, not the main source of better mats.

Best Perks Quickhack Crafting

Lastly, there are four perks in the Quickhacking perk tree to unlock if hacking is more your speed. Hackers Manual, School of Hard Hacks, Hacker Overlord, and Bartmoss’ Legacy give you the ability to create Uncommon, Rare, Epic, and Legendary quickhacks, respectively.

There's an entirely separate set of materials for quickhack crafting, which you acquire the same way, plus hacking various red-marked terminals in the world.

Upgrading Weapons and Armor

As mentioned above, upgrading your gear in Cyberpunk 2077 can be slightly costly, but it will let you keep the gear you like for far longer.

This is especially true for any lower-rarity Iconic weapons and armor. Some of them you might run across very early in your playthrough, and when you upgrade them, they’re once again competitive with the on-level items you find in the world.

Be mindful that upgrading costs multiple materials of varying rarities, up to and including the rarity of the item to be upgraded. Legendary gear, then, takes Legendary components to bring up to par. For almost all of them, it’s well worth the price.

Leveling Crafting

Leveling crafting is a slow process, even if you take Scrapper early. Getting from Crafting Level 8 to Crafting Level 9 takes around 6,000 XP, and it only goes up from there. You get around 300-400 XP per Epic weapon you craft. I’ll let you do that math.

Thankfully, you don’t need to have a high crafting level to actually do the crafting. Higher crafting levels:

  • Make perks more effective
  • Improve the quality of the gear you create
  • Slightly reduce costs throughout the process 

Those are the most important factors whenever you’re looking to start crafting in Cyberpunk 2077. Knowing how to craft is a powerful skill that can almost make up for deficiencies in other abilities by increasing damage beyond what you’d find in the wild. Perhaps most importantly, crafted items can keep you looking great no matter what level you are.

How to Make Money Fast in Cyberpunk 2077 Mon, 21 Dec 2020 14:13:31 -0500 John Schutt

Money fuels everything in Cyberpunk 2077, and you’ll need a lot of Eurodollars to upgrade V and your weapons. That's not to mention the Eddies you'll to get your hands on all the sweet rides we talked about in our car and bike guides. Making a lot of money fast isn't exactly easy, as it does require grinding more than some might like, but it's not hard either.

On the positive side, you will need to explore much more of Night City than you otherwise would, as several methods for making quick money in Cyberpunk 2077 involve exploration, questing, and not a small amount of voluntary manslaughter.

Here’s are four ways to make a lot of money quickly in Cyberpunk 2077.

Sell All Non-Upgrade Loot

You will kill or KO a lot of enemies in your journey through Night City, and all of them will drop a weapon, plus whatever armor and gear they have on their person. Keep what you find if it has better stats than what you’re using. However, the majority of what you’ll loot off enemies will be straight-up worse than your current equipment.

For anything and everything you don’t want or can’t keep due to weight concerns, head to any vendor or dropbox, and sell it. A standard encounter will net you between five and 10 pieces of equipment from enemies and some extra from the loot boxes scattered about an arena.

Depending on the rarity of the items you find — determined by your character’s level — that could easily be several thousand eurodollars for minimal effort. At higher levels, you might hit 10,000 Eddies in five minutes with good RNG on your loot drops.

This first method applies to almost everything else discussed below. You’ll want to keep an eye on your equipment load in the top right of the Inventory screen, as too much weight will negatively impact your mobility. Make regular trips to vendors as you move from objective to objective to keep yourself reasonably burdened. A little tedious, yes, but you’ll keep making money while progressing with little effort.

Collect and Sell Junk

There’s a lot of useless junk scattered all over the world of Cyberpunk 2077. Luckily for us, all of it has value and helps us make easy money. When you visit shops and dropboxes, you’ll see an option to Sell Junk. Hit that button every time.

Junk items have their own rarities, and the rarer your junk is, the more it’s worth.

However, if making money fast is your primary goal, avoid the Scrapper Crafting perk. It causes you to auto-dismantle all junk as soon as you pick it up, closing you off from this money-making method until you respec. Find out how to do that in our respec guide. Beware: it'll cost you a lot of Eurodollars.

Fight Crime and Do Side Jobs

Crime is everywhere in Night City, and all of it offers an opportunity for some quick cash. The light blue icons on your map include:

  • NCPD investigations
  • Crimes or assaults in progress
  • Other random encounters that have you defeating enemies and completing simple objectives

As mentioned above, you’ll get a bunch of trash loot to sell, as well as a small reward for clearing the area of hostiles.

For more significant loot, head to the dozens of Side Jobs scattered around the various portions of the map. These yellow circles with exclamation points or hexagons with question marks denote more substantial side content.

These Side Jobs will see you sneaking or assaulting an area, killing a particular target, or investigating a building, usually through combat, or sabotaging equipment. There’s more to do than a crime event, and the rewards are commensurate with the additional effort, from experience to money and street cred. The money you receive from these missions scales with your level, as does the level of the enemies and the loot they drop.

Side mission areas are usually larger and have more items in them, including Eurodollars just sitting around waiting to be taken.

In summary: more enemies, more loot, scaling rewards, and additional opportunities for world-drop gear. Even better, you might run across some of the best writing Cyberpunk has to offer, pairing monetary gain with a satisfying narrative. Everyone wins.

Hack Every Terminal You Come Across

Most encounter areas, especially in side and main missions, have computer panels marked with a red computer icon on the minimap. These panels exist in Night City proper as well, or on the occasional vending machine or telecom antenna.

You can jack into these terminals with enough points in Intelligence, usually three or five. Getting the most out of hacking terminals requires you to activate all three levels. We’ve got a handy hacking guide so you can get the most out of terminals like these.

A successful hack of all three levels grants you the most money and provides up to legendary Quickhack Components. If you get good at hacking, a single terminal shouldn’t take you more than 20 or 30 seconds. And because you’ve probably already killed or otherwise removed every other threat from the area, most terminals are a little cherry on top.

You will often find packs of Eurodollars just sitting around the world, but if you’re looking to earn money fast in Cyberpunk 2077, these methods are tried, tested, and work 100% of the time, all the time. For more on CD Projekt Red's new neon-colored RPG, head over to our dedicated guides page!